BMSDK
FFI Namespace Reference

Classes

struct  Color
 
struct  FFIVector
 
struct  LinearColor
 
struct  POV
 
struct  PredictionInfo
 
struct  ProfileCameraSettings
 
struct  ReplicatedRBState
 
struct  RLArray
 
struct  RLName
 
struct  RLString
 
struct  Sample
 
struct  SkillRank
 
struct  SkillRating
 
struct  StickyForceData
 
struct  TViewTarget
 
struct  UniqueNetId
 
struct  VehicleInputs
 
struct  WheelContactData
 
struct  WorldContactData
 

Typedefs

typedef double Double
 
typedef void * pSpecialPickup_TA
 
typedef void * pGameEvent_Soccar_TA
 
typedef void * pSpecialPickup_Swapper_TA
 
typedef void * pActor
 
typedef void * pTeamInfo
 
typedef void * pCarComponent_Jump_TA
 
typedef void * pSpecialPickup_BallFreeze_TA
 
typedef void * pEngineShare_TA
 
typedef void * pGameEvent_GameEditor_TA
 
typedef void * pSpecialPickup_BallGravity_TA
 
typedef void * pCamera
 
typedef void * pCarComponent_DoubleJump_TA
 
typedef void * pReplay_TA
 
typedef void * pPerfStatGraph_TA
 
typedef void * pSaveData_GameEditor_Training_TA
 
typedef void * pStatGraphSystem_TA
 
typedef void * pCamera_X
 
typedef void * pSpecialPickup_Tornado_TA
 
typedef void * pSpecialPickup_Batarang_TA
 
typedef void * pFXActor_X
 
typedef void * pVehicle_TA
 
typedef void * pGameEvent_Team_TA
 
typedef void * pSpecialPickup_Targeted_TA
 
typedef void * pTrainingEditorData_TA
 
typedef void * pSpecialPickup_Attachment_TA
 
typedef void * pGameSettingPlaylist_X
 
typedef void * pSpecialPickup_BoostMod_TA
 
typedef void * pCarComponent_Boost_TA
 
typedef void * pGameEvent_TrainingEditor_TA
 
typedef void * pRBActor_TA
 
typedef void * pStatGraph_TA
 
typedef void * pSpecialPickup_CarGravity_TA
 
typedef void * pVehicleSim_TA
 
typedef void * pSpecialPickup_Demolish_TA
 
typedef void * pPhysicalMaterialProperty_TA
 
typedef void * pReplayDirector_TA
 
typedef void * pWheel_TA
 
typedef void * pSpecialPickup_TimeBomb_TA
 
typedef void * pSpecialPickup_BallLasso_TA
 
typedef void * pPlayerController_TA
 
typedef void * pInputBufferGraph_TA
 
typedef void * pPrimitiveComponent
 
typedef void * pCarComponent_Dodge_TA
 
typedef void * pPRI_TA
 
typedef void * pSpecialPickup_HitForce_TA
 
typedef void * pSpecialPickup_BoostOverride_TA
 
typedef void * pVehiclePickup_Boost_TA
 
typedef void * pGameEvent_TA
 
typedef void * pSampleHistory_TA
 
typedef void * pSpecialPickup_BallVelcro_TA
 
typedef void * pBall_TA
 
typedef void * pSpecialPickup_BallCarSpring_TA
 
typedef void * pSpecialPickup_Spring_TA
 
typedef void * pNetStatGraph_TA
 
typedef void * pVehiclePickup_TA
 
typedef void * pTeam_TA
 
typedef void * pPlayerReplicationInfo
 
typedef void * pSampleRecordSettings_TA
 
typedef void * pCarComponent_FlipCar_TA
 
typedef void * pSpecialPickup_HandbrakeOverride_TA
 
typedef void * pGoal_TA
 
typedef void * pSave_TA
 
typedef void * pGameEvent_Tutorial_TA
 
typedef void * pCarComponent_AirControl_TA
 
typedef void * pCarComponent_TA
 
typedef void * pSpecialPickup_GrapplingHook_TA
 
typedef void * pCar_TA
 
typedef void * pReplay_Soccar_TA
 
typedef void * pCamera_TA
 
typedef void * pPRI_X
 
typedef RLArray aSpecialPickup_TA
 
typedef RLArray aGameEvent_Soccar_TA
 
typedef RLArray aSpecialPickup_Swapper_TA
 
typedef RLArray aActor
 
typedef RLArray aTeamInfo
 
typedef RLArray aCarComponent_Jump_TA
 
typedef RLArray aSpecialPickup_BallFreeze_TA
 
typedef RLArray aEngineShare_TA
 
typedef RLArray aGameEvent_GameEditor_TA
 
typedef RLArray aSpecialPickup_BallGravity_TA
 
typedef RLArray aCamera
 
typedef RLArray aCarComponent_DoubleJump_TA
 
typedef RLArray aReplay_TA
 
typedef RLArray aPerfStatGraph_TA
 
typedef RLArray aSaveData_GameEditor_Training_TA
 
typedef RLArray aStatGraphSystem_TA
 
typedef RLArray aCamera_X
 
typedef RLArray aSpecialPickup_Tornado_TA
 
typedef RLArray aSpecialPickup_Batarang_TA
 
typedef RLArray aFXActor_X
 
typedef RLArray aVehicle_TA
 
typedef RLArray aGameEvent_Team_TA
 
typedef RLArray aSpecialPickup_Targeted_TA
 
typedef RLArray aTrainingEditorData_TA
 
typedef RLArray aSpecialPickup_Attachment_TA
 
typedef RLArray aGameSettingPlaylist_X
 
typedef RLArray aSpecialPickup_BoostMod_TA
 
typedef RLArray aCarComponent_Boost_TA
 
typedef RLArray aGameEvent_TrainingEditor_TA
 
typedef RLArray aRBActor_TA
 
typedef RLArray aStatGraph_TA
 
typedef RLArray aSpecialPickup_CarGravity_TA
 
typedef RLArray aVehicleSim_TA
 
typedef RLArray aSpecialPickup_Demolish_TA
 
typedef RLArray aPhysicalMaterialProperty_TA
 
typedef RLArray aReplayDirector_TA
 
typedef RLArray aWheel_TA
 
typedef RLArray aSpecialPickup_TimeBomb_TA
 
typedef RLArray aSpecialPickup_BallLasso_TA
 
typedef RLArray aPlayerController_TA
 
typedef RLArray aInputBufferGraph_TA
 
typedef RLArray aPrimitiveComponent
 
typedef RLArray aCarComponent_Dodge_TA
 
typedef RLArray aPRI_TA
 
typedef RLArray aSpecialPickup_HitForce_TA
 
typedef RLArray aSpecialPickup_BoostOverride_TA
 
typedef RLArray aVehiclePickup_Boost_TA
 
typedef RLArray aGameEvent_TA
 
typedef RLArray aSampleHistory_TA
 
typedef RLArray aSpecialPickup_BallVelcro_TA
 
typedef RLArray aBall_TA
 
typedef RLArray aSpecialPickup_BallCarSpring_TA
 
typedef RLArray aSpecialPickup_Spring_TA
 
typedef RLArray aNetStatGraph_TA
 
typedef RLArray aVehiclePickup_TA
 
typedef RLArray aTeam_TA
 
typedef RLArray aPlayerReplicationInfo
 
typedef RLArray aSampleRecordSettings_TA
 
typedef RLArray aCarComponent_FlipCar_TA
 
typedef RLArray aSpecialPickup_HandbrakeOverride_TA
 
typedef RLArray aGoal_TA
 
typedef RLArray aSave_TA
 
typedef RLArray aGameEvent_Tutorial_TA
 
typedef RLArray aCarComponent_AirControl_TA
 
typedef RLArray aCarComponent_TA
 
typedef RLArray aSpecialPickup_GrapplingHook_TA
 
typedef RLArray aCar_TA
 
typedef RLArray aReplay_Soccar_TA
 
typedef RLArray aCamera_TA
 
typedef RLArray aPRI_X
 
typedef RLArray aUniqueNetId
 
typedef RLArray aQuat
 
typedef RLArray aRotator
 
typedef RLArray aStickyForceData
 
typedef RLArray aWorldContactData
 
typedef RLArray aDouble
 
typedef RLArray aSample
 
typedef RLArray aWheelContactData
 
typedef RLArray aProfileCameraSettings
 
typedef RLArray aReplicatedRBState
 
typedef RLArray aVehicleInputs
 
typedef RLArray aColor
 
typedef RLArray aTViewTarget
 
typedef RLArray aLinearColor
 
typedef RLArray aBallPredictionInfo
 
typedef RLArray aVector
 

Functions

PLUGINSDK_EXPORT void Actor_GetLocation (pActor obj, Vector *result)
 
PLUGINSDK_EXPORT void Actor_SetLocation (pActor obj, Vector *location)
 
PLUGINSDK_EXPORT void Actor_GetVelocity (pActor obj, Vector *result)
 
PLUGINSDK_EXPORT void Actor_SetVelocity (pActor obj, Vector *velocity)
 
PLUGINSDK_EXPORT void Actor_AddVelocity (pActor obj, Vector *velocity)
 
PLUGINSDK_EXPORT void Actor_GetRotation (pActor obj, Rotator *result)
 
PLUGINSDK_EXPORT void Actor_SetRotation (pActor obj, Rotator *rotation)
 
PLUGINSDK_EXPORT void Actor_SetTorque (pActor obj, Vector *torq)
 
PLUGINSDK_EXPORT void Actor_Stop (pActor obj)
 
PLUGINSDK_EXPORT void Actor_GetAngularVelocity (pActor obj, Vector *result)
 
PLUGINSDK_EXPORT void Actor_SetAngularVelocity (pActor obj, Vector *v, bool addToCurrent)
 
PLUGINSDK_EXPORT bool Actor_IsNull (pActor obj)
 
PLUGINSDK_EXPORT pWorldInfoWrapper Actor_GetWorldInfo (pActor obj)
 
PLUGINSDK_EXPORT float Ball_GetLastTouchTime (pBall_TA obj)
 
PLUGINSDK_EXPORT void Ball_PredictPosition (pBall_TA obj, float timeAhead, PredictionInfo *result)
 
PLUGINSDK_EXPORT void Camera_GetLocation (pCamera obj, Vector *result)
 
PLUGINSDK_EXPORT void Camera_SetLocation (pCamera obj, Vector *location)
 
PLUGINSDK_EXPORT void Camera_GetRotation (pCamera obj, Rotator *result)
 
PLUGINSDK_EXPORT void Camera_SetRotation (pCamera obj, Rotator *rotation)
 
PLUGINSDK_EXPORT void Camera_GetCameraSettings (pCamera obj, ProfileCameraSettings *result)
 
PLUGINSDK_EXPORT void Camera_SetCameraSettings (pCamera obj, ProfileCameraSettings *settings)
 
PLUGINSDK_EXPORT bool Camera_IsCameraShakeOn (pCamera obj)
 
PLUGINSDK_EXPORT void Camera_GetPOV (pCamera obj, POV *result)
 
PLUGINSDK_EXPORT void Camera_SetPOV (pCamera obj, POV *pov)
 
PLUGINSDK_EXPORT void Camera_SetFOV_custom (pCamera obj, float fov)
 
PLUGINSDK_EXPORT float Camera_GetFOV (pCamera obj)
 
PLUGINSDK_EXPORT void Camera_SetLockedFOV (pCamera obj, bool lock)
 
PLUGINSDK_EXPORT pActor Camera_GetCameraAsActor (pCamera obj)
 
PLUGINSDK_EXPORT void Camera_GetCameraState (pCamera obj, const char **result)
 
PLUGINSDK_EXPORT void Camera_SetCameraState (pCamera obj, const char *stateName)
 
PLUGINSDK_EXPORT void Camera_linterp (pCamera obj, Vector *start, Vector *end, float elapsed, float speed, Vector *result)
 
PLUGINSDK_EXPORT void Camera_GetFocusActor (pCamera obj, const char **result)
 
PLUGINSDK_EXPORT bool Camera_SetFocusActor (pCamera obj, const char *actorName)
 
PLUGINSDK_EXPORT bool Camera_SetFlyCamBallTargetMode (pCamera obj)
 
PLUGINSDK_EXPORT void Canvas_SetPosition (pCanvas obj, Vector2F *pos)
 
PLUGINSDK_EXPORT void Canvas_GetPositionFloat (pCanvas obj, Vector2F *result)
 
PLUGINSDK_EXPORT void Canvas_SetColor_chars (pCanvas obj, char Red, char Green, char Blue, char Alpha)
 
PLUGINSDK_EXPORT void Canvas_SetColor (pCanvas obj, LinearColor *color)
 
PLUGINSDK_EXPORT void Canvas_GetColor (pCanvas obj, LinearColor *result)
 
PLUGINSDK_EXPORT void Canvas_DrawBox (pCanvas obj, Vector2F *size)
 
PLUGINSDK_EXPORT void Canvas_FillBox (pCanvas obj, Vector2F *size)
 
PLUGINSDK_EXPORT void Canvas_FillTriangle (pCanvas obj, Vector2F *p1, Vector2F *p2, Vector2F *p3)
 
PLUGINSDK_EXPORT void Canvas_FillTriangle_color (pCanvas obj, Vector2F *p1, Vector2F *p2, Vector2F *p3, LinearColor *color)
 
PLUGINSDK_EXPORT void Canvas_DrawString (pCanvas obj, const char *text)
 
PLUGINSDK_EXPORT void Canvas_DrawString_pos (pCanvas obj, const char *text, float xScale, float yScale)
 
PLUGINSDK_EXPORT void Canvas_GetStringSize (pCanvas obj, const char *text, float xScale, float yScale, Vector2F *result)
 
PLUGINSDK_EXPORT void Canvas_DrawLine (pCanvas obj, Vector2F *start, Vector2F *end)
 
PLUGINSDK_EXPORT void Canvas_DrawLine_width (pCanvas obj, Vector2F *start, Vector2F *end, float width)
 
PLUGINSDK_EXPORT void Canvas_DrawRect (pCanvas obj, Vector2F *start, Vector2F *end)
 
PLUGINSDK_EXPORT void Canvas_SetPositionI (pCanvas obj, Vector2 *pos)
 
PLUGINSDK_EXPORT void Canvas_GetPositionI (pCanvas obj, Vector2 *result)
 
PLUGINSDK_EXPORT void Canvas_DrawBoxI (pCanvas obj, Vector2 *size)
 
PLUGINSDK_EXPORT void Canvas_FillBoxI (pCanvas obj, Vector2 *size)
 
PLUGINSDK_EXPORT void Canvas_FillTriangleI (pCanvas obj, Vector2 *p1, Vector2 *p2, Vector2 *p3)
 
PLUGINSDK_EXPORT void Canvas_FillTriangle_colorI (pCanvas obj, Vector2 *p1, Vector2 *p2, Vector2 *p3, LinearColor *color)
 
PLUGINSDK_EXPORT void Canvas_DrawLineI (pCanvas obj, Vector2 *start, Vector2 *end)
 
PLUGINSDK_EXPORT void Canvas_DrawLineWidthI (pCanvas obj, Vector2 *start, Vector2 *end, float width)
 
PLUGINSDK_EXPORT void Canvas_DrawRectI (pCanvas obj, Vector2 *start, Vector2 *end)
 
PLUGINSDK_EXPORT void Canvas_Project (pCanvas obj, Vector *location, Vector2 *result)
 
PLUGINSDK_EXPORT void Canvas_ProjectF (pCanvas obj, Vector *location, Vector2F *result)
 
PLUGINSDK_EXPORT void Canvas_GetSize (pCanvas obj, Vector2 *result)
 
PLUGINSDK_EXPORT bool Car_IsBoostCheap (pCar_TA obj)
 
PLUGINSDK_EXPORT void Car_SetBoostCheap (pCar_TA obj, bool b)
 
PLUGINSDK_EXPORT void Car_SetCarRotation (pCar_TA obj, Rotator *rotation)
 
PLUGINSDK_EXPORT void Car_ForceBoost (pCar_TA obj, bool force)
 
PLUGINSDK_EXPORT void Car_GetOwnerName (pCar_TA obj, const char **result)
 
PLUGINSDK_EXPORT void Car_Unfreeze (pCar_TA obj)
 
PLUGINSDK_EXPORT void Car_GetInput (pCar_TA obj, ControllerInput *result)
 
PLUGINSDK_EXPORT void Car_SetInput (pCar_TA obj, ControllerInput *input)
 
PLUGINSDK_EXPORT void Car_Destroy (pCar_TA obj)
 
PLUGINSDK_EXPORT void Car_Demolish (pCar_TA obj)
 
PLUGINSDK_EXPORT unsigned long Car_HasFlip (pCar_TA obj)
 
PLUGINSDK_EXPORT int Car_GetLoadoutBody (pCar_TA obj)
 
PLUGINSDK_EXPORT pBall_TA Server_GetBall (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void Server_SpawnCar (pGameEvent_Soccar_TA obj, int carBody, const char *name)
 
PLUGINSDK_EXPORT void Server_SpawnBot (pGameEvent_Soccar_TA obj, int carBody, const char *name)
 
PLUGINSDK_EXPORT pBall_TA Server_SpawnBall (pGameEvent_Soccar_TA obj, Vector *position, bool wake, bool spawnCannon)
 
PLUGINSDK_EXPORT bool Server_HasAuthority (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void Server_SetGameSpeed (pGameEvent_Soccar_TA obj, float GameSpeed)
 
PLUGINSDK_EXPORT float Server_GetGameSpeed (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void Server_SetSecondsElapsed (pGameEvent_Soccar_TA obj, float SecondsElapsed)
 
PLUGINSDK_EXPORT float Server_GetSecondsElapsed (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT pCar_TA Server_GetGameCar (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT bool Server_IsBallMovingTowardsGoal (pGameEvent_Soccar_TA obj, int goalNo, pBall_TA bw)
 
PLUGINSDK_EXPORT bool Server_IsInGoal (pGameEvent_Soccar_TA obj, Vector *vec)
 
PLUGINSDK_EXPORT void Server_DisableGoalReset (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void Server_EnableGoalReset (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void Server_GenerateShot (pGameEvent_Soccar_TA obj, Vector *startPos, Vector *destination, float speed, Vector *result)
 
PLUGINSDK_EXPORT void Server_GenerateGoalAimLocation (pGameEvent_Soccar_TA obj, int goalNumber, Vector *currentBallLocation, Vector *result)
 
PLUGINSDK_EXPORT void Server_GetGoalExtent (pGameEvent_Soccar_TA obj, int goalNumber, Vector *result)
 
PLUGINSDK_EXPORT void Server_GetGoalLocation (pGameEvent_Soccar_TA obj, int goalNumber, Vector *result)
 
PLUGINSDK_EXPORT void Tutorial_Redo (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void Tutorial_GetCarSpawnLocation (pGameEvent_Tutorial_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void Tutorial_SetCarSpawnLocation (pGameEvent_Tutorial_TA obj, Vector *v)
 
PLUGINSDK_EXPORT void Tutorial_GetCarSpawnRotation (pGameEvent_Tutorial_TA obj, Rotator *result)
 
PLUGINSDK_EXPORT void Tutorial_SetCarSpawnRotation (pGameEvent_Tutorial_TA obj, Rotator *v)
 
PLUGINSDK_EXPORT float Actor_Get_DrawScale (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetDrawScale (pActor obj, float DrawScale)
 
PLUGINSDK_EXPORT void Actor_Get_DrawScale3D (pActor obj, Vector *result)
 
PLUGINSDK_EXPORT void ActorWrapper_SetDrawScale3D (pActor obj, Vector *DrawScale3D)
 
PLUGINSDK_EXPORT void Actor_Get_PrePivot (pActor obj, Vector *result)
 
PLUGINSDK_EXPORT void ActorWrapper_SetPrePivot (pActor obj, Vector *PrePivot)
 
PLUGINSDK_EXPORT void Actor_Get_EditorIconColor (pActor obj, Color *result)
 
PLUGINSDK_EXPORT void ActorWrapper_SetEditorIconColor (pActor obj, Color *EditorIconColor)
 
PLUGINSDK_EXPORT float Actor_Get_CustomTimeDilation (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetCustomTimeDilation (pActor obj, float CustomTimeDilation)
 
PLUGINSDK_EXPORT unsigned char Actor_Get_Physics (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetPhysics (pActor obj, unsigned char Physics)
 
PLUGINSDK_EXPORT unsigned char Actor_Get_RemoteRole (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetRemoteRole (pActor obj, unsigned char RemoteRole)
 
PLUGINSDK_EXPORT unsigned char Actor_Get_Role (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetRole (pActor obj, unsigned char Role)
 
PLUGINSDK_EXPORT unsigned char Actor_Get_CollisionType (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetCollisionType (pActor obj, unsigned char CollisionType)
 
PLUGINSDK_EXPORT unsigned char Actor_Get_ReplicatedCollisionType (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetReplicatedCollisionType (pActor obj, unsigned char ReplicatedCollisionType)
 
PLUGINSDK_EXPORT pActor Actor_Get_Owner (pActor obj)
 
PLUGINSDK_EXPORT pActor Actor_Get_Base (pActor obj)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bStatic (pActor obj)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bHidden (pActor obj)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bHiddenSelf (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbHiddenSelf (pActor obj, unsigned long bHiddenSelf)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bNoDelete (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbNoDelete (pActor obj, unsigned long bNoDelete)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bDeleteMe (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbDeleteMe (pActor obj, unsigned long bDeleteMe)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bTicked (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbTicked (pActor obj, unsigned long bTicked)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bOnlyOwnerSee (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbOnlyOwnerSee (pActor obj, unsigned long bOnlyOwnerSee)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bTickIsDisabled (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbTickIsDisabled (pActor obj, unsigned long bTickIsDisabled)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bWorldGeometry (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbWorldGeometry (pActor obj, unsigned long bWorldGeometry)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bIgnoreRigidBodyPawns (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbIgnoreRigidBodyPawns (pActor obj, unsigned long bIgnoreRigidBodyPawns)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bOrientOnSlope (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbOrientOnSlope (pActor obj, unsigned long bOrientOnSlope)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bIsMoving (pActor obj)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bAlwaysEncroachCheck (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbAlwaysEncroachCheck (pActor obj, unsigned long bAlwaysEncroachCheck)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bHasAlternateTargetLocation (pActor obj)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bAlwaysRelevant (pActor obj)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bReplicateInstigator (pActor obj)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bReplicateMovement (pActor obj)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bUpdateSimulatedPosition (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbUpdateSimulatedPosition (pActor obj, unsigned long bUpdateSimulatedPosition)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bDemoRecording (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbDemoRecording (pActor obj, unsigned long bDemoRecording)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bDemoOwner (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbDemoOwner (pActor obj, unsigned long bDemoOwner)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bForceDemoRelevant (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbForceDemoRelevant (pActor obj, unsigned long bForceDemoRelevant)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bNetInitialRotation (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbNetInitialRotation (pActor obj, unsigned long bNetInitialRotation)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bReplicateRigidBodyLocation (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbReplicateRigidBodyLocation (pActor obj, unsigned long bReplicateRigidBodyLocation)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bKillDuringLevelTransition (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbKillDuringLevelTransition (pActor obj, unsigned long bKillDuringLevelTransition)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bPostRenderIfNotVisible (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbPostRenderIfNotVisible (pActor obj, unsigned long bPostRenderIfNotVisible)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bForceNetUpdate (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbForceNetUpdate (pActor obj, unsigned long bForceNetUpdate)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bForcePacketUpdate (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbForcePacketUpdate (pActor obj, unsigned long bForcePacketUpdate)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bPendingNetUpdate (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbPendingNetUpdate (pActor obj, unsigned long bPendingNetUpdate)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bGameRelevant (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbGameRelevant (pActor obj, unsigned long bGameRelevant)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bMovable (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbMovable (pActor obj, unsigned long bMovable)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bCanTeleport (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbCanTeleport (pActor obj, unsigned long bCanTeleport)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bAlwaysTick (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbAlwaysTick (pActor obj, unsigned long bAlwaysTick)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bBlocksNavigation (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbBlocksNavigation (pActor obj, unsigned long bBlocksNavigation)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_BlockRigidBody (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetBlockRigidBody (pActor obj, unsigned long BlockRigidBody)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bCollideWhenPlacing (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbCollideWhenPlacing (pActor obj, unsigned long bCollideWhenPlacing)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bCollideActors (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbCollideActors (pActor obj, unsigned long bCollideActors)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bCollideWorld (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbCollideWorld (pActor obj, unsigned long bCollideWorld)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bCollideComplex (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbCollideComplex (pActor obj, unsigned long bCollideComplex)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bBlockActors (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbBlockActors (pActor obj, unsigned long bBlockActors)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bBlocksTeleport (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbBlocksTeleport (pActor obj, unsigned long bBlocksTeleport)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bPhysRigidBodyOutOfWorldCheck (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbPhysRigidBodyOutOfWorldCheck (pActor obj, unsigned long bPhysRigidBodyOutOfWorldCheck)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bComponentOutsideWorld (pActor obj)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bRigidBodyWasAwake (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbRigidBodyWasAwake (pActor obj, unsigned long bRigidBodyWasAwake)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bCallRigidBodyWakeEvents (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbCallRigidBodyWakeEvents (pActor obj, unsigned long bCallRigidBodyWakeEvents)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bBounce (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbBounce (pActor obj, unsigned long bBounce)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bEditable (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbEditable (pActor obj, unsigned long bEditable)
 
PLUGINSDK_EXPORT unsigned long Actor_Get_bLockLocation (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetbLockLocation (pActor obj, unsigned long bLockLocation)
 
PLUGINSDK_EXPORT float Actor_Get_NetUpdateTime (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetNetUpdateTime (pActor obj, float NetUpdateTime)
 
PLUGINSDK_EXPORT float Actor_Get_NetUpdateFrequency (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetNetUpdateFrequency (pActor obj, float NetUpdateFrequency)
 
PLUGINSDK_EXPORT float Actor_Get_NetPriority (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetNetPriority (pActor obj, float NetPriority)
 
PLUGINSDK_EXPORT float Actor_Get_LastNetUpdateTime (pActor obj)
 
PLUGINSDK_EXPORT float Actor_Get_LastForcePacketUpdateTime (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetLastForcePacketUpdateTime (pActor obj, float LastForcePacketUpdateTime)
 
PLUGINSDK_EXPORT float Actor_Get_TimeSinceLastTick (pActor obj)
 
PLUGINSDK_EXPORT float Actor_Get_LifeSpan (pActor obj)
 
PLUGINSDK_EXPORT float Actor_Get_CreationTime (pActor obj)
 
PLUGINSDK_EXPORT float Actor_Get_LastRenderTime (pActor obj)
 
PLUGINSDK_EXPORT unsigned long long Actor_Get_HiddenEditorViews (pActor obj)
 
PLUGINSDK_EXPORT void ActorWrapper_SetHiddenEditorViews (pActor obj, unsigned long long HiddenEditorViews)
 
PLUGINSDK_EXPORT void Actor_Get_Attached (pActor obj, aActor *result)
 
PLUGINSDK_EXPORT void Actor_Get_RelativeLocation (pActor obj, Vector *result)
 
PLUGINSDK_EXPORT void ActorWrapper_SetRelativeLocation (pActor obj, Vector *RelativeLocation)
 
PLUGINSDK_EXPORT void Actor_Get_RelativeRotation (pActor obj, Rotator *result)
 
PLUGINSDK_EXPORT void ActorWrapper_SetRelativeRotation (pActor obj, Rotator *RelativeRotation)
 
PLUGINSDK_EXPORT pPrimitiveComponent Actor_Get_CollisionComponent (pActor obj)
 
PLUGINSDK_EXPORT void Actor_ForceNetUpdatePacket (pActor obj)
 
PLUGINSDK_EXPORT void Actor_ForceNetUpdate (pActor obj)
 
PLUGINSDK_EXPORT unsigned long Actor_WillOverlap (pActor obj, Vector *PosA, Vector *VelA, Vector *PosB, Vector *VelB, float StepSize, float Radius, float *Time)
 
PLUGINSDK_EXPORT unsigned long Actor_IsInPersistentLevel (pActor obj, unsigned long bIncludeLevelStreamingPersistent)
 
PLUGINSDK_EXPORT void Actor_SetHUDLocation (pActor obj, Vector *NewHUDLocation)
 
PLUGINSDK_EXPORT void Actor_GetTargetLocation (pActor obj, pActor RequestedBy, unsigned long bRequestAlternateLoc)
 
PLUGINSDK_EXPORT unsigned char Actor_GetTeamNum (pActor obj)
 
PLUGINSDK_EXPORT unsigned long Actor_IsPlayerOwned (pActor obj)
 
PLUGINSDK_EXPORT unsigned long Actor_IsStationary (pActor obj)
 
PLUGINSDK_EXPORT void Actor_GetGravityAcceleration (pActor obj)
 
PLUGINSDK_EXPORT void Actor_GetGravityDirection (pActor obj)
 
PLUGINSDK_EXPORT float Actor_GetGravityZ (pActor obj)
 
PLUGINSDK_EXPORT unsigned long Actor_IsOverlapping (pActor obj, pActor A)
 
PLUGINSDK_EXPORT unsigned long Actor_ContainsPoint (pActor obj, Vector *Spot)
 
PLUGINSDK_EXPORT void Actor_SetTickIsDisabled (pActor obj, unsigned long bInDisabled)
 
PLUGINSDK_EXPORT void Actor_SetPhysics2 (pActor obj, unsigned char newPhysics)
 
PLUGINSDK_EXPORT void Actor_SetHidden (pActor obj, unsigned long bNewHidden)
 
PLUGINSDK_EXPORT void Actor_ChartData (pActor obj, RLString *DataName, float DataValue)
 
PLUGINSDK_EXPORT void Actor_DrawDebugString (pActor obj, Vector *TextLocation, RLString *Text, pActor TestBaseActor, Color *TextColor, float Duration)
 
PLUGINSDK_EXPORT void Actor_DrawDebugCone (pActor obj, Vector *Origin, Vector *Direction, float Length, float AngleWidth, float AngleHeight, int NumSides, Color *DrawColor, unsigned long bPersistentLines)
 
PLUGINSDK_EXPORT void Actor_GetAggregateBaseVelocity (pActor obj, pActor TestBase)
 
PLUGINSDK_EXPORT unsigned long Actor_IsOwnedBy (pActor obj, pActor TestActor)
 
PLUGINSDK_EXPORT unsigned long Actor_IsBasedOn (pActor obj, pActor TestActor)
 
PLUGINSDK_EXPORT float Actor_GetTerminalVelocity (pActor obj)
 
PLUGINSDK_EXPORT void CarComponent_AirControl_TA_Get_AirTorque (pCarComponent_AirControl_TA obj, Rotator *result)
 
PLUGINSDK_EXPORT void AirControlComponentWrapper_SetAirTorque (pCarComponent_AirControl_TA obj, Rotator *AirTorque)
 
PLUGINSDK_EXPORT void CarComponent_AirControl_TA_Get_AirDamping (pCarComponent_AirControl_TA obj, Rotator *result)
 
PLUGINSDK_EXPORT void AirControlComponentWrapper_SetAirDamping (pCarComponent_AirControl_TA obj, Rotator *AirDamping)
 
PLUGINSDK_EXPORT float CarComponent_AirControl_TA_Get_ThrottleForce (pCarComponent_AirControl_TA obj)
 
PLUGINSDK_EXPORT void AirControlComponentWrapper_SetThrottleForce (pCarComponent_AirControl_TA obj, float ThrottleForce)
 
PLUGINSDK_EXPORT float CarComponent_AirControl_TA_Get_AirControlSensitivity (pCarComponent_AirControl_TA obj)
 
PLUGINSDK_EXPORT void AirControlComponentWrapper_SetAirControlSensitivity (pCarComponent_AirControl_TA obj, float AirControlSensitivity)
 
PLUGINSDK_EXPORT void CarComponent_AirControl_TA_ApplyForces (pCarComponent_AirControl_TA obj, float ActiveTime)
 
PLUGINSDK_EXPORT void CarComponent_AirControl_TA_OnCreated (pCarComponent_AirControl_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_Attachment_TA_PickupEnd (pSpecialPickup_Attachment_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_Attachment_TA_PickupStart (pSpecialPickup_Attachment_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_BallCarSpring_TA_ScaleSpringMeshToLocation (pSpecialPickup_BallCarSpring_TA obj, Vector *NewLocation, Vector *TargetLocation)
 
PLUGINSDK_EXPORT pFXActor_X SpecialPickup_BallFreeze_TA_Get_FreezeBreakFXArchetype (pSpecialPickup_BallFreeze_TA obj)
 
PLUGINSDK_EXPORT void BallFreezePickup_SetFreezeBreakFXArchetype (pSpecialPickup_BallFreeze_TA obj, pFXActor_X FreezeBreakFXArchetype)
 
PLUGINSDK_EXPORT pFXActor_X SpecialPickup_BallFreeze_TA_Get_FreezeFXArchetype (pSpecialPickup_BallFreeze_TA obj)
 
PLUGINSDK_EXPORT void BallFreezePickup_SetFreezeFXArchetype (pSpecialPickup_BallFreeze_TA obj, pFXActor_X FreezeFXArchetype)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_BallFreeze_TA_Get_bMaintainMomentum (pSpecialPickup_BallFreeze_TA obj)
 
PLUGINSDK_EXPORT void BallFreezePickup_SetbMaintainMomentum (pSpecialPickup_BallFreeze_TA obj, unsigned long bMaintainMomentum)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_BallFreeze_TA_Get_bTouched (pSpecialPickup_BallFreeze_TA obj)
 
PLUGINSDK_EXPORT void BallFreezePickup_SetbTouched (pSpecialPickup_BallFreeze_TA obj, unsigned long bTouched)
 
PLUGINSDK_EXPORT float SpecialPickup_BallFreeze_TA_Get_TimeToStop (pSpecialPickup_BallFreeze_TA obj)
 
PLUGINSDK_EXPORT void BallFreezePickup_SetTimeToStop (pSpecialPickup_BallFreeze_TA obj, float TimeToStop)
 
PLUGINSDK_EXPORT float SpecialPickup_BallFreeze_TA_Get_StopMomentumPercentage (pSpecialPickup_BallFreeze_TA obj)
 
PLUGINSDK_EXPORT void BallFreezePickup_SetStopMomentumPercentage (pSpecialPickup_BallFreeze_TA obj, float StopMomentumPercentage)
 
PLUGINSDK_EXPORT pBall_TA SpecialPickup_BallFreeze_TA_Get_Ball (pSpecialPickup_BallFreeze_TA obj)
 
PLUGINSDK_EXPORT void BallFreezePickup_SetBall (pSpecialPickup_BallFreeze_TA obj, pBall_TA Ball)
 
PLUGINSDK_EXPORT void SpecialPickup_BallFreeze_TA_Get_OrigLinearVelocity (pSpecialPickup_BallFreeze_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void BallFreezePickup_SetOrigLinearVelocity (pSpecialPickup_BallFreeze_TA obj, Vector *OrigLinearVelocity)
 
PLUGINSDK_EXPORT void SpecialPickup_BallFreeze_TA_Get_OrigAngularVelocity (pSpecialPickup_BallFreeze_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void BallFreezePickup_SetOrigAngularVelocity (pSpecialPickup_BallFreeze_TA obj, Vector *OrigAngularVelocity)
 
PLUGINSDK_EXPORT float SpecialPickup_BallFreeze_TA_Get_OrigSpeed (pSpecialPickup_BallFreeze_TA obj)
 
PLUGINSDK_EXPORT void BallFreezePickup_SetOrigSpeed (pSpecialPickup_BallFreeze_TA obj, float OrigSpeed)
 
PLUGINSDK_EXPORT float SpecialPickup_BallFreeze_TA_Get_RepOrigSpeed (pSpecialPickup_BallFreeze_TA obj)
 
PLUGINSDK_EXPORT void BallFreezePickup_SetRepOrigSpeed (pSpecialPickup_BallFreeze_TA obj, float RepOrigSpeed)
 
PLUGINSDK_EXPORT pFXActor_X SpecialPickup_BallFreeze_TA_Get_FreezeFX (pSpecialPickup_BallFreeze_TA obj)
 
PLUGINSDK_EXPORT void BallFreezePickup_SetFreezeFX (pSpecialPickup_BallFreeze_TA obj, pFXActor_X FreezeFX)
 
PLUGINSDK_EXPORT void SpecialPickup_BallFreeze_TA_PickupEnd (pSpecialPickup_BallFreeze_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_BallFreeze_TA_HandleBallExploded (pSpecialPickup_BallFreeze_TA obj, pBall_TA InBall)
 
PLUGINSDK_EXPORT void SpecialPickup_BallFreeze_TA_HandleBallHit (pSpecialPickup_BallFreeze_TA obj, pBall_TA InBall, pCar_TA InCar, unsigned char HitType)
 
PLUGINSDK_EXPORT void SpecialPickup_BallFreeze_TA_ApplyForces (pSpecialPickup_BallFreeze_TA obj, float ActiveTime)
 
PLUGINSDK_EXPORT void SpecialPickup_BallFreeze_TA_OnTargetChanged (pSpecialPickup_BallFreeze_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_BallFreeze_TA_PickupStart (pSpecialPickup_BallFreeze_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_BallLasso_TA_ScaleSpringMeshToLocation (pSpecialPickup_BallLasso_TA obj, Vector *NewLocation, Vector *TargetLocation)
 
PLUGINSDK_EXPORT void SpecialPickup_BallLasso_TA_DoSpring (pSpecialPickup_BallLasso_TA obj, unsigned long bFirstHit)
 
PLUGINSDK_EXPORT pFXActor_X Ball_TA_Get_EndOfGameFXArchetype (pBall_TA obj)
 
PLUGINSDK_EXPORT void BallWrapper_SetEndOfGameFXArchetype (pBall_TA obj, pFXActor_X EndOfGameFXArchetype)
 
PLUGINSDK_EXPORT unsigned long Ball_TA_Get_bAllowPlayerExplosionOverride (pBall_TA obj)
 
PLUGINSDK_EXPORT void BallWrapper_SetbAllowPlayerExplosionOverride (pBall_TA obj, unsigned long bAllowPlayerExplosionOverride)
 
PLUGINSDK_EXPORT unsigned long Ball_TA_Get_bNotifyGroundHit (pBall_TA obj)
 
PLUGINSDK_EXPORT void BallWrapper_SetbNotifyGroundHit (pBall_TA obj, unsigned long bNotifyGroundHit)
 
PLUGINSDK_EXPORT unsigned long Ball_TA_Get_bEndOfGameHidden (pBall_TA obj)
 
PLUGINSDK_EXPORT void BallWrapper_SetbEndOfGameHidden (pBall_TA obj, unsigned long bEndOfGameHidden)
 
PLUGINSDK_EXPORT unsigned long Ball_TA_Get_bFadeIn (pBall_TA obj)
 
PLUGINSDK_EXPORT void BallWrapper_SetbFadeIn (pBall_TA obj, unsigned long bFadeIn)
 
PLUGINSDK_EXPORT unsigned long Ball_TA_Get_bFadeOut (pBall_TA obj)
 
PLUGINSDK_EXPORT void BallWrapper_SetbFadeOut (pBall_TA obj, unsigned long bFadeOut)
 
PLUGINSDK_EXPORT unsigned long Ball_TA_Get_bPredictionOnGround (pBall_TA obj)
 
PLUGINSDK_EXPORT void BallWrapper_SetbPredictionOnGround (pBall_TA obj, unsigned long bPredictionOnGround)
 
PLUGINSDK_EXPORT unsigned long Ball_TA_Get_bCanBeAttached (pBall_TA obj)
 
PLUGINSDK_EXPORT void BallWrapper_SetbCanBeAttached (pBall_TA obj, unsigned long bCanBeAttached)
 
PLUGINSDK_EXPORT unsigned long Ball_TA_Get_bItemFreeze (pBall_TA obj)
 
PLUGINSDK_EXPORT void BallWrapper_SetbItemFreeze (pBall_TA obj, unsigned long bItemFreeze)
 
PLUGINSDK_EXPORT void Ball_TA_Get_MagnusCoefficient (pBall_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void BallWrapper_SetMagnusCoefficient (pBall_TA obj, Vector *MagnusCoefficient)
 
PLUGINSDK_EXPORT float Ball_TA_Get_Radius (pBall_TA obj)
 
PLUGINSDK_EXPORT void BallWrapper_SetRadius (pBall_TA obj, float Radius)
 
PLUGINSDK_EXPORT float Ball_TA_Get_VisualRadius (pBall_TA obj)
 
PLUGINSDK_EXPORT void BallWrapper_SetVisualRadius (pBall_TA obj, float VisualRadius)
 
PLUGINSDK_EXPORT float Ball_TA_Get_LastCalculateCarHit (pBall_TA obj)
 
PLUGINSDK_EXPORT void Ball_TA_Get_InitialLocation (pBall_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void BallWrapper_SetInitialLocation (pBall_TA obj, Vector *InitialLocation)
 
PLUGINSDK_EXPORT float Ball_TA_Get_LastHitWorldTime (pBall_TA obj)
 
PLUGINSDK_EXPORT float Ball_TA_Get_ReplicatedBallScale (pBall_TA obj)
 
PLUGINSDK_EXPORT void BallWrapper_SetReplicatedBallScale (pBall_TA obj, float ReplicatedBallScale)
 
PLUGINSDK_EXPORT float Ball_TA_Get_ReplicatedWorldBounceScale (pBall_TA obj)
 
PLUGINSDK_EXPORT void BallWrapper_SetReplicatedWorldBounceScale (pBall_TA obj, float ReplicatedWorldBounceScale)
 
PLUGINSDK_EXPORT float Ball_TA_Get_ReplicatedBallGravityScale (pBall_TA obj)
 
PLUGINSDK_EXPORT void BallWrapper_SetReplicatedBallGravityScale (pBall_TA obj, float ReplicatedBallGravityScale)
 
PLUGINSDK_EXPORT float Ball_TA_Get_ReplicatedBallMaxLinearSpeedScale (pBall_TA obj)
 
PLUGINSDK_EXPORT void BallWrapper_SetReplicatedBallMaxLinearSpeedScale (pBall_TA obj, float ReplicatedBallMaxLinearSpeedScale)
 
PLUGINSDK_EXPORT float Ball_TA_Get_ReplicatedAddedCarBounceScale (pBall_TA obj)
 
PLUGINSDK_EXPORT void BallWrapper_SetReplicatedAddedCarBounceScale (pBall_TA obj, float ReplicatedAddedCarBounceScale)
 
PLUGINSDK_EXPORT float Ball_TA_Get_AdditionalCarGroundBounceScaleZ (pBall_TA obj)
 
PLUGINSDK_EXPORT void BallWrapper_SetAdditionalCarGroundBounceScaleZ (pBall_TA obj, float AdditionalCarGroundBounceScaleZ)
 
PLUGINSDK_EXPORT float Ball_TA_Get_AdditionalCarGroundBounceScaleXY (pBall_TA obj)
 
PLUGINSDK_EXPORT void BallWrapper_SetAdditionalCarGroundBounceScaleXY (pBall_TA obj, float AdditionalCarGroundBounceScaleXY)
 
PLUGINSDK_EXPORT unsigned char Ball_TA_Get_HitTeamNum (pBall_TA obj)
 
PLUGINSDK_EXPORT void BallWrapper_SetHitTeamNum (pBall_TA obj, unsigned char HitTeamNum)
 
PLUGINSDK_EXPORT pGameEvent_Soccar_TA Ball_TA_Get_GameEvent (pBall_TA obj)
 
PLUGINSDK_EXPORT float Ball_TA_Get_ExplosionTime (pBall_TA obj)
 
PLUGINSDK_EXPORT void BallWrapper_SetExplosionTime (pBall_TA obj, float ExplosionTime)
 
PLUGINSDK_EXPORT void Ball_TA_Get_OldLocation (pBall_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void BallWrapper_SetOldLocation (pBall_TA obj, Vector *OldLocation)
 
PLUGINSDK_EXPORT float Ball_TA_Get_PredictionTimestep (pBall_TA obj)
 
PLUGINSDK_EXPORT void BallWrapper_SetPredictionTimestep (pBall_TA obj, float PredictionTimestep)
 
PLUGINSDK_EXPORT float Ball_TA_Get_LastPredictionTime (pBall_TA obj)
 
PLUGINSDK_EXPORT void BallWrapper_SetLastPredictionTime (pBall_TA obj, float LastPredictionTime)
 
PLUGINSDK_EXPORT float Ball_TA_Get_GroundForce (pBall_TA obj)
 
PLUGINSDK_EXPORT void BallWrapper_SetGroundForce (pBall_TA obj, float GroundForce)
 
PLUGINSDK_EXPORT pCar_TA Ball_TA_Get_CurrentAffector (pBall_TA obj)
 
PLUGINSDK_EXPORT void BallWrapper_SetCurrentAffector (pBall_TA obj, pCar_TA CurrentAffector)
 
PLUGINSDK_EXPORT void Ball_TA_GetTrajectoryStartVelocity (pBall_TA obj)
 
PLUGINSDK_EXPORT void Ball_TA_GetTrajectoryStartRotation (pBall_TA obj)
 
PLUGINSDK_EXPORT void Ball_TA_GetTrajectoryStartLocation (pBall_TA obj)
 
PLUGINSDK_EXPORT unsigned long Ball_TA_ShouldDrawTrajectory (pBall_TA obj)
 
PLUGINSDK_EXPORT float Ball_TA_GetAdditionalCarBounceScaleZ (pBall_TA obj, pCar_TA Car)
 
PLUGINSDK_EXPORT void Ball_TA_SetEndOfGameHidden (pBall_TA obj)
 
PLUGINSDK_EXPORT void Ball_TA_Explode (pBall_TA obj, pGoal_TA ExplosionGoal, Vector *ExplodeLocation, pPRI_TA Scorer)
 
PLUGINSDK_EXPORT void Ball_TA_DoDestroy (pBall_TA obj)
 
PLUGINSDK_EXPORT void Ball_TA_DoExplode (pBall_TA obj)
 
PLUGINSDK_EXPORT void Ball_TA_Launch (pBall_TA obj, Vector *LaunchPosition, Vector *LaunchDirection)
 
PLUGINSDK_EXPORT void Ball_TA_OnCarTouch (pBall_TA obj, pCar_TA HitCar, unsigned char HitType)
 
PLUGINSDK_EXPORT void Ball_TA_RecordCarHit (pBall_TA obj, pCar_TA HitCar, Vector *HitLocation, Vector *HitNormal, unsigned char HitType)
 
PLUGINSDK_EXPORT unsigned long Ball_TA_IsGroundHit (pBall_TA obj, Vector *HitNormal)
 
PLUGINSDK_EXPORT void Ball_TA_FellOutOfWorld (pBall_TA obj)
 
PLUGINSDK_EXPORT unsigned long Ball_TA_IsRoundActive (pBall_TA obj)
 
PLUGINSDK_EXPORT void Ball_TA_TurnOff (pBall_TA obj)
 
PLUGINSDK_EXPORT void Ball_TA_InitAk (pBall_TA obj)
 
PLUGINSDK_EXPORT void Ball_TA_SetWorldBounceScale (pBall_TA obj, float NewScale)
 
PLUGINSDK_EXPORT void Ball_TA_SetCarBounceScale (pBall_TA obj, float NewScale)
 
PLUGINSDK_EXPORT void Ball_TA_SetBallMaxLinearSpeedScale (pBall_TA obj, float InMaxLinearSpeedScale)
 
PLUGINSDK_EXPORT void Ball_TA_SetBallGravityScale (pBall_TA obj, float InBallGravityScale)
 
PLUGINSDK_EXPORT void Ball_TA_SetBallScale (pBall_TA obj, float NewScale)
 
PLUGINSDK_EXPORT void Ball_TA_EventHitGoal (pBall_TA obj, pBall_TA Ball, pGoal_TA Goal)
 
PLUGINSDK_EXPORT float Camera_Get_DefaultFOV (pCamera obj)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetDefaultFOV (pCamera obj, float DefaultFOV)
 
PLUGINSDK_EXPORT unsigned long Camera_Get_bLockedFOV (pCamera obj)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetbLockedFOV (pCamera obj, unsigned long bLockedFOV)
 
PLUGINSDK_EXPORT unsigned long Camera_Get_bConstrainAspectRatio (pCamera obj)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetbConstrainAspectRatio (pCamera obj, unsigned long bConstrainAspectRatio)
 
PLUGINSDK_EXPORT unsigned long Camera_Get_bEnableFading (pCamera obj)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetbEnableFading (pCamera obj, unsigned long bEnableFading)
 
PLUGINSDK_EXPORT unsigned long Camera_Get_bFadeAudio (pCamera obj)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetbFadeAudio (pCamera obj, unsigned long bFadeAudio)
 
PLUGINSDK_EXPORT unsigned long Camera_Get_bForceDisableTemporalAA (pCamera obj)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetbForceDisableTemporalAA (pCamera obj, unsigned long bForceDisableTemporalAA)
 
PLUGINSDK_EXPORT unsigned long Camera_Get_bEnableColorScaling (pCamera obj)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetbEnableColorScaling (pCamera obj, unsigned long bEnableColorScaling)
 
PLUGINSDK_EXPORT unsigned long Camera_Get_bEnableColorScaleInterp (pCamera obj)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetbEnableColorScaleInterp (pCamera obj, unsigned long bEnableColorScaleInterp)
 
PLUGINSDK_EXPORT unsigned long Camera_Get_bUseClientSideCameraUpdates (pCamera obj)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetbUseClientSideCameraUpdates (pCamera obj, unsigned long bUseClientSideCameraUpdates)
 
PLUGINSDK_EXPORT unsigned long Camera_Get_bDebugClientSideCamera (pCamera obj)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetbDebugClientSideCamera (pCamera obj, unsigned long bDebugClientSideCamera)
 
PLUGINSDK_EXPORT unsigned long Camera_Get_bShouldSendClientSideCameraUpdate (pCamera obj)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetbShouldSendClientSideCameraUpdate (pCamera obj, unsigned long bShouldSendClientSideCameraUpdate)
 
PLUGINSDK_EXPORT float Camera_Get_LockedFOV (pCamera obj)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetLockedFOV (pCamera obj, float LockedFOV)
 
PLUGINSDK_EXPORT float Camera_Get_ConstrainedAspectRatio (pCamera obj)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetConstrainedAspectRatio (pCamera obj, float ConstrainedAspectRatio)
 
PLUGINSDK_EXPORT float Camera_Get_DefaultAspectRatio (pCamera obj)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetDefaultAspectRatio (pCamera obj, float DefaultAspectRatio)
 
PLUGINSDK_EXPORT float Camera_Get_OffAxisYawAngle (pCamera obj)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetOffAxisYawAngle (pCamera obj, float OffAxisYawAngle)
 
PLUGINSDK_EXPORT float Camera_Get_OffAxisPitchAngle (pCamera obj)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetOffAxisPitchAngle (pCamera obj, float OffAxisPitchAngle)
 
PLUGINSDK_EXPORT void Camera_Get_FadeColor (pCamera obj, Color *result)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetFadeColor (pCamera obj, Color *FadeColor)
 
PLUGINSDK_EXPORT float Camera_Get_FadeAmount (pCamera obj)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetFadeAmount (pCamera obj, float FadeAmount)
 
PLUGINSDK_EXPORT float Camera_Get_CamOverridePostProcessAlpha (pCamera obj)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetCamOverridePostProcessAlpha (pCamera obj, float CamOverridePostProcessAlpha)
 
PLUGINSDK_EXPORT void Camera_Get_ColorScale (pCamera obj, Vector *result)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetColorScale (pCamera obj, Vector *ColorScale)
 
PLUGINSDK_EXPORT void Camera_Get_DesiredColorScale (pCamera obj, Vector *result)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetDesiredColorScale (pCamera obj, Vector *DesiredColorScale)
 
PLUGINSDK_EXPORT void Camera_Get_OriginalColorScale (pCamera obj, Vector *result)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetOriginalColorScale (pCamera obj, Vector *OriginalColorScale)
 
PLUGINSDK_EXPORT float Camera_Get_ColorScaleInterpDuration (pCamera obj)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetColorScaleInterpDuration (pCamera obj, float ColorScaleInterpDuration)
 
PLUGINSDK_EXPORT float Camera_Get_ColorScaleInterpStartTime (pCamera obj)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetColorScaleInterpStartTime (pCamera obj, float ColorScaleInterpStartTime)
 
PLUGINSDK_EXPORT void Camera_Get_ViewTarget (pCamera obj, TViewTarget *result)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetViewTarget (pCamera obj, TViewTarget *ViewTarget)
 
PLUGINSDK_EXPORT void Camera_Get_PendingViewTarget (pCamera obj, TViewTarget *result)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetPendingViewTarget (pCamera obj, TViewTarget *PendingViewTarget)
 
PLUGINSDK_EXPORT float Camera_Get_BlendTimeToGo (pCamera obj)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetBlendTimeToGo (pCamera obj, float BlendTimeToGo)
 
PLUGINSDK_EXPORT float Camera_Get_FreeCamDistance (pCamera obj)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetFreeCamDistance (pCamera obj, float FreeCamDistance)
 
PLUGINSDK_EXPORT void Camera_Get_FreeCamOffset (pCamera obj, Vector *result)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetFreeCamOffset (pCamera obj, Vector *FreeCamOffset)
 
PLUGINSDK_EXPORT float Camera_Get_FadeTime (pCamera obj)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetFadeTime (pCamera obj, float FadeTime)
 
PLUGINSDK_EXPORT float Camera_Get_FadeTimeRemaining (pCamera obj)
 
PLUGINSDK_EXPORT void BaseCameraWrapper_SetFadeTimeRemaining (pCamera obj, float FadeTimeRemaining)
 
PLUGINSDK_EXPORT void Camera_StopAllCameraAnims (pCamera obj, unsigned long bImmediate)
 
PLUGINSDK_EXPORT void Camera_ClearAllCameraShakes (pCamera obj)
 
PLUGINSDK_EXPORT float Camera_CalcRadialShakeScale (pCamera obj, pCamera Cam, Vector *Epicenter, float InnerRadius, float OuterRadius, float Falloff)
 
PLUGINSDK_EXPORT void Camera_ClearCameraLensEffects (pCamera obj)
 
PLUGINSDK_EXPORT void Camera_ApplyAudioFade (pCamera obj)
 
PLUGINSDK_EXPORT void Camera_UpdateFade (pCamera obj, float DeltaTime)
 
PLUGINSDK_EXPORT void Camera_DoUpdateCamera (pCamera obj, float DeltaTime)
 
PLUGINSDK_EXPORT void Camera_SetDesiredColorScale2 (pCamera obj, Vector *NewColorScale, float InterpTime)
 
PLUGINSDK_EXPORT void Camera_GetCameraRotation (pCamera obj)
 
PLUGINSDK_EXPORT void Camera_SetFOV (pCamera obj, float NewFOV)
 
PLUGINSDK_EXPORT float Camera_GetFOVAngle (pCamera obj)
 
PLUGINSDK_EXPORT void Camera_PostBeginPlay (pCamera obj)
 
PLUGINSDK_EXPORT float SpecialPickup_Batarang_TA_Get_SpinSpeed (pSpecialPickup_Batarang_TA obj)
 
PLUGINSDK_EXPORT void BattarangPickup_SetSpinSpeed (pSpecialPickup_Batarang_TA obj, float SpinSpeed)
 
PLUGINSDK_EXPORT float SpecialPickup_Batarang_TA_Get_CurRotation (pSpecialPickup_Batarang_TA obj)
 
PLUGINSDK_EXPORT void BattarangPickup_SetCurRotation (pSpecialPickup_Batarang_TA obj, float CurRotation)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_BoostMod_TA_Get_bUnlimitedBoost (pSpecialPickup_BoostMod_TA obj)
 
PLUGINSDK_EXPORT void BoostModPickup_SetbUnlimitedBoost (pSpecialPickup_BoostMod_TA obj, unsigned long bUnlimitedBoost)
 
PLUGINSDK_EXPORT float SpecialPickup_BoostMod_TA_Get_BoostStrength (pSpecialPickup_BoostMod_TA obj)
 
PLUGINSDK_EXPORT void BoostModPickup_SetBoostStrength (pSpecialPickup_BoostMod_TA obj, float BoostStrength)
 
PLUGINSDK_EXPORT float SpecialPickup_BoostMod_TA_Get_OldBoostStrength (pSpecialPickup_BoostMod_TA obj)
 
PLUGINSDK_EXPORT void BoostModPickup_SetOldBoostStrength (pSpecialPickup_BoostMod_TA obj, float OldBoostStrength)
 
PLUGINSDK_EXPORT void SpecialPickup_BoostMod_TA_PickupEnd (pSpecialPickup_BoostMod_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_BoostMod_TA_PickupStart (pSpecialPickup_BoostMod_TA obj)
 
PLUGINSDK_EXPORT pCar_TA SpecialPickup_BoostOverride_TA_Get_OtherCar (pSpecialPickup_BoostOverride_TA obj)
 
PLUGINSDK_EXPORT void BoostOverridePickup_SetOtherCar (pSpecialPickup_BoostOverride_TA obj, pCar_TA OtherCar)
 
PLUGINSDK_EXPORT void SpecialPickup_BoostOverride_TA_PickupEnd (pSpecialPickup_BoostOverride_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_BoostOverride_TA_OnTargetChanged (pSpecialPickup_BoostOverride_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_BoostOverride_TA_PickupStart (pSpecialPickup_BoostOverride_TA obj)
 
PLUGINSDK_EXPORT float VehiclePickup_Boost_TA_Get_BoostAmount (pVehiclePickup_Boost_TA obj)
 
PLUGINSDK_EXPORT void BoostPickupWrapper_SetBoostAmount (pVehiclePickup_Boost_TA obj, float BoostAmount)
 
PLUGINSDK_EXPORT unsigned char VehiclePickup_Boost_TA_Get_BoostType (pVehiclePickup_Boost_TA obj)
 
PLUGINSDK_EXPORT void BoostPickupWrapper_SetBoostType (pVehiclePickup_Boost_TA obj, unsigned char BoostType)
 
PLUGINSDK_EXPORT void VehiclePickup_Boost_TA_PlayPickedUpFX (pVehiclePickup_Boost_TA obj)
 
PLUGINSDK_EXPORT void VehiclePickup_Boost_TA_Pickup (pVehiclePickup_Boost_TA obj, pCar_TA Car)
 
PLUGINSDK_EXPORT unsigned long VehiclePickup_Boost_TA_CanPickup (pVehiclePickup_Boost_TA obj, pCar_TA Car)
 
PLUGINSDK_EXPORT float CarComponent_Boost_TA_Get_BoostConsumptionRate (pCarComponent_Boost_TA obj)
 
PLUGINSDK_EXPORT void BoostWrapper_SetBoostConsumptionRate (pCarComponent_Boost_TA obj, float BoostConsumptionRate)
 
PLUGINSDK_EXPORT float CarComponent_Boost_TA_Get_MaxBoostAmount (pCarComponent_Boost_TA obj)
 
PLUGINSDK_EXPORT void BoostWrapper_SetMaxBoostAmount (pCarComponent_Boost_TA obj, float MaxBoostAmount)
 
PLUGINSDK_EXPORT float CarComponent_Boost_TA_Get_StartBoostAmount (pCarComponent_Boost_TA obj)
 
PLUGINSDK_EXPORT void BoostWrapper_SetStartBoostAmount (pCarComponent_Boost_TA obj, float StartBoostAmount)
 
PLUGINSDK_EXPORT float CarComponent_Boost_TA_Get_CurrentBoostAmount (pCarComponent_Boost_TA obj)
 
PLUGINSDK_EXPORT void BoostWrapper_SetCurrentBoostAmount (pCarComponent_Boost_TA obj, float CurrentBoostAmount)
 
PLUGINSDK_EXPORT float CarComponent_Boost_TA_Get_BoostModifier (pCarComponent_Boost_TA obj)
 
PLUGINSDK_EXPORT void BoostWrapper_SetBoostModifier (pCarComponent_Boost_TA obj, float BoostModifier)
 
PLUGINSDK_EXPORT float CarComponent_Boost_TA_Get_LastBoostAmountRequestTime (pCarComponent_Boost_TA obj)
 
PLUGINSDK_EXPORT void BoostWrapper_SetLastBoostAmountRequestTime (pCarComponent_Boost_TA obj, float LastBoostAmountRequestTime)
 
PLUGINSDK_EXPORT float CarComponent_Boost_TA_Get_LastBoostAmount (pCarComponent_Boost_TA obj)
 
PLUGINSDK_EXPORT void BoostWrapper_SetLastBoostAmount (pCarComponent_Boost_TA obj, float LastBoostAmount)
 
PLUGINSDK_EXPORT unsigned long CarComponent_Boost_TA_Get_bPendingConfirmBoostAmount (pCarComponent_Boost_TA obj)
 
PLUGINSDK_EXPORT void BoostWrapper_SetbPendingConfirmBoostAmount (pCarComponent_Boost_TA obj, unsigned long bPendingConfirmBoostAmount)
 
PLUGINSDK_EXPORT unsigned long CarComponent_Boost_TA_Get_bNoBoost (pCarComponent_Boost_TA obj)
 
PLUGINSDK_EXPORT void BoostWrapper_SetbNoBoost (pCarComponent_Boost_TA obj, unsigned long bNoBoost)
 
PLUGINSDK_EXPORT float CarComponent_Boost_TA_Get_BoostForce (pCarComponent_Boost_TA obj)
 
PLUGINSDK_EXPORT void BoostWrapper_SetBoostForce (pCarComponent_Boost_TA obj, float BoostForce)
 
PLUGINSDK_EXPORT float CarComponent_Boost_TA_Get_MinBoostTime (pCarComponent_Boost_TA obj)
 
PLUGINSDK_EXPORT void BoostWrapper_SetMinBoostTime (pCarComponent_Boost_TA obj, float MinBoostTime)
 
PLUGINSDK_EXPORT float CarComponent_Boost_TA_Get_RechargeRate (pCarComponent_Boost_TA obj)
 
PLUGINSDK_EXPORT void BoostWrapper_SetRechargeRate (pCarComponent_Boost_TA obj, float RechargeRate)
 
PLUGINSDK_EXPORT float CarComponent_Boost_TA_Get_RechargeDelay (pCarComponent_Boost_TA obj)
 
PLUGINSDK_EXPORT void BoostWrapper_SetRechargeDelay (pCarComponent_Boost_TA obj, float RechargeDelay)
 
PLUGINSDK_EXPORT int CarComponent_Boost_TA_Get_UnlimitedBoostRefCount (pCarComponent_Boost_TA obj)
 
PLUGINSDK_EXPORT void BoostWrapper_SetUnlimitedBoostRefCount (pCarComponent_Boost_TA obj, int UnlimitedBoostRefCount)
 
PLUGINSDK_EXPORT unsigned char CarComponent_Boost_TA_Get_ReplicatedBoostAmount (pCarComponent_Boost_TA obj)
 
PLUGINSDK_EXPORT void BoostWrapper_SetReplicatedBoostAmount (pCarComponent_Boost_TA obj, unsigned char ReplicatedBoostAmount)
 
PLUGINSDK_EXPORT unsigned long CarComponent_Boost_TA_ShouldPredictBoostConsumption (pCarComponent_Boost_TA obj)
 
PLUGINSDK_EXPORT void CarComponent_Boost_TA_ReadReplicatedBoostAmount (pCarComponent_Boost_TA obj)
 
PLUGINSDK_EXPORT void CarComponent_Boost_TA_ApplyForces (pCarComponent_Boost_TA obj, float ActiveTime)
 
PLUGINSDK_EXPORT void CarComponent_Boost_TA_ClientGiveBoost (pCarComponent_Boost_TA obj, float Amount)
 
PLUGINSDK_EXPORT void CarComponent_Boost_TA_ConfirmBoostAmount (pCarComponent_Boost_TA obj)
 
PLUGINSDK_EXPORT void CarComponent_Boost_TA_SendConfirmBoostAmount (pCarComponent_Boost_TA obj)
 
PLUGINSDK_EXPORT void CarComponent_Boost_TA_ClientFixBoostAmount (pCarComponent_Boost_TA obj, float TimeStamp, float Amount)
 
PLUGINSDK_EXPORT void CarComponent_Boost_TA_ServerConfirmBoostAmount (pCarComponent_Boost_TA obj, float TimeStamp, float Amount)
 
PLUGINSDK_EXPORT void CarComponent_Boost_TA_SetRechargeDelay2 (pCarComponent_Boost_TA obj, float InRechargeDelay)
 
PLUGINSDK_EXPORT void CarComponent_Boost_TA_SetRechargeRate2 (pCarComponent_Boost_TA obj, float InRechargeRate)
 
PLUGINSDK_EXPORT void CarComponent_Boost_TA_SetNoBoost (pCarComponent_Boost_TA obj, unsigned long Enabled)
 
PLUGINSDK_EXPORT void CarComponent_Boost_TA_SetUnlimitedBoost (pCarComponent_Boost_TA obj, unsigned long Enabled)
 
PLUGINSDK_EXPORT void CarComponent_Boost_TA_SetUnlimitedBoostDelayed (pCarComponent_Boost_TA obj, unsigned long Enabled)
 
PLUGINSDK_EXPORT void CarComponent_Boost_TA_SetBoostModifier2 (pCarComponent_Boost_TA obj, float Modifier)
 
PLUGINSDK_EXPORT void CarComponent_Boost_TA_SetBoostAmount (pCarComponent_Boost_TA obj, float Amount)
 
PLUGINSDK_EXPORT void CarComponent_Boost_TA_GiveBoost (pCarComponent_Boost_TA obj, float Amount)
 
PLUGINSDK_EXPORT void CarComponent_Boost_TA_GiveStartingBoost (pCarComponent_Boost_TA obj)
 
PLUGINSDK_EXPORT void CarComponent_Boost_TA_GiveFullBoost (pCarComponent_Boost_TA obj)
 
PLUGINSDK_EXPORT float CarComponent_Boost_TA_GetPercentBoostFull (pCarComponent_Boost_TA obj)
 
PLUGINSDK_EXPORT unsigned long CarComponent_Boost_TA_IsFull (pCarComponent_Boost_TA obj)
 
PLUGINSDK_EXPORT void CarComponent_Boost_TA_RemoveFromCar (pCarComponent_Boost_TA obj)
 
PLUGINSDK_EXPORT unsigned long CarComponent_Boost_TA_CanDeactivate (pCarComponent_Boost_TA obj)
 
PLUGINSDK_EXPORT unsigned long CarComponent_Boost_TA_CanActivate (pCarComponent_Boost_TA obj)
 
PLUGINSDK_EXPORT float Camera_TA_Get_SwivelFastSpeed (pCamera_TA obj)
 
PLUGINSDK_EXPORT void CameraWrapper_SetSwivelFastSpeed (pCamera_TA obj, float SwivelFastSpeed)
 
PLUGINSDK_EXPORT float Camera_TA_Get_SwivelDieRate (pCamera_TA obj)
 
PLUGINSDK_EXPORT void CameraWrapper_SetSwivelDieRate (pCamera_TA obj, float SwivelDieRate)
 
PLUGINSDK_EXPORT void Camera_TA_Get_CameraPresetSettings (pCamera_TA obj, aProfileCameraSettings **result)
 
PLUGINSDK_EXPORT float Camera_TA_Get_HorizontalSplitscreenHeightOffset (pCamera_TA obj)
 
PLUGINSDK_EXPORT void CameraWrapper_SetHorizontalSplitscreenHeightOffset (pCamera_TA obj, float HorizontalSplitscreenHeightOffset)
 
PLUGINSDK_EXPORT float Camera_TA_Get_HorizontalSplitscreenFOVOffset (pCamera_TA obj)
 
PLUGINSDK_EXPORT void CameraWrapper_SetHorizontalSplitscreenFOVOffset (pCamera_TA obj, float HorizontalSplitscreenFOVOffset)
 
PLUGINSDK_EXPORT float Camera_TA_Get_VerticalSplitscreenFOVOffset (pCamera_TA obj)
 
PLUGINSDK_EXPORT void CameraWrapper_SetVerticalSplitscreenFOVOffset (pCamera_TA obj, float VerticalSplitscreenFOVOffset)
 
PLUGINSDK_EXPORT float Camera_TA_Get_ClipRate (pCamera_TA obj)
 
PLUGINSDK_EXPORT void CameraWrapper_SetClipRate (pCamera_TA obj, float ClipRate)
 
PLUGINSDK_EXPORT void Camera_TA_Get_CurrentSwivel (pCamera_TA obj, Rotator *result)
 
PLUGINSDK_EXPORT void CameraWrapper_SetCurrentSwivel (pCamera_TA obj, Rotator *CurrentSwivel)
 
PLUGINSDK_EXPORT pRBActor_TA Camera_TA_Get_Demolisher (pCamera_TA obj)
 
PLUGINSDK_EXPORT void CameraWrapper_SetDemolisher (pCamera_TA obj, pRBActor_TA Demolisher)
 
PLUGINSDK_EXPORT unsigned long Camera_TA_Get_bDemolished (pCamera_TA obj)
 
PLUGINSDK_EXPORT void CameraWrapper_SetbDemolished (pCamera_TA obj, unsigned long bDemolished)
 
PLUGINSDK_EXPORT float Camera_TA_ClipToField (pCamera_TA obj, float CameraLocationZ)
 
PLUGINSDK_EXPORT void Camera_TA_Demolished (pCamera_TA obj, pRBActor_TA InDemolisher)
 
PLUGINSDK_EXPORT void Camera_TA_GetDesiredSwivel (pCamera_TA obj, float LookUp, float LookRight)
 
PLUGINSDK_EXPORT void Camera_TA_UpdateSwivel (pCamera_TA obj, float DeltaTime)
 
PLUGINSDK_EXPORT float Camera_TA_GetDefaultFOVOffset (pCamera_TA obj)
 
PLUGINSDK_EXPORT float Camera_TA_GetDefaultViewHeightOffset (pCamera_TA obj)
 
PLUGINSDK_EXPORT void Camera_TA_UpdateFOV (pCamera_TA obj)
 
PLUGINSDK_EXPORT void Camera_TA_EventCameraTargetChanged (pCamera_TA obj, pCamera_TA Camera, pActor Target)
 
PLUGINSDK_EXPORT void Camera_X_Get_PCDeltaRotation (pCamera_X obj, Rotator *result)
 
PLUGINSDK_EXPORT void CameraXWrapper_SetPCDeltaRotation (pCamera_X obj, Rotator *PCDeltaRotation)
 
PLUGINSDK_EXPORT void Camera_X_Get_OldControllerRotation (pCamera_X obj, Rotator *result)
 
PLUGINSDK_EXPORT void CameraXWrapper_SetOldControllerRotation (pCamera_X obj, Rotator *OldControllerRotation)
 
PLUGINSDK_EXPORT void Camera_X_Get_PCDeltaLocation (pCamera_X obj, Vector *result)
 
PLUGINSDK_EXPORT void CameraXWrapper_SetPCDeltaLocation (pCamera_X obj, Vector *PCDeltaLocation)
 
PLUGINSDK_EXPORT void Camera_X_Get_OldControllerLocation (pCamera_X obj, Vector *result)
 
PLUGINSDK_EXPORT void CameraXWrapper_SetOldControllerLocation (pCamera_X obj, Vector *OldControllerLocation)
 
PLUGINSDK_EXPORT void Camera_X_Get_ShakeLocationOffset (pCamera_X obj, Vector *result)
 
PLUGINSDK_EXPORT void CameraXWrapper_SetShakeLocationOffset (pCamera_X obj, Vector *ShakeLocationOffset)
 
PLUGINSDK_EXPORT void Camera_X_Get_ShakeRotationOffset (pCamera_X obj, Rotator *result)
 
PLUGINSDK_EXPORT void CameraXWrapper_SetShakeRotationOffset (pCamera_X obj, Rotator *ShakeRotationOffset)
 
PLUGINSDK_EXPORT float Camera_X_Get_ShakeFOVOffset (pCamera_X obj)
 
PLUGINSDK_EXPORT void CameraXWrapper_SetShakeFOVOffset (pCamera_X obj, float ShakeFOVOffset)
 
PLUGINSDK_EXPORT void Camera_X_Get_StartFadeColor (pCamera_X obj, Color *result)
 
PLUGINSDK_EXPORT void CameraXWrapper_SetStartFadeColor (pCamera_X obj, Color *StartFadeColor)
 
PLUGINSDK_EXPORT void Camera_X_Get_EndFadeColor (pCamera_X obj, Color *result)
 
PLUGINSDK_EXPORT void CameraXWrapper_SetEndFadeColor (pCamera_X obj, Color *EndFadeColor)
 
PLUGINSDK_EXPORT void Camera_X_Get_ClipOffset (pCamera_X obj, Vector *result)
 
PLUGINSDK_EXPORT void CameraXWrapper_SetClipOffset (pCamera_X obj, Vector *ClipOffset)
 
PLUGINSDK_EXPORT unsigned long Camera_X_Get_bDisableCameraShake (pCamera_X obj)
 
PLUGINSDK_EXPORT void CameraXWrapper_SetbDisableCameraShake (pCamera_X obj, unsigned long bDisableCameraShake)
 
PLUGINSDK_EXPORT unsigned long Camera_X_Get_bSnapNextTransition (pCamera_X obj)
 
PLUGINSDK_EXPORT void CameraXWrapper_SetbSnapNextTransition (pCamera_X obj, unsigned long bSnapNextTransition)
 
PLUGINSDK_EXPORT unsigned long Camera_X_IsTransitioning (pCamera_X obj)
 
PLUGINSDK_EXPORT void Camera_X_SnapTransition (pCamera_X obj)
 
PLUGINSDK_EXPORT void Camera_X_CopyFade (pCamera_X obj, pCamera_X Other)
 
PLUGINSDK_EXPORT void Camera_X_UpdateFade (pCamera_X obj, float DeltaTime)
 
PLUGINSDK_EXPORT void Camera_X_RemoveRoll (pCamera_X obj, Rotator *InRot)
 
PLUGINSDK_EXPORT void Camera_X_UpdateCameraState (pCamera_X obj)
 
PLUGINSDK_EXPORT void Camera_X_InstanceCameraStates (pCamera_X obj)
 
PLUGINSDK_EXPORT void Camera_X_OnLoadingMovieClosesd (pCamera_X obj)
 
PLUGINSDK_EXPORT pFXActor_X CarComponent_TA_Get_FXActorArchetype (pCarComponent_TA obj)
 
PLUGINSDK_EXPORT void CarComponentWrapper_SetFXActorArchetype (pCarComponent_TA obj, pFXActor_X FXActorArchetype)
 
PLUGINSDK_EXPORT unsigned long CarComponent_TA_Get_bDisabled (pCarComponent_TA obj)
 
PLUGINSDK_EXPORT void CarComponentWrapper_SetbDisabled (pCarComponent_TA obj, unsigned long bDisabled)
 
PLUGINSDK_EXPORT unsigned long CarComponent_TA_Get_bAutoActivate (pCarComponent_TA obj)
 
PLUGINSDK_EXPORT void CarComponentWrapper_SetbAutoActivate (pCarComponent_TA obj, unsigned long bAutoActivate)
 
PLUGINSDK_EXPORT unsigned long CarComponent_TA_Get_bSimulateComponent (pCarComponent_TA obj)
 
PLUGINSDK_EXPORT void CarComponentWrapper_SetbSimulateComponent (pCarComponent_TA obj, unsigned long bSimulateComponent)
 
PLUGINSDK_EXPORT unsigned long CarComponent_TA_Get_bCreated (pCarComponent_TA obj)
 
PLUGINSDK_EXPORT void CarComponentWrapper_SetbCreated (pCarComponent_TA obj, unsigned long bCreated)
 
PLUGINSDK_EXPORT unsigned long CarComponent_TA_Get_bActive (pCarComponent_TA obj)
 
PLUGINSDK_EXPORT void CarComponentWrapper_SetbActive (pCarComponent_TA obj, unsigned long bActive)
 
PLUGINSDK_EXPORT unsigned long CarComponent_TA_Get_bRemovedFromCar (pCarComponent_TA obj)
 
PLUGINSDK_EXPORT void CarComponentWrapper_SetbRemovedFromCar (pCarComponent_TA obj, unsigned long bRemovedFromCar)
 
PLUGINSDK_EXPORT unsigned char CarComponent_TA_Get_ComponentData (pCarComponent_TA obj)
 
PLUGINSDK_EXPORT void CarComponentWrapper_SetComponentData (pCarComponent_TA obj, unsigned char ComponentData)
 
PLUGINSDK_EXPORT unsigned char CarComponent_TA_Get_ReplicatedActive (pCarComponent_TA obj)
 
PLUGINSDK_EXPORT void CarComponentWrapper_SetReplicatedActive (pCarComponent_TA obj, unsigned char ReplicatedActive)
 
PLUGINSDK_EXPORT pPRI_TA CarComponent_TA_Get_Activator (pCarComponent_TA obj)
 
PLUGINSDK_EXPORT void CarComponentWrapper_SetActivator (pCarComponent_TA obj, pPRI_TA Activator)
 
PLUGINSDK_EXPORT pVehicle_TA CarComponent_TA_Get_Vehicle (pCarComponent_TA obj)
 
PLUGINSDK_EXPORT void CarComponentWrapper_SetVehicle (pCarComponent_TA obj, pVehicle_TA Vehicle)
 
PLUGINSDK_EXPORT pCar_TA CarComponent_TA_Get_Car (pCarComponent_TA obj)
 
PLUGINSDK_EXPORT void CarComponentWrapper_SetCar (pCarComponent_TA obj, pCar_TA Car)
 
PLUGINSDK_EXPORT float CarComponent_TA_Get_ActivityTime (pCarComponent_TA obj)
 
PLUGINSDK_EXPORT void CarComponentWrapper_SetActivityTime (pCarComponent_TA obj, float ActivityTime)
 
PLUGINSDK_EXPORT float CarComponent_TA_Get_ReplicatedActivityTime (pCarComponent_TA obj)
 
PLUGINSDK_EXPORT void CarComponentWrapper_SetReplicatedActivityTime (pCarComponent_TA obj, float ReplicatedActivityTime)
 
PLUGINSDK_EXPORT pFXActor_X CarComponent_TA_Get_FXActor (pCarComponent_TA obj)
 
PLUGINSDK_EXPORT void CarComponentWrapper_SetFXActor (pCarComponent_TA obj, pFXActor_X FXActor)
 
PLUGINSDK_EXPORT float CarComponent_TA_GetInactiveTime (pCarComponent_TA obj)
 
PLUGINSDK_EXPORT float CarComponent_TA_GetActiveTime (pCarComponent_TA obj)
 
PLUGINSDK_EXPORT void CarComponent_TA_ApplyForces (pCarComponent_TA obj, float ActiveTime)
 
PLUGINSDK_EXPORT void CarComponent_TA_PrePhysicsStep (pCarComponent_TA obj, float DeltaTime)
 
PLUGINSDK_EXPORT void CarComponent_TA_RemoveFromCar (pCarComponent_TA obj)
 
PLUGINSDK_EXPORT unsigned long CarComponent_TA_CanDeactivate (pCarComponent_TA obj)
 
PLUGINSDK_EXPORT unsigned long CarComponent_TA_ConditionalDeactivate (pCarComponent_TA obj)
 
PLUGINSDK_EXPORT unsigned long CarComponent_TA_CanActivate (pCarComponent_TA obj)
 
PLUGINSDK_EXPORT unsigned long CarComponent_TA_ConditionalActivate (pCarComponent_TA obj)
 
PLUGINSDK_EXPORT void CarComponent_TA_SetActive (pCarComponent_TA obj, unsigned long bNewActive)
 
PLUGINSDK_EXPORT void CarComponent_TA_Deactivate (pCarComponent_TA obj)
 
PLUGINSDK_EXPORT void CarComponent_TA_Activate (pCarComponent_TA obj)
 
PLUGINSDK_EXPORT void CarComponent_TA_UnregisterCarEvents (pCarComponent_TA obj)
 
PLUGINSDK_EXPORT void CarComponent_TA_RegisterCarEvents (pCarComponent_TA obj)
 
PLUGINSDK_EXPORT void CarComponent_TA_HandleVehicleSetup (pCarComponent_TA obj, pCar_TA InCar)
 
PLUGINSDK_EXPORT void CarComponent_TA_OnVehicleSetupComplete (pCarComponent_TA obj)
 
PLUGINSDK_EXPORT void CarComponent_TA_Create (pCarComponent_TA obj, pCar_TA OwnerCar, pPRI_TA InActivator)
 
PLUGINSDK_EXPORT void CarComponent_TA_ClientUpdateActive (pCarComponent_TA obj)
 
PLUGINSDK_EXPORT void CarComponent_TA_EventActivationChanged (pCarComponent_TA obj, pCarComponent_TA CarComponent)
 
PLUGINSDK_EXPORT float SpecialPickup_CarGravity_TA_Get_GravityScale (pSpecialPickup_CarGravity_TA obj)
 
PLUGINSDK_EXPORT void CarSpeedPickup_SetGravityScale (pSpecialPickup_CarGravity_TA obj, float GravityScale)
 
PLUGINSDK_EXPORT void SpecialPickup_CarGravity_TA_Get_AddedForce (pSpecialPickup_CarGravity_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void CarSpeedPickup_SetAddedForce (pSpecialPickup_CarGravity_TA obj, Vector *AddedForce)
 
PLUGINSDK_EXPORT float SpecialPickup_CarGravity_TA_Get_OrigGravityScale (pSpecialPickup_CarGravity_TA obj)
 
PLUGINSDK_EXPORT void CarSpeedPickup_SetOrigGravityScale (pSpecialPickup_CarGravity_TA obj, float OrigGravityScale)
 
PLUGINSDK_EXPORT void SpecialPickup_CarGravity_TA_PickupEnd (pSpecialPickup_CarGravity_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_CarGravity_TA_PickupStart (pSpecialPickup_CarGravity_TA obj)
 
bool IsBoostCheap ()
 
void SetBoostCheap (bool b)
 
void SetCarRotation (Rotator rotation)
 
void ForceBoost (bool force)
 
std::string GetOwnerName ()
 
void Unfreeze ()
 
ControllerInput GetInput ()
 
void SetInput (ControllerInput input)
 
void Destroy ()
 
void Demolish ()
 
int GetLoadoutBody ()
 
PLUGINSDK_EXPORT void Car_TA_Get_DefaultCarComponents (pCar_TA obj, aCarComponent_TA *result)
 
PLUGINSDK_EXPORT pCarComponent_FlipCar_TA Car_TA_Get_FlipComponent (pCar_TA obj)
 
PLUGINSDK_EXPORT unsigned char Car_TA_Get_DemolishTarget (pCar_TA obj)
 
PLUGINSDK_EXPORT void CarWrapper_SetDemolishTarget (pCar_TA obj, unsigned char DemolishTarget)
 
PLUGINSDK_EXPORT unsigned char Car_TA_Get_DemolishSpeed (pCar_TA obj)
 
PLUGINSDK_EXPORT void CarWrapper_SetDemolishSpeed (pCar_TA obj, unsigned char DemolishSpeed)
 
PLUGINSDK_EXPORT unsigned long Car_TA_Get_bLoadoutSet (pCar_TA obj)
 
PLUGINSDK_EXPORT void CarWrapper_SetbLoadoutSet (pCar_TA obj, unsigned long bLoadoutSet)
 
PLUGINSDK_EXPORT unsigned long Car_TA_Get_bDemolishOnOpposingGround (pCar_TA obj)
 
PLUGINSDK_EXPORT void CarWrapper_SetbDemolishOnOpposingGround (pCar_TA obj, unsigned long bDemolishOnOpposingGround)
 
PLUGINSDK_EXPORT unsigned long Car_TA_Get_bWasOnOpposingGround (pCar_TA obj)
 
PLUGINSDK_EXPORT void CarWrapper_SetbWasOnOpposingGround (pCar_TA obj, unsigned long bWasOnOpposingGround)
 
PLUGINSDK_EXPORT unsigned long Car_TA_Get_bDemolishOnGoalZone (pCar_TA obj)
 
PLUGINSDK_EXPORT void CarWrapper_SetbDemolishOnGoalZone (pCar_TA obj, unsigned long bDemolishOnGoalZone)
 
PLUGINSDK_EXPORT unsigned long Car_TA_Get_bWasInGoalZone (pCar_TA obj)
 
PLUGINSDK_EXPORT void CarWrapper_SetbWasInGoalZone (pCar_TA obj, unsigned long bWasInGoalZone)
 
PLUGINSDK_EXPORT unsigned long Car_TA_Get_bOverrideHandbrakeOn (pCar_TA obj)
 
PLUGINSDK_EXPORT void CarWrapper_SetbOverrideHandbrakeOn (pCar_TA obj, unsigned long bOverrideHandbrakeOn)
 
PLUGINSDK_EXPORT unsigned long Car_TA_Get_bOverrideBoostOn (pCar_TA obj)
 
PLUGINSDK_EXPORT void CarWrapper_SetbOverrideBoostOn (pCar_TA obj, unsigned long bOverrideBoostOn)
 
PLUGINSDK_EXPORT pFXActor_X Car_TA_Get_ExitFXArchetype (pCar_TA obj)
 
PLUGINSDK_EXPORT void CarWrapper_SetExitFXArchetype (pCar_TA obj, pFXActor_X ExitFXArchetype)
 
PLUGINSDK_EXPORT float Car_TA_Get_MaxTimeForDodge (pCar_TA obj)
 
PLUGINSDK_EXPORT void CarWrapper_SetMaxTimeForDodge (pCar_TA obj, float MaxTimeForDodge)
 
PLUGINSDK_EXPORT float Car_TA_Get_LastWheelsHitBallTime (pCar_TA obj)
 
PLUGINSDK_EXPORT void CarWrapper_SetLastWheelsHitBallTime (pCar_TA obj, float LastWheelsHitBallTime)
 
PLUGINSDK_EXPORT float Car_TA_Get_ReplicatedCarScale (pCar_TA obj)
 
PLUGINSDK_EXPORT void CarWrapper_SetReplicatedCarScale (pCar_TA obj, float ReplicatedCarScale)
 
PLUGINSDK_EXPORT pFXActor_X Car_TA_Get_BodyFXActor (pCar_TA obj)
 
PLUGINSDK_EXPORT void CarWrapper_SetBodyFXActor (pCar_TA obj, pFXActor_X BodyFXActor)
 
PLUGINSDK_EXPORT pPRI_TA Car_TA_Get_AttackerPRI (pCar_TA obj)
 
PLUGINSDK_EXPORT void CarWrapper_SetAttackerPRI (pCar_TA obj, pPRI_TA AttackerPRI)
 
PLUGINSDK_EXPORT void Car_TA_Get_MouseAccel (pCar_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void CarWrapper_SetMouseAccel (pCar_TA obj, Vector *MouseAccel)
 
PLUGINSDK_EXPORT void Car_TA_Get_MouseAirAccel (pCar_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void CarWrapper_SetMouseAirAccel (pCar_TA obj, Vector *MouseAirAccel)
 
PLUGINSDK_EXPORT pSpecialPickup_TA Car_TA_Get_AttachedPickup (pCar_TA obj)
 
PLUGINSDK_EXPORT void CarWrapper_SetAttachedPickup (pCar_TA obj, pSpecialPickup_TA AttachedPickup)
 
PLUGINSDK_EXPORT void Car_TA_Get_ReplayFocusOffset (pCar_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void CarWrapper_SetReplayFocusOffset (pCar_TA obj, Vector *ReplayFocusOffset)
 
PLUGINSDK_EXPORT float Car_TA_Get_AddedBallForceMultiplier (pCar_TA obj)
 
PLUGINSDK_EXPORT void CarWrapper_SetAddedBallForceMultiplier (pCar_TA obj, float AddedBallForceMultiplier)
 
PLUGINSDK_EXPORT float Car_TA_Get_AddedCarForceMultiplier (pCar_TA obj)
 
PLUGINSDK_EXPORT void CarWrapper_SetAddedCarForceMultiplier (pCar_TA obj, float AddedCarForceMultiplier)
 
PLUGINSDK_EXPORT pGameEvent_TA Car_TA_Get_GameEvent (pCar_TA obj)
 
PLUGINSDK_EXPORT void CarWrapper_SetGameEvent (pCar_TA obj, pGameEvent_TA GameEvent)
 
PLUGINSDK_EXPORT float Car_TA_GetMaxDriveBackwardsSpeed (pCar_TA obj)
 
PLUGINSDK_EXPORT float Car_TA_GetMaxDriveForwardSpeed (pCar_TA obj)
 
PLUGINSDK_EXPORT void Car_TA_GetReplayFocusLocation (pCar_TA obj)
 
PLUGINSDK_EXPORT void Car_TA_OnPickupChanged (pCar_TA obj, pSpecialPickup_TA InPickup)
 
PLUGINSDK_EXPORT void Car_TA_SetAttachedPickup2 (pCar_TA obj, pSpecialPickup_TA InPickup)
 
PLUGINSDK_EXPORT void Car_TA_EnablePodiumMode (pCar_TA obj)
 
PLUGINSDK_EXPORT void Car_TA_CopyPushFactorCurve (pCar_TA obj)
 
PLUGINSDK_EXPORT void Car_TA_UpdateBallIndicator (pCar_TA obj)
 
PLUGINSDK_EXPORT void Car_TA_FellOutOfWorld (pCar_TA obj)
 
PLUGINSDK_EXPORT void Car_TA_DemolishDestroyTimer (pCar_TA obj)
 
PLUGINSDK_EXPORT void Car_TA_Demolish (pCar_TA obj, pRBActor_TA Demolisher, pFXActor_X InCustomDemoFX)
 
PLUGINSDK_EXPORT unsigned long Car_TA_Teleport (pCar_TA obj, Vector *SpawnLocation, Rotator *SpawnRotation, unsigned long bStopVelocity, unsigned long bUpdateRotation, float ExtraForce)
 
PLUGINSDK_EXPORT void Car_TA_OnJumpReleased (pCar_TA obj)
 
PLUGINSDK_EXPORT void Car_TA_OnJumpPressed (pCar_TA obj)
 
PLUGINSDK_EXPORT unsigned long Car_TA_CanDemolish (pCar_TA obj, pCar_TA HitCar)
 
PLUGINSDK_EXPORT unsigned long Car_TA_ShouldDemolish (pCar_TA obj, pCar_TA HitCar, Vector *HitLocation, Vector *HitNormal, unsigned char *Result)
 
PLUGINSDK_EXPORT unsigned char Car_TA_ApplyCarImpactForces (pCar_TA obj, pCar_TA OtherCar, Vector *HitLocation, Vector *HitNormal)
 
PLUGINSDK_EXPORT unsigned long Car_TA_IsBumperHit (pCar_TA obj, pCar_TA OtherCar, Vector *HitLocation)
 
PLUGINSDK_EXPORT void Car_TA_ApplyBallImpactForces (pCar_TA obj, pBall_TA Ball, Vector *HitLocation)
 
PLUGINSDK_EXPORT unsigned long Car_TA_IsDodging (pCar_TA obj)
 
PLUGINSDK_EXPORT void Car_TA_OnHitBall (pCar_TA obj, pBall_TA Ball, Vector *HitLocation, Vector *HitNormal)
 
PLUGINSDK_EXPORT unsigned long Car_TA_AnyWheelTouchingGround (pCar_TA obj)
 
PLUGINSDK_EXPORT pCarComponent_TA Car_TA_GiveCarComponent (pCar_TA obj, pCarComponent_TA ComponentArchetype, pPRI_TA Activator)
 
PLUGINSDK_EXPORT void Car_TA_AddDefaultCarComponents (pCar_TA obj)
 
PLUGINSDK_EXPORT void Car_TA_DetachPrimitiveComponent (pCar_TA obj, pPrimitiveComponent Component)
 
PLUGINSDK_EXPORT void Car_TA_HandleWheelBallHit (pCar_TA obj, pWheel_TA Wheel)
 
PLUGINSDK_EXPORT void Car_TA_RespawnInPlace (pCar_TA obj)
 
PLUGINSDK_EXPORT void Car_TA_SetCarScale (pCar_TA obj, float NewScale)
 
PLUGINSDK_EXPORT void Car_TA_OnClubColorsChanged (pCar_TA obj)
 
PLUGINSDK_EXPORT void Car_TA_HandleTeamChanged (pCar_TA obj, pPRI_X MyPRI)
 
PLUGINSDK_EXPORT unsigned long Car_TA_UpdateTeamLoadout (pCar_TA obj)
 
PLUGINSDK_EXPORT void Car_TA_InitTeamPaint (pCar_TA obj)
 
PLUGINSDK_EXPORT int Car_TA_GetLoadoutTeamIndex (pCar_TA obj)
 
PLUGINSDK_EXPORT int Car_TA_GetPreviewTeamIndex (pCar_TA obj)
 
PLUGINSDK_EXPORT unsigned long Car_TA_HasTeam (pCar_TA obj)
 
PLUGINSDK_EXPORT void Car_TA_HandleLoadoutSelected (pCar_TA obj, pPRI_TA MyPRI)
 
PLUGINSDK_EXPORT void Car_TA_HandleGameEventChanged (pCar_TA obj, pPRI_TA MyPRI)
 
PLUGINSDK_EXPORT void Car_TA_OnPRIChanged (pCar_TA obj)
 
PLUGINSDK_EXPORT void Car_TA_OnControllerChanged (pCar_TA obj)
 
PLUGINSDK_EXPORT unsigned char SpecialPickup_Demolish_TA_Get_DemolishTarget (pSpecialPickup_Demolish_TA obj)
 
PLUGINSDK_EXPORT void DemolishPickup_SetDemolishTarget (pSpecialPickup_Demolish_TA obj, unsigned char DemolishTarget)
 
PLUGINSDK_EXPORT unsigned char SpecialPickup_Demolish_TA_Get_DemolishSpeed (pSpecialPickup_Demolish_TA obj)
 
PLUGINSDK_EXPORT void DemolishPickup_SetDemolishSpeed (pSpecialPickup_Demolish_TA obj, unsigned char DemolishSpeed)
 
PLUGINSDK_EXPORT unsigned char SpecialPickup_Demolish_TA_Get_OldTarget (pSpecialPickup_Demolish_TA obj)
 
PLUGINSDK_EXPORT void DemolishPickup_SetOldTarget (pSpecialPickup_Demolish_TA obj, unsigned char OldTarget)
 
PLUGINSDK_EXPORT unsigned char SpecialPickup_Demolish_TA_Get_OldSpeed (pSpecialPickup_Demolish_TA obj)
 
PLUGINSDK_EXPORT void DemolishPickup_SetOldSpeed (pSpecialPickup_Demolish_TA obj, unsigned char OldSpeed)
 
PLUGINSDK_EXPORT void SpecialPickup_Demolish_TA_PickupEnd (pSpecialPickup_Demolish_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_Demolish_TA_PickupStart (pSpecialPickup_Demolish_TA obj)
 
PLUGINSDK_EXPORT float CarComponent_Dodge_TA_Get_DodgeInputThreshold (pCarComponent_Dodge_TA obj)
 
PLUGINSDK_EXPORT void DodgeComponentWrapper_SetDodgeInputThreshold (pCarComponent_Dodge_TA obj, float DodgeInputThreshold)
 
PLUGINSDK_EXPORT float CarComponent_Dodge_TA_Get_SideDodgeImpulse (pCarComponent_Dodge_TA obj)
 
PLUGINSDK_EXPORT void DodgeComponentWrapper_SetSideDodgeImpulse (pCarComponent_Dodge_TA obj, float SideDodgeImpulse)
 
PLUGINSDK_EXPORT float CarComponent_Dodge_TA_Get_SideDodgeImpulseMaxSpeedScale (pCarComponent_Dodge_TA obj)
 
PLUGINSDK_EXPORT void DodgeComponentWrapper_SetSideDodgeImpulseMaxSpeedScale (pCarComponent_Dodge_TA obj, float SideDodgeImpulseMaxSpeedScale)
 
PLUGINSDK_EXPORT float CarComponent_Dodge_TA_Get_ForwardDodgeImpulse (pCarComponent_Dodge_TA obj)
 
PLUGINSDK_EXPORT void DodgeComponentWrapper_SetForwardDodgeImpulse (pCarComponent_Dodge_TA obj, float ForwardDodgeImpulse)
 
PLUGINSDK_EXPORT float CarComponent_Dodge_TA_Get_ForwardDodgeImpulseMaxSpeedScale (pCarComponent_Dodge_TA obj)
 
PLUGINSDK_EXPORT void DodgeComponentWrapper_SetForwardDodgeImpulseMaxSpeedScale (pCarComponent_Dodge_TA obj, float ForwardDodgeImpulseMaxSpeedScale)
 
PLUGINSDK_EXPORT float CarComponent_Dodge_TA_Get_BackwardDodgeImpulse (pCarComponent_Dodge_TA obj)
 
PLUGINSDK_EXPORT void DodgeComponentWrapper_SetBackwardDodgeImpulse (pCarComponent_Dodge_TA obj, float BackwardDodgeImpulse)
 
PLUGINSDK_EXPORT float CarComponent_Dodge_TA_Get_BackwardDodgeImpulseMaxSpeedScale (pCarComponent_Dodge_TA obj)
 
PLUGINSDK_EXPORT void DodgeComponentWrapper_SetBackwardDodgeImpulseMaxSpeedScale (pCarComponent_Dodge_TA obj, float BackwardDodgeImpulseMaxSpeedScale)
 
PLUGINSDK_EXPORT float CarComponent_Dodge_TA_Get_SideDodgeTorque (pCarComponent_Dodge_TA obj)
 
PLUGINSDK_EXPORT void DodgeComponentWrapper_SetSideDodgeTorque (pCarComponent_Dodge_TA obj, float SideDodgeTorque)
 
PLUGINSDK_EXPORT float CarComponent_Dodge_TA_Get_ForwardDodgeTorque (pCarComponent_Dodge_TA obj)
 
PLUGINSDK_EXPORT void DodgeComponentWrapper_SetForwardDodgeTorque (pCarComponent_Dodge_TA obj, float ForwardDodgeTorque)
 
PLUGINSDK_EXPORT float CarComponent_Dodge_TA_Get_DodgeTorqueTime (pCarComponent_Dodge_TA obj)
 
PLUGINSDK_EXPORT void DodgeComponentWrapper_SetDodgeTorqueTime (pCarComponent_Dodge_TA obj, float DodgeTorqueTime)
 
PLUGINSDK_EXPORT float CarComponent_Dodge_TA_Get_MinDodgeTorqueTime (pCarComponent_Dodge_TA obj)
 
PLUGINSDK_EXPORT void DodgeComponentWrapper_SetMinDodgeTorqueTime (pCarComponent_Dodge_TA obj, float MinDodgeTorqueTime)
 
PLUGINSDK_EXPORT float CarComponent_Dodge_TA_Get_DodgeZDamping (pCarComponent_Dodge_TA obj)
 
PLUGINSDK_EXPORT void DodgeComponentWrapper_SetDodgeZDamping (pCarComponent_Dodge_TA obj, float DodgeZDamping)
 
PLUGINSDK_EXPORT float CarComponent_Dodge_TA_Get_DodgeZDampingDelay (pCarComponent_Dodge_TA obj)
 
PLUGINSDK_EXPORT void DodgeComponentWrapper_SetDodgeZDampingDelay (pCarComponent_Dodge_TA obj, float DodgeZDampingDelay)
 
PLUGINSDK_EXPORT float CarComponent_Dodge_TA_Get_DodgeZDampingUpTime (pCarComponent_Dodge_TA obj)
 
PLUGINSDK_EXPORT void DodgeComponentWrapper_SetDodgeZDampingUpTime (pCarComponent_Dodge_TA obj, float DodgeZDampingUpTime)
 
PLUGINSDK_EXPORT float CarComponent_Dodge_TA_Get_DodgeImpulseScale (pCarComponent_Dodge_TA obj)
 
PLUGINSDK_EXPORT void DodgeComponentWrapper_SetDodgeImpulseScale (pCarComponent_Dodge_TA obj, float DodgeImpulseScale)
 
PLUGINSDK_EXPORT float CarComponent_Dodge_TA_Get_DodgeTorqueScale (pCarComponent_Dodge_TA obj)
 
PLUGINSDK_EXPORT void DodgeComponentWrapper_SetDodgeTorqueScale (pCarComponent_Dodge_TA obj, float DodgeTorqueScale)
 
PLUGINSDK_EXPORT void CarComponent_Dodge_TA_Get_DodgeTorque (pCarComponent_Dodge_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void DodgeComponentWrapper_SetDodgeTorque (pCarComponent_Dodge_TA obj, Vector *DodgeTorque)
 
PLUGINSDK_EXPORT void CarComponent_Dodge_TA_Get_DodgeDirection (pCarComponent_Dodge_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void DodgeComponentWrapper_SetDodgeDirection (pCarComponent_Dodge_TA obj, Vector *DodgeDirection)
 
PLUGINSDK_EXPORT void CarComponent_Dodge_TA_SetDodgeSettings (pCarComponent_Dodge_TA obj)
 
PLUGINSDK_EXPORT void CarComponent_Dodge_TA_ApplyTorqueForces (pCarComponent_Dodge_TA obj, float ActiveTime)
 
PLUGINSDK_EXPORT void CarComponent_Dodge_TA_ApplyDodgeImpulse (pCarComponent_Dodge_TA obj)
 
PLUGINSDK_EXPORT void CarComponent_Dodge_TA_GetDodgeImpulse (pCarComponent_Dodge_TA obj, Vector *DodgeDir)
 
PLUGINSDK_EXPORT void CarComponent_Dodge_TA_ApplyForces (pCarComponent_Dodge_TA obj, float ActiveTime)
 
PLUGINSDK_EXPORT unsigned long CarComponent_Dodge_TA_CanActivate (pCarComponent_Dodge_TA obj)
 
PLUGINSDK_EXPORT void CarComponent_Dodge_TA_OnCreated (pCarComponent_Dodge_TA obj)
 
PLUGINSDK_EXPORT void DoubleJumpComponentWrapper_SetJumpImpulse (pCarComponent_DoubleJump_TA obj, float JumpImpulse)
 
PLUGINSDK_EXPORT float CarComponent_DoubleJump_TA_Get_ImpulseScale (pCarComponent_DoubleJump_TA obj)
 
PLUGINSDK_EXPORT void DoubleJumpComponentWrapper_SetImpulseScale (pCarComponent_DoubleJump_TA obj, float ImpulseScale)
 
PLUGINSDK_EXPORT void CarComponent_DoubleJump_TA_ApplyForces (pCarComponent_DoubleJump_TA obj, float ActiveTime)
 
PLUGINSDK_EXPORT void CarComponent_DoubleJump_TA_OnCreated (pCarComponent_DoubleJump_TA obj)
 
PLUGINSDK_EXPORT unsigned long EngineShare_TA_Get_bEnableClientPrediction (pEngineShare_TA obj)
 
PLUGINSDK_EXPORT void EngineTAWrapper_SetbEnableClientPrediction (pEngineShare_TA obj, unsigned long bEnableClientPrediction)
 
PLUGINSDK_EXPORT unsigned long EngineShare_TA_Get_bClientPhysicsUpdate (pEngineShare_TA obj)
 
PLUGINSDK_EXPORT void EngineTAWrapper_SetbClientPhysicsUpdate (pEngineShare_TA obj, unsigned long bClientPhysicsUpdate)
 
PLUGINSDK_EXPORT unsigned long EngineShare_TA_Get_bDisableClientCorrections (pEngineShare_TA obj)
 
PLUGINSDK_EXPORT void EngineTAWrapper_SetbDisableClientCorrections (pEngineShare_TA obj, unsigned long bDisableClientCorrections)
 
PLUGINSDK_EXPORT unsigned long EngineShare_TA_Get_bDebugClientCorrections (pEngineShare_TA obj)
 
PLUGINSDK_EXPORT void EngineTAWrapper_SetbDebugClientCorrections (pEngineShare_TA obj, unsigned long bDebugClientCorrections)
 
PLUGINSDK_EXPORT unsigned long EngineShare_TA_Get_bForceClientCorrection (pEngineShare_TA obj)
 
PLUGINSDK_EXPORT void EngineTAWrapper_SetbForceClientCorrection (pEngineShare_TA obj, unsigned long bForceClientCorrection)
 
PLUGINSDK_EXPORT float EngineShare_TA_Get_PhysicsFramerate (pEngineShare_TA obj)
 
PLUGINSDK_EXPORT void EngineTAWrapper_SetPhysicsFramerate (pEngineShare_TA obj, float PhysicsFramerate)
 
PLUGINSDK_EXPORT int EngineShare_TA_Get_MaxPhysicsSubsteps (pEngineShare_TA obj)
 
PLUGINSDK_EXPORT void EngineTAWrapper_SetMaxPhysicsSubsteps (pEngineShare_TA obj, int MaxPhysicsSubsteps)
 
PLUGINSDK_EXPORT int EngineShare_TA_Get_MaxUploadedClientFrames (pEngineShare_TA obj)
 
PLUGINSDK_EXPORT void EngineTAWrapper_SetMaxUploadedClientFrames (pEngineShare_TA obj, int MaxUploadedClientFrames)
 
PLUGINSDK_EXPORT int EngineShare_TA_Get_MaxClientReplayFrames (pEngineShare_TA obj)
 
PLUGINSDK_EXPORT void EngineTAWrapper_SetMaxClientReplayFrames (pEngineShare_TA obj, int MaxClientReplayFrames)
 
PLUGINSDK_EXPORT int EngineShare_TA_Get_PhysicsFrame (pEngineShare_TA obj)
 
PLUGINSDK_EXPORT void EngineTAWrapper_SetPhysicsFrame (pEngineShare_TA obj, int PhysicsFrame)
 
PLUGINSDK_EXPORT float EngineShare_TA_Get_RenderAlpha (pEngineShare_TA obj)
 
PLUGINSDK_EXPORT void EngineTAWrapper_SetRenderAlpha (pEngineShare_TA obj, float RenderAlpha)
 
PLUGINSDK_EXPORT int EngineShare_TA_Get_ReplicatedPhysicsFrame (pEngineShare_TA obj)
 
PLUGINSDK_EXPORT void EngineTAWrapper_SetReplicatedPhysicsFrame (pEngineShare_TA obj, int ReplicatedPhysicsFrame)
 
PLUGINSDK_EXPORT int EngineShare_TA_Get_DirtyPhysicsFrame (pEngineShare_TA obj)
 
PLUGINSDK_EXPORT void EngineTAWrapper_SetDirtyPhysicsFrame (pEngineShare_TA obj, int DirtyPhysicsFrame)
 
PLUGINSDK_EXPORT int EngineShare_TA_Get_ForceCorrectionFrames (pEngineShare_TA obj)
 
PLUGINSDK_EXPORT void EngineTAWrapper_SetForceCorrectionFrames (pEngineShare_TA obj, int ForceCorrectionFrames)
 
PLUGINSDK_EXPORT int EngineShare_TA_Get_TickNotifyIndex (pEngineShare_TA obj)
 
PLUGINSDK_EXPORT void EngineTAWrapper_SetTickNotifyIndex (pEngineShare_TA obj, int TickNotifyIndex)
 
PLUGINSDK_EXPORT void EngineShare_TA_Get_ShellArchetypePath (pEngineShare_TA obj, RLString *result)
 
PLUGINSDK_EXPORT float EngineShare_TA_Get_LastBugReportTime (pEngineShare_TA obj)
 
PLUGINSDK_EXPORT void EngineTAWrapper_SetLastBugReportTime (pEngineShare_TA obj, float LastBugReportTime)
 
PLUGINSDK_EXPORT float EngineShare_TA_Get_DebugClientCorrectionStartTime (pEngineShare_TA obj)
 
PLUGINSDK_EXPORT void EngineTAWrapper_SetDebugClientCorrectionStartTime (pEngineShare_TA obj, float DebugClientCorrectionStartTime)
 
PLUGINSDK_EXPORT int EngineShare_TA_Get_DebugClientCorrectionCount (pEngineShare_TA obj)
 
PLUGINSDK_EXPORT void EngineTAWrapper_SetDebugClientCorrectionCount (pEngineShare_TA obj, int DebugClientCorrectionCount)
 
PLUGINSDK_EXPORT pStatGraphSystem_TA EngineShare_TA_Get_StatGraphs (pEngineShare_TA obj)
 
PLUGINSDK_EXPORT void EngineTAWrapper_SetStatGraphs (pEngineShare_TA obj, pStatGraphSystem_TA StatGraphs)
 
PLUGINSDK_EXPORT float EngineShare_TA_Get_LastPhysicsDeltaTimeScale (pEngineShare_TA obj)
 
PLUGINSDK_EXPORT void EngineTAWrapper_SetLastPhysicsDeltaTimeScale (pEngineShare_TA obj, float LastPhysicsDeltaTimeScale)
 
PLUGINSDK_EXPORT void EngineShare_TA_DebugClientCorrections (pEngineShare_TA obj)
 
PLUGINSDK_EXPORT float EngineShare_TA_GetBulletFixedDeltaTime (pEngineShare_TA obj)
 
PLUGINSDK_EXPORT void EngineShare_TA_RunPhysicsStep (pEngineShare_TA obj, int BulletSceneIndex, float DeltaTime)
 
PLUGINSDK_EXPORT void EngineShare_TA_UpdateReplicatedPhysicsFrame (pEngineShare_TA obj, int ServerFrame)
 
PLUGINSDK_EXPORT void EngineShare_TA_DebugDedicatedServer (pEngineShare_TA obj, float ForHowLong)
 
PLUGINSDK_EXPORT float EngineShare_TA_GetPhysicsTime (pEngineShare_TA obj)
 
PLUGINSDK_EXPORT void EngineShare_TA_EventPreAsyncTick (pEngineShare_TA obj, float DeltaTime)
 
PLUGINSDK_EXPORT float CarComponent_FlipCar_TA_Get_FlipCarImpulse (pCarComponent_FlipCar_TA obj)
 
PLUGINSDK_EXPORT void FlipCarComponentWrapper_SetFlipCarImpulse (pCarComponent_FlipCar_TA obj, float FlipCarImpulse)
 
PLUGINSDK_EXPORT float CarComponent_FlipCar_TA_Get_FlipCarTorque (pCarComponent_FlipCar_TA obj)
 
PLUGINSDK_EXPORT void FlipCarComponentWrapper_SetFlipCarTorque (pCarComponent_FlipCar_TA obj, float FlipCarTorque)
 
PLUGINSDK_EXPORT float CarComponent_FlipCar_TA_Get_FlipCarTime (pCarComponent_FlipCar_TA obj)
 
PLUGINSDK_EXPORT void FlipCarComponentWrapper_SetFlipCarTime (pCarComponent_FlipCar_TA obj, float FlipCarTime)
 
PLUGINSDK_EXPORT unsigned long CarComponent_FlipCar_TA_Get_bFlipRight (pCarComponent_FlipCar_TA obj)
 
PLUGINSDK_EXPORT void FlipCarComponentWrapper_SetbFlipRight (pCarComponent_FlipCar_TA obj, unsigned long bFlipRight)
 
PLUGINSDK_EXPORT void CarComponent_FlipCar_TA_InitFlip (pCarComponent_FlipCar_TA obj)
 
PLUGINSDK_EXPORT void CarComponent_FlipCar_TA_ApplyForces (pCarComponent_FlipCar_TA obj, float ActiveTime)
 
PLUGINSDK_EXPORT unsigned long CarComponent_FlipCar_TA_CanActivate (pCarComponent_FlipCar_TA obj)
 
PLUGINSDK_EXPORT void CarComponent_FlipCar_TA_OnCreated (pCarComponent_FlipCar_TA obj)
 
PLUGINSDK_EXPORT unsigned long FXActor_X_Get_bDeactivateWhenOwnerDestroyed (pFXActor_X obj)
 
PLUGINSDK_EXPORT void FXActorWrapper_SetbDeactivateWhenOwnerDestroyed (pFXActor_X obj, unsigned long bDeactivateWhenOwnerDestroyed)
 
PLUGINSDK_EXPORT unsigned long FXActor_X_Get_bAllowShadowCasting (pFXActor_X obj)
 
PLUGINSDK_EXPORT void FXActorWrapper_SetbAllowShadowCasting (pFXActor_X obj, unsigned long bAllowShadowCasting)
 
PLUGINSDK_EXPORT unsigned long FXActor_X_Get_bAutoActivate (pFXActor_X obj)
 
PLUGINSDK_EXPORT void FXActorWrapper_SetbAutoActivate (pFXActor_X obj, unsigned long bAutoActivate)
 
PLUGINSDK_EXPORT unsigned long FXActor_X_Get_bRenderInactive (pFXActor_X obj)
 
PLUGINSDK_EXPORT void FXActorWrapper_SetbRenderInactive (pFXActor_X obj, unsigned long bRenderInactive)
 
PLUGINSDK_EXPORT unsigned long FXActor_X_Get_bActive (pFXActor_X obj)
 
PLUGINSDK_EXPORT void FXActorWrapper_SetbActive (pFXActor_X obj, unsigned long bActive)
 
PLUGINSDK_EXPORT unsigned long FXActor_X_Get_bHadOwner (pFXActor_X obj)
 
PLUGINSDK_EXPORT void FXActorWrapper_SetbHadOwner (pFXActor_X obj, unsigned long bHadOwner)
 
PLUGINSDK_EXPORT pFXActor_X FXActor_X_Get_Parent (pFXActor_X obj)
 
PLUGINSDK_EXPORT void FXActorWrapper_SetParent (pFXActor_X obj, pFXActor_X Parent)
 
PLUGINSDK_EXPORT pActor FXActor_X_Get_AttachmentActor (pFXActor_X obj)
 
PLUGINSDK_EXPORT void FXActorWrapper_SetAttachmentActor (pFXActor_X obj, pActor AttachmentActor)
 
PLUGINSDK_EXPORT float FXActor_X_Get_DestroyWaitTime (pFXActor_X obj)
 
PLUGINSDK_EXPORT void FXActorWrapper_SetDestroyWaitTime (pFXActor_X obj, float DestroyWaitTime)
 
PLUGINSDK_EXPORT float FXActor_X_Get_DestroyTime (pFXActor_X obj)
 
PLUGINSDK_EXPORT void FXActorWrapper_SetDestroyTime (pFXActor_X obj, float DestroyTime)
 
PLUGINSDK_EXPORT int FXActor_X_Get_EditID (pFXActor_X obj)
 
PLUGINSDK_EXPORT void FXActorWrapper_SetEditID (pFXActor_X obj, int EditID)
 
PLUGINSDK_EXPORT void FXActor_X_Inherit (pFXActor_X obj, pFXActor_X Other)
 
PLUGINSDK_EXPORT void FXActor_X_ResetParticles (pFXActor_X obj)
 
PLUGINSDK_EXPORT void FXActor_X_StopAllEffects (pFXActor_X obj)
 
PLUGINSDK_EXPORT void FXActor_X_UpdateFXStates (pFXActor_X obj)
 
PLUGINSDK_EXPORT unsigned long FXActor_X_IsLocallyControlled (pFXActor_X obj)
 
PLUGINSDK_EXPORT void FXActor_X_Deactivate (pFXActor_X obj)
 
PLUGINSDK_EXPORT void FXActor_X_Activate (pFXActor_X obj)
 
PLUGINSDK_EXPORT void FXActor_X_BindTo (pFXActor_X obj, pFXActor_X ParentFXActor)
 
PLUGINSDK_EXPORT void FXActor_X_SetAttachmentActor2 (pFXActor_X obj, pActor AttachToActor)
 
PLUGINSDK_EXPORT void FXActor_X_PostBeginPlay (pFXActor_X obj)
 
PLUGINSDK_EXPORT void SaveData_GameEditor_Training_TA_Get_LoadedSaveName (pSaveData_GameEditor_Training_TA obj, RLString *result)
 
PLUGINSDK_EXPORT pTrainingEditorData_TA SaveData_GameEditor_Training_TA_Get_TrainingData (pSaveData_GameEditor_Training_TA obj)
 
PLUGINSDK_EXPORT void GameEditorSaveDataWrapper_SetTrainingData (pSaveData_GameEditor_Training_TA obj, pTrainingEditorData_TA TrainingData)
 
PLUGINSDK_EXPORT int SaveData_GameEditor_Training_TA_Get_PlayerTeamNumber (pSaveData_GameEditor_Training_TA obj)
 
PLUGINSDK_EXPORT void GameEditorSaveDataWrapper_SetPlayerTeamNumber (pSaveData_GameEditor_Training_TA obj, int PlayerTeamNumber)
 
PLUGINSDK_EXPORT unsigned long SaveData_GameEditor_Training_TA_Get_bUnowned (pSaveData_GameEditor_Training_TA obj)
 
PLUGINSDK_EXPORT void GameEditorSaveDataWrapper_SetbUnowned (pSaveData_GameEditor_Training_TA obj, unsigned long bUnowned)
 
PLUGINSDK_EXPORT int SaveData_GameEditor_Training_TA_Get_ShotsCompleted (pSaveData_GameEditor_Training_TA obj)
 
PLUGINSDK_EXPORT void GameEditorSaveDataWrapper_SetShotsCompleted (pSaveData_GameEditor_Training_TA obj, int ShotsCompleted)
 
PLUGINSDK_EXPORT void SaveData_GameEditor_Training_TA_Get_FavoritesFolderPath (pSaveData_GameEditor_Training_TA obj, RLString *result)
 
PLUGINSDK_EXPORT void SaveData_GameEditor_Training_TA_Get_MyTrainingFolderPath (pSaveData_GameEditor_Training_TA obj, RLString *result)
 
PLUGINSDK_EXPORT void SaveData_GameEditor_Training_TA_Get_DownloadedFolderPath (pSaveData_GameEditor_Training_TA obj, RLString *result)
 
PLUGINSDK_EXPORT unsigned char SaveData_GameEditor_Training_TA_GetTrainingSaveType (pSaveData_GameEditor_Training_TA obj, unsigned long bOwned, unsigned long bFavorited)
 
PLUGINSDK_EXPORT void SaveData_GameEditor_Training_TA_Init (pSaveData_GameEditor_Training_TA obj)
 
PLUGINSDK_EXPORT int GameEvent_GameEditor_TA_Get_ActiveRoundNumber (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEditorWrapper_SetActiveRoundNumber (pGameEvent_GameEditor_TA obj, int ActiveRoundNumber)
 
PLUGINSDK_EXPORT int GameEvent_GameEditor_TA_Get_MaxRounds (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEditorWrapper_SetMaxRounds (pGameEvent_GameEditor_TA obj, int MaxRounds)
 
PLUGINSDK_EXPORT int GameEvent_GameEditor_TA_Get_HistoryPosition (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEditorWrapper_SetHistoryPosition (pGameEvent_GameEditor_TA obj, int HistoryPosition)
 
PLUGINSDK_EXPORT int GameEvent_GameEditor_TA_Get_MaxUndoHistory (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEditorWrapper_SetMaxUndoHistory (pGameEvent_GameEditor_TA obj, int MaxUndoHistory)
 
PLUGINSDK_EXPORT pFXActor_X GameEvent_GameEditor_TA_Get_FXActorArchetype (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEditorWrapper_SetFXActorArchetype (pGameEvent_GameEditor_TA obj, pFXActor_X FXActorArchetype)
 
PLUGINSDK_EXPORT pFXActor_X GameEvent_GameEditor_TA_Get_FXActor (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEditorWrapper_SetFXActor (pGameEvent_GameEditor_TA obj, pFXActor_X FXActor)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_RotateActor (pGameEvent_GameEditor_TA obj, pPlayerController_TA PC, unsigned long bSnapOrientation)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_PrevRound (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_NextRound (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_DecreaseTime (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_IncreaseTime (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_StopEditing (pGameEvent_GameEditor_TA obj, pPlayerController_TA PC)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_StartEditing (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_CycleActor (pGameEvent_GameEditor_TA obj, pPlayerController_TA PC)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_ReleaseGrabbedActor (pGameEvent_GameEditor_TA obj, pPlayerController_TA PC)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_ReleaseRotateActor (pGameEvent_GameEditor_TA obj, pPlayerController_TA PC)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_ToggleRotateActor (pGameEvent_GameEditor_TA obj, pPlayerController_TA PC)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_ToggleGrabActor (pGameEvent_GameEditor_TA obj, pPlayerController_TA PC)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_ToggleReleaseActor (pGameEvent_GameEditor_TA obj, pPlayerController_TA PC)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_ReleaseActor (pGameEvent_GameEditor_TA obj, pPlayerController_TA PC)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_GrabActor (pGameEvent_GameEditor_TA obj, pPlayerController_TA PC)
 
PLUGINSDK_EXPORT unsigned long GameEvent_GameEditor_TA_CanQueSaveReplay (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_GameEditor_TA_ShouldUpdateCrosshair (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT int GameEvent_GameEditor_TA_GetPlayerTeamNumber (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_GameEditor_TA_CanAddHistory (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_ToggleEditorRound (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_CommitRedoRound (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_ResetRound (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_Save (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_Redo (pGameEvent_GameEditor_TA obj, pPlayerController_TA PC)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_Undo (pGameEvent_GameEditor_TA obj, pPlayerController_TA PC)
 
PLUGINSDK_EXPORT unsigned char GameEvent_GameEditor_TA_GetOtherHistoryType (pGameEvent_GameEditor_TA obj, unsigned char HistoryType)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_ClampUndoHistory (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_ClearRedoHistory (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_ClearAllHistory (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_GameEditor_TA_DestroyActor (pGameEvent_GameEditor_TA obj, pActor A, unsigned char HistoryType)
 
PLUGINSDK_EXPORT unsigned long GameEvent_GameEditor_TA_IsInEditorMode (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_RemoveAllPointsFromScore (pGameEvent_GameEditor_TA obj, int TeamIndex)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_RemovePointsFromScore (pGameEvent_GameEditor_TA obj, int PointsToRemove, int TeamIndex)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_DeleteAllExistingActorsBasedOffSpawnList (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_GameEditor_TA_RoundContainsASwitch (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_EnableTriggers (pGameEvent_GameEditor_TA obj, unsigned long bEnable)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_HideCarSpawnPoints (pGameEvent_GameEditor_TA obj, unsigned long bHide)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_ResetSpawnLocations (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_OnSpawnedArchetype (pGameEvent_GameEditor_TA obj, pActor SpawnedActor, unsigned char HistoryType)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_SpawnArchetype (pGameEvent_GameEditor_TA obj, pPlayerController_TA Controller, int ArchetypeIndex)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_IncrementSelectedSpawnArchetypeIndex (pGameEvent_GameEditor_TA obj, int Direction, int *Index)
 
PLUGINSDK_EXPORT unsigned long GameEvent_GameEditor_TA_CanChangeTeam (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_ResetBallsToDefaultPosition (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_FireBalls (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_Interact (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_GameEditor_TA_ShouldResetBalls (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_OnVehicleSetup (pGameEvent_GameEditor_TA obj, pCar_TA Car)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_HandleVehicleSetup (pGameEvent_GameEditor_TA obj, pCar_TA Car)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_OnPlayerRestarted (pGameEvent_GameEditor_TA obj, pCar_TA PlayerCar)
 
PLUGINSDK_EXPORT unsigned long GameEvent_GameEditor_TA_ChooseTeam (pGameEvent_GameEditor_TA obj, int TeamIndex, pPlayerController_TA Player)
 
PLUGINSDK_EXPORT void GameEvent_GameEditor_TA_InitFX (pGameEvent_GameEditor_TA obj)
 
PLUGINSDK_EXPORT pCar_TA GameEvent_TA_Get_CarArchetype (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEventWrapper_SetCarArchetype (pGameEvent_TA obj, pCar_TA CarArchetype)
 
PLUGINSDK_EXPORT int GameEvent_TA_Get_CountdownTime (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEventWrapper_SetCountdownTime (pGameEvent_TA obj, int CountdownTime)
 
PLUGINSDK_EXPORT int GameEvent_TA_Get_FinishTime (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEventWrapper_SetFinishTime (pGameEvent_TA obj, int FinishTime)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_Get_bMultiplayer (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEventWrapper_SetbMultiplayer (pGameEvent_TA obj, unsigned long bMultiplayer)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_Get_bCountdownMessagesDisabled (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEventWrapper_SetbCountdownMessagesDisabled (pGameEvent_TA obj, unsigned long bCountdownMessagesDisabled)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_Get_bFillWithAI (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEventWrapper_SetbFillWithAI (pGameEvent_TA obj, unsigned long bFillWithAI)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_Get_bAllowQueueSaveReplay (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEventWrapper_SetbAllowQueueSaveReplay (pGameEvent_TA obj, unsigned long bAllowQueueSaveReplay)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_Get_bAllowReadyUp (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEventWrapper_SetbAllowReadyUp (pGameEvent_TA obj, unsigned long bAllowReadyUp)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_Get_bRestartingMatch (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEventWrapper_SetbRestartingMatch (pGameEvent_TA obj, unsigned long bRestartingMatch)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_Get_bRandomizedBotLoadouts (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEventWrapper_SetbRandomizedBotLoadouts (pGameEvent_TA obj, unsigned long bRandomizedBotLoadouts)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_Get_bHasLeaveMatchPenalty (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEventWrapper_SetbHasLeaveMatchPenalty (pGameEvent_TA obj, unsigned long bHasLeaveMatchPenalty)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_Get_bCanVoteToForfeit (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEventWrapper_SetbCanVoteToForfeit (pGameEvent_TA obj, unsigned long bCanVoteToForfeit)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_Get_bDisableAimAssist (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEventWrapper_SetbDisableAimAssist (pGameEvent_TA obj, unsigned long bDisableAimAssist)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_Get_bAwardAchievements (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEventWrapper_SetbAwardAchievements (pGameEvent_TA obj, unsigned long bAwardAchievements)
 
PLUGINSDK_EXPORT int GameEvent_TA_Get_MinPlayers (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEventWrapper_SetMinPlayers (pGameEvent_TA obj, int MinPlayers)
 
PLUGINSDK_EXPORT int GameEvent_TA_Get_MaxPlayers (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEventWrapper_SetMaxPlayers (pGameEvent_TA obj, int MaxPlayers)
 
PLUGINSDK_EXPORT void GameEvent_TA_Get_SpawnPoints (pGameEvent_TA obj, aActor *result)
 
PLUGINSDK_EXPORT float GameEvent_TA_Get_BotSkill (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEventWrapper_SetBotSkill (pGameEvent_TA obj, float BotSkill)
 
PLUGINSDK_EXPORT float GameEvent_TA_Get_MatchTimeDilation (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEventWrapper_SetMatchTimeDilation (pGameEvent_TA obj, float MatchTimeDilation)
 
PLUGINSDK_EXPORT pPlayerController_TA GameEvent_TA_Get_Activator (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEventWrapper_SetActivator (pGameEvent_TA obj, pPlayerController_TA Activator)
 
PLUGINSDK_EXPORT pCar_TA GameEvent_TA_Get_ActivatorCar (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEventWrapper_SetActivatorCar (pGameEvent_TA obj, pCar_TA ActivatorCar)
 
PLUGINSDK_EXPORT void GameEvent_TA_Get_PRIs (pGameEvent_TA obj, aPRI_TA *result)
 
PLUGINSDK_EXPORT void GameEvent_TA_Get_Cars (pGameEvent_TA obj, aCar_TA *result)
 
PLUGINSDK_EXPORT void GameEvent_TA_Get_LocalPlayers (pGameEvent_TA obj, aPlayerController_TA *result)
 
PLUGINSDK_EXPORT int GameEvent_TA_Get_StartPointIndex (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEventWrapper_SetStartPointIndex (pGameEvent_TA obj, int StartPointIndex)
 
PLUGINSDK_EXPORT unsigned char GameEvent_TA_Get_ReplicatedStateIndex (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEventWrapper_SetReplicatedStateIndex (pGameEvent_TA obj, unsigned char ReplicatedStateIndex)
 
PLUGINSDK_EXPORT int GameEvent_TA_Get_GameStateTimeRemaining (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEventWrapper_SetGameStateTimeRemaining (pGameEvent_TA obj, int GameStateTimeRemaining)
 
PLUGINSDK_EXPORT int GameEvent_TA_Get_ReplicatedGameStateTimeRemaining (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEventWrapper_SetReplicatedGameStateTimeRemaining (pGameEvent_TA obj, int ReplicatedGameStateTimeRemaining)
 
PLUGINSDK_EXPORT void GameEvent_TA_Get_ForfeitInitiatorIDs (pGameEvent_TA obj, aUniqueNetId **result)
 
PLUGINSDK_EXPORT void GameEvent_TA_Get_BannedPlayers (pGameEvent_TA obj, aUniqueNetId **result)
 
PLUGINSDK_EXPORT pPRI_TA GameEvent_TA_Get_GameOwner (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEventWrapper_SetGameOwner (pGameEvent_TA obj, pPRI_TA GameOwner)
 
PLUGINSDK_EXPORT void GameEvent_TA_Get_RichPresenceString (pGameEvent_TA obj, RLString *result)
 
PLUGINSDK_EXPORT int GameEvent_TA_Get_ReplicatedRoundCountDownNumber (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEventWrapper_SetReplicatedRoundCountDownNumber (pGameEvent_TA obj, int ReplicatedRoundCountDownNumber)
 
PLUGINSDK_EXPORT void GameEvent_TA_InitCountDown (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_StartCountdownTimer (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_AllowReadyUp (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT pPRI_TA GameEvent_TA_FindPlayerPRI (pGameEvent_TA obj, UniqueNetId *UniqueId)
 
PLUGINSDK_EXPORT void GameEvent_TA_HandlePlayerRemoved (pGameEvent_TA obj, pGameEvent_TA GameEvent, pPRI_TA PRI)
 
PLUGINSDK_EXPORT void GameEvent_TA_UpdateGameOwner (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_SetGameOwner2 (pGameEvent_TA obj, pPRI_TA NewOwner)
 
PLUGINSDK_EXPORT void GameEvent_TA___Pylon__ChangeNotifyFunc (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_PlayerResetTraining (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_SuppressModalDialogs (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_ShouldShowBallIndicator (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_CheckInitiatedForfeit (pGameEvent_TA obj, pPRI_TA PRI)
 
PLUGINSDK_EXPORT pPlayerController_TA GameEvent_TA_FindPCForUniqueID (pGameEvent_TA obj, UniqueNetId *PlayerID)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_AllowSplitScreenPlayer (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_AddPlayerChatMessage (pGameEvent_TA obj, UniqueNetId *PlayerID, unsigned char ChatChannel, pTeamInfo Team, RLString *Message)
 
PLUGINSDK_EXPORT void GameEvent_TA_ConditionalStartSpectatorMatch (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_IsPlayingTraining (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_IsPlayingLan (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_IsPlayingOffline (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_IsPlayingPrivate (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_IsPlayingPublic (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_IsOnlineMultiplayer (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_CreateMatchType (pGameEvent_TA obj, RLString *Options)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_AllPlayersSelectedTeam (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_CanQueSaveReplay (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_ForceMatchStart (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_ConditionalStartMatch (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_SaveLocalPlayerStats (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_CanUseBallCam (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_HandleNextGame (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_SetMaxPlayers2 (pGameEvent_TA obj, int InMaxPlayers)
 
PLUGINSDK_EXPORT void GameEvent_TA_SetRestartingMatch (pGameEvent_TA obj, unsigned long bRestart)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_ShouldBeFullScreen (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_IsFinished (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_OnAllPlayersReady (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_CheckPlayersReady (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_SetAllowReadyUp (pGameEvent_TA obj, unsigned long bAllow)
 
PLUGINSDK_EXPORT void GameEvent_TA_AutoReadyPlayers (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_ShouldAutoReadyUp (pGameEvent_TA obj, pPRI_TA PRI)
 
PLUGINSDK_EXPORT void GameEvent_TA_SendGoMessage (pGameEvent_TA obj, pPlayerController_TA Player)
 
PLUGINSDK_EXPORT void GameEvent_TA_SendCountdownMessage (pGameEvent_TA obj, int Seconds, pPlayerController_TA Player)
 
PLUGINSDK_EXPORT void GameEvent_TA_BroadcastCountdownMessage (pGameEvent_TA obj, int Seconds)
 
PLUGINSDK_EXPORT void GameEvent_TA_BroadcastGoMessage (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_AllowShutdown (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT float GameEvent_TA_GetRealDeltaTime (pGameEvent_TA obj, float ElapsedTime)
 
PLUGINSDK_EXPORT void GameEvent_TA_SetTimeDilation (pGameEvent_TA obj, float NewTimeDilation)
 
PLUGINSDK_EXPORT void GameEvent_TA_ReplaceBotsWithAwaitingPlayers (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_RemoveCar (pGameEvent_TA obj, pCar_TA Car)
 
PLUGINSDK_EXPORT void GameEvent_TA_AddCar (pGameEvent_TA obj, pCar_TA Car)
 
PLUGINSDK_EXPORT void GameEvent_TA_SetBotSkill2 (pGameEvent_TA obj, float NewSkill)
 
PLUGINSDK_EXPORT pPlayerController_TA GameEvent_TA_GetLocalPrimaryPlayer (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_HasPlayerNamed (pGameEvent_TA obj, RLString *PlayerName)
 
PLUGINSDK_EXPORT void GameEvent_TA_RandomizeBots (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_MoveToGround (pGameEvent_TA obj, pActor Mover, float HeightCheck)
 
PLUGINSDK_EXPORT void GameEvent_TA_SetAllDriving (pGameEvent_TA obj, unsigned long bDriving)
 
PLUGINSDK_EXPORT void GameEvent_TA_OnFinished (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_StartCountDown (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_StartInitialCountDown (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_OnGameStateTimeLapsed (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_OnGameStateTimeUpdated (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_UpdateGameStateTime (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_SetGameStateTimeRemaining2 (pGameEvent_TA obj, int StateTime, unsigned long bFromReplication)
 
PLUGINSDK_EXPORT void GameEvent_TA_SetGameStateTime (pGameEvent_TA obj, int StateTime)
 
PLUGINSDK_EXPORT void GameEvent_TA_OnPlayerRestarted (pGameEvent_TA obj, pCar_TA PlayerCar)
 
PLUGINSDK_EXPORT void GameEvent_TA_TeleportCar (pGameEvent_TA obj, pCar_TA PlayerCar)
 
PLUGINSDK_EXPORT void GameEvent_TA_OnCarSpawned (pGameEvent_TA obj, pCar_TA NewCar)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_SpotIsEncroached (pGameEvent_TA obj, Vector *Spot)
 
PLUGINSDK_EXPORT void GameEvent_TA_RandomizeSpawnPoints (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_RestartPlayers (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_RemoveLocalPlayer (pGameEvent_TA obj, pPlayerController_TA Player)
 
PLUGINSDK_EXPORT void GameEvent_TA_AddLocalPlayer (pGameEvent_TA obj, pPlayerController_TA Player)
 
PLUGINSDK_EXPORT void GameEvent_TA_AddPRI (pGameEvent_TA obj, pPRI_TA PRI)
 
PLUGINSDK_EXPORT void GameEvent_TA_AddForfeitInitiator (pGameEvent_TA obj, UniqueNetId *PlayerID)
 
PLUGINSDK_EXPORT void GameEvent_TA_BanPlayerID (pGameEvent_TA obj, UniqueNetId *PlayerID)
 
PLUGINSDK_EXPORT int GameEvent_TA_GetMaxHumans (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT int GameEvent_TA_GetNumHumans (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_FindBotReplacement (pGameEvent_TA obj, pPRI_TA PRI)
 
PLUGINSDK_EXPORT void GameEvent_TA_UpdateBotCount (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_TimerUpdateBotCount (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_InitBotSkill (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_InitMutators (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_Init (pGameEvent_TA obj, pPlayerController_TA InActivator)
 
PLUGINSDK_EXPORT void GameEvent_TA_OnGameStateChanged (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_OnCanVoteForfeitChanged (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_UpdateCanVoteToForfeit (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_ShouldAllowVoteToForfeit (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_OnPenaltyChanged (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_UpdateLeaveMatchPenalty (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT pGameSettingPlaylist_X GameEvent_TA_GetPlaylist (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TA_ShouldHaveLeaveMatchPenalty (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_OnMatchSettingsChanged (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_ClearGameScoreFromCustomSettings (pGameEvent_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TA_EventPlayerResetTraining (pGameEvent_TA obj, pGameEvent_TA GameEvent)
 
PLUGINSDK_EXPORT void GameSettingPlaylist_X_Get_Title (pGameSettingPlaylist_X obj, RLString *result)
 
PLUGINSDK_EXPORT void GameSettingPlaylist_X_Get_Description (pGameSettingPlaylist_X obj, RLString *result)
 
PLUGINSDK_EXPORT int GameSettingPlaylist_X_Get_PlayerCount (pGameSettingPlaylist_X obj)
 
PLUGINSDK_EXPORT void GameSettingPlaylistWrapper_SetPlayerCount (pGameSettingPlaylist_X obj, int PlayerCount)
 
PLUGINSDK_EXPORT unsigned long GameSettingPlaylist_X_Get_bStandard (pGameSettingPlaylist_X obj)
 
PLUGINSDK_EXPORT void GameSettingPlaylistWrapper_SetbStandard (pGameSettingPlaylist_X obj, unsigned long bStandard)
 
PLUGINSDK_EXPORT unsigned long GameSettingPlaylist_X_Get_bRanked (pGameSettingPlaylist_X obj)
 
PLUGINSDK_EXPORT void GameSettingPlaylistWrapper_SetbRanked (pGameSettingPlaylist_X obj, unsigned long bRanked)
 
PLUGINSDK_EXPORT unsigned long GameSettingPlaylist_X_Get_bSolo (pGameSettingPlaylist_X obj)
 
PLUGINSDK_EXPORT void GameSettingPlaylistWrapper_SetbSolo (pGameSettingPlaylist_X obj, unsigned long bSolo)
 
PLUGINSDK_EXPORT unsigned long GameSettingPlaylist_X_Get_bNew (pGameSettingPlaylist_X obj)
 
PLUGINSDK_EXPORT void GameSettingPlaylistWrapper_SetbNew (pGameSettingPlaylist_X obj, unsigned long bNew)
 
PLUGINSDK_EXPORT unsigned long GameSettingPlaylist_X_Get_bApplyQuitPenalty (pGameSettingPlaylist_X obj)
 
PLUGINSDK_EXPORT void GameSettingPlaylistWrapper_SetbApplyQuitPenalty (pGameSettingPlaylist_X obj, unsigned long bApplyQuitPenalty)
 
PLUGINSDK_EXPORT unsigned long GameSettingPlaylist_X_Get_bAllowForfeit (pGameSettingPlaylist_X obj)
 
PLUGINSDK_EXPORT void GameSettingPlaylistWrapper_SetbAllowForfeit (pGameSettingPlaylist_X obj, unsigned long bAllowForfeit)
 
PLUGINSDK_EXPORT unsigned long GameSettingPlaylist_X_Get_bDisableRankedReconnect (pGameSettingPlaylist_X obj)
 
PLUGINSDK_EXPORT void GameSettingPlaylistWrapper_SetbDisableRankedReconnect (pGameSettingPlaylist_X obj, unsigned long bDisableRankedReconnect)
 
PLUGINSDK_EXPORT unsigned long GameSettingPlaylist_X_Get_bIgnoreAssignTeams (pGameSettingPlaylist_X obj)
 
PLUGINSDK_EXPORT void GameSettingPlaylistWrapper_SetbIgnoreAssignTeams (pGameSettingPlaylist_X obj, unsigned long bIgnoreAssignTeams)
 
PLUGINSDK_EXPORT unsigned long GameSettingPlaylist_X_Get_bKickOnMigrate (pGameSettingPlaylist_X obj)
 
PLUGINSDK_EXPORT void GameSettingPlaylistWrapper_SetbKickOnMigrate (pGameSettingPlaylist_X obj, unsigned long bKickOnMigrate)
 
PLUGINSDK_EXPORT unsigned long GameSettingPlaylist_X_Get_bAllowClubs (pGameSettingPlaylist_X obj)
 
PLUGINSDK_EXPORT void GameSettingPlaylistWrapper_SetbAllowClubs (pGameSettingPlaylist_X obj, unsigned long bAllowClubs)
 
PLUGINSDK_EXPORT unsigned long GameSettingPlaylist_X_Get_bPlayersVSBots (pGameSettingPlaylist_X obj)
 
PLUGINSDK_EXPORT void GameSettingPlaylistWrapper_SetbPlayersVSBots (pGameSettingPlaylist_X obj, unsigned long bPlayersVSBots)
 
PLUGINSDK_EXPORT int GameSettingPlaylist_X_Get_PlaylistId (pGameSettingPlaylist_X obj)
 
PLUGINSDK_EXPORT void GameSettingPlaylistWrapper_SetPlaylistId (pGameSettingPlaylist_X obj, int PlaylistId)
 
PLUGINSDK_EXPORT void GameSettingPlaylist_X_Get_ServerCommand (pGameSettingPlaylist_X obj, RLString *result)
 
PLUGINSDK_EXPORT unsigned long GameSettingPlaylist_X_IsLanMatch (pGameSettingPlaylist_X obj)
 
PLUGINSDK_EXPORT unsigned long GameSettingPlaylist_X_IsPrivateMatch (pGameSettingPlaylist_X obj)
 
PLUGINSDK_EXPORT unsigned long GameSettingPlaylist_X_ShouldUpdateSkills (pGameSettingPlaylist_X obj)
 
PLUGINSDK_EXPORT unsigned long GameSettingPlaylist_X_IsValidID (pGameSettingPlaylist_X obj, int InPlaylistID)
 
PLUGINSDK_EXPORT unsigned long GameSettingPlaylist_X_IsValid (pGameSettingPlaylist_X obj)
 
PLUGINSDK_EXPORT pActor Goal_TA_Get_GoalOrientation (pGoal_TA obj)
 
PLUGINSDK_EXPORT void GoalWrapper_SetGoalOrientation (pGoal_TA obj, pActor GoalOrientation)
 
PLUGINSDK_EXPORT void Goal_TA_Get_OverrideGoalIndicatorOrientations (pGoal_TA obj, aActor *result)
 
PLUGINSDK_EXPORT unsigned char Goal_TA_Get_TeamNum (pGoal_TA obj)
 
PLUGINSDK_EXPORT void GoalWrapper_SetTeamNum (pGoal_TA obj, unsigned char TeamNum)
 
PLUGINSDK_EXPORT pFXActor_X Goal_TA_Get_ScoreFX (pGoal_TA obj)
 
PLUGINSDK_EXPORT void GoalWrapper_SetScoreFX (pGoal_TA obj, pFXActor_X ScoreFX)
 
PLUGINSDK_EXPORT void Goal_TA_Get_GoalIndicatorArchetype (pGoal_TA obj, RLString *result)
 
PLUGINSDK_EXPORT unsigned long Goal_TA_Get_bNoGoalIndicator (pGoal_TA obj)
 
PLUGINSDK_EXPORT void GoalWrapper_SetbNoGoalIndicator (pGoal_TA obj, unsigned long bNoGoalIndicator)
 
PLUGINSDK_EXPORT unsigned long Goal_TA_Get_bOnlyGoalsFromDirection (pGoal_TA obj)
 
PLUGINSDK_EXPORT void GoalWrapper_SetbOnlyGoalsFromDirection (pGoal_TA obj, unsigned long bOnlyGoalsFromDirection)
 
PLUGINSDK_EXPORT unsigned long Goal_TA_Get_bShowFocusExtent (pGoal_TA obj)
 
PLUGINSDK_EXPORT void GoalWrapper_SetbShowFocusExtent (pGoal_TA obj, unsigned long bShowFocusExtent)
 
PLUGINSDK_EXPORT pActor Goal_TA_Get_GoalDirection (pGoal_TA obj)
 
PLUGINSDK_EXPORT void GoalWrapper_SetGoalDirection (pGoal_TA obj, pActor GoalDirection)
 
PLUGINSDK_EXPORT int Goal_TA_Get_PointsToAward (pGoal_TA obj)
 
PLUGINSDK_EXPORT void GoalWrapper_SetPointsToAward (pGoal_TA obj, int PointsToAward)
 
PLUGINSDK_EXPORT void Goal_TA_Get_AutoCamFocusExtent (pGoal_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void GoalWrapper_SetAutoCamFocusExtent (pGoal_TA obj, Vector *AutoCamFocusExtent)
 
PLUGINSDK_EXPORT void Goal_TA_Get_GoalFocusLocationOffset (pGoal_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void GoalWrapper_SetGoalFocusLocationOffset (pGoal_TA obj, Vector *GoalFocusLocationOffset)
 
PLUGINSDK_EXPORT float Goal_TA_Get_MaxGoalScorerAttachRadius (pGoal_TA obj)
 
PLUGINSDK_EXPORT void GoalWrapper_SetMaxGoalScorerAttachRadius (pGoal_TA obj, float MaxGoalScorerAttachRadius)
 
PLUGINSDK_EXPORT void Goal_TA_Get_GoalScoredDotDirection (pGoal_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void GoalWrapper_SetGoalScoredDotDirection (pGoal_TA obj, Vector *GoalScoredDotDirection)
 
PLUGINSDK_EXPORT float Goal_TA_Get_MinAttachGoalToScorerDot (pGoal_TA obj)
 
PLUGINSDK_EXPORT void GoalWrapper_SetMinAttachGoalToScorerDot (pGoal_TA obj, float MinAttachGoalToScorerDot)
 
PLUGINSDK_EXPORT void Goal_TA_Get_Location (pGoal_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void GoalWrapper_SetLocation (pGoal_TA obj, Vector *Location)
 
PLUGINSDK_EXPORT void Goal_TA_Get_Direction (pGoal_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void GoalWrapper_SetDirection (pGoal_TA obj, Vector *Direction)
 
PLUGINSDK_EXPORT void Goal_TA_Get_Right (pGoal_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void GoalWrapper_SetRight (pGoal_TA obj, Vector *Right)
 
PLUGINSDK_EXPORT void Goal_TA_Get_Up (pGoal_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void GoalWrapper_SetUp (pGoal_TA obj, Vector *Up)
 
PLUGINSDK_EXPORT void Goal_TA_Get_Rotation (pGoal_TA obj, Rotator *result)
 
PLUGINSDK_EXPORT void GoalWrapper_SetRotation (pGoal_TA obj, Rotator *Rotation)
 
PLUGINSDK_EXPORT void Goal_TA_Get_LocalExtent (pGoal_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void GoalWrapper_SetLocalExtent (pGoal_TA obj, Vector *LocalExtent)
 
PLUGINSDK_EXPORT void Goal_TA_Get_WorldCenter (pGoal_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void GoalWrapper_SetWorldCenter (pGoal_TA obj, Vector *WorldCenter)
 
PLUGINSDK_EXPORT void Goal_TA_Get_WorldExtent (pGoal_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void GoalWrapper_SetWorldExtent (pGoal_TA obj, Vector *WorldExtent)
 
PLUGINSDK_EXPORT void Goal_TA_Get_WorldFrontCenter (pGoal_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void GoalWrapper_SetWorldFrontCenter (pGoal_TA obj, Vector *WorldFrontCenter)
 
PLUGINSDK_EXPORT void Goal_TA_GetGoalFocusExtentCenter (pGoal_TA obj)
 
PLUGINSDK_EXPORT void Goal_TA_Init (pGoal_TA obj)
 
PLUGINSDK_EXPORT float SpecialPickup_GrapplingHook_TA_Get_Impulse (pSpecialPickup_GrapplingHook_TA obj)
 
PLUGINSDK_EXPORT void GrapplingHookPickup_SetImpulse (pSpecialPickup_GrapplingHook_TA obj, float Impulse)
 
PLUGINSDK_EXPORT float SpecialPickup_GrapplingHook_TA_Get_Force (pSpecialPickup_GrapplingHook_TA obj)
 
PLUGINSDK_EXPORT void GrapplingHookPickup_SetForce (pSpecialPickup_GrapplingHook_TA obj, float Force)
 
PLUGINSDK_EXPORT float SpecialPickup_GrapplingHook_TA_Get_MaxRopeLength (pSpecialPickup_GrapplingHook_TA obj)
 
PLUGINSDK_EXPORT void GrapplingHookPickup_SetMaxRopeLength (pSpecialPickup_GrapplingHook_TA obj, float MaxRopeLength)
 
PLUGINSDK_EXPORT float SpecialPickup_GrapplingHook_TA_Get_PredictionSpeed (pSpecialPickup_GrapplingHook_TA obj)
 
PLUGINSDK_EXPORT void GrapplingHookPickup_SetPredictionSpeed (pSpecialPickup_GrapplingHook_TA obj, float PredictionSpeed)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_GrapplingHook_TA_Get_bDeactivateOnTouch (pSpecialPickup_GrapplingHook_TA obj)
 
PLUGINSDK_EXPORT void GrapplingHookPickup_SetbDeactivateOnTouch (pSpecialPickup_GrapplingHook_TA obj, unsigned long bDeactivateOnTouch)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_GrapplingHook_TA_Get_bInstant (pSpecialPickup_GrapplingHook_TA obj)
 
PLUGINSDK_EXPORT void GrapplingHookPickup_SetbInstant (pSpecialPickup_GrapplingHook_TA obj, unsigned long bInstant)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_GrapplingHook_TA_Get_bBlocked (pSpecialPickup_GrapplingHook_TA obj)
 
PLUGINSDK_EXPORT void GrapplingHookPickup_SetbBlocked (pSpecialPickup_GrapplingHook_TA obj, unsigned long bBlocked)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_GrapplingHook_TA_Get_bAttachedToBall (pSpecialPickup_GrapplingHook_TA obj)
 
PLUGINSDK_EXPORT void GrapplingHookPickup_SetbAttachedToBall (pSpecialPickup_GrapplingHook_TA obj, unsigned long bAttachedToBall)
 
PLUGINSDK_EXPORT void SpecialPickup_GrapplingHook_TA_Get_RopeMeshScale (pSpecialPickup_GrapplingHook_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void GrapplingHookPickup_SetRopeMeshScale (pSpecialPickup_GrapplingHook_TA obj, Vector *RopeMeshScale)
 
PLUGINSDK_EXPORT float SpecialPickup_GrapplingHook_TA_Get_RopeMeshInitialSize (pSpecialPickup_GrapplingHook_TA obj)
 
PLUGINSDK_EXPORT void GrapplingHookPickup_SetRopeMeshInitialSize (pSpecialPickup_GrapplingHook_TA obj, float RopeMeshInitialSize)
 
PLUGINSDK_EXPORT void SpecialPickup_GrapplingHook_TA_Get_RopeRotationOffset (pSpecialPickup_GrapplingHook_TA obj, Rotator *result)
 
PLUGINSDK_EXPORT void GrapplingHookPickup_SetRopeRotationOffset (pSpecialPickup_GrapplingHook_TA obj, Rotator *RopeRotationOffset)
 
PLUGINSDK_EXPORT void SpecialPickup_GrapplingHook_TA_Get_HookMeshScale (pSpecialPickup_GrapplingHook_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void GrapplingHookPickup_SetHookMeshScale (pSpecialPickup_GrapplingHook_TA obj, Vector *HookMeshScale)
 
PLUGINSDK_EXPORT void SpecialPickup_GrapplingHook_TA_Get_HookMeshOffset (pSpecialPickup_GrapplingHook_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void GrapplingHookPickup_SetHookMeshOffset (pSpecialPickup_GrapplingHook_TA obj, Vector *HookMeshOffset)
 
PLUGINSDK_EXPORT void SpecialPickup_GrapplingHook_TA_Get_HookRotationOffset (pSpecialPickup_GrapplingHook_TA obj, Rotator *result)
 
PLUGINSDK_EXPORT void GrapplingHookPickup_SetHookRotationOffset (pSpecialPickup_GrapplingHook_TA obj, Rotator *HookRotationOffset)
 
PLUGINSDK_EXPORT float SpecialPickup_GrapplingHook_TA_Get_HitDistanceOffset (pSpecialPickup_GrapplingHook_TA obj)
 
PLUGINSDK_EXPORT void GrapplingHookPickup_SetHitDistanceOffset (pSpecialPickup_GrapplingHook_TA obj, float HitDistanceOffset)
 
PLUGINSDK_EXPORT float SpecialPickup_GrapplingHook_TA_Get_AfterAttachDuration (pSpecialPickup_GrapplingHook_TA obj)
 
PLUGINSDK_EXPORT void GrapplingHookPickup_SetAfterAttachDuration (pSpecialPickup_GrapplingHook_TA obj, float AfterAttachDuration)
 
PLUGINSDK_EXPORT float SpecialPickup_GrapplingHook_TA_Get_BlockedRequiredMoveDistance (pSpecialPickup_GrapplingHook_TA obj)
 
PLUGINSDK_EXPORT void GrapplingHookPickup_SetBlockedRequiredMoveDistance (pSpecialPickup_GrapplingHook_TA obj, float BlockedRequiredMoveDistance)
 
PLUGINSDK_EXPORT float SpecialPickup_GrapplingHook_TA_Get_BlockedRequiredMoveTime (pSpecialPickup_GrapplingHook_TA obj)
 
PLUGINSDK_EXPORT void GrapplingHookPickup_SetBlockedRequiredMoveTime (pSpecialPickup_GrapplingHook_TA obj, float BlockedRequiredMoveTime)
 
PLUGINSDK_EXPORT float SpecialPickup_GrapplingHook_TA_Get_BlockedStartTime (pSpecialPickup_GrapplingHook_TA obj)
 
PLUGINSDK_EXPORT void GrapplingHookPickup_SetBlockedStartTime (pSpecialPickup_GrapplingHook_TA obj, float BlockedStartTime)
 
PLUGINSDK_EXPORT void SpecialPickup_GrapplingHook_TA_Get_BlockedStartPos (pSpecialPickup_GrapplingHook_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void GrapplingHookPickup_SetBlockedStartPos (pSpecialPickup_GrapplingHook_TA obj, Vector *BlockedStartPos)
 
PLUGINSDK_EXPORT pBall_TA SpecialPickup_GrapplingHook_TA_Get_Ball (pSpecialPickup_GrapplingHook_TA obj)
 
PLUGINSDK_EXPORT void GrapplingHookPickup_SetBall (pSpecialPickup_GrapplingHook_TA obj, pBall_TA Ball)
 
PLUGINSDK_EXPORT void SpecialPickup_GrapplingHook_TA_Get_RopeOrigin (pSpecialPickup_GrapplingHook_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void GrapplingHookPickup_SetRopeOrigin (pSpecialPickup_GrapplingHook_TA obj, Vector *RopeOrigin)
 
PLUGINSDK_EXPORT float SpecialPickup_GrapplingHook_TA_Get_RopeToTime (pSpecialPickup_GrapplingHook_TA obj)
 
PLUGINSDK_EXPORT void GrapplingHookPickup_SetRopeToTime (pSpecialPickup_GrapplingHook_TA obj, float RopeToTime)
 
PLUGINSDK_EXPORT float SpecialPickup_GrapplingHook_TA_Get_CurrentRopeLength (pSpecialPickup_GrapplingHook_TA obj)
 
PLUGINSDK_EXPORT void GrapplingHookPickup_SetCurrentRopeLength (pSpecialPickup_GrapplingHook_TA obj, float CurrentRopeLength)
 
PLUGINSDK_EXPORT float SpecialPickup_GrapplingHook_TA_Get_AttachTime (pSpecialPickup_GrapplingHook_TA obj)
 
PLUGINSDK_EXPORT void GrapplingHookPickup_SetAttachTime (pSpecialPickup_GrapplingHook_TA obj, float AttachTime)
 
PLUGINSDK_EXPORT void SpecialPickup_GrapplingHook_TA_HandleBallExploded (pSpecialPickup_GrapplingHook_TA obj, pBall_TA InBall)
 
PLUGINSDK_EXPORT void SpecialPickup_GrapplingHook_TA_PickupEnd (pSpecialPickup_GrapplingHook_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_GrapplingHook_TA_ScaleMeshToLocation (pSpecialPickup_GrapplingHook_TA obj, Vector *NewLocation, Vector *TargetLocation)
 
PLUGINSDK_EXPORT void SpecialPickup_GrapplingHook_TA_GetPredictedBallLocation (pSpecialPickup_GrapplingHook_TA obj, pBall_TA InBall)
 
PLUGINSDK_EXPORT void SpecialPickup_GrapplingHook_TA_GetTargetedLocation (pSpecialPickup_GrapplingHook_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_GrapplingHook_TA_UpdateVisual (pSpecialPickup_GrapplingHook_TA obj, float DeltaTime)
 
PLUGINSDK_EXPORT void SpecialPickup_GrapplingHook_TA_PickupTick (pSpecialPickup_GrapplingHook_TA obj, float DeltaTime)
 
PLUGINSDK_EXPORT void SpecialPickup_GrapplingHook_TA_ApplyForces (pSpecialPickup_GrapplingHook_TA obj, float ActiveTime)
 
PLUGINSDK_EXPORT void SpecialPickup_GrapplingHook_TA_DoAttach (pSpecialPickup_GrapplingHook_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_GrapplingHook_TA_PickupStart (pSpecialPickup_GrapplingHook_TA obj)
 
PLUGINSDK_EXPORT float SpecialPickup_BallGravity_TA_Get_BallGravity (pSpecialPickup_BallGravity_TA obj)
 
PLUGINSDK_EXPORT void GravityPickup_SetBallGravity (pSpecialPickup_BallGravity_TA obj, float BallGravity)
 
PLUGINSDK_EXPORT float SpecialPickup_BallGravity_TA_Get_Range (pSpecialPickup_BallGravity_TA obj)
 
PLUGINSDK_EXPORT void GravityPickup_SetRange (pSpecialPickup_BallGravity_TA obj, float Range)
 
PLUGINSDK_EXPORT void SpecialPickup_BallGravity_TA_Get_Offset (pSpecialPickup_BallGravity_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void GravityPickup_SetOffset (pSpecialPickup_BallGravity_TA obj, Vector *Offset)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_BallGravity_TA_Get_bDeactivateOnTouch (pSpecialPickup_BallGravity_TA obj)
 
PLUGINSDK_EXPORT void GravityPickup_SetbDeactivateOnTouch (pSpecialPickup_BallGravity_TA obj, unsigned long bDeactivateOnTouch)
 
PLUGINSDK_EXPORT float SpecialPickup_BallGravity_TA_Get_RecordBallHitRate (pSpecialPickup_BallGravity_TA obj)
 
PLUGINSDK_EXPORT void GravityPickup_SetRecordBallHitRate (pSpecialPickup_BallGravity_TA obj, float RecordBallHitRate)
 
PLUGINSDK_EXPORT float SpecialPickup_BallGravity_TA_Get_LastRecordedBallHitTime (pSpecialPickup_BallGravity_TA obj)
 
PLUGINSDK_EXPORT void GravityPickup_SetLastRecordedBallHitTime (pSpecialPickup_BallGravity_TA obj, float LastRecordedBallHitTime)
 
PLUGINSDK_EXPORT pBall_TA SpecialPickup_BallGravity_TA_Get_PrevBall (pSpecialPickup_BallGravity_TA obj)
 
PLUGINSDK_EXPORT void GravityPickup_SetPrevBall (pSpecialPickup_BallGravity_TA obj, pBall_TA PrevBall)
 
PLUGINSDK_EXPORT void SpecialPickup_BallGravity_TA_UpdateVisual (pSpecialPickup_BallGravity_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_BallGravity_TA_ApplyForces (pSpecialPickup_BallGravity_TA obj, float ActiveTime)
 
PLUGINSDK_EXPORT void SpecialPickup_BallGravity_TA_PickupEnd (pSpecialPickup_BallGravity_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_BallGravity_TA_PickupStart (pSpecialPickup_BallGravity_TA obj)
 
PLUGINSDK_EXPORT pCar_TA SpecialPickup_HandbrakeOverride_TA_Get_OtherCar (pSpecialPickup_HandbrakeOverride_TA obj)
 
PLUGINSDK_EXPORT void HandbrakeOverridePickup_SetOtherCar (pSpecialPickup_HandbrakeOverride_TA obj, pCar_TA OtherCar)
 
PLUGINSDK_EXPORT void SpecialPickup_HandbrakeOverride_TA_PickupEnd (pSpecialPickup_HandbrakeOverride_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_HandbrakeOverride_TA_PickupStart (pSpecialPickup_HandbrakeOverride_TA obj)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_HitForce_TA_Get_bBallForce (pSpecialPickup_HitForce_TA obj)
 
PLUGINSDK_EXPORT void HitForcePickup_SetbBallForce (pSpecialPickup_HitForce_TA obj, unsigned long bBallForce)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_HitForce_TA_Get_bCarForce (pSpecialPickup_HitForce_TA obj)
 
PLUGINSDK_EXPORT void HitForcePickup_SetbCarForce (pSpecialPickup_HitForce_TA obj, unsigned long bCarForce)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_HitForce_TA_Get_bDemolishCars (pSpecialPickup_HitForce_TA obj)
 
PLUGINSDK_EXPORT void HitForcePickup_SetbDemolishCars (pSpecialPickup_HitForce_TA obj, unsigned long bDemolishCars)
 
PLUGINSDK_EXPORT float SpecialPickup_HitForce_TA_Get_BallHitForce (pSpecialPickup_HitForce_TA obj)
 
PLUGINSDK_EXPORT void HitForcePickup_SetBallHitForce (pSpecialPickup_HitForce_TA obj, float BallHitForce)
 
PLUGINSDK_EXPORT float SpecialPickup_HitForce_TA_Get_CarHitForce (pSpecialPickup_HitForce_TA obj)
 
PLUGINSDK_EXPORT void HitForcePickup_SetCarHitForce (pSpecialPickup_HitForce_TA obj, float CarHitForce)
 
PLUGINSDK_EXPORT float SpecialPickup_HitForce_TA_Get_MinFXTime (pSpecialPickup_HitForce_TA obj)
 
PLUGINSDK_EXPORT void HitForcePickup_SetMinFXTime (pSpecialPickup_HitForce_TA obj, float MinFXTime)
 
PLUGINSDK_EXPORT float SpecialPickup_HitForce_TA_Get_OrigBallHitForce (pSpecialPickup_HitForce_TA obj)
 
PLUGINSDK_EXPORT void HitForcePickup_SetOrigBallHitForce (pSpecialPickup_HitForce_TA obj, float OrigBallHitForce)
 
PLUGINSDK_EXPORT float SpecialPickup_HitForce_TA_Get_OrigCarHitForce (pSpecialPickup_HitForce_TA obj)
 
PLUGINSDK_EXPORT void HitForcePickup_SetOrigCarHitForce (pSpecialPickup_HitForce_TA obj, float OrigCarHitForce)
 
PLUGINSDK_EXPORT float SpecialPickup_HitForce_TA_Get_LastFXTime (pSpecialPickup_HitForce_TA obj)
 
PLUGINSDK_EXPORT void HitForcePickup_SetLastFXTime (pSpecialPickup_HitForce_TA obj, float LastFXTime)
 
PLUGINSDK_EXPORT void SpecialPickup_HitForce_TA_PickupEnd (pSpecialPickup_HitForce_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_HitForce_TA_PickupStart (pSpecialPickup_HitForce_TA obj)
 
PLUGINSDK_EXPORT pSampleHistory_TA InputBufferGraph_TA_Get_Buffer (pInputBufferGraph_TA obj)
 
PLUGINSDK_EXPORT void InputBufferGraphWrapper_SetBuffer (pInputBufferGraph_TA obj, pSampleHistory_TA Buffer)
 
PLUGINSDK_EXPORT pSampleHistory_TA InputBufferGraph_TA_Get_BufferTarget (pInputBufferGraph_TA obj)
 
PLUGINSDK_EXPORT void InputBufferGraphWrapper_SetBufferTarget (pInputBufferGraph_TA obj, pSampleHistory_TA BufferTarget)
 
PLUGINSDK_EXPORT pSampleHistory_TA InputBufferGraph_TA_Get_OverUnderFrames (pInputBufferGraph_TA obj)
 
PLUGINSDK_EXPORT void InputBufferGraphWrapper_SetOverUnderFrames (pInputBufferGraph_TA obj, pSampleHistory_TA OverUnderFrames)
 
PLUGINSDK_EXPORT pSampleHistory_TA InputBufferGraph_TA_Get_PhysicsRate (pInputBufferGraph_TA obj)
 
PLUGINSDK_EXPORT void InputBufferGraphWrapper_SetPhysicsRate (pInputBufferGraph_TA obj, pSampleHistory_TA PhysicsRate)
 
PLUGINSDK_EXPORT float InputBufferGraph_TA_Get_MaxPhysicsRate (pInputBufferGraph_TA obj)
 
PLUGINSDK_EXPORT void InputBufferGraphWrapper_SetMaxPhysicsRate (pInputBufferGraph_TA obj, float MaxPhysicsRate)
 
PLUGINSDK_EXPORT float InputBufferGraph_TA_Get_MinPhysicsRate (pInputBufferGraph_TA obj)
 
PLUGINSDK_EXPORT void InputBufferGraphWrapper_SetMinPhysicsRate (pInputBufferGraph_TA obj, float MinPhysicsRate)
 
PLUGINSDK_EXPORT pSampleHistory_TA InputBufferGraph_TA_CreateBufferHistory (pInputBufferGraph_TA obj, RLString *Title)
 
PLUGINSDK_EXPORT float CarComponent_Jump_TA_Get_MinJumpTime (pCarComponent_Jump_TA obj)
 
PLUGINSDK_EXPORT void JumpComponentWrapper_SetMinJumpTime (pCarComponent_Jump_TA obj, float MinJumpTime)
 
PLUGINSDK_EXPORT float CarComponent_Jump_TA_Get_JumpImpulse (pCarComponent_Jump_TA obj)
 
PLUGINSDK_EXPORT void JumpComponentWrapper_SetJumpImpulse (pCarComponent_Jump_TA obj, float JumpImpulse)
 
PLUGINSDK_EXPORT float CarComponent_Jump_TA_Get_JumpForce (pCarComponent_Jump_TA obj)
 
PLUGINSDK_EXPORT void JumpComponentWrapper_SetJumpForce (pCarComponent_Jump_TA obj, float JumpForce)
 
PLUGINSDK_EXPORT float CarComponent_Jump_TA_Get_JumpForceTime (pCarComponent_Jump_TA obj)
 
PLUGINSDK_EXPORT void JumpComponentWrapper_SetJumpForceTime (pCarComponent_Jump_TA obj, float JumpForceTime)
 
PLUGINSDK_EXPORT float CarComponent_Jump_TA_Get_PodiumJumpForceTime (pCarComponent_Jump_TA obj)
 
PLUGINSDK_EXPORT void JumpComponentWrapper_SetPodiumJumpForceTime (pCarComponent_Jump_TA obj, float PodiumJumpForceTime)
 
PLUGINSDK_EXPORT float CarComponent_Jump_TA_Get_JumpImpulseSpeed (pCarComponent_Jump_TA obj)
 
PLUGINSDK_EXPORT void JumpComponentWrapper_SetJumpImpulseSpeed (pCarComponent_Jump_TA obj, float JumpImpulseSpeed)
 
PLUGINSDK_EXPORT float CarComponent_Jump_TA_Get_JumpAccel (pCarComponent_Jump_TA obj)
 
PLUGINSDK_EXPORT void JumpComponentWrapper_SetJumpAccel (pCarComponent_Jump_TA obj, float JumpAccel)
 
PLUGINSDK_EXPORT float CarComponent_Jump_TA_Get_MaxJumpHeight (pCarComponent_Jump_TA obj)
 
PLUGINSDK_EXPORT void JumpComponentWrapper_SetMaxJumpHeight (pCarComponent_Jump_TA obj, float MaxJumpHeight)
 
PLUGINSDK_EXPORT float CarComponent_Jump_TA_Get_MaxJumpHeightTime (pCarComponent_Jump_TA obj)
 
PLUGINSDK_EXPORT void JumpComponentWrapper_SetMaxJumpHeightTime (pCarComponent_Jump_TA obj, float MaxJumpHeightTime)
 
PLUGINSDK_EXPORT unsigned long CarComponent_Jump_TA_Get_bDeactivate (pCarComponent_Jump_TA obj)
 
PLUGINSDK_EXPORT void JumpComponentWrapper_SetbDeactivate (pCarComponent_Jump_TA obj, unsigned long bDeactivate)
 
PLUGINSDK_EXPORT void CarComponent_Jump_TA_ApplyForces (pCarComponent_Jump_TA obj, float ActiveTime)
 
PLUGINSDK_EXPORT void CarComponent_Jump_TA_CacheJumpData (pCarComponent_Jump_TA obj)
 
PLUGINSDK_EXPORT void CarComponent_Jump_TA_OnCreated (pCarComponent_Jump_TA obj)
 
PLUGINSDK_EXPORT pSampleHistory_TA NetStatGraph_TA_Get_PacketsOut (pNetStatGraph_TA obj)
 
PLUGINSDK_EXPORT void NetStatGraphWrapper_SetPacketsOut (pNetStatGraph_TA obj, pSampleHistory_TA PacketsOut)
 
PLUGINSDK_EXPORT pSampleHistory_TA NetStatGraph_TA_Get_PacketsIn (pNetStatGraph_TA obj)
 
PLUGINSDK_EXPORT void NetStatGraphWrapper_SetPacketsIn (pNetStatGraph_TA obj, pSampleHistory_TA PacketsIn)
 
PLUGINSDK_EXPORT pSampleHistory_TA NetStatGraph_TA_Get_LostPacketsOut (pNetStatGraph_TA obj)
 
PLUGINSDK_EXPORT void NetStatGraphWrapper_SetLostPacketsOut (pNetStatGraph_TA obj, pSampleHistory_TA LostPacketsOut)
 
PLUGINSDK_EXPORT pSampleHistory_TA NetStatGraph_TA_Get_LostPacketsIn (pNetStatGraph_TA obj)
 
PLUGINSDK_EXPORT void NetStatGraphWrapper_SetLostPacketsIn (pNetStatGraph_TA obj, pSampleHistory_TA LostPacketsIn)
 
PLUGINSDK_EXPORT pSampleHistory_TA NetStatGraph_TA_Get_BytesOut (pNetStatGraph_TA obj)
 
PLUGINSDK_EXPORT void NetStatGraphWrapper_SetBytesOut (pNetStatGraph_TA obj, pSampleHistory_TA BytesOut)
 
PLUGINSDK_EXPORT pSampleHistory_TA NetStatGraph_TA_Get_BytesIn (pNetStatGraph_TA obj)
 
PLUGINSDK_EXPORT void NetStatGraphWrapper_SetBytesIn (pNetStatGraph_TA obj, pSampleHistory_TA BytesIn)
 
PLUGINSDK_EXPORT pSampleHistory_TA NetStatGraph_TA_Get_Latency (pNetStatGraph_TA obj)
 
PLUGINSDK_EXPORT void NetStatGraphWrapper_SetLatency (pNetStatGraph_TA obj, pSampleHistory_TA Latency)
 
PLUGINSDK_EXPORT float NetStatGraph_TA_Get_ExpectedOutPacketRate (pNetStatGraph_TA obj)
 
PLUGINSDK_EXPORT void NetStatGraphWrapper_SetExpectedOutPacketRate (pNetStatGraph_TA obj, float ExpectedOutPacketRate)
 
PLUGINSDK_EXPORT float NetStatGraph_TA_Get_ExpectedInPacketRate (pNetStatGraph_TA obj)
 
PLUGINSDK_EXPORT void NetStatGraphWrapper_SetExpectedInPacketRate (pNetStatGraph_TA obj, float ExpectedInPacketRate)
 
PLUGINSDK_EXPORT float NetStatGraph_TA_Get_MaxBytesRate (pNetStatGraph_TA obj)
 
PLUGINSDK_EXPORT void NetStatGraphWrapper_SetMaxBytesRate (pNetStatGraph_TA obj, float MaxBytesRate)
 
PLUGINSDK_EXPORT pSampleHistory_TA NetStatGraph_TA_CreateBytesSummary (pNetStatGraph_TA obj, RLString *Title)
 
PLUGINSDK_EXPORT pSampleHistory_TA NetStatGraph_TA_CreateLossSummary (pNetStatGraph_TA obj, RLString *Title)
 
PLUGINSDK_EXPORT pSampleHistory_TA NetStatGraph_TA_CreatePktSummary (pNetStatGraph_TA obj, RLString *Title)
 
PLUGINSDK_EXPORT pSampleHistory_TA PerfStatGraph_TA_Get_FPS (pPerfStatGraph_TA obj)
 
PLUGINSDK_EXPORT void PerfStatGraphWrapper_SetFPS (pPerfStatGraph_TA obj, pSampleHistory_TA FPS)
 
PLUGINSDK_EXPORT pSampleHistory_TA PerfStatGraph_TA_Get_FrameTime (pPerfStatGraph_TA obj)
 
PLUGINSDK_EXPORT void PerfStatGraphWrapper_SetFrameTime (pPerfStatGraph_TA obj, pSampleHistory_TA FrameTime)
 
PLUGINSDK_EXPORT pSampleHistory_TA PerfStatGraph_TA_Get_GameThreadTime (pPerfStatGraph_TA obj)
 
PLUGINSDK_EXPORT void PerfStatGraphWrapper_SetGameThreadTime (pPerfStatGraph_TA obj, pSampleHistory_TA GameThreadTime)
 
PLUGINSDK_EXPORT pSampleHistory_TA PerfStatGraph_TA_Get_RenderThreadTime (pPerfStatGraph_TA obj)
 
PLUGINSDK_EXPORT void PerfStatGraphWrapper_SetRenderThreadTime (pPerfStatGraph_TA obj, pSampleHistory_TA RenderThreadTime)
 
PLUGINSDK_EXPORT pSampleHistory_TA PerfStatGraph_TA_Get_GPUFrameTime (pPerfStatGraph_TA obj)
 
PLUGINSDK_EXPORT void PerfStatGraphWrapper_SetGPUFrameTime (pPerfStatGraph_TA obj, pSampleHistory_TA GPUFrameTime)
 
PLUGINSDK_EXPORT void PerfStatGraph_TA_Get_FrameTimeHistories (pPerfStatGraph_TA obj, aSampleHistory_TA *result)
 
PLUGINSDK_EXPORT float PerfStatGraph_TA_Get_MaxFPS (pPerfStatGraph_TA obj)
 
PLUGINSDK_EXPORT void PerfStatGraphWrapper_SetMaxFPS (pPerfStatGraph_TA obj, float MaxFPS)
 
PLUGINSDK_EXPORT float PerfStatGraph_TA_Get_TargetFPS (pPerfStatGraph_TA obj)
 
PLUGINSDK_EXPORT void PerfStatGraphWrapper_SetTargetFPS (pPerfStatGraph_TA obj, float TargetFPS)
 
PLUGINSDK_EXPORT pSampleHistory_TA PerfStatGraph_TA_CreateFrameTimeHistory (pPerfStatGraph_TA obj, RLString *Title)
 
PLUGINSDK_EXPORT pSampleHistory_TA PerfStatGraph_TA_CreateFpsHistory (pPerfStatGraph_TA obj, RLString *Title)
 
PLUGINSDK_EXPORT unsigned long PhysicalMaterialProperty_TA_Get_bStickyWheels (pPhysicalMaterialProperty_TA obj)
 
PLUGINSDK_EXPORT void PhysicalMaterialPropertyWrapper_SetbStickyWheels (pPhysicalMaterialProperty_TA obj, unsigned long bStickyWheels)
 
PLUGINSDK_EXPORT unsigned long PhysicalMaterialProperty_TA_Get_bConsiderForGround (pPhysicalMaterialProperty_TA obj)
 
PLUGINSDK_EXPORT void PhysicalMaterialPropertyWrapper_SetbConsiderForGround (pPhysicalMaterialProperty_TA obj, unsigned long bConsiderForGround)
 
PLUGINSDK_EXPORT pCar_TA PlayerController_TA_Get_Car (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetCar (pPlayerController_TA obj, pCar_TA Car)
 
PLUGINSDK_EXPORT pPRI_TA PlayerController_TA_Get_PRI (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetPRI (pPlayerController_TA obj, pPRI_TA PRI)
 
PLUGINSDK_EXPORT void PlayerController_TA_Get_VehicleInput (pPlayerController_TA obj, VehicleInputs *result)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetVehicleInput (pPlayerController_TA obj, VehicleInputs *VehicleInput)
 
PLUGINSDK_EXPORT unsigned long PlayerController_TA_Get_bReceivedServerShutdownMessage (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetbReceivedServerShutdownMessage (pPlayerController_TA obj, unsigned long bReceivedServerShutdownMessage)
 
PLUGINSDK_EXPORT unsigned long PlayerController_TA_Get_bUseDebugInputs (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetbUseDebugInputs (pPlayerController_TA obj, unsigned long bUseDebugInputs)
 
PLUGINSDK_EXPORT unsigned long PlayerController_TA_Get_bJumpPressed (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetbJumpPressed (pPlayerController_TA obj, unsigned long bJumpPressed)
 
PLUGINSDK_EXPORT unsigned long PlayerController_TA_Get_bBoostPressed (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetbBoostPressed (pPlayerController_TA obj, unsigned long bBoostPressed)
 
PLUGINSDK_EXPORT unsigned long PlayerController_TA_Get_bHandbrakePressed (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetbHandbrakePressed (pPlayerController_TA obj, unsigned long bHandbrakePressed)
 
PLUGINSDK_EXPORT unsigned long PlayerController_TA_Get_bHasPitchedBack (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetbHasPitchedBack (pPlayerController_TA obj, unsigned long bHasPitchedBack)
 
PLUGINSDK_EXPORT unsigned long PlayerController_TA_Get_bAllowAsymmetricalMute (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetbAllowAsymmetricalMute (pPlayerController_TA obj, unsigned long bAllowAsymmetricalMute)
 
PLUGINSDK_EXPORT unsigned long PlayerController_TA_Get_bResetCamera (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetbResetCamera (pPlayerController_TA obj, unsigned long bResetCamera)
 
PLUGINSDK_EXPORT void PlayerController_TA_Get_LoginURL (pPlayerController_TA obj, RLString *result)
 
PLUGINSDK_EXPORT unsigned char PlayerController_TA_Get_VoiceFilter (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetVoiceFilter (pPlayerController_TA obj, unsigned char VoiceFilter)
 
PLUGINSDK_EXPORT unsigned char PlayerController_TA_Get_ChatFilter (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetChatFilter (pPlayerController_TA obj, unsigned char ChatFilter)
 
PLUGINSDK_EXPORT pPRI_TA PlayerController_TA_Get_FollowTarget (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetFollowTarget (pPlayerController_TA obj, pPRI_TA FollowTarget)
 
PLUGINSDK_EXPORT pCamera PlayerController_TA_Get_SpectatorCameraArchetype (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetSpectatorCameraArchetype (pPlayerController_TA obj, pCamera SpectatorCameraArchetype)
 
PLUGINSDK_EXPORT pCamera PlayerController_TA_Get_EditorCameraArchetype (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetEditorCameraArchetype (pPlayerController_TA obj, pCamera EditorCameraArchetype)
 
PLUGINSDK_EXPORT void PlayerController_TA_Get_MoveActorGrabOffset (pPlayerController_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetMoveActorGrabOffset (pPlayerController_TA obj, Vector *MoveActorGrabOffset)
 
PLUGINSDK_EXPORT float PlayerController_TA_Get_MoveActorGrabIncrement (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetMoveActorGrabIncrement (pPlayerController_TA obj, float MoveActorGrabIncrement)
 
PLUGINSDK_EXPORT float PlayerController_TA_Get_MinMoveActorGrabDistance (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetMinMoveActorGrabDistance (pPlayerController_TA obj, float MinMoveActorGrabDistance)
 
PLUGINSDK_EXPORT float PlayerController_TA_Get_MouseIncrementSpeed (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetMouseIncrementSpeed (pPlayerController_TA obj, float MouseIncrementSpeed)
 
PLUGINSDK_EXPORT float PlayerController_TA_Get_BallVelocityIncrementAmount (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetBallVelocityIncrementAmount (pPlayerController_TA obj, float BallVelocityIncrementAmount)
 
PLUGINSDK_EXPORT int PlayerController_TA_Get_BallVelocityIncrementFireCount (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetBallVelocityIncrementFireCount (pPlayerController_TA obj, int BallVelocityIncrementFireCount)
 
PLUGINSDK_EXPORT float PlayerController_TA_Get_BallVelocityIncrementFireCountMax (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetBallVelocityIncrementFireCountMax (pPlayerController_TA obj, float BallVelocityIncrementFireCountMax)
 
PLUGINSDK_EXPORT float PlayerController_TA_Get_BallVelocityIncrementSpeedDefault (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetBallVelocityIncrementSpeedDefault (pPlayerController_TA obj, float BallVelocityIncrementSpeedDefault)
 
PLUGINSDK_EXPORT float PlayerController_TA_Get_BallVelocityIncrementSpeedMax (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetBallVelocityIncrementSpeedMax (pPlayerController_TA obj, float BallVelocityIncrementSpeedMax)
 
PLUGINSDK_EXPORT float PlayerController_TA_Get_CrosshairTraceDistance (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetCrosshairTraceDistance (pPlayerController_TA obj, float CrosshairTraceDistance)
 
PLUGINSDK_EXPORT pActor PlayerController_TA_Get_TracedCrosshairActor (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetTracedCrosshairActor (pPlayerController_TA obj, pActor TracedCrosshairActor)
 
PLUGINSDK_EXPORT void PlayerController_TA_Get_RotateActorCameraLocationOffset (pPlayerController_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetRotateActorCameraLocationOffset (pPlayerController_TA obj, Vector *RotateActorCameraLocationOffset)
 
PLUGINSDK_EXPORT void PlayerController_TA_Get_RotateActorCameraRotationOffset (pPlayerController_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetRotateActorCameraRotationOffset (pPlayerController_TA obj, Vector *RotateActorCameraRotationOffset)
 
PLUGINSDK_EXPORT int PlayerController_TA_Get_RotateActorCameraSide (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetRotateActorCameraSide (pPlayerController_TA obj, int RotateActorCameraSide)
 
PLUGINSDK_EXPORT float PlayerController_TA_Get_DesiredCameraSide (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetDesiredCameraSide (pPlayerController_TA obj, float DesiredCameraSide)
 
PLUGINSDK_EXPORT float PlayerController_TA_Get_PawnTypeChangedTime (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetPawnTypeChangedTime (pPlayerController_TA obj, float PawnTypeChangedTime)
 
PLUGINSDK_EXPORT int PlayerController_TA_Get_SelectedSpawnArchetype (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetSelectedSpawnArchetype (pPlayerController_TA obj, int SelectedSpawnArchetype)
 
PLUGINSDK_EXPORT void PlayerController_TA_Get_DebugInputs (pPlayerController_TA obj, VehicleInputs *result)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetDebugInputs (pPlayerController_TA obj, VehicleInputs *DebugInputs)
 
PLUGINSDK_EXPORT int PlayerController_TA_Get_MinClientInputRate (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetMinClientInputRate (pPlayerController_TA obj, int MinClientInputRate)
 
PLUGINSDK_EXPORT int PlayerController_TA_Get_MedianClientInputRate (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetMedianClientInputRate (pPlayerController_TA obj, int MedianClientInputRate)
 
PLUGINSDK_EXPORT int PlayerController_TA_Get_MaxClientInputRate (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetMaxClientInputRate (pPlayerController_TA obj, int MaxClientInputRate)
 
PLUGINSDK_EXPORT int PlayerController_TA_Get_ConfiguredClientInputRate (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetConfiguredClientInputRate (pPlayerController_TA obj, int ConfiguredClientInputRate)
 
PLUGINSDK_EXPORT float PlayerController_TA_Get_TimeSinceLastMovePacket (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetTimeSinceLastMovePacket (pPlayerController_TA obj, float TimeSinceLastMovePacket)
 
PLUGINSDK_EXPORT float PlayerController_TA_Get_TimeLastReplicatedMovePacket (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetTimeLastReplicatedMovePacket (pPlayerController_TA obj, float TimeLastReplicatedMovePacket)
 
PLUGINSDK_EXPORT float PlayerController_TA_Get_MouseXDeadZone (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetMouseXDeadZone (pPlayerController_TA obj, float MouseXDeadZone)
 
PLUGINSDK_EXPORT float PlayerController_TA_Get_MouseYDeadZone (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetMouseYDeadZone (pPlayerController_TA obj, float MouseYDeadZone)
 
PLUGINSDK_EXPORT float PlayerController_TA_Get_MouseXDeadZoneAir (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetMouseXDeadZoneAir (pPlayerController_TA obj, float MouseXDeadZoneAir)
 
PLUGINSDK_EXPORT float PlayerController_TA_Get_MouseYDeadZoneAir (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetMouseYDeadZoneAir (pPlayerController_TA obj, float MouseYDeadZoneAir)
 
PLUGINSDK_EXPORT void PlayerController_TA_Get_LastInputs (pPlayerController_TA obj, VehicleInputs *result)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetLastInputs (pPlayerController_TA obj, VehicleInputs *LastInputs)
 
PLUGINSDK_EXPORT pPRI_TA PlayerController_TA_Get_PendingViewPRI (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetPendingViewPRI (pPlayerController_TA obj, pPRI_TA PendingViewPRI)
 
PLUGINSDK_EXPORT float PlayerController_TA_Get_LastInputPitchUp (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetLastInputPitchUp (pPlayerController_TA obj, float LastInputPitchUp)
 
PLUGINSDK_EXPORT float PlayerController_TA_Get_LastInputPitchDown (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetLastInputPitchDown (pPlayerController_TA obj, float LastInputPitchDown)
 
PLUGINSDK_EXPORT float PlayerController_TA_Get_LastInputYawLeft (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetLastInputYawLeft (pPlayerController_TA obj, float LastInputYawLeft)
 
PLUGINSDK_EXPORT float PlayerController_TA_Get_LastInputYawRight (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetLastInputYawRight (pPlayerController_TA obj, float LastInputYawRight)
 
PLUGINSDK_EXPORT float PlayerController_TA_Get_LastInputPitch (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetLastInputPitch (pPlayerController_TA obj, float LastInputPitch)
 
PLUGINSDK_EXPORT float PlayerController_TA_Get_LastInputYaw (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetLastInputYaw (pPlayerController_TA obj, float LastInputYaw)
 
PLUGINSDK_EXPORT float PlayerController_TA_Get_MouseInputMax (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetMouseInputMax (pPlayerController_TA obj, float MouseInputMax)
 
PLUGINSDK_EXPORT pEngineShare_TA PlayerController_TA_Get_EngineShare (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerControllerWrapper_SetEngineShare (pPlayerController_TA obj, pEngineShare_TA EngineShare)
 
PLUGINSDK_EXPORT void PlayerController_TA_HandleCarSet (pPlayerController_TA obj, pPRI_TA InPRI)
 
PLUGINSDK_EXPORT void PlayerController_TA_SpawnSelectedArchetype (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT unsigned long PlayerController_TA_RemoveActor (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_ToggleGrabActor (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_ToggleRotateActor (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_EditorReleaseActor (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_EditorCycleActor (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_DuplicateShot (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_StopEditing (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_EditorIncreasePower (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_EditorDecreasePower (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_EditorIncreasePowerToggleInterim (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_EditorDecreasePowerToggleInterim (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_EditorIncreasePowerToggle (pPlayerController_TA obj, unsigned long bToggle)
 
PLUGINSDK_EXPORT void PlayerController_TA_EditorDecreasePowerToggle (pPlayerController_TA obj, unsigned long bToggle)
 
PLUGINSDK_EXPORT void PlayerController_TA_ModifyEditorPower (pPlayerController_TA obj, int Direction)
 
PLUGINSDK_EXPORT void PlayerController_TA_ToggleCameraPosition (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_EditorUndo (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_EditorRedo (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_EditorIncreaseRoundTime (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_EditorDecreaseRoundTime (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_EditorNextRound (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_EditorPrevRound (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_UpdateCrosshair (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_NetClientInputRate (pPlayerController_TA obj, int Rate)
 
PLUGINSDK_EXPORT void PlayerController_TA_ServerCreateMatchBroadcast (pPlayerController_TA obj, pGameEvent_Soccar_TA GameEvent)
 
PLUGINSDK_EXPORT void PlayerController_TA_ClampMoveActorGrabOffset (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_RevertToDefaultCameraHUDInput (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_SwitchToEditPawn (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_ToggleEditorRound (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_ToggleBetweenCarAndEditPawn (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_Interact (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_StopMovement (pPlayerController_TA obj, unsigned long bOnlyIfNoAccel)
 
PLUGINSDK_EXPORT void PlayerController_TA_GetRotateActorCameraOffset (pPlayerController_TA obj, float DeltaTime, unsigned long bSnap)
 
PLUGINSDK_EXPORT void PlayerController_TA_RestoreEditorPawnOrientation (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_BackupEditorPawnOrientation (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_UpdateRotatedActorOrientation (pPlayerController_TA obj, float DeltaTime)
 
PLUGINSDK_EXPORT void PlayerController_TA_OnOpenPauseMenu (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_ResetMouseCenter (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT float PlayerController_TA_CalculateMouseAxis (pPlayerController_TA obj, float Center, float CurrentLocation, float Deadzone, float MaxDist)
 
PLUGINSDK_EXPORT void PlayerController_TA_ShowControllerApplet (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_ShowAccountPicker (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_QueSaveReplay (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_SetFollowTarget2 (pPlayerController_TA obj, pPRI_TA InTarget)
 
PLUGINSDK_EXPORT void PlayerController_TA_FollowPlayer (pPlayerController_TA obj, pPRI_TA InPlayer)
 
PLUGINSDK_EXPORT void PlayerController_TA_ClientSplitscreenJoinResponse (pPlayerController_TA obj, UniqueNetId *PlayerID, unsigned long bAllow, RLString *Error)
 
PLUGINSDK_EXPORT void PlayerController_TA_ServerRequestSplitscreenJoin (pPlayerController_TA obj, UniqueNetId *PlayerID, RLString *PlayerName)
 
PLUGINSDK_EXPORT void PlayerController_TA_NotifyGoalScored (pPlayerController_TA obj, int ScoredOnTeam)
 
PLUGINSDK_EXPORT unsigned long PlayerController_TA_ShouldBeMuted (pPlayerController_TA obj, pPlayerController_TA Other)
 
PLUGINSDK_EXPORT unsigned long PlayerController_TA_IsCommunicationFiltered (pPlayerController_TA obj, unsigned char Filter, pPlayerController_TA Other, unsigned long bPreset)
 
PLUGINSDK_EXPORT void PlayerController_TA_RefreshMutedPlayers (pPlayerController_TA obj, unsigned long bForceRefresh)
 
PLUGINSDK_EXPORT void PlayerController_TA_GameplayUnmutePlayer (pPlayerController_TA obj, UniqueNetId *PlayerNetId)
 
PLUGINSDK_EXPORT void PlayerController_TA_GameplayMutePlayer (pPlayerController_TA obj, UniqueNetId *PlayerNetId)
 
PLUGINSDK_EXPORT void PlayerController_TA_ServerSetChatFilter (pPlayerController_TA obj, unsigned char InVoiceFilter)
 
PLUGINSDK_EXPORT void PlayerController_TA_ServerSetVoiceFilter (pPlayerController_TA obj, unsigned char InVoiceFilter)
 
PLUGINSDK_EXPORT unsigned long PlayerController_TA_IsExplictlyMuted (pPlayerController_TA obj, UniqueNetId *PlayerNetId)
 
PLUGINSDK_EXPORT void PlayerController_TA_DebugAI (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_SendPendingRPCs (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT unsigned long PlayerController_TA_CanSendMessage (pPlayerController_TA obj, unsigned long bQuickChatMessage)
 
PLUGINSDK_EXPORT void PlayerController_TA_ClientNotifyChatBanned (pPlayerController_TA obj, unsigned long long ChatBanExpiration)
 
PLUGINSDK_EXPORT void PlayerController_TA_ClientNotifyChatDisabled (pPlayerController_TA obj, float Time)
 
PLUGINSDK_EXPORT void PlayerController_TA_ChatMessage_TA (pPlayerController_TA obj, pPlayerReplicationInfo InPRI, RLString *Message, unsigned char ChatChannel, unsigned long bPreset)
 
PLUGINSDK_EXPORT void PlayerController_TA_ServerSayInternal_TA (pPlayerController_TA obj, RLString *Message, unsigned char ChatChannel, unsigned long bPreset)
 
PLUGINSDK_EXPORT void PlayerController_TA_ServerSay_TA (pPlayerController_TA obj, RLString *Message, unsigned char ChatChannel, unsigned long bPreset)
 
PLUGINSDK_EXPORT void PlayerController_TA_Say_TA (pPlayerController_TA obj, RLString *Message, unsigned char ChatChannel, UniqueNetId *Recipient, unsigned long bPreset)
 
PLUGINSDK_EXPORT unsigned long PlayerController_TA_CanChatWith (pPlayerController_TA obj, pPlayerController_TA Other, unsigned long bPreset)
 
PLUGINSDK_EXPORT unsigned long PlayerController_TA_AllowTextMessage (pPlayerController_TA obj, RLString *msg)
 
PLUGINSDK_EXPORT void PlayerController_TA_PushToTalkEnd (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_PushToTalk (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_HandleJoinGameMigrationCompleted (pPlayerController_TA obj, unsigned long bSuccess, RLString *FailReason)
 
PLUGINSDK_EXPORT void PlayerController_TA_ClientSetOnlineStatus (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_HandleGameDataSelected (pPlayerController_TA obj, int PlaylistId, int MutatorIndex)
 
PLUGINSDK_EXPORT pGameEvent_TA PlayerController_TA_GetGameEvent (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_ClientArbitratedMatchEnded (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_BannedKick (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_NoReservationKick (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_IdleKick (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_ServerReportServer (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_ClientUseItem (pPlayerController_TA obj, Vector *UseLocation, Rotator *UseRotation)
 
PLUGINSDK_EXPORT void PlayerController_TA_ServerTeleportCar (pPlayerController_TA obj, Vector *SpawnLocation, Rotator *NewRotation)
 
PLUGINSDK_EXPORT void PlayerController_TA_ServerUsePickup (pPlayerController_TA obj, pRBActor_TA Target)
 
PLUGINSDK_EXPORT void PlayerController_TA_UsePickup (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_ToggleHandbrake (pPlayerController_TA obj, unsigned long bHandbrake)
 
PLUGINSDK_EXPORT void PlayerController_TA_ToggleBoost (pPlayerController_TA obj, unsigned long bBoost)
 
PLUGINSDK_EXPORT void PlayerController_TA_ToggleJump (pPlayerController_TA obj, unsigned long bJump)
 
PLUGINSDK_EXPORT void PlayerController_TA_TargetSelectLeft (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_TargetSelectRight (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_ReleaseRearCamera (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_PressRearCamera (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_ReleaseSecondaryCamera (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_PressSecondaryCamera (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_ReadyUp (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_Spectate (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_ChangeTeam (pPlayerController_TA obj, int TeamNum)
 
PLUGINSDK_EXPORT void PlayerController_TA_SwitchTeam (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_SetDefaultCameraMode (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_ResetCameraMode (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_ZeroMoveInput (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_PlayerMove (pPlayerController_TA obj, float DeltaTime)
 
PLUGINSDK_EXPORT void PlayerController_TA_IgnoreMoveInput (pPlayerController_TA obj, unsigned long bNewMoveInput)
 
PLUGINSDK_EXPORT pPlayerController_TA PlayerController_TA_GetPrimaryPlayerController (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_HandleAddBoostComponent (pPlayerController_TA obj, pCarComponent_Boost_TA Boost)
 
PLUGINSDK_EXPORT void PlayerController_TA_ReplicateLoadout (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_ReplicateCameraRotation (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_SetUsingFreecam (pPlayerController_TA obj, unsigned long bFreecam)
 
PLUGINSDK_EXPORT void PlayerController_TA_SetUsingBehindView (pPlayerController_TA obj, unsigned long bBehindView)
 
PLUGINSDK_EXPORT void PlayerController_TA_SetUsingSecondaryCamera (pPlayerController_TA obj, unsigned long bSecondaryCamera)
 
PLUGINSDK_EXPORT void PlayerController_TA_ReplicateCameraSettings (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_HandleControllerLayoutChanged (pPlayerController_TA obj, pPRI_TA InPRI)
 
PLUGINSDK_EXPORT void PlayerController_TA_HandlePawnTypeChanged (pPlayerController_TA obj, pPRI_TA InPRI)
 
PLUGINSDK_EXPORT void PlayerController_TA_HandlePendingViewCarSet (pPlayerController_TA obj, pPRI_TA InPRI)
 
PLUGINSDK_EXPORT void PlayerController_TA_HandleReplaceBot (pPlayerController_TA obj, pPRI_TA InPRI)
 
PLUGINSDK_EXPORT void PlayerController_TA_HandleTeamChanged (pPlayerController_TA obj, pPRI_X InPRI)
 
PLUGINSDK_EXPORT void PlayerController_TA_HandleMatchEnded (pPlayerController_TA obj, pGameEvent_Soccar_TA GameEvent)
 
PLUGINSDK_EXPORT void PlayerController_TA_HandleStartNewRound (pPlayerController_TA obj, pGameEvent_Soccar_TA GameEvent)
 
PLUGINSDK_EXPORT void PlayerController_TA_HandleGameEventChanged (pPlayerController_TA obj, pPRI_TA InPRI)
 
PLUGINSDK_EXPORT void PlayerController_TA_HandlePRICameraChanged (pPlayerController_TA obj, pPRI_TA InPRI)
 
PLUGINSDK_EXPORT void PlayerController_TA_SetupLightBar (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_HandlePersistentCameraSet (pPlayerController_TA obj, pPRI_TA InPRI)
 
PLUGINSDK_EXPORT void PlayerController_TA_OnReceivedPlayerAndPRI (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_UpdateVoiceFilter (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_ReplicateLevelSessionID (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_ServerInitInputBuffer (pPlayerController_TA obj, unsigned char Type)
 
PLUGINSDK_EXPORT void PlayerController_TA_EventChatMessage (pPlayerController_TA obj, pPlayerController_TA PC, RLString *Message, unsigned long bPreset)
 
PLUGINSDK_EXPORT void PlayerController_TA_EventSelectBallCamTarget (pPlayerController_TA obj, pPlayerController_TA PC, int Direction)
 
PLUGINSDK_EXPORT void PlayerController_TA_EventTrainingEditorActorModified (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_EventMuteChanged (pPlayerController_TA obj, pPlayerController_TA PC, UniqueNetId *PlayerID, unsigned long bMuted)
 
PLUGINSDK_EXPORT void PlayerController_TA_EventLaunchControllerApplet (pPlayerController_TA obj)
 
PLUGINSDK_EXPORT void PlayerController_TA_EventLaunchAccountPicker (pPlayerController_TA obj, int ControllerId)
 
PLUGINSDK_EXPORT int PlayerReplicationInfo_Get_Score (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT void PlayerReplicationInfoWrapper_SetScore (pPlayerReplicationInfo obj, int Score)
 
PLUGINSDK_EXPORT int PlayerReplicationInfo_Get_Deaths (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT void PlayerReplicationInfoWrapper_SetDeaths (pPlayerReplicationInfo obj, int Deaths)
 
PLUGINSDK_EXPORT unsigned char PlayerReplicationInfo_Get_Ping (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT void PlayerReplicationInfoWrapper_SetPing (pPlayerReplicationInfo obj, unsigned char Ping)
 
PLUGINSDK_EXPORT unsigned char PlayerReplicationInfo_Get_TTSSpeaker (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT void PlayerReplicationInfoWrapper_SetTTSSpeaker (pPlayerReplicationInfo obj, unsigned char TTSSpeaker)
 
PLUGINSDK_EXPORT int PlayerReplicationInfo_Get_NumLives (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT void PlayerReplicationInfoWrapper_SetNumLives (pPlayerReplicationInfo obj, int NumLives)
 
PLUGINSDK_EXPORT void PlayerReplicationInfo_Get_PlayerName (pPlayerReplicationInfo obj, RLString *result)
 
PLUGINSDK_EXPORT void PlayerReplicationInfo_Get_OldName (pPlayerReplicationInfo obj, RLString *result)
 
PLUGINSDK_EXPORT int PlayerReplicationInfo_Get_PlayerID (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT void PlayerReplicationInfoWrapper_SetPlayerID (pPlayerReplicationInfo obj, int PlayerID)
 
PLUGINSDK_EXPORT pTeamInfo PlayerReplicationInfo_Get_Team (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT void PlayerReplicationInfoWrapper_SetTeam (pPlayerReplicationInfo obj, pTeamInfo Team)
 
PLUGINSDK_EXPORT unsigned long PlayerReplicationInfo_Get_bAdmin (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT void PlayerReplicationInfoWrapper_SetbAdmin (pPlayerReplicationInfo obj, unsigned long bAdmin)
 
PLUGINSDK_EXPORT unsigned long PlayerReplicationInfo_Get_bIsSpectator (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT void PlayerReplicationInfoWrapper_SetbIsSpectator (pPlayerReplicationInfo obj, unsigned long bIsSpectator)
 
PLUGINSDK_EXPORT unsigned long PlayerReplicationInfo_Get_bOnlySpectator (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT void PlayerReplicationInfoWrapper_SetbOnlySpectator (pPlayerReplicationInfo obj, unsigned long bOnlySpectator)
 
PLUGINSDK_EXPORT unsigned long PlayerReplicationInfo_Get_bWaitingPlayer (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT void PlayerReplicationInfoWrapper_SetbWaitingPlayer (pPlayerReplicationInfo obj, unsigned long bWaitingPlayer)
 
PLUGINSDK_EXPORT unsigned long PlayerReplicationInfo_Get_bReadyToPlay (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT void PlayerReplicationInfoWrapper_SetbReadyToPlay (pPlayerReplicationInfo obj, unsigned long bReadyToPlay)
 
PLUGINSDK_EXPORT unsigned long PlayerReplicationInfo_Get_bOutOfLives (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT void PlayerReplicationInfoWrapper_SetbOutOfLives (pPlayerReplicationInfo obj, unsigned long bOutOfLives)
 
PLUGINSDK_EXPORT unsigned long PlayerReplicationInfo_Get_bBot (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT void PlayerReplicationInfoWrapper_SetbBot (pPlayerReplicationInfo obj, unsigned long bBot)
 
PLUGINSDK_EXPORT unsigned long PlayerReplicationInfo_Get_bIsInactive (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT void PlayerReplicationInfoWrapper_SetbIsInactive (pPlayerReplicationInfo obj, unsigned long bIsInactive)
 
PLUGINSDK_EXPORT unsigned long PlayerReplicationInfo_Get_bFromPreviousLevel (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT void PlayerReplicationInfoWrapper_SetbFromPreviousLevel (pPlayerReplicationInfo obj, unsigned long bFromPreviousLevel)
 
PLUGINSDK_EXPORT unsigned long PlayerReplicationInfo_Get_bTimedOut (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT void PlayerReplicationInfoWrapper_SetbTimedOut (pPlayerReplicationInfo obj, unsigned long bTimedOut)
 
PLUGINSDK_EXPORT unsigned long PlayerReplicationInfo_Get_bUnregistered (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT void PlayerReplicationInfoWrapper_SetbUnregistered (pPlayerReplicationInfo obj, unsigned long bUnregistered)
 
PLUGINSDK_EXPORT int PlayerReplicationInfo_Get_StartTime (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT void PlayerReplicationInfoWrapper_SetStartTime (pPlayerReplicationInfo obj, int StartTime)
 
PLUGINSDK_EXPORT void PlayerReplicationInfo_Get_StringSpectating (pPlayerReplicationInfo obj, RLString *result)
 
PLUGINSDK_EXPORT void PlayerReplicationInfo_Get_StringUnknown (pPlayerReplicationInfo obj, RLString *result)
 
PLUGINSDK_EXPORT int PlayerReplicationInfo_Get_Kills (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT void PlayerReplicationInfoWrapper_SetKills (pPlayerReplicationInfo obj, int Kills)
 
PLUGINSDK_EXPORT float PlayerReplicationInfo_Get_ExactPing (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT void PlayerReplicationInfoWrapper_SetExactPing (pPlayerReplicationInfo obj, float ExactPing)
 
PLUGINSDK_EXPORT void PlayerReplicationInfo_Get_SavedNetworkAddress (pPlayerReplicationInfo obj, RLString *result)
 
PLUGINSDK_EXPORT void PlayerReplicationInfo_Get_UniqueId (pPlayerReplicationInfo obj, UniqueNetId *result)
 
PLUGINSDK_EXPORT void PlayerReplicationInfoWrapper_SetUniqueId (pPlayerReplicationInfo obj, UniqueNetId *UniqueId)
 
PLUGINSDK_EXPORT void PlayerReplicationInfo_UnregisterPlayerFromSession (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT void PlayerReplicationInfo_RegisterPlayerWithSession (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT unsigned long PlayerReplicationInfo_IsInvalidName (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT unsigned char PlayerReplicationInfo_GetTeamNum (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT void PlayerReplicationInfo_SetUniqueId2 (pPlayerReplicationInfo obj, UniqueNetId *PlayerUniqueId)
 
PLUGINSDK_EXPORT void PlayerReplicationInfo_SeamlessTravelTo (pPlayerReplicationInfo obj, pPlayerReplicationInfo NewPRI)
 
PLUGINSDK_EXPORT void PlayerReplicationInfo_IncrementDeaths (pPlayerReplicationInfo obj, int Amt)
 
PLUGINSDK_EXPORT void PlayerReplicationInfo_CopyProperties (pPlayerReplicationInfo obj, pPlayerReplicationInfo PRI)
 
PLUGINSDK_EXPORT void PlayerReplicationInfo_OverrideWith (pPlayerReplicationInfo obj, pPlayerReplicationInfo PRI)
 
PLUGINSDK_EXPORT pPlayerReplicationInfo PlayerReplicationInfo_Duplicate (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT void PlayerReplicationInfo_SetWaitingPlayer (pPlayerReplicationInfo obj, unsigned long B)
 
PLUGINSDK_EXPORT void PlayerReplicationInfo_Reset (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT void PlayerReplicationInfo_Unregister (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT void PlayerReplicationInfo_UpdatePing (pPlayerReplicationInfo obj, float TimeStamp)
 
PLUGINSDK_EXPORT void PlayerReplicationInfo_RemoteUserDataReplicated (pPlayerReplicationInfo obj)
 
PLUGINSDK_EXPORT void PlayerReplicationInfo_SetPlayerTeam (pPlayerReplicationInfo obj, pTeamInfo NewTeam)
 
PLUGINSDK_EXPORT unsigned char PrimitiveComponent_Get_RBChannel (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetRBChannel (pPrimitiveComponent obj, unsigned char RBChannel)
 
PLUGINSDK_EXPORT unsigned char PrimitiveComponent_Get_RBDominanceGroup (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetRBDominanceGroup (pPrimitiveComponent obj, unsigned char RBDominanceGroup)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bOnlyBlockActorMovement (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbOnlyBlockActorMovement (pPrimitiveComponent obj, unsigned long bOnlyBlockActorMovement)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_HiddenGame (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetHiddenGame (pPrimitiveComponent obj, unsigned long HiddenGame)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bOwnerNoSee (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbOwnerNoSee (pPrimitiveComponent obj, unsigned long bOwnerNoSee)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bOnlyOwnerSee (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbOnlyOwnerSee (pPrimitiveComponent obj, unsigned long bOnlyOwnerSee)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bIgnoreOwnerHidden (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbIgnoreOwnerHidden (pPrimitiveComponent obj, unsigned long bIgnoreOwnerHidden)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bUseAsOccluder (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbUseAsOccluder (pPrimitiveComponent obj, unsigned long bUseAsOccluder)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bAllowApproximateOcclusion (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbAllowApproximateOcclusion (pPrimitiveComponent obj, unsigned long bAllowApproximateOcclusion)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bFirstFrameOcclusion (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbFirstFrameOcclusion (pPrimitiveComponent obj, unsigned long bFirstFrameOcclusion)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bIgnoreNearPlaneIntersection (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbIgnoreNearPlaneIntersection (pPrimitiveComponent obj, unsigned long bIgnoreNearPlaneIntersection)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bAcceptsStaticDecals (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bAcceptsDynamicDecals (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bIsRefreshingDecals (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_CastShadow (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetCastShadow (pPrimitiveComponent obj, unsigned long CastShadow)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bForceDirectLightMap (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbForceDirectLightMap (pPrimitiveComponent obj, unsigned long bForceDirectLightMap)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bCastDynamicShadow (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbCastDynamicShadow (pPrimitiveComponent obj, unsigned long bCastDynamicShadow)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bCastStaticShadow (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbCastStaticShadow (pPrimitiveComponent obj, unsigned long bCastStaticShadow)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bSelfShadowOnly (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbSelfShadowOnly (pPrimitiveComponent obj, unsigned long bSelfShadowOnly)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bNoModSelfShadow (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbNoModSelfShadow (pPrimitiveComponent obj, unsigned long bNoModSelfShadow)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bAcceptsDynamicDominantLightShadows (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbAcceptsDynamicDominantLightShadows (pPrimitiveComponent obj, unsigned long bAcceptsDynamicDominantLightShadows)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bCastHiddenShadow (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbCastHiddenShadow (pPrimitiveComponent obj, unsigned long bCastHiddenShadow)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bCastShadowAsTwoSided (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbCastShadowAsTwoSided (pPrimitiveComponent obj, unsigned long bCastShadowAsTwoSided)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bAcceptsLights (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbAcceptsLights (pPrimitiveComponent obj, unsigned long bAcceptsLights)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bAcceptsDynamicLights (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbAcceptsDynamicLights (pPrimitiveComponent obj, unsigned long bAcceptsDynamicLights)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bUseOnePassLightingOnTranslucency (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbUseOnePassLightingOnTranslucency (pPrimitiveComponent obj, unsigned long bUseOnePassLightingOnTranslucency)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bUsePrecomputedShadows (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bHasExplicitShadowParent (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_CollideActors (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetCollideActors (pPrimitiveComponent obj, unsigned long CollideActors)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_AlwaysCheckCollision (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetAlwaysCheckCollision (pPrimitiveComponent obj, unsigned long AlwaysCheckCollision)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_BlockActors (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetBlockActors (pPrimitiveComponent obj, unsigned long BlockActors)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_BlockZeroExtent (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetBlockZeroExtent (pPrimitiveComponent obj, unsigned long BlockZeroExtent)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_BlockNonZeroExtent (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetBlockNonZeroExtent (pPrimitiveComponent obj, unsigned long BlockNonZeroExtent)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_CanBlockCamera (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetCanBlockCamera (pPrimitiveComponent obj, unsigned long CanBlockCamera)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_BlockRigidBody (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetBlockRigidBody (pPrimitiveComponent obj, unsigned long BlockRigidBody)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bBlockFootPlacement (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbBlockFootPlacement (pPrimitiveComponent obj, unsigned long bBlockFootPlacement)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bDisableAllRigidBody (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbDisableAllRigidBody (pPrimitiveComponent obj, unsigned long bDisableAllRigidBody)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bSkipRBGeomCreation (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbSkipRBGeomCreation (pPrimitiveComponent obj, unsigned long bSkipRBGeomCreation)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bNotifyRigidBodyCollision (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbNotifyRigidBodyCollision (pPrimitiveComponent obj, unsigned long bNotifyRigidBodyCollision)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bFluidDrain (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbFluidDrain (pPrimitiveComponent obj, unsigned long bFluidDrain)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bFluidTwoWay (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbFluidTwoWay (pPrimitiveComponent obj, unsigned long bFluidTwoWay)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bIgnoreRadialImpulse (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbIgnoreRadialImpulse (pPrimitiveComponent obj, unsigned long bIgnoreRadialImpulse)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bIgnoreRadialForce (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbIgnoreRadialForce (pPrimitiveComponent obj, unsigned long bIgnoreRadialForce)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bIgnoreForceField (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbIgnoreForceField (pPrimitiveComponent obj, unsigned long bIgnoreForceField)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bUseCompartment (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbUseCompartment (pPrimitiveComponent obj, unsigned long bUseCompartment)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_AlwaysLoadOnClient (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetAlwaysLoadOnClient (pPrimitiveComponent obj, unsigned long AlwaysLoadOnClient)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_AlwaysLoadOnServer (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetAlwaysLoadOnServer (pPrimitiveComponent obj, unsigned long AlwaysLoadOnServer)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_bIgnoreHiddenActorsMembership (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetbIgnoreHiddenActorsMembership (pPrimitiveComponent obj, unsigned long bIgnoreHiddenActorsMembership)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_AbsoluteTranslation (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetAbsoluteTranslation (pPrimitiveComponent obj, unsigned long AbsoluteTranslation)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_AbsoluteRotation (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetAbsoluteRotation (pPrimitiveComponent obj, unsigned long AbsoluteRotation)
 
PLUGINSDK_EXPORT unsigned long PrimitiveComponent_Get_AbsoluteScale (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetAbsoluteScale (pPrimitiveComponent obj, unsigned long AbsoluteScale)
 
PLUGINSDK_EXPORT int PrimitiveComponent_Get_VisibilityId (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetVisibilityId (pPrimitiveComponent obj, int VisibilityId)
 
PLUGINSDK_EXPORT void PrimitiveComponent_Get_Translation (pPrimitiveComponent obj, Vector *result)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetTranslation (pPrimitiveComponent obj, Vector *Translation)
 
PLUGINSDK_EXPORT void PrimitiveComponent_Get_Rotation (pPrimitiveComponent obj, Rotator *result)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetRotation (pPrimitiveComponent obj, Rotator *Rotation)
 
PLUGINSDK_EXPORT float PrimitiveComponent_Get_Scale (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetScale (pPrimitiveComponent obj, float Scale)
 
PLUGINSDK_EXPORT void PrimitiveComponent_Get_Scale3D (pPrimitiveComponent obj, Vector *result)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetScale3D (pPrimitiveComponent obj, Vector *Scale3D)
 
PLUGINSDK_EXPORT float PrimitiveComponent_Get_BoundsScale (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetBoundsScale (pPrimitiveComponent obj, float BoundsScale)
 
PLUGINSDK_EXPORT float PrimitiveComponent_Get_LastRenderTime (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT float PrimitiveComponent_Get_ScriptRigidBodyCollisionThreshold (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponentWrapper_SetScriptRigidBodyCollisionThreshold (pPrimitiveComponent obj, float ScriptRigidBodyCollisionThreshold)
 
PLUGINSDK_EXPORT void PrimitiveComponent_TermRBPhys (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponent_InitRBPhys (pPrimitiveComponent obj)
 
PLUGINSDK_EXPORT void PrimitiveComponent_SetNotifyRigidBodyCollision (pPrimitiveComponent obj, unsigned long bNewNotifyRigidBodyCollision)
 
PLUGINSDK_EXPORT void PrimitiveComponent_SetRBChannel2 (pPrimitiveComponent obj, unsigned char Channel)
 
PLUGINSDK_EXPORT void PrimitiveComponent_SetRBCollidesWithChannel (pPrimitiveComponent obj, unsigned char Channel, unsigned long bNewCollides)
 
PLUGINSDK_EXPORT void PrimitiveComponent_SetBlockRigidBody2 (pPrimitiveComponent obj, unsigned long bNewBlockRigidBody)
 
PLUGINSDK_EXPORT void PrimitiveComponent_RetardRBLinearVelocity (pPrimitiveComponent obj, Vector *RetardDir, float VelScale)
 
PLUGINSDK_EXPORT void PrimitiveComponent_SetRBAngularVelocity (pPrimitiveComponent obj, Vector *NewAngVel, unsigned long bAddToCurrent)
 
PLUGINSDK_EXPORT void PrimitiveComponent_SetRBLinearVelocity (pPrimitiveComponent obj, Vector *NewVel, unsigned long bAddToCurrent)
 
PLUGINSDK_EXPORT void PrimitiveComponent_AddRadialForce (pPrimitiveComponent obj, Vector *Origin, float Radius, float Strength, unsigned char Falloff)
 
PLUGINSDK_EXPORT void PrimitiveComponent_AddRadialImpulse (pPrimitiveComponent obj, Vector *Origin, float Radius, float Strength, unsigned char Falloff, unsigned long bVelChange)
 
PLUGINSDK_EXPORT int PRI_TA_Get_MatchScore (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetMatchScore (pPRI_TA obj, int MatchScore)
 
PLUGINSDK_EXPORT int PRI_TA_Get_MatchGoals (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetMatchGoals (pPRI_TA obj, int MatchGoals)
 
PLUGINSDK_EXPORT int PRI_TA_Get_MatchOwnGoals (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetMatchOwnGoals (pPRI_TA obj, int MatchOwnGoals)
 
PLUGINSDK_EXPORT int PRI_TA_Get_MatchAssists (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetMatchAssists (pPRI_TA obj, int MatchAssists)
 
PLUGINSDK_EXPORT int PRI_TA_Get_MatchSaves (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetMatchSaves (pPRI_TA obj, int MatchSaves)
 
PLUGINSDK_EXPORT int PRI_TA_Get_MatchShots (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetMatchShots (pPRI_TA obj, int MatchShots)
 
PLUGINSDK_EXPORT int PRI_TA_Get_MatchDemolishes (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetMatchDemolishes (pPRI_TA obj, int MatchDemolishes)
 
PLUGINSDK_EXPORT int PRI_TA_Get_MatchBonusXP (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetMatchBonusXP (pPRI_TA obj, int MatchBonusXP)
 
PLUGINSDK_EXPORT int PRI_TA_Get_MatchBreakoutDamage (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetMatchBreakoutDamage (pPRI_TA obj, int MatchBreakoutDamage)
 
PLUGINSDK_EXPORT unsigned long PRI_TA_Get_bMatchMVP (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetbMatchMVP (pPRI_TA obj, unsigned long bMatchMVP)
 
PLUGINSDK_EXPORT unsigned long PRI_TA_Get_bMatchAdmin (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetbMatchAdmin (pPRI_TA obj, unsigned long bMatchAdmin)
 
PLUGINSDK_EXPORT unsigned long PRI_TA_Get_bLoadoutSet (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetbLoadoutSet (pPRI_TA obj, unsigned long bLoadoutSet)
 
PLUGINSDK_EXPORT unsigned long PRI_TA_Get_bOnlineLoadoutSet (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetbOnlineLoadoutSet (pPRI_TA obj, unsigned long bOnlineLoadoutSet)
 
PLUGINSDK_EXPORT unsigned long PRI_TA_Get_bLoadoutsSet (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetbLoadoutsSet (pPRI_TA obj, unsigned long bLoadoutsSet)
 
PLUGINSDK_EXPORT unsigned long PRI_TA_Get_bOnlineLoadoutsSet (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetbOnlineLoadoutsSet (pPRI_TA obj, unsigned long bOnlineLoadoutsSet)
 
PLUGINSDK_EXPORT unsigned long PRI_TA_Get_bTeamPaintSet (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetbTeamPaintSet (pPRI_TA obj, unsigned long bTeamPaintSet)
 
PLUGINSDK_EXPORT unsigned long PRI_TA_Get_bReady (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetbReady (pPRI_TA obj, unsigned long bReady)
 
PLUGINSDK_EXPORT unsigned long PRI_TA_Get_bUsingSecondaryCamera (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetbUsingSecondaryCamera (pPRI_TA obj, unsigned long bUsingSecondaryCamera)
 
PLUGINSDK_EXPORT unsigned long PRI_TA_Get_bUsingBehindView (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetbUsingBehindView (pPRI_TA obj, unsigned long bUsingBehindView)
 
PLUGINSDK_EXPORT unsigned long PRI_TA_Get_bUsingFreecam (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetbUsingFreecam (pPRI_TA obj, unsigned long bUsingFreecam)
 
PLUGINSDK_EXPORT unsigned long PRI_TA_Get_bIsInSplitScreen (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetbIsInSplitScreen (pPRI_TA obj, unsigned long bIsInSplitScreen)
 
PLUGINSDK_EXPORT unsigned long PRI_TA_Get_bStartVoteToForfeitDisabled (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetbStartVoteToForfeitDisabled (pPRI_TA obj, unsigned long bStartVoteToForfeitDisabled)
 
PLUGINSDK_EXPORT unsigned long PRI_TA_Get_bUsingItems (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetbUsingItems (pPRI_TA obj, unsigned long bUsingItems)
 
PLUGINSDK_EXPORT unsigned long PRI_TA_Get_PlayerHistoryValid (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetPlayerHistoryValid (pPRI_TA obj, unsigned long PlayerHistoryValid)
 
PLUGINSDK_EXPORT pGameEvent_TA PRI_TA_Get_GameEvent (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetGameEvent (pPRI_TA obj, pGameEvent_TA GameEvent)
 
PLUGINSDK_EXPORT pGameEvent_TA PRI_TA_Get_ReplicatedGameEvent (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetReplicatedGameEvent (pPRI_TA obj, pGameEvent_TA ReplicatedGameEvent)
 
PLUGINSDK_EXPORT pCar_TA PRI_TA_Get_Car (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetCar (pPRI_TA obj, pCar_TA Car)
 
PLUGINSDK_EXPORT int PRI_TA_Get_WaitingStartTime (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetWaitingStartTime (pPRI_TA obj, int WaitingStartTime)
 
PLUGINSDK_EXPORT float PRI_TA_Get_TotalGameTimePlayed (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetTotalGameTimePlayed (pPRI_TA obj, float TotalGameTimePlayed)
 
PLUGINSDK_EXPORT void PRI_TA_Get_CameraSettings (pPRI_TA obj, ProfileCameraSettings *result)
 
PLUGINSDK_EXPORT void PriWrapper_SetCameraSettings (pPRI_TA obj, ProfileCameraSettings *CameraSettings)
 
PLUGINSDK_EXPORT unsigned char PRI_TA_Get_CameraPitch (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetCameraPitch (pPRI_TA obj, unsigned char CameraPitch)
 
PLUGINSDK_EXPORT unsigned char PRI_TA_Get_CameraYaw (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetCameraYaw (pPRI_TA obj, unsigned char CameraYaw)
 
PLUGINSDK_EXPORT unsigned char PRI_TA_Get_PawnType (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetPawnType (pPRI_TA obj, unsigned char PawnType)
 
PLUGINSDK_EXPORT unsigned char PRI_TA_Get_ReplicatedWorstNetQualityBeyondLatency (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetReplicatedWorstNetQualityBeyondLatency (pPRI_TA obj, unsigned char ReplicatedWorstNetQualityBeyondLatency)
 
PLUGINSDK_EXPORT void PRI_TA_Get_PartyLeader (pPRI_TA obj, UniqueNetId *result)
 
PLUGINSDK_EXPORT void PriWrapper_SetPartyLeader (pPRI_TA obj, UniqueNetId *PartyLeader)
 
PLUGINSDK_EXPORT float PRI_TA_Get_DodgeInputThreshold (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetDodgeInputThreshold (pPRI_TA obj, float DodgeInputThreshold)
 
PLUGINSDK_EXPORT float PRI_TA_Get_SteeringSensitivity (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetSteeringSensitivity (pPRI_TA obj, float SteeringSensitivity)
 
PLUGINSDK_EXPORT float PRI_TA_Get_AirControlSensitivity (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetAirControlSensitivity (pPRI_TA obj, float AirControlSensitivity)
 
PLUGINSDK_EXPORT int PRI_TA_Get_TimeTillItem (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetTimeTillItem (pPRI_TA obj, int TimeTillItem)
 
PLUGINSDK_EXPORT int PRI_TA_Get_MaxTimeTillItem (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetMaxTimeTillItem (pPRI_TA obj, int MaxTimeTillItem)
 
PLUGINSDK_EXPORT int PRI_TA_Get_BoostPickups (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetBoostPickups (pPRI_TA obj, int BoostPickups)
 
PLUGINSDK_EXPORT int PRI_TA_Get_BallTouches (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetBallTouches (pPRI_TA obj, int BallTouches)
 
PLUGINSDK_EXPORT int PRI_TA_Get_CarTouches (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetCarTouches (pPRI_TA obj, int CarTouches)
 
PLUGINSDK_EXPORT pPRI_TA PRI_TA_Get_ReplacingBotPRI (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetReplacingBotPRI (pPRI_TA obj, pPRI_TA ReplacingBotPRI)
 
PLUGINSDK_EXPORT unsigned long long PRI_TA_Get_ClubID (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetClubID (pPRI_TA obj, unsigned long long ClubID)
 
PLUGINSDK_EXPORT void PRI_TA_Get_PublicIP (pPRI_TA obj, RLString *result)
 
PLUGINSDK_EXPORT int PRI_TA_Get_SpectatorShortcut (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PriWrapper_SetSpectatorShortcut (pPRI_TA obj, int SpectatorShortcut)
 
PLUGINSDK_EXPORT void PRI_TA___ClubID__ChangeNotifyFunc (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA___PREI__ChangeNotifyFunc (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA___ReplicatedWorstNetQualityBeyondLatency__ChangeNotifyFunc (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_OnSpectatorShortcutChanged (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_SetSpectatorShortcut2 (pPRI_TA obj, int InShortcut)
 
PLUGINSDK_EXPORT void PRI_TA_ServerSetPublicIP (pPRI_TA obj, RLString *IP)
 
PLUGINSDK_EXPORT void PRI_TA_OnUniqueIdChanged (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_UpdatePlayerAvatarBorder (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_UpdatePlayerBanner (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_ClientAchievementProgression (pPRI_TA obj, int AchievementId, unsigned char AchievementType, float Progress, float MaxProgress)
 
PLUGINSDK_EXPORT void PRI_TA_ClientUnlockAchievement (pPRI_TA obj, int AchievementId, unsigned char AchievementType)
 
PLUGINSDK_EXPORT void PRI_TA_ServerSetPlayerActivatedFX (pPRI_TA obj, pFXActor_X FX)
 
PLUGINSDK_EXPORT void PRI_TA_UpdateCarLocalPlayer (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_OnReplacingBotPRIChanged (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_OnTeamChanged (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_ClearBotReplacement (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_ReportCheater (pPRI_TA obj, RLString *Reason)
 
PLUGINSDK_EXPORT unsigned long PRI_TA_ValidateLoadoutTeamPaints (pPRI_TA obj)
 
PLUGINSDK_EXPORT unsigned long PRI_TA_ValidateLoadoutSlots (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_ValidateLoadoutDLC (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_OnStartVoteToForfeitDisabledChanged (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_SetStartVoteToForfeitDisabled (pPRI_TA obj, unsigned long bDisabled)
 
PLUGINSDK_EXPORT void PRI_TA_ServerVoteToForfeit (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_SetUserCarPreferences (pPRI_TA obj, float NewDodgeThreshold, float NewSteeringSensitivity, float NewAirControlSensitivity)
 
PLUGINSDK_EXPORT void PRI_TA_ServerSetUserCarPreferences (pPRI_TA obj, float NewDodgeThreshold, float NewSteeringSensitivity, float NewAirControlSensitivity)
 
PLUGINSDK_EXPORT int PRI_TA_ValidateUserInt (pPRI_TA obj, RLString *Reason, int NewValue, int Min, int Max)
 
PLUGINSDK_EXPORT float PRI_TA_ValidateUserFloat (pPRI_TA obj, RLString *Reason, float NewValue, float Min, float Max)
 
PLUGINSDK_EXPORT void PRI_TA_OnPawnTypeChanged (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_SetWaitingPlayer (pPRI_TA obj, unsigned long B)
 
PLUGINSDK_EXPORT void PRI_TA_SetPawnType2 (pPRI_TA obj, unsigned char NewPawnType)
 
PLUGINSDK_EXPORT unsigned long PRI_TA_IsPlayer (pPRI_TA obj)
 
PLUGINSDK_EXPORT unsigned long PRI_TA_IsEditor (pPRI_TA obj)
 
PLUGINSDK_EXPORT unsigned long PRI_TA_IsSpectator (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_ServerSpectate (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_ClientChangeTeamFailed (pPRI_TA obj, int TeamNum)
 
PLUGINSDK_EXPORT void PRI_TA_ServerChangeTeam (pPRI_TA obj, int TeamNum)
 
PLUGINSDK_EXPORT void PRI_TA_ReplicatePodiumTitles (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_OnMatchAdmin (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_OnMVPChange (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_NotifyWonMVP (pPRI_TA obj)
 
PLUGINSDK_EXPORT unsigned long PRI_TA_IsInvalidName (pPRI_TA obj)
 
PLUGINSDK_EXPORT unsigned long PRI_TA_IsInWarmUpMode (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_SetReady (pPRI_TA obj, unsigned long bNewReady)
 
PLUGINSDK_EXPORT void PRI_TA_ServerMatchAdminSetPaused (pPRI_TA obj, unsigned long bPause)
 
PLUGINSDK_EXPORT void PRI_TA_ServerMatchAdminSetScoreAndTime (pPRI_TA obj, int NewScoreTeam0, int NewScoreTeam1, int SecondsRemaining, unsigned long bOverTime, unsigned long bRestartRound)
 
PLUGINSDK_EXPORT void PRI_TA_SetMatchAdmin (pPRI_TA obj, unsigned long bIsMatchAdmin)
 
PLUGINSDK_EXPORT void PRI_TA_ServerReadyUp (pPRI_TA obj)
 
PLUGINSDK_EXPORT unsigned long PRI_TA_ShouldBroadCastWelcomeMessage (pPRI_TA obj, unsigned long bExiting)
 
PLUGINSDK_EXPORT void PRI_TA_UpdateOnlineProductStats (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_SetWaitingStartTime2 (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_ClientScoredGoal (pPRI_TA obj, Vector *BallHitLocation)
 
PLUGINSDK_EXPORT void PRI_TA_OnScoredGoal (pPRI_TA obj, Vector *BallHitLocation)
 
PLUGINSDK_EXPORT void PRI_TA_OnRep_SteeringSensitivity (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_OnRep_ClientScorePoint (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_ResetScore (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_RemovePoints (pPRI_TA obj, int Points)
 
PLUGINSDK_EXPORT void PRI_TA_ScorePoint (pPRI_TA obj, int AdditionalScore)
 
PLUGINSDK_EXPORT int PRI_TA_GetMatchXP (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_CommitStats (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_UpdateFromLoadout (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_UpdateUserCarPreferences (pPRI_TA obj, pCarComponent_AirControl_TA AirControlComponent)
 
PLUGINSDK_EXPORT void PRI_TA_HandleAirControl (pPRI_TA obj, pCarComponent_AirControl_TA AirControlComp)
 
PLUGINSDK_EXPORT void PRI_TA_SetCar2 (pPRI_TA obj, pCar_TA NewCar)
 
PLUGINSDK_EXPORT unsigned long PRI_TA_IsClientPlayerPRI (pPRI_TA obj)
 
PLUGINSDK_EXPORT unsigned long PRI_TA_IsLocalPlayerPRI (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_Unregister (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_AddLocalPlayerToGameEvent (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_OnLoadoutsSetInternal (pPRI_TA obj)
 
PLUGINSDK_EXPORT unsigned long PRI_TA_AreLoadoutsSet (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_OnLoadoutsOnlineSet (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_OnLoadoutsSet (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_RemoveCertifiedProductStat (pPRI_TA obj, unsigned long long InstanceID)
 
PLUGINSDK_EXPORT void PRI_TA_InitLoadoutAttributesForTeam (pPRI_TA obj, pPRI_X PRI)
 
PLUGINSDK_EXPORT unsigned long PRI_TA_ShouldValidateOnlineProducts (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_OnSplitScreenStatusChanged (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_ServerSplitScreenStatusChanged (pPRI_TA obj, unsigned long bInSplitScreen)
 
PLUGINSDK_EXPORT void PRI_TA_UpdateSplitScreenStatus (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_OnPartyLeaderChanged (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_SetPartyLeader2 (pPRI_TA obj, UniqueNetId *InPartyLeader)
 
PLUGINSDK_EXPORT void PRI_TA_UpdatePartyStatus (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_OnSkillTierChanged (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_ReplicateSkillTier (pPRI_TA obj, int NewTier)
 
PLUGINSDK_EXPORT void PRI_TA_OnTitleChanged (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_SyncPlayerTitle (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_UpdateTitleFromLoadout (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_UpdateTitle (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_GetNewFriendKey (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_OnRep_UniqueId (pPRI_TA obj)
 
PLUGINSDK_EXPORT void PRI_TA_EventOwnerChanged (pPRI_TA obj, pPRI_TA PRI)
 
PLUGINSDK_EXPORT void PRI_TA_EventSpectatorShortcutChanged (pPRI_TA obj, pPRI_TA PRI)
 
PLUGINSDK_EXPORT void PRI_TA_EventServerAchievementProgression (pPRI_TA obj, pPRI_TA PRI, int AchievementId, unsigned char AchievementType, float Progress, float MaxProgress)
 
PLUGINSDK_EXPORT void PRI_TA_EventStartVoteToForfeitDisabledChanged (pPRI_TA obj, pPRI_TA PRI)
 
PLUGINSDK_EXPORT void PRI_TA_EventCarPreUpdate (pPRI_TA obj, pPRI_TA PRI)
 
PLUGINSDK_EXPORT void PRI_X_OnUniqueIdChanged (pPRI_X obj)
 
PLUGINSDK_EXPORT void PRI_X_SetUniqueId (pPRI_X obj, UniqueNetId *PlayerUniqueId)
 
PLUGINSDK_EXPORT void PRI_X_UnregisterPlayerFromSession (pPRI_X obj)
 
PLUGINSDK_EXPORT void PRI_X_RegisterPlayerWithSession (pPRI_X obj)
 
PLUGINSDK_EXPORT void PRI_X_EventDestroyed (pPRI_X obj, pPRI_X PRI)
 
PLUGINSDK_EXPORT void PRI_X_EventUniqueIdChanged (pPRI_X obj, pPRI_X PRI)
 
PLUGINSDK_EXPORT void PRI_X_EventPlayerNameChanged (pPRI_X obj, pPRI_X PRI)
 
PLUGINSDK_EXPORT float RBActor_TA_Get_MaxLinearSpeed (pRBActor_TA obj)
 
PLUGINSDK_EXPORT void RBActorWrapper_SetMaxLinearSpeed (pRBActor_TA obj, float MaxLinearSpeed)
 
PLUGINSDK_EXPORT float RBActor_TA_Get_MaxAngularSpeed (pRBActor_TA obj)
 
PLUGINSDK_EXPORT void RBActorWrapper_SetMaxAngularSpeed (pRBActor_TA obj, float MaxAngularSpeed)
 
PLUGINSDK_EXPORT unsigned long RBActor_TA_Get_bDisableSleeping (pRBActor_TA obj)
 
PLUGINSDK_EXPORT void RBActorWrapper_SetbDisableSleeping (pRBActor_TA obj, unsigned long bDisableSleeping)
 
PLUGINSDK_EXPORT unsigned long RBActor_TA_Get_bReplayActor (pRBActor_TA obj)
 
PLUGINSDK_EXPORT void RBActorWrapper_SetbReplayActor (pRBActor_TA obj, unsigned long bReplayActor)
 
PLUGINSDK_EXPORT unsigned long RBActor_TA_Get_bFrozen (pRBActor_TA obj)
 
PLUGINSDK_EXPORT void RBActorWrapper_SetbFrozen (pRBActor_TA obj, unsigned long bFrozen)
 
PLUGINSDK_EXPORT unsigned long RBActor_TA_Get_bIgnoreSyncing (pRBActor_TA obj)
 
PLUGINSDK_EXPORT void RBActorWrapper_SetbIgnoreSyncing (pRBActor_TA obj, unsigned long bIgnoreSyncing)
 
PLUGINSDK_EXPORT unsigned long RBActor_TA_Get_bPhysInitialized (pRBActor_TA obj)
 
PLUGINSDK_EXPORT void RBActor_TA_Get_OldRBState (pRBActor_TA obj, ReplicatedRBState *result)
 
PLUGINSDK_EXPORT void RBActorWrapper_SetOldRBState (pRBActor_TA obj, ReplicatedRBState *OldRBState)
 
PLUGINSDK_EXPORT void RBActor_TA_Get_RBState (pRBActor_TA obj, ReplicatedRBState *result)
 
PLUGINSDK_EXPORT void RBActorWrapper_SetRBState (pRBActor_TA obj, ReplicatedRBState *RBState)
 
PLUGINSDK_EXPORT void RBActor_TA_Get_ReplicatedRBState (pRBActor_TA obj, ReplicatedRBState *result)
 
PLUGINSDK_EXPORT void RBActorWrapper_SetReplicatedRBState (pRBActor_TA obj, ReplicatedRBState *ReplicatedRBState)
 
PLUGINSDK_EXPORT void RBActor_TA_Get_ClientCorrectionRBState (pRBActor_TA obj, ReplicatedRBState *result)
 
PLUGINSDK_EXPORT void RBActorWrapper_SetClientCorrectionRBState (pRBActor_TA obj, ReplicatedRBState *ClientCorrectionRBState)
 
PLUGINSDK_EXPORT void RBActor_TA_Get_WorldContact (pRBActor_TA obj, WorldContactData *result)
 
PLUGINSDK_EXPORT void RBActorWrapper_SetWorldContact (pRBActor_TA obj, WorldContactData *WorldContact)
 
PLUGINSDK_EXPORT void RBActor_TA_Get_SyncErrorLocation (pRBActor_TA obj, Vector *result)
 
PLUGINSDK_EXPORT float RBActor_TA_Get_SyncErrorAngle (pRBActor_TA obj)
 
PLUGINSDK_EXPORT void RBActor_TA_Get_SyncErrorAxis (pRBActor_TA obj, Vector *result)
 
PLUGINSDK_EXPORT pFXActor_X RBActor_TA_Get_FXActorArchetype (pRBActor_TA obj)
 
PLUGINSDK_EXPORT void RBActorWrapper_SetFXActorArchetype (pRBActor_TA obj, pFXActor_X FXActorArchetype)
 
PLUGINSDK_EXPORT pFXActor_X RBActor_TA_Get_FXActor (pRBActor_TA obj)
 
PLUGINSDK_EXPORT void RBActorWrapper_SetFXActor (pRBActor_TA obj, pFXActor_X FXActor)
 
PLUGINSDK_EXPORT int RBActor_TA_Get_LastRBCollisionsFrame (pRBActor_TA obj)
 
PLUGINSDK_EXPORT pRBActor_TA RBActor_TA_Get_WeldedActor (pRBActor_TA obj)
 
PLUGINSDK_EXPORT pRBActor_TA RBActor_TA_Get_WeldedTo (pRBActor_TA obj)
 
PLUGINSDK_EXPORT float RBActor_TA_Get_PreWeldMass (pRBActor_TA obj)
 
PLUGINSDK_EXPORT void RBActor_TA_SetMass (pRBActor_TA obj, float NewMass)
 
PLUGINSDK_EXPORT void RBActor_TA_SetConstrained3D (pRBActor_TA obj, Vector *LinearLower, Vector *LinearUpper, Vector *AngularLower, Vector *AngularUpper)
 
PLUGINSDK_EXPORT void RBActor_TA_SetConstrained2D (pRBActor_TA obj, unsigned long bConstrain2D)
 
PLUGINSDK_EXPORT void RBActor_TA_SetPhysicsState (pRBActor_TA obj, ReplicatedRBState *NewState)
 
PLUGINSDK_EXPORT void RBActor_TA_SetFrozen (pRBActor_TA obj, unsigned long bEnabled)
 
PLUGINSDK_EXPORT void RBActor_TA_SetMaxAngularSpeed2 (pRBActor_TA obj, float NewMaxSpeed)
 
PLUGINSDK_EXPORT void RBActor_TA_SetMaxLinearSpeed2 (pRBActor_TA obj, float NewMaxSpeed)
 
PLUGINSDK_EXPORT void RBActor_TA_UnWeldRBActor (pRBActor_TA obj, pRBActor_TA Other)
 
PLUGINSDK_EXPORT void RBActor_TA_WeldRBActor (pRBActor_TA obj, pRBActor_TA Other, Vector *WeldOffset, Rotator *WeldRotation)
 
PLUGINSDK_EXPORT void RBActor_TA_ReInitRBPhys (pRBActor_TA obj)
 
PLUGINSDK_EXPORT void RBActor_TA_TerminateRBPhys (pRBActor_TA obj)
 
PLUGINSDK_EXPORT void RBActor_TA_GetCurrentRBLocation (pRBActor_TA obj)
 
PLUGINSDK_EXPORT void RBActor_TA_GetCurrentRBState (pRBActor_TA obj)
 
PLUGINSDK_EXPORT int RBActor_TA_GetPhysicsFrame (pRBActor_TA obj)
 
PLUGINSDK_EXPORT float RBActor_TA_GetPhysicsTime (pRBActor_TA obj)
 
PLUGINSDK_EXPORT void RBActor_TA_InitAk (pRBActor_TA obj)
 
PLUGINSDK_EXPORT float ReplayDirector_TA_Get_SlomoPreScoreTime (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirectorWrapper_SetSlomoPreScoreTime (pReplayDirector_TA obj, float SlomoPreScoreTime)
 
PLUGINSDK_EXPORT float ReplayDirector_TA_Get_SlomoPostScoreTime (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirectorWrapper_SetSlomoPostScoreTime (pReplayDirector_TA obj, float SlomoPostScoreTime)
 
PLUGINSDK_EXPORT float ReplayDirector_TA_Get_SlomoDefendTime (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirectorWrapper_SetSlomoDefendTime (pReplayDirector_TA obj, float SlomoDefendTime)
 
PLUGINSDK_EXPORT float ReplayDirector_TA_Get_SlomoDefendDistance (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirectorWrapper_SetSlomoDefendDistance (pReplayDirector_TA obj, float SlomoDefendDistance)
 
PLUGINSDK_EXPORT float ReplayDirector_TA_Get_SlomoTimeDilation (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirectorWrapper_SetSlomoTimeDilation (pReplayDirector_TA obj, float SlomoTimeDilation)
 
PLUGINSDK_EXPORT float ReplayDirector_TA_Get_MinReplayTime (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirectorWrapper_SetMinReplayTime (pReplayDirector_TA obj, float MinReplayTime)
 
PLUGINSDK_EXPORT float ReplayDirector_TA_Get_MaxReplayTime (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirectorWrapper_SetMaxReplayTime (pReplayDirector_TA obj, float MaxReplayTime)
 
PLUGINSDK_EXPORT float ReplayDirector_TA_Get_ReplayPadding (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirectorWrapper_SetReplayPadding (pReplayDirector_TA obj, float ReplayPadding)
 
PLUGINSDK_EXPORT float ReplayDirector_TA_Get_HighlightReplayDuration (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirectorWrapper_SetHighlightReplayDuration (pReplayDirector_TA obj, float HighlightReplayDuration)
 
PLUGINSDK_EXPORT float ReplayDirector_TA_Get_TimeBeforeHighlightReplay (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirectorWrapper_SetTimeBeforeHighlightReplay (pReplayDirector_TA obj, float TimeBeforeHighlightReplay)
 
PLUGINSDK_EXPORT pReplay_Soccar_TA ReplayDirector_TA_Get_Replay (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirectorWrapper_SetReplay (pReplayDirector_TA obj, pReplay_Soccar_TA Replay)
 
PLUGINSDK_EXPORT pActor ReplayDirector_TA_Get_FocusCar (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirectorWrapper_SetFocusCar (pReplayDirector_TA obj, pActor FocusCar)
 
PLUGINSDK_EXPORT float ReplayDirector_TA_Get_FocusCarChangeTime (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirectorWrapper_SetFocusCarChangeTime (pReplayDirector_TA obj, float FocusCarChangeTime)
 
PLUGINSDK_EXPORT pActor ReplayDirector_TA_Get_FocusBall (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirectorWrapper_SetFocusBall (pReplayDirector_TA obj, pActor FocusBall)
 
PLUGINSDK_EXPORT float ReplayDirector_TA_Get_ScoreTime (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirectorWrapper_SetScoreTime (pReplayDirector_TA obj, float ScoreTime)
 
PLUGINSDK_EXPORT int ReplayDirector_TA_Get_ScoreHitIndex (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirectorWrapper_SetScoreHitIndex (pReplayDirector_TA obj, int ScoreHitIndex)
 
PLUGINSDK_EXPORT pGoal_TA ReplayDirector_TA_Get_ScoredGoal (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirectorWrapper_SetScoredGoal (pReplayDirector_TA obj, pGoal_TA ScoredGoal)
 
PLUGINSDK_EXPORT unsigned long ReplayDirector_TA_Get_bSlomo (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirectorWrapper_SetbSlomo (pReplayDirector_TA obj, unsigned long bSlomo)
 
PLUGINSDK_EXPORT unsigned long ReplayDirector_TA_Get_bSlomoForDefender (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirectorWrapper_SetbSlomoForDefender (pReplayDirector_TA obj, unsigned long bSlomoForDefender)
 
PLUGINSDK_EXPORT unsigned long ReplayDirector_TA_Get_bAutoSave (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirectorWrapper_SetbAutoSave (pReplayDirector_TA obj, unsigned long bAutoSave)
 
PLUGINSDK_EXPORT int ReplayDirector_TA_Get_FocusHitIndex (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirectorWrapper_SetFocusHitIndex (pReplayDirector_TA obj, int FocusHitIndex)
 
PLUGINSDK_EXPORT int ReplayDirector_TA_Get_FocusCarIdx (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirectorWrapper_SetFocusCarIdx (pReplayDirector_TA obj, int FocusCarIdx)
 
PLUGINSDK_EXPORT float ReplayDirector_TA_Get_ReplayStartGameTime (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirectorWrapper_SetReplayStartGameTime (pReplayDirector_TA obj, float ReplayStartGameTime)
 
PLUGINSDK_EXPORT float ReplayDirector_TA_Get_BallSpawnTime (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirectorWrapper_SetBallSpawnTime (pReplayDirector_TA obj, float BallSpawnTime)
 
PLUGINSDK_EXPORT pGameEvent_Soccar_TA ReplayDirector_TA_Get_SoccarGame (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirectorWrapper_SetSoccarGame (pReplayDirector_TA obj, pGameEvent_Soccar_TA SoccarGame)
 
PLUGINSDK_EXPORT unsigned char ReplayDirector_TA_Get_ScoredOnTeam (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirectorWrapper_SetScoredOnTeam (pReplayDirector_TA obj, unsigned char ScoredOnTeam)
 
PLUGINSDK_EXPORT int ReplayDirector_TA_Get_ForceCutToFocusActors (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirectorWrapper_SetForceCutToFocusActors (pReplayDirector_TA obj, int ForceCutToFocusActors)
 
PLUGINSDK_EXPORT void ReplayDirector_TA_HandleReplayFinished (pReplayDirector_TA obj, pReplay_TA InReplay)
 
PLUGINSDK_EXPORT unsigned long ReplayDirector_TA_ShouldSlomo (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirector_TA_UpdateSlomo (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirector_TA_UpdateFocusActors (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirector_TA_PlayRandomHighlight (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT int ReplayDirector_TA_GetNextHighlightFrame (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirector_TA_SetAutoSave (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirector_TA_SaveUserKeyframe (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirector_TA_BuildFocusCars (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirector_TA_SetSlomo (pReplayDirector_TA obj, unsigned long bNewSlomo)
 
PLUGINSDK_EXPORT float ReplayDirector_TA_GetReplayTimeSeconds (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirector_TA_SetFocusActors (pReplayDirector_TA obj, pActor NewCar, pActor NewBall)
 
PLUGINSDK_EXPORT float ReplayDirector_TA_GetReplayStartTime (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirector_TA_SetSlomoForDefender (pReplayDirector_TA obj, pBall_TA Ball, int DefendingTeam)
 
PLUGINSDK_EXPORT void ReplayDirector_TA_OnScoreDataChanged (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirector_TA_HandleScoreUpdated (pReplayDirector_TA obj, pTeam_TA Team)
 
PLUGINSDK_EXPORT void ReplayDirector_TA_HandleAllTeamsCreated (pReplayDirector_TA obj, pGameEvent_Team_TA TeamGame)
 
PLUGINSDK_EXPORT void ReplayDirector_TA_RecordPlayers (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirector_TA_HandleGameStateChanged (pReplayDirector_TA obj, pGameEvent_TA G)
 
PLUGINSDK_EXPORT void ReplayDirector_TA_OnSoccarGameSet (pReplayDirector_TA obj)
 
PLUGINSDK_EXPORT void ReplayDirector_TA_SetGameEvent (pReplayDirector_TA obj, pGameEvent_Soccar_TA InGameEvent)
 
PLUGINSDK_EXPORT void ReplayDirector_TA_EventFocusCarChanged (pReplayDirector_TA obj, pActor NewFocusCar)
 
PLUGINSDK_EXPORT void ReplayDirector_TA_EventAutoSaveChanged (pReplayDirector_TA obj, pReplayDirector_TA Director)
 
PLUGINSDK_EXPORT void ReplayDirector_TA_EventScoreDataChanged (pReplayDirector_TA obj, pReplayDirector_TA Director)
 
PLUGINSDK_EXPORT void ReplayDirector_TA_EventReplayFinished (pReplayDirector_TA obj, pReplayDirector_TA Director)
 
PLUGINSDK_EXPORT int Replay_Soccar_TA_Get_TeamSize (pReplay_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ReplaySoccarWrapper_SetTeamSize (pReplay_Soccar_TA obj, int TeamSize)
 
PLUGINSDK_EXPORT int Replay_Soccar_TA_Get_UnfairTeamSize (pReplay_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ReplaySoccarWrapper_SetUnfairTeamSize (pReplay_Soccar_TA obj, int UnfairTeamSize)
 
PLUGINSDK_EXPORT unsigned long Replay_Soccar_TA_Get_bUnfairBots (pReplay_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ReplaySoccarWrapper_SetbUnfairBots (pReplay_Soccar_TA obj, unsigned long bUnfairBots)
 
PLUGINSDK_EXPORT int Replay_Soccar_TA_Get_PrimaryPlayerTeam (pReplay_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ReplaySoccarWrapper_SetPrimaryPlayerTeam (pReplay_Soccar_TA obj, int PrimaryPlayerTeam)
 
PLUGINSDK_EXPORT int Replay_Soccar_TA_Get_Team0Score (pReplay_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ReplaySoccarWrapper_SetTeam0Score (pReplay_Soccar_TA obj, int Team0Score)
 
PLUGINSDK_EXPORT int Replay_Soccar_TA_Get_Team1Score (pReplay_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ReplaySoccarWrapper_SetTeam1Score (pReplay_Soccar_TA obj, int Team1Score)
 
PLUGINSDK_EXPORT void Replay_Soccar_TA_RemoveTimelineKeyframe (pReplay_Soccar_TA obj, int KeyframeIndex)
 
PLUGINSDK_EXPORT void Replay_Soccar_TA_RecordUserEvent (pReplay_Soccar_TA obj)
 
PLUGINSDK_EXPORT void Replay_Soccar_TA_AddPlayer (pReplay_Soccar_TA obj, pPRI_TA PRI)
 
PLUGINSDK_EXPORT void Replay_TA_Get_ReplayName (pReplay_TA obj, RLString *result)
 
PLUGINSDK_EXPORT int Replay_TA_Get_EngineVersion (pReplay_TA obj)
 
PLUGINSDK_EXPORT void ReplayWrapper_SetEngineVersion (pReplay_TA obj, int EngineVersion)
 
PLUGINSDK_EXPORT int Replay_TA_Get_LicenseeVersion (pReplay_TA obj)
 
PLUGINSDK_EXPORT void ReplayWrapper_SetLicenseeVersion (pReplay_TA obj, int LicenseeVersion)
 
PLUGINSDK_EXPORT int Replay_TA_Get_NetVersion (pReplay_TA obj)
 
PLUGINSDK_EXPORT void ReplayWrapper_SetNetVersion (pReplay_TA obj, int NetVersion)
 
PLUGINSDK_EXPORT int Replay_TA_Get_ReplayVersion (pReplay_TA obj)
 
PLUGINSDK_EXPORT void ReplayWrapper_SetReplayVersion (pReplay_TA obj, int ReplayVersion)
 
PLUGINSDK_EXPORT int Replay_TA_Get_ReplayLastSaveVersion (pReplay_TA obj)
 
PLUGINSDK_EXPORT void ReplayWrapper_SetReplayLastSaveVersion (pReplay_TA obj, int ReplayLastSaveVersion)
 
PLUGINSDK_EXPORT int Replay_TA_Get_GameVersion (pReplay_TA obj)
 
PLUGINSDK_EXPORT void ReplayWrapper_SetGameVersion (pReplay_TA obj, int GameVersion)
 
PLUGINSDK_EXPORT int Replay_TA_Get_BuildID (pReplay_TA obj)
 
PLUGINSDK_EXPORT void ReplayWrapper_SetBuildID (pReplay_TA obj, int BuildID)
 
PLUGINSDK_EXPORT int Replay_TA_Get_Changelist (pReplay_TA obj)
 
PLUGINSDK_EXPORT void ReplayWrapper_SetChangelist (pReplay_TA obj, int Changelist)
 
PLUGINSDK_EXPORT void Replay_TA_Get_BuildVersion (pReplay_TA obj, RLString *result)
 
PLUGINSDK_EXPORT int Replay_TA_Get_ReserveMegabytes (pReplay_TA obj)
 
PLUGINSDK_EXPORT void ReplayWrapper_SetReserveMegabytes (pReplay_TA obj, int ReserveMegabytes)
 
PLUGINSDK_EXPORT float Replay_TA_Get_RecordFPS (pReplay_TA obj)
 
PLUGINSDK_EXPORT void ReplayWrapper_SetRecordFPS (pReplay_TA obj, float RecordFPS)
 
PLUGINSDK_EXPORT float Replay_TA_Get_KeyframeDelay (pReplay_TA obj)
 
PLUGINSDK_EXPORT void ReplayWrapper_SetKeyframeDelay (pReplay_TA obj, float KeyframeDelay)
 
PLUGINSDK_EXPORT int Replay_TA_Get_MaxChannels (pReplay_TA obj)
 
PLUGINSDK_EXPORT void ReplayWrapper_SetMaxChannels (pReplay_TA obj, int MaxChannels)
 
PLUGINSDK_EXPORT int Replay_TA_Get_MaxReplaySizeMB (pReplay_TA obj)
 
PLUGINSDK_EXPORT void ReplayWrapper_SetMaxReplaySizeMB (pReplay_TA obj, int MaxReplaySizeMB)
 
PLUGINSDK_EXPORT void Replay_TA_Get_Id (pReplay_TA obj, RLString *result)
 
PLUGINSDK_EXPORT void Replay_TA_Get_Date (pReplay_TA obj, RLString *result)
 
PLUGINSDK_EXPORT int Replay_TA_Get_NumFrames (pReplay_TA obj)
 
PLUGINSDK_EXPORT void ReplayWrapper_SetNumFrames (pReplay_TA obj, int NumFrames)
 
PLUGINSDK_EXPORT void Replay_TA_Get_PlayerName (pReplay_TA obj, RLString *result)
 
PLUGINSDK_EXPORT unsigned long Replay_TA_Get_bFileCorrupted (pReplay_TA obj)
 
PLUGINSDK_EXPORT void ReplayWrapper_SetbFileCorrupted (pReplay_TA obj, unsigned long bFileCorrupted)
 
PLUGINSDK_EXPORT unsigned long Replay_TA_Get_bForceKeyframe (pReplay_TA obj)
 
PLUGINSDK_EXPORT void ReplayWrapper_SetbForceKeyframe (pReplay_TA obj, unsigned long bForceKeyframe)
 
PLUGINSDK_EXPORT unsigned long Replay_TA_Get_bLoadedNetPackages (pReplay_TA obj)
 
PLUGINSDK_EXPORT void ReplayWrapper_SetbLoadedNetPackages (pReplay_TA obj, unsigned long bLoadedNetPackages)
 
PLUGINSDK_EXPORT unsigned long Replay_TA_Get_bDebug (pReplay_TA obj)
 
PLUGINSDK_EXPORT void ReplayWrapper_SetbDebug (pReplay_TA obj, unsigned long bDebug)
 
PLUGINSDK_EXPORT unsigned char Replay_TA_Get_ReplayState (pReplay_TA obj)
 
PLUGINSDK_EXPORT void ReplayWrapper_SetReplayState (pReplay_TA obj, unsigned char ReplayState)
 
PLUGINSDK_EXPORT int Replay_TA_Get_CurrentFrame (pReplay_TA obj)
 
PLUGINSDK_EXPORT void ReplayWrapper_SetCurrentFrame (pReplay_TA obj, int CurrentFrame)
 
PLUGINSDK_EXPORT int Replay_TA_Get_NextKeyframe (pReplay_TA obj)
 
PLUGINSDK_EXPORT void ReplayWrapper_SetNextKeyframe (pReplay_TA obj, int NextKeyframe)
 
PLUGINSDK_EXPORT float Replay_TA_Get_CurrentTime (pReplay_TA obj)
 
PLUGINSDK_EXPORT void ReplayWrapper_SetCurrentTime (pReplay_TA obj, float CurrentTime)
 
PLUGINSDK_EXPORT float Replay_TA_Get_AccumulatedDeltaTime (pReplay_TA obj)
 
PLUGINSDK_EXPORT void ReplayWrapper_SetAccumulatedDeltaTime (pReplay_TA obj, float AccumulatedDeltaTime)
 
PLUGINSDK_EXPORT float Replay_TA_Get_TimeToSkipTo (pReplay_TA obj)
 
PLUGINSDK_EXPORT void ReplayWrapper_SetTimeToSkipTo (pReplay_TA obj, float TimeToSkipTo)
 
PLUGINSDK_EXPORT int Replay_TA_Get_FrameToSkipTo (pReplay_TA obj)
 
PLUGINSDK_EXPORT void ReplayWrapper_SetFrameToSkipTo (pReplay_TA obj, int FrameToSkipTo)
 
PLUGINSDK_EXPORT int Replay_TA_Get_PlayersOnlyTicks (pReplay_TA obj)
 
PLUGINSDK_EXPORT void ReplayWrapper_SetPlayersOnlyTicks (pReplay_TA obj, int PlayersOnlyTicks)
 
PLUGINSDK_EXPORT float Replay_TA_GetPlaybackTime (pReplay_TA obj)
 
PLUGINSDK_EXPORT unsigned long Replay_TA_IsFromBeforeGameVersion (pReplay_TA obj, unsigned char BeforeGameVersion)
 
PLUGINSDK_EXPORT unsigned long Replay_TA_IsFromBeforeReplayVersion (pReplay_TA obj, unsigned char BeforeReplayVersion)
 
PLUGINSDK_EXPORT void Replay_TA_SetReplayName (pReplay_TA obj, RLString *NewName)
 
PLUGINSDK_EXPORT void Replay_TA_RemoveTimelineKeyframe (pReplay_TA obj, int KeyframeIndex)
 
PLUGINSDK_EXPORT pReplay_TA Replay_TA_CreateCopy (pReplay_TA obj, float StartTime)
 
PLUGINSDK_EXPORT void Replay_TA_ImportReplay (pReplay_TA obj, RLString *Path)
 
PLUGINSDK_EXPORT void Replay_TA_ExportReplay (pReplay_TA obj, RLString *Path)
 
PLUGINSDK_EXPORT void Replay_TA_SkipToFrame (pReplay_TA obj, int frame, unsigned long bFlush)
 
PLUGINSDK_EXPORT void Replay_TA_SkipToTime (pReplay_TA obj, float Time, unsigned long bFlush)
 
PLUGINSDK_EXPORT float Replay_TA_GetReplayTimeSeconds (pReplay_TA obj)
 
PLUGINSDK_EXPORT void Replay_TA_StopPlayback (pReplay_TA obj)
 
PLUGINSDK_EXPORT void Replay_TA_StartPlaybackAtFrame (pReplay_TA obj, int StartFrame)
 
PLUGINSDK_EXPORT void Replay_TA_StartPlaybackAtTimeSeconds (pReplay_TA obj, float StartTime)
 
PLUGINSDK_EXPORT void Replay_TA_StopRecord (pReplay_TA obj)
 
PLUGINSDK_EXPORT void Replay_TA_StartRecord (pReplay_TA obj)
 
PLUGINSDK_EXPORT void Replay_TA_Tick (pReplay_TA obj, float DeltaTime)
 
PLUGINSDK_EXPORT void Replay_TA_EventPlayedFrame (pReplay_TA obj, pReplay_TA Replay)
 
PLUGINSDK_EXPORT void Replay_TA_EventPostTimeSkip (pReplay_TA obj, pReplay_TA Replay)
 
PLUGINSDK_EXPORT void Replay_TA_EventPreTimeSkip (pReplay_TA obj, pReplay_TA Replay)
 
PLUGINSDK_EXPORT void Replay_TA_EventSpawned (pReplay_TA obj, pReplay_TA Replay, pActor A)
 
PLUGINSDK_EXPORT void Replay_TA_EventPlaybackStopped (pReplay_TA obj, pReplay_TA Replay)
 
PLUGINSDK_EXPORT void SpecialPickup_TA_Get_PickupName (pSpecialPickup_TA obj, RLString *result)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_TA_Get_bHudIgnoreUseTime (pSpecialPickup_TA obj)
 
PLUGINSDK_EXPORT void RumblePickupComponentWrapper_SetbHudIgnoreUseTime (pSpecialPickup_TA obj, unsigned long bHudIgnoreUseTime)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_TA_Get_bHasActivated (pSpecialPickup_TA obj)
 
PLUGINSDK_EXPORT void RumblePickupComponentWrapper_SetbHasActivated (pSpecialPickup_TA obj, unsigned long bHasActivated)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_TA_Get_bIsActive (pSpecialPickup_TA obj)
 
PLUGINSDK_EXPORT void RumblePickupComponentWrapper_SetbIsActive (pSpecialPickup_TA obj, unsigned long bIsActive)
 
PLUGINSDK_EXPORT float SpecialPickup_TA_Get_ActivationDuration (pSpecialPickup_TA obj)
 
PLUGINSDK_EXPORT void RumblePickupComponentWrapper_SetActivationDuration (pSpecialPickup_TA obj, float ActivationDuration)
 
PLUGINSDK_EXPORT pFXActor_X SpecialPickup_TA_Get_PickupFXArchetype (pSpecialPickup_TA obj)
 
PLUGINSDK_EXPORT void RumblePickupComponentWrapper_SetPickupFXArchetype (pSpecialPickup_TA obj, pFXActor_X PickupFXArchetype)
 
PLUGINSDK_EXPORT pFXActor_X SpecialPickup_TA_Get_PickupFX (pSpecialPickup_TA obj)
 
PLUGINSDK_EXPORT void RumblePickupComponentWrapper_SetPickupFX (pSpecialPickup_TA obj, pFXActor_X PickupFX)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_TA_HasActivated (pSpecialPickup_TA obj)
 
PLUGINSDK_EXPORT pRBActor_TA SpecialPickup_TA_GetClientTarget (pSpecialPickup_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_TA_OnVehicleSetupComplete (pSpecialPickup_TA obj)
 
PLUGINSDK_EXPORT float SpecialPickup_TA_GetActiveTimePercent (pSpecialPickup_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_TA_PickupEnd (pSpecialPickup_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_TA_PickupStart (pSpecialPickup_TA obj)
 
PLUGINSDK_EXPORT pCarComponent_Boost_TA SpecialPickup_TA_GetBoostComponent (pSpecialPickup_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_TA_DeactivatePickup (pSpecialPickup_TA obj)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_TA_TryActivate (pSpecialPickup_TA obj, pRBActor_TA TargetOverride)
 
PLUGINSDK_EXPORT void SpecialPickup_TA_OnCreated (pSpecialPickup_TA obj)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_TA_CanPickup (pSpecialPickup_TA obj, pCar_TA InCar)
 
PLUGINSDK_EXPORT void SpecialPickup_TA_ApplyPickup (pSpecialPickup_TA obj, pCar_TA InCar)
 
PLUGINSDK_EXPORT pSampleRecordSettings_TA SampleHistory_TA_Get_RecordSettings (pSampleHistory_TA obj)
 
PLUGINSDK_EXPORT void SampleHistoryWrapper_SetRecordSettings (pSampleHistory_TA obj, pSampleRecordSettings_TA RecordSettings)
 
PLUGINSDK_EXPORT void SampleHistory_TA_Get_Title (pSampleHistory_TA obj, RLString *result)
 
PLUGINSDK_EXPORT float SampleHistory_TA_Get_YMin (pSampleHistory_TA obj)
 
PLUGINSDK_EXPORT void SampleHistoryWrapper_SetYMin (pSampleHistory_TA obj, float YMin)
 
PLUGINSDK_EXPORT float SampleHistory_TA_Get_YMax (pSampleHistory_TA obj)
 
PLUGINSDK_EXPORT void SampleHistoryWrapper_SetYMax (pSampleHistory_TA obj, float YMax)
 
PLUGINSDK_EXPORT float SampleHistory_TA_Get_GoodValue (pSampleHistory_TA obj)
 
PLUGINSDK_EXPORT void SampleHistoryWrapper_SetGoodValue (pSampleHistory_TA obj, float GoodValue)
 
PLUGINSDK_EXPORT float SampleHistory_TA_Get_BadValue (pSampleHistory_TA obj)
 
PLUGINSDK_EXPORT void SampleHistoryWrapper_SetBadValue (pSampleHistory_TA obj, float BadValue)
 
PLUGINSDK_EXPORT float SampleHistory_TA_Get_BaseValue (pSampleHistory_TA obj)
 
PLUGINSDK_EXPORT void SampleHistoryWrapper_SetBaseValue (pSampleHistory_TA obj, float BaseValue)
 
PLUGINSDK_EXPORT void SampleHistory_TA_Get_Samples (pSampleHistory_TA obj, aSample **result)
 
PLUGINSDK_EXPORT int SampleHistory_TA_Get_SampleIndex (pSampleHistory_TA obj)
 
PLUGINSDK_EXPORT void SampleHistoryWrapper_SetSampleIndex (pSampleHistory_TA obj, int SampleIndex)
 
PLUGINSDK_EXPORT float SampleHistory_TA_Get_AccumTime (pSampleHistory_TA obj)
 
PLUGINSDK_EXPORT void SampleHistoryWrapper_SetAccumTime (pSampleHistory_TA obj, float AccumTime)
 
PLUGINSDK_EXPORT void SampleHistory_TA_Get_PendingSample (pSampleHistory_TA obj, Sample *result)
 
PLUGINSDK_EXPORT void SampleHistoryWrapper_SetPendingSample (pSampleHistory_TA obj, Sample *PendingSample)
 
PLUGINSDK_EXPORT unsigned long SampleHistory_TA_Get_bHasPendingSample (pSampleHistory_TA obj)
 
PLUGINSDK_EXPORT void SampleHistoryWrapper_SetbHasPendingSample (pSampleHistory_TA obj, unsigned long bHasPendingSample)
 
PLUGINSDK_EXPORT void SampleHistory_TA_Tick (pSampleHistory_TA obj, float DeltaTime)
 
PLUGINSDK_EXPORT void SampleHistory_TA_AddSample (pSampleHistory_TA obj, float NewValue)
 
PLUGINSDK_EXPORT float SampleHistory_TA_GetSummaryValue (pSampleHistory_TA obj, unsigned char Type, float MaxSampleAge, unsigned long bAbsoluteValue)
 
PLUGINSDK_EXPORT pSampleHistory_TA SampleHistory_TA_SetBaseValue2 (pSampleHistory_TA obj, float InBaseValue)
 
PLUGINSDK_EXPORT pSampleHistory_TA SampleHistory_TA_SetGoodBadValues (pSampleHistory_TA obj, float InGoodValue, float InBadValue)
 
PLUGINSDK_EXPORT pSampleHistory_TA SampleHistory_TA_SetGraphMaxMin (pSampleHistory_TA obj, float MaxValue, float MinValue)
 
PLUGINSDK_EXPORT pSampleHistory_TA SampleHistory_TA_SetTitle (pSampleHistory_TA obj, RLString *InTitle)
 
PLUGINSDK_EXPORT float SampleRecordSettings_TA_Get_MaxSampleAge (pSampleRecordSettings_TA obj)
 
PLUGINSDK_EXPORT void SampleRecordSettingsWrapper_SetMaxSampleAge (pSampleRecordSettings_TA obj, float MaxSampleAge)
 
PLUGINSDK_EXPORT float SampleRecordSettings_TA_Get_RecordRate (pSampleRecordSettings_TA obj)
 
PLUGINSDK_EXPORT void SampleRecordSettingsWrapper_SetRecordRate (pSampleRecordSettings_TA obj, float RecordRate)
 
PLUGINSDK_EXPORT void Save_TA_Get_DirectoryPath (pSave_TA obj, RLString *result)
 
PLUGINSDK_EXPORT void Save_TA_Get_SaveType (pSave_TA obj, RLString *result)
 
PLUGINSDK_EXPORT void Save_TA_Get_SaveExt (pSave_TA obj, RLString *result)
 
PLUGINSDK_EXPORT unsigned long Save_TA_Get_bExactFileMatch (pSave_TA obj)
 
PLUGINSDK_EXPORT void SaveDataWrapper_SetbExactFileMatch (pSave_TA obj, unsigned long bExactFileMatch)
 
PLUGINSDK_EXPORT void Save_TA_Init (pSave_TA obj)
 
PLUGINSDK_EXPORT pCar_TA GameEvent_Soccar_TA_Get_TestCarArchetype (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetTestCarArchetype (pGameEvent_Soccar_TA obj, pCar_TA TestCarArchetype)
 
PLUGINSDK_EXPORT pBall_TA GameEvent_Soccar_TA_Get_BallArchetype (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetBallArchetype (pGameEvent_Soccar_TA obj, pBall_TA BallArchetype)
 
PLUGINSDK_EXPORT pActor GameEvent_Soccar_TA_Get_BallSpawnPoint (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetBallSpawnPoint (pGameEvent_Soccar_TA obj, pActor BallSpawnPoint)
 
PLUGINSDK_EXPORT int GameEvent_Soccar_TA_Get_SeriesLength (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetSeriesLength (pGameEvent_Soccar_TA obj, int SeriesLength)
 
PLUGINSDK_EXPORT int GameEvent_Soccar_TA_Get_GameTime (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetGameTime (pGameEvent_Soccar_TA obj, int GameTime)
 
PLUGINSDK_EXPORT int GameEvent_Soccar_TA_Get_WarmupTime (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetWarmupTime (pGameEvent_Soccar_TA obj, int WarmupTime)
 
PLUGINSDK_EXPORT int GameEvent_Soccar_TA_Get_MaxScore (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetMaxScore (pGameEvent_Soccar_TA obj, int MaxScore)
 
PLUGINSDK_EXPORT int GameEvent_Soccar_TA_Get_AutoBalanceDifference (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetAutoBalanceDifference (pGameEvent_Soccar_TA obj, int AutoBalanceDifference)
 
PLUGINSDK_EXPORT float GameEvent_Soccar_TA_Get_ScoreSlomoTime (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetScoreSlomoTime (pGameEvent_Soccar_TA obj, float ScoreSlomoTime)
 
PLUGINSDK_EXPORT float GameEvent_Soccar_TA_Get_GameTimeRemaining (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetGameTimeRemaining (pGameEvent_Soccar_TA obj, float GameTimeRemaining)
 
PLUGINSDK_EXPORT int GameEvent_Soccar_TA_Get_SecondsRemaining (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetSecondsRemaining (pGameEvent_Soccar_TA obj, int SecondsRemaining)
 
PLUGINSDK_EXPORT int GameEvent_Soccar_TA_Get_WaitTimeRemaining (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetWaitTimeRemaining (pGameEvent_Soccar_TA obj, int WaitTimeRemaining)
 
PLUGINSDK_EXPORT float GameEvent_Soccar_TA_Get_TotalGameTimePlayed (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetTotalGameTimePlayed (pGameEvent_Soccar_TA obj, float TotalGameTimePlayed)
 
PLUGINSDK_EXPORT float GameEvent_Soccar_TA_Get_OvertimeTimePlayed (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetOvertimeTimePlayed (pGameEvent_Soccar_TA obj, float OvertimeTimePlayed)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_Get_bRoundActive (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetbRoundActive (pGameEvent_Soccar_TA obj, unsigned long bRoundActive)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_Get_bPlayReplays (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetbPlayReplays (pGameEvent_Soccar_TA obj, unsigned long bPlayReplays)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_Get_bBallHasBeenHit (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetbBallHasBeenHit (pGameEvent_Soccar_TA obj, unsigned long bBallHasBeenHit)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_Get_bOverTime (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetbOverTime (pGameEvent_Soccar_TA obj, unsigned long bOverTime)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_Get_bUnlimitedTime (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetbUnlimitedTime (pGameEvent_Soccar_TA obj, unsigned long bUnlimitedTime)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_Get_bNoContest (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetbNoContest (pGameEvent_Soccar_TA obj, unsigned long bNoContest)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_Get_bDisableGoalDelay (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetbDisableGoalDelay (pGameEvent_Soccar_TA obj, unsigned long bDisableGoalDelay)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_Get_bShowNoScorerGoalMessage (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetbShowNoScorerGoalMessage (pGameEvent_Soccar_TA obj, unsigned long bShowNoScorerGoalMessage)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_Get_bMatchEnded (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetbMatchEnded (pGameEvent_Soccar_TA obj, unsigned long bMatchEnded)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_Get_bShowIntroScene (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetbShowIntroScene (pGameEvent_Soccar_TA obj, unsigned long bShowIntroScene)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_Get_bClubMatch (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetbClubMatch (pGameEvent_Soccar_TA obj, unsigned long bClubMatch)
 
PLUGINSDK_EXPORT int GameEvent_Soccar_TA_Get_NextSpawnIndex (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetNextSpawnIndex (pGameEvent_Soccar_TA obj, int NextSpawnIndex)
 
PLUGINSDK_EXPORT pReplayDirector_TA GameEvent_Soccar_TA_Get_ReplayDirectorArchetype (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetReplayDirectorArchetype (pGameEvent_Soccar_TA obj, pReplayDirector_TA ReplayDirectorArchetype)
 
PLUGINSDK_EXPORT pReplayDirector_TA GameEvent_Soccar_TA_Get_ReplayDirector (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetReplayDirector (pGameEvent_Soccar_TA obj, pReplayDirector_TA ReplayDirector)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_Get_GameBalls (pGameEvent_Soccar_TA obj, aBall_TA *result)
 
PLUGINSDK_EXPORT int GameEvent_Soccar_TA_Get_TotalGameBalls (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetTotalGameBalls (pGameEvent_Soccar_TA obj, int TotalGameBalls)
 
PLUGINSDK_EXPORT float GameEvent_Soccar_TA_Get_PostGoalTime (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetPostGoalTime (pGameEvent_Soccar_TA obj, float PostGoalTime)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_Get_Goals (pGameEvent_Soccar_TA obj, aGoal_TA *result)
 
PLUGINSDK_EXPORT int GameEvent_Soccar_TA_Get_SecondsRemainingCountdown (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetSecondsRemainingCountdown (pGameEvent_Soccar_TA obj, int SecondsRemainingCountdown)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_Get_FieldCenter (pGameEvent_Soccar_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void ServerWrapper_SetFieldCenter (pGameEvent_Soccar_TA obj, Vector *FieldCenter)
 
PLUGINSDK_EXPORT pTeam_TA GameEvent_Soccar_TA_Get_GameWinner (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetGameWinner (pGameEvent_Soccar_TA obj, pTeam_TA GameWinner)
 
PLUGINSDK_EXPORT pTeam_TA GameEvent_Soccar_TA_Get_MatchWinner (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetMatchWinner (pGameEvent_Soccar_TA obj, pTeam_TA MatchWinner)
 
PLUGINSDK_EXPORT unsigned char GameEvent_Soccar_TA_Get_ReplicatedScoredOnTeam (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetReplicatedScoredOnTeam (pGameEvent_Soccar_TA obj, unsigned char ReplicatedScoredOnTeam)
 
PLUGINSDK_EXPORT unsigned char GameEvent_Soccar_TA_Get_ReplicatedServerPerformanceState (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetReplicatedServerPerformanceState (pGameEvent_Soccar_TA obj, unsigned char ReplicatedServerPerformanceState)
 
PLUGINSDK_EXPORT pPRI_TA GameEvent_Soccar_TA_Get_MVP (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetMVP (pGameEvent_Soccar_TA obj, pPRI_TA MVP)
 
PLUGINSDK_EXPORT pPRI_TA GameEvent_Soccar_TA_Get_FastestGoalPlayer (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetFastestGoalPlayer (pGameEvent_Soccar_TA obj, pPRI_TA FastestGoalPlayer)
 
PLUGINSDK_EXPORT pPRI_TA GameEvent_Soccar_TA_Get_SlowestGoalPlayer (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetSlowestGoalPlayer (pGameEvent_Soccar_TA obj, pPRI_TA SlowestGoalPlayer)
 
PLUGINSDK_EXPORT pPRI_TA GameEvent_Soccar_TA_Get_FurthestGoalPlayer (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetFurthestGoalPlayer (pGameEvent_Soccar_TA obj, pPRI_TA FurthestGoalPlayer)
 
PLUGINSDK_EXPORT float GameEvent_Soccar_TA_Get_FastestGoalSpeed (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetFastestGoalSpeed (pGameEvent_Soccar_TA obj, float FastestGoalSpeed)
 
PLUGINSDK_EXPORT float GameEvent_Soccar_TA_Get_SlowestGoalSpeed (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetSlowestGoalSpeed (pGameEvent_Soccar_TA obj, float SlowestGoalSpeed)
 
PLUGINSDK_EXPORT float GameEvent_Soccar_TA_Get_FurthestGoal (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetFurthestGoal (pGameEvent_Soccar_TA obj, float FurthestGoal)
 
PLUGINSDK_EXPORT int GameEvent_Soccar_TA_Get_RoundNum (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetRoundNum (pGameEvent_Soccar_TA obj, int RoundNum)
 
PLUGINSDK_EXPORT float GameEvent_Soccar_TA_Get_AssistMaxTime (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetAssistMaxTime (pGameEvent_Soccar_TA obj, float AssistMaxTime)
 
PLUGINSDK_EXPORT float GameEvent_Soccar_TA_Get_BallHasBeenHitStartDelay (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetBallHasBeenHitStartDelay (pGameEvent_Soccar_TA obj, float BallHasBeenHitStartDelay)
 
PLUGINSDK_EXPORT float GameEvent_Soccar_TA_Get_PodiumDelay (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetPodiumDelay (pGameEvent_Soccar_TA obj, float PodiumDelay)
 
PLUGINSDK_EXPORT float GameEvent_Soccar_TA_Get_PodiumTime (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetPodiumTime (pGameEvent_Soccar_TA obj, float PodiumTime)
 
PLUGINSDK_EXPORT pPlayerController_TA GameEvent_Soccar_TA_Get_Pauser (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void ServerWrapper_SetPauser (pGameEvent_Soccar_TA obj, pPlayerController_TA Pauser)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_CheckStart (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT int GameEvent_Soccar_TA_GetPlayerCarCount (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_ReplicateSkillTiers (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_CanSpawnBots (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_StartRound (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_EndRound (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_SetBallEventListeners (pGameEvent_Soccar_TA obj, pBall_TA Ball, unsigned long bListen)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_CanAwardPoints (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_HandleCarTouch (pGameEvent_Soccar_TA obj, pBall_TA Ball, pCar_TA HitCar, unsigned char HitType)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_SetBallHasBeenHit (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT int GameEvent_Soccar_TA_DetermineScoreTouchIndex (pGameEvent_Soccar_TA obj, pBall_TA Ball, pGoal_TA Goal)
 
PLUGINSDK_EXPORT int GameEvent_Soccar_TA_DetermineAssistTouchIndex (pGameEvent_Soccar_TA obj, pBall_TA Ball, int ScoreIdx)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_UpdateTotalGameTimePlayed (pGameEvent_Soccar_TA obj, float DeltaTime)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_UpdateGameTime (pGameEvent_Soccar_TA obj, float DeltaTime)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_CanUpdateGameTime (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_StartReplay (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_HandleReplayFinished (pGameEvent_Soccar_TA obj, pReplayDirector_TA InReplay)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_GotoPodiumSpotlight (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_UpdateSpotlight (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_SpawnPodiumCars (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_CanEnableCarPodiumMovement (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_FinishEvent (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA___ReplicatedServerPerformanceState__ChangeNotifyFunc (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA___bClubMatch__ChangeNotifyFunc (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA___bShowIntroScene__ChangeNotifyFunc (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA___WaitTimeRemaining__ChangeNotifyFunc (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_CheckJoinInProgress (pGameEvent_Soccar_TA obj, pPRI_TA PRI)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_AllowDynamicCrowd (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_AddBallTrajectory (pGameEvent_Soccar_TA obj, pBall_TA InBall)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_ShowScorerGoalMessage (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_CanUseBallCam (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_DisableStatXP (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_ForceMatchStart (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_RemoveLocalPlayer (pGameEvent_Soccar_TA obj, pPlayerController_TA Player)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_AddLocalPlayer (pGameEvent_Soccar_TA obj, pPlayerController_TA Player)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_DestroyGoalIndicators (pGameEvent_Soccar_TA obj, pPlayerController_TA Player)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_CreateGoalIndicators (pGameEvent_Soccar_TA obj, pPlayerController_TA Player)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_BeginHighlightsReplay (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_ShouldCountUp (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_ShouldAllowVoteToForfeit (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_ShouldHaveLeaveMatchPenalty (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_SetPaused (pGameEvent_Soccar_TA obj, pPlayerController_TA InPauser, unsigned long bInPaused)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_ShouldCountdownResumeFromPause (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_SetScoreAndTime (pGameEvent_Soccar_TA obj, pPlayerController_TA PC, int NewScoreTeam0, int NewScoreTeam1, int InGameTimeRemaining, unsigned long bInOvertime, unsigned long bRestartRound)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_SaveLocalPlayerStats (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_ShouldPlayReplay (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_ShouldRecordReplay (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_OnBallHasBeenHit (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT pBall_TA GameEvent_Soccar_TA_SpawnBall (pGameEvent_Soccar_TA obj, Vector *SpawnLoc, unsigned long bWake, unsigned long bSpawnCannon, RLString *BallArch)
 
PLUGINSDK_EXPORT int GameEvent_Soccar_TA_GetTotalScore (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_HandleCarSet (pGameEvent_Soccar_TA obj, pPRI_TA InPRI)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_RemovePRI (pGameEvent_Soccar_TA obj, pPRI_TA PRI)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_AddPRI (pGameEvent_Soccar_TA obj, pPRI_TA PRI)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_OnGameWinnerSet (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT int GameEvent_Soccar_TA_MVPSort (pGameEvent_Soccar_TA obj, pPRI_TA A, pPRI_TA B)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_HandleHitGoal (pGameEvent_Soccar_TA obj, pBall_TA Ball, pGoal_TA Goal)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_ClearReplicatedScoredOnTeam (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_TriggerScoreChangedEvent (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_HandleScoreUpdated (pGameEvent_Soccar_TA obj, pTeam_TA Team)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_OnAllTeamsCreated (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_TriggerGoalScoreEvent (pGameEvent_Soccar_TA obj, int TeamScoredOn, pCar_TA Scorer)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_SetTotalGameBalls2 (pGameEvent_Soccar_TA obj, int TotalBalls)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_RecordRecentPlayers (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_UpdateStats (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_NotifyKismetOfCurrentTime (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_EnoughTimePassedToForfeit (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_OnGameTimeUpdated (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_OnOvertimeUpdated (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_ForceOvertime (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_StartOvertime (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_OnMyHalf (pGameEvent_Soccar_TA obj, Vector *TestLocation, unsigned char TeamNum)
 
PLUGINSDK_EXPORT pTeam_TA GameEvent_Soccar_TA_GetWinningTeam (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_OnBallSpawned (pGameEvent_Soccar_TA obj, pBall_TA NewBall)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_ResetBalls (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_FreezePawns (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_DestroyBalls (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_RemoveGameBall (pGameEvent_Soccar_TA obj, pBall_TA Ball)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_AddGameBall (pGameEvent_Soccar_TA obj, pBall_TA Ball)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_StartNewRound (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_CheckForAutoBalance (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_HasWinner (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_SubmitMatch (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_SubmitMatchComplete (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_OnMatchEnded (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_ShouldDoPodiumSpotlight (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_EndGame (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_UpdateTeamScores (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_StartNewGame (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_ResetGame (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_ClearReplicatedStatEvent (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_InitBotDetection (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_InitCrowdManager (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_InitField (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_InitGameObserver (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_OnInit (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_InitMutators (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_OnClubMatch (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Soccar_TA_CanInitClubMatch (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_AssignCustomTeamSettings (pGameEvent_Soccar_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_InitGame (pGameEvent_Soccar_TA obj, RLString *Options)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_EventGameWinnerSet (pGameEvent_Soccar_TA obj, pGameEvent_Soccar_TA GameEvent)
 
PLUGINSDK_EXPORT void GameEvent_Soccar_TA_EventGoalScored (pGameEvent_Soccar_TA obj, pGameEvent_Soccar_TA GameEvent, pBall_TA Ball, pGoal_TA Goal, int ScoreIndex, int AssistIdx)
 
PLUGINSDK_EXPORT float SpecialPickup_Spring_TA_Get_Force (pSpecialPickup_Spring_TA obj)
 
PLUGINSDK_EXPORT void SpringPickup_SetForce (pSpecialPickup_Spring_TA obj, float Force)
 
PLUGINSDK_EXPORT float SpecialPickup_Spring_TA_Get_VerticalForce (pSpecialPickup_Spring_TA obj)
 
PLUGINSDK_EXPORT void SpringPickup_SetVerticalForce (pSpecialPickup_Spring_TA obj, float VerticalForce)
 
PLUGINSDK_EXPORT void SpecialPickup_Spring_TA_Get_Torque (pSpecialPickup_Spring_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void SpringPickup_SetTorque (pSpecialPickup_Spring_TA obj, Vector *Torque)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_Spring_TA_Get_bApplyRelativeForce (pSpecialPickup_Spring_TA obj)
 
PLUGINSDK_EXPORT void SpringPickup_SetbApplyRelativeForce (pSpecialPickup_Spring_TA obj, unsigned long bApplyRelativeForce)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_Spring_TA_Get_bApplyConstantForce (pSpecialPickup_Spring_TA obj)
 
PLUGINSDK_EXPORT void SpringPickup_SetbApplyConstantForce (pSpecialPickup_Spring_TA obj, unsigned long bApplyConstantForce)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_Spring_TA_Get_bBreakConstantForceWithHit (pSpecialPickup_Spring_TA obj)
 
PLUGINSDK_EXPORT void SpringPickup_SetbBreakConstantForceWithHit (pSpecialPickup_Spring_TA obj, unsigned long bBreakConstantForceWithHit)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_Spring_TA_Get_bApplyRelativeConstantForce (pSpecialPickup_Spring_TA obj)
 
PLUGINSDK_EXPORT void SpringPickup_SetbApplyRelativeConstantForce (pSpecialPickup_Spring_TA obj, unsigned long bApplyRelativeConstantForce)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_Spring_TA_Get_bInstant (pSpecialPickup_Spring_TA obj)
 
PLUGINSDK_EXPORT void SpringPickup_SetbInstant (pSpecialPickup_Spring_TA obj, unsigned long bInstant)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_Spring_TA_Get_bFollowAfterHit (pSpecialPickup_Spring_TA obj)
 
PLUGINSDK_EXPORT void SpringPickup_SetbFollowAfterHit (pSpecialPickup_Spring_TA obj, unsigned long bFollowAfterHit)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_Spring_TA_Get_bSpringed (pSpecialPickup_Spring_TA obj)
 
PLUGINSDK_EXPORT void SpringPickup_SetbSpringed (pSpecialPickup_Spring_TA obj, unsigned long bSpringed)
 
PLUGINSDK_EXPORT float SpecialPickup_Spring_TA_Get_RelativeForceNormalDirection (pSpecialPickup_Spring_TA obj)
 
PLUGINSDK_EXPORT void SpringPickup_SetRelativeForceNormalDirection (pSpecialPickup_Spring_TA obj, float RelativeForceNormalDirection)
 
PLUGINSDK_EXPORT float SpecialPickup_Spring_TA_Get_MaxSpringLength (pSpecialPickup_Spring_TA obj)
 
PLUGINSDK_EXPORT void SpringPickup_SetMaxSpringLength (pSpecialPickup_Spring_TA obj, float MaxSpringLength)
 
PLUGINSDK_EXPORT float SpecialPickup_Spring_TA_Get_ConstantForce (pSpecialPickup_Spring_TA obj)
 
PLUGINSDK_EXPORT void SpringPickup_SetConstantForce (pSpecialPickup_Spring_TA obj, float ConstantForce)
 
PLUGINSDK_EXPORT void SpecialPickup_Spring_TA_Get_FromOffset (pSpecialPickup_Spring_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void SpringPickup_SetFromOffset (pSpecialPickup_Spring_TA obj, Vector *FromOffset)
 
PLUGINSDK_EXPORT void SpecialPickup_Spring_TA_Get_SpringMeshScale (pSpecialPickup_Spring_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void SpringPickup_SetSpringMeshScale (pSpecialPickup_Spring_TA obj, Vector *SpringMeshScale)
 
PLUGINSDK_EXPORT float SpecialPickup_Spring_TA_Get_SpringMeshInitialSize (pSpecialPickup_Spring_TA obj)
 
PLUGINSDK_EXPORT void SpringPickup_SetSpringMeshInitialSize (pSpecialPickup_Spring_TA obj, float SpringMeshInitialSize)
 
PLUGINSDK_EXPORT void SpecialPickup_Spring_TA_Get_SpringRotationOffset (pSpecialPickup_Spring_TA obj, Rotator *result)
 
PLUGINSDK_EXPORT void SpringPickup_SetSpringRotationOffset (pSpecialPickup_Spring_TA obj, Rotator *SpringRotationOffset)
 
PLUGINSDK_EXPORT void SpecialPickup_Spring_TA_Get_HittingMeshScale (pSpecialPickup_Spring_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void SpringPickup_SetHittingMeshScale (pSpecialPickup_Spring_TA obj, Vector *HittingMeshScale)
 
PLUGINSDK_EXPORT void SpecialPickup_Spring_TA_Get_HittingMeshOffset (pSpecialPickup_Spring_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void SpringPickup_SetHittingMeshOffset (pSpecialPickup_Spring_TA obj, Vector *HittingMeshOffset)
 
PLUGINSDK_EXPORT void SpecialPickup_Spring_TA_Get_HittingRotationOffset (pSpecialPickup_Spring_TA obj, Rotator *result)
 
PLUGINSDK_EXPORT void SpringPickup_SetHittingRotationOffset (pSpecialPickup_Spring_TA obj, Rotator *HittingRotationOffset)
 
PLUGINSDK_EXPORT float SpecialPickup_Spring_TA_Get_HitDistanceOffset (pSpecialPickup_Spring_TA obj)
 
PLUGINSDK_EXPORT void SpringPickup_SetHitDistanceOffset (pSpecialPickup_Spring_TA obj, float HitDistanceOffset)
 
PLUGINSDK_EXPORT float SpecialPickup_Spring_TA_Get_AfterSpringDuration (pSpecialPickup_Spring_TA obj)
 
PLUGINSDK_EXPORT void SpringPickup_SetAfterSpringDuration (pSpecialPickup_Spring_TA obj, float AfterSpringDuration)
 
PLUGINSDK_EXPORT unsigned char SpecialPickup_Spring_TA_Get_BallHitType (pSpecialPickup_Spring_TA obj)
 
PLUGINSDK_EXPORT void SpringPickup_SetBallHitType (pSpecialPickup_Spring_TA obj, unsigned char BallHitType)
 
PLUGINSDK_EXPORT float SpecialPickup_Spring_TA_Get_MinSpringLength (pSpecialPickup_Spring_TA obj)
 
PLUGINSDK_EXPORT void SpringPickup_SetMinSpringLength (pSpecialPickup_Spring_TA obj, float MinSpringLength)
 
PLUGINSDK_EXPORT float SpecialPickup_Spring_TA_Get_WeldedForceScalar (pSpecialPickup_Spring_TA obj)
 
PLUGINSDK_EXPORT void SpringPickup_SetWeldedForceScalar (pSpecialPickup_Spring_TA obj, float WeldedForceScalar)
 
PLUGINSDK_EXPORT float SpecialPickup_Spring_TA_Get_WeldedVerticalForce (pSpecialPickup_Spring_TA obj)
 
PLUGINSDK_EXPORT void SpringPickup_SetWeldedVerticalForce (pSpecialPickup_Spring_TA obj, float WeldedVerticalForce)
 
PLUGINSDK_EXPORT float SpecialPickup_Spring_TA_Get_CurrentSpringLength (pSpecialPickup_Spring_TA obj)
 
PLUGINSDK_EXPORT void SpringPickup_SetCurrentSpringLength (pSpecialPickup_Spring_TA obj, float CurrentSpringLength)
 
PLUGINSDK_EXPORT float SpecialPickup_Spring_TA_Get_SpringedTime (pSpecialPickup_Spring_TA obj)
 
PLUGINSDK_EXPORT void SpringPickup_SetSpringedTime (pSpecialPickup_Spring_TA obj, float SpringedTime)
 
PLUGINSDK_EXPORT float SpecialPickup_Spring_TA_Get_AfterSpringTime (pSpecialPickup_Spring_TA obj)
 
PLUGINSDK_EXPORT void SpringPickup_SetAfterSpringTime (pSpecialPickup_Spring_TA obj, float AfterSpringTime)
 
PLUGINSDK_EXPORT float SpecialPickup_Spring_TA_Get_SpringToTime (pSpecialPickup_Spring_TA obj)
 
PLUGINSDK_EXPORT void SpringPickup_SetSpringToTime (pSpecialPickup_Spring_TA obj, float SpringToTime)
 
PLUGINSDK_EXPORT void SpecialPickup_Spring_TA_Get_SpringOrigin (pSpecialPickup_Spring_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void SpringPickup_SetSpringOrigin (pSpecialPickup_Spring_TA obj, Vector *SpringOrigin)
 
PLUGINSDK_EXPORT void SpecialPickup_Spring_TA_Get_SpringedLocation (pSpecialPickup_Spring_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void SpringPickup_SetSpringedLocation (pSpecialPickup_Spring_TA obj, Vector *SpringedLocation)
 
PLUGINSDK_EXPORT void SpecialPickup_Spring_TA_Get_SpringedNormal (pSpecialPickup_Spring_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void SpringPickup_SetSpringedNormal (pSpecialPickup_Spring_TA obj, Vector *SpringedNormal)
 
PLUGINSDK_EXPORT float SpecialPickup_Spring_TA_Get_SpringedLength (pSpecialPickup_Spring_TA obj)
 
PLUGINSDK_EXPORT void SpringPickup_SetSpringedLength (pSpecialPickup_Spring_TA obj, float SpringedLength)
 
PLUGINSDK_EXPORT void SpecialPickup_Spring_TA_PickupEnd (pSpecialPickup_Spring_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_Spring_TA_HandleCarTouchedBall (pSpecialPickup_Spring_TA obj, pBall_TA Ball, pCar_TA OtherCar, unsigned char HitType)
 
PLUGINSDK_EXPORT void SpecialPickup_Spring_TA_ScaleSpringMeshToLocation (pSpecialPickup_Spring_TA obj, Vector *NewLocation, Vector *TargetLoction)
 
PLUGINSDK_EXPORT void SpecialPickup_Spring_TA_ApplyForces (pSpecialPickup_Spring_TA obj, float ActiveTime)
 
PLUGINSDK_EXPORT void SpecialPickup_Spring_TA_GetRelativeConstantForce (pSpecialPickup_Spring_TA obj, Vector *Direction)
 
PLUGINSDK_EXPORT void SpecialPickup_Spring_TA_GetRelativeImpulse (pSpecialPickup_Spring_TA obj, Vector *Direction)
 
PLUGINSDK_EXPORT void SpecialPickup_Spring_TA_DoSpring (pSpecialPickup_Spring_TA obj, unsigned long bFirstHit)
 
PLUGINSDK_EXPORT void SpecialPickup_Spring_TA_PickupStart (pSpecialPickup_Spring_TA obj)
 
PLUGINSDK_EXPORT float StatGraphSystem_TA_Get_GraphSampleTime (pStatGraphSystem_TA obj)
 
PLUGINSDK_EXPORT void StatGraphSystemWrapper_SetGraphSampleTime (pStatGraphSystem_TA obj, float GraphSampleTime)
 
PLUGINSDK_EXPORT unsigned char StatGraphSystem_TA_Get_GraphLevel (pStatGraphSystem_TA obj)
 
PLUGINSDK_EXPORT void StatGraphSystemWrapper_SetGraphLevel (pStatGraphSystem_TA obj, unsigned char GraphLevel)
 
PLUGINSDK_EXPORT pPerfStatGraph_TA StatGraphSystem_TA_Get_PerfStatGraph (pStatGraphSystem_TA obj)
 
PLUGINSDK_EXPORT void StatGraphSystemWrapper_SetPerfStatGraph (pStatGraphSystem_TA obj, pPerfStatGraph_TA PerfStatGraph)
 
PLUGINSDK_EXPORT pNetStatGraph_TA StatGraphSystem_TA_Get_NetStatGraph (pStatGraphSystem_TA obj)
 
PLUGINSDK_EXPORT void StatGraphSystemWrapper_SetNetStatGraph (pStatGraphSystem_TA obj, pNetStatGraph_TA NetStatGraph)
 
PLUGINSDK_EXPORT pInputBufferGraph_TA StatGraphSystem_TA_Get_InputBufferGraph (pStatGraphSystem_TA obj)
 
PLUGINSDK_EXPORT void StatGraphSystemWrapper_SetInputBufferGraph (pStatGraphSystem_TA obj, pInputBufferGraph_TA InputBufferGraph)
 
PLUGINSDK_EXPORT void StatGraphSystem_TA_Get_StatGraphs (pStatGraphSystem_TA obj, aStatGraph_TA *result)
 
PLUGINSDK_EXPORT void StatGraphSystem_TA_Get_VisibleStatGraphs (pStatGraphSystem_TA obj, aStatGraph_TA *result)
 
PLUGINSDK_EXPORT void StatGraphSystem_TA_Graphtime (pStatGraphSystem_TA obj, float Seconds)
 
PLUGINSDK_EXPORT void StatGraphSystem_TA_StatGraphNext (pStatGraphSystem_TA obj)
 
PLUGINSDK_EXPORT float StatGraphSystem_TA_GetGraphSampleTime2 (pStatGraphSystem_TA obj, unsigned char Level)
 
PLUGINSDK_EXPORT void StatGraphSystem_TA_SetGraphLevel2 (pStatGraphSystem_TA obj, unsigned char Level)
 
PLUGINSDK_EXPORT pSampleRecordSettings_TA StatGraph_TA_Get_RecordSettings (pStatGraph_TA obj)
 
PLUGINSDK_EXPORT void StatGraphWrapper_SetRecordSettings (pStatGraph_TA obj, pSampleRecordSettings_TA RecordSettings)
 
PLUGINSDK_EXPORT void StatGraph_TA_Get_LastTickTime (pStatGraph_TA obj, Double *result)
 
PLUGINSDK_EXPORT void StatGraphWrapper_SetLastTickTime (pStatGraph_TA obj, Double *LastTickTime)
 
PLUGINSDK_EXPORT void StatGraph_TA_Get_SampleHistories (pStatGraph_TA obj, aSampleHistory_TA *result)
 
PLUGINSDK_EXPORT void StatGraph_TA_StopDrawing (pStatGraph_TA obj)
 
PLUGINSDK_EXPORT pSampleHistory_TA StatGraph_TA_CreateSampleHistory (pStatGraph_TA obj, RLString *Title)
 
PLUGINSDK_EXPORT pSampleHistory_TA StatGraph_TA_AddSampleHistory (pStatGraph_TA obj, pSampleHistory_TA History)
 
PLUGINSDK_EXPORT pCar_TA SpecialPickup_Swapper_TA_Get_OtherCar (pSpecialPickup_Swapper_TA obj)
 
PLUGINSDK_EXPORT void SwapperPickup_SetOtherCar (pSpecialPickup_Swapper_TA obj, pCar_TA OtherCar)
 
PLUGINSDK_EXPORT void SpecialPickup_Swapper_TA_PickupEnd (pSpecialPickup_Swapper_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_Swapper_TA_OnTargetChanged (pSpecialPickup_Swapper_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_Swapper_TA_PickupStart (pSpecialPickup_Swapper_TA obj)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_Targeted_TA_Get_bCanTargetBall (pSpecialPickup_Targeted_TA obj)
 
PLUGINSDK_EXPORT void TargetedPickup_SetbCanTargetBall (pSpecialPickup_Targeted_TA obj, unsigned long bCanTargetBall)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_Targeted_TA_Get_bCanTargetCars (pSpecialPickup_Targeted_TA obj)
 
PLUGINSDK_EXPORT void TargetedPickup_SetbCanTargetCars (pSpecialPickup_Targeted_TA obj, unsigned long bCanTargetCars)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_Targeted_TA_Get_bCanTargetEnemyCars (pSpecialPickup_Targeted_TA obj)
 
PLUGINSDK_EXPORT void TargetedPickup_SetbCanTargetEnemyCars (pSpecialPickup_Targeted_TA obj, unsigned long bCanTargetEnemyCars)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_Targeted_TA_Get_bCanTargetTeamCars (pSpecialPickup_Targeted_TA obj)
 
PLUGINSDK_EXPORT void TargetedPickup_SetbCanTargetTeamCars (pSpecialPickup_Targeted_TA obj, unsigned long bCanTargetTeamCars)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_Targeted_TA_Get_bUseDirectionalTargeting (pSpecialPickup_Targeted_TA obj)
 
PLUGINSDK_EXPORT void TargetedPickup_SetbUseDirectionalTargeting (pSpecialPickup_Targeted_TA obj, unsigned long bUseDirectionalTargeting)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_Targeted_TA_Get_bRequireTrace (pSpecialPickup_Targeted_TA obj)
 
PLUGINSDK_EXPORT void TargetedPickup_SetbRequireTrace (pSpecialPickup_Targeted_TA obj, unsigned long bRequireTrace)
 
PLUGINSDK_EXPORT float SpecialPickup_Targeted_TA_Get_Range (pSpecialPickup_Targeted_TA obj)
 
PLUGINSDK_EXPORT void TargetedPickup_SetRange (pSpecialPickup_Targeted_TA obj, float Range)
 
PLUGINSDK_EXPORT float SpecialPickup_Targeted_TA_Get_DirectionalTargetingAccuracy (pSpecialPickup_Targeted_TA obj)
 
PLUGINSDK_EXPORT void TargetedPickup_SetDirectionalTargetingAccuracy (pSpecialPickup_Targeted_TA obj, float DirectionalTargetingAccuracy)
 
PLUGINSDK_EXPORT pRBActor_TA SpecialPickup_Targeted_TA_Get_ClientTarget (pSpecialPickup_Targeted_TA obj)
 
PLUGINSDK_EXPORT void TargetedPickup_SetClientTarget (pSpecialPickup_Targeted_TA obj, pRBActor_TA ClientTarget)
 
PLUGINSDK_EXPORT pRBActor_TA SpecialPickup_Targeted_TA_Get_Targeted (pSpecialPickup_Targeted_TA obj)
 
PLUGINSDK_EXPORT void TargetedPickup_SetTargeted (pSpecialPickup_Targeted_TA obj, pRBActor_TA Targeted)
 
PLUGINSDK_EXPORT pRBActor_TA SpecialPickup_Targeted_TA_GetClientTarget2 (pSpecialPickup_Targeted_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_Targeted_TA_TargetChanged (pSpecialPickup_Targeted_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_Targeted_TA_OnTargetChanged (pSpecialPickup_Targeted_TA obj)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_Targeted_TA_TryActivate (pSpecialPickup_Targeted_TA obj, pRBActor_TA TargetOverride)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_Targeted_TA_ValidateTargetTrace (pSpecialPickup_Targeted_TA obj, pRBActor_TA InTarget)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_Targeted_TA_ValidateTarget (pSpecialPickup_Targeted_TA obj, pRBActor_TA InTarget)
 
PLUGINSDK_EXPORT pRBActor_TA SpecialPickup_Targeted_TA_GetTarget (pSpecialPickup_Targeted_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Team_TA_Get_TeamArchetypes (pGameEvent_Team_TA obj, aTeam_TA *result)
 
PLUGINSDK_EXPORT void GameEvent_Team_TA_Get_Teams (pGameEvent_Team_TA obj, aTeam_TA *result)
 
PLUGINSDK_EXPORT int GameEvent_Team_TA_Get_MaxTeamSize (pGameEvent_Team_TA obj)
 
PLUGINSDK_EXPORT void TeamGameEventWrapper_SetMaxTeamSize (pGameEvent_Team_TA obj, int MaxTeamSize)
 
PLUGINSDK_EXPORT int GameEvent_Team_TA_Get_NumBots (pGameEvent_Team_TA obj)
 
PLUGINSDK_EXPORT void TeamGameEventWrapper_SetNumBots (pGameEvent_Team_TA obj, int NumBots)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Team_TA_Get_bMuteOppositeTeams (pGameEvent_Team_TA obj)
 
PLUGINSDK_EXPORT void TeamGameEventWrapper_SetbMuteOppositeTeams (pGameEvent_Team_TA obj, unsigned long bMuteOppositeTeams)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Team_TA_Get_bDisableMutingOtherTeam (pGameEvent_Team_TA obj)
 
PLUGINSDK_EXPORT void TeamGameEventWrapper_SetbDisableMutingOtherTeam (pGameEvent_Team_TA obj, unsigned long bDisableMutingOtherTeam)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Team_TA_Get_bForfeit (pGameEvent_Team_TA obj)
 
PLUGINSDK_EXPORT void TeamGameEventWrapper_SetbForfeit (pGameEvent_Team_TA obj, unsigned long bForfeit)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Team_TA_Get_bUnfairTeams (pGameEvent_Team_TA obj)
 
PLUGINSDK_EXPORT void TeamGameEventWrapper_SetbUnfairTeams (pGameEvent_Team_TA obj, unsigned long bUnfairTeams)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Team_TA_Get_bAlwaysAutoSelectTeam (pGameEvent_Team_TA obj)
 
PLUGINSDK_EXPORT void TeamGameEventWrapper_SetbAlwaysAutoSelectTeam (pGameEvent_Team_TA obj, unsigned long bAlwaysAutoSelectTeam)
 
PLUGINSDK_EXPORT void GameEvent_Team_TA_StartRematchVote (pGameEvent_Team_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Team_TA_CheckRematchVote (pGameEvent_Team_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Team_TA_UpdatePlayerShortcuts (pGameEvent_Team_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Team_TA_ClearTemporarySpawnSpots (pGameEvent_Team_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Team_TA_ChooseTeam (pGameEvent_Team_TA obj, int TeamIndex, pPlayerController_TA Player)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Team_TA_CanChangeTeam (pGameEvent_Team_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Team_TA_OnPenaltyChanged (pGameEvent_Team_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Team_TA_OnTeamForfeited (pGameEvent_Team_TA obj, pTeam_TA Team)
 
PLUGINSDK_EXPORT void GameEvent_Team_TA_HandleTeamForfeit (pGameEvent_Team_TA obj, pTeam_TA Team)
 
PLUGINSDK_EXPORT void GameEvent_Team_TA_MuteOppositeTeams (pGameEvent_Team_TA obj, unsigned long bMute)
 
PLUGINSDK_EXPORT void GameEvent_Team_TA_UpdateBotCount (pGameEvent_Team_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Team_TA_FindBotReplacement (pGameEvent_Team_TA obj, pPRI_TA PRI)
 
PLUGINSDK_EXPORT void GameEvent_Team_TA_EndGame (pGameEvent_Team_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Team_TA_ForceNoContest (pGameEvent_Team_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Team_TA_AddTemporarySpawnSpot (pGameEvent_Team_TA obj, pTeam_TA Team, pCar_TA Car)
 
PLUGINSDK_EXPORT void GameEvent_Team_TA_HandleSelectedLoadout (pGameEvent_Team_TA obj, pPRI_TA PlayerPRI)
 
PLUGINSDK_EXPORT void GameEvent_Team_TA_DestroyTeams (pGameEvent_Team_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Team_TA_OnAllTeamsCreated (pGameEvent_Team_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Team_TA_AssignCustomTeamSettings (pGameEvent_Team_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Team_TA_OnMatchSettingsChanged (pGameEvent_Team_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Team_TA_AllTeamsHaveHumans (pGameEvent_Team_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Team_TA_AllTeamsCreated (pGameEvent_Team_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Team_TA_SetTeam (pGameEvent_Team_TA obj, int TeamNum, pTeam_TA NewTeam)
 
PLUGINSDK_EXPORT void GameEvent_Team_TA_CreateTeams (pGameEvent_Team_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Team_TA_PreloadBots (pGameEvent_Team_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Team_TA_OnInit (pGameEvent_Team_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Team_TA_SetMaxTeamSize2 (pGameEvent_Team_TA obj, int MaxSize)
 
PLUGINSDK_EXPORT void GameEvent_Team_TA_UpdateMaxTeamSize (pGameEvent_Team_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Team_TA_SetUnfairTeams (pGameEvent_Team_TA obj, unsigned long bUnfair)
 
PLUGINSDK_EXPORT void GameEvent_Team_TA_InitBotSkill (pGameEvent_Team_TA obj)
 
PLUGINSDK_EXPORT void TeamInfo_Get_TeamName (pTeamInfo obj, RLString *result)
 
PLUGINSDK_EXPORT int TeamInfo_Get_Size (pTeamInfo obj)
 
PLUGINSDK_EXPORT void TeamInfoWrapper_SetSize (pTeamInfo obj, int Size)
 
PLUGINSDK_EXPORT int TeamInfo_Get_Score (pTeamInfo obj)
 
PLUGINSDK_EXPORT void TeamInfoWrapper_SetScore (pTeamInfo obj, int Score)
 
PLUGINSDK_EXPORT int TeamInfo_Get_TeamIndex (pTeamInfo obj)
 
PLUGINSDK_EXPORT void TeamInfoWrapper_SetTeamIndex (pTeamInfo obj, int TeamIndex)
 
PLUGINSDK_EXPORT void TeamInfo_Get_TeamColor (pTeamInfo obj, Color *result)
 
PLUGINSDK_EXPORT void TeamInfoWrapper_SetTeamColor (pTeamInfo obj, Color *TeamColor)
 
PLUGINSDK_EXPORT unsigned char TeamInfo_GetTeamNum (pTeamInfo obj)
 
PLUGINSDK_EXPORT void Team_TA_Get_FontColor (pTeam_TA obj, LinearColor *result)
 
PLUGINSDK_EXPORT void TeamWrapper_SetFontColor (pTeam_TA obj, LinearColor *FontColor)
 
PLUGINSDK_EXPORT void Team_TA_Get_ColorBlindFontColor (pTeam_TA obj, LinearColor *result)
 
PLUGINSDK_EXPORT void TeamWrapper_SetColorBlindFontColor (pTeam_TA obj, LinearColor *ColorBlindFontColor)
 
PLUGINSDK_EXPORT void Team_TA_Get_TeamControllerColor (pTeam_TA obj, Color *result)
 
PLUGINSDK_EXPORT void TeamWrapper_SetTeamControllerColor (pTeam_TA obj, Color *TeamControllerColor)
 
PLUGINSDK_EXPORT void Team_TA_Get_TeamScoreStrobeColor (pTeam_TA obj, Color *result)
 
PLUGINSDK_EXPORT void TeamWrapper_SetTeamScoreStrobeColor (pTeam_TA obj, Color *TeamScoreStrobeColor)
 
PLUGINSDK_EXPORT void Team_TA_Get_DefaultColorList (pTeam_TA obj, aLinearColor **result)
 
PLUGINSDK_EXPORT void Team_TA_Get_ColorBlindColorList (pTeam_TA obj, aLinearColor **result)
 
PLUGINSDK_EXPORT void Team_TA_Get_CurrentColorList (pTeam_TA obj, aLinearColor **result)
 
PLUGINSDK_EXPORT pGameEvent_Team_TA Team_TA_Get_GameEvent (pTeam_TA obj)
 
PLUGINSDK_EXPORT void TeamWrapper_SetGameEvent (pTeam_TA obj, pGameEvent_Team_TA GameEvent)
 
PLUGINSDK_EXPORT void Team_TA_Get_Members (pTeam_TA obj, aPRI_TA *result)
 
PLUGINSDK_EXPORT void Team_TA_Get_CustomTeamName (pTeam_TA obj, RLString *result)
 
PLUGINSDK_EXPORT void Team_TA_Get_SanitizedTeamName (pTeam_TA obj, RLString *result)
 
PLUGINSDK_EXPORT unsigned long long Team_TA_Get_ClubID (pTeam_TA obj)
 
PLUGINSDK_EXPORT void TeamWrapper_SetClubID (pTeam_TA obj, unsigned long long ClubID)
 
PLUGINSDK_EXPORT unsigned long Team_TA_Get_bForfeit (pTeam_TA obj)
 
PLUGINSDK_EXPORT void TeamWrapper_SetbForfeit (pTeam_TA obj, unsigned long bForfeit)
 
PLUGINSDK_EXPORT void Team_TA_OnClubColorsChanged (pTeam_TA obj)
 
PLUGINSDK_EXPORT void Team_TA_Forfeit (pTeam_TA obj)
 
PLUGINSDK_EXPORT void Team_TA_EnableAllMembersStartVoteToForfeit (pTeam_TA obj)
 
PLUGINSDK_EXPORT void Team_TA_EnableAllMembersStartVoteToForfeitIfNecessary (pTeam_TA obj)
 
PLUGINSDK_EXPORT void Team_TA_NotifyKismetTeamColorChanged (pTeam_TA obj)
 
PLUGINSDK_EXPORT void Team_TA_UpdateColors (pTeam_TA obj)
 
PLUGINSDK_EXPORT void Team_TA_SetLogo (pTeam_TA obj, int LogoID, unsigned long bSwapColors)
 
PLUGINSDK_EXPORT void Team_TA_HandleTeamNameSanitized (pTeam_TA obj, RLString *Original, RLString *Sanitized)
 
PLUGINSDK_EXPORT void Team_TA_SetClubID2 (pTeam_TA obj, unsigned long long InClubID)
 
PLUGINSDK_EXPORT void Team_TA_SetCustomTeamName (pTeam_TA obj, RLString *NewName)
 
PLUGINSDK_EXPORT void Team_TA_SetDefaultColors (pTeam_TA obj)
 
PLUGINSDK_EXPORT unsigned long Team_TA_IsSingleParty (pTeam_TA obj)
 
PLUGINSDK_EXPORT pPRI_TA Team_TA_GetTeamMemberNamed (pTeam_TA obj, RLString *PlayerName)
 
PLUGINSDK_EXPORT int Team_TA_GetNumBots (pTeam_TA obj)
 
PLUGINSDK_EXPORT int Team_TA_GetNumHumans (pTeam_TA obj)
 
PLUGINSDK_EXPORT void Team_TA_OnScoreUpdated (pTeam_TA obj)
 
PLUGINSDK_EXPORT void Team_TA_ResetScore (pTeam_TA obj)
 
PLUGINSDK_EXPORT void Team_TA_RemovePoints (pTeam_TA obj, int Points)
 
PLUGINSDK_EXPORT void Team_TA_SetScore (pTeam_TA obj, int Points)
 
PLUGINSDK_EXPORT void Team_TA_ScorePoint (pTeam_TA obj, int AdditionalScore)
 
PLUGINSDK_EXPORT void Team_TA_MuteOtherTeam (pTeam_TA obj, pTeam_TA OtherTeam, unsigned long bMute)
 
PLUGINSDK_EXPORT void Team_TA_ClearTemporarySpawnSpots (pTeam_TA obj)
 
PLUGINSDK_EXPORT void Team_TA_ExpireTemporarySpawnSpots (pTeam_TA obj)
 
PLUGINSDK_EXPORT void Team_TA_AddTemporarySpawnSpot (pTeam_TA obj, pActor AtActor)
 
PLUGINSDK_EXPORT void Team_TA_OnGameEventSet (pTeam_TA obj)
 
PLUGINSDK_EXPORT void Team_TA_SetGameEvent2 (pTeam_TA obj, pGameEvent_Team_TA InGameEvent)
 
PLUGINSDK_EXPORT float SpecialPickup_TimeBomb_TA_Get_Radius (pSpecialPickup_TimeBomb_TA obj)
 
PLUGINSDK_EXPORT void TimeBombPickup_SetRadius (pSpecialPickup_TimeBomb_TA obj, float Radius)
 
PLUGINSDK_EXPORT float SpecialPickup_TimeBomb_TA_Get_AlmostReadyDuration (pSpecialPickup_TimeBomb_TA obj)
 
PLUGINSDK_EXPORT void TimeBombPickup_SetAlmostReadyDuration (pSpecialPickup_TimeBomb_TA obj, float AlmostReadyDuration)
 
PLUGINSDK_EXPORT float SpecialPickup_TimeBomb_TA_Get_StartMatSpeed (pSpecialPickup_TimeBomb_TA obj)
 
PLUGINSDK_EXPORT void TimeBombPickup_SetStartMatSpeed (pSpecialPickup_TimeBomb_TA obj, float StartMatSpeed)
 
PLUGINSDK_EXPORT float SpecialPickup_TimeBomb_TA_Get_AlmostReadyMatSpeed (pSpecialPickup_TimeBomb_TA obj)
 
PLUGINSDK_EXPORT void TimeBombPickup_SetAlmostReadyMatSpeed (pSpecialPickup_TimeBomb_TA obj, float AlmostReadyMatSpeed)
 
PLUGINSDK_EXPORT float SpecialPickup_TimeBomb_TA_Get_ImpulseForce (pSpecialPickup_TimeBomb_TA obj)
 
PLUGINSDK_EXPORT void TimeBombPickup_SetImpulseForce (pSpecialPickup_TimeBomb_TA obj, float ImpulseForce)
 
PLUGINSDK_EXPORT float SpecialPickup_TimeBomb_TA_Get_CarVerticalForce (pSpecialPickup_TimeBomb_TA obj)
 
PLUGINSDK_EXPORT void TimeBombPickup_SetCarVerticalForce (pSpecialPickup_TimeBomb_TA obj, float CarVerticalForce)
 
PLUGINSDK_EXPORT float SpecialPickup_TimeBomb_TA_Get_CarTorque (pSpecialPickup_TimeBomb_TA obj)
 
PLUGINSDK_EXPORT void TimeBombPickup_SetCarTorque (pSpecialPickup_TimeBomb_TA obj, float CarTorque)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_TimeBomb_TA_Get_bDemolish (pSpecialPickup_TimeBomb_TA obj)
 
PLUGINSDK_EXPORT void TimeBombPickup_SetbDemolish (pSpecialPickup_TimeBomb_TA obj, unsigned long bDemolish)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_TimeBomb_TA_Get_bImpulse (pSpecialPickup_TimeBomb_TA obj)
 
PLUGINSDK_EXPORT void TimeBombPickup_SetbImpulse (pSpecialPickup_TimeBomb_TA obj, unsigned long bImpulse)
 
PLUGINSDK_EXPORT void SpecialPickup_TimeBomb_TA_PickupEnd (pSpecialPickup_TimeBomb_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_TimeBomb_TA_AlmostReady (pSpecialPickup_TimeBomb_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_TimeBomb_TA_PickupStart (pSpecialPickup_TimeBomb_TA obj)
 
PLUGINSDK_EXPORT float SpecialPickup_Tornado_TA_Get_Height (pSpecialPickup_Tornado_TA obj)
 
PLUGINSDK_EXPORT void TornadoPickup_SetHeight (pSpecialPickup_Tornado_TA obj, float Height)
 
PLUGINSDK_EXPORT float SpecialPickup_Tornado_TA_Get_Radius (pSpecialPickup_Tornado_TA obj)
 
PLUGINSDK_EXPORT void TornadoPickup_SetRadius (pSpecialPickup_Tornado_TA obj, float Radius)
 
PLUGINSDK_EXPORT void SpecialPickup_Tornado_TA_Get_Offset (pSpecialPickup_Tornado_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void TornadoPickup_SetOffset (pSpecialPickup_Tornado_TA obj, Vector *Offset)
 
PLUGINSDK_EXPORT float SpecialPickup_Tornado_TA_Get_RotationalForce (pSpecialPickup_Tornado_TA obj)
 
PLUGINSDK_EXPORT void TornadoPickup_SetRotationalForce (pSpecialPickup_Tornado_TA obj, float RotationalForce)
 
PLUGINSDK_EXPORT float SpecialPickup_Tornado_TA_Get_Torque (pSpecialPickup_Tornado_TA obj)
 
PLUGINSDK_EXPORT void TornadoPickup_SetTorque (pSpecialPickup_Tornado_TA obj, float Torque)
 
PLUGINSDK_EXPORT void SpecialPickup_Tornado_TA_Get_FXScale (pSpecialPickup_Tornado_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void TornadoPickup_SetFXScale (pSpecialPickup_Tornado_TA obj, Vector *FXScale)
 
PLUGINSDK_EXPORT void SpecialPickup_Tornado_TA_Get_FXOffset (pSpecialPickup_Tornado_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void TornadoPickup_SetFXOffset (pSpecialPickup_Tornado_TA obj, Vector *FXOffset)
 
PLUGINSDK_EXPORT void SpecialPickup_Tornado_TA_Get_MeshOffset (pSpecialPickup_Tornado_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void TornadoPickup_SetMeshOffset (pSpecialPickup_Tornado_TA obj, Vector *MeshOffset)
 
PLUGINSDK_EXPORT void SpecialPickup_Tornado_TA_Get_MeshScale (pSpecialPickup_Tornado_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void TornadoPickup_SetMeshScale (pSpecialPickup_Tornado_TA obj, Vector *MeshScale)
 
PLUGINSDK_EXPORT float SpecialPickup_Tornado_TA_Get_MaxVelocityOffset (pSpecialPickup_Tornado_TA obj)
 
PLUGINSDK_EXPORT void TornadoPickup_SetMaxVelocityOffset (pSpecialPickup_Tornado_TA obj, float MaxVelocityOffset)
 
PLUGINSDK_EXPORT float SpecialPickup_Tornado_TA_Get_BallMultiplier (pSpecialPickup_Tornado_TA obj)
 
PLUGINSDK_EXPORT void TornadoPickup_SetBallMultiplier (pSpecialPickup_Tornado_TA obj, float BallMultiplier)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_Tornado_TA_Get_bDebugVis (pSpecialPickup_Tornado_TA obj)
 
PLUGINSDK_EXPORT void TornadoPickup_SetbDebugVis (pSpecialPickup_Tornado_TA obj, unsigned long bDebugVis)
 
PLUGINSDK_EXPORT float SpecialPickup_Tornado_TA_Get_VelocityEase (pSpecialPickup_Tornado_TA obj)
 
PLUGINSDK_EXPORT void TornadoPickup_SetVelocityEase (pSpecialPickup_Tornado_TA obj, float VelocityEase)
 
PLUGINSDK_EXPORT void SpecialPickup_Tornado_TA_Get_Vel (pSpecialPickup_Tornado_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void TornadoPickup_SetVel (pSpecialPickup_Tornado_TA obj, Vector *Vel)
 
PLUGINSDK_EXPORT void SpecialPickup_Tornado_TA_Get_Affecting (pSpecialPickup_Tornado_TA obj, aRBActor_TA *result)
 
PLUGINSDK_EXPORT void SpecialPickup_Tornado_TA_ApplyForces (pSpecialPickup_Tornado_TA obj, float ActiveTime)
 
PLUGINSDK_EXPORT void SpecialPickup_Tornado_TA_PlayCarSFX (pSpecialPickup_Tornado_TA obj, pRBActor_TA InActor)
 
PLUGINSDK_EXPORT void SpecialPickup_Tornado_TA_PlayBallSFX (pSpecialPickup_Tornado_TA obj, pRBActor_TA InActor)
 
PLUGINSDK_EXPORT void TrainingEditorData_TA_Get_Code (pTrainingEditorData_TA obj, RLString *result)
 
PLUGINSDK_EXPORT void TrainingEditorData_TA_Get_TM_Name (pTrainingEditorData_TA obj, RLString *result)
 
PLUGINSDK_EXPORT unsigned char TrainingEditorData_TA_Get_Type (pTrainingEditorData_TA obj)
 
PLUGINSDK_EXPORT void TrainingEditorSaveDataWrapper_SetType (pTrainingEditorData_TA obj, unsigned char Type)
 
PLUGINSDK_EXPORT unsigned char TrainingEditorData_TA_Get_Difficulty (pTrainingEditorData_TA obj)
 
PLUGINSDK_EXPORT void TrainingEditorSaveDataWrapper_SetDifficulty (pTrainingEditorData_TA obj, unsigned char Difficulty)
 
PLUGINSDK_EXPORT void TrainingEditorData_TA_Get_CreatorName (pTrainingEditorData_TA obj, RLString *result)
 
PLUGINSDK_EXPORT void TrainingEditorData_TA_Get_Description (pTrainingEditorData_TA obj, RLString *result)
 
PLUGINSDK_EXPORT int TrainingEditorData_TA_Get_NumRounds (pTrainingEditorData_TA obj)
 
PLUGINSDK_EXPORT void TrainingEditorSaveDataWrapper_SetNumRounds (pTrainingEditorData_TA obj, int NumRounds)
 
PLUGINSDK_EXPORT unsigned long long TrainingEditorData_TA_Get_CreatedAt (pTrainingEditorData_TA obj)
 
PLUGINSDK_EXPORT void TrainingEditorSaveDataWrapper_SetCreatedAt (pTrainingEditorData_TA obj, unsigned long long CreatedAt)
 
PLUGINSDK_EXPORT unsigned long long TrainingEditorData_TA_Get_UpdatedAt (pTrainingEditorData_TA obj)
 
PLUGINSDK_EXPORT void TrainingEditorSaveDataWrapper_SetUpdatedAt (pTrainingEditorData_TA obj, unsigned long long UpdatedAt)
 
PLUGINSDK_EXPORT void TrainingEditorData_TA_Get_CreatorPlayerID (pTrainingEditorData_TA obj, UniqueNetId *result)
 
PLUGINSDK_EXPORT void TrainingEditorSaveDataWrapper_SetCreatorPlayerID (pTrainingEditorData_TA obj, UniqueNetId *CreatorPlayerID)
 
PLUGINSDK_EXPORT void TrainingEditorData_TA_Init (pTrainingEditorData_TA obj)
 
PLUGINSDK_EXPORT float GameEvent_TrainingEditor_TA_Get_MinRoundTime (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void TrainingEditorWrapper_SetMinRoundTime (pGameEvent_TrainingEditor_TA obj, float MinRoundTime)
 
PLUGINSDK_EXPORT float GameEvent_TrainingEditor_TA_Get_MaxRoundTime (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void TrainingEditorWrapper_SetMaxRoundTime (pGameEvent_TrainingEditor_TA obj, float MaxRoundTime)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TrainingEditor_TA_Get_bNoEditor (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void TrainingEditorWrapper_SetbNoEditor (pGameEvent_TrainingEditor_TA obj, unsigned long bNoEditor)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TrainingEditor_TA_Get_bDisplayedRedoPenaltyMessage (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void TrainingEditorWrapper_SetbDisplayedRedoPenaltyMessage (pGameEvent_TrainingEditor_TA obj, unsigned long bDisplayedRedoPenaltyMessage)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TrainingEditor_TA_Get_bUnsavedChanges (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void TrainingEditorWrapper_SetbUnsavedChanges (pGameEvent_TrainingEditor_TA obj, unsigned long bUnsavedChanges)
 
PLUGINSDK_EXPORT int GameEvent_TrainingEditor_TA_Get_PointsScoredThisRound (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void TrainingEditorWrapper_SetPointsScoredThisRound (pGameEvent_TrainingEditor_TA obj, int PointsScoredThisRound)
 
PLUGINSDK_EXPORT int GameEvent_TrainingEditor_TA_Get_ShotAttempt (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void TrainingEditorWrapper_SetShotAttempt (pGameEvent_TrainingEditor_TA obj, int ShotAttempt)
 
PLUGINSDK_EXPORT int GameEvent_TrainingEditor_TA_Get_GoalieScore (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void TrainingEditorWrapper_SetGoalieScore (pGameEvent_TrainingEditor_TA obj, int GoalieScore)
 
PLUGINSDK_EXPORT unsigned char GameEvent_TrainingEditor_TA_Get_PlayTestType (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void TrainingEditorWrapper_SetPlayTestType (pGameEvent_TrainingEditor_TA obj, unsigned char PlayTestType)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_Get_GoalMeshBlockers (pGameEvent_TrainingEditor_TA obj, aActor *result)
 
PLUGINSDK_EXPORT pActor GameEvent_TrainingEditor_TA_Get_GoalMeshBlockerArchetype (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void TrainingEditorWrapper_SetGoalMeshBlockerArchetype (pGameEvent_TrainingEditor_TA obj, pActor GoalMeshBlockerArchetype)
 
PLUGINSDK_EXPORT pSaveData_GameEditor_Training_TA GameEvent_TrainingEditor_TA_Get_TrainingData (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void TrainingEditorWrapper_SetTrainingData (pGameEvent_TrainingEditor_TA obj, pSaveData_GameEditor_Training_TA TrainingData)
 
PLUGINSDK_EXPORT float GameEvent_TrainingEditor_TA_Get_SaveDelayTime (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void TrainingEditorWrapper_SetSaveDelayTime (pGameEvent_TrainingEditor_TA obj, float SaveDelayTime)
 
PLUGINSDK_EXPORT float GameEvent_TrainingEditor_TA_Get_SaveCooldown (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void TrainingEditorWrapper_SetSaveCooldown (pGameEvent_TrainingEditor_TA obj, float SaveCooldown)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_Get_TrainingFileName (pGameEvent_TrainingEditor_TA obj, RLString *result)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_OnLoadingMovieClosed (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_TagHistoryChanges (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_MarkAsDirty (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_ForceTagHistoryChanges (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_SetTracedCrosshairActor (pGameEvent_TrainingEditor_TA obj, pPlayerController_TA PC, pActor NewActor)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TrainingEditor_TA_AllowDynamicCrowd (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_BroadcastGoMessage (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT int GameEvent_TrainingEditor_TA_GetTotalRounds (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT unsigned char GameEvent_TrainingEditor_TA_GetDifficulty (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT unsigned char GameEvent_TrainingEditor_TA_GetTrainingType (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TrainingEditor_TA_DestroyBall (pGameEvent_TrainingEditor_TA obj, pBall_TA Ball)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_Save (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_OnTrainingModeLoaded (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_DuplicateRound (pGameEvent_TrainingEditor_TA obj, int Index)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_ReorderRound (pGameEvent_TrainingEditor_TA obj, int FromIndex, int ToIndex)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_SetRoundTimeLimit (pGameEvent_TrainingEditor_TA obj, float NewRoundTime)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TrainingEditor_TA_HandleNextGame (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_ResetBalls (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_Load (pGameEvent_TrainingEditor_TA obj, RLString *SaveName, pPlayerController_TA PC)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_DestroyGoalMeshBlockers (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_UpdateGoalMeshBlocker (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT int GameEvent_TrainingEditor_TA_GetScore (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_RemovePointsFromScore (pGameEvent_TrainingEditor_TA obj, int PointsToRemove, int TeamIndex)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TrainingEditor_TA_ShowScorerGoalMessage (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_ShowResetRoundMessage (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TrainingEditor_TA_ShowPenaltyMessage (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT int GameEvent_TrainingEditor_TA_GetPlayerTeamNumber (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT int GameEvent_TrainingEditor_TA_GetBallGoalScoreNumber (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_RemoveAllPointsFromScore (pGameEvent_TrainingEditor_TA obj, int TeamIndex)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TrainingEditor_TA_IncrementRound (pGameEvent_TrainingEditor_TA obj, unsigned long bLoop)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_AdjustToFloorLocation (pGameEvent_TrainingEditor_TA obj, Vector *TraceStart, Vector *CollsionExtent)
 
PLUGINSDK_EXPORT pActor GameEvent_TrainingEditor_TA_SpawnArchetypeAtAndAdjustToFloor (pGameEvent_TrainingEditor_TA obj, pActor Archetype, Vector *SpawnLocation, Rotator *SpawnRotation)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_SpawnBallAndStartPointAt (pGameEvent_TrainingEditor_TA obj, Vector *BallSpawnLocation, Rotator *BallSpawnRotation, Vector *StartPointSpawnLocation, Rotator *StartPointSpawnRotation)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_SetupDefaultRound (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_SwitchToRoundNumber (pGameEvent_TrainingEditor_TA obj, int RoundNumber, unsigned long BackupCurrentRound)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_DeleteRound (pGameEvent_TrainingEditor_TA obj, int RoundToDelete)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_RestartPlayTest (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_EndPlayTest (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_StartPlayTest (pGameEvent_TrainingEditor_TA obj, unsigned char InPlayTestType)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TrainingEditor_TA_CanPlayTestRoundNumber (pGameEvent_TrainingEditor_TA obj, int RoundNumber)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_SetUnsavedChanges (pGameEvent_TrainingEditor_TA obj, unsigned long bInUnsavedChanges)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_UpdateActiveRoundData (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_StartNewRound (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_TrainingEditor_TA_IsValidRoundIndex (pGameEvent_TrainingEditor_TA obj, int ArrayIndex)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_AddLocalPlayer (pGameEvent_TrainingEditor_TA obj, pPlayerController_TA Player)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_OnInit (pGameEvent_TrainingEditor_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_EventSaveResult (pGameEvent_TrainingEditor_TA obj, unsigned long bSuccess)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_EventUnsavedChanges (pGameEvent_TrainingEditor_TA obj, unsigned long bOutUnsavedChanges)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_EventPlaytestStarted (pGameEvent_TrainingEditor_TA obj, pGameEvent_TrainingEditor_TA GamEvent)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_EventRoundChanged (pGameEvent_TrainingEditor_TA obj, pGameEvent_TrainingEditor_TA GamEvent)
 
PLUGINSDK_EXPORT void GameEvent_TrainingEditor_TA_EventRoundTimeChanged (pGameEvent_TrainingEditor_TA obj, pGameEvent_TrainingEditor_TA GameEvent)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_Get_TotalFieldExtent (pGameEvent_Tutorial_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void TutorialWrapper_SetTotalFieldExtent (pGameEvent_Tutorial_TA obj, Vector *TotalFieldExtent)
 
PLUGINSDK_EXPORT int GameEvent_Tutorial_TA_Get_TeamNum (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void TutorialWrapper_SetTeamNum (pGameEvent_Tutorial_TA obj, int TeamNum)
 
PLUGINSDK_EXPORT int GameEvent_Tutorial_TA_Get_BallGoalNum (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void TutorialWrapper_SetBallGoalNum (pGameEvent_Tutorial_TA obj, int BallGoalNum)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Tutorial_TA_Get_bOnlyScoreInBallGoalNum (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void TutorialWrapper_SetbOnlyScoreInBallGoalNum (pGameEvent_Tutorial_TA obj, unsigned long bOnlyScoreInBallGoalNum)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Tutorial_TA_Get_bRedoRound (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void TutorialWrapper_SetbRedoRound (pGameEvent_Tutorial_TA obj, unsigned long bRedoRound)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Tutorial_TA_Get_bAllowSuperBoost (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void TutorialWrapper_SetbAllowSuperBoost (pGameEvent_Tutorial_TA obj, unsigned long bAllowSuperBoost)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Tutorial_TA_Get_bDisplayedRedoPenaltyMessage (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void TutorialWrapper_SetbDisplayedRedoPenaltyMessage (pGameEvent_Tutorial_TA obj, unsigned long bDisplayedRedoPenaltyMessage)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Tutorial_TA_Get_bShowBoostMeter (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void TutorialWrapper_SetbShowBoostMeter (pGameEvent_Tutorial_TA obj, unsigned long bShowBoostMeter)
 
PLUGINSDK_EXPORT unsigned char GameEvent_Tutorial_TA_Get_Difficulty (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void TutorialWrapper_SetDifficulty (pGameEvent_Tutorial_TA obj, unsigned char Difficulty)
 
PLUGINSDK_EXPORT unsigned char GameEvent_Tutorial_TA_Get_DebugRotationType (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void TutorialWrapper_SetDebugRotationType (pGameEvent_Tutorial_TA obj, unsigned char DebugRotationType)
 
PLUGINSDK_EXPORT float GameEvent_Tutorial_TA_Get_GoalDepth (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void TutorialWrapper_SetGoalDepth (pGameEvent_Tutorial_TA obj, float GoalDepth)
 
PLUGINSDK_EXPORT int GameEvent_Tutorial_TA_Get_GameEventRounds (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void TutorialWrapper_SetGameEventRounds (pGameEvent_Tutorial_TA obj, int GameEventRounds)
 
PLUGINSDK_EXPORT float GameEvent_Tutorial_TA_Get_EventStartTime (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void TutorialWrapper_SetEventStartTime (pGameEvent_Tutorial_TA obj, float EventStartTime)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_Get_BallInitialVelocity (pGameEvent_Tutorial_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void TutorialWrapper_SetBallInitialVelocity (pGameEvent_Tutorial_TA obj, Vector *BallInitialVelocity)
 
PLUGINSDK_EXPORT int GameEvent_Tutorial_TA_Get_SpawnIndexTypeOverride (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void TutorialWrapper_SetSpawnIndexTypeOverride (pGameEvent_Tutorial_TA obj, int SpawnIndexTypeOverride)
 
PLUGINSDK_EXPORT int GameEvent_Tutorial_TA_Get_WaveIndex (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void TutorialWrapper_SetWaveIndex (pGameEvent_Tutorial_TA obj, int WaveIndex)
 
PLUGINSDK_EXPORT int GameEvent_Tutorial_TA_Get_WaveSpawnCount (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void TutorialWrapper_SetWaveSpawnCount (pGameEvent_Tutorial_TA obj, int WaveSpawnCount)
 
PLUGINSDK_EXPORT int GameEvent_Tutorial_TA_Get_RandomSpawnIndex (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void TutorialWrapper_SetRandomSpawnIndex (pGameEvent_Tutorial_TA obj, int RandomSpawnIndex)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_Get_StartMessageArchetype (pGameEvent_Tutorial_TA obj, RLString *result)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_Get_BallSpawnLocation (pGameEvent_Tutorial_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void TutorialWrapper_SetBallSpawnLocation (pGameEvent_Tutorial_TA obj, Vector *BallSpawnLocation)
 
PLUGINSDK_EXPORT int GameEvent_Tutorial_TA_Get_PointsScoredThisRound (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void TutorialWrapper_SetPointsScoredThisRound (pGameEvent_Tutorial_TA obj, int PointsScoredThisRound)
 
PLUGINSDK_EXPORT int GameEvent_Tutorial_TA_Get_BallSpawnCount (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void TutorialWrapper_SetBallSpawnCount (pGameEvent_Tutorial_TA obj, int BallSpawnCount)
 
PLUGINSDK_EXPORT float GameEvent_Tutorial_TA_Get_BallBounceScale (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void TutorialWrapper_SetBallBounceScale (pGameEvent_Tutorial_TA obj, float BallBounceScale)
 
PLUGINSDK_EXPORT int GameEvent_Tutorial_TA_Get_CurrentDebugStepX (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void TutorialWrapper_SetCurrentDebugStepX (pGameEvent_Tutorial_TA obj, int CurrentDebugStepX)
 
PLUGINSDK_EXPORT int GameEvent_Tutorial_TA_Get_CurrentDebugStepY (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void TutorialWrapper_SetCurrentDebugStepY (pGameEvent_Tutorial_TA obj, int CurrentDebugStepY)
 
PLUGINSDK_EXPORT int GameEvent_Tutorial_TA_Get_CurrentDebugStepZ (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void TutorialWrapper_SetCurrentDebugStepZ (pGameEvent_Tutorial_TA obj, int CurrentDebugStepZ)
 
PLUGINSDK_EXPORT int GameEvent_Tutorial_TA_Get_RedoCount (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void TutorialWrapper_SetRedoCount (pGameEvent_Tutorial_TA obj, int RedoCount)
 
PLUGINSDK_EXPORT int GameEvent_Tutorial_TA_Get_RedoTotal (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void TutorialWrapper_SetRedoTotal (pGameEvent_Tutorial_TA obj, int RedoTotal)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_InitIntro (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_OnLoadingMovieClosed (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_StartTimers (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_UpdateMVP (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Tutorial_TA_AllowDynamicCrowd (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_SetTutorialTip (pGameEvent_Tutorial_TA obj, RLString *NewTip)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_SetShowBoostMeter (pGameEvent_Tutorial_TA obj, unsigned long bShow)
 
PLUGINSDK_EXPORT float GameEvent_Tutorial_TA_GetStepLoc (pGameEvent_Tutorial_TA obj, int Steps, float TotalDist, unsigned long bIncrement, int *Out_CurrentStep)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_GetDebugLocationInExtent (pGameEvent_Tutorial_TA obj, Vector *Extent)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_InitDebugSetup (pGameEvent_Tutorial_TA obj, pCar_TA Car)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_SkipTutorial (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_UpdateBotCount (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_InitMutators (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Tutorial_TA_IsPrimaryPlayer (pGameEvent_Tutorial_TA obj, pCar_TA Car)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Tutorial_TA_CanAwardPoints (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_ShowResetRoundMessage (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_Destroyed (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Tutorial_TA_EndTutorial (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_CommitRedoRound (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_RedoRound (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Tutorial_TA_CanRedoRound (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_StartNewRound (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_SaveLocalPlayerStats (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT pTeam_TA GameEvent_Tutorial_TA_GetWinningTeam (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_CleanupRoundActors (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Tutorial_TA_CanQueSaveReplay (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_ResetBalls (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT int GameEvent_Tutorial_TA_GetScore (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_StartRound (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT int GameEvent_Tutorial_TA_GetGameEventRounds2 (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT int GameEvent_Tutorial_TA_GetTotalRounds (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_ResetRoundTime (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_OnPlayerRestarted (pGameEvent_Tutorial_TA obj, pCar_TA PlayerCar)
 
PLUGINSDK_EXPORT unsigned char GameEvent_Tutorial_TA_GetTrainingType (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_EndGame (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_GetRandomLocationInExtent (pGameEvent_Tutorial_TA obj, Vector *Extent)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Tutorial_TA_Chance (pGameEvent_Tutorial_TA obj, int Chances)
 
PLUGINSDK_EXPORT int GameEvent_Tutorial_TA_GetOppositeTeamNum (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_GetDirectionToGoal (pGameEvent_Tutorial_TA obj, int GoalNum)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Tutorial_TA_IsGameEventComplete (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_ClampPointToExtent (pGameEvent_Tutorial_TA obj, Vector *ExtentCenter, Vector *Point, Vector *Extent)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_PredictInitialVelocity (pGameEvent_Tutorial_TA obj, Vector *StartLoc, Vector *EndLoc, float Z)
 
PLUGINSDK_EXPORT pBall_TA GameEvent_Tutorial_TA_GetGameBall (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT pCar_TA GameEvent_Tutorial_TA_GetGamePawn (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_ResetGameEvent (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_CheckForReset (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT float GameEvent_Tutorial_TA_GetGoalViewWidth (pGameEvent_Tutorial_TA obj, pGoal_TA Goal, Vector *ViewerLoc)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Tutorial_TA_IsBallMovingTowardsGoal (pGameEvent_Tutorial_TA obj, pGoal_TA Goal, pBall_TA Ball, float MinVelocityForDestroy, float InGoalDepth)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_SetGoalDepth2 (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT int GameEvent_Tutorial_TA_GetShuffledSpawnIndex (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_DestroyCannon (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_SetCannonOrientation (pGameEvent_Tutorial_TA obj, Vector *NewLocation, Rotator *NewRotation)
 
PLUGINSDK_EXPORT pBall_TA GameEvent_Tutorial_TA_SpawnBall (pGameEvent_Tutorial_TA obj, Vector *SpawnLoc, unsigned long bWake, unsigned long bSpawnCannon, RLString *BallArch)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_InitBallEffects (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_InitBallVelocity (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_GetRandomGoalAimLocation (pGameEvent_Tutorial_TA obj, int InTeamNum, Vector *BallLoc)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_GetGoalExtent (pGameEvent_Tutorial_TA obj, pGoal_TA Goal)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_SetBallVelocity (pGameEvent_Tutorial_TA obj, Vector *InitialVelocity, pBall_TA Ball)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_InitGameSetup (pGameEvent_Tutorial_TA obj, pCar_TA Car)
 
PLUGINSDK_EXPORT unsigned long GameEvent_Tutorial_TA_ShouldAllowSuperBoost (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_OnVehicleSetup (pGameEvent_Tutorial_TA obj, pCar_TA Car)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_HandleVehicleSetup (pGameEvent_Tutorial_TA obj, pCar_TA Car)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_InitCrowdManager (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_HandleScoreUpdated (pGameEvent_Tutorial_TA obj, pTeam_TA Team)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_SetDifficulty2 (pGameEvent_Tutorial_TA obj, int InDifficulty)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_UpdateStats (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_AddLocalPlayer (pGameEvent_Tutorial_TA obj, pPlayerController_TA Player)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_HandlePlayerResetTraining (pGameEvent_Tutorial_TA obj, pGameEvent_TA GameEvent)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_OnInit (pGameEvent_Tutorial_TA obj)
 
PLUGINSDK_EXPORT void GameEvent_Tutorial_TA_EventTutorialTipChanged (pGameEvent_Tutorial_TA obj, pGameEvent_Tutorial_TA GameEvent, RLString *NewTip)
 
PLUGINSDK_EXPORT float VehiclePickup_TA_Get_RespawnDelay (pVehiclePickup_TA obj)
 
PLUGINSDK_EXPORT void VehiclePickupWrapper_SetRespawnDelay (pVehiclePickup_TA obj, float RespawnDelay)
 
PLUGINSDK_EXPORT pFXActor_X VehiclePickup_TA_Get_FXActorArchetype (pVehiclePickup_TA obj)
 
PLUGINSDK_EXPORT void VehiclePickupWrapper_SetFXActorArchetype (pVehiclePickup_TA obj, pFXActor_X FXActorArchetype)
 
PLUGINSDK_EXPORT pFXActor_X VehiclePickup_TA_Get_FXActor (pVehiclePickup_TA obj)
 
PLUGINSDK_EXPORT void VehiclePickupWrapper_SetFXActor (pVehiclePickup_TA obj, pFXActor_X FXActor)
 
PLUGINSDK_EXPORT unsigned long VehiclePickup_TA_Get_bNetRelevant (pVehiclePickup_TA obj)
 
PLUGINSDK_EXPORT void VehiclePickupWrapper_SetbNetRelevant (pVehiclePickup_TA obj, unsigned long bNetRelevant)
 
PLUGINSDK_EXPORT unsigned long VehiclePickup_TA_Get_bNoPickup (pVehiclePickup_TA obj)
 
PLUGINSDK_EXPORT void VehiclePickupWrapper_SetbNoPickup (pVehiclePickup_TA obj, unsigned long bNoPickup)
 
PLUGINSDK_EXPORT void VehiclePickup_TA_PlayPickedUpFX (pVehiclePickup_TA obj)
 
PLUGINSDK_EXPORT unsigned long VehiclePickup_TA_IsTouchingAVehicle (pVehiclePickup_TA obj)
 
PLUGINSDK_EXPORT void VehiclePickup_TA_UpdateTickDisabled (pVehiclePickup_TA obj)
 
PLUGINSDK_EXPORT void VehiclePickup_TA_SetNetRelevant (pVehiclePickup_TA obj, unsigned long bRelevant)
 
PLUGINSDK_EXPORT void VehiclePickup_TA_Respawn (pVehiclePickup_TA obj)
 
PLUGINSDK_EXPORT void VehiclePickup_TA_Pickup (pVehiclePickup_TA obj, pCar_TA Car)
 
PLUGINSDK_EXPORT unsigned long VehiclePickup_TA_CanPickup (pVehiclePickup_TA obj, pCar_TA Car)
 
PLUGINSDK_EXPORT void VehiclePickup_TA_OnTouch (pVehiclePickup_TA obj, pCar_TA Car)
 
PLUGINSDK_EXPORT void VehiclePickup_TA_OnPickUp (pVehiclePickup_TA obj)
 
PLUGINSDK_EXPORT void VehiclePickup_TA_OnSpawn (pVehiclePickup_TA obj)
 
PLUGINSDK_EXPORT void VehiclePickup_TA_SetNoPickup (pVehiclePickup_TA obj)
 
PLUGINSDK_EXPORT void VehiclePickup_TA_SetupReplicateNoPickup (pVehiclePickup_TA obj)
 
PLUGINSDK_EXPORT void VehiclePickup_TA_InitFX (pVehiclePickup_TA obj)
 
PLUGINSDK_EXPORT void VehiclePickup_TA_EventPickedUp (pVehiclePickup_TA obj, pVehiclePickup_TA Pickup)
 
PLUGINSDK_EXPORT void VehiclePickup_TA_EventSpawned (pVehiclePickup_TA obj, pVehiclePickup_TA Pickup)
 
PLUGINSDK_EXPORT void VehicleSim_TA_Get_Wheels (pVehicleSim_TA obj, aWheel_TA *result)
 
PLUGINSDK_EXPORT float VehicleSim_TA_Get_DriveTorque (pVehicleSim_TA obj)
 
PLUGINSDK_EXPORT void VehicleSimWrapper_SetDriveTorque (pVehicleSim_TA obj, float DriveTorque)
 
PLUGINSDK_EXPORT float VehicleSim_TA_Get_BrakeTorque (pVehicleSim_TA obj)
 
PLUGINSDK_EXPORT void VehicleSimWrapper_SetBrakeTorque (pVehicleSim_TA obj, float BrakeTorque)
 
PLUGINSDK_EXPORT float VehicleSim_TA_Get_StopThreshold (pVehicleSim_TA obj)
 
PLUGINSDK_EXPORT void VehicleSimWrapper_SetStopThreshold (pVehicleSim_TA obj, float StopThreshold)
 
PLUGINSDK_EXPORT float VehicleSim_TA_Get_IdleBrakeFactor (pVehicleSim_TA obj)
 
PLUGINSDK_EXPORT void VehicleSimWrapper_SetIdleBrakeFactor (pVehicleSim_TA obj, float IdleBrakeFactor)
 
PLUGINSDK_EXPORT float VehicleSim_TA_Get_OppositeBrakeFactor (pVehicleSim_TA obj)
 
PLUGINSDK_EXPORT void VehicleSimWrapper_SetOppositeBrakeFactor (pVehicleSim_TA obj, float OppositeBrakeFactor)
 
PLUGINSDK_EXPORT unsigned long VehicleSim_TA_Get_bUseAckermannSteering (pVehicleSim_TA obj)
 
PLUGINSDK_EXPORT void VehicleSimWrapper_SetbUseAckermannSteering (pVehicleSim_TA obj, unsigned long bUseAckermannSteering)
 
PLUGINSDK_EXPORT unsigned long VehicleSim_TA_Get_bWasAttached (pVehicleSim_TA obj)
 
PLUGINSDK_EXPORT void VehicleSimWrapper_SetbWasAttached (pVehicleSim_TA obj, unsigned long bWasAttached)
 
PLUGINSDK_EXPORT float VehicleSim_TA_Get_OutputThrottle (pVehicleSim_TA obj)
 
PLUGINSDK_EXPORT void VehicleSimWrapper_SetOutputThrottle (pVehicleSim_TA obj, float OutputThrottle)
 
PLUGINSDK_EXPORT float VehicleSim_TA_Get_OutputSteer (pVehicleSim_TA obj)
 
PLUGINSDK_EXPORT void VehicleSimWrapper_SetOutputSteer (pVehicleSim_TA obj, float OutputSteer)
 
PLUGINSDK_EXPORT float VehicleSim_TA_Get_OutputBrake (pVehicleSim_TA obj)
 
PLUGINSDK_EXPORT void VehicleSimWrapper_SetOutputBrake (pVehicleSim_TA obj, float OutputBrake)
 
PLUGINSDK_EXPORT float VehicleSim_TA_Get_OutputHandbrake (pVehicleSim_TA obj)
 
PLUGINSDK_EXPORT void VehicleSimWrapper_SetOutputHandbrake (pVehicleSim_TA obj, float OutputHandbrake)
 
PLUGINSDK_EXPORT pVehicle_TA VehicleSim_TA_Get_Vehicle (pVehicleSim_TA obj)
 
PLUGINSDK_EXPORT void VehicleSimWrapper_SetVehicle (pVehicleSim_TA obj, pVehicle_TA Vehicle)
 
PLUGINSDK_EXPORT pCar_TA VehicleSim_TA_Get_Car (pVehicleSim_TA obj)
 
PLUGINSDK_EXPORT void VehicleSimWrapper_SetCar (pVehicleSim_TA obj, pCar_TA Car)
 
PLUGINSDK_EXPORT float VehicleSim_TA_Get_SteeringSensitivity (pVehicleSim_TA obj)
 
PLUGINSDK_EXPORT void VehicleSimWrapper_SetSteeringSensitivity (pVehicleSim_TA obj, float SteeringSensitivity)
 
PLUGINSDK_EXPORT pVehicleSim_TA Vehicle_TA_Get_VehicleSim (pVehicle_TA obj)
 
PLUGINSDK_EXPORT void VehicleWrapper_SetVehicleSim (pVehicle_TA obj, pVehicleSim_TA VehicleSim)
 
PLUGINSDK_EXPORT void Vehicle_TA_Get_StickyForce (pVehicle_TA obj, StickyForceData *result)
 
PLUGINSDK_EXPORT void VehicleWrapper_SetStickyForce (pVehicle_TA obj, StickyForceData *StickyForce)
 
PLUGINSDK_EXPORT unsigned long Vehicle_TA_Get_bDriving (pVehicle_TA obj)
 
PLUGINSDK_EXPORT void VehicleWrapper_SetbDriving (pVehicle_TA obj, unsigned long bDriving)
 
PLUGINSDK_EXPORT unsigned long Vehicle_TA_Get_bReplicatedHandbrake (pVehicle_TA obj)
 
PLUGINSDK_EXPORT void VehicleWrapper_SetbReplicatedHandbrake (pVehicle_TA obj, unsigned long bReplicatedHandbrake)
 
PLUGINSDK_EXPORT unsigned long Vehicle_TA_Get_bJumped (pVehicle_TA obj)
 
PLUGINSDK_EXPORT void VehicleWrapper_SetbJumped (pVehicle_TA obj, unsigned long bJumped)
 
PLUGINSDK_EXPORT unsigned long Vehicle_TA_Get_bDoubleJumped (pVehicle_TA obj)
 
PLUGINSDK_EXPORT void VehicleWrapper_SetbDoubleJumped (pVehicle_TA obj, unsigned long bDoubleJumped)
 
PLUGINSDK_EXPORT unsigned long Vehicle_TA_Get_bOnGround (pVehicle_TA obj)
 
PLUGINSDK_EXPORT void VehicleWrapper_SetbOnGround (pVehicle_TA obj, unsigned long bOnGround)
 
PLUGINSDK_EXPORT unsigned long Vehicle_TA_Get_bSuperSonic (pVehicle_TA obj)
 
PLUGINSDK_EXPORT void VehicleWrapper_SetbSuperSonic (pVehicle_TA obj, unsigned long bSuperSonic)
 
PLUGINSDK_EXPORT unsigned long Vehicle_TA_Get_bPodiumMode (pVehicle_TA obj)
 
PLUGINSDK_EXPORT void VehicleWrapper_SetbPodiumMode (pVehicle_TA obj, unsigned long bPodiumMode)
 
PLUGINSDK_EXPORT void Vehicle_TA_Get_Input (pVehicle_TA obj, VehicleInputs *result)
 
PLUGINSDK_EXPORT void VehicleWrapper_SetInput (pVehicle_TA obj, VehicleInputs *Input)
 
PLUGINSDK_EXPORT unsigned char Vehicle_TA_Get_ReplicatedThrottle (pVehicle_TA obj)
 
PLUGINSDK_EXPORT void VehicleWrapper_SetReplicatedThrottle (pVehicle_TA obj, unsigned char ReplicatedThrottle)
 
PLUGINSDK_EXPORT unsigned char Vehicle_TA_Get_ReplicatedSteer (pVehicle_TA obj)
 
PLUGINSDK_EXPORT void VehicleWrapper_SetReplicatedSteer (pVehicle_TA obj, unsigned char ReplicatedSteer)
 
PLUGINSDK_EXPORT pPlayerController_TA Vehicle_TA_Get_PlayerController (pVehicle_TA obj)
 
PLUGINSDK_EXPORT void VehicleWrapper_SetPlayerController (pVehicle_TA obj, pPlayerController_TA PlayerController)
 
PLUGINSDK_EXPORT pPRI_TA Vehicle_TA_Get_PRI (pVehicle_TA obj)
 
PLUGINSDK_EXPORT void VehicleWrapper_SetPRI (pVehicle_TA obj, pPRI_TA PRI)
 
PLUGINSDK_EXPORT int Vehicle_TA_Get_VehicleUpdateTag (pVehicle_TA obj)
 
PLUGINSDK_EXPORT void VehicleWrapper_SetVehicleUpdateTag (pVehicle_TA obj, int VehicleUpdateTag)
 
PLUGINSDK_EXPORT void Vehicle_TA_Get_LocalCollisionOffset (pVehicle_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void VehicleWrapper_SetLocalCollisionOffset (pVehicle_TA obj, Vector *LocalCollisionOffset)
 
PLUGINSDK_EXPORT void Vehicle_TA_Get_LocalCollisionExtent (pVehicle_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void VehicleWrapper_SetLocalCollisionExtent (pVehicle_TA obj, Vector *LocalCollisionExtent)
 
PLUGINSDK_EXPORT int Vehicle_TA_Get_LastBallTouchFrame (pVehicle_TA obj)
 
PLUGINSDK_EXPORT void VehicleWrapper_SetLastBallTouchFrame (pVehicle_TA obj, int LastBallTouchFrame)
 
PLUGINSDK_EXPORT int Vehicle_TA_Get_LastBallImpactFrame (pVehicle_TA obj)
 
PLUGINSDK_EXPORT void VehicleWrapper_SetLastBallImpactFrame (pVehicle_TA obj, int LastBallImpactFrame)
 
PLUGINSDK_EXPORT pCarComponent_Boost_TA Vehicle_TA_Get_BoostComponent (pVehicle_TA obj)
 
PLUGINSDK_EXPORT pCarComponent_Dodge_TA Vehicle_TA_Get_DodgeComponent (pVehicle_TA obj)
 
PLUGINSDK_EXPORT pCarComponent_AirControl_TA Vehicle_TA_Get_AirControlComponent (pVehicle_TA obj)
 
PLUGINSDK_EXPORT pCarComponent_Jump_TA Vehicle_TA_Get_JumpComponent (pVehicle_TA obj)
 
PLUGINSDK_EXPORT pCarComponent_DoubleJump_TA Vehicle_TA_Get_DoubleJumpComponent (pVehicle_TA obj)
 
PLUGINSDK_EXPORT void VehicleWrapper_SetDoubleJumpComponent (pVehicle_TA obj, pCarComponent_DoubleJump_TA DoubleJumpComponent)
 
PLUGINSDK_EXPORT float Vehicle_TA_Get_TimeBelowSupersonicSpeed (pVehicle_TA obj)
 
PLUGINSDK_EXPORT void VehicleWrapper_SetTimeBelowSupersonicSpeed (pVehicle_TA obj, float TimeBelowSupersonicSpeed)
 
PLUGINSDK_EXPORT void Vehicle_TA_ForceNetPacketIfNearBall (pVehicle_TA obj)
 
PLUGINSDK_EXPORT unsigned long Vehicle_TA_IsCarWithinForwardEllipticalCone (pVehicle_TA obj, pVehicle_TA OtherCar, float YawAngleDegrees, float PitchAngleDegrees)
 
PLUGINSDK_EXPORT float Vehicle_TA_GetForwardSpeed (pVehicle_TA obj)
 
PLUGINSDK_EXPORT float Vehicle_TA_GetTimeOffGround (pVehicle_TA obj)
 
PLUGINSDK_EXPORT float Vehicle_TA_GetTimeOnGround (pVehicle_TA obj)
 
PLUGINSDK_EXPORT void Vehicle_TA_GetGroundNormal (pVehicle_TA obj)
 
PLUGINSDK_EXPORT unsigned long Vehicle_TA_IsOnWall (pVehicle_TA obj)
 
PLUGINSDK_EXPORT unsigned long Vehicle_TA_IsOnGround (pVehicle_TA obj)
 
PLUGINSDK_EXPORT int Vehicle_TA_GetNumWheelWorldContacts (pVehicle_TA obj)
 
PLUGINSDK_EXPORT int Vehicle_TA_GetNumWheelContacts (pVehicle_TA obj)
 
PLUGINSDK_EXPORT void Vehicle_TA_ZeroMovementVariables (pVehicle_TA obj)
 
PLUGINSDK_EXPORT void Vehicle_TA_EnablePodiumMode (pVehicle_TA obj)
 
PLUGINSDK_EXPORT void Vehicle_TA_SetDriving (pVehicle_TA obj, unsigned long bDrive)
 
PLUGINSDK_EXPORT void Vehicle_TA_InitAudioParams (pVehicle_TA obj)
 
PLUGINSDK_EXPORT void Vehicle_TA_OnPRIChanged (pVehicle_TA obj)
 
PLUGINSDK_EXPORT void Vehicle_TA_OnControllerChanged (pVehicle_TA obj)
 
PLUGINSDK_EXPORT void Vehicle_TA_UnPossessed (pVehicle_TA obj)
 
PLUGINSDK_EXPORT void Vehicle_TA_EventPRIChanged (pVehicle_TA obj, pVehicle_TA Vehicle)
 
PLUGINSDK_EXPORT void SpecialPickup_BallVelcro_TA_Get_BallOffset (pSpecialPickup_BallVelcro_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void VelcroPickup_SetBallOffset (pSpecialPickup_BallVelcro_TA obj, Vector *BallOffset)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_BallVelcro_TA_Get_bUseRealOffset (pSpecialPickup_BallVelcro_TA obj)
 
PLUGINSDK_EXPORT void VelcroPickup_SetbUseRealOffset (pSpecialPickup_BallVelcro_TA obj, unsigned long bUseRealOffset)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_BallVelcro_TA_Get_bHit (pSpecialPickup_BallVelcro_TA obj)
 
PLUGINSDK_EXPORT void VelcroPickup_SetbHit (pSpecialPickup_BallVelcro_TA obj, unsigned long bHit)
 
PLUGINSDK_EXPORT unsigned long SpecialPickup_BallVelcro_TA_Get_bBroken (pSpecialPickup_BallVelcro_TA obj)
 
PLUGINSDK_EXPORT void VelcroPickup_SetbBroken (pSpecialPickup_BallVelcro_TA obj, unsigned long bBroken)
 
PLUGINSDK_EXPORT float SpecialPickup_BallVelcro_TA_Get_AfterHitDuration (pSpecialPickup_BallVelcro_TA obj)
 
PLUGINSDK_EXPORT void VelcroPickup_SetAfterHitDuration (pSpecialPickup_BallVelcro_TA obj, float AfterHitDuration)
 
PLUGINSDK_EXPORT float SpecialPickup_BallVelcro_TA_Get_PostBreakDuration (pSpecialPickup_BallVelcro_TA obj)
 
PLUGINSDK_EXPORT void VelcroPickup_SetPostBreakDuration (pSpecialPickup_BallVelcro_TA obj, float PostBreakDuration)
 
PLUGINSDK_EXPORT float SpecialPickup_BallVelcro_TA_Get_MinBreakForce (pSpecialPickup_BallVelcro_TA obj)
 
PLUGINSDK_EXPORT void VelcroPickup_SetMinBreakForce (pSpecialPickup_BallVelcro_TA obj, float MinBreakForce)
 
PLUGINSDK_EXPORT float SpecialPickup_BallVelcro_TA_Get_MinBreakTime (pSpecialPickup_BallVelcro_TA obj)
 
PLUGINSDK_EXPORT void VelcroPickup_SetMinBreakTime (pSpecialPickup_BallVelcro_TA obj, float MinBreakTime)
 
PLUGINSDK_EXPORT float SpecialPickup_BallVelcro_TA_Get_CheckLastTouchRate (pSpecialPickup_BallVelcro_TA obj)
 
PLUGINSDK_EXPORT void VelcroPickup_SetCheckLastTouchRate (pSpecialPickup_BallVelcro_TA obj, float CheckLastTouchRate)
 
PLUGINSDK_EXPORT pBall_TA SpecialPickup_BallVelcro_TA_Get_WeldedBall (pSpecialPickup_BallVelcro_TA obj)
 
PLUGINSDK_EXPORT void VelcroPickup_SetWeldedBall (pSpecialPickup_BallVelcro_TA obj, pBall_TA WeldedBall)
 
PLUGINSDK_EXPORT float SpecialPickup_BallVelcro_TA_Get_OldBallMass (pSpecialPickup_BallVelcro_TA obj)
 
PLUGINSDK_EXPORT void VelcroPickup_SetOldBallMass (pSpecialPickup_BallVelcro_TA obj, float OldBallMass)
 
PLUGINSDK_EXPORT float SpecialPickup_BallVelcro_TA_Get_AttachTime (pSpecialPickup_BallVelcro_TA obj)
 
PLUGINSDK_EXPORT void VelcroPickup_SetAttachTime (pSpecialPickup_BallVelcro_TA obj, float AttachTime)
 
PLUGINSDK_EXPORT float SpecialPickup_BallVelcro_TA_Get_LastTouchCheckTime (pSpecialPickup_BallVelcro_TA obj)
 
PLUGINSDK_EXPORT void VelcroPickup_SetLastTouchCheckTime (pSpecialPickup_BallVelcro_TA obj, float LastTouchCheckTime)
 
PLUGINSDK_EXPORT float SpecialPickup_BallVelcro_TA_Get_BreakTime (pSpecialPickup_BallVelcro_TA obj)
 
PLUGINSDK_EXPORT void VelcroPickup_SetBreakTime (pSpecialPickup_BallVelcro_TA obj, float BreakTime)
 
PLUGINSDK_EXPORT void SpecialPickup_BallVelcro_TA_DoBreak (pSpecialPickup_BallVelcro_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_BallVelcro_TA_HandleCarTouch (pSpecialPickup_BallVelcro_TA obj, pBall_TA InBall, pCar_TA InCar, unsigned char HitType)
 
PLUGINSDK_EXPORT void SpecialPickup_BallVelcro_TA_PickupEnd (pSpecialPickup_BallVelcro_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_BallVelcro_TA_OnBallHit (pSpecialPickup_BallVelcro_TA obj)
 
PLUGINSDK_EXPORT void SpecialPickup_BallVelcro_TA_PickupStart (pSpecialPickup_BallVelcro_TA obj)
 
PLUGINSDK_EXPORT float Wheel_TA_Get_SteerFactor (pWheel_TA obj)
 
PLUGINSDK_EXPORT void WheelWrapper_SetSteerFactor (pWheel_TA obj, float SteerFactor)
 
PLUGINSDK_EXPORT float Wheel_TA_Get_WheelRadius (pWheel_TA obj)
 
PLUGINSDK_EXPORT void WheelWrapper_SetWheelRadius (pWheel_TA obj, float WheelRadius)
 
PLUGINSDK_EXPORT float Wheel_TA_Get_SuspensionStiffness (pWheel_TA obj)
 
PLUGINSDK_EXPORT void WheelWrapper_SetSuspensionStiffness (pWheel_TA obj, float SuspensionStiffness)
 
PLUGINSDK_EXPORT float Wheel_TA_Get_SuspensionDampingCompression (pWheel_TA obj)
 
PLUGINSDK_EXPORT void WheelWrapper_SetSuspensionDampingCompression (pWheel_TA obj, float SuspensionDampingCompression)
 
PLUGINSDK_EXPORT float Wheel_TA_Get_SuspensionDampingRelaxation (pWheel_TA obj)
 
PLUGINSDK_EXPORT void WheelWrapper_SetSuspensionDampingRelaxation (pWheel_TA obj, float SuspensionDampingRelaxation)
 
PLUGINSDK_EXPORT float Wheel_TA_Get_SuspensionTravel (pWheel_TA obj)
 
PLUGINSDK_EXPORT void WheelWrapper_SetSuspensionTravel (pWheel_TA obj, float SuspensionTravel)
 
PLUGINSDK_EXPORT float Wheel_TA_Get_SuspensionMaxRaise (pWheel_TA obj)
 
PLUGINSDK_EXPORT void WheelWrapper_SetSuspensionMaxRaise (pWheel_TA obj, float SuspensionMaxRaise)
 
PLUGINSDK_EXPORT float Wheel_TA_Get_ContactForceDistance (pWheel_TA obj)
 
PLUGINSDK_EXPORT void WheelWrapper_SetContactForceDistance (pWheel_TA obj, float ContactForceDistance)
 
PLUGINSDK_EXPORT float Wheel_TA_Get_SpinSpeedDecayRate (pWheel_TA obj)
 
PLUGINSDK_EXPORT void WheelWrapper_SetSpinSpeedDecayRate (pWheel_TA obj, float SpinSpeedDecayRate)
 
PLUGINSDK_EXPORT void Wheel_TA_Get_BoneOffset (pWheel_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void WheelWrapper_SetBoneOffset (pWheel_TA obj, Vector *BoneOffset)
 
PLUGINSDK_EXPORT void Wheel_TA_Get_PresetRestPosition (pWheel_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void WheelWrapper_SetPresetRestPosition (pWheel_TA obj, Vector *PresetRestPosition)
 
PLUGINSDK_EXPORT void Wheel_TA_Get_LocalSuspensionRayStart (pWheel_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void WheelWrapper_SetLocalSuspensionRayStart (pWheel_TA obj, Vector *LocalSuspensionRayStart)
 
PLUGINSDK_EXPORT void Wheel_TA_Get_LocalRestPosition (pWheel_TA obj, Vector *result)
 
PLUGINSDK_EXPORT void WheelWrapper_SetLocalRestPosition (pWheel_TA obj, Vector *LocalRestPosition)
 
PLUGINSDK_EXPORT pVehicleSim_TA Wheel_TA_Get_VehicleSim (pWheel_TA obj)
 
PLUGINSDK_EXPORT void WheelWrapper_SetVehicleSim (pWheel_TA obj, pVehicleSim_TA VehicleSim)
 
PLUGINSDK_EXPORT int Wheel_TA_Get_WheelIndex (pWheel_TA obj)
 
PLUGINSDK_EXPORT void WheelWrapper_SetWheelIndex (pWheel_TA obj, int WheelIndex)
 
PLUGINSDK_EXPORT void Wheel_TA_Get_Contact (pWheel_TA obj, WheelContactData *result)
 
PLUGINSDK_EXPORT void WheelWrapper_SetContact (pWheel_TA obj, WheelContactData *Contact)
 
PLUGINSDK_EXPORT unsigned long Wheel_TA_Get_bDrawDebug (pWheel_TA obj)
 
PLUGINSDK_EXPORT void WheelWrapper_SetbDrawDebug (pWheel_TA obj, unsigned long bDrawDebug)
 
PLUGINSDK_EXPORT unsigned long Wheel_TA_Get_bHadContact (pWheel_TA obj)
 
PLUGINSDK_EXPORT void WheelWrapper_SetbHadContact (pWheel_TA obj, unsigned long bHadContact)
 
PLUGINSDK_EXPORT float Wheel_TA_Get_FrictionCurveInput (pWheel_TA obj)
 
PLUGINSDK_EXPORT void WheelWrapper_SetFrictionCurveInput (pWheel_TA obj, float FrictionCurveInput)
 
PLUGINSDK_EXPORT float Wheel_TA_Get_AerialThrottleToVelocityFactor (pWheel_TA obj)
 
PLUGINSDK_EXPORT void WheelWrapper_SetAerialThrottleToVelocityFactor (pWheel_TA obj, float AerialThrottleToVelocityFactor)
 
PLUGINSDK_EXPORT float Wheel_TA_Get_AerialAccelerationFactor (pWheel_TA obj)
 
PLUGINSDK_EXPORT void WheelWrapper_SetAerialAccelerationFactor (pWheel_TA obj, float AerialAccelerationFactor)
 
PLUGINSDK_EXPORT float Wheel_TA_Get_SpinSpeed (pWheel_TA obj)
 
PLUGINSDK_EXPORT void WheelWrapper_SetSpinSpeed (pWheel_TA obj, float SpinSpeed)
 
PLUGINSDK_EXPORT void Wheel_TA_GetRefWheelLocation (pWheel_TA obj)
 
PLUGINSDK_EXPORT float Wheel_TA_GetSuspensionDistance (pWheel_TA obj)
 
PLUGINSDK_EXPORT void Wheel_TA_GetLinearVelocity (pWheel_TA obj)
 
PLUGINSDK_EXPORT void Wheel_TA_EventContactChanged (pWheel_TA obj, pWheel_TA Wheel)
 

Typedef Documentation

◆ aActor

◆ aBall_TA

◆ aBallPredictionInfo

◆ aCamera

◆ aCamera_TA

◆ aCamera_X

◆ aCar_TA

◆ aCarComponent_AirControl_TA

◆ aCarComponent_Boost_TA

◆ aCarComponent_Dodge_TA

◆ aCarComponent_DoubleJump_TA

◆ aCarComponent_FlipCar_TA

◆ aCarComponent_Jump_TA

◆ aCarComponent_TA

◆ aColor

◆ aDouble

◆ aEngineShare_TA

◆ aFXActor_X

◆ aGameEvent_GameEditor_TA

◆ aGameEvent_Soccar_TA

◆ aGameEvent_TA

◆ aGameEvent_Team_TA

◆ aGameEvent_TrainingEditor_TA

◆ aGameEvent_Tutorial_TA

◆ aGameSettingPlaylist_X

◆ aGoal_TA

◆ aInputBufferGraph_TA

◆ aLinearColor

◆ aNetStatGraph_TA

◆ aPerfStatGraph_TA

◆ aPhysicalMaterialProperty_TA

◆ aPlayerController_TA

◆ aPlayerReplicationInfo

◆ aPRI_TA

◆ aPRI_X

◆ aPrimitiveComponent

◆ aProfileCameraSettings

◆ aQuat

◆ aRBActor_TA

◆ aReplay_Soccar_TA

◆ aReplay_TA

◆ aReplayDirector_TA

◆ aReplicatedRBState

◆ aRotator

◆ aSample

◆ aSampleHistory_TA

◆ aSampleRecordSettings_TA

◆ aSave_TA

◆ aSaveData_GameEditor_Training_TA

◆ aSpecialPickup_Attachment_TA

◆ aSpecialPickup_BallCarSpring_TA

◆ aSpecialPickup_BallFreeze_TA

◆ aSpecialPickup_BallGravity_TA

◆ aSpecialPickup_BallLasso_TA

◆ aSpecialPickup_BallVelcro_TA

◆ aSpecialPickup_Batarang_TA

◆ aSpecialPickup_BoostMod_TA

◆ aSpecialPickup_BoostOverride_TA

◆ aSpecialPickup_CarGravity_TA

◆ aSpecialPickup_Demolish_TA

◆ aSpecialPickup_GrapplingHook_TA

◆ aSpecialPickup_HandbrakeOverride_TA

◆ aSpecialPickup_HitForce_TA

◆ aSpecialPickup_Spring_TA

◆ aSpecialPickup_Swapper_TA

◆ aSpecialPickup_TA

◆ aSpecialPickup_Targeted_TA

◆ aSpecialPickup_TimeBomb_TA

◆ aSpecialPickup_Tornado_TA

◆ aStatGraph_TA

◆ aStatGraphSystem_TA

◆ aStickyForceData

◆ aTeam_TA

◆ aTeamInfo

◆ aTrainingEditorData_TA

◆ aTViewTarget

◆ aUniqueNetId

◆ aVector

◆ aVehicle_TA

◆ aVehicleInputs

◆ aVehiclePickup_Boost_TA

◆ aVehiclePickup_TA

◆ aVehicleSim_TA

◆ aWheel_TA

◆ aWheelContactData

◆ aWorldContactData

◆ Double

typedef double FFI::Double

◆ pActor

typedef void* FFI::pActor

◆ pBall_TA

typedef void* FFI::pBall_TA

◆ pCamera

typedef void* FFI::pCamera

◆ pCamera_TA

typedef void* FFI::pCamera_TA

◆ pCamera_X

typedef void* FFI::pCamera_X

◆ pCar_TA

typedef void* FFI::pCar_TA

◆ pCarComponent_AirControl_TA

◆ pCarComponent_Boost_TA

◆ pCarComponent_Dodge_TA

◆ pCarComponent_DoubleJump_TA

◆ pCarComponent_FlipCar_TA

◆ pCarComponent_Jump_TA

◆ pCarComponent_TA

typedef void* FFI::pCarComponent_TA

◆ pEngineShare_TA

typedef void* FFI::pEngineShare_TA

◆ pFXActor_X

typedef void* FFI::pFXActor_X

◆ pGameEvent_GameEditor_TA

◆ pGameEvent_Soccar_TA

◆ pGameEvent_TA

typedef void* FFI::pGameEvent_TA

◆ pGameEvent_Team_TA

typedef void* FFI::pGameEvent_Team_TA

◆ pGameEvent_TrainingEditor_TA

◆ pGameEvent_Tutorial_TA

◆ pGameSettingPlaylist_X

◆ pGoal_TA

typedef void* FFI::pGoal_TA

◆ pInputBufferGraph_TA

◆ pNetStatGraph_TA

typedef void* FFI::pNetStatGraph_TA

◆ pPerfStatGraph_TA

typedef void* FFI::pPerfStatGraph_TA

◆ pPhysicalMaterialProperty_TA

◆ pPlayerController_TA

◆ pPlayerReplicationInfo

◆ pPRI_TA

typedef void* FFI::pPRI_TA

◆ pPRI_X

typedef void* FFI::pPRI_X

◆ pPrimitiveComponent

typedef void* FFI::pPrimitiveComponent

◆ pRBActor_TA

typedef void* FFI::pRBActor_TA

◆ pReplay_Soccar_TA

typedef void* FFI::pReplay_Soccar_TA

◆ pReplay_TA

typedef void* FFI::pReplay_TA

◆ pReplayDirector_TA

typedef void* FFI::pReplayDirector_TA

◆ pSampleHistory_TA

typedef void* FFI::pSampleHistory_TA

◆ pSampleRecordSettings_TA

◆ pSave_TA

typedef void* FFI::pSave_TA

◆ pSaveData_GameEditor_Training_TA

◆ pSpecialPickup_Attachment_TA

◆ pSpecialPickup_BallCarSpring_TA

◆ pSpecialPickup_BallFreeze_TA

◆ pSpecialPickup_BallGravity_TA

◆ pSpecialPickup_BallLasso_TA

◆ pSpecialPickup_BallVelcro_TA

◆ pSpecialPickup_Batarang_TA

◆ pSpecialPickup_BoostMod_TA

◆ pSpecialPickup_BoostOverride_TA

◆ pSpecialPickup_CarGravity_TA

◆ pSpecialPickup_Demolish_TA

◆ pSpecialPickup_GrapplingHook_TA

◆ pSpecialPickup_HandbrakeOverride_TA

◆ pSpecialPickup_HitForce_TA

◆ pSpecialPickup_Spring_TA

◆ pSpecialPickup_Swapper_TA

◆ pSpecialPickup_TA

typedef void* FFI::pSpecialPickup_TA

◆ pSpecialPickup_Targeted_TA

◆ pSpecialPickup_TimeBomb_TA

◆ pSpecialPickup_Tornado_TA

◆ pStatGraph_TA

typedef void* FFI::pStatGraph_TA

◆ pStatGraphSystem_TA

typedef void* FFI::pStatGraphSystem_TA

◆ pTeam_TA

typedef void* FFI::pTeam_TA

◆ pTeamInfo

typedef void* FFI::pTeamInfo

◆ pTrainingEditorData_TA

◆ pVehicle_TA

typedef void* FFI::pVehicle_TA

◆ pVehiclePickup_Boost_TA

◆ pVehiclePickup_TA

typedef void* FFI::pVehiclePickup_TA

◆ pVehicleSim_TA

typedef void* FFI::pVehicleSim_TA

◆ pWheel_TA

typedef void* FFI::pWheel_TA

Function Documentation

◆ Actor_AddVelocity()

PLUGINSDK_EXPORT void FFI::Actor_AddVelocity ( pActor  obj,
Vector velocity 
)

◆ Actor_ChartData()

PLUGINSDK_EXPORT void FFI::Actor_ChartData ( pActor  obj,
RLString DataName,
float  DataValue 
)

◆ Actor_ContainsPoint()

PLUGINSDK_EXPORT unsigned long FFI::Actor_ContainsPoint ( pActor  obj,
Vector Spot 
)

◆ Actor_DrawDebugCone()

PLUGINSDK_EXPORT void FFI::Actor_DrawDebugCone ( pActor  obj,
Vector Origin,
Vector Direction,
float  Length,
float  AngleWidth,
float  AngleHeight,
int  NumSides,
Color DrawColor,
unsigned long  bPersistentLines 
)

◆ Actor_DrawDebugString()

PLUGINSDK_EXPORT void FFI::Actor_DrawDebugString ( pActor  obj,
Vector TextLocation,
RLString Text,
pActor  TestBaseActor,
Color TextColor,
float  Duration 
)

◆ Actor_ForceNetUpdate()

PLUGINSDK_EXPORT void FFI::Actor_ForceNetUpdate ( pActor  obj)

◆ Actor_ForceNetUpdatePacket()

PLUGINSDK_EXPORT void FFI::Actor_ForceNetUpdatePacket ( pActor  obj)

◆ Actor_Get_Attached()

PLUGINSDK_EXPORT void FFI::Actor_Get_Attached ( pActor  obj,
aActor result 
)

◆ Actor_Get_bAlwaysEncroachCheck()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bAlwaysEncroachCheck ( pActor  obj)

◆ Actor_Get_bAlwaysRelevant()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bAlwaysRelevant ( pActor  obj)

◆ Actor_Get_bAlwaysTick()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bAlwaysTick ( pActor  obj)

◆ Actor_Get_Base()

PLUGINSDK_EXPORT pActor FFI::Actor_Get_Base ( pActor  obj)

◆ Actor_Get_bBlockActors()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bBlockActors ( pActor  obj)

◆ Actor_Get_bBlocksNavigation()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bBlocksNavigation ( pActor  obj)

◆ Actor_Get_bBlocksTeleport()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bBlocksTeleport ( pActor  obj)

◆ Actor_Get_bBounce()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bBounce ( pActor  obj)

◆ Actor_Get_bCallRigidBodyWakeEvents()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bCallRigidBodyWakeEvents ( pActor  obj)

◆ Actor_Get_bCanTeleport()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bCanTeleport ( pActor  obj)

◆ Actor_Get_bCollideActors()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bCollideActors ( pActor  obj)

◆ Actor_Get_bCollideComplex()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bCollideComplex ( pActor  obj)

◆ Actor_Get_bCollideWhenPlacing()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bCollideWhenPlacing ( pActor  obj)

◆ Actor_Get_bCollideWorld()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bCollideWorld ( pActor  obj)

◆ Actor_Get_bComponentOutsideWorld()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bComponentOutsideWorld ( pActor  obj)

◆ Actor_Get_bDeleteMe()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bDeleteMe ( pActor  obj)

◆ Actor_Get_bDemoOwner()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bDemoOwner ( pActor  obj)

◆ Actor_Get_bDemoRecording()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bDemoRecording ( pActor  obj)

◆ Actor_Get_bEditable()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bEditable ( pActor  obj)

◆ Actor_Get_bForceDemoRelevant()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bForceDemoRelevant ( pActor  obj)

◆ Actor_Get_bForceNetUpdate()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bForceNetUpdate ( pActor  obj)

◆ Actor_Get_bForcePacketUpdate()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bForcePacketUpdate ( pActor  obj)

◆ Actor_Get_bGameRelevant()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bGameRelevant ( pActor  obj)

◆ Actor_Get_bHasAlternateTargetLocation()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bHasAlternateTargetLocation ( pActor  obj)

◆ Actor_Get_bHidden()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bHidden ( pActor  obj)

◆ Actor_Get_bHiddenSelf()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bHiddenSelf ( pActor  obj)

◆ Actor_Get_bIgnoreRigidBodyPawns()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bIgnoreRigidBodyPawns ( pActor  obj)

◆ Actor_Get_bIsMoving()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bIsMoving ( pActor  obj)

◆ Actor_Get_bKillDuringLevelTransition()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bKillDuringLevelTransition ( pActor  obj)

◆ Actor_Get_bLockLocation()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bLockLocation ( pActor  obj)

◆ Actor_Get_BlockRigidBody()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_BlockRigidBody ( pActor  obj)

◆ Actor_Get_bMovable()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bMovable ( pActor  obj)

◆ Actor_Get_bNetInitialRotation()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bNetInitialRotation ( pActor  obj)

◆ Actor_Get_bNoDelete()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bNoDelete ( pActor  obj)

◆ Actor_Get_bOnlyOwnerSee()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bOnlyOwnerSee ( pActor  obj)

◆ Actor_Get_bOrientOnSlope()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bOrientOnSlope ( pActor  obj)

◆ Actor_Get_bPendingNetUpdate()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bPendingNetUpdate ( pActor  obj)

◆ Actor_Get_bPhysRigidBodyOutOfWorldCheck()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bPhysRigidBodyOutOfWorldCheck ( pActor  obj)

◆ Actor_Get_bPostRenderIfNotVisible()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bPostRenderIfNotVisible ( pActor  obj)

◆ Actor_Get_bReplicateInstigator()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bReplicateInstigator ( pActor  obj)

◆ Actor_Get_bReplicateMovement()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bReplicateMovement ( pActor  obj)

◆ Actor_Get_bReplicateRigidBodyLocation()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bReplicateRigidBodyLocation ( pActor  obj)

◆ Actor_Get_bRigidBodyWasAwake()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bRigidBodyWasAwake ( pActor  obj)

◆ Actor_Get_bStatic()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bStatic ( pActor  obj)

◆ Actor_Get_bTicked()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bTicked ( pActor  obj)

◆ Actor_Get_bTickIsDisabled()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bTickIsDisabled ( pActor  obj)

◆ Actor_Get_bUpdateSimulatedPosition()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bUpdateSimulatedPosition ( pActor  obj)

◆ Actor_Get_bWorldGeometry()

PLUGINSDK_EXPORT unsigned long FFI::Actor_Get_bWorldGeometry ( pActor  obj)

◆ Actor_Get_CollisionComponent()

PLUGINSDK_EXPORT pPrimitiveComponent FFI::Actor_Get_CollisionComponent ( pActor  obj)

◆ Actor_Get_CollisionType()

PLUGINSDK_EXPORT unsigned char FFI::Actor_Get_CollisionType ( pActor  obj)

◆ Actor_Get_CreationTime()

PLUGINSDK_EXPORT float FFI::Actor_Get_CreationTime ( pActor  obj)

◆ Actor_Get_CustomTimeDilation()

PLUGINSDK_EXPORT float FFI::Actor_Get_CustomTimeDilation ( pActor  obj)

◆ Actor_Get_DrawScale()

PLUGINSDK_EXPORT float FFI::Actor_Get_DrawScale ( pActor  obj)

◆ Actor_Get_DrawScale3D()

PLUGINSDK_EXPORT void FFI::Actor_Get_DrawScale3D ( pActor  obj,
Vector result 
)

◆ Actor_Get_EditorIconColor()

PLUGINSDK_EXPORT void FFI::Actor_Get_EditorIconColor ( pActor  obj,
Color result 
)

◆ Actor_Get_HiddenEditorViews()

PLUGINSDK_EXPORT unsigned long long FFI::Actor_Get_HiddenEditorViews ( pActor  obj)

◆ Actor_Get_LastForcePacketUpdateTime()

PLUGINSDK_EXPORT float FFI::Actor_Get_LastForcePacketUpdateTime ( pActor  obj)

◆ Actor_Get_LastNetUpdateTime()

PLUGINSDK_EXPORT float FFI::Actor_Get_LastNetUpdateTime ( pActor  obj)

◆ Actor_Get_LastRenderTime()

PLUGINSDK_EXPORT float FFI::Actor_Get_LastRenderTime ( pActor  obj)

◆ Actor_Get_LifeSpan()

PLUGINSDK_EXPORT float FFI::Actor_Get_LifeSpan ( pActor  obj)

◆ Actor_Get_NetPriority()

PLUGINSDK_EXPORT float FFI::Actor_Get_NetPriority ( pActor  obj)

◆ Actor_Get_NetUpdateFrequency()

PLUGINSDK_EXPORT float FFI::Actor_Get_NetUpdateFrequency ( pActor  obj)

◆ Actor_Get_NetUpdateTime()

PLUGINSDK_EXPORT float FFI::Actor_Get_NetUpdateTime ( pActor  obj)

◆ Actor_Get_Owner()

PLUGINSDK_EXPORT pActor FFI::Actor_Get_Owner ( pActor  obj)

◆ Actor_Get_Physics()

PLUGINSDK_EXPORT unsigned char FFI::Actor_Get_Physics ( pActor  obj)

◆ Actor_Get_PrePivot()

PLUGINSDK_EXPORT void FFI::Actor_Get_PrePivot ( pActor  obj,
Vector result 
)

◆ Actor_Get_RelativeLocation()

PLUGINSDK_EXPORT void FFI::Actor_Get_RelativeLocation ( pActor  obj,
Vector result 
)

◆ Actor_Get_RelativeRotation()

PLUGINSDK_EXPORT void FFI::Actor_Get_RelativeRotation ( pActor  obj,
Rotator result 
)

◆ Actor_Get_RemoteRole()

PLUGINSDK_EXPORT unsigned char FFI::Actor_Get_RemoteRole ( pActor  obj)

◆ Actor_Get_ReplicatedCollisionType()

PLUGINSDK_EXPORT unsigned char FFI::Actor_Get_ReplicatedCollisionType ( pActor  obj)

◆ Actor_Get_Role()

PLUGINSDK_EXPORT unsigned char FFI::Actor_Get_Role ( pActor  obj)

◆ Actor_Get_TimeSinceLastTick()

PLUGINSDK_EXPORT float FFI::Actor_Get_TimeSinceLastTick ( pActor  obj)

◆ Actor_GetAggregateBaseVelocity()

PLUGINSDK_EXPORT void FFI::Actor_GetAggregateBaseVelocity ( pActor  obj,
pActor  TestBase 
)

◆ Actor_GetAngularVelocity()

PLUGINSDK_EXPORT void FFI::Actor_GetAngularVelocity ( pActor  obj,
Vector result 
)

◆ Actor_GetGravityAcceleration()

PLUGINSDK_EXPORT void FFI::Actor_GetGravityAcceleration ( pActor  obj)

◆ Actor_GetGravityDirection()

PLUGINSDK_EXPORT void FFI::Actor_GetGravityDirection ( pActor  obj)

◆ Actor_GetGravityZ()

PLUGINSDK_EXPORT float FFI::Actor_GetGravityZ ( pActor  obj)

◆ Actor_GetLocation()

PLUGINSDK_EXPORT void FFI::Actor_GetLocation ( pActor  obj,
Vector result 
)

◆ Actor_GetRotation()

PLUGINSDK_EXPORT void FFI::Actor_GetRotation ( pActor  obj,
Rotator result 
)

◆ Actor_GetTargetLocation()

PLUGINSDK_EXPORT void FFI::Actor_GetTargetLocation ( pActor  obj,
pActor  RequestedBy,
unsigned long  bRequestAlternateLoc 
)

◆ Actor_GetTeamNum()

PLUGINSDK_EXPORT unsigned char FFI::Actor_GetTeamNum ( pActor  obj)

◆ Actor_GetTerminalVelocity()

PLUGINSDK_EXPORT float FFI::Actor_GetTerminalVelocity ( pActor  obj)

◆ Actor_GetVelocity()

PLUGINSDK_EXPORT void FFI::Actor_GetVelocity ( pActor  obj,
Vector result 
)

◆ Actor_GetWorldInfo()

PLUGINSDK_EXPORT pWorldInfoWrapper FFI::Actor_GetWorldInfo ( pActor  obj)

◆ Actor_IsBasedOn()

PLUGINSDK_EXPORT unsigned long FFI::Actor_IsBasedOn ( pActor  obj,
pActor  TestActor 
)

◆ Actor_IsInPersistentLevel()

PLUGINSDK_EXPORT unsigned long FFI::Actor_IsInPersistentLevel ( pActor  obj,
unsigned long  bIncludeLevelStreamingPersistent 
)

◆ Actor_IsNull()

PLUGINSDK_EXPORT bool FFI::Actor_IsNull ( pActor  obj)

◆ Actor_IsOverlapping()

PLUGINSDK_EXPORT unsigned long FFI::Actor_IsOverlapping ( pActor  obj,
pActor  A 
)

◆ Actor_IsOwnedBy()

PLUGINSDK_EXPORT unsigned long FFI::Actor_IsOwnedBy ( pActor  obj,
pActor  TestActor 
)

◆ Actor_IsPlayerOwned()

PLUGINSDK_EXPORT unsigned long FFI::Actor_IsPlayerOwned ( pActor  obj)

◆ Actor_IsStationary()

PLUGINSDK_EXPORT unsigned long FFI::Actor_IsStationary ( pActor  obj)

◆ Actor_SetAngularVelocity()

PLUGINSDK_EXPORT void FFI::Actor_SetAngularVelocity ( pActor  obj,
Vector v,
bool  addToCurrent 
)

◆ Actor_SetHidden()

PLUGINSDK_EXPORT void FFI::Actor_SetHidden ( pActor  obj,
unsigned long  bNewHidden 
)

◆ Actor_SetHUDLocation()

PLUGINSDK_EXPORT void FFI::Actor_SetHUDLocation ( pActor  obj,
Vector NewHUDLocation 
)

◆ Actor_SetLocation()

PLUGINSDK_EXPORT void FFI::Actor_SetLocation ( pActor  obj,
Vector location 
)

◆ Actor_SetPhysics2()

PLUGINSDK_EXPORT void FFI::Actor_SetPhysics2 ( pActor  obj,
unsigned char  newPhysics 
)

◆ Actor_SetRotation()

PLUGINSDK_EXPORT void FFI::Actor_SetRotation ( pActor  obj,
Rotator rotation 
)

◆ Actor_SetTickIsDisabled()

PLUGINSDK_EXPORT void FFI::Actor_SetTickIsDisabled ( pActor  obj,
unsigned long  bInDisabled 
)

◆ Actor_SetTorque()

PLUGINSDK_EXPORT void FFI::Actor_SetTorque ( pActor  obj,
Vector torq 
)

◆ Actor_SetVelocity()

PLUGINSDK_EXPORT void FFI::Actor_SetVelocity ( pActor  obj,
Vector velocity 
)

◆ Actor_Stop()

PLUGINSDK_EXPORT void FFI::Actor_Stop ( pActor  obj)

◆ Actor_WillOverlap()

PLUGINSDK_EXPORT unsigned long FFI::Actor_WillOverlap ( pActor  obj,
Vector PosA,
Vector VelA,
Vector PosB,
Vector VelB,
float  StepSize,
float  Radius,
float *  Time 
)

◆ ActorWrapper_SetbAlwaysEncroachCheck()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbAlwaysEncroachCheck ( pActor  obj,
unsigned long  bAlwaysEncroachCheck 
)

◆ ActorWrapper_SetbAlwaysTick()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbAlwaysTick ( pActor  obj,
unsigned long  bAlwaysTick 
)

◆ ActorWrapper_SetbBlockActors()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbBlockActors ( pActor  obj,
unsigned long  bBlockActors 
)

◆ ActorWrapper_SetbBlocksNavigation()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbBlocksNavigation ( pActor  obj,
unsigned long  bBlocksNavigation 
)

◆ ActorWrapper_SetbBlocksTeleport()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbBlocksTeleport ( pActor  obj,
unsigned long  bBlocksTeleport 
)

◆ ActorWrapper_SetbBounce()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbBounce ( pActor  obj,
unsigned long  bBounce 
)

◆ ActorWrapper_SetbCallRigidBodyWakeEvents()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbCallRigidBodyWakeEvents ( pActor  obj,
unsigned long  bCallRigidBodyWakeEvents 
)

◆ ActorWrapper_SetbCanTeleport()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbCanTeleport ( pActor  obj,
unsigned long  bCanTeleport 
)

◆ ActorWrapper_SetbCollideActors()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbCollideActors ( pActor  obj,
unsigned long  bCollideActors 
)

◆ ActorWrapper_SetbCollideComplex()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbCollideComplex ( pActor  obj,
unsigned long  bCollideComplex 
)

◆ ActorWrapper_SetbCollideWhenPlacing()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbCollideWhenPlacing ( pActor  obj,
unsigned long  bCollideWhenPlacing 
)

◆ ActorWrapper_SetbCollideWorld()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbCollideWorld ( pActor  obj,
unsigned long  bCollideWorld 
)

◆ ActorWrapper_SetbDeleteMe()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbDeleteMe ( pActor  obj,
unsigned long  bDeleteMe 
)

◆ ActorWrapper_SetbDemoOwner()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbDemoOwner ( pActor  obj,
unsigned long  bDemoOwner 
)

◆ ActorWrapper_SetbDemoRecording()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbDemoRecording ( pActor  obj,
unsigned long  bDemoRecording 
)

◆ ActorWrapper_SetbEditable()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbEditable ( pActor  obj,
unsigned long  bEditable 
)

◆ ActorWrapper_SetbForceDemoRelevant()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbForceDemoRelevant ( pActor  obj,
unsigned long  bForceDemoRelevant 
)

◆ ActorWrapper_SetbForceNetUpdate()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbForceNetUpdate ( pActor  obj,
unsigned long  bForceNetUpdate 
)

◆ ActorWrapper_SetbForcePacketUpdate()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbForcePacketUpdate ( pActor  obj,
unsigned long  bForcePacketUpdate 
)

◆ ActorWrapper_SetbGameRelevant()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbGameRelevant ( pActor  obj,
unsigned long  bGameRelevant 
)

◆ ActorWrapper_SetbHiddenSelf()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbHiddenSelf ( pActor  obj,
unsigned long  bHiddenSelf 
)

◆ ActorWrapper_SetbIgnoreRigidBodyPawns()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbIgnoreRigidBodyPawns ( pActor  obj,
unsigned long  bIgnoreRigidBodyPawns 
)

◆ ActorWrapper_SetbKillDuringLevelTransition()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbKillDuringLevelTransition ( pActor  obj,
unsigned long  bKillDuringLevelTransition 
)

◆ ActorWrapper_SetbLockLocation()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbLockLocation ( pActor  obj,
unsigned long  bLockLocation 
)

◆ ActorWrapper_SetBlockRigidBody()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetBlockRigidBody ( pActor  obj,
unsigned long  BlockRigidBody 
)

◆ ActorWrapper_SetbMovable()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbMovable ( pActor  obj,
unsigned long  bMovable 
)

◆ ActorWrapper_SetbNetInitialRotation()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbNetInitialRotation ( pActor  obj,
unsigned long  bNetInitialRotation 
)

◆ ActorWrapper_SetbNoDelete()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbNoDelete ( pActor  obj,
unsigned long  bNoDelete 
)

◆ ActorWrapper_SetbOnlyOwnerSee()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbOnlyOwnerSee ( pActor  obj,
unsigned long  bOnlyOwnerSee 
)

◆ ActorWrapper_SetbOrientOnSlope()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbOrientOnSlope ( pActor  obj,
unsigned long  bOrientOnSlope 
)

◆ ActorWrapper_SetbPendingNetUpdate()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbPendingNetUpdate ( pActor  obj,
unsigned long  bPendingNetUpdate 
)

◆ ActorWrapper_SetbPhysRigidBodyOutOfWorldCheck()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbPhysRigidBodyOutOfWorldCheck ( pActor  obj,
unsigned long  bPhysRigidBodyOutOfWorldCheck 
)

◆ ActorWrapper_SetbPostRenderIfNotVisible()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbPostRenderIfNotVisible ( pActor  obj,
unsigned long  bPostRenderIfNotVisible 
)

◆ ActorWrapper_SetbReplicateRigidBodyLocation()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbReplicateRigidBodyLocation ( pActor  obj,
unsigned long  bReplicateRigidBodyLocation 
)

◆ ActorWrapper_SetbRigidBodyWasAwake()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbRigidBodyWasAwake ( pActor  obj,
unsigned long  bRigidBodyWasAwake 
)

◆ ActorWrapper_SetbTicked()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbTicked ( pActor  obj,
unsigned long  bTicked 
)

◆ ActorWrapper_SetbTickIsDisabled()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbTickIsDisabled ( pActor  obj,
unsigned long  bTickIsDisabled 
)

◆ ActorWrapper_SetbUpdateSimulatedPosition()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbUpdateSimulatedPosition ( pActor  obj,
unsigned long  bUpdateSimulatedPosition 
)

◆ ActorWrapper_SetbWorldGeometry()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetbWorldGeometry ( pActor  obj,
unsigned long  bWorldGeometry 
)

◆ ActorWrapper_SetCollisionType()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetCollisionType ( pActor  obj,
unsigned char  CollisionType 
)

◆ ActorWrapper_SetCustomTimeDilation()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetCustomTimeDilation ( pActor  obj,
float  CustomTimeDilation 
)

◆ ActorWrapper_SetDrawScale()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetDrawScale ( pActor  obj,
float  DrawScale 
)

◆ ActorWrapper_SetDrawScale3D()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetDrawScale3D ( pActor  obj,
Vector DrawScale3D 
)

◆ ActorWrapper_SetEditorIconColor()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetEditorIconColor ( pActor  obj,
Color EditorIconColor 
)

◆ ActorWrapper_SetHiddenEditorViews()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetHiddenEditorViews ( pActor  obj,
unsigned long long  HiddenEditorViews 
)

◆ ActorWrapper_SetLastForcePacketUpdateTime()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetLastForcePacketUpdateTime ( pActor  obj,
float  LastForcePacketUpdateTime 
)

◆ ActorWrapper_SetNetPriority()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetNetPriority ( pActor  obj,
float  NetPriority 
)

◆ ActorWrapper_SetNetUpdateFrequency()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetNetUpdateFrequency ( pActor  obj,
float  NetUpdateFrequency 
)

◆ ActorWrapper_SetNetUpdateTime()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetNetUpdateTime ( pActor  obj,
float  NetUpdateTime 
)

◆ ActorWrapper_SetPhysics()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetPhysics ( pActor  obj,
unsigned char  Physics 
)

◆ ActorWrapper_SetPrePivot()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetPrePivot ( pActor  obj,
Vector PrePivot 
)

◆ ActorWrapper_SetRelativeLocation()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetRelativeLocation ( pActor  obj,
Vector RelativeLocation 
)

◆ ActorWrapper_SetRelativeRotation()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetRelativeRotation ( pActor  obj,
Rotator RelativeRotation 
)

◆ ActorWrapper_SetRemoteRole()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetRemoteRole ( pActor  obj,
unsigned char  RemoteRole 
)

◆ ActorWrapper_SetReplicatedCollisionType()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetReplicatedCollisionType ( pActor  obj,
unsigned char  ReplicatedCollisionType 
)

◆ ActorWrapper_SetRole()

PLUGINSDK_EXPORT void FFI::ActorWrapper_SetRole ( pActor  obj,
unsigned char  Role 
)

◆ AirControlComponentWrapper_SetAirControlSensitivity()

PLUGINSDK_EXPORT void FFI::AirControlComponentWrapper_SetAirControlSensitivity ( pCarComponent_AirControl_TA  obj,
float  AirControlSensitivity 
)

◆ AirControlComponentWrapper_SetAirDamping()

PLUGINSDK_EXPORT void FFI::AirControlComponentWrapper_SetAirDamping ( pCarComponent_AirControl_TA  obj,
Rotator AirDamping 
)

◆ AirControlComponentWrapper_SetAirTorque()

PLUGINSDK_EXPORT void FFI::AirControlComponentWrapper_SetAirTorque ( pCarComponent_AirControl_TA  obj,
Rotator AirTorque 
)

◆ AirControlComponentWrapper_SetThrottleForce()

PLUGINSDK_EXPORT void FFI::AirControlComponentWrapper_SetThrottleForce ( pCarComponent_AirControl_TA  obj,
float  ThrottleForce 
)

◆ Ball_GetLastTouchTime()

PLUGINSDK_EXPORT float FFI::Ball_GetLastTouchTime ( pBall_TA  obj)

◆ Ball_PredictPosition()

PLUGINSDK_EXPORT void FFI::Ball_PredictPosition ( pBall_TA  obj,
float  timeAhead,
PredictionInfo result 
)

◆ Ball_TA_DoDestroy()

PLUGINSDK_EXPORT void FFI::Ball_TA_DoDestroy ( pBall_TA  obj)

◆ Ball_TA_DoExplode()

PLUGINSDK_EXPORT void FFI::Ball_TA_DoExplode ( pBall_TA  obj)

◆ Ball_TA_EventHitGoal()

PLUGINSDK_EXPORT void FFI::Ball_TA_EventHitGoal ( pBall_TA  obj,
pBall_TA  Ball,
pGoal_TA  Goal 
)

◆ Ball_TA_Explode()

PLUGINSDK_EXPORT void FFI::Ball_TA_Explode ( pBall_TA  obj,
pGoal_TA  ExplosionGoal,
Vector ExplodeLocation,
pPRI_TA  Scorer 
)

◆ Ball_TA_FellOutOfWorld()

PLUGINSDK_EXPORT void FFI::Ball_TA_FellOutOfWorld ( pBall_TA  obj)

◆ Ball_TA_Get_AdditionalCarGroundBounceScaleXY()

PLUGINSDK_EXPORT float FFI::Ball_TA_Get_AdditionalCarGroundBounceScaleXY ( pBall_TA  obj)

◆ Ball_TA_Get_AdditionalCarGroundBounceScaleZ()

PLUGINSDK_EXPORT float FFI::Ball_TA_Get_AdditionalCarGroundBounceScaleZ ( pBall_TA  obj)

◆ Ball_TA_Get_bAllowPlayerExplosionOverride()

PLUGINSDK_EXPORT unsigned long FFI::Ball_TA_Get_bAllowPlayerExplosionOverride ( pBall_TA  obj)

◆ Ball_TA_Get_bCanBeAttached()

PLUGINSDK_EXPORT unsigned long FFI::Ball_TA_Get_bCanBeAttached ( pBall_TA  obj)

◆ Ball_TA_Get_bEndOfGameHidden()

PLUGINSDK_EXPORT unsigned long FFI::Ball_TA_Get_bEndOfGameHidden ( pBall_TA  obj)

◆ Ball_TA_Get_bFadeIn()

PLUGINSDK_EXPORT unsigned long FFI::Ball_TA_Get_bFadeIn ( pBall_TA  obj)

◆ Ball_TA_Get_bFadeOut()

PLUGINSDK_EXPORT unsigned long FFI::Ball_TA_Get_bFadeOut ( pBall_TA  obj)

◆ Ball_TA_Get_bItemFreeze()

PLUGINSDK_EXPORT unsigned long FFI::Ball_TA_Get_bItemFreeze ( pBall_TA  obj)

◆ Ball_TA_Get_bNotifyGroundHit()

PLUGINSDK_EXPORT unsigned long FFI::Ball_TA_Get_bNotifyGroundHit ( pBall_TA  obj)

◆ Ball_TA_Get_bPredictionOnGround()

PLUGINSDK_EXPORT unsigned long FFI::Ball_TA_Get_bPredictionOnGround ( pBall_TA  obj)

◆ Ball_TA_Get_CurrentAffector()

PLUGINSDK_EXPORT pCar_TA FFI::Ball_TA_Get_CurrentAffector ( pBall_TA  obj)

◆ Ball_TA_Get_EndOfGameFXArchetype()

PLUGINSDK_EXPORT pFXActor_X FFI::Ball_TA_Get_EndOfGameFXArchetype ( pBall_TA  obj)

◆ Ball_TA_Get_ExplosionTime()

PLUGINSDK_EXPORT float FFI::Ball_TA_Get_ExplosionTime ( pBall_TA  obj)

◆ Ball_TA_Get_GameEvent()

PLUGINSDK_EXPORT pGameEvent_Soccar_TA FFI::Ball_TA_Get_GameEvent ( pBall_TA  obj)

◆ Ball_TA_Get_GroundForce()

PLUGINSDK_EXPORT float FFI::Ball_TA_Get_GroundForce ( pBall_TA  obj)

◆ Ball_TA_Get_HitTeamNum()

PLUGINSDK_EXPORT unsigned char FFI::Ball_TA_Get_HitTeamNum ( pBall_TA  obj)

◆ Ball_TA_Get_InitialLocation()

PLUGINSDK_EXPORT void FFI::Ball_TA_Get_InitialLocation ( pBall_TA  obj,
Vector result 
)

◆ Ball_TA_Get_LastCalculateCarHit()

PLUGINSDK_EXPORT float FFI::Ball_TA_Get_LastCalculateCarHit ( pBall_TA  obj)

◆ Ball_TA_Get_LastHitWorldTime()

PLUGINSDK_EXPORT float FFI::Ball_TA_Get_LastHitWorldTime ( pBall_TA  obj)

◆ Ball_TA_Get_LastPredictionTime()

PLUGINSDK_EXPORT float FFI::Ball_TA_Get_LastPredictionTime ( pBall_TA  obj)

◆ Ball_TA_Get_MagnusCoefficient()

PLUGINSDK_EXPORT void FFI::Ball_TA_Get_MagnusCoefficient ( pBall_TA  obj,
Vector result 
)

◆ Ball_TA_Get_OldLocation()

PLUGINSDK_EXPORT void FFI::Ball_TA_Get_OldLocation ( pBall_TA  obj,
Vector result 
)

◆ Ball_TA_Get_PredictionTimestep()

PLUGINSDK_EXPORT float FFI::Ball_TA_Get_PredictionTimestep ( pBall_TA  obj)

◆ Ball_TA_Get_Radius()

PLUGINSDK_EXPORT float FFI::Ball_TA_Get_Radius ( pBall_TA  obj)

◆ Ball_TA_Get_ReplicatedAddedCarBounceScale()

PLUGINSDK_EXPORT float FFI::Ball_TA_Get_ReplicatedAddedCarBounceScale ( pBall_TA  obj)

◆ Ball_TA_Get_ReplicatedBallGravityScale()

PLUGINSDK_EXPORT float FFI::Ball_TA_Get_ReplicatedBallGravityScale ( pBall_TA  obj)

◆ Ball_TA_Get_ReplicatedBallMaxLinearSpeedScale()

PLUGINSDK_EXPORT float FFI::Ball_TA_Get_ReplicatedBallMaxLinearSpeedScale ( pBall_TA  obj)

◆ Ball_TA_Get_ReplicatedBallScale()

PLUGINSDK_EXPORT float FFI::Ball_TA_Get_ReplicatedBallScale ( pBall_TA  obj)

◆ Ball_TA_Get_ReplicatedWorldBounceScale()

PLUGINSDK_EXPORT float FFI::Ball_TA_Get_ReplicatedWorldBounceScale ( pBall_TA  obj)

◆ Ball_TA_Get_VisualRadius()

PLUGINSDK_EXPORT float FFI::Ball_TA_Get_VisualRadius ( pBall_TA  obj)

◆ Ball_TA_GetAdditionalCarBounceScaleZ()

PLUGINSDK_EXPORT float FFI::Ball_TA_GetAdditionalCarBounceScaleZ ( pBall_TA  obj,
pCar_TA  Car 
)

◆ Ball_TA_GetTrajectoryStartLocation()

PLUGINSDK_EXPORT void FFI::Ball_TA_GetTrajectoryStartLocation ( pBall_TA  obj)

◆ Ball_TA_GetTrajectoryStartRotation()

PLUGINSDK_EXPORT void FFI::Ball_TA_GetTrajectoryStartRotation ( pBall_TA  obj)

◆ Ball_TA_GetTrajectoryStartVelocity()

PLUGINSDK_EXPORT void FFI::Ball_TA_GetTrajectoryStartVelocity ( pBall_TA  obj)

◆ Ball_TA_InitAk()

PLUGINSDK_EXPORT void FFI::Ball_TA_InitAk ( pBall_TA  obj)

◆ Ball_TA_IsGroundHit()

PLUGINSDK_EXPORT unsigned long FFI::Ball_TA_IsGroundHit ( pBall_TA  obj,
Vector HitNormal 
)

◆ Ball_TA_IsRoundActive()

PLUGINSDK_EXPORT unsigned long FFI::Ball_TA_IsRoundActive ( pBall_TA  obj)

◆ Ball_TA_Launch()

PLUGINSDK_EXPORT void FFI::Ball_TA_Launch ( pBall_TA  obj,
Vector LaunchPosition,
Vector LaunchDirection 
)

◆ Ball_TA_OnCarTouch()

PLUGINSDK_EXPORT void FFI::Ball_TA_OnCarTouch ( pBall_TA  obj,
pCar_TA  HitCar,
unsigned char  HitType 
)

◆ Ball_TA_RecordCarHit()

PLUGINSDK_EXPORT void FFI::Ball_TA_RecordCarHit ( pBall_TA  obj,
pCar_TA  HitCar,
Vector HitLocation,
Vector HitNormal,
unsigned char  HitType 
)

◆ Ball_TA_SetBallGravityScale()

PLUGINSDK_EXPORT void FFI::Ball_TA_SetBallGravityScale ( pBall_TA  obj,
float  InBallGravityScale 
)

◆ Ball_TA_SetBallMaxLinearSpeedScale()

PLUGINSDK_EXPORT void FFI::Ball_TA_SetBallMaxLinearSpeedScale ( pBall_TA  obj,
float  InMaxLinearSpeedScale 
)

◆ Ball_TA_SetBallScale()

PLUGINSDK_EXPORT void FFI::Ball_TA_SetBallScale ( pBall_TA  obj,
float  NewScale 
)

◆ Ball_TA_SetCarBounceScale()

PLUGINSDK_EXPORT void FFI::Ball_TA_SetCarBounceScale ( pBall_TA  obj,
float  NewScale 
)

◆ Ball_TA_SetEndOfGameHidden()

PLUGINSDK_EXPORT void FFI::Ball_TA_SetEndOfGameHidden ( pBall_TA  obj)

◆ Ball_TA_SetWorldBounceScale()

PLUGINSDK_EXPORT void FFI::Ball_TA_SetWorldBounceScale ( pBall_TA  obj,
float  NewScale 
)

◆ Ball_TA_ShouldDrawTrajectory()

PLUGINSDK_EXPORT unsigned long FFI::Ball_TA_ShouldDrawTrajectory ( pBall_TA  obj)

◆ Ball_TA_TurnOff()

PLUGINSDK_EXPORT void FFI::Ball_TA_TurnOff ( pBall_TA  obj)

◆ BallFreezePickup_SetBall()

PLUGINSDK_EXPORT void FFI::BallFreezePickup_SetBall ( pSpecialPickup_BallFreeze_TA  obj,
pBall_TA  Ball 
)

◆ BallFreezePickup_SetbMaintainMomentum()

PLUGINSDK_EXPORT void FFI::BallFreezePickup_SetbMaintainMomentum ( pSpecialPickup_BallFreeze_TA  obj,
unsigned long  bMaintainMomentum 
)

◆ BallFreezePickup_SetbTouched()

PLUGINSDK_EXPORT void FFI::BallFreezePickup_SetbTouched ( pSpecialPickup_BallFreeze_TA  obj,
unsigned long  bTouched 
)

◆ BallFreezePickup_SetFreezeBreakFXArchetype()

PLUGINSDK_EXPORT void FFI::BallFreezePickup_SetFreezeBreakFXArchetype ( pSpecialPickup_BallFreeze_TA  obj,
pFXActor_X  FreezeBreakFXArchetype 
)

◆ BallFreezePickup_SetFreezeFX()

PLUGINSDK_EXPORT void FFI::BallFreezePickup_SetFreezeFX ( pSpecialPickup_BallFreeze_TA  obj,
pFXActor_X  FreezeFX 
)

◆ BallFreezePickup_SetFreezeFXArchetype()

PLUGINSDK_EXPORT void FFI::BallFreezePickup_SetFreezeFXArchetype ( pSpecialPickup_BallFreeze_TA  obj,
pFXActor_X  FreezeFXArchetype 
)

◆ BallFreezePickup_SetOrigAngularVelocity()

PLUGINSDK_EXPORT void FFI::BallFreezePickup_SetOrigAngularVelocity ( pSpecialPickup_BallFreeze_TA  obj,
Vector OrigAngularVelocity 
)

◆ BallFreezePickup_SetOrigLinearVelocity()

PLUGINSDK_EXPORT void FFI::BallFreezePickup_SetOrigLinearVelocity ( pSpecialPickup_BallFreeze_TA  obj,
Vector OrigLinearVelocity 
)

◆ BallFreezePickup_SetOrigSpeed()

PLUGINSDK_EXPORT void FFI::BallFreezePickup_SetOrigSpeed ( pSpecialPickup_BallFreeze_TA  obj,
float  OrigSpeed 
)

◆ BallFreezePickup_SetRepOrigSpeed()

PLUGINSDK_EXPORT void FFI::BallFreezePickup_SetRepOrigSpeed ( pSpecialPickup_BallFreeze_TA  obj,
float  RepOrigSpeed 
)

◆ BallFreezePickup_SetStopMomentumPercentage()

PLUGINSDK_EXPORT void FFI::BallFreezePickup_SetStopMomentumPercentage ( pSpecialPickup_BallFreeze_TA  obj,
float  StopMomentumPercentage 
)

◆ BallFreezePickup_SetTimeToStop()

PLUGINSDK_EXPORT void FFI::BallFreezePickup_SetTimeToStop ( pSpecialPickup_BallFreeze_TA  obj,
float  TimeToStop 
)

◆ BallWrapper_SetAdditionalCarGroundBounceScaleXY()

PLUGINSDK_EXPORT void FFI::BallWrapper_SetAdditionalCarGroundBounceScaleXY ( pBall_TA  obj,
float  AdditionalCarGroundBounceScaleXY 
)

◆ BallWrapper_SetAdditionalCarGroundBounceScaleZ()

PLUGINSDK_EXPORT void FFI::BallWrapper_SetAdditionalCarGroundBounceScaleZ ( pBall_TA  obj,
float  AdditionalCarGroundBounceScaleZ 
)

◆ BallWrapper_SetbAllowPlayerExplosionOverride()

PLUGINSDK_EXPORT void FFI::BallWrapper_SetbAllowPlayerExplosionOverride ( pBall_TA  obj,
unsigned long  bAllowPlayerExplosionOverride 
)

◆ BallWrapper_SetbCanBeAttached()

PLUGINSDK_EXPORT void FFI::BallWrapper_SetbCanBeAttached ( pBall_TA  obj,
unsigned long  bCanBeAttached 
)

◆ BallWrapper_SetbEndOfGameHidden()

PLUGINSDK_EXPORT void FFI::BallWrapper_SetbEndOfGameHidden ( pBall_TA  obj,
unsigned long  bEndOfGameHidden 
)

◆ BallWrapper_SetbFadeIn()

PLUGINSDK_EXPORT void FFI::BallWrapper_SetbFadeIn ( pBall_TA  obj,
unsigned long  bFadeIn 
)

◆ BallWrapper_SetbFadeOut()

PLUGINSDK_EXPORT void FFI::BallWrapper_SetbFadeOut ( pBall_TA  obj,
unsigned long  bFadeOut 
)

◆ BallWrapper_SetbItemFreeze()

PLUGINSDK_EXPORT void FFI::BallWrapper_SetbItemFreeze ( pBall_TA  obj,
unsigned long  bItemFreeze 
)

◆ BallWrapper_SetbNotifyGroundHit()

PLUGINSDK_EXPORT void FFI::BallWrapper_SetbNotifyGroundHit ( pBall_TA  obj,
unsigned long  bNotifyGroundHit 
)

◆ BallWrapper_SetbPredictionOnGround()

PLUGINSDK_EXPORT void FFI::BallWrapper_SetbPredictionOnGround ( pBall_TA  obj,
unsigned long  bPredictionOnGround 
)

◆ BallWrapper_SetCurrentAffector()

PLUGINSDK_EXPORT void FFI::BallWrapper_SetCurrentAffector ( pBall_TA  obj,
pCar_TA  CurrentAffector 
)

◆ BallWrapper_SetEndOfGameFXArchetype()

PLUGINSDK_EXPORT void FFI::BallWrapper_SetEndOfGameFXArchetype ( pBall_TA  obj,
pFXActor_X  EndOfGameFXArchetype 
)

◆ BallWrapper_SetExplosionTime()

PLUGINSDK_EXPORT void FFI::BallWrapper_SetExplosionTime ( pBall_TA  obj,
float  ExplosionTime 
)

◆ BallWrapper_SetGroundForce()

PLUGINSDK_EXPORT void FFI::BallWrapper_SetGroundForce ( pBall_TA  obj,
float  GroundForce 
)

◆ BallWrapper_SetHitTeamNum()

PLUGINSDK_EXPORT void FFI::BallWrapper_SetHitTeamNum ( pBall_TA  obj,
unsigned char  HitTeamNum 
)

◆ BallWrapper_SetInitialLocation()

PLUGINSDK_EXPORT void FFI::BallWrapper_SetInitialLocation ( pBall_TA  obj,
Vector InitialLocation 
)

◆ BallWrapper_SetLastPredictionTime()

PLUGINSDK_EXPORT void FFI::BallWrapper_SetLastPredictionTime ( pBall_TA  obj,
float  LastPredictionTime 
)

◆ BallWrapper_SetMagnusCoefficient()

PLUGINSDK_EXPORT void FFI::BallWrapper_SetMagnusCoefficient ( pBall_TA  obj,
Vector MagnusCoefficient 
)

◆ BallWrapper_SetOldLocation()

PLUGINSDK_EXPORT void FFI::BallWrapper_SetOldLocation ( pBall_TA  obj,
Vector OldLocation 
)

◆ BallWrapper_SetPredictionTimestep()

PLUGINSDK_EXPORT void FFI::BallWrapper_SetPredictionTimestep ( pBall_TA  obj,
float  PredictionTimestep 
)

◆ BallWrapper_SetRadius()

PLUGINSDK_EXPORT void FFI::BallWrapper_SetRadius ( pBall_TA  obj,
float  Radius 
)

◆ BallWrapper_SetReplicatedAddedCarBounceScale()

PLUGINSDK_EXPORT void FFI::BallWrapper_SetReplicatedAddedCarBounceScale ( pBall_TA  obj,
float  ReplicatedAddedCarBounceScale 
)

◆ BallWrapper_SetReplicatedBallGravityScale()

PLUGINSDK_EXPORT void FFI::BallWrapper_SetReplicatedBallGravityScale ( pBall_TA  obj,
float  ReplicatedBallGravityScale 
)

◆ BallWrapper_SetReplicatedBallMaxLinearSpeedScale()

PLUGINSDK_EXPORT void FFI::BallWrapper_SetReplicatedBallMaxLinearSpeedScale ( pBall_TA  obj,
float  ReplicatedBallMaxLinearSpeedScale 
)

◆ BallWrapper_SetReplicatedBallScale()

PLUGINSDK_EXPORT void FFI::BallWrapper_SetReplicatedBallScale ( pBall_TA  obj,
float  ReplicatedBallScale 
)

◆ BallWrapper_SetReplicatedWorldBounceScale()

PLUGINSDK_EXPORT void FFI::BallWrapper_SetReplicatedWorldBounceScale ( pBall_TA  obj,
float  ReplicatedWorldBounceScale 
)

◆ BallWrapper_SetVisualRadius()

PLUGINSDK_EXPORT void FFI::BallWrapper_SetVisualRadius ( pBall_TA  obj,
float  VisualRadius 
)

◆ BaseCameraWrapper_SetbConstrainAspectRatio()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetbConstrainAspectRatio ( pCamera  obj,
unsigned long  bConstrainAspectRatio 
)

◆ BaseCameraWrapper_SetbDebugClientSideCamera()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetbDebugClientSideCamera ( pCamera  obj,
unsigned long  bDebugClientSideCamera 
)

◆ BaseCameraWrapper_SetbEnableColorScaleInterp()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetbEnableColorScaleInterp ( pCamera  obj,
unsigned long  bEnableColorScaleInterp 
)

◆ BaseCameraWrapper_SetbEnableColorScaling()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetbEnableColorScaling ( pCamera  obj,
unsigned long  bEnableColorScaling 
)

◆ BaseCameraWrapper_SetbEnableFading()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetbEnableFading ( pCamera  obj,
unsigned long  bEnableFading 
)

◆ BaseCameraWrapper_SetbFadeAudio()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetbFadeAudio ( pCamera  obj,
unsigned long  bFadeAudio 
)

◆ BaseCameraWrapper_SetbForceDisableTemporalAA()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetbForceDisableTemporalAA ( pCamera  obj,
unsigned long  bForceDisableTemporalAA 
)

◆ BaseCameraWrapper_SetBlendTimeToGo()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetBlendTimeToGo ( pCamera  obj,
float  BlendTimeToGo 
)

◆ BaseCameraWrapper_SetbLockedFOV()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetbLockedFOV ( pCamera  obj,
unsigned long  bLockedFOV 
)

◆ BaseCameraWrapper_SetbShouldSendClientSideCameraUpdate()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetbShouldSendClientSideCameraUpdate ( pCamera  obj,
unsigned long  bShouldSendClientSideCameraUpdate 
)

◆ BaseCameraWrapper_SetbUseClientSideCameraUpdates()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetbUseClientSideCameraUpdates ( pCamera  obj,
unsigned long  bUseClientSideCameraUpdates 
)

◆ BaseCameraWrapper_SetCamOverridePostProcessAlpha()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetCamOverridePostProcessAlpha ( pCamera  obj,
float  CamOverridePostProcessAlpha 
)

◆ BaseCameraWrapper_SetColorScale()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetColorScale ( pCamera  obj,
Vector ColorScale 
)

◆ BaseCameraWrapper_SetColorScaleInterpDuration()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetColorScaleInterpDuration ( pCamera  obj,
float  ColorScaleInterpDuration 
)

◆ BaseCameraWrapper_SetColorScaleInterpStartTime()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetColorScaleInterpStartTime ( pCamera  obj,
float  ColorScaleInterpStartTime 
)

◆ BaseCameraWrapper_SetConstrainedAspectRatio()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetConstrainedAspectRatio ( pCamera  obj,
float  ConstrainedAspectRatio 
)

◆ BaseCameraWrapper_SetDefaultAspectRatio()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetDefaultAspectRatio ( pCamera  obj,
float  DefaultAspectRatio 
)

◆ BaseCameraWrapper_SetDefaultFOV()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetDefaultFOV ( pCamera  obj,
float  DefaultFOV 
)

◆ BaseCameraWrapper_SetDesiredColorScale()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetDesiredColorScale ( pCamera  obj,
Vector DesiredColorScale 
)

◆ BaseCameraWrapper_SetFadeAmount()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetFadeAmount ( pCamera  obj,
float  FadeAmount 
)

◆ BaseCameraWrapper_SetFadeColor()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetFadeColor ( pCamera  obj,
Color FadeColor 
)

◆ BaseCameraWrapper_SetFadeTime()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetFadeTime ( pCamera  obj,
float  FadeTime 
)

◆ BaseCameraWrapper_SetFadeTimeRemaining()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetFadeTimeRemaining ( pCamera  obj,
float  FadeTimeRemaining 
)

◆ BaseCameraWrapper_SetFreeCamDistance()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetFreeCamDistance ( pCamera  obj,
float  FreeCamDistance 
)

◆ BaseCameraWrapper_SetFreeCamOffset()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetFreeCamOffset ( pCamera  obj,
Vector FreeCamOffset 
)

◆ BaseCameraWrapper_SetLockedFOV()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetLockedFOV ( pCamera  obj,
float  LockedFOV 
)

◆ BaseCameraWrapper_SetOffAxisPitchAngle()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetOffAxisPitchAngle ( pCamera  obj,
float  OffAxisPitchAngle 
)

◆ BaseCameraWrapper_SetOffAxisYawAngle()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetOffAxisYawAngle ( pCamera  obj,
float  OffAxisYawAngle 
)

◆ BaseCameraWrapper_SetOriginalColorScale()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetOriginalColorScale ( pCamera  obj,
Vector OriginalColorScale 
)

◆ BaseCameraWrapper_SetPendingViewTarget()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetPendingViewTarget ( pCamera  obj,
TViewTarget PendingViewTarget 
)

◆ BaseCameraWrapper_SetViewTarget()

PLUGINSDK_EXPORT void FFI::BaseCameraWrapper_SetViewTarget ( pCamera  obj,
TViewTarget ViewTarget 
)

◆ BattarangPickup_SetCurRotation()

PLUGINSDK_EXPORT void FFI::BattarangPickup_SetCurRotation ( pSpecialPickup_Batarang_TA  obj,
float  CurRotation 
)

◆ BattarangPickup_SetSpinSpeed()

PLUGINSDK_EXPORT void FFI::BattarangPickup_SetSpinSpeed ( pSpecialPickup_Batarang_TA  obj,
float  SpinSpeed 
)

◆ BoostModPickup_SetBoostStrength()

PLUGINSDK_EXPORT void FFI::BoostModPickup_SetBoostStrength ( pSpecialPickup_BoostMod_TA  obj,
float  BoostStrength 
)

◆ BoostModPickup_SetbUnlimitedBoost()

PLUGINSDK_EXPORT void FFI::BoostModPickup_SetbUnlimitedBoost ( pSpecialPickup_BoostMod_TA  obj,
unsigned long  bUnlimitedBoost 
)

◆ BoostModPickup_SetOldBoostStrength()

PLUGINSDK_EXPORT void FFI::BoostModPickup_SetOldBoostStrength ( pSpecialPickup_BoostMod_TA  obj,
float  OldBoostStrength 
)

◆ BoostOverridePickup_SetOtherCar()

PLUGINSDK_EXPORT void FFI::BoostOverridePickup_SetOtherCar ( pSpecialPickup_BoostOverride_TA  obj,
pCar_TA  OtherCar 
)

◆ BoostPickupWrapper_SetBoostAmount()

PLUGINSDK_EXPORT void FFI::BoostPickupWrapper_SetBoostAmount ( pVehiclePickup_Boost_TA  obj,
float  BoostAmount 
)

◆ BoostPickupWrapper_SetBoostType()

PLUGINSDK_EXPORT void FFI::BoostPickupWrapper_SetBoostType ( pVehiclePickup_Boost_TA  obj,
unsigned char  BoostType 
)

◆ BoostWrapper_SetbNoBoost()

PLUGINSDK_EXPORT void FFI::BoostWrapper_SetbNoBoost ( pCarComponent_Boost_TA  obj,
unsigned long  bNoBoost 
)

◆ BoostWrapper_SetBoostConsumptionRate()

PLUGINSDK_EXPORT void FFI::BoostWrapper_SetBoostConsumptionRate ( pCarComponent_Boost_TA  obj,
float  BoostConsumptionRate 
)

◆ BoostWrapper_SetBoostForce()

PLUGINSDK_EXPORT void FFI::BoostWrapper_SetBoostForce ( pCarComponent_Boost_TA  obj,
float  BoostForce 
)

◆ BoostWrapper_SetBoostModifier()

PLUGINSDK_EXPORT void FFI::BoostWrapper_SetBoostModifier ( pCarComponent_Boost_TA  obj,
float  BoostModifier 
)

◆ BoostWrapper_SetbPendingConfirmBoostAmount()

PLUGINSDK_EXPORT void FFI::BoostWrapper_SetbPendingConfirmBoostAmount ( pCarComponent_Boost_TA  obj,
unsigned long  bPendingConfirmBoostAmount 
)

◆ BoostWrapper_SetCurrentBoostAmount()

PLUGINSDK_EXPORT void FFI::BoostWrapper_SetCurrentBoostAmount ( pCarComponent_Boost_TA  obj,
float  CurrentBoostAmount 
)

◆ BoostWrapper_SetLastBoostAmount()

PLUGINSDK_EXPORT void FFI::BoostWrapper_SetLastBoostAmount ( pCarComponent_Boost_TA  obj,
float  LastBoostAmount 
)

◆ BoostWrapper_SetLastBoostAmountRequestTime()

PLUGINSDK_EXPORT void FFI::BoostWrapper_SetLastBoostAmountRequestTime ( pCarComponent_Boost_TA  obj,
float  LastBoostAmountRequestTime 
)

◆ BoostWrapper_SetMaxBoostAmount()

PLUGINSDK_EXPORT void FFI::BoostWrapper_SetMaxBoostAmount ( pCarComponent_Boost_TA  obj,
float  MaxBoostAmount 
)

◆ BoostWrapper_SetMinBoostTime()

PLUGINSDK_EXPORT void FFI::BoostWrapper_SetMinBoostTime ( pCarComponent_Boost_TA  obj,
float  MinBoostTime 
)

◆ BoostWrapper_SetRechargeDelay()

PLUGINSDK_EXPORT void FFI::BoostWrapper_SetRechargeDelay ( pCarComponent_Boost_TA  obj,
float  RechargeDelay 
)

◆ BoostWrapper_SetRechargeRate()

PLUGINSDK_EXPORT void FFI::BoostWrapper_SetRechargeRate ( pCarComponent_Boost_TA  obj,
float  RechargeRate 
)

◆ BoostWrapper_SetReplicatedBoostAmount()

PLUGINSDK_EXPORT void FFI::BoostWrapper_SetReplicatedBoostAmount ( pCarComponent_Boost_TA  obj,
unsigned char  ReplicatedBoostAmount 
)

◆ BoostWrapper_SetStartBoostAmount()

PLUGINSDK_EXPORT void FFI::BoostWrapper_SetStartBoostAmount ( pCarComponent_Boost_TA  obj,
float  StartBoostAmount 
)

◆ BoostWrapper_SetUnlimitedBoostRefCount()

PLUGINSDK_EXPORT void FFI::BoostWrapper_SetUnlimitedBoostRefCount ( pCarComponent_Boost_TA  obj,
int  UnlimitedBoostRefCount 
)

◆ Camera_ApplyAudioFade()

PLUGINSDK_EXPORT void FFI::Camera_ApplyAudioFade ( pCamera  obj)

◆ Camera_CalcRadialShakeScale()

PLUGINSDK_EXPORT float FFI::Camera_CalcRadialShakeScale ( pCamera  obj,
pCamera  Cam,
Vector Epicenter,
float  InnerRadius,
float  OuterRadius,
float  Falloff 
)

◆ Camera_ClearAllCameraShakes()

PLUGINSDK_EXPORT void FFI::Camera_ClearAllCameraShakes ( pCamera  obj)

◆ Camera_ClearCameraLensEffects()

PLUGINSDK_EXPORT void FFI::Camera_ClearCameraLensEffects ( pCamera  obj)

◆ Camera_DoUpdateCamera()

PLUGINSDK_EXPORT void FFI::Camera_DoUpdateCamera ( pCamera  obj,
float  DeltaTime 
)

◆ Camera_Get_bConstrainAspectRatio()

PLUGINSDK_EXPORT unsigned long FFI::Camera_Get_bConstrainAspectRatio ( pCamera  obj)

◆ Camera_Get_bDebugClientSideCamera()

PLUGINSDK_EXPORT unsigned long FFI::Camera_Get_bDebugClientSideCamera ( pCamera  obj)

◆ Camera_Get_bEnableColorScaleInterp()

PLUGINSDK_EXPORT unsigned long FFI::Camera_Get_bEnableColorScaleInterp ( pCamera  obj)

◆ Camera_Get_bEnableColorScaling()

PLUGINSDK_EXPORT unsigned long FFI::Camera_Get_bEnableColorScaling ( pCamera  obj)

◆ Camera_Get_bEnableFading()

PLUGINSDK_EXPORT unsigned long FFI::Camera_Get_bEnableFading ( pCamera  obj)

◆ Camera_Get_bFadeAudio()

PLUGINSDK_EXPORT unsigned long FFI::Camera_Get_bFadeAudio ( pCamera  obj)

◆ Camera_Get_bForceDisableTemporalAA()

PLUGINSDK_EXPORT unsigned long FFI::Camera_Get_bForceDisableTemporalAA ( pCamera  obj)

◆ Camera_Get_BlendTimeToGo()

PLUGINSDK_EXPORT float FFI::Camera_Get_BlendTimeToGo ( pCamera  obj)

◆ Camera_Get_bLockedFOV()

PLUGINSDK_EXPORT unsigned long FFI::Camera_Get_bLockedFOV ( pCamera  obj)

◆ Camera_Get_bShouldSendClientSideCameraUpdate()

PLUGINSDK_EXPORT unsigned long FFI::Camera_Get_bShouldSendClientSideCameraUpdate ( pCamera  obj)

◆ Camera_Get_bUseClientSideCameraUpdates()

PLUGINSDK_EXPORT unsigned long FFI::Camera_Get_bUseClientSideCameraUpdates ( pCamera  obj)

◆ Camera_Get_CamOverridePostProcessAlpha()

PLUGINSDK_EXPORT float FFI::Camera_Get_CamOverridePostProcessAlpha ( pCamera  obj)

◆ Camera_Get_ColorScale()

PLUGINSDK_EXPORT void FFI::Camera_Get_ColorScale ( pCamera  obj,
Vector result 
)

◆ Camera_Get_ColorScaleInterpDuration()

PLUGINSDK_EXPORT float FFI::Camera_Get_ColorScaleInterpDuration ( pCamera  obj)

◆ Camera_Get_ColorScaleInterpStartTime()

PLUGINSDK_EXPORT float FFI::Camera_Get_ColorScaleInterpStartTime ( pCamera  obj)

◆ Camera_Get_ConstrainedAspectRatio()

PLUGINSDK_EXPORT float FFI::Camera_Get_ConstrainedAspectRatio ( pCamera  obj)

◆ Camera_Get_DefaultAspectRatio()

PLUGINSDK_EXPORT float FFI::Camera_Get_DefaultAspectRatio ( pCamera  obj)

◆ Camera_Get_DefaultFOV()

PLUGINSDK_EXPORT float FFI::Camera_Get_DefaultFOV ( pCamera  obj)

◆ Camera_Get_DesiredColorScale()

PLUGINSDK_EXPORT void FFI::Camera_Get_DesiredColorScale ( pCamera  obj,
Vector result 
)

◆ Camera_Get_FadeAmount()

PLUGINSDK_EXPORT float FFI::Camera_Get_FadeAmount ( pCamera  obj)

◆ Camera_Get_FadeColor()

PLUGINSDK_EXPORT void FFI::Camera_Get_FadeColor ( pCamera  obj,
Color result 
)

◆ Camera_Get_FadeTime()

PLUGINSDK_EXPORT float FFI::Camera_Get_FadeTime ( pCamera  obj)

◆ Camera_Get_FadeTimeRemaining()

PLUGINSDK_EXPORT float FFI::Camera_Get_FadeTimeRemaining ( pCamera  obj)

◆ Camera_Get_FreeCamDistance()

PLUGINSDK_EXPORT float FFI::Camera_Get_FreeCamDistance ( pCamera  obj)

◆ Camera_Get_FreeCamOffset()

PLUGINSDK_EXPORT void FFI::Camera_Get_FreeCamOffset ( pCamera  obj,
Vector result 
)

◆ Camera_Get_LockedFOV()

PLUGINSDK_EXPORT float FFI::Camera_Get_LockedFOV ( pCamera  obj)

◆ Camera_Get_OffAxisPitchAngle()

PLUGINSDK_EXPORT float FFI::Camera_Get_OffAxisPitchAngle ( pCamera  obj)

◆ Camera_Get_OffAxisYawAngle()

PLUGINSDK_EXPORT float FFI::Camera_Get_OffAxisYawAngle ( pCamera  obj)

◆ Camera_Get_OriginalColorScale()

PLUGINSDK_EXPORT void FFI::Camera_Get_OriginalColorScale ( pCamera  obj,
Vector result 
)

◆ Camera_Get_PendingViewTarget()

PLUGINSDK_EXPORT void FFI::Camera_Get_PendingViewTarget ( pCamera  obj,
TViewTarget result 
)

◆ Camera_Get_ViewTarget()

PLUGINSDK_EXPORT void FFI::Camera_Get_ViewTarget ( pCamera  obj,
TViewTarget result 
)

◆ Camera_GetCameraAsActor()

PLUGINSDK_EXPORT pActor FFI::Camera_GetCameraAsActor ( pCamera  obj)

◆ Camera_GetCameraRotation()

PLUGINSDK_EXPORT void FFI::Camera_GetCameraRotation ( pCamera  obj)

◆ Camera_GetCameraSettings()

PLUGINSDK_EXPORT void FFI::Camera_GetCameraSettings ( pCamera  obj,
ProfileCameraSettings result 
)

◆ Camera_GetCameraState()

PLUGINSDK_EXPORT void FFI::Camera_GetCameraState ( pCamera  obj,
const char **  result 
)

◆ Camera_GetFocusActor()

PLUGINSDK_EXPORT void FFI::Camera_GetFocusActor ( pCamera  obj,
const char **  result 
)

◆ Camera_GetFOV()

PLUGINSDK_EXPORT float FFI::Camera_GetFOV ( pCamera  obj)

◆ Camera_GetFOVAngle()

PLUGINSDK_EXPORT float FFI::Camera_GetFOVAngle ( pCamera  obj)

◆ Camera_GetLocation()

PLUGINSDK_EXPORT void FFI::Camera_GetLocation ( pCamera  obj,
Vector result 
)

◆ Camera_GetPOV()

PLUGINSDK_EXPORT void FFI::Camera_GetPOV ( pCamera  obj,
POV result 
)

◆ Camera_GetRotation()

PLUGINSDK_EXPORT void FFI::Camera_GetRotation ( pCamera  obj,
Rotator result 
)

◆ Camera_IsCameraShakeOn()

PLUGINSDK_EXPORT bool FFI::Camera_IsCameraShakeOn ( pCamera  obj)

◆ Camera_linterp()

PLUGINSDK_EXPORT void FFI::Camera_linterp ( pCamera  obj,
Vector start,
Vector end,
float  elapsed,
float  speed,
Vector result 
)

◆ Camera_PostBeginPlay()

PLUGINSDK_EXPORT void FFI::Camera_PostBeginPlay ( pCamera  obj)

◆ Camera_SetCameraSettings()

PLUGINSDK_EXPORT void FFI::Camera_SetCameraSettings ( pCamera  obj,
ProfileCameraSettings settings 
)

◆ Camera_SetCameraState()

PLUGINSDK_EXPORT void FFI::Camera_SetCameraState ( pCamera  obj,
const char *  stateName 
)

◆ Camera_SetDesiredColorScale2()

PLUGINSDK_EXPORT void FFI::Camera_SetDesiredColorScale2 ( pCamera  obj,
Vector NewColorScale,
float  InterpTime 
)

◆ Camera_SetFlyCamBallTargetMode()

PLUGINSDK_EXPORT bool FFI::Camera_SetFlyCamBallTargetMode ( pCamera  obj)

◆ Camera_SetFocusActor()

PLUGINSDK_EXPORT bool FFI::Camera_SetFocusActor ( pCamera  obj,
const char *  actorName 
)

◆ Camera_SetFOV()

PLUGINSDK_EXPORT void FFI::Camera_SetFOV ( pCamera  obj,
float  NewFOV 
)

◆ Camera_SetFOV_custom()

PLUGINSDK_EXPORT void FFI::Camera_SetFOV_custom ( pCamera  obj,
float  fov 
)

◆ Camera_SetLocation()

PLUGINSDK_EXPORT void FFI::Camera_SetLocation ( pCamera  obj,
Vector location 
)

◆ Camera_SetLockedFOV()

PLUGINSDK_EXPORT void FFI::Camera_SetLockedFOV ( pCamera  obj,
bool  lock 
)

◆ Camera_SetPOV()

PLUGINSDK_EXPORT void FFI::Camera_SetPOV ( pCamera  obj,
POV pov 
)

◆ Camera_SetRotation()

PLUGINSDK_EXPORT void FFI::Camera_SetRotation ( pCamera  obj,
Rotator rotation 
)

◆ Camera_StopAllCameraAnims()

PLUGINSDK_EXPORT void FFI::Camera_StopAllCameraAnims ( pCamera  obj,
unsigned long  bImmediate 
)

◆ Camera_TA_ClipToField()

PLUGINSDK_EXPORT float FFI::Camera_TA_ClipToField ( pCamera_TA  obj,
float  CameraLocationZ 
)

◆ Camera_TA_Demolished()

PLUGINSDK_EXPORT void FFI::Camera_TA_Demolished ( pCamera_TA  obj,
pRBActor_TA  InDemolisher 
)

◆ Camera_TA_EventCameraTargetChanged()

PLUGINSDK_EXPORT void FFI::Camera_TA_EventCameraTargetChanged ( pCamera_TA  obj,
pCamera_TA  Camera,
pActor  Target 
)

◆ Camera_TA_Get_bDemolished()

PLUGINSDK_EXPORT unsigned long FFI::Camera_TA_Get_bDemolished ( pCamera_TA  obj)

◆ Camera_TA_Get_CameraPresetSettings()

PLUGINSDK_EXPORT void FFI::Camera_TA_Get_CameraPresetSettings ( pCamera_TA  obj,
aProfileCameraSettings **  result 
)

◆ Camera_TA_Get_ClipRate()

PLUGINSDK_EXPORT float FFI::Camera_TA_Get_ClipRate ( pCamera_TA  obj)

◆ Camera_TA_Get_CurrentSwivel()

PLUGINSDK_EXPORT void FFI::Camera_TA_Get_CurrentSwivel ( pCamera_TA  obj,
Rotator result 
)

◆ Camera_TA_Get_Demolisher()

PLUGINSDK_EXPORT pRBActor_TA FFI::Camera_TA_Get_Demolisher ( pCamera_TA  obj)

◆ Camera_TA_Get_HorizontalSplitscreenFOVOffset()

PLUGINSDK_EXPORT float FFI::Camera_TA_Get_HorizontalSplitscreenFOVOffset ( pCamera_TA  obj)

◆ Camera_TA_Get_HorizontalSplitscreenHeightOffset()

PLUGINSDK_EXPORT float FFI::Camera_TA_Get_HorizontalSplitscreenHeightOffset ( pCamera_TA  obj)

◆ Camera_TA_Get_SwivelDieRate()

PLUGINSDK_EXPORT float FFI::Camera_TA_Get_SwivelDieRate ( pCamera_TA  obj)

◆ Camera_TA_Get_SwivelFastSpeed()

PLUGINSDK_EXPORT float FFI::Camera_TA_Get_SwivelFastSpeed ( pCamera_TA  obj)

◆ Camera_TA_Get_VerticalSplitscreenFOVOffset()

PLUGINSDK_EXPORT float FFI::Camera_TA_Get_VerticalSplitscreenFOVOffset ( pCamera_TA  obj)

◆ Camera_TA_GetDefaultFOVOffset()

PLUGINSDK_EXPORT float FFI::Camera_TA_GetDefaultFOVOffset ( pCamera_TA  obj)

◆ Camera_TA_GetDefaultViewHeightOffset()

PLUGINSDK_EXPORT float FFI::Camera_TA_GetDefaultViewHeightOffset ( pCamera_TA  obj)

◆ Camera_TA_GetDesiredSwivel()

PLUGINSDK_EXPORT void FFI::Camera_TA_GetDesiredSwivel ( pCamera_TA  obj,
float  LookUp,
float  LookRight 
)

◆ Camera_TA_UpdateFOV()

PLUGINSDK_EXPORT void FFI::Camera_TA_UpdateFOV ( pCamera_TA  obj)

◆ Camera_TA_UpdateSwivel()

PLUGINSDK_EXPORT void FFI::Camera_TA_UpdateSwivel ( pCamera_TA  obj,
float  DeltaTime 
)

◆ Camera_UpdateFade()

PLUGINSDK_EXPORT void FFI::Camera_UpdateFade ( pCamera  obj,
float  DeltaTime 
)

◆ Camera_X_CopyFade()

PLUGINSDK_EXPORT void FFI::Camera_X_CopyFade ( pCamera_X  obj,
pCamera_X  Other 
)

◆ Camera_X_Get_bDisableCameraShake()

PLUGINSDK_EXPORT unsigned long FFI::Camera_X_Get_bDisableCameraShake ( pCamera_X  obj)

◆ Camera_X_Get_bSnapNextTransition()

PLUGINSDK_EXPORT unsigned long FFI::Camera_X_Get_bSnapNextTransition ( pCamera_X  obj)

◆ Camera_X_Get_ClipOffset()

PLUGINSDK_EXPORT void FFI::Camera_X_Get_ClipOffset ( pCamera_X  obj,
Vector result 
)

◆ Camera_X_Get_EndFadeColor()

PLUGINSDK_EXPORT void FFI::Camera_X_Get_EndFadeColor ( pCamera_X  obj,
Color result 
)

◆ Camera_X_Get_OldControllerLocation()

PLUGINSDK_EXPORT void FFI::Camera_X_Get_OldControllerLocation ( pCamera_X  obj,
Vector result 
)

◆ Camera_X_Get_OldControllerRotation()

PLUGINSDK_EXPORT void FFI::Camera_X_Get_OldControllerRotation ( pCamera_X  obj,
Rotator result 
)

◆ Camera_X_Get_PCDeltaLocation()

PLUGINSDK_EXPORT void FFI::Camera_X_Get_PCDeltaLocation ( pCamera_X  obj,
Vector result 
)

◆ Camera_X_Get_PCDeltaRotation()

PLUGINSDK_EXPORT void FFI::Camera_X_Get_PCDeltaRotation ( pCamera_X  obj,
Rotator result 
)

◆ Camera_X_Get_ShakeFOVOffset()

PLUGINSDK_EXPORT float FFI::Camera_X_Get_ShakeFOVOffset ( pCamera_X  obj)

◆ Camera_X_Get_ShakeLocationOffset()

PLUGINSDK_EXPORT void FFI::Camera_X_Get_ShakeLocationOffset ( pCamera_X  obj,
Vector result 
)

◆ Camera_X_Get_ShakeRotationOffset()

PLUGINSDK_EXPORT void FFI::Camera_X_Get_ShakeRotationOffset ( pCamera_X  obj,
Rotator result 
)

◆ Camera_X_Get_StartFadeColor()

PLUGINSDK_EXPORT void FFI::Camera_X_Get_StartFadeColor ( pCamera_X  obj,
Color result 
)

◆ Camera_X_InstanceCameraStates()

PLUGINSDK_EXPORT void FFI::Camera_X_InstanceCameraStates ( pCamera_X  obj)

◆ Camera_X_IsTransitioning()

PLUGINSDK_EXPORT unsigned long FFI::Camera_X_IsTransitioning ( pCamera_X  obj)

◆ Camera_X_OnLoadingMovieClosesd()

PLUGINSDK_EXPORT void FFI::Camera_X_OnLoadingMovieClosesd ( pCamera_X  obj)

◆ Camera_X_RemoveRoll()

PLUGINSDK_EXPORT void FFI::Camera_X_RemoveRoll ( pCamera_X  obj,
Rotator InRot 
)

◆ Camera_X_SnapTransition()

PLUGINSDK_EXPORT void FFI::Camera_X_SnapTransition ( pCamera_X  obj)

◆ Camera_X_UpdateCameraState()

PLUGINSDK_EXPORT void FFI::Camera_X_UpdateCameraState ( pCamera_X  obj)

◆ Camera_X_UpdateFade()

PLUGINSDK_EXPORT void FFI::Camera_X_UpdateFade ( pCamera_X  obj,
float  DeltaTime 
)

◆ CameraWrapper_SetbDemolished()

PLUGINSDK_EXPORT void FFI::CameraWrapper_SetbDemolished ( pCamera_TA  obj,
unsigned long  bDemolished 
)

◆ CameraWrapper_SetClipRate()

PLUGINSDK_EXPORT void FFI::CameraWrapper_SetClipRate ( pCamera_TA  obj,
float  ClipRate 
)

◆ CameraWrapper_SetCurrentSwivel()

PLUGINSDK_EXPORT void FFI::CameraWrapper_SetCurrentSwivel ( pCamera_TA  obj,
Rotator CurrentSwivel 
)

◆ CameraWrapper_SetDemolisher()

PLUGINSDK_EXPORT void FFI::CameraWrapper_SetDemolisher ( pCamera_TA  obj,
pRBActor_TA  Demolisher 
)

◆ CameraWrapper_SetHorizontalSplitscreenFOVOffset()

PLUGINSDK_EXPORT void FFI::CameraWrapper_SetHorizontalSplitscreenFOVOffset ( pCamera_TA  obj,
float  HorizontalSplitscreenFOVOffset 
)

◆ CameraWrapper_SetHorizontalSplitscreenHeightOffset()

PLUGINSDK_EXPORT void FFI::CameraWrapper_SetHorizontalSplitscreenHeightOffset ( pCamera_TA  obj,
float  HorizontalSplitscreenHeightOffset 
)

◆ CameraWrapper_SetSwivelDieRate()

PLUGINSDK_EXPORT void FFI::CameraWrapper_SetSwivelDieRate ( pCamera_TA  obj,
float  SwivelDieRate 
)

◆ CameraWrapper_SetSwivelFastSpeed()

PLUGINSDK_EXPORT void FFI::CameraWrapper_SetSwivelFastSpeed ( pCamera_TA  obj,
float  SwivelFastSpeed 
)

◆ CameraWrapper_SetVerticalSplitscreenFOVOffset()

PLUGINSDK_EXPORT void FFI::CameraWrapper_SetVerticalSplitscreenFOVOffset ( pCamera_TA  obj,
float  VerticalSplitscreenFOVOffset 
)

◆ CameraXWrapper_SetbDisableCameraShake()

PLUGINSDK_EXPORT void FFI::CameraXWrapper_SetbDisableCameraShake ( pCamera_X  obj,
unsigned long  bDisableCameraShake 
)

◆ CameraXWrapper_SetbSnapNextTransition()

PLUGINSDK_EXPORT void FFI::CameraXWrapper_SetbSnapNextTransition ( pCamera_X  obj,
unsigned long  bSnapNextTransition 
)

◆ CameraXWrapper_SetClipOffset()

PLUGINSDK_EXPORT void FFI::CameraXWrapper_SetClipOffset ( pCamera_X  obj,
Vector ClipOffset 
)

◆ CameraXWrapper_SetEndFadeColor()

PLUGINSDK_EXPORT void FFI::CameraXWrapper_SetEndFadeColor ( pCamera_X  obj,
Color EndFadeColor 
)

◆ CameraXWrapper_SetOldControllerLocation()

PLUGINSDK_EXPORT void FFI::CameraXWrapper_SetOldControllerLocation ( pCamera_X  obj,
Vector OldControllerLocation 
)

◆ CameraXWrapper_SetOldControllerRotation()

PLUGINSDK_EXPORT void FFI::CameraXWrapper_SetOldControllerRotation ( pCamera_X  obj,
Rotator OldControllerRotation 
)

◆ CameraXWrapper_SetPCDeltaLocation()

PLUGINSDK_EXPORT void FFI::CameraXWrapper_SetPCDeltaLocation ( pCamera_X  obj,
Vector PCDeltaLocation 
)

◆ CameraXWrapper_SetPCDeltaRotation()

PLUGINSDK_EXPORT void FFI::CameraXWrapper_SetPCDeltaRotation ( pCamera_X  obj,
Rotator PCDeltaRotation 
)

◆ CameraXWrapper_SetShakeFOVOffset()

PLUGINSDK_EXPORT void FFI::CameraXWrapper_SetShakeFOVOffset ( pCamera_X  obj,
float  ShakeFOVOffset 
)

◆ CameraXWrapper_SetShakeLocationOffset()

PLUGINSDK_EXPORT void FFI::CameraXWrapper_SetShakeLocationOffset ( pCamera_X  obj,
Vector ShakeLocationOffset 
)

◆ CameraXWrapper_SetShakeRotationOffset()

PLUGINSDK_EXPORT void FFI::CameraXWrapper_SetShakeRotationOffset ( pCamera_X  obj,
Rotator ShakeRotationOffset 
)

◆ CameraXWrapper_SetStartFadeColor()

PLUGINSDK_EXPORT void FFI::CameraXWrapper_SetStartFadeColor ( pCamera_X  obj,
Color StartFadeColor 
)

◆ Canvas_DrawBox()

PLUGINSDK_EXPORT void FFI::Canvas_DrawBox ( pCanvas  obj,
Vector2F size 
)

◆ Canvas_DrawBoxI()

PLUGINSDK_EXPORT void FFI::Canvas_DrawBoxI ( pCanvas  obj,
Vector2 size 
)

◆ Canvas_DrawLine()

PLUGINSDK_EXPORT void FFI::Canvas_DrawLine ( pCanvas  obj,
Vector2F start,
Vector2F end 
)

◆ Canvas_DrawLine_width()

PLUGINSDK_EXPORT void FFI::Canvas_DrawLine_width ( pCanvas  obj,
Vector2F start,
Vector2F end,
float  width 
)

◆ Canvas_DrawLineI()

PLUGINSDK_EXPORT void FFI::Canvas_DrawLineI ( pCanvas  obj,
Vector2 start,
Vector2 end 
)

◆ Canvas_DrawLineWidthI()

PLUGINSDK_EXPORT void FFI::Canvas_DrawLineWidthI ( pCanvas  obj,
Vector2 start,
Vector2 end,
float  width 
)

◆ Canvas_DrawRect()

PLUGINSDK_EXPORT void FFI::Canvas_DrawRect ( pCanvas  obj,
Vector2F start,
Vector2F end 
)

◆ Canvas_DrawRectI()

PLUGINSDK_EXPORT void FFI::Canvas_DrawRectI ( pCanvas  obj,
Vector2 start,
Vector2 end 
)

◆ Canvas_DrawString()

PLUGINSDK_EXPORT void FFI::Canvas_DrawString ( pCanvas  obj,
const char *  text 
)

◆ Canvas_DrawString_pos()

PLUGINSDK_EXPORT void FFI::Canvas_DrawString_pos ( pCanvas  obj,
const char *  text,
float  xScale,
float  yScale 
)

◆ Canvas_FillBox()

PLUGINSDK_EXPORT void FFI::Canvas_FillBox ( pCanvas  obj,
Vector2F size 
)

◆ Canvas_FillBoxI()

PLUGINSDK_EXPORT void FFI::Canvas_FillBoxI ( pCanvas  obj,
Vector2 size 
)

◆ Canvas_FillTriangle()

PLUGINSDK_EXPORT void FFI::Canvas_FillTriangle ( pCanvas  obj,
Vector2F p1,
Vector2F p2,
Vector2F p3 
)

◆ Canvas_FillTriangle_color()

PLUGINSDK_EXPORT void FFI::Canvas_FillTriangle_color ( pCanvas  obj,
Vector2F p1,
Vector2F p2,
Vector2F p3,
LinearColor color 
)

◆ Canvas_FillTriangle_colorI()

PLUGINSDK_EXPORT void FFI::Canvas_FillTriangle_colorI ( pCanvas  obj,
Vector2 p1,
Vector2 p2,
Vector2 p3,
LinearColor color 
)

◆ Canvas_FillTriangleI()

PLUGINSDK_EXPORT void FFI::Canvas_FillTriangleI ( pCanvas  obj,
Vector2 p1,
Vector2 p2,
Vector2 p3 
)

◆ Canvas_GetColor()

PLUGINSDK_EXPORT void FFI::Canvas_GetColor ( pCanvas  obj,
LinearColor result 
)

◆ Canvas_GetPositionFloat()

PLUGINSDK_EXPORT void FFI::Canvas_GetPositionFloat ( pCanvas  obj,
Vector2F result 
)

◆ Canvas_GetPositionI()

PLUGINSDK_EXPORT void FFI::Canvas_GetPositionI ( pCanvas  obj,
Vector2 result 
)

◆ Canvas_GetSize()

PLUGINSDK_EXPORT void FFI::Canvas_GetSize ( pCanvas  obj,
Vector2 result 
)

◆ Canvas_GetStringSize()

PLUGINSDK_EXPORT void FFI::Canvas_GetStringSize ( pCanvas  obj,
const char *  text,
float  xScale,
float  yScale,
Vector2F result 
)

◆ Canvas_Project()

PLUGINSDK_EXPORT void FFI::Canvas_Project ( pCanvas  obj,
Vector location,
Vector2 result 
)

◆ Canvas_ProjectF()

PLUGINSDK_EXPORT void FFI::Canvas_ProjectF ( pCanvas  obj,
Vector location,
Vector2F result 
)

◆ Canvas_SetColor()

PLUGINSDK_EXPORT void FFI::Canvas_SetColor ( pCanvas  obj,
LinearColor color 
)

◆ Canvas_SetColor_chars()

PLUGINSDK_EXPORT void FFI::Canvas_SetColor_chars ( pCanvas  obj,
char  Red,
char  Green,
char  Blue,
char  Alpha 
)

◆ Canvas_SetPosition()

PLUGINSDK_EXPORT void FFI::Canvas_SetPosition ( pCanvas  obj,
Vector2F pos 
)

◆ Canvas_SetPositionI()

PLUGINSDK_EXPORT void FFI::Canvas_SetPositionI ( pCanvas  obj,
Vector2 pos 
)

◆ Car_Demolish()

PLUGINSDK_EXPORT void FFI::Car_Demolish ( pCar_TA  obj)

◆ Car_Destroy()

PLUGINSDK_EXPORT void FFI::Car_Destroy ( pCar_TA  obj)

◆ Car_ForceBoost()

PLUGINSDK_EXPORT void FFI::Car_ForceBoost ( pCar_TA  obj,
bool  force 
)

◆ Car_GetInput()

PLUGINSDK_EXPORT void FFI::Car_GetInput ( pCar_TA  obj,
ControllerInput result 
)

◆ Car_GetLoadoutBody()

PLUGINSDK_EXPORT int FFI::Car_GetLoadoutBody ( pCar_TA  obj)

◆ Car_GetOwnerName()

PLUGINSDK_EXPORT void FFI::Car_GetOwnerName ( pCar_TA  obj,
const char **  result 
)

◆ Car_HasFlip()

PLUGINSDK_EXPORT unsigned long FFI::Car_HasFlip ( pCar_TA  obj)

◆ Car_IsBoostCheap()

PLUGINSDK_EXPORT bool FFI::Car_IsBoostCheap ( pCar_TA  obj)

◆ Car_SetBoostCheap()

PLUGINSDK_EXPORT void FFI::Car_SetBoostCheap ( pCar_TA  obj,
bool  b 
)

◆ Car_SetCarRotation()

PLUGINSDK_EXPORT void FFI::Car_SetCarRotation ( pCar_TA  obj,
Rotator rotation 
)

◆ Car_SetInput()

PLUGINSDK_EXPORT void FFI::Car_SetInput ( pCar_TA  obj,
ControllerInput input 
)

◆ Car_TA_AddDefaultCarComponents()

PLUGINSDK_EXPORT void FFI::Car_TA_AddDefaultCarComponents ( pCar_TA  obj)

◆ Car_TA_AnyWheelTouchingGround()

PLUGINSDK_EXPORT unsigned long FFI::Car_TA_AnyWheelTouchingGround ( pCar_TA  obj)

◆ Car_TA_ApplyBallImpactForces()

PLUGINSDK_EXPORT void FFI::Car_TA_ApplyBallImpactForces ( pCar_TA  obj,
pBall_TA  Ball,
Vector HitLocation 
)

◆ Car_TA_ApplyCarImpactForces()

PLUGINSDK_EXPORT unsigned char FFI::Car_TA_ApplyCarImpactForces ( pCar_TA  obj,
pCar_TA  OtherCar,
Vector HitLocation,
Vector HitNormal 
)

◆ Car_TA_CanDemolish()

PLUGINSDK_EXPORT unsigned long FFI::Car_TA_CanDemolish ( pCar_TA  obj,
pCar_TA  HitCar 
)

◆ Car_TA_CopyPushFactorCurve()

PLUGINSDK_EXPORT void FFI::Car_TA_CopyPushFactorCurve ( pCar_TA  obj)

◆ Car_TA_Demolish()

PLUGINSDK_EXPORT void FFI::Car_TA_Demolish ( pCar_TA  obj,
pRBActor_TA  Demolisher,
pFXActor_X  InCustomDemoFX 
)

◆ Car_TA_DemolishDestroyTimer()

PLUGINSDK_EXPORT void FFI::Car_TA_DemolishDestroyTimer ( pCar_TA  obj)

◆ Car_TA_DetachPrimitiveComponent()

PLUGINSDK_EXPORT void FFI::Car_TA_DetachPrimitiveComponent ( pCar_TA  obj,
pPrimitiveComponent  Component 
)

◆ Car_TA_EnablePodiumMode()

PLUGINSDK_EXPORT void FFI::Car_TA_EnablePodiumMode ( pCar_TA  obj)

◆ Car_TA_FellOutOfWorld()

PLUGINSDK_EXPORT void FFI::Car_TA_FellOutOfWorld ( pCar_TA  obj)

◆ Car_TA_Get_AddedBallForceMultiplier()

PLUGINSDK_EXPORT float FFI::Car_TA_Get_AddedBallForceMultiplier ( pCar_TA  obj)

◆ Car_TA_Get_AddedCarForceMultiplier()

PLUGINSDK_EXPORT float FFI::Car_TA_Get_AddedCarForceMultiplier ( pCar_TA  obj)

◆ Car_TA_Get_AttachedPickup()

PLUGINSDK_EXPORT pSpecialPickup_TA FFI::Car_TA_Get_AttachedPickup ( pCar_TA  obj)

◆ Car_TA_Get_AttackerPRI()

PLUGINSDK_EXPORT pPRI_TA FFI::Car_TA_Get_AttackerPRI ( pCar_TA  obj)

◆ Car_TA_Get_bDemolishOnGoalZone()

PLUGINSDK_EXPORT unsigned long FFI::Car_TA_Get_bDemolishOnGoalZone ( pCar_TA  obj)

◆ Car_TA_Get_bDemolishOnOpposingGround()

PLUGINSDK_EXPORT unsigned long FFI::Car_TA_Get_bDemolishOnOpposingGround ( pCar_TA  obj)

◆ Car_TA_Get_bLoadoutSet()

PLUGINSDK_EXPORT unsigned long FFI::Car_TA_Get_bLoadoutSet ( pCar_TA  obj)

◆ Car_TA_Get_BodyFXActor()

PLUGINSDK_EXPORT pFXActor_X FFI::Car_TA_Get_BodyFXActor ( pCar_TA  obj)

◆ Car_TA_Get_bOverrideBoostOn()

PLUGINSDK_EXPORT unsigned long FFI::Car_TA_Get_bOverrideBoostOn ( pCar_TA  obj)

◆ Car_TA_Get_bOverrideHandbrakeOn()

PLUGINSDK_EXPORT unsigned long FFI::Car_TA_Get_bOverrideHandbrakeOn ( pCar_TA  obj)

◆ Car_TA_Get_bWasInGoalZone()

PLUGINSDK_EXPORT unsigned long FFI::Car_TA_Get_bWasInGoalZone ( pCar_TA  obj)

◆ Car_TA_Get_bWasOnOpposingGround()

PLUGINSDK_EXPORT unsigned long FFI::Car_TA_Get_bWasOnOpposingGround ( pCar_TA  obj)

◆ Car_TA_Get_DefaultCarComponents()

PLUGINSDK_EXPORT void FFI::Car_TA_Get_DefaultCarComponents ( pCar_TA  obj,
aCarComponent_TA result 
)

◆ Car_TA_Get_DemolishSpeed()

PLUGINSDK_EXPORT unsigned char FFI::Car_TA_Get_DemolishSpeed ( pCar_TA  obj)

◆ Car_TA_Get_DemolishTarget()

PLUGINSDK_EXPORT unsigned char FFI::Car_TA_Get_DemolishTarget ( pCar_TA  obj)

◆ Car_TA_Get_ExitFXArchetype()

PLUGINSDK_EXPORT pFXActor_X FFI::Car_TA_Get_ExitFXArchetype ( pCar_TA  obj)

◆ Car_TA_Get_FlipComponent()

PLUGINSDK_EXPORT pCarComponent_FlipCar_TA FFI::Car_TA_Get_FlipComponent ( pCar_TA  obj)

◆ Car_TA_Get_GameEvent()

PLUGINSDK_EXPORT pGameEvent_TA FFI::Car_TA_Get_GameEvent ( pCar_TA  obj)

◆ Car_TA_Get_LastWheelsHitBallTime()

PLUGINSDK_EXPORT float FFI::Car_TA_Get_LastWheelsHitBallTime ( pCar_TA  obj)

◆ Car_TA_Get_MaxTimeForDodge()

PLUGINSDK_EXPORT float FFI::Car_TA_Get_MaxTimeForDodge ( pCar_TA  obj)

◆ Car_TA_Get_MouseAccel()

PLUGINSDK_EXPORT void FFI::Car_TA_Get_MouseAccel ( pCar_TA  obj,
Vector result 
)

◆ Car_TA_Get_MouseAirAccel()

PLUGINSDK_EXPORT void FFI::Car_TA_Get_MouseAirAccel ( pCar_TA  obj,
Vector result 
)

◆ Car_TA_Get_ReplayFocusOffset()

PLUGINSDK_EXPORT void FFI::Car_TA_Get_ReplayFocusOffset ( pCar_TA  obj,
Vector result 
)

◆ Car_TA_Get_ReplicatedCarScale()

PLUGINSDK_EXPORT float FFI::Car_TA_Get_ReplicatedCarScale ( pCar_TA  obj)

◆ Car_TA_GetLoadoutTeamIndex()

PLUGINSDK_EXPORT int FFI::Car_TA_GetLoadoutTeamIndex ( pCar_TA  obj)

◆ Car_TA_GetMaxDriveBackwardsSpeed()

PLUGINSDK_EXPORT float FFI::Car_TA_GetMaxDriveBackwardsSpeed ( pCar_TA  obj)

◆ Car_TA_GetMaxDriveForwardSpeed()

PLUGINSDK_EXPORT float FFI::Car_TA_GetMaxDriveForwardSpeed ( pCar_TA  obj)

◆ Car_TA_GetPreviewTeamIndex()

PLUGINSDK_EXPORT int FFI::Car_TA_GetPreviewTeamIndex ( pCar_TA  obj)

◆ Car_TA_GetReplayFocusLocation()

PLUGINSDK_EXPORT void FFI::Car_TA_GetReplayFocusLocation ( pCar_TA  obj)

◆ Car_TA_GiveCarComponent()

PLUGINSDK_EXPORT pCarComponent_TA FFI::Car_TA_GiveCarComponent ( pCar_TA  obj,
pCarComponent_TA  ComponentArchetype,
pPRI_TA  Activator 
)

◆ Car_TA_HandleGameEventChanged()

PLUGINSDK_EXPORT void FFI::Car_TA_HandleGameEventChanged ( pCar_TA  obj,
pPRI_TA  MyPRI 
)

◆ Car_TA_HandleLoadoutSelected()

PLUGINSDK_EXPORT void FFI::Car_TA_HandleLoadoutSelected ( pCar_TA  obj,
pPRI_TA  MyPRI 
)

◆ Car_TA_HandleTeamChanged()

PLUGINSDK_EXPORT void FFI::Car_TA_HandleTeamChanged ( pCar_TA  obj,
pPRI_X  MyPRI 
)

◆ Car_TA_HandleWheelBallHit()

PLUGINSDK_EXPORT void FFI::Car_TA_HandleWheelBallHit ( pCar_TA  obj,
pWheel_TA  Wheel 
)

◆ Car_TA_HasTeam()

PLUGINSDK_EXPORT unsigned long FFI::Car_TA_HasTeam ( pCar_TA  obj)

◆ Car_TA_InitTeamPaint()

PLUGINSDK_EXPORT void FFI::Car_TA_InitTeamPaint ( pCar_TA  obj)

◆ Car_TA_IsBumperHit()

PLUGINSDK_EXPORT unsigned long FFI::Car_TA_IsBumperHit ( pCar_TA  obj,
pCar_TA  OtherCar,
Vector HitLocation 
)

◆ Car_TA_IsDodging()

PLUGINSDK_EXPORT unsigned long FFI::Car_TA_IsDodging ( pCar_TA  obj)

◆ Car_TA_OnClubColorsChanged()

PLUGINSDK_EXPORT void FFI::Car_TA_OnClubColorsChanged ( pCar_TA  obj)

◆ Car_TA_OnControllerChanged()

PLUGINSDK_EXPORT void FFI::Car_TA_OnControllerChanged ( pCar_TA  obj)

◆ Car_TA_OnHitBall()

PLUGINSDK_EXPORT void FFI::Car_TA_OnHitBall ( pCar_TA  obj,
pBall_TA  Ball,
Vector HitLocation,
Vector HitNormal 
)

◆ Car_TA_OnJumpPressed()

PLUGINSDK_EXPORT void FFI::Car_TA_OnJumpPressed ( pCar_TA  obj)

◆ Car_TA_OnJumpReleased()

PLUGINSDK_EXPORT void FFI::Car_TA_OnJumpReleased ( pCar_TA  obj)

◆ Car_TA_OnPickupChanged()

PLUGINSDK_EXPORT void FFI::Car_TA_OnPickupChanged ( pCar_TA  obj,
pSpecialPickup_TA  InPickup 
)

◆ Car_TA_OnPRIChanged()

PLUGINSDK_EXPORT void FFI::Car_TA_OnPRIChanged ( pCar_TA  obj)

◆ Car_TA_RespawnInPlace()

PLUGINSDK_EXPORT void FFI::Car_TA_RespawnInPlace ( pCar_TA  obj)

◆ Car_TA_SetAttachedPickup2()

PLUGINSDK_EXPORT void FFI::Car_TA_SetAttachedPickup2 ( pCar_TA  obj,
pSpecialPickup_TA  InPickup 
)

◆ Car_TA_SetCarScale()

PLUGINSDK_EXPORT void FFI::Car_TA_SetCarScale ( pCar_TA  obj,
float  NewScale 
)

◆ Car_TA_ShouldDemolish()

PLUGINSDK_EXPORT unsigned long FFI::Car_TA_ShouldDemolish ( pCar_TA  obj,
pCar_TA  HitCar,
Vector HitLocation,
Vector HitNormal,
unsigned char *  Result 
)

◆ Car_TA_Teleport()

PLUGINSDK_EXPORT unsigned long FFI::Car_TA_Teleport ( pCar_TA  obj,
Vector SpawnLocation,
Rotator SpawnRotation,
unsigned long  bStopVelocity,
unsigned long  bUpdateRotation,
float  ExtraForce 
)

◆ Car_TA_UpdateBallIndicator()

PLUGINSDK_EXPORT void FFI::Car_TA_UpdateBallIndicator ( pCar_TA  obj)

◆ Car_TA_UpdateTeamLoadout()

PLUGINSDK_EXPORT unsigned long FFI::Car_TA_UpdateTeamLoadout ( pCar_TA  obj)

◆ Car_Unfreeze()

PLUGINSDK_EXPORT void FFI::Car_Unfreeze ( pCar_TA  obj)

◆ CarComponent_AirControl_TA_ApplyForces()

PLUGINSDK_EXPORT void FFI::CarComponent_AirControl_TA_ApplyForces ( pCarComponent_AirControl_TA  obj,
float  ActiveTime 
)

◆ CarComponent_AirControl_TA_Get_AirControlSensitivity()

PLUGINSDK_EXPORT float FFI::CarComponent_AirControl_TA_Get_AirControlSensitivity ( pCarComponent_AirControl_TA  obj)

◆ CarComponent_AirControl_TA_Get_AirDamping()

PLUGINSDK_EXPORT void FFI::CarComponent_AirControl_TA_Get_AirDamping ( pCarComponent_AirControl_TA  obj,
Rotator result 
)

◆ CarComponent_AirControl_TA_Get_AirTorque()

PLUGINSDK_EXPORT void FFI::CarComponent_AirControl_TA_Get_AirTorque ( pCarComponent_AirControl_TA  obj,
Rotator result 
)

◆ CarComponent_AirControl_TA_Get_ThrottleForce()

PLUGINSDK_EXPORT float FFI::CarComponent_AirControl_TA_Get_ThrottleForce ( pCarComponent_AirControl_TA  obj)

◆ CarComponent_AirControl_TA_OnCreated()

PLUGINSDK_EXPORT void FFI::CarComponent_AirControl_TA_OnCreated ( pCarComponent_AirControl_TA  obj)

◆ CarComponent_Boost_TA_ApplyForces()

PLUGINSDK_EXPORT void FFI::CarComponent_Boost_TA_ApplyForces ( pCarComponent_Boost_TA  obj,
float  ActiveTime 
)

◆ CarComponent_Boost_TA_CanActivate()

PLUGINSDK_EXPORT unsigned long FFI::CarComponent_Boost_TA_CanActivate ( pCarComponent_Boost_TA  obj)

◆ CarComponent_Boost_TA_CanDeactivate()

PLUGINSDK_EXPORT unsigned long FFI::CarComponent_Boost_TA_CanDeactivate ( pCarComponent_Boost_TA  obj)

◆ CarComponent_Boost_TA_ClientFixBoostAmount()

PLUGINSDK_EXPORT void FFI::CarComponent_Boost_TA_ClientFixBoostAmount ( pCarComponent_Boost_TA  obj,
float  TimeStamp,
float  Amount 
)

◆ CarComponent_Boost_TA_ClientGiveBoost()

PLUGINSDK_EXPORT void FFI::CarComponent_Boost_TA_ClientGiveBoost ( pCarComponent_Boost_TA  obj,
float  Amount 
)

◆ CarComponent_Boost_TA_ConfirmBoostAmount()

PLUGINSDK_EXPORT void FFI::CarComponent_Boost_TA_ConfirmBoostAmount ( pCarComponent_Boost_TA  obj)

◆ CarComponent_Boost_TA_Get_bNoBoost()

PLUGINSDK_EXPORT unsigned long FFI::CarComponent_Boost_TA_Get_bNoBoost ( pCarComponent_Boost_TA  obj)

◆ CarComponent_Boost_TA_Get_BoostConsumptionRate()

PLUGINSDK_EXPORT float FFI::CarComponent_Boost_TA_Get_BoostConsumptionRate ( pCarComponent_Boost_TA  obj)

◆ CarComponent_Boost_TA_Get_BoostForce()

PLUGINSDK_EXPORT float FFI::CarComponent_Boost_TA_Get_BoostForce ( pCarComponent_Boost_TA  obj)

◆ CarComponent_Boost_TA_Get_BoostModifier()

PLUGINSDK_EXPORT float FFI::CarComponent_Boost_TA_Get_BoostModifier ( pCarComponent_Boost_TA  obj)

◆ CarComponent_Boost_TA_Get_bPendingConfirmBoostAmount()

PLUGINSDK_EXPORT unsigned long FFI::CarComponent_Boost_TA_Get_bPendingConfirmBoostAmount ( pCarComponent_Boost_TA  obj)

◆ CarComponent_Boost_TA_Get_CurrentBoostAmount()

PLUGINSDK_EXPORT float FFI::CarComponent_Boost_TA_Get_CurrentBoostAmount ( pCarComponent_Boost_TA  obj)

◆ CarComponent_Boost_TA_Get_LastBoostAmount()

PLUGINSDK_EXPORT float FFI::CarComponent_Boost_TA_Get_LastBoostAmount ( pCarComponent_Boost_TA  obj)

◆ CarComponent_Boost_TA_Get_LastBoostAmountRequestTime()

PLUGINSDK_EXPORT float FFI::CarComponent_Boost_TA_Get_LastBoostAmountRequestTime ( pCarComponent_Boost_TA  obj)

◆ CarComponent_Boost_TA_Get_MaxBoostAmount()

PLUGINSDK_EXPORT float FFI::CarComponent_Boost_TA_Get_MaxBoostAmount ( pCarComponent_Boost_TA  obj)

◆ CarComponent_Boost_TA_Get_MinBoostTime()

PLUGINSDK_EXPORT float FFI::CarComponent_Boost_TA_Get_MinBoostTime ( pCarComponent_Boost_TA  obj)

◆ CarComponent_Boost_TA_Get_RechargeDelay()

PLUGINSDK_EXPORT float FFI::CarComponent_Boost_TA_Get_RechargeDelay ( pCarComponent_Boost_TA  obj)

◆ CarComponent_Boost_TA_Get_RechargeRate()

PLUGINSDK_EXPORT float FFI::CarComponent_Boost_TA_Get_RechargeRate ( pCarComponent_Boost_TA  obj)

◆ CarComponent_Boost_TA_Get_ReplicatedBoostAmount()

PLUGINSDK_EXPORT unsigned char FFI::CarComponent_Boost_TA_Get_ReplicatedBoostAmount ( pCarComponent_Boost_TA  obj)

◆ CarComponent_Boost_TA_Get_StartBoostAmount()

PLUGINSDK_EXPORT float FFI::CarComponent_Boost_TA_Get_StartBoostAmount ( pCarComponent_Boost_TA  obj)

◆ CarComponent_Boost_TA_Get_UnlimitedBoostRefCount()

PLUGINSDK_EXPORT int FFI::CarComponent_Boost_TA_Get_UnlimitedBoostRefCount ( pCarComponent_Boost_TA  obj)

◆ CarComponent_Boost_TA_GetPercentBoostFull()

PLUGINSDK_EXPORT float FFI::CarComponent_Boost_TA_GetPercentBoostFull ( pCarComponent_Boost_TA  obj)

◆ CarComponent_Boost_TA_GiveBoost()

PLUGINSDK_EXPORT void FFI::CarComponent_Boost_TA_GiveBoost ( pCarComponent_Boost_TA  obj,
float  Amount 
)

◆ CarComponent_Boost_TA_GiveFullBoost()

PLUGINSDK_EXPORT void FFI::CarComponent_Boost_TA_GiveFullBoost ( pCarComponent_Boost_TA  obj)

◆ CarComponent_Boost_TA_GiveStartingBoost()

PLUGINSDK_EXPORT void FFI::CarComponent_Boost_TA_GiveStartingBoost ( pCarComponent_Boost_TA  obj)

◆ CarComponent_Boost_TA_IsFull()

PLUGINSDK_EXPORT unsigned long FFI::CarComponent_Boost_TA_IsFull ( pCarComponent_Boost_TA  obj)

◆ CarComponent_Boost_TA_ReadReplicatedBoostAmount()

PLUGINSDK_EXPORT void FFI::CarComponent_Boost_TA_ReadReplicatedBoostAmount ( pCarComponent_Boost_TA  obj)

◆ CarComponent_Boost_TA_RemoveFromCar()

PLUGINSDK_EXPORT void FFI::CarComponent_Boost_TA_RemoveFromCar ( pCarComponent_Boost_TA  obj)

◆ CarComponent_Boost_TA_SendConfirmBoostAmount()

PLUGINSDK_EXPORT void FFI::CarComponent_Boost_TA_SendConfirmBoostAmount ( pCarComponent_Boost_TA  obj)

◆ CarComponent_Boost_TA_ServerConfirmBoostAmount()

PLUGINSDK_EXPORT void FFI::CarComponent_Boost_TA_ServerConfirmBoostAmount ( pCarComponent_Boost_TA  obj,
float  TimeStamp,
float  Amount 
)

◆ CarComponent_Boost_TA_SetBoostAmount()

PLUGINSDK_EXPORT void FFI::CarComponent_Boost_TA_SetBoostAmount ( pCarComponent_Boost_TA  obj,
float  Amount 
)

◆ CarComponent_Boost_TA_SetBoostModifier2()

PLUGINSDK_EXPORT void FFI::CarComponent_Boost_TA_SetBoostModifier2 ( pCarComponent_Boost_TA  obj,
float  Modifier 
)

◆ CarComponent_Boost_TA_SetNoBoost()

PLUGINSDK_EXPORT void FFI::CarComponent_Boost_TA_SetNoBoost ( pCarComponent_Boost_TA  obj,
unsigned long  Enabled 
)

◆ CarComponent_Boost_TA_SetRechargeDelay2()

PLUGINSDK_EXPORT void FFI::CarComponent_Boost_TA_SetRechargeDelay2 ( pCarComponent_Boost_TA  obj,
float  InRechargeDelay 
)

◆ CarComponent_Boost_TA_SetRechargeRate2()

PLUGINSDK_EXPORT void FFI::CarComponent_Boost_TA_SetRechargeRate2 ( pCarComponent_Boost_TA  obj,
float  InRechargeRate 
)

◆ CarComponent_Boost_TA_SetUnlimitedBoost()

PLUGINSDK_EXPORT void FFI::CarComponent_Boost_TA_SetUnlimitedBoost ( pCarComponent_Boost_TA  obj,
unsigned long  Enabled 
)

◆ CarComponent_Boost_TA_SetUnlimitedBoostDelayed()

PLUGINSDK_EXPORT void FFI::CarComponent_Boost_TA_SetUnlimitedBoostDelayed ( pCarComponent_Boost_TA  obj,
unsigned long  Enabled 
)

◆ CarComponent_Boost_TA_ShouldPredictBoostConsumption()

PLUGINSDK_EXPORT unsigned long FFI::CarComponent_Boost_TA_ShouldPredictBoostConsumption ( pCarComponent_Boost_TA  obj)

◆ CarComponent_Dodge_TA_ApplyDodgeImpulse()

PLUGINSDK_EXPORT void FFI::CarComponent_Dodge_TA_ApplyDodgeImpulse ( pCarComponent_Dodge_TA  obj)

◆ CarComponent_Dodge_TA_ApplyForces()

PLUGINSDK_EXPORT void FFI::CarComponent_Dodge_TA_ApplyForces ( pCarComponent_Dodge_TA  obj,
float  ActiveTime 
)

◆ CarComponent_Dodge_TA_ApplyTorqueForces()

PLUGINSDK_EXPORT void FFI::CarComponent_Dodge_TA_ApplyTorqueForces ( pCarComponent_Dodge_TA  obj,
float  ActiveTime 
)

◆ CarComponent_Dodge_TA_CanActivate()

PLUGINSDK_EXPORT unsigned long FFI::CarComponent_Dodge_TA_CanActivate ( pCarComponent_Dodge_TA  obj)

◆ CarComponent_Dodge_TA_Get_BackwardDodgeImpulse()

PLUGINSDK_EXPORT float FFI::CarComponent_Dodge_TA_Get_BackwardDodgeImpulse ( pCarComponent_Dodge_TA  obj)

◆ CarComponent_Dodge_TA_Get_BackwardDodgeImpulseMaxSpeedScale()

PLUGINSDK_EXPORT float FFI::CarComponent_Dodge_TA_Get_BackwardDodgeImpulseMaxSpeedScale ( pCarComponent_Dodge_TA  obj)

◆ CarComponent_Dodge_TA_Get_DodgeDirection()

PLUGINSDK_EXPORT void FFI::CarComponent_Dodge_TA_Get_DodgeDirection ( pCarComponent_Dodge_TA  obj,
Vector result 
)

◆ CarComponent_Dodge_TA_Get_DodgeImpulseScale()

PLUGINSDK_EXPORT float FFI::CarComponent_Dodge_TA_Get_DodgeImpulseScale ( pCarComponent_Dodge_TA  obj)

◆ CarComponent_Dodge_TA_Get_DodgeInputThreshold()

PLUGINSDK_EXPORT float FFI::CarComponent_Dodge_TA_Get_DodgeInputThreshold ( pCarComponent_Dodge_TA  obj)

◆ CarComponent_Dodge_TA_Get_DodgeTorque()

PLUGINSDK_EXPORT void FFI::CarComponent_Dodge_TA_Get_DodgeTorque ( pCarComponent_Dodge_TA  obj,
Vector result 
)

◆ CarComponent_Dodge_TA_Get_DodgeTorqueScale()

PLUGINSDK_EXPORT float FFI::CarComponent_Dodge_TA_Get_DodgeTorqueScale ( pCarComponent_Dodge_TA  obj)

◆ CarComponent_Dodge_TA_Get_DodgeTorqueTime()

PLUGINSDK_EXPORT float FFI::CarComponent_Dodge_TA_Get_DodgeTorqueTime ( pCarComponent_Dodge_TA  obj)

◆ CarComponent_Dodge_TA_Get_DodgeZDamping()

PLUGINSDK_EXPORT float FFI::CarComponent_Dodge_TA_Get_DodgeZDamping ( pCarComponent_Dodge_TA  obj)

◆ CarComponent_Dodge_TA_Get_DodgeZDampingDelay()

PLUGINSDK_EXPORT float FFI::CarComponent_Dodge_TA_Get_DodgeZDampingDelay ( pCarComponent_Dodge_TA  obj)

◆ CarComponent_Dodge_TA_Get_DodgeZDampingUpTime()

PLUGINSDK_EXPORT float FFI::CarComponent_Dodge_TA_Get_DodgeZDampingUpTime ( pCarComponent_Dodge_TA  obj)

◆ CarComponent_Dodge_TA_Get_ForwardDodgeImpulse()

PLUGINSDK_EXPORT float FFI::CarComponent_Dodge_TA_Get_ForwardDodgeImpulse ( pCarComponent_Dodge_TA  obj)

◆ CarComponent_Dodge_TA_Get_ForwardDodgeImpulseMaxSpeedScale()

PLUGINSDK_EXPORT float FFI::CarComponent_Dodge_TA_Get_ForwardDodgeImpulseMaxSpeedScale ( pCarComponent_Dodge_TA  obj)

◆ CarComponent_Dodge_TA_Get_ForwardDodgeTorque()

PLUGINSDK_EXPORT float FFI::CarComponent_Dodge_TA_Get_ForwardDodgeTorque ( pCarComponent_Dodge_TA  obj)

◆ CarComponent_Dodge_TA_Get_MinDodgeTorqueTime()

PLUGINSDK_EXPORT float FFI::CarComponent_Dodge_TA_Get_MinDodgeTorqueTime ( pCarComponent_Dodge_TA  obj)

◆ CarComponent_Dodge_TA_Get_SideDodgeImpulse()

PLUGINSDK_EXPORT float FFI::CarComponent_Dodge_TA_Get_SideDodgeImpulse ( pCarComponent_Dodge_TA  obj)

◆ CarComponent_Dodge_TA_Get_SideDodgeImpulseMaxSpeedScale()

PLUGINSDK_EXPORT float FFI::CarComponent_Dodge_TA_Get_SideDodgeImpulseMaxSpeedScale ( pCarComponent_Dodge_TA  obj)

◆ CarComponent_Dodge_TA_Get_SideDodgeTorque()

PLUGINSDK_EXPORT float FFI::CarComponent_Dodge_TA_Get_SideDodgeTorque ( pCarComponent_Dodge_TA  obj)

◆ CarComponent_Dodge_TA_GetDodgeImpulse()

PLUGINSDK_EXPORT void FFI::CarComponent_Dodge_TA_GetDodgeImpulse ( pCarComponent_Dodge_TA  obj,
Vector DodgeDir 
)

◆ CarComponent_Dodge_TA_OnCreated()

PLUGINSDK_EXPORT void FFI::CarComponent_Dodge_TA_OnCreated ( pCarComponent_Dodge_TA  obj)

◆ CarComponent_Dodge_TA_SetDodgeSettings()

PLUGINSDK_EXPORT void FFI::CarComponent_Dodge_TA_SetDodgeSettings ( pCarComponent_Dodge_TA  obj)

◆ CarComponent_DoubleJump_TA_ApplyForces()

PLUGINSDK_EXPORT void FFI::CarComponent_DoubleJump_TA_ApplyForces ( pCarComponent_DoubleJump_TA  obj,
float  ActiveTime 
)

◆ CarComponent_DoubleJump_TA_Get_ImpulseScale()

PLUGINSDK_EXPORT float FFI::CarComponent_DoubleJump_TA_Get_ImpulseScale ( pCarComponent_DoubleJump_TA  obj)

◆ CarComponent_DoubleJump_TA_OnCreated()

PLUGINSDK_EXPORT void FFI::CarComponent_DoubleJump_TA_OnCreated ( pCarComponent_DoubleJump_TA  obj)

◆ CarComponent_FlipCar_TA_ApplyForces()

PLUGINSDK_EXPORT void FFI::CarComponent_FlipCar_TA_ApplyForces ( pCarComponent_FlipCar_TA  obj,
float  ActiveTime 
)

◆ CarComponent_FlipCar_TA_CanActivate()

PLUGINSDK_EXPORT unsigned long FFI::CarComponent_FlipCar_TA_CanActivate ( pCarComponent_FlipCar_TA  obj)

◆ CarComponent_FlipCar_TA_Get_bFlipRight()

PLUGINSDK_EXPORT unsigned long FFI::CarComponent_FlipCar_TA_Get_bFlipRight ( pCarComponent_FlipCar_TA  obj)

◆ CarComponent_FlipCar_TA_Get_FlipCarImpulse()

PLUGINSDK_EXPORT float FFI::CarComponent_FlipCar_TA_Get_FlipCarImpulse ( pCarComponent_FlipCar_TA  obj)

◆ CarComponent_FlipCar_TA_Get_FlipCarTime()

PLUGINSDK_EXPORT float FFI::CarComponent_FlipCar_TA_Get_FlipCarTime ( pCarComponent_FlipCar_TA  obj)

◆ CarComponent_FlipCar_TA_Get_FlipCarTorque()

PLUGINSDK_EXPORT float FFI::CarComponent_FlipCar_TA_Get_FlipCarTorque ( pCarComponent_FlipCar_TA  obj)

◆ CarComponent_FlipCar_TA_InitFlip()

PLUGINSDK_EXPORT void FFI::CarComponent_FlipCar_TA_InitFlip ( pCarComponent_FlipCar_TA  obj)

◆ CarComponent_FlipCar_TA_OnCreated()

PLUGINSDK_EXPORT void FFI::CarComponent_FlipCar_TA_OnCreated ( pCarComponent_FlipCar_TA  obj)

◆ CarComponent_Jump_TA_ApplyForces()

PLUGINSDK_EXPORT void FFI::CarComponent_Jump_TA_ApplyForces ( pCarComponent_Jump_TA  obj,
float  ActiveTime 
)

◆ CarComponent_Jump_TA_CacheJumpData()

PLUGINSDK_EXPORT void FFI::CarComponent_Jump_TA_CacheJumpData ( pCarComponent_Jump_TA  obj)

◆ CarComponent_Jump_TA_Get_bDeactivate()

PLUGINSDK_EXPORT unsigned long FFI::CarComponent_Jump_TA_Get_bDeactivate ( pCarComponent_Jump_TA  obj)

◆ CarComponent_Jump_TA_Get_JumpAccel()

PLUGINSDK_EXPORT float FFI::CarComponent_Jump_TA_Get_JumpAccel ( pCarComponent_Jump_TA  obj)

◆ CarComponent_Jump_TA_Get_JumpForce()

PLUGINSDK_EXPORT float FFI::CarComponent_Jump_TA_Get_JumpForce ( pCarComponent_Jump_TA  obj)

◆ CarComponent_Jump_TA_Get_JumpForceTime()

PLUGINSDK_EXPORT float FFI::CarComponent_Jump_TA_Get_JumpForceTime ( pCarComponent_Jump_TA  obj)

◆ CarComponent_Jump_TA_Get_JumpImpulse()

PLUGINSDK_EXPORT float FFI::CarComponent_Jump_TA_Get_JumpImpulse ( pCarComponent_Jump_TA  obj)

◆ CarComponent_Jump_TA_Get_JumpImpulseSpeed()

PLUGINSDK_EXPORT float FFI::CarComponent_Jump_TA_Get_JumpImpulseSpeed ( pCarComponent_Jump_TA  obj)

◆ CarComponent_Jump_TA_Get_MaxJumpHeight()

PLUGINSDK_EXPORT float FFI::CarComponent_Jump_TA_Get_MaxJumpHeight ( pCarComponent_Jump_TA  obj)

◆ CarComponent_Jump_TA_Get_MaxJumpHeightTime()

PLUGINSDK_EXPORT float FFI::CarComponent_Jump_TA_Get_MaxJumpHeightTime ( pCarComponent_Jump_TA  obj)

◆ CarComponent_Jump_TA_Get_MinJumpTime()

PLUGINSDK_EXPORT float FFI::CarComponent_Jump_TA_Get_MinJumpTime ( pCarComponent_Jump_TA  obj)

◆ CarComponent_Jump_TA_Get_PodiumJumpForceTime()

PLUGINSDK_EXPORT float FFI::CarComponent_Jump_TA_Get_PodiumJumpForceTime ( pCarComponent_Jump_TA  obj)

◆ CarComponent_Jump_TA_OnCreated()

PLUGINSDK_EXPORT void FFI::CarComponent_Jump_TA_OnCreated ( pCarComponent_Jump_TA  obj)

◆ CarComponent_TA_Activate()

PLUGINSDK_EXPORT void FFI::CarComponent_TA_Activate ( pCarComponent_TA  obj)

◆ CarComponent_TA_ApplyForces()

PLUGINSDK_EXPORT void FFI::CarComponent_TA_ApplyForces ( pCarComponent_TA  obj,
float  ActiveTime 
)

◆ CarComponent_TA_CanActivate()

PLUGINSDK_EXPORT unsigned long FFI::CarComponent_TA_CanActivate ( pCarComponent_TA  obj)

◆ CarComponent_TA_CanDeactivate()

PLUGINSDK_EXPORT unsigned long FFI::CarComponent_TA_CanDeactivate ( pCarComponent_TA  obj)

◆ CarComponent_TA_ClientUpdateActive()

PLUGINSDK_EXPORT void FFI::CarComponent_TA_ClientUpdateActive ( pCarComponent_TA  obj)

◆ CarComponent_TA_ConditionalActivate()

PLUGINSDK_EXPORT unsigned long FFI::CarComponent_TA_ConditionalActivate ( pCarComponent_TA  obj)

◆ CarComponent_TA_ConditionalDeactivate()

PLUGINSDK_EXPORT unsigned long FFI::CarComponent_TA_ConditionalDeactivate ( pCarComponent_TA  obj)

◆ CarComponent_TA_Create()

PLUGINSDK_EXPORT void FFI::CarComponent_TA_Create ( pCarComponent_TA  obj,
pCar_TA  OwnerCar,
pPRI_TA  InActivator 
)

◆ CarComponent_TA_Deactivate()

PLUGINSDK_EXPORT void FFI::CarComponent_TA_Deactivate ( pCarComponent_TA  obj)

◆ CarComponent_TA_EventActivationChanged()

PLUGINSDK_EXPORT void FFI::CarComponent_TA_EventActivationChanged ( pCarComponent_TA  obj,
pCarComponent_TA  CarComponent 
)

◆ CarComponent_TA_Get_Activator()

PLUGINSDK_EXPORT pPRI_TA FFI::CarComponent_TA_Get_Activator ( pCarComponent_TA  obj)

◆ CarComponent_TA_Get_ActivityTime()

PLUGINSDK_EXPORT float FFI::CarComponent_TA_Get_ActivityTime ( pCarComponent_TA  obj)

◆ CarComponent_TA_Get_bActive()

PLUGINSDK_EXPORT unsigned long FFI::CarComponent_TA_Get_bActive ( pCarComponent_TA  obj)

◆ CarComponent_TA_Get_bAutoActivate()

PLUGINSDK_EXPORT unsigned long FFI::CarComponent_TA_Get_bAutoActivate ( pCarComponent_TA  obj)

◆ CarComponent_TA_Get_bCreated()

PLUGINSDK_EXPORT unsigned long FFI::CarComponent_TA_Get_bCreated ( pCarComponent_TA  obj)

◆ CarComponent_TA_Get_bDisabled()

PLUGINSDK_EXPORT unsigned long FFI::CarComponent_TA_Get_bDisabled ( pCarComponent_TA  obj)

◆ CarComponent_TA_Get_bRemovedFromCar()

PLUGINSDK_EXPORT unsigned long FFI::CarComponent_TA_Get_bRemovedFromCar ( pCarComponent_TA  obj)

◆ CarComponent_TA_Get_bSimulateComponent()

PLUGINSDK_EXPORT unsigned long FFI::CarComponent_TA_Get_bSimulateComponent ( pCarComponent_TA  obj)

◆ CarComponent_TA_Get_Car()

PLUGINSDK_EXPORT pCar_TA FFI::CarComponent_TA_Get_Car ( pCarComponent_TA  obj)

◆ CarComponent_TA_Get_ComponentData()

PLUGINSDK_EXPORT unsigned char FFI::CarComponent_TA_Get_ComponentData ( pCarComponent_TA  obj)

◆ CarComponent_TA_Get_FXActor()

PLUGINSDK_EXPORT pFXActor_X FFI::CarComponent_TA_Get_FXActor ( pCarComponent_TA  obj)

◆ CarComponent_TA_Get_FXActorArchetype()

PLUGINSDK_EXPORT pFXActor_X FFI::CarComponent_TA_Get_FXActorArchetype ( pCarComponent_TA  obj)

◆ CarComponent_TA_Get_ReplicatedActive()

PLUGINSDK_EXPORT unsigned char FFI::CarComponent_TA_Get_ReplicatedActive ( pCarComponent_TA  obj)

◆ CarComponent_TA_Get_ReplicatedActivityTime()

PLUGINSDK_EXPORT float FFI::CarComponent_TA_Get_ReplicatedActivityTime ( pCarComponent_TA  obj)

◆ CarComponent_TA_Get_Vehicle()

PLUGINSDK_EXPORT pVehicle_TA FFI::CarComponent_TA_Get_Vehicle ( pCarComponent_TA  obj)

◆ CarComponent_TA_GetActiveTime()

PLUGINSDK_EXPORT float FFI::CarComponent_TA_GetActiveTime ( pCarComponent_TA  obj)

◆ CarComponent_TA_GetInactiveTime()

PLUGINSDK_EXPORT float FFI::CarComponent_TA_GetInactiveTime ( pCarComponent_TA  obj)

◆ CarComponent_TA_HandleVehicleSetup()

PLUGINSDK_EXPORT void FFI::CarComponent_TA_HandleVehicleSetup ( pCarComponent_TA  obj,
pCar_TA  InCar 
)

◆ CarComponent_TA_OnVehicleSetupComplete()

PLUGINSDK_EXPORT void FFI::CarComponent_TA_OnVehicleSetupComplete ( pCarComponent_TA  obj)

◆ CarComponent_TA_PrePhysicsStep()

PLUGINSDK_EXPORT void FFI::CarComponent_TA_PrePhysicsStep ( pCarComponent_TA  obj,
float  DeltaTime 
)

◆ CarComponent_TA_RegisterCarEvents()

PLUGINSDK_EXPORT void FFI::CarComponent_TA_RegisterCarEvents ( pCarComponent_TA  obj)

◆ CarComponent_TA_RemoveFromCar()

PLUGINSDK_EXPORT void FFI::CarComponent_TA_RemoveFromCar ( pCarComponent_TA  obj)

◆ CarComponent_TA_SetActive()

PLUGINSDK_EXPORT void FFI::CarComponent_TA_SetActive ( pCarComponent_TA  obj,
unsigned long  bNewActive 
)

◆ CarComponent_TA_UnregisterCarEvents()

PLUGINSDK_EXPORT void FFI::CarComponent_TA_UnregisterCarEvents ( pCarComponent_TA  obj)

◆ CarComponentWrapper_SetActivator()

PLUGINSDK_EXPORT void FFI::CarComponentWrapper_SetActivator ( pCarComponent_TA  obj,
pPRI_TA  Activator 
)

◆ CarComponentWrapper_SetActivityTime()

PLUGINSDK_EXPORT void FFI::CarComponentWrapper_SetActivityTime ( pCarComponent_TA  obj,
float  ActivityTime 
)

◆ CarComponentWrapper_SetbActive()

PLUGINSDK_EXPORT void FFI::CarComponentWrapper_SetbActive ( pCarComponent_TA  obj,
unsigned long  bActive 
)

◆ CarComponentWrapper_SetbAutoActivate()

PLUGINSDK_EXPORT void FFI::CarComponentWrapper_SetbAutoActivate ( pCarComponent_TA  obj,
unsigned long  bAutoActivate 
)

◆ CarComponentWrapper_SetbCreated()

PLUGINSDK_EXPORT void FFI::CarComponentWrapper_SetbCreated ( pCarComponent_TA  obj,
unsigned long  bCreated 
)

◆ CarComponentWrapper_SetbDisabled()

PLUGINSDK_EXPORT void FFI::CarComponentWrapper_SetbDisabled ( pCarComponent_TA  obj,
unsigned long  bDisabled 
)

◆ CarComponentWrapper_SetbRemovedFromCar()

PLUGINSDK_EXPORT void FFI::CarComponentWrapper_SetbRemovedFromCar ( pCarComponent_TA  obj,
unsigned long  bRemovedFromCar 
)

◆ CarComponentWrapper_SetbSimulateComponent()

PLUGINSDK_EXPORT void FFI::CarComponentWrapper_SetbSimulateComponent ( pCarComponent_TA  obj,
unsigned long  bSimulateComponent 
)

◆ CarComponentWrapper_SetCar()

PLUGINSDK_EXPORT void FFI::CarComponentWrapper_SetCar ( pCarComponent_TA  obj,
pCar_TA  Car 
)

◆ CarComponentWrapper_SetComponentData()

PLUGINSDK_EXPORT void FFI::CarComponentWrapper_SetComponentData ( pCarComponent_TA  obj,
unsigned char  ComponentData 
)

◆ CarComponentWrapper_SetFXActor()

PLUGINSDK_EXPORT void FFI::CarComponentWrapper_SetFXActor ( pCarComponent_TA  obj,
pFXActor_X  FXActor 
)

◆ CarComponentWrapper_SetFXActorArchetype()

PLUGINSDK_EXPORT void FFI::CarComponentWrapper_SetFXActorArchetype ( pCarComponent_TA  obj,
pFXActor_X  FXActorArchetype 
)

◆ CarComponentWrapper_SetReplicatedActive()

PLUGINSDK_EXPORT void FFI::CarComponentWrapper_SetReplicatedActive ( pCarComponent_TA  obj,
unsigned char  ReplicatedActive 
)

◆ CarComponentWrapper_SetReplicatedActivityTime()

PLUGINSDK_EXPORT void FFI::CarComponentWrapper_SetReplicatedActivityTime ( pCarComponent_TA  obj,
float  ReplicatedActivityTime 
)

◆ CarComponentWrapper_SetVehicle()

PLUGINSDK_EXPORT void FFI::CarComponentWrapper_SetVehicle ( pCarComponent_TA  obj,
pVehicle_TA  Vehicle 
)

◆ CarSpeedPickup_SetAddedForce()

PLUGINSDK_EXPORT void FFI::CarSpeedPickup_SetAddedForce ( pSpecialPickup_CarGravity_TA  obj,
Vector AddedForce 
)

◆ CarSpeedPickup_SetGravityScale()

PLUGINSDK_EXPORT void FFI::CarSpeedPickup_SetGravityScale ( pSpecialPickup_CarGravity_TA  obj,
float  GravityScale 
)

◆ CarSpeedPickup_SetOrigGravityScale()

PLUGINSDK_EXPORT void FFI::CarSpeedPickup_SetOrigGravityScale ( pSpecialPickup_CarGravity_TA  obj,
float  OrigGravityScale 
)

◆ CarWrapper_SetAddedBallForceMultiplier()

PLUGINSDK_EXPORT void FFI::CarWrapper_SetAddedBallForceMultiplier ( pCar_TA  obj,
float  AddedBallForceMultiplier 
)

◆ CarWrapper_SetAddedCarForceMultiplier()

PLUGINSDK_EXPORT void FFI::CarWrapper_SetAddedCarForceMultiplier ( pCar_TA  obj,
float  AddedCarForceMultiplier 
)

◆ CarWrapper_SetAttachedPickup()

PLUGINSDK_EXPORT void FFI::CarWrapper_SetAttachedPickup ( pCar_TA  obj,
pSpecialPickup_TA  AttachedPickup 
)

◆ CarWrapper_SetAttackerPRI()

PLUGINSDK_EXPORT void FFI::CarWrapper_SetAttackerPRI ( pCar_TA  obj,
pPRI_TA  AttackerPRI 
)

◆ CarWrapper_SetbDemolishOnGoalZone()

PLUGINSDK_EXPORT void FFI::CarWrapper_SetbDemolishOnGoalZone ( pCar_TA  obj,
unsigned long  bDemolishOnGoalZone 
)

◆ CarWrapper_SetbDemolishOnOpposingGround()

PLUGINSDK_EXPORT void FFI::CarWrapper_SetbDemolishOnOpposingGround ( pCar_TA  obj,
unsigned long  bDemolishOnOpposingGround 
)

◆ CarWrapper_SetbLoadoutSet()

PLUGINSDK_EXPORT void FFI::CarWrapper_SetbLoadoutSet ( pCar_TA  obj,
unsigned long  bLoadoutSet 
)

◆ CarWrapper_SetBodyFXActor()

PLUGINSDK_EXPORT void FFI::CarWrapper_SetBodyFXActor ( pCar_TA  obj,
pFXActor_X  BodyFXActor 
)

◆ CarWrapper_SetbOverrideBoostOn()

PLUGINSDK_EXPORT void FFI::CarWrapper_SetbOverrideBoostOn ( pCar_TA  obj,
unsigned long  bOverrideBoostOn 
)

◆ CarWrapper_SetbOverrideHandbrakeOn()

PLUGINSDK_EXPORT void FFI::CarWrapper_SetbOverrideHandbrakeOn ( pCar_TA  obj,
unsigned long  bOverrideHandbrakeOn 
)

◆ CarWrapper_SetbWasInGoalZone()

PLUGINSDK_EXPORT void FFI::CarWrapper_SetbWasInGoalZone ( pCar_TA  obj,
unsigned long  bWasInGoalZone 
)

◆ CarWrapper_SetbWasOnOpposingGround()

PLUGINSDK_EXPORT void FFI::CarWrapper_SetbWasOnOpposingGround ( pCar_TA  obj,
unsigned long  bWasOnOpposingGround 
)

◆ CarWrapper_SetDemolishSpeed()

PLUGINSDK_EXPORT void FFI::CarWrapper_SetDemolishSpeed ( pCar_TA  obj,
unsigned char  DemolishSpeed 
)

◆ CarWrapper_SetDemolishTarget()

PLUGINSDK_EXPORT void FFI::CarWrapper_SetDemolishTarget ( pCar_TA  obj,
unsigned char  DemolishTarget 
)

◆ CarWrapper_SetExitFXArchetype()

PLUGINSDK_EXPORT void FFI::CarWrapper_SetExitFXArchetype ( pCar_TA  obj,
pFXActor_X  ExitFXArchetype 
)

◆ CarWrapper_SetGameEvent()

PLUGINSDK_EXPORT void FFI::CarWrapper_SetGameEvent ( pCar_TA  obj,
pGameEvent_TA  GameEvent 
)

◆ CarWrapper_SetLastWheelsHitBallTime()

PLUGINSDK_EXPORT void FFI::CarWrapper_SetLastWheelsHitBallTime ( pCar_TA  obj,
float  LastWheelsHitBallTime 
)

◆ CarWrapper_SetMaxTimeForDodge()

PLUGINSDK_EXPORT void FFI::CarWrapper_SetMaxTimeForDodge ( pCar_TA  obj,
float  MaxTimeForDodge 
)

◆ CarWrapper_SetMouseAccel()

PLUGINSDK_EXPORT void FFI::CarWrapper_SetMouseAccel ( pCar_TA  obj,
Vector MouseAccel 
)

◆ CarWrapper_SetMouseAirAccel()

PLUGINSDK_EXPORT void FFI::CarWrapper_SetMouseAirAccel ( pCar_TA  obj,
Vector MouseAirAccel 
)

◆ CarWrapper_SetReplayFocusOffset()

PLUGINSDK_EXPORT void FFI::CarWrapper_SetReplayFocusOffset ( pCar_TA  obj,
Vector ReplayFocusOffset 
)

◆ CarWrapper_SetReplicatedCarScale()

PLUGINSDK_EXPORT void FFI::CarWrapper_SetReplicatedCarScale ( pCar_TA  obj,
float  ReplicatedCarScale 
)

◆ Demolish()

void FFI::Demolish ( )

◆ DemolishPickup_SetDemolishSpeed()

PLUGINSDK_EXPORT void FFI::DemolishPickup_SetDemolishSpeed ( pSpecialPickup_Demolish_TA  obj,
unsigned char  DemolishSpeed 
)

◆ DemolishPickup_SetDemolishTarget()

PLUGINSDK_EXPORT void FFI::DemolishPickup_SetDemolishTarget ( pSpecialPickup_Demolish_TA  obj,
unsigned char  DemolishTarget 
)

◆ DemolishPickup_SetOldSpeed()

PLUGINSDK_EXPORT void FFI::DemolishPickup_SetOldSpeed ( pSpecialPickup_Demolish_TA  obj,
unsigned char  OldSpeed 
)

◆ DemolishPickup_SetOldTarget()

PLUGINSDK_EXPORT void FFI::DemolishPickup_SetOldTarget ( pSpecialPickup_Demolish_TA  obj,
unsigned char  OldTarget 
)

◆ Destroy()

void FFI::Destroy ( )

◆ DodgeComponentWrapper_SetBackwardDodgeImpulse()

PLUGINSDK_EXPORT void FFI::DodgeComponentWrapper_SetBackwardDodgeImpulse ( pCarComponent_Dodge_TA  obj,
float  BackwardDodgeImpulse 
)

◆ DodgeComponentWrapper_SetBackwardDodgeImpulseMaxSpeedScale()

PLUGINSDK_EXPORT void FFI::DodgeComponentWrapper_SetBackwardDodgeImpulseMaxSpeedScale ( pCarComponent_Dodge_TA  obj,
float  BackwardDodgeImpulseMaxSpeedScale 
)

◆ DodgeComponentWrapper_SetDodgeDirection()

PLUGINSDK_EXPORT void FFI::DodgeComponentWrapper_SetDodgeDirection ( pCarComponent_Dodge_TA  obj,
Vector DodgeDirection 
)

◆ DodgeComponentWrapper_SetDodgeImpulseScale()

PLUGINSDK_EXPORT void FFI::DodgeComponentWrapper_SetDodgeImpulseScale ( pCarComponent_Dodge_TA  obj,
float  DodgeImpulseScale 
)

◆ DodgeComponentWrapper_SetDodgeInputThreshold()

PLUGINSDK_EXPORT void FFI::DodgeComponentWrapper_SetDodgeInputThreshold ( pCarComponent_Dodge_TA  obj,
float  DodgeInputThreshold 
)

◆ DodgeComponentWrapper_SetDodgeTorque()

PLUGINSDK_EXPORT void FFI::DodgeComponentWrapper_SetDodgeTorque ( pCarComponent_Dodge_TA  obj,
Vector DodgeTorque 
)

◆ DodgeComponentWrapper_SetDodgeTorqueScale()

PLUGINSDK_EXPORT void FFI::DodgeComponentWrapper_SetDodgeTorqueScale ( pCarComponent_Dodge_TA  obj,
float  DodgeTorqueScale 
)

◆ DodgeComponentWrapper_SetDodgeTorqueTime()

PLUGINSDK_EXPORT void FFI::DodgeComponentWrapper_SetDodgeTorqueTime ( pCarComponent_Dodge_TA  obj,
float  DodgeTorqueTime 
)

◆ DodgeComponentWrapper_SetDodgeZDamping()

PLUGINSDK_EXPORT void FFI::DodgeComponentWrapper_SetDodgeZDamping ( pCarComponent_Dodge_TA  obj,
float  DodgeZDamping 
)

◆ DodgeComponentWrapper_SetDodgeZDampingDelay()

PLUGINSDK_EXPORT void FFI::DodgeComponentWrapper_SetDodgeZDampingDelay ( pCarComponent_Dodge_TA  obj,
float  DodgeZDampingDelay 
)

◆ DodgeComponentWrapper_SetDodgeZDampingUpTime()

PLUGINSDK_EXPORT void FFI::DodgeComponentWrapper_SetDodgeZDampingUpTime ( pCarComponent_Dodge_TA  obj,
float  DodgeZDampingUpTime 
)

◆ DodgeComponentWrapper_SetForwardDodgeImpulse()

PLUGINSDK_EXPORT void FFI::DodgeComponentWrapper_SetForwardDodgeImpulse ( pCarComponent_Dodge_TA  obj,
float  ForwardDodgeImpulse 
)

◆ DodgeComponentWrapper_SetForwardDodgeImpulseMaxSpeedScale()

PLUGINSDK_EXPORT void FFI::DodgeComponentWrapper_SetForwardDodgeImpulseMaxSpeedScale ( pCarComponent_Dodge_TA  obj,
float  ForwardDodgeImpulseMaxSpeedScale 
)

◆ DodgeComponentWrapper_SetForwardDodgeTorque()

PLUGINSDK_EXPORT void FFI::DodgeComponentWrapper_SetForwardDodgeTorque ( pCarComponent_Dodge_TA  obj,
float  ForwardDodgeTorque 
)

◆ DodgeComponentWrapper_SetMinDodgeTorqueTime()

PLUGINSDK_EXPORT void FFI::DodgeComponentWrapper_SetMinDodgeTorqueTime ( pCarComponent_Dodge_TA  obj,
float  MinDodgeTorqueTime 
)

◆ DodgeComponentWrapper_SetSideDodgeImpulse()

PLUGINSDK_EXPORT void FFI::DodgeComponentWrapper_SetSideDodgeImpulse ( pCarComponent_Dodge_TA  obj,
float  SideDodgeImpulse 
)

◆ DodgeComponentWrapper_SetSideDodgeImpulseMaxSpeedScale()

PLUGINSDK_EXPORT void FFI::DodgeComponentWrapper_SetSideDodgeImpulseMaxSpeedScale ( pCarComponent_Dodge_TA  obj,
float  SideDodgeImpulseMaxSpeedScale 
)

◆ DodgeComponentWrapper_SetSideDodgeTorque()

PLUGINSDK_EXPORT void FFI::DodgeComponentWrapper_SetSideDodgeTorque ( pCarComponent_Dodge_TA  obj,
float  SideDodgeTorque 
)

◆ DoubleJumpComponentWrapper_SetImpulseScale()

PLUGINSDK_EXPORT void FFI::DoubleJumpComponentWrapper_SetImpulseScale ( pCarComponent_DoubleJump_TA  obj,
float  ImpulseScale 
)

◆ DoubleJumpComponentWrapper_SetJumpImpulse()

PLUGINSDK_EXPORT void FFI::DoubleJumpComponentWrapper_SetJumpImpulse ( pCarComponent_DoubleJump_TA  obj,
float  JumpImpulse 
)

◆ EngineShare_TA_DebugClientCorrections()

PLUGINSDK_EXPORT void FFI::EngineShare_TA_DebugClientCorrections ( pEngineShare_TA  obj)

◆ EngineShare_TA_DebugDedicatedServer()

PLUGINSDK_EXPORT void FFI::EngineShare_TA_DebugDedicatedServer ( pEngineShare_TA  obj,
float  ForHowLong 
)

◆ EngineShare_TA_EventPreAsyncTick()

PLUGINSDK_EXPORT void FFI::EngineShare_TA_EventPreAsyncTick ( pEngineShare_TA  obj,
float  DeltaTime 
)

◆ EngineShare_TA_Get_bClientPhysicsUpdate()

PLUGINSDK_EXPORT unsigned long FFI::EngineShare_TA_Get_bClientPhysicsUpdate ( pEngineShare_TA  obj)

◆ EngineShare_TA_Get_bDebugClientCorrections()

PLUGINSDK_EXPORT unsigned long FFI::EngineShare_TA_Get_bDebugClientCorrections ( pEngineShare_TA  obj)

◆ EngineShare_TA_Get_bDisableClientCorrections()

PLUGINSDK_EXPORT unsigned long FFI::EngineShare_TA_Get_bDisableClientCorrections ( pEngineShare_TA  obj)

◆ EngineShare_TA_Get_bEnableClientPrediction()

PLUGINSDK_EXPORT unsigned long FFI::EngineShare_TA_Get_bEnableClientPrediction ( pEngineShare_TA  obj)

◆ EngineShare_TA_Get_bForceClientCorrection()

PLUGINSDK_EXPORT unsigned long FFI::EngineShare_TA_Get_bForceClientCorrection ( pEngineShare_TA  obj)

◆ EngineShare_TA_Get_DebugClientCorrectionCount()

PLUGINSDK_EXPORT int FFI::EngineShare_TA_Get_DebugClientCorrectionCount ( pEngineShare_TA  obj)

◆ EngineShare_TA_Get_DebugClientCorrectionStartTime()

PLUGINSDK_EXPORT float FFI::EngineShare_TA_Get_DebugClientCorrectionStartTime ( pEngineShare_TA  obj)

◆ EngineShare_TA_Get_DirtyPhysicsFrame()

PLUGINSDK_EXPORT int FFI::EngineShare_TA_Get_DirtyPhysicsFrame ( pEngineShare_TA  obj)

◆ EngineShare_TA_Get_ForceCorrectionFrames()

PLUGINSDK_EXPORT int FFI::EngineShare_TA_Get_ForceCorrectionFrames ( pEngineShare_TA  obj)

◆ EngineShare_TA_Get_LastBugReportTime()

PLUGINSDK_EXPORT float FFI::EngineShare_TA_Get_LastBugReportTime ( pEngineShare_TA  obj)

◆ EngineShare_TA_Get_LastPhysicsDeltaTimeScale()

PLUGINSDK_EXPORT float FFI::EngineShare_TA_Get_LastPhysicsDeltaTimeScale ( pEngineShare_TA  obj)

◆ EngineShare_TA_Get_MaxClientReplayFrames()

PLUGINSDK_EXPORT int FFI::EngineShare_TA_Get_MaxClientReplayFrames ( pEngineShare_TA  obj)

◆ EngineShare_TA_Get_MaxPhysicsSubsteps()

PLUGINSDK_EXPORT int FFI::EngineShare_TA_Get_MaxPhysicsSubsteps ( pEngineShare_TA  obj)

◆ EngineShare_TA_Get_MaxUploadedClientFrames()

PLUGINSDK_EXPORT int FFI::EngineShare_TA_Get_MaxUploadedClientFrames ( pEngineShare_TA  obj)

◆ EngineShare_TA_Get_PhysicsFrame()

PLUGINSDK_EXPORT int FFI::EngineShare_TA_Get_PhysicsFrame ( pEngineShare_TA  obj)

◆ EngineShare_TA_Get_PhysicsFramerate()

PLUGINSDK_EXPORT float FFI::EngineShare_TA_Get_PhysicsFramerate ( pEngineShare_TA  obj)

◆ EngineShare_TA_Get_RenderAlpha()

PLUGINSDK_EXPORT float FFI::EngineShare_TA_Get_RenderAlpha ( pEngineShare_TA  obj)

◆ EngineShare_TA_Get_ReplicatedPhysicsFrame()

PLUGINSDK_EXPORT int FFI::EngineShare_TA_Get_ReplicatedPhysicsFrame ( pEngineShare_TA  obj)

◆ EngineShare_TA_Get_ShellArchetypePath()

PLUGINSDK_EXPORT void FFI::EngineShare_TA_Get_ShellArchetypePath ( pEngineShare_TA  obj,
RLString result 
)

◆ EngineShare_TA_Get_StatGraphs()

PLUGINSDK_EXPORT pStatGraphSystem_TA FFI::EngineShare_TA_Get_StatGraphs ( pEngineShare_TA  obj)

◆ EngineShare_TA_Get_TickNotifyIndex()

PLUGINSDK_EXPORT int FFI::EngineShare_TA_Get_TickNotifyIndex ( pEngineShare_TA  obj)

◆ EngineShare_TA_GetBulletFixedDeltaTime()

PLUGINSDK_EXPORT float FFI::EngineShare_TA_GetBulletFixedDeltaTime ( pEngineShare_TA  obj)

◆ EngineShare_TA_GetPhysicsTime()

PLUGINSDK_EXPORT float FFI::EngineShare_TA_GetPhysicsTime ( pEngineShare_TA  obj)

◆ EngineShare_TA_RunPhysicsStep()

PLUGINSDK_EXPORT void FFI::EngineShare_TA_RunPhysicsStep ( pEngineShare_TA  obj,
int  BulletSceneIndex,
float  DeltaTime 
)

◆ EngineShare_TA_UpdateReplicatedPhysicsFrame()

PLUGINSDK_EXPORT void FFI::EngineShare_TA_UpdateReplicatedPhysicsFrame ( pEngineShare_TA  obj,
int  ServerFrame 
)

◆ EngineTAWrapper_SetbClientPhysicsUpdate()

PLUGINSDK_EXPORT void FFI::EngineTAWrapper_SetbClientPhysicsUpdate ( pEngineShare_TA  obj,
unsigned long  bClientPhysicsUpdate 
)

◆ EngineTAWrapper_SetbDebugClientCorrections()

PLUGINSDK_EXPORT void FFI::EngineTAWrapper_SetbDebugClientCorrections ( pEngineShare_TA  obj,
unsigned long  bDebugClientCorrections 
)

◆ EngineTAWrapper_SetbDisableClientCorrections()

PLUGINSDK_EXPORT void FFI::EngineTAWrapper_SetbDisableClientCorrections ( pEngineShare_TA  obj,
unsigned long  bDisableClientCorrections 
)

◆ EngineTAWrapper_SetbEnableClientPrediction()

PLUGINSDK_EXPORT void FFI::EngineTAWrapper_SetbEnableClientPrediction ( pEngineShare_TA  obj,
unsigned long  bEnableClientPrediction 
)

◆ EngineTAWrapper_SetbForceClientCorrection()

PLUGINSDK_EXPORT void FFI::EngineTAWrapper_SetbForceClientCorrection ( pEngineShare_TA  obj,
unsigned long  bForceClientCorrection 
)

◆ EngineTAWrapper_SetDebugClientCorrectionCount()

PLUGINSDK_EXPORT void FFI::EngineTAWrapper_SetDebugClientCorrectionCount ( pEngineShare_TA  obj,
int  DebugClientCorrectionCount 
)

◆ EngineTAWrapper_SetDebugClientCorrectionStartTime()

PLUGINSDK_EXPORT void FFI::EngineTAWrapper_SetDebugClientCorrectionStartTime ( pEngineShare_TA  obj,
float  DebugClientCorrectionStartTime 
)

◆ EngineTAWrapper_SetDirtyPhysicsFrame()

PLUGINSDK_EXPORT void FFI::EngineTAWrapper_SetDirtyPhysicsFrame ( pEngineShare_TA  obj,
int  DirtyPhysicsFrame 
)

◆ EngineTAWrapper_SetForceCorrectionFrames()

PLUGINSDK_EXPORT void FFI::EngineTAWrapper_SetForceCorrectionFrames ( pEngineShare_TA  obj,
int  ForceCorrectionFrames 
)

◆ EngineTAWrapper_SetLastBugReportTime()

PLUGINSDK_EXPORT void FFI::EngineTAWrapper_SetLastBugReportTime ( pEngineShare_TA  obj,
float  LastBugReportTime 
)

◆ EngineTAWrapper_SetLastPhysicsDeltaTimeScale()

PLUGINSDK_EXPORT void FFI::EngineTAWrapper_SetLastPhysicsDeltaTimeScale ( pEngineShare_TA  obj,
float  LastPhysicsDeltaTimeScale 
)

◆ EngineTAWrapper_SetMaxClientReplayFrames()

PLUGINSDK_EXPORT void FFI::EngineTAWrapper_SetMaxClientReplayFrames ( pEngineShare_TA  obj,
int  MaxClientReplayFrames 
)

◆ EngineTAWrapper_SetMaxPhysicsSubsteps()

PLUGINSDK_EXPORT void FFI::EngineTAWrapper_SetMaxPhysicsSubsteps ( pEngineShare_TA  obj,
int  MaxPhysicsSubsteps 
)

◆ EngineTAWrapper_SetMaxUploadedClientFrames()

PLUGINSDK_EXPORT void FFI::EngineTAWrapper_SetMaxUploadedClientFrames ( pEngineShare_TA  obj,
int  MaxUploadedClientFrames 
)

◆ EngineTAWrapper_SetPhysicsFrame()

PLUGINSDK_EXPORT void FFI::EngineTAWrapper_SetPhysicsFrame ( pEngineShare_TA  obj,
int  PhysicsFrame 
)

◆ EngineTAWrapper_SetPhysicsFramerate()

PLUGINSDK_EXPORT void FFI::EngineTAWrapper_SetPhysicsFramerate ( pEngineShare_TA  obj,
float  PhysicsFramerate 
)

◆ EngineTAWrapper_SetRenderAlpha()

PLUGINSDK_EXPORT void FFI::EngineTAWrapper_SetRenderAlpha ( pEngineShare_TA  obj,
float  RenderAlpha 
)

◆ EngineTAWrapper_SetReplicatedPhysicsFrame()

PLUGINSDK_EXPORT void FFI::EngineTAWrapper_SetReplicatedPhysicsFrame ( pEngineShare_TA  obj,
int  ReplicatedPhysicsFrame 
)

◆ EngineTAWrapper_SetStatGraphs()

PLUGINSDK_EXPORT void FFI::EngineTAWrapper_SetStatGraphs ( pEngineShare_TA  obj,
pStatGraphSystem_TA  StatGraphs 
)

◆ EngineTAWrapper_SetTickNotifyIndex()

PLUGINSDK_EXPORT void FFI::EngineTAWrapper_SetTickNotifyIndex ( pEngineShare_TA  obj,
int  TickNotifyIndex 
)

◆ FlipCarComponentWrapper_SetbFlipRight()

PLUGINSDK_EXPORT void FFI::FlipCarComponentWrapper_SetbFlipRight ( pCarComponent_FlipCar_TA  obj,
unsigned long  bFlipRight 
)

◆ FlipCarComponentWrapper_SetFlipCarImpulse()

PLUGINSDK_EXPORT void FFI::FlipCarComponentWrapper_SetFlipCarImpulse ( pCarComponent_FlipCar_TA  obj,
float  FlipCarImpulse 
)

◆ FlipCarComponentWrapper_SetFlipCarTime()

PLUGINSDK_EXPORT void FFI::FlipCarComponentWrapper_SetFlipCarTime ( pCarComponent_FlipCar_TA  obj,
float  FlipCarTime 
)

◆ FlipCarComponentWrapper_SetFlipCarTorque()

PLUGINSDK_EXPORT void FFI::FlipCarComponentWrapper_SetFlipCarTorque ( pCarComponent_FlipCar_TA  obj,
float  FlipCarTorque 
)

◆ ForceBoost()

void FFI::ForceBoost ( bool  force)

◆ FXActor_X_Activate()

PLUGINSDK_EXPORT void FFI::FXActor_X_Activate ( pFXActor_X  obj)

◆ FXActor_X_BindTo()

PLUGINSDK_EXPORT void FFI::FXActor_X_BindTo ( pFXActor_X  obj,
pFXActor_X  ParentFXActor 
)

◆ FXActor_X_Deactivate()

PLUGINSDK_EXPORT void FFI::FXActor_X_Deactivate ( pFXActor_X  obj)

◆ FXActor_X_Get_AttachmentActor()

PLUGINSDK_EXPORT pActor FFI::FXActor_X_Get_AttachmentActor ( pFXActor_X  obj)

◆ FXActor_X_Get_bActive()

PLUGINSDK_EXPORT unsigned long FFI::FXActor_X_Get_bActive ( pFXActor_X  obj)

◆ FXActor_X_Get_bAllowShadowCasting()

PLUGINSDK_EXPORT unsigned long FFI::FXActor_X_Get_bAllowShadowCasting ( pFXActor_X  obj)

◆ FXActor_X_Get_bAutoActivate()

PLUGINSDK_EXPORT unsigned long FFI::FXActor_X_Get_bAutoActivate ( pFXActor_X  obj)

◆ FXActor_X_Get_bDeactivateWhenOwnerDestroyed()

PLUGINSDK_EXPORT unsigned long FFI::FXActor_X_Get_bDeactivateWhenOwnerDestroyed ( pFXActor_X  obj)

◆ FXActor_X_Get_bHadOwner()

PLUGINSDK_EXPORT unsigned long FFI::FXActor_X_Get_bHadOwner ( pFXActor_X  obj)

◆ FXActor_X_Get_bRenderInactive()

PLUGINSDK_EXPORT unsigned long FFI::FXActor_X_Get_bRenderInactive ( pFXActor_X  obj)

◆ FXActor_X_Get_DestroyTime()

PLUGINSDK_EXPORT float FFI::FXActor_X_Get_DestroyTime ( pFXActor_X  obj)

◆ FXActor_X_Get_DestroyWaitTime()

PLUGINSDK_EXPORT float FFI::FXActor_X_Get_DestroyWaitTime ( pFXActor_X  obj)

◆ FXActor_X_Get_EditID()

PLUGINSDK_EXPORT int FFI::FXActor_X_Get_EditID ( pFXActor_X  obj)

◆ FXActor_X_Get_Parent()

PLUGINSDK_EXPORT pFXActor_X FFI::FXActor_X_Get_Parent ( pFXActor_X  obj)

◆ FXActor_X_Inherit()

PLUGINSDK_EXPORT void FFI::FXActor_X_Inherit ( pFXActor_X  obj,
pFXActor_X  Other 
)

◆ FXActor_X_IsLocallyControlled()

PLUGINSDK_EXPORT unsigned long FFI::FXActor_X_IsLocallyControlled ( pFXActor_X  obj)

◆ FXActor_X_PostBeginPlay()

PLUGINSDK_EXPORT void FFI::FXActor_X_PostBeginPlay ( pFXActor_X  obj)

◆ FXActor_X_ResetParticles()

PLUGINSDK_EXPORT void FFI::FXActor_X_ResetParticles ( pFXActor_X  obj)

◆ FXActor_X_SetAttachmentActor2()

PLUGINSDK_EXPORT void FFI::FXActor_X_SetAttachmentActor2 ( pFXActor_X  obj,
pActor  AttachToActor 
)

◆ FXActor_X_StopAllEffects()

PLUGINSDK_EXPORT void FFI::FXActor_X_StopAllEffects ( pFXActor_X  obj)

◆ FXActor_X_UpdateFXStates()

PLUGINSDK_EXPORT void FFI::FXActor_X_UpdateFXStates ( pFXActor_X  obj)

◆ FXActorWrapper_SetAttachmentActor()

PLUGINSDK_EXPORT void FFI::FXActorWrapper_SetAttachmentActor ( pFXActor_X  obj,
pActor  AttachmentActor 
)

◆ FXActorWrapper_SetbActive()

PLUGINSDK_EXPORT void FFI::FXActorWrapper_SetbActive ( pFXActor_X  obj,
unsigned long  bActive 
)

◆ FXActorWrapper_SetbAllowShadowCasting()

PLUGINSDK_EXPORT void FFI::FXActorWrapper_SetbAllowShadowCasting ( pFXActor_X  obj,
unsigned long  bAllowShadowCasting 
)

◆ FXActorWrapper_SetbAutoActivate()

PLUGINSDK_EXPORT void FFI::FXActorWrapper_SetbAutoActivate ( pFXActor_X  obj,
unsigned long  bAutoActivate 
)

◆ FXActorWrapper_SetbDeactivateWhenOwnerDestroyed()

PLUGINSDK_EXPORT void FFI::FXActorWrapper_SetbDeactivateWhenOwnerDestroyed ( pFXActor_X  obj,
unsigned long  bDeactivateWhenOwnerDestroyed 
)

◆ FXActorWrapper_SetbHadOwner()

PLUGINSDK_EXPORT void FFI::FXActorWrapper_SetbHadOwner ( pFXActor_X  obj,
unsigned long  bHadOwner 
)

◆ FXActorWrapper_SetbRenderInactive()

PLUGINSDK_EXPORT void FFI::FXActorWrapper_SetbRenderInactive ( pFXActor_X  obj,
unsigned long  bRenderInactive 
)

◆ FXActorWrapper_SetDestroyTime()

PLUGINSDK_EXPORT void FFI::FXActorWrapper_SetDestroyTime ( pFXActor_X  obj,
float  DestroyTime 
)

◆ FXActorWrapper_SetDestroyWaitTime()

PLUGINSDK_EXPORT void FFI::FXActorWrapper_SetDestroyWaitTime ( pFXActor_X  obj,
float  DestroyWaitTime 
)

◆ FXActorWrapper_SetEditID()

PLUGINSDK_EXPORT void FFI::FXActorWrapper_SetEditID ( pFXActor_X  obj,
int  EditID 
)

◆ FXActorWrapper_SetParent()

PLUGINSDK_EXPORT void FFI::FXActorWrapper_SetParent ( pFXActor_X  obj,
pFXActor_X  Parent 
)

◆ GameEditorSaveDataWrapper_SetbUnowned()

PLUGINSDK_EXPORT void FFI::GameEditorSaveDataWrapper_SetbUnowned ( pSaveData_GameEditor_Training_TA  obj,
unsigned long  bUnowned 
)

◆ GameEditorSaveDataWrapper_SetPlayerTeamNumber()

PLUGINSDK_EXPORT void FFI::GameEditorSaveDataWrapper_SetPlayerTeamNumber ( pSaveData_GameEditor_Training_TA  obj,
int  PlayerTeamNumber 
)

◆ GameEditorSaveDataWrapper_SetShotsCompleted()

PLUGINSDK_EXPORT void FFI::GameEditorSaveDataWrapper_SetShotsCompleted ( pSaveData_GameEditor_Training_TA  obj,
int  ShotsCompleted 
)

◆ GameEditorSaveDataWrapper_SetTrainingData()

PLUGINSDK_EXPORT void FFI::GameEditorSaveDataWrapper_SetTrainingData ( pSaveData_GameEditor_Training_TA  obj,
pTrainingEditorData_TA  TrainingData 
)

◆ GameEditorWrapper_SetActiveRoundNumber()

PLUGINSDK_EXPORT void FFI::GameEditorWrapper_SetActiveRoundNumber ( pGameEvent_GameEditor_TA  obj,
int  ActiveRoundNumber 
)

◆ GameEditorWrapper_SetFXActor()

PLUGINSDK_EXPORT void FFI::GameEditorWrapper_SetFXActor ( pGameEvent_GameEditor_TA  obj,
pFXActor_X  FXActor 
)

◆ GameEditorWrapper_SetFXActorArchetype()

PLUGINSDK_EXPORT void FFI::GameEditorWrapper_SetFXActorArchetype ( pGameEvent_GameEditor_TA  obj,
pFXActor_X  FXActorArchetype 
)

◆ GameEditorWrapper_SetHistoryPosition()

PLUGINSDK_EXPORT void FFI::GameEditorWrapper_SetHistoryPosition ( pGameEvent_GameEditor_TA  obj,
int  HistoryPosition 
)

◆ GameEditorWrapper_SetMaxRounds()

PLUGINSDK_EXPORT void FFI::GameEditorWrapper_SetMaxRounds ( pGameEvent_GameEditor_TA  obj,
int  MaxRounds 
)

◆ GameEditorWrapper_SetMaxUndoHistory()

PLUGINSDK_EXPORT void FFI::GameEditorWrapper_SetMaxUndoHistory ( pGameEvent_GameEditor_TA  obj,
int  MaxUndoHistory 
)

◆ GameEvent_GameEditor_TA_CanAddHistory()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_GameEditor_TA_CanAddHistory ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_CanChangeTeam()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_GameEditor_TA_CanChangeTeam ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_CanQueSaveReplay()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_GameEditor_TA_CanQueSaveReplay ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_ChooseTeam()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_GameEditor_TA_ChooseTeam ( pGameEvent_GameEditor_TA  obj,
int  TeamIndex,
pPlayerController_TA  Player 
)

◆ GameEvent_GameEditor_TA_ClampUndoHistory()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_ClampUndoHistory ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_ClearAllHistory()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_ClearAllHistory ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_ClearRedoHistory()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_ClearRedoHistory ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_CommitRedoRound()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_CommitRedoRound ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_CycleActor()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_CycleActor ( pGameEvent_GameEditor_TA  obj,
pPlayerController_TA  PC 
)

◆ GameEvent_GameEditor_TA_DecreaseTime()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_DecreaseTime ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_DeleteAllExistingActorsBasedOffSpawnList()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_DeleteAllExistingActorsBasedOffSpawnList ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_DestroyActor()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_GameEditor_TA_DestroyActor ( pGameEvent_GameEditor_TA  obj,
pActor  A,
unsigned char  HistoryType 
)

◆ GameEvent_GameEditor_TA_EnableTriggers()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_EnableTriggers ( pGameEvent_GameEditor_TA  obj,
unsigned long  bEnable 
)

◆ GameEvent_GameEditor_TA_FireBalls()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_FireBalls ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_Get_ActiveRoundNumber()

PLUGINSDK_EXPORT int FFI::GameEvent_GameEditor_TA_Get_ActiveRoundNumber ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_Get_FXActor()

PLUGINSDK_EXPORT pFXActor_X FFI::GameEvent_GameEditor_TA_Get_FXActor ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_Get_FXActorArchetype()

PLUGINSDK_EXPORT pFXActor_X FFI::GameEvent_GameEditor_TA_Get_FXActorArchetype ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_Get_HistoryPosition()

PLUGINSDK_EXPORT int FFI::GameEvent_GameEditor_TA_Get_HistoryPosition ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_Get_MaxRounds()

PLUGINSDK_EXPORT int FFI::GameEvent_GameEditor_TA_Get_MaxRounds ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_Get_MaxUndoHistory()

PLUGINSDK_EXPORT int FFI::GameEvent_GameEditor_TA_Get_MaxUndoHistory ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_GetOtherHistoryType()

PLUGINSDK_EXPORT unsigned char FFI::GameEvent_GameEditor_TA_GetOtherHistoryType ( pGameEvent_GameEditor_TA  obj,
unsigned char  HistoryType 
)

◆ GameEvent_GameEditor_TA_GetPlayerTeamNumber()

PLUGINSDK_EXPORT int FFI::GameEvent_GameEditor_TA_GetPlayerTeamNumber ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_GrabActor()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_GrabActor ( pGameEvent_GameEditor_TA  obj,
pPlayerController_TA  PC 
)

◆ GameEvent_GameEditor_TA_HandleVehicleSetup()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_HandleVehicleSetup ( pGameEvent_GameEditor_TA  obj,
pCar_TA  Car 
)

◆ GameEvent_GameEditor_TA_HideCarSpawnPoints()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_HideCarSpawnPoints ( pGameEvent_GameEditor_TA  obj,
unsigned long  bHide 
)

◆ GameEvent_GameEditor_TA_IncreaseTime()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_IncreaseTime ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_IncrementSelectedSpawnArchetypeIndex()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_IncrementSelectedSpawnArchetypeIndex ( pGameEvent_GameEditor_TA  obj,
int  Direction,
int *  Index 
)

◆ GameEvent_GameEditor_TA_InitFX()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_InitFX ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_Interact()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_Interact ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_IsInEditorMode()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_GameEditor_TA_IsInEditorMode ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_NextRound()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_NextRound ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_OnPlayerRestarted()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_OnPlayerRestarted ( pGameEvent_GameEditor_TA  obj,
pCar_TA  PlayerCar 
)

◆ GameEvent_GameEditor_TA_OnSpawnedArchetype()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_OnSpawnedArchetype ( pGameEvent_GameEditor_TA  obj,
pActor  SpawnedActor,
unsigned char  HistoryType 
)

◆ GameEvent_GameEditor_TA_OnVehicleSetup()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_OnVehicleSetup ( pGameEvent_GameEditor_TA  obj,
pCar_TA  Car 
)

◆ GameEvent_GameEditor_TA_PrevRound()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_PrevRound ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_Redo()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_Redo ( pGameEvent_GameEditor_TA  obj,
pPlayerController_TA  PC 
)

◆ GameEvent_GameEditor_TA_ReleaseActor()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_ReleaseActor ( pGameEvent_GameEditor_TA  obj,
pPlayerController_TA  PC 
)

◆ GameEvent_GameEditor_TA_ReleaseGrabbedActor()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_ReleaseGrabbedActor ( pGameEvent_GameEditor_TA  obj,
pPlayerController_TA  PC 
)

◆ GameEvent_GameEditor_TA_ReleaseRotateActor()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_ReleaseRotateActor ( pGameEvent_GameEditor_TA  obj,
pPlayerController_TA  PC 
)

◆ GameEvent_GameEditor_TA_RemoveAllPointsFromScore()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_RemoveAllPointsFromScore ( pGameEvent_GameEditor_TA  obj,
int  TeamIndex 
)

◆ GameEvent_GameEditor_TA_RemovePointsFromScore()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_RemovePointsFromScore ( pGameEvent_GameEditor_TA  obj,
int  PointsToRemove,
int  TeamIndex 
)

◆ GameEvent_GameEditor_TA_ResetBallsToDefaultPosition()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_ResetBallsToDefaultPosition ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_ResetRound()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_ResetRound ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_ResetSpawnLocations()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_ResetSpawnLocations ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_RotateActor()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_RotateActor ( pGameEvent_GameEditor_TA  obj,
pPlayerController_TA  PC,
unsigned long  bSnapOrientation 
)

◆ GameEvent_GameEditor_TA_RoundContainsASwitch()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_GameEditor_TA_RoundContainsASwitch ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_Save()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_Save ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_ShouldResetBalls()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_GameEditor_TA_ShouldResetBalls ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_ShouldUpdateCrosshair()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_GameEditor_TA_ShouldUpdateCrosshair ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_SpawnArchetype()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_SpawnArchetype ( pGameEvent_GameEditor_TA  obj,
pPlayerController_TA  Controller,
int  ArchetypeIndex 
)

◆ GameEvent_GameEditor_TA_StartEditing()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_StartEditing ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_StopEditing()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_StopEditing ( pGameEvent_GameEditor_TA  obj,
pPlayerController_TA  PC 
)

◆ GameEvent_GameEditor_TA_ToggleEditorRound()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_ToggleEditorRound ( pGameEvent_GameEditor_TA  obj)

◆ GameEvent_GameEditor_TA_ToggleGrabActor()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_ToggleGrabActor ( pGameEvent_GameEditor_TA  obj,
pPlayerController_TA  PC 
)

◆ GameEvent_GameEditor_TA_ToggleReleaseActor()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_ToggleReleaseActor ( pGameEvent_GameEditor_TA  obj,
pPlayerController_TA  PC 
)

◆ GameEvent_GameEditor_TA_ToggleRotateActor()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_ToggleRotateActor ( pGameEvent_GameEditor_TA  obj,
pPlayerController_TA  PC 
)

◆ GameEvent_GameEditor_TA_Undo()

PLUGINSDK_EXPORT void FFI::GameEvent_GameEditor_TA_Undo ( pGameEvent_GameEditor_TA  obj,
pPlayerController_TA  PC 
)

◆ GameEvent_Soccar_TA___bClubMatch__ChangeNotifyFunc()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA___bClubMatch__ChangeNotifyFunc ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA___bShowIntroScene__ChangeNotifyFunc()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA___bShowIntroScene__ChangeNotifyFunc ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA___ReplicatedServerPerformanceState__ChangeNotifyFunc()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA___ReplicatedServerPerformanceState__ChangeNotifyFunc ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA___WaitTimeRemaining__ChangeNotifyFunc()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA___WaitTimeRemaining__ChangeNotifyFunc ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_AddBallTrajectory()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_AddBallTrajectory ( pGameEvent_Soccar_TA  obj,
pBall_TA  InBall 
)

◆ GameEvent_Soccar_TA_AddGameBall()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_AddGameBall ( pGameEvent_Soccar_TA  obj,
pBall_TA  Ball 
)

◆ GameEvent_Soccar_TA_AddLocalPlayer()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_AddLocalPlayer ( pGameEvent_Soccar_TA  obj,
pPlayerController_TA  Player 
)

◆ GameEvent_Soccar_TA_AddPRI()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_AddPRI ( pGameEvent_Soccar_TA  obj,
pPRI_TA  PRI 
)

◆ GameEvent_Soccar_TA_AllowDynamicCrowd()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_AllowDynamicCrowd ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_AssignCustomTeamSettings()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_AssignCustomTeamSettings ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_BeginHighlightsReplay()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_BeginHighlightsReplay ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_CanAwardPoints()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_CanAwardPoints ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_CanEnableCarPodiumMovement()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_CanEnableCarPodiumMovement ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_CanInitClubMatch()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_CanInitClubMatch ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_CanSpawnBots()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_CanSpawnBots ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_CanUpdateGameTime()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_CanUpdateGameTime ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_CanUseBallCam()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_CanUseBallCam ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_CheckForAutoBalance()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_CheckForAutoBalance ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_CheckJoinInProgress()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_CheckJoinInProgress ( pGameEvent_Soccar_TA  obj,
pPRI_TA  PRI 
)

◆ GameEvent_Soccar_TA_CheckStart()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_CheckStart ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_ClearReplicatedScoredOnTeam()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_ClearReplicatedScoredOnTeam ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_ClearReplicatedStatEvent()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_ClearReplicatedStatEvent ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_CreateGoalIndicators()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_CreateGoalIndicators ( pGameEvent_Soccar_TA  obj,
pPlayerController_TA  Player 
)

◆ GameEvent_Soccar_TA_DestroyBalls()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_DestroyBalls ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_DestroyGoalIndicators()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_DestroyGoalIndicators ( pGameEvent_Soccar_TA  obj,
pPlayerController_TA  Player 
)

◆ GameEvent_Soccar_TA_DetermineAssistTouchIndex()

PLUGINSDK_EXPORT int FFI::GameEvent_Soccar_TA_DetermineAssistTouchIndex ( pGameEvent_Soccar_TA  obj,
pBall_TA  Ball,
int  ScoreIdx 
)

◆ GameEvent_Soccar_TA_DetermineScoreTouchIndex()

PLUGINSDK_EXPORT int FFI::GameEvent_Soccar_TA_DetermineScoreTouchIndex ( pGameEvent_Soccar_TA  obj,
pBall_TA  Ball,
pGoal_TA  Goal 
)

◆ GameEvent_Soccar_TA_DisableStatXP()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_DisableStatXP ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_EndGame()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_EndGame ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_EndRound()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_EndRound ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_EnoughTimePassedToForfeit()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_EnoughTimePassedToForfeit ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_EventGameWinnerSet()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_EventGameWinnerSet ( pGameEvent_Soccar_TA  obj,
pGameEvent_Soccar_TA  GameEvent 
)

◆ GameEvent_Soccar_TA_EventGoalScored()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_EventGoalScored ( pGameEvent_Soccar_TA  obj,
pGameEvent_Soccar_TA  GameEvent,
pBall_TA  Ball,
pGoal_TA  Goal,
int  ScoreIndex,
int  AssistIdx 
)

◆ GameEvent_Soccar_TA_FinishEvent()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_FinishEvent ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_ForceMatchStart()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_ForceMatchStart ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_ForceOvertime()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_ForceOvertime ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_FreezePawns()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_FreezePawns ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_AssistMaxTime()

PLUGINSDK_EXPORT float FFI::GameEvent_Soccar_TA_Get_AssistMaxTime ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_AutoBalanceDifference()

PLUGINSDK_EXPORT int FFI::GameEvent_Soccar_TA_Get_AutoBalanceDifference ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_BallArchetype()

PLUGINSDK_EXPORT pBall_TA FFI::GameEvent_Soccar_TA_Get_BallArchetype ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_BallHasBeenHitStartDelay()

PLUGINSDK_EXPORT float FFI::GameEvent_Soccar_TA_Get_BallHasBeenHitStartDelay ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_BallSpawnPoint()

PLUGINSDK_EXPORT pActor FFI::GameEvent_Soccar_TA_Get_BallSpawnPoint ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_bBallHasBeenHit()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_Get_bBallHasBeenHit ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_bClubMatch()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_Get_bClubMatch ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_bDisableGoalDelay()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_Get_bDisableGoalDelay ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_bMatchEnded()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_Get_bMatchEnded ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_bNoContest()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_Get_bNoContest ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_bOverTime()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_Get_bOverTime ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_bPlayReplays()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_Get_bPlayReplays ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_bRoundActive()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_Get_bRoundActive ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_bShowIntroScene()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_Get_bShowIntroScene ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_bShowNoScorerGoalMessage()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_Get_bShowNoScorerGoalMessage ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_bUnlimitedTime()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_Get_bUnlimitedTime ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_FastestGoalPlayer()

PLUGINSDK_EXPORT pPRI_TA FFI::GameEvent_Soccar_TA_Get_FastestGoalPlayer ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_FastestGoalSpeed()

PLUGINSDK_EXPORT float FFI::GameEvent_Soccar_TA_Get_FastestGoalSpeed ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_FieldCenter()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_Get_FieldCenter ( pGameEvent_Soccar_TA  obj,
Vector result 
)

◆ GameEvent_Soccar_TA_Get_FurthestGoal()

PLUGINSDK_EXPORT float FFI::GameEvent_Soccar_TA_Get_FurthestGoal ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_FurthestGoalPlayer()

PLUGINSDK_EXPORT pPRI_TA FFI::GameEvent_Soccar_TA_Get_FurthestGoalPlayer ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_GameBalls()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_Get_GameBalls ( pGameEvent_Soccar_TA  obj,
aBall_TA result 
)

◆ GameEvent_Soccar_TA_Get_GameTime()

PLUGINSDK_EXPORT int FFI::GameEvent_Soccar_TA_Get_GameTime ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_GameTimeRemaining()

PLUGINSDK_EXPORT float FFI::GameEvent_Soccar_TA_Get_GameTimeRemaining ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_GameWinner()

PLUGINSDK_EXPORT pTeam_TA FFI::GameEvent_Soccar_TA_Get_GameWinner ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_Goals()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_Get_Goals ( pGameEvent_Soccar_TA  obj,
aGoal_TA result 
)

◆ GameEvent_Soccar_TA_Get_MatchWinner()

PLUGINSDK_EXPORT pTeam_TA FFI::GameEvent_Soccar_TA_Get_MatchWinner ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_MaxScore()

PLUGINSDK_EXPORT int FFI::GameEvent_Soccar_TA_Get_MaxScore ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_MVP()

PLUGINSDK_EXPORT pPRI_TA FFI::GameEvent_Soccar_TA_Get_MVP ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_NextSpawnIndex()

PLUGINSDK_EXPORT int FFI::GameEvent_Soccar_TA_Get_NextSpawnIndex ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_OvertimeTimePlayed()

PLUGINSDK_EXPORT float FFI::GameEvent_Soccar_TA_Get_OvertimeTimePlayed ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_Pauser()

PLUGINSDK_EXPORT pPlayerController_TA FFI::GameEvent_Soccar_TA_Get_Pauser ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_PodiumDelay()

PLUGINSDK_EXPORT float FFI::GameEvent_Soccar_TA_Get_PodiumDelay ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_PodiumTime()

PLUGINSDK_EXPORT float FFI::GameEvent_Soccar_TA_Get_PodiumTime ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_PostGoalTime()

PLUGINSDK_EXPORT float FFI::GameEvent_Soccar_TA_Get_PostGoalTime ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_ReplayDirector()

PLUGINSDK_EXPORT pReplayDirector_TA FFI::GameEvent_Soccar_TA_Get_ReplayDirector ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_ReplayDirectorArchetype()

PLUGINSDK_EXPORT pReplayDirector_TA FFI::GameEvent_Soccar_TA_Get_ReplayDirectorArchetype ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_ReplicatedScoredOnTeam()

PLUGINSDK_EXPORT unsigned char FFI::GameEvent_Soccar_TA_Get_ReplicatedScoredOnTeam ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_ReplicatedServerPerformanceState()

PLUGINSDK_EXPORT unsigned char FFI::GameEvent_Soccar_TA_Get_ReplicatedServerPerformanceState ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_RoundNum()

PLUGINSDK_EXPORT int FFI::GameEvent_Soccar_TA_Get_RoundNum ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_ScoreSlomoTime()

PLUGINSDK_EXPORT float FFI::GameEvent_Soccar_TA_Get_ScoreSlomoTime ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_SecondsRemaining()

PLUGINSDK_EXPORT int FFI::GameEvent_Soccar_TA_Get_SecondsRemaining ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_SecondsRemainingCountdown()

PLUGINSDK_EXPORT int FFI::GameEvent_Soccar_TA_Get_SecondsRemainingCountdown ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_SeriesLength()

PLUGINSDK_EXPORT int FFI::GameEvent_Soccar_TA_Get_SeriesLength ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_SlowestGoalPlayer()

PLUGINSDK_EXPORT pPRI_TA FFI::GameEvent_Soccar_TA_Get_SlowestGoalPlayer ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_SlowestGoalSpeed()

PLUGINSDK_EXPORT float FFI::GameEvent_Soccar_TA_Get_SlowestGoalSpeed ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_TestCarArchetype()

PLUGINSDK_EXPORT pCar_TA FFI::GameEvent_Soccar_TA_Get_TestCarArchetype ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_TotalGameBalls()

PLUGINSDK_EXPORT int FFI::GameEvent_Soccar_TA_Get_TotalGameBalls ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_TotalGameTimePlayed()

PLUGINSDK_EXPORT float FFI::GameEvent_Soccar_TA_Get_TotalGameTimePlayed ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_WaitTimeRemaining()

PLUGINSDK_EXPORT int FFI::GameEvent_Soccar_TA_Get_WaitTimeRemaining ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_Get_WarmupTime()

PLUGINSDK_EXPORT int FFI::GameEvent_Soccar_TA_Get_WarmupTime ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_GetPlayerCarCount()

PLUGINSDK_EXPORT int FFI::GameEvent_Soccar_TA_GetPlayerCarCount ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_GetTotalScore()

PLUGINSDK_EXPORT int FFI::GameEvent_Soccar_TA_GetTotalScore ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_GetWinningTeam()

PLUGINSDK_EXPORT pTeam_TA FFI::GameEvent_Soccar_TA_GetWinningTeam ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_GotoPodiumSpotlight()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_GotoPodiumSpotlight ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_HandleCarSet()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_HandleCarSet ( pGameEvent_Soccar_TA  obj,
pPRI_TA  InPRI 
)

◆ GameEvent_Soccar_TA_HandleCarTouch()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_HandleCarTouch ( pGameEvent_Soccar_TA  obj,
pBall_TA  Ball,
pCar_TA  HitCar,
unsigned char  HitType 
)

◆ GameEvent_Soccar_TA_HandleHitGoal()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_HandleHitGoal ( pGameEvent_Soccar_TA  obj,
pBall_TA  Ball,
pGoal_TA  Goal 
)

◆ GameEvent_Soccar_TA_HandleReplayFinished()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_HandleReplayFinished ( pGameEvent_Soccar_TA  obj,
pReplayDirector_TA  InReplay 
)

◆ GameEvent_Soccar_TA_HandleScoreUpdated()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_HandleScoreUpdated ( pGameEvent_Soccar_TA  obj,
pTeam_TA  Team 
)

◆ GameEvent_Soccar_TA_HasWinner()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_HasWinner ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_InitBotDetection()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_InitBotDetection ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_InitCrowdManager()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_InitCrowdManager ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_InitField()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_InitField ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_InitGame()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_InitGame ( pGameEvent_Soccar_TA  obj,
RLString Options 
)

◆ GameEvent_Soccar_TA_InitGameObserver()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_InitGameObserver ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_InitMutators()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_InitMutators ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_MVPSort()

PLUGINSDK_EXPORT int FFI::GameEvent_Soccar_TA_MVPSort ( pGameEvent_Soccar_TA  obj,
pPRI_TA  A,
pPRI_TA  B 
)

◆ GameEvent_Soccar_TA_NotifyKismetOfCurrentTime()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_NotifyKismetOfCurrentTime ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_OnAllTeamsCreated()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_OnAllTeamsCreated ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_OnBallHasBeenHit()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_OnBallHasBeenHit ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_OnBallSpawned()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_OnBallSpawned ( pGameEvent_Soccar_TA  obj,
pBall_TA  NewBall 
)

◆ GameEvent_Soccar_TA_OnClubMatch()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_OnClubMatch ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_OnGameTimeUpdated()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_OnGameTimeUpdated ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_OnGameWinnerSet()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_OnGameWinnerSet ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_OnInit()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_OnInit ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_OnMatchEnded()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_OnMatchEnded ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_OnMyHalf()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_OnMyHalf ( pGameEvent_Soccar_TA  obj,
Vector TestLocation,
unsigned char  TeamNum 
)

◆ GameEvent_Soccar_TA_OnOvertimeUpdated()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_OnOvertimeUpdated ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_RecordRecentPlayers()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_RecordRecentPlayers ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_RemoveGameBall()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_RemoveGameBall ( pGameEvent_Soccar_TA  obj,
pBall_TA  Ball 
)

◆ GameEvent_Soccar_TA_RemoveLocalPlayer()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_RemoveLocalPlayer ( pGameEvent_Soccar_TA  obj,
pPlayerController_TA  Player 
)

◆ GameEvent_Soccar_TA_RemovePRI()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_RemovePRI ( pGameEvent_Soccar_TA  obj,
pPRI_TA  PRI 
)

◆ GameEvent_Soccar_TA_ReplicateSkillTiers()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_ReplicateSkillTiers ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_ResetBalls()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_ResetBalls ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_ResetGame()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_ResetGame ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_SaveLocalPlayerStats()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_SaveLocalPlayerStats ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_SetBallEventListeners()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_SetBallEventListeners ( pGameEvent_Soccar_TA  obj,
pBall_TA  Ball,
unsigned long  bListen 
)

◆ GameEvent_Soccar_TA_SetBallHasBeenHit()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_SetBallHasBeenHit ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_SetPaused()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_SetPaused ( pGameEvent_Soccar_TA  obj,
pPlayerController_TA  InPauser,
unsigned long  bInPaused 
)

◆ GameEvent_Soccar_TA_SetScoreAndTime()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_SetScoreAndTime ( pGameEvent_Soccar_TA  obj,
pPlayerController_TA  PC,
int  NewScoreTeam0,
int  NewScoreTeam1,
int  InGameTimeRemaining,
unsigned long  bInOvertime,
unsigned long  bRestartRound 
)

◆ GameEvent_Soccar_TA_SetTotalGameBalls2()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_SetTotalGameBalls2 ( pGameEvent_Soccar_TA  obj,
int  TotalBalls 
)

◆ GameEvent_Soccar_TA_ShouldAllowVoteToForfeit()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_ShouldAllowVoteToForfeit ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_ShouldCountdownResumeFromPause()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_ShouldCountdownResumeFromPause ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_ShouldCountUp()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_ShouldCountUp ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_ShouldDoPodiumSpotlight()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_ShouldDoPodiumSpotlight ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_ShouldHaveLeaveMatchPenalty()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_ShouldHaveLeaveMatchPenalty ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_ShouldPlayReplay()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_ShouldPlayReplay ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_ShouldRecordReplay()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_ShouldRecordReplay ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_ShowScorerGoalMessage()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Soccar_TA_ShowScorerGoalMessage ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_SpawnBall()

PLUGINSDK_EXPORT pBall_TA FFI::GameEvent_Soccar_TA_SpawnBall ( pGameEvent_Soccar_TA  obj,
Vector SpawnLoc,
unsigned long  bWake,
unsigned long  bSpawnCannon,
RLString BallArch 
)

◆ GameEvent_Soccar_TA_SpawnPodiumCars()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_SpawnPodiumCars ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_StartNewGame()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_StartNewGame ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_StartNewRound()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_StartNewRound ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_StartOvertime()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_StartOvertime ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_StartReplay()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_StartReplay ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_StartRound()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_StartRound ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_SubmitMatch()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_SubmitMatch ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_SubmitMatchComplete()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_SubmitMatchComplete ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_TriggerGoalScoreEvent()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_TriggerGoalScoreEvent ( pGameEvent_Soccar_TA  obj,
int  TeamScoredOn,
pCar_TA  Scorer 
)

◆ GameEvent_Soccar_TA_TriggerScoreChangedEvent()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_TriggerScoreChangedEvent ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_UpdateGameTime()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_UpdateGameTime ( pGameEvent_Soccar_TA  obj,
float  DeltaTime 
)

◆ GameEvent_Soccar_TA_UpdateSpotlight()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_UpdateSpotlight ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_UpdateStats()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_UpdateStats ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_UpdateTeamScores()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_UpdateTeamScores ( pGameEvent_Soccar_TA  obj)

◆ GameEvent_Soccar_TA_UpdateTotalGameTimePlayed()

PLUGINSDK_EXPORT void FFI::GameEvent_Soccar_TA_UpdateTotalGameTimePlayed ( pGameEvent_Soccar_TA  obj,
float  DeltaTime 
)

◆ GameEvent_TA___Pylon__ChangeNotifyFunc()

PLUGINSDK_EXPORT void FFI::GameEvent_TA___Pylon__ChangeNotifyFunc ( pGameEvent_TA  obj)

◆ GameEvent_TA_AddCar()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_AddCar ( pGameEvent_TA  obj,
pCar_TA  Car 
)

◆ GameEvent_TA_AddForfeitInitiator()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_AddForfeitInitiator ( pGameEvent_TA  obj,
UniqueNetId PlayerID 
)

◆ GameEvent_TA_AddLocalPlayer()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_AddLocalPlayer ( pGameEvent_TA  obj,
pPlayerController_TA  Player 
)

◆ GameEvent_TA_AddPlayerChatMessage()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_AddPlayerChatMessage ( pGameEvent_TA  obj,
UniqueNetId PlayerID,
unsigned char  ChatChannel,
pTeamInfo  Team,
RLString Message 
)

◆ GameEvent_TA_AddPRI()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_AddPRI ( pGameEvent_TA  obj,
pPRI_TA  PRI 
)

◆ GameEvent_TA_AllowReadyUp()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_AllowReadyUp ( pGameEvent_TA  obj)

◆ GameEvent_TA_AllowShutdown()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_AllowShutdown ( pGameEvent_TA  obj)

◆ GameEvent_TA_AllowSplitScreenPlayer()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_AllowSplitScreenPlayer ( pGameEvent_TA  obj)

◆ GameEvent_TA_AllPlayersSelectedTeam()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_AllPlayersSelectedTeam ( pGameEvent_TA  obj)

◆ GameEvent_TA_AutoReadyPlayers()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_AutoReadyPlayers ( pGameEvent_TA  obj)

◆ GameEvent_TA_BanPlayerID()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_BanPlayerID ( pGameEvent_TA  obj,
UniqueNetId PlayerID 
)

◆ GameEvent_TA_BroadcastCountdownMessage()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_BroadcastCountdownMessage ( pGameEvent_TA  obj,
int  Seconds 
)

◆ GameEvent_TA_BroadcastGoMessage()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_BroadcastGoMessage ( pGameEvent_TA  obj)

◆ GameEvent_TA_CanQueSaveReplay()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_CanQueSaveReplay ( pGameEvent_TA  obj)

◆ GameEvent_TA_CanUseBallCam()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_CanUseBallCam ( pGameEvent_TA  obj)

◆ GameEvent_TA_CheckInitiatedForfeit()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_CheckInitiatedForfeit ( pGameEvent_TA  obj,
pPRI_TA  PRI 
)

◆ GameEvent_TA_CheckPlayersReady()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_CheckPlayersReady ( pGameEvent_TA  obj)

◆ GameEvent_TA_ClearGameScoreFromCustomSettings()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_ClearGameScoreFromCustomSettings ( pGameEvent_TA  obj)

◆ GameEvent_TA_ConditionalStartMatch()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_ConditionalStartMatch ( pGameEvent_TA  obj)

◆ GameEvent_TA_ConditionalStartSpectatorMatch()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_ConditionalStartSpectatorMatch ( pGameEvent_TA  obj)

◆ GameEvent_TA_CreateMatchType()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_CreateMatchType ( pGameEvent_TA  obj,
RLString Options 
)

◆ GameEvent_TA_EventPlayerResetTraining()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_EventPlayerResetTraining ( pGameEvent_TA  obj,
pGameEvent_TA  GameEvent 
)

◆ GameEvent_TA_FindBotReplacement()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_FindBotReplacement ( pGameEvent_TA  obj,
pPRI_TA  PRI 
)

◆ GameEvent_TA_FindPCForUniqueID()

PLUGINSDK_EXPORT pPlayerController_TA FFI::GameEvent_TA_FindPCForUniqueID ( pGameEvent_TA  obj,
UniqueNetId PlayerID 
)

◆ GameEvent_TA_FindPlayerPRI()

PLUGINSDK_EXPORT pPRI_TA FFI::GameEvent_TA_FindPlayerPRI ( pGameEvent_TA  obj,
UniqueNetId UniqueId 
)

◆ GameEvent_TA_ForceMatchStart()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_ForceMatchStart ( pGameEvent_TA  obj)

◆ GameEvent_TA_Get_Activator()

PLUGINSDK_EXPORT pPlayerController_TA FFI::GameEvent_TA_Get_Activator ( pGameEvent_TA  obj)

◆ GameEvent_TA_Get_ActivatorCar()

PLUGINSDK_EXPORT pCar_TA FFI::GameEvent_TA_Get_ActivatorCar ( pGameEvent_TA  obj)

◆ GameEvent_TA_Get_bAllowQueueSaveReplay()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_Get_bAllowQueueSaveReplay ( pGameEvent_TA  obj)

◆ GameEvent_TA_Get_bAllowReadyUp()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_Get_bAllowReadyUp ( pGameEvent_TA  obj)

◆ GameEvent_TA_Get_BannedPlayers()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_Get_BannedPlayers ( pGameEvent_TA  obj,
aUniqueNetId **  result 
)

◆ GameEvent_TA_Get_bAwardAchievements()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_Get_bAwardAchievements ( pGameEvent_TA  obj)

◆ GameEvent_TA_Get_bCanVoteToForfeit()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_Get_bCanVoteToForfeit ( pGameEvent_TA  obj)

◆ GameEvent_TA_Get_bCountdownMessagesDisabled()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_Get_bCountdownMessagesDisabled ( pGameEvent_TA  obj)

◆ GameEvent_TA_Get_bDisableAimAssist()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_Get_bDisableAimAssist ( pGameEvent_TA  obj)

◆ GameEvent_TA_Get_bFillWithAI()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_Get_bFillWithAI ( pGameEvent_TA  obj)

◆ GameEvent_TA_Get_bHasLeaveMatchPenalty()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_Get_bHasLeaveMatchPenalty ( pGameEvent_TA  obj)

◆ GameEvent_TA_Get_bMultiplayer()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_Get_bMultiplayer ( pGameEvent_TA  obj)

◆ GameEvent_TA_Get_BotSkill()

PLUGINSDK_EXPORT float FFI::GameEvent_TA_Get_BotSkill ( pGameEvent_TA  obj)

◆ GameEvent_TA_Get_bRandomizedBotLoadouts()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_Get_bRandomizedBotLoadouts ( pGameEvent_TA  obj)

◆ GameEvent_TA_Get_bRestartingMatch()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_Get_bRestartingMatch ( pGameEvent_TA  obj)

◆ GameEvent_TA_Get_CarArchetype()

PLUGINSDK_EXPORT pCar_TA FFI::GameEvent_TA_Get_CarArchetype ( pGameEvent_TA  obj)

◆ GameEvent_TA_Get_Cars()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_Get_Cars ( pGameEvent_TA  obj,
aCar_TA result 
)

◆ GameEvent_TA_Get_CountdownTime()

PLUGINSDK_EXPORT int FFI::GameEvent_TA_Get_CountdownTime ( pGameEvent_TA  obj)

◆ GameEvent_TA_Get_FinishTime()

PLUGINSDK_EXPORT int FFI::GameEvent_TA_Get_FinishTime ( pGameEvent_TA  obj)

◆ GameEvent_TA_Get_ForfeitInitiatorIDs()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_Get_ForfeitInitiatorIDs ( pGameEvent_TA  obj,
aUniqueNetId **  result 
)

◆ GameEvent_TA_Get_GameOwner()

PLUGINSDK_EXPORT pPRI_TA FFI::GameEvent_TA_Get_GameOwner ( pGameEvent_TA  obj)

◆ GameEvent_TA_Get_GameStateTimeRemaining()

PLUGINSDK_EXPORT int FFI::GameEvent_TA_Get_GameStateTimeRemaining ( pGameEvent_TA  obj)

◆ GameEvent_TA_Get_LocalPlayers()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_Get_LocalPlayers ( pGameEvent_TA  obj,
aPlayerController_TA result 
)

◆ GameEvent_TA_Get_MatchTimeDilation()

PLUGINSDK_EXPORT float FFI::GameEvent_TA_Get_MatchTimeDilation ( pGameEvent_TA  obj)

◆ GameEvent_TA_Get_MaxPlayers()

PLUGINSDK_EXPORT int FFI::GameEvent_TA_Get_MaxPlayers ( pGameEvent_TA  obj)

◆ GameEvent_TA_Get_MinPlayers()

PLUGINSDK_EXPORT int FFI::GameEvent_TA_Get_MinPlayers ( pGameEvent_TA  obj)

◆ GameEvent_TA_Get_PRIs()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_Get_PRIs ( pGameEvent_TA  obj,
aPRI_TA result 
)

◆ GameEvent_TA_Get_ReplicatedGameStateTimeRemaining()

PLUGINSDK_EXPORT int FFI::GameEvent_TA_Get_ReplicatedGameStateTimeRemaining ( pGameEvent_TA  obj)

◆ GameEvent_TA_Get_ReplicatedRoundCountDownNumber()

PLUGINSDK_EXPORT int FFI::GameEvent_TA_Get_ReplicatedRoundCountDownNumber ( pGameEvent_TA  obj)

◆ GameEvent_TA_Get_ReplicatedStateIndex()

PLUGINSDK_EXPORT unsigned char FFI::GameEvent_TA_Get_ReplicatedStateIndex ( pGameEvent_TA  obj)

◆ GameEvent_TA_Get_RichPresenceString()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_Get_RichPresenceString ( pGameEvent_TA  obj,
RLString result 
)

◆ GameEvent_TA_Get_SpawnPoints()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_Get_SpawnPoints ( pGameEvent_TA  obj,
aActor result 
)

◆ GameEvent_TA_Get_StartPointIndex()

PLUGINSDK_EXPORT int FFI::GameEvent_TA_Get_StartPointIndex ( pGameEvent_TA  obj)

◆ GameEvent_TA_GetLocalPrimaryPlayer()

PLUGINSDK_EXPORT pPlayerController_TA FFI::GameEvent_TA_GetLocalPrimaryPlayer ( pGameEvent_TA  obj)

◆ GameEvent_TA_GetMaxHumans()

PLUGINSDK_EXPORT int FFI::GameEvent_TA_GetMaxHumans ( pGameEvent_TA  obj)

◆ GameEvent_TA_GetNumHumans()

PLUGINSDK_EXPORT int FFI::GameEvent_TA_GetNumHumans ( pGameEvent_TA  obj)

◆ GameEvent_TA_GetPlaylist()

PLUGINSDK_EXPORT pGameSettingPlaylist_X FFI::GameEvent_TA_GetPlaylist ( pGameEvent_TA  obj)

◆ GameEvent_TA_GetRealDeltaTime()

PLUGINSDK_EXPORT float FFI::GameEvent_TA_GetRealDeltaTime ( pGameEvent_TA  obj,
float  ElapsedTime 
)

◆ GameEvent_TA_HandleNextGame()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_HandleNextGame ( pGameEvent_TA  obj)

◆ GameEvent_TA_HandlePlayerRemoved()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_HandlePlayerRemoved ( pGameEvent_TA  obj,
pGameEvent_TA  GameEvent,
pPRI_TA  PRI 
)

◆ GameEvent_TA_HasPlayerNamed()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_HasPlayerNamed ( pGameEvent_TA  obj,
RLString PlayerName 
)

◆ GameEvent_TA_Init()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_Init ( pGameEvent_TA  obj,
pPlayerController_TA  InActivator 
)

◆ GameEvent_TA_InitBotSkill()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_InitBotSkill ( pGameEvent_TA  obj)

◆ GameEvent_TA_InitCountDown()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_InitCountDown ( pGameEvent_TA  obj)

◆ GameEvent_TA_InitMutators()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_InitMutators ( pGameEvent_TA  obj)

◆ GameEvent_TA_IsFinished()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_IsFinished ( pGameEvent_TA  obj)

◆ GameEvent_TA_IsOnlineMultiplayer()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_IsOnlineMultiplayer ( pGameEvent_TA  obj)

◆ GameEvent_TA_IsPlayingLan()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_IsPlayingLan ( pGameEvent_TA  obj)

◆ GameEvent_TA_IsPlayingOffline()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_IsPlayingOffline ( pGameEvent_TA  obj)

◆ GameEvent_TA_IsPlayingPrivate()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_IsPlayingPrivate ( pGameEvent_TA  obj)

◆ GameEvent_TA_IsPlayingPublic()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_IsPlayingPublic ( pGameEvent_TA  obj)

◆ GameEvent_TA_IsPlayingTraining()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_IsPlayingTraining ( pGameEvent_TA  obj)

◆ GameEvent_TA_MoveToGround()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_MoveToGround ( pGameEvent_TA  obj,
pActor  Mover,
float  HeightCheck 
)

◆ GameEvent_TA_OnAllPlayersReady()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_OnAllPlayersReady ( pGameEvent_TA  obj)

◆ GameEvent_TA_OnCanVoteForfeitChanged()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_OnCanVoteForfeitChanged ( pGameEvent_TA  obj)

◆ GameEvent_TA_OnCarSpawned()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_OnCarSpawned ( pGameEvent_TA  obj,
pCar_TA  NewCar 
)

◆ GameEvent_TA_OnFinished()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_OnFinished ( pGameEvent_TA  obj)

◆ GameEvent_TA_OnGameStateChanged()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_OnGameStateChanged ( pGameEvent_TA  obj)

◆ GameEvent_TA_OnGameStateTimeLapsed()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_OnGameStateTimeLapsed ( pGameEvent_TA  obj)

◆ GameEvent_TA_OnGameStateTimeUpdated()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_OnGameStateTimeUpdated ( pGameEvent_TA  obj)

◆ GameEvent_TA_OnMatchSettingsChanged()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_OnMatchSettingsChanged ( pGameEvent_TA  obj)

◆ GameEvent_TA_OnPenaltyChanged()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_OnPenaltyChanged ( pGameEvent_TA  obj)

◆ GameEvent_TA_OnPlayerRestarted()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_OnPlayerRestarted ( pGameEvent_TA  obj,
pCar_TA  PlayerCar 
)

◆ GameEvent_TA_PlayerResetTraining()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_PlayerResetTraining ( pGameEvent_TA  obj)

◆ GameEvent_TA_RandomizeBots()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_RandomizeBots ( pGameEvent_TA  obj)

◆ GameEvent_TA_RandomizeSpawnPoints()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_RandomizeSpawnPoints ( pGameEvent_TA  obj)

◆ GameEvent_TA_RemoveCar()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_RemoveCar ( pGameEvent_TA  obj,
pCar_TA  Car 
)

◆ GameEvent_TA_RemoveLocalPlayer()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_RemoveLocalPlayer ( pGameEvent_TA  obj,
pPlayerController_TA  Player 
)

◆ GameEvent_TA_ReplaceBotsWithAwaitingPlayers()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_ReplaceBotsWithAwaitingPlayers ( pGameEvent_TA  obj)

◆ GameEvent_TA_RestartPlayers()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_RestartPlayers ( pGameEvent_TA  obj)

◆ GameEvent_TA_SaveLocalPlayerStats()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_SaveLocalPlayerStats ( pGameEvent_TA  obj)

◆ GameEvent_TA_SendCountdownMessage()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_SendCountdownMessage ( pGameEvent_TA  obj,
int  Seconds,
pPlayerController_TA  Player 
)

◆ GameEvent_TA_SendGoMessage()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_SendGoMessage ( pGameEvent_TA  obj,
pPlayerController_TA  Player 
)

◆ GameEvent_TA_SetAllDriving()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_SetAllDriving ( pGameEvent_TA  obj,
unsigned long  bDriving 
)

◆ GameEvent_TA_SetAllowReadyUp()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_SetAllowReadyUp ( pGameEvent_TA  obj,
unsigned long  bAllow 
)

◆ GameEvent_TA_SetBotSkill2()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_SetBotSkill2 ( pGameEvent_TA  obj,
float  NewSkill 
)

◆ GameEvent_TA_SetGameOwner2()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_SetGameOwner2 ( pGameEvent_TA  obj,
pPRI_TA  NewOwner 
)

◆ GameEvent_TA_SetGameStateTime()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_SetGameStateTime ( pGameEvent_TA  obj,
int  StateTime 
)

◆ GameEvent_TA_SetGameStateTimeRemaining2()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_SetGameStateTimeRemaining2 ( pGameEvent_TA  obj,
int  StateTime,
unsigned long  bFromReplication 
)

◆ GameEvent_TA_SetMaxPlayers2()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_SetMaxPlayers2 ( pGameEvent_TA  obj,
int  InMaxPlayers 
)

◆ GameEvent_TA_SetRestartingMatch()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_SetRestartingMatch ( pGameEvent_TA  obj,
unsigned long  bRestart 
)

◆ GameEvent_TA_SetTimeDilation()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_SetTimeDilation ( pGameEvent_TA  obj,
float  NewTimeDilation 
)

◆ GameEvent_TA_ShouldAllowVoteToForfeit()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_ShouldAllowVoteToForfeit ( pGameEvent_TA  obj)

◆ GameEvent_TA_ShouldAutoReadyUp()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_ShouldAutoReadyUp ( pGameEvent_TA  obj,
pPRI_TA  PRI 
)

◆ GameEvent_TA_ShouldBeFullScreen()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_ShouldBeFullScreen ( pGameEvent_TA  obj)

◆ GameEvent_TA_ShouldHaveLeaveMatchPenalty()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_ShouldHaveLeaveMatchPenalty ( pGameEvent_TA  obj)

◆ GameEvent_TA_ShouldShowBallIndicator()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_ShouldShowBallIndicator ( pGameEvent_TA  obj)

◆ GameEvent_TA_SpotIsEncroached()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_SpotIsEncroached ( pGameEvent_TA  obj,
Vector Spot 
)

◆ GameEvent_TA_StartCountDown()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_StartCountDown ( pGameEvent_TA  obj)

◆ GameEvent_TA_StartCountdownTimer()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_StartCountdownTimer ( pGameEvent_TA  obj)

◆ GameEvent_TA_StartInitialCountDown()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_StartInitialCountDown ( pGameEvent_TA  obj)

◆ GameEvent_TA_SuppressModalDialogs()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TA_SuppressModalDialogs ( pGameEvent_TA  obj)

◆ GameEvent_TA_TeleportCar()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_TeleportCar ( pGameEvent_TA  obj,
pCar_TA  PlayerCar 
)

◆ GameEvent_TA_TimerUpdateBotCount()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_TimerUpdateBotCount ( pGameEvent_TA  obj)

◆ GameEvent_TA_UpdateBotCount()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_UpdateBotCount ( pGameEvent_TA  obj)

◆ GameEvent_TA_UpdateCanVoteToForfeit()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_UpdateCanVoteToForfeit ( pGameEvent_TA  obj)

◆ GameEvent_TA_UpdateGameOwner()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_UpdateGameOwner ( pGameEvent_TA  obj)

◆ GameEvent_TA_UpdateGameStateTime()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_UpdateGameStateTime ( pGameEvent_TA  obj)

◆ GameEvent_TA_UpdateLeaveMatchPenalty()

PLUGINSDK_EXPORT void FFI::GameEvent_TA_UpdateLeaveMatchPenalty ( pGameEvent_TA  obj)

◆ GameEvent_Team_TA_AddTemporarySpawnSpot()

PLUGINSDK_EXPORT void FFI::GameEvent_Team_TA_AddTemporarySpawnSpot ( pGameEvent_Team_TA  obj,
pTeam_TA  Team,
pCar_TA  Car 
)

◆ GameEvent_Team_TA_AllTeamsCreated()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Team_TA_AllTeamsCreated ( pGameEvent_Team_TA  obj)

◆ GameEvent_Team_TA_AllTeamsHaveHumans()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Team_TA_AllTeamsHaveHumans ( pGameEvent_Team_TA  obj)

◆ GameEvent_Team_TA_AssignCustomTeamSettings()

PLUGINSDK_EXPORT void FFI::GameEvent_Team_TA_AssignCustomTeamSettings ( pGameEvent_Team_TA  obj)

◆ GameEvent_Team_TA_CanChangeTeam()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Team_TA_CanChangeTeam ( pGameEvent_Team_TA  obj)

◆ GameEvent_Team_TA_CheckRematchVote()

PLUGINSDK_EXPORT void FFI::GameEvent_Team_TA_CheckRematchVote ( pGameEvent_Team_TA  obj)

◆ GameEvent_Team_TA_ChooseTeam()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Team_TA_ChooseTeam ( pGameEvent_Team_TA  obj,
int  TeamIndex,
pPlayerController_TA  Player 
)

◆ GameEvent_Team_TA_ClearTemporarySpawnSpots()

PLUGINSDK_EXPORT void FFI::GameEvent_Team_TA_ClearTemporarySpawnSpots ( pGameEvent_Team_TA  obj)

◆ GameEvent_Team_TA_CreateTeams()

PLUGINSDK_EXPORT void FFI::GameEvent_Team_TA_CreateTeams ( pGameEvent_Team_TA  obj)

◆ GameEvent_Team_TA_DestroyTeams()

PLUGINSDK_EXPORT void FFI::GameEvent_Team_TA_DestroyTeams ( pGameEvent_Team_TA  obj)

◆ GameEvent_Team_TA_EndGame()

PLUGINSDK_EXPORT void FFI::GameEvent_Team_TA_EndGame ( pGameEvent_Team_TA  obj)

◆ GameEvent_Team_TA_FindBotReplacement()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Team_TA_FindBotReplacement ( pGameEvent_Team_TA  obj,
pPRI_TA  PRI 
)

◆ GameEvent_Team_TA_ForceNoContest()

PLUGINSDK_EXPORT void FFI::GameEvent_Team_TA_ForceNoContest ( pGameEvent_Team_TA  obj)

◆ GameEvent_Team_TA_Get_bAlwaysAutoSelectTeam()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Team_TA_Get_bAlwaysAutoSelectTeam ( pGameEvent_Team_TA  obj)

◆ GameEvent_Team_TA_Get_bDisableMutingOtherTeam()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Team_TA_Get_bDisableMutingOtherTeam ( pGameEvent_Team_TA  obj)

◆ GameEvent_Team_TA_Get_bForfeit()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Team_TA_Get_bForfeit ( pGameEvent_Team_TA  obj)

◆ GameEvent_Team_TA_Get_bMuteOppositeTeams()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Team_TA_Get_bMuteOppositeTeams ( pGameEvent_Team_TA  obj)

◆ GameEvent_Team_TA_Get_bUnfairTeams()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Team_TA_Get_bUnfairTeams ( pGameEvent_Team_TA  obj)

◆ GameEvent_Team_TA_Get_MaxTeamSize()

PLUGINSDK_EXPORT int FFI::GameEvent_Team_TA_Get_MaxTeamSize ( pGameEvent_Team_TA  obj)

◆ GameEvent_Team_TA_Get_NumBots()

PLUGINSDK_EXPORT int FFI::GameEvent_Team_TA_Get_NumBots ( pGameEvent_Team_TA  obj)

◆ GameEvent_Team_TA_Get_TeamArchetypes()

PLUGINSDK_EXPORT void FFI::GameEvent_Team_TA_Get_TeamArchetypes ( pGameEvent_Team_TA  obj,
aTeam_TA result 
)

◆ GameEvent_Team_TA_Get_Teams()

PLUGINSDK_EXPORT void FFI::GameEvent_Team_TA_Get_Teams ( pGameEvent_Team_TA  obj,
aTeam_TA result 
)

◆ GameEvent_Team_TA_HandleSelectedLoadout()

PLUGINSDK_EXPORT void FFI::GameEvent_Team_TA_HandleSelectedLoadout ( pGameEvent_Team_TA  obj,
pPRI_TA  PlayerPRI 
)

◆ GameEvent_Team_TA_HandleTeamForfeit()

PLUGINSDK_EXPORT void FFI::GameEvent_Team_TA_HandleTeamForfeit ( pGameEvent_Team_TA  obj,
pTeam_TA  Team 
)

◆ GameEvent_Team_TA_InitBotSkill()

PLUGINSDK_EXPORT void FFI::GameEvent_Team_TA_InitBotSkill ( pGameEvent_Team_TA  obj)

◆ GameEvent_Team_TA_MuteOppositeTeams()

PLUGINSDK_EXPORT void FFI::GameEvent_Team_TA_MuteOppositeTeams ( pGameEvent_Team_TA  obj,
unsigned long  bMute 
)

◆ GameEvent_Team_TA_OnAllTeamsCreated()

PLUGINSDK_EXPORT void FFI::GameEvent_Team_TA_OnAllTeamsCreated ( pGameEvent_Team_TA  obj)

◆ GameEvent_Team_TA_OnInit()

PLUGINSDK_EXPORT void FFI::GameEvent_Team_TA_OnInit ( pGameEvent_Team_TA  obj)

◆ GameEvent_Team_TA_OnMatchSettingsChanged()

PLUGINSDK_EXPORT void FFI::GameEvent_Team_TA_OnMatchSettingsChanged ( pGameEvent_Team_TA  obj)

◆ GameEvent_Team_TA_OnPenaltyChanged()

PLUGINSDK_EXPORT void FFI::GameEvent_Team_TA_OnPenaltyChanged ( pGameEvent_Team_TA  obj)

◆ GameEvent_Team_TA_OnTeamForfeited()

PLUGINSDK_EXPORT void FFI::GameEvent_Team_TA_OnTeamForfeited ( pGameEvent_Team_TA  obj,
pTeam_TA  Team 
)

◆ GameEvent_Team_TA_PreloadBots()

PLUGINSDK_EXPORT void FFI::GameEvent_Team_TA_PreloadBots ( pGameEvent_Team_TA  obj)

◆ GameEvent_Team_TA_SetMaxTeamSize2()

PLUGINSDK_EXPORT void FFI::GameEvent_Team_TA_SetMaxTeamSize2 ( pGameEvent_Team_TA  obj,
int  MaxSize 
)

◆ GameEvent_Team_TA_SetTeam()

PLUGINSDK_EXPORT void FFI::GameEvent_Team_TA_SetTeam ( pGameEvent_Team_TA  obj,
int  TeamNum,
pTeam_TA  NewTeam 
)

◆ GameEvent_Team_TA_SetUnfairTeams()

PLUGINSDK_EXPORT void FFI::GameEvent_Team_TA_SetUnfairTeams ( pGameEvent_Team_TA  obj,
unsigned long  bUnfair 
)

◆ GameEvent_Team_TA_StartRematchVote()

PLUGINSDK_EXPORT void FFI::GameEvent_Team_TA_StartRematchVote ( pGameEvent_Team_TA  obj)

◆ GameEvent_Team_TA_UpdateBotCount()

PLUGINSDK_EXPORT void FFI::GameEvent_Team_TA_UpdateBotCount ( pGameEvent_Team_TA  obj)

◆ GameEvent_Team_TA_UpdateMaxTeamSize()

PLUGINSDK_EXPORT void FFI::GameEvent_Team_TA_UpdateMaxTeamSize ( pGameEvent_Team_TA  obj)

◆ GameEvent_Team_TA_UpdatePlayerShortcuts()

PLUGINSDK_EXPORT void FFI::GameEvent_Team_TA_UpdatePlayerShortcuts ( pGameEvent_Team_TA  obj)

◆ GameEvent_TrainingEditor_TA_AddLocalPlayer()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_AddLocalPlayer ( pGameEvent_TrainingEditor_TA  obj,
pPlayerController_TA  Player 
)

◆ GameEvent_TrainingEditor_TA_AdjustToFloorLocation()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_AdjustToFloorLocation ( pGameEvent_TrainingEditor_TA  obj,
Vector TraceStart,
Vector CollsionExtent 
)

◆ GameEvent_TrainingEditor_TA_AllowDynamicCrowd()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TrainingEditor_TA_AllowDynamicCrowd ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_BroadcastGoMessage()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_BroadcastGoMessage ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_CanPlayTestRoundNumber()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TrainingEditor_TA_CanPlayTestRoundNumber ( pGameEvent_TrainingEditor_TA  obj,
int  RoundNumber 
)

◆ GameEvent_TrainingEditor_TA_DeleteRound()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_DeleteRound ( pGameEvent_TrainingEditor_TA  obj,
int  RoundToDelete 
)

◆ GameEvent_TrainingEditor_TA_DestroyBall()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TrainingEditor_TA_DestroyBall ( pGameEvent_TrainingEditor_TA  obj,
pBall_TA  Ball 
)

◆ GameEvent_TrainingEditor_TA_DestroyGoalMeshBlockers()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_DestroyGoalMeshBlockers ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_DuplicateRound()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_DuplicateRound ( pGameEvent_TrainingEditor_TA  obj,
int  Index 
)

◆ GameEvent_TrainingEditor_TA_EndPlayTest()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_EndPlayTest ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_EventPlaytestStarted()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_EventPlaytestStarted ( pGameEvent_TrainingEditor_TA  obj,
pGameEvent_TrainingEditor_TA  GamEvent 
)

◆ GameEvent_TrainingEditor_TA_EventRoundChanged()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_EventRoundChanged ( pGameEvent_TrainingEditor_TA  obj,
pGameEvent_TrainingEditor_TA  GamEvent 
)

◆ GameEvent_TrainingEditor_TA_EventRoundTimeChanged()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_EventRoundTimeChanged ( pGameEvent_TrainingEditor_TA  obj,
pGameEvent_TrainingEditor_TA  GameEvent 
)

◆ GameEvent_TrainingEditor_TA_EventSaveResult()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_EventSaveResult ( pGameEvent_TrainingEditor_TA  obj,
unsigned long  bSuccess 
)

◆ GameEvent_TrainingEditor_TA_EventUnsavedChanges()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_EventUnsavedChanges ( pGameEvent_TrainingEditor_TA  obj,
unsigned long  bOutUnsavedChanges 
)

◆ GameEvent_TrainingEditor_TA_ForceTagHistoryChanges()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_ForceTagHistoryChanges ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_Get_bDisplayedRedoPenaltyMessage()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TrainingEditor_TA_Get_bDisplayedRedoPenaltyMessage ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_Get_bNoEditor()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TrainingEditor_TA_Get_bNoEditor ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_Get_bUnsavedChanges()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TrainingEditor_TA_Get_bUnsavedChanges ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_Get_GoalieScore()

PLUGINSDK_EXPORT int FFI::GameEvent_TrainingEditor_TA_Get_GoalieScore ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_Get_GoalMeshBlockerArchetype()

PLUGINSDK_EXPORT pActor FFI::GameEvent_TrainingEditor_TA_Get_GoalMeshBlockerArchetype ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_Get_GoalMeshBlockers()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_Get_GoalMeshBlockers ( pGameEvent_TrainingEditor_TA  obj,
aActor result 
)

◆ GameEvent_TrainingEditor_TA_Get_MaxRoundTime()

PLUGINSDK_EXPORT float FFI::GameEvent_TrainingEditor_TA_Get_MaxRoundTime ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_Get_MinRoundTime()

PLUGINSDK_EXPORT float FFI::GameEvent_TrainingEditor_TA_Get_MinRoundTime ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_Get_PlayTestType()

PLUGINSDK_EXPORT unsigned char FFI::GameEvent_TrainingEditor_TA_Get_PlayTestType ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_Get_PointsScoredThisRound()

PLUGINSDK_EXPORT int FFI::GameEvent_TrainingEditor_TA_Get_PointsScoredThisRound ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_Get_SaveCooldown()

PLUGINSDK_EXPORT float FFI::GameEvent_TrainingEditor_TA_Get_SaveCooldown ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_Get_SaveDelayTime()

PLUGINSDK_EXPORT float FFI::GameEvent_TrainingEditor_TA_Get_SaveDelayTime ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_Get_ShotAttempt()

PLUGINSDK_EXPORT int FFI::GameEvent_TrainingEditor_TA_Get_ShotAttempt ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_Get_TrainingData()

PLUGINSDK_EXPORT pSaveData_GameEditor_Training_TA FFI::GameEvent_TrainingEditor_TA_Get_TrainingData ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_Get_TrainingFileName()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_Get_TrainingFileName ( pGameEvent_TrainingEditor_TA  obj,
RLString result 
)

◆ GameEvent_TrainingEditor_TA_GetBallGoalScoreNumber()

PLUGINSDK_EXPORT int FFI::GameEvent_TrainingEditor_TA_GetBallGoalScoreNumber ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_GetDifficulty()

PLUGINSDK_EXPORT unsigned char FFI::GameEvent_TrainingEditor_TA_GetDifficulty ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_GetPlayerTeamNumber()

PLUGINSDK_EXPORT int FFI::GameEvent_TrainingEditor_TA_GetPlayerTeamNumber ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_GetScore()

PLUGINSDK_EXPORT int FFI::GameEvent_TrainingEditor_TA_GetScore ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_GetTotalRounds()

PLUGINSDK_EXPORT int FFI::GameEvent_TrainingEditor_TA_GetTotalRounds ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_GetTrainingType()

PLUGINSDK_EXPORT unsigned char FFI::GameEvent_TrainingEditor_TA_GetTrainingType ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_HandleNextGame()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TrainingEditor_TA_HandleNextGame ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_IncrementRound()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TrainingEditor_TA_IncrementRound ( pGameEvent_TrainingEditor_TA  obj,
unsigned long  bLoop 
)

◆ GameEvent_TrainingEditor_TA_IsValidRoundIndex()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TrainingEditor_TA_IsValidRoundIndex ( pGameEvent_TrainingEditor_TA  obj,
int  ArrayIndex 
)

◆ GameEvent_TrainingEditor_TA_Load()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_Load ( pGameEvent_TrainingEditor_TA  obj,
RLString SaveName,
pPlayerController_TA  PC 
)

◆ GameEvent_TrainingEditor_TA_MarkAsDirty()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_MarkAsDirty ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_OnInit()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_OnInit ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_OnLoadingMovieClosed()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_OnLoadingMovieClosed ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_OnTrainingModeLoaded()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_OnTrainingModeLoaded ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_RemoveAllPointsFromScore()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_RemoveAllPointsFromScore ( pGameEvent_TrainingEditor_TA  obj,
int  TeamIndex 
)

◆ GameEvent_TrainingEditor_TA_RemovePointsFromScore()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_RemovePointsFromScore ( pGameEvent_TrainingEditor_TA  obj,
int  PointsToRemove,
int  TeamIndex 
)

◆ GameEvent_TrainingEditor_TA_ReorderRound()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_ReorderRound ( pGameEvent_TrainingEditor_TA  obj,
int  FromIndex,
int  ToIndex 
)

◆ GameEvent_TrainingEditor_TA_ResetBalls()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_ResetBalls ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_RestartPlayTest()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_RestartPlayTest ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_Save()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_Save ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_SetRoundTimeLimit()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_SetRoundTimeLimit ( pGameEvent_TrainingEditor_TA  obj,
float  NewRoundTime 
)

◆ GameEvent_TrainingEditor_TA_SetTracedCrosshairActor()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_SetTracedCrosshairActor ( pGameEvent_TrainingEditor_TA  obj,
pPlayerController_TA  PC,
pActor  NewActor 
)

◆ GameEvent_TrainingEditor_TA_SetUnsavedChanges()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_SetUnsavedChanges ( pGameEvent_TrainingEditor_TA  obj,
unsigned long  bInUnsavedChanges 
)

◆ GameEvent_TrainingEditor_TA_SetupDefaultRound()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_SetupDefaultRound ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_ShowPenaltyMessage()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TrainingEditor_TA_ShowPenaltyMessage ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_ShowResetRoundMessage()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_ShowResetRoundMessage ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_ShowScorerGoalMessage()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_TrainingEditor_TA_ShowScorerGoalMessage ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_SpawnArchetypeAtAndAdjustToFloor()

PLUGINSDK_EXPORT pActor FFI::GameEvent_TrainingEditor_TA_SpawnArchetypeAtAndAdjustToFloor ( pGameEvent_TrainingEditor_TA  obj,
pActor  Archetype,
Vector SpawnLocation,
Rotator SpawnRotation 
)

◆ GameEvent_TrainingEditor_TA_SpawnBallAndStartPointAt()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_SpawnBallAndStartPointAt ( pGameEvent_TrainingEditor_TA  obj,
Vector BallSpawnLocation,
Rotator BallSpawnRotation,
Vector StartPointSpawnLocation,
Rotator StartPointSpawnRotation 
)

◆ GameEvent_TrainingEditor_TA_StartNewRound()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_StartNewRound ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_StartPlayTest()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_StartPlayTest ( pGameEvent_TrainingEditor_TA  obj,
unsigned char  InPlayTestType 
)

◆ GameEvent_TrainingEditor_TA_SwitchToRoundNumber()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_SwitchToRoundNumber ( pGameEvent_TrainingEditor_TA  obj,
int  RoundNumber,
unsigned long  BackupCurrentRound 
)

◆ GameEvent_TrainingEditor_TA_TagHistoryChanges()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_TagHistoryChanges ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_UpdateActiveRoundData()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_UpdateActiveRoundData ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_TrainingEditor_TA_UpdateGoalMeshBlocker()

PLUGINSDK_EXPORT void FFI::GameEvent_TrainingEditor_TA_UpdateGoalMeshBlocker ( pGameEvent_TrainingEditor_TA  obj)

◆ GameEvent_Tutorial_TA_AddLocalPlayer()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_AddLocalPlayer ( pGameEvent_Tutorial_TA  obj,
pPlayerController_TA  Player 
)

◆ GameEvent_Tutorial_TA_AllowDynamicCrowd()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Tutorial_TA_AllowDynamicCrowd ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_CanAwardPoints()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Tutorial_TA_CanAwardPoints ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_CanQueSaveReplay()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Tutorial_TA_CanQueSaveReplay ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_CanRedoRound()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Tutorial_TA_CanRedoRound ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_Chance()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Tutorial_TA_Chance ( pGameEvent_Tutorial_TA  obj,
int  Chances 
)

◆ GameEvent_Tutorial_TA_CheckForReset()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_CheckForReset ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_ClampPointToExtent()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_ClampPointToExtent ( pGameEvent_Tutorial_TA  obj,
Vector ExtentCenter,
Vector Point,
Vector Extent 
)

◆ GameEvent_Tutorial_TA_CleanupRoundActors()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_CleanupRoundActors ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_CommitRedoRound()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_CommitRedoRound ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_DestroyCannon()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_DestroyCannon ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_Destroyed()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_Destroyed ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_EndGame()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_EndGame ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_EndTutorial()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Tutorial_TA_EndTutorial ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_EventTutorialTipChanged()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_EventTutorialTipChanged ( pGameEvent_Tutorial_TA  obj,
pGameEvent_Tutorial_TA  GameEvent,
RLString NewTip 
)

◆ GameEvent_Tutorial_TA_Get_BallBounceScale()

PLUGINSDK_EXPORT float FFI::GameEvent_Tutorial_TA_Get_BallBounceScale ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_Get_BallGoalNum()

PLUGINSDK_EXPORT int FFI::GameEvent_Tutorial_TA_Get_BallGoalNum ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_Get_BallInitialVelocity()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_Get_BallInitialVelocity ( pGameEvent_Tutorial_TA  obj,
Vector result 
)

◆ GameEvent_Tutorial_TA_Get_bAllowSuperBoost()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Tutorial_TA_Get_bAllowSuperBoost ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_Get_BallSpawnCount()

PLUGINSDK_EXPORT int FFI::GameEvent_Tutorial_TA_Get_BallSpawnCount ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_Get_BallSpawnLocation()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_Get_BallSpawnLocation ( pGameEvent_Tutorial_TA  obj,
Vector result 
)

◆ GameEvent_Tutorial_TA_Get_bDisplayedRedoPenaltyMessage()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Tutorial_TA_Get_bDisplayedRedoPenaltyMessage ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_Get_bOnlyScoreInBallGoalNum()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Tutorial_TA_Get_bOnlyScoreInBallGoalNum ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_Get_bRedoRound()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Tutorial_TA_Get_bRedoRound ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_Get_bShowBoostMeter()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Tutorial_TA_Get_bShowBoostMeter ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_Get_CurrentDebugStepX()

PLUGINSDK_EXPORT int FFI::GameEvent_Tutorial_TA_Get_CurrentDebugStepX ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_Get_CurrentDebugStepY()

PLUGINSDK_EXPORT int FFI::GameEvent_Tutorial_TA_Get_CurrentDebugStepY ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_Get_CurrentDebugStepZ()

PLUGINSDK_EXPORT int FFI::GameEvent_Tutorial_TA_Get_CurrentDebugStepZ ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_Get_DebugRotationType()

PLUGINSDK_EXPORT unsigned char FFI::GameEvent_Tutorial_TA_Get_DebugRotationType ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_Get_Difficulty()

PLUGINSDK_EXPORT unsigned char FFI::GameEvent_Tutorial_TA_Get_Difficulty ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_Get_EventStartTime()

PLUGINSDK_EXPORT float FFI::GameEvent_Tutorial_TA_Get_EventStartTime ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_Get_GameEventRounds()

PLUGINSDK_EXPORT int FFI::GameEvent_Tutorial_TA_Get_GameEventRounds ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_Get_GoalDepth()

PLUGINSDK_EXPORT float FFI::GameEvent_Tutorial_TA_Get_GoalDepth ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_Get_PointsScoredThisRound()

PLUGINSDK_EXPORT int FFI::GameEvent_Tutorial_TA_Get_PointsScoredThisRound ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_Get_RandomSpawnIndex()

PLUGINSDK_EXPORT int FFI::GameEvent_Tutorial_TA_Get_RandomSpawnIndex ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_Get_RedoCount()

PLUGINSDK_EXPORT int FFI::GameEvent_Tutorial_TA_Get_RedoCount ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_Get_RedoTotal()

PLUGINSDK_EXPORT int FFI::GameEvent_Tutorial_TA_Get_RedoTotal ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_Get_SpawnIndexTypeOverride()

PLUGINSDK_EXPORT int FFI::GameEvent_Tutorial_TA_Get_SpawnIndexTypeOverride ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_Get_StartMessageArchetype()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_Get_StartMessageArchetype ( pGameEvent_Tutorial_TA  obj,
RLString result 
)

◆ GameEvent_Tutorial_TA_Get_TeamNum()

PLUGINSDK_EXPORT int FFI::GameEvent_Tutorial_TA_Get_TeamNum ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_Get_TotalFieldExtent()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_Get_TotalFieldExtent ( pGameEvent_Tutorial_TA  obj,
Vector result 
)

◆ GameEvent_Tutorial_TA_Get_WaveIndex()

PLUGINSDK_EXPORT int FFI::GameEvent_Tutorial_TA_Get_WaveIndex ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_Get_WaveSpawnCount()

PLUGINSDK_EXPORT int FFI::GameEvent_Tutorial_TA_Get_WaveSpawnCount ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_GetDebugLocationInExtent()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_GetDebugLocationInExtent ( pGameEvent_Tutorial_TA  obj,
Vector Extent 
)

◆ GameEvent_Tutorial_TA_GetDirectionToGoal()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_GetDirectionToGoal ( pGameEvent_Tutorial_TA  obj,
int  GoalNum 
)

◆ GameEvent_Tutorial_TA_GetGameBall()

PLUGINSDK_EXPORT pBall_TA FFI::GameEvent_Tutorial_TA_GetGameBall ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_GetGameEventRounds2()

PLUGINSDK_EXPORT int FFI::GameEvent_Tutorial_TA_GetGameEventRounds2 ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_GetGamePawn()

PLUGINSDK_EXPORT pCar_TA FFI::GameEvent_Tutorial_TA_GetGamePawn ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_GetGoalExtent()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_GetGoalExtent ( pGameEvent_Tutorial_TA  obj,
pGoal_TA  Goal 
)

◆ GameEvent_Tutorial_TA_GetGoalViewWidth()

PLUGINSDK_EXPORT float FFI::GameEvent_Tutorial_TA_GetGoalViewWidth ( pGameEvent_Tutorial_TA  obj,
pGoal_TA  Goal,
Vector ViewerLoc 
)

◆ GameEvent_Tutorial_TA_GetOppositeTeamNum()

PLUGINSDK_EXPORT int FFI::GameEvent_Tutorial_TA_GetOppositeTeamNum ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_GetRandomGoalAimLocation()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_GetRandomGoalAimLocation ( pGameEvent_Tutorial_TA  obj,
int  InTeamNum,
Vector BallLoc 
)

◆ GameEvent_Tutorial_TA_GetRandomLocationInExtent()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_GetRandomLocationInExtent ( pGameEvent_Tutorial_TA  obj,
Vector Extent 
)

◆ GameEvent_Tutorial_TA_GetScore()

PLUGINSDK_EXPORT int FFI::GameEvent_Tutorial_TA_GetScore ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_GetShuffledSpawnIndex()

PLUGINSDK_EXPORT int FFI::GameEvent_Tutorial_TA_GetShuffledSpawnIndex ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_GetStepLoc()

PLUGINSDK_EXPORT float FFI::GameEvent_Tutorial_TA_GetStepLoc ( pGameEvent_Tutorial_TA  obj,
int  Steps,
float  TotalDist,
unsigned long  bIncrement,
int *  Out_CurrentStep 
)

◆ GameEvent_Tutorial_TA_GetTotalRounds()

PLUGINSDK_EXPORT int FFI::GameEvent_Tutorial_TA_GetTotalRounds ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_GetTrainingType()

PLUGINSDK_EXPORT unsigned char FFI::GameEvent_Tutorial_TA_GetTrainingType ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_GetWinningTeam()

PLUGINSDK_EXPORT pTeam_TA FFI::GameEvent_Tutorial_TA_GetWinningTeam ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_HandlePlayerResetTraining()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_HandlePlayerResetTraining ( pGameEvent_Tutorial_TA  obj,
pGameEvent_TA  GameEvent 
)

◆ GameEvent_Tutorial_TA_HandleScoreUpdated()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_HandleScoreUpdated ( pGameEvent_Tutorial_TA  obj,
pTeam_TA  Team 
)

◆ GameEvent_Tutorial_TA_HandleVehicleSetup()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_HandleVehicleSetup ( pGameEvent_Tutorial_TA  obj,
pCar_TA  Car 
)

◆ GameEvent_Tutorial_TA_InitBallEffects()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_InitBallEffects ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_InitBallVelocity()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_InitBallVelocity ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_InitCrowdManager()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_InitCrowdManager ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_InitDebugSetup()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_InitDebugSetup ( pGameEvent_Tutorial_TA  obj,
pCar_TA  Car 
)

◆ GameEvent_Tutorial_TA_InitGameSetup()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_InitGameSetup ( pGameEvent_Tutorial_TA  obj,
pCar_TA  Car 
)

◆ GameEvent_Tutorial_TA_InitIntro()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_InitIntro ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_InitMutators()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_InitMutators ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_IsBallMovingTowardsGoal()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Tutorial_TA_IsBallMovingTowardsGoal ( pGameEvent_Tutorial_TA  obj,
pGoal_TA  Goal,
pBall_TA  Ball,
float  MinVelocityForDestroy,
float  InGoalDepth 
)

◆ GameEvent_Tutorial_TA_IsGameEventComplete()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Tutorial_TA_IsGameEventComplete ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_IsPrimaryPlayer()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Tutorial_TA_IsPrimaryPlayer ( pGameEvent_Tutorial_TA  obj,
pCar_TA  Car 
)

◆ GameEvent_Tutorial_TA_OnInit()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_OnInit ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_OnLoadingMovieClosed()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_OnLoadingMovieClosed ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_OnPlayerRestarted()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_OnPlayerRestarted ( pGameEvent_Tutorial_TA  obj,
pCar_TA  PlayerCar 
)

◆ GameEvent_Tutorial_TA_OnVehicleSetup()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_OnVehicleSetup ( pGameEvent_Tutorial_TA  obj,
pCar_TA  Car 
)

◆ GameEvent_Tutorial_TA_PredictInitialVelocity()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_PredictInitialVelocity ( pGameEvent_Tutorial_TA  obj,
Vector StartLoc,
Vector EndLoc,
float  Z 
)

◆ GameEvent_Tutorial_TA_RedoRound()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_RedoRound ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_ResetBalls()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_ResetBalls ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_ResetGameEvent()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_ResetGameEvent ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_ResetRoundTime()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_ResetRoundTime ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_SaveLocalPlayerStats()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_SaveLocalPlayerStats ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_SetBallVelocity()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_SetBallVelocity ( pGameEvent_Tutorial_TA  obj,
Vector InitialVelocity,
pBall_TA  Ball 
)

◆ GameEvent_Tutorial_TA_SetCannonOrientation()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_SetCannonOrientation ( pGameEvent_Tutorial_TA  obj,
Vector NewLocation,
Rotator NewRotation 
)

◆ GameEvent_Tutorial_TA_SetDifficulty2()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_SetDifficulty2 ( pGameEvent_Tutorial_TA  obj,
int  InDifficulty 
)

◆ GameEvent_Tutorial_TA_SetGoalDepth2()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_SetGoalDepth2 ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_SetShowBoostMeter()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_SetShowBoostMeter ( pGameEvent_Tutorial_TA  obj,
unsigned long  bShow 
)

◆ GameEvent_Tutorial_TA_SetTutorialTip()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_SetTutorialTip ( pGameEvent_Tutorial_TA  obj,
RLString NewTip 
)

◆ GameEvent_Tutorial_TA_ShouldAllowSuperBoost()

PLUGINSDK_EXPORT unsigned long FFI::GameEvent_Tutorial_TA_ShouldAllowSuperBoost ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_ShowResetRoundMessage()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_ShowResetRoundMessage ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_SkipTutorial()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_SkipTutorial ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_SpawnBall()

PLUGINSDK_EXPORT pBall_TA FFI::GameEvent_Tutorial_TA_SpawnBall ( pGameEvent_Tutorial_TA  obj,
Vector SpawnLoc,
unsigned long  bWake,
unsigned long  bSpawnCannon,
RLString BallArch 
)

◆ GameEvent_Tutorial_TA_StartNewRound()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_StartNewRound ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_StartRound()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_StartRound ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_StartTimers()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_StartTimers ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_UpdateBotCount()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_UpdateBotCount ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_UpdateMVP()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_UpdateMVP ( pGameEvent_Tutorial_TA  obj)

◆ GameEvent_Tutorial_TA_UpdateStats()

PLUGINSDK_EXPORT void FFI::GameEvent_Tutorial_TA_UpdateStats ( pGameEvent_Tutorial_TA  obj)

◆ GameEventWrapper_SetActivator()

PLUGINSDK_EXPORT void FFI::GameEventWrapper_SetActivator ( pGameEvent_TA  obj,
pPlayerController_TA  Activator 
)

◆ GameEventWrapper_SetActivatorCar()

PLUGINSDK_EXPORT void FFI::GameEventWrapper_SetActivatorCar ( pGameEvent_TA  obj,
pCar_TA  ActivatorCar 
)

◆ GameEventWrapper_SetbAllowQueueSaveReplay()

PLUGINSDK_EXPORT void FFI::GameEventWrapper_SetbAllowQueueSaveReplay ( pGameEvent_TA  obj,
unsigned long  bAllowQueueSaveReplay 
)

◆ GameEventWrapper_SetbAllowReadyUp()

PLUGINSDK_EXPORT void FFI::GameEventWrapper_SetbAllowReadyUp ( pGameEvent_TA  obj,
unsigned long  bAllowReadyUp 
)

◆ GameEventWrapper_SetbAwardAchievements()

PLUGINSDK_EXPORT void FFI::GameEventWrapper_SetbAwardAchievements ( pGameEvent_TA  obj,
unsigned long  bAwardAchievements 
)

◆ GameEventWrapper_SetbCanVoteToForfeit()

PLUGINSDK_EXPORT void FFI::GameEventWrapper_SetbCanVoteToForfeit ( pGameEvent_TA  obj,
unsigned long  bCanVoteToForfeit 
)

◆ GameEventWrapper_SetbCountdownMessagesDisabled()

PLUGINSDK_EXPORT void FFI::GameEventWrapper_SetbCountdownMessagesDisabled ( pGameEvent_TA  obj,
unsigned long  bCountdownMessagesDisabled 
)

◆ GameEventWrapper_SetbDisableAimAssist()

PLUGINSDK_EXPORT void FFI::GameEventWrapper_SetbDisableAimAssist ( pGameEvent_TA  obj,
unsigned long  bDisableAimAssist 
)

◆ GameEventWrapper_SetbFillWithAI()

PLUGINSDK_EXPORT void FFI::GameEventWrapper_SetbFillWithAI ( pGameEvent_TA  obj,
unsigned long  bFillWithAI 
)

◆ GameEventWrapper_SetbHasLeaveMatchPenalty()

PLUGINSDK_EXPORT void FFI::GameEventWrapper_SetbHasLeaveMatchPenalty ( pGameEvent_TA  obj,
unsigned long  bHasLeaveMatchPenalty 
)

◆ GameEventWrapper_SetbMultiplayer()

PLUGINSDK_EXPORT void FFI::GameEventWrapper_SetbMultiplayer ( pGameEvent_TA  obj,
unsigned long  bMultiplayer 
)

◆ GameEventWrapper_SetBotSkill()

PLUGINSDK_EXPORT void FFI::GameEventWrapper_SetBotSkill ( pGameEvent_TA  obj,
float  BotSkill 
)

◆ GameEventWrapper_SetbRandomizedBotLoadouts()

PLUGINSDK_EXPORT void FFI::GameEventWrapper_SetbRandomizedBotLoadouts ( pGameEvent_TA  obj,
unsigned long  bRandomizedBotLoadouts 
)

◆ GameEventWrapper_SetbRestartingMatch()

PLUGINSDK_EXPORT void FFI::GameEventWrapper_SetbRestartingMatch ( pGameEvent_TA  obj,
unsigned long  bRestartingMatch 
)

◆ GameEventWrapper_SetCarArchetype()

PLUGINSDK_EXPORT void FFI::GameEventWrapper_SetCarArchetype ( pGameEvent_TA  obj,
pCar_TA  CarArchetype 
)

◆ GameEventWrapper_SetCountdownTime()

PLUGINSDK_EXPORT void FFI::GameEventWrapper_SetCountdownTime ( pGameEvent_TA  obj,
int  CountdownTime 
)

◆ GameEventWrapper_SetFinishTime()

PLUGINSDK_EXPORT void FFI::GameEventWrapper_SetFinishTime ( pGameEvent_TA  obj,
int  FinishTime 
)

◆ GameEventWrapper_SetGameOwner()

PLUGINSDK_EXPORT void FFI::GameEventWrapper_SetGameOwner ( pGameEvent_TA  obj,
pPRI_TA  GameOwner 
)

◆ GameEventWrapper_SetGameStateTimeRemaining()

PLUGINSDK_EXPORT void FFI::GameEventWrapper_SetGameStateTimeRemaining ( pGameEvent_TA  obj,
int  GameStateTimeRemaining 
)

◆ GameEventWrapper_SetMatchTimeDilation()

PLUGINSDK_EXPORT void FFI::GameEventWrapper_SetMatchTimeDilation ( pGameEvent_TA  obj,
float  MatchTimeDilation 
)

◆ GameEventWrapper_SetMaxPlayers()

PLUGINSDK_EXPORT void FFI::GameEventWrapper_SetMaxPlayers ( pGameEvent_TA  obj,
int  MaxPlayers 
)

◆ GameEventWrapper_SetMinPlayers()

PLUGINSDK_EXPORT void FFI::GameEventWrapper_SetMinPlayers ( pGameEvent_TA  obj,
int  MinPlayers 
)

◆ GameEventWrapper_SetReplicatedGameStateTimeRemaining()

PLUGINSDK_EXPORT void FFI::GameEventWrapper_SetReplicatedGameStateTimeRemaining ( pGameEvent_TA  obj,
int  ReplicatedGameStateTimeRemaining 
)

◆ GameEventWrapper_SetReplicatedRoundCountDownNumber()

PLUGINSDK_EXPORT void FFI::GameEventWrapper_SetReplicatedRoundCountDownNumber ( pGameEvent_TA  obj,
int  ReplicatedRoundCountDownNumber 
)

◆ GameEventWrapper_SetReplicatedStateIndex()

PLUGINSDK_EXPORT void FFI::GameEventWrapper_SetReplicatedStateIndex ( pGameEvent_TA  obj,
unsigned char  ReplicatedStateIndex 
)

◆ GameEventWrapper_SetStartPointIndex()

PLUGINSDK_EXPORT void FFI::GameEventWrapper_SetStartPointIndex ( pGameEvent_TA  obj,
int  StartPointIndex 
)

◆ GameSettingPlaylist_X_Get_bAllowClubs()

PLUGINSDK_EXPORT unsigned long FFI::GameSettingPlaylist_X_Get_bAllowClubs ( pGameSettingPlaylist_X  obj)

◆ GameSettingPlaylist_X_Get_bAllowForfeit()

PLUGINSDK_EXPORT unsigned long FFI::GameSettingPlaylist_X_Get_bAllowForfeit ( pGameSettingPlaylist_X  obj)

◆ GameSettingPlaylist_X_Get_bApplyQuitPenalty()

PLUGINSDK_EXPORT unsigned long FFI::GameSettingPlaylist_X_Get_bApplyQuitPenalty ( pGameSettingPlaylist_X  obj)

◆ GameSettingPlaylist_X_Get_bDisableRankedReconnect()

PLUGINSDK_EXPORT unsigned long FFI::GameSettingPlaylist_X_Get_bDisableRankedReconnect ( pGameSettingPlaylist_X  obj)

◆ GameSettingPlaylist_X_Get_bIgnoreAssignTeams()

PLUGINSDK_EXPORT unsigned long FFI::GameSettingPlaylist_X_Get_bIgnoreAssignTeams ( pGameSettingPlaylist_X  obj)

◆ GameSettingPlaylist_X_Get_bKickOnMigrate()

PLUGINSDK_EXPORT unsigned long FFI::GameSettingPlaylist_X_Get_bKickOnMigrate ( pGameSettingPlaylist_X  obj)

◆ GameSettingPlaylist_X_Get_bNew()

PLUGINSDK_EXPORT unsigned long FFI::GameSettingPlaylist_X_Get_bNew ( pGameSettingPlaylist_X  obj)

◆ GameSettingPlaylist_X_Get_bPlayersVSBots()

PLUGINSDK_EXPORT unsigned long FFI::GameSettingPlaylist_X_Get_bPlayersVSBots ( pGameSettingPlaylist_X  obj)

◆ GameSettingPlaylist_X_Get_bRanked()

PLUGINSDK_EXPORT unsigned long FFI::GameSettingPlaylist_X_Get_bRanked ( pGameSettingPlaylist_X  obj)

◆ GameSettingPlaylist_X_Get_bSolo()

PLUGINSDK_EXPORT unsigned long FFI::GameSettingPlaylist_X_Get_bSolo ( pGameSettingPlaylist_X  obj)

◆ GameSettingPlaylist_X_Get_bStandard()

PLUGINSDK_EXPORT unsigned long FFI::GameSettingPlaylist_X_Get_bStandard ( pGameSettingPlaylist_X  obj)

◆ GameSettingPlaylist_X_Get_Description()

PLUGINSDK_EXPORT void FFI::GameSettingPlaylist_X_Get_Description ( pGameSettingPlaylist_X  obj,
RLString result 
)

◆ GameSettingPlaylist_X_Get_PlayerCount()

PLUGINSDK_EXPORT int FFI::GameSettingPlaylist_X_Get_PlayerCount ( pGameSettingPlaylist_X  obj)

◆ GameSettingPlaylist_X_Get_PlaylistId()

PLUGINSDK_EXPORT int FFI::GameSettingPlaylist_X_Get_PlaylistId ( pGameSettingPlaylist_X  obj)

◆ GameSettingPlaylist_X_Get_ServerCommand()

PLUGINSDK_EXPORT void FFI::GameSettingPlaylist_X_Get_ServerCommand ( pGameSettingPlaylist_X  obj,
RLString result 
)

◆ GameSettingPlaylist_X_Get_Title()

PLUGINSDK_EXPORT void FFI::GameSettingPlaylist_X_Get_Title ( pGameSettingPlaylist_X  obj,
RLString result 
)

◆ GameSettingPlaylist_X_IsLanMatch()

PLUGINSDK_EXPORT unsigned long FFI::GameSettingPlaylist_X_IsLanMatch ( pGameSettingPlaylist_X  obj)

◆ GameSettingPlaylist_X_IsPrivateMatch()

PLUGINSDK_EXPORT unsigned long FFI::GameSettingPlaylist_X_IsPrivateMatch ( pGameSettingPlaylist_X  obj)

◆ GameSettingPlaylist_X_IsValid()

PLUGINSDK_EXPORT unsigned long FFI::GameSettingPlaylist_X_IsValid ( pGameSettingPlaylist_X  obj)

◆ GameSettingPlaylist_X_IsValidID()

PLUGINSDK_EXPORT unsigned long FFI::GameSettingPlaylist_X_IsValidID ( pGameSettingPlaylist_X  obj,
int  InPlaylistID 
)

◆ GameSettingPlaylist_X_ShouldUpdateSkills()

PLUGINSDK_EXPORT unsigned long FFI::GameSettingPlaylist_X_ShouldUpdateSkills ( pGameSettingPlaylist_X  obj)

◆ GameSettingPlaylistWrapper_SetbAllowClubs()

PLUGINSDK_EXPORT void FFI::GameSettingPlaylistWrapper_SetbAllowClubs ( pGameSettingPlaylist_X  obj,
unsigned long  bAllowClubs 
)

◆ GameSettingPlaylistWrapper_SetbAllowForfeit()

PLUGINSDK_EXPORT void FFI::GameSettingPlaylistWrapper_SetbAllowForfeit ( pGameSettingPlaylist_X  obj,
unsigned long  bAllowForfeit 
)

◆ GameSettingPlaylistWrapper_SetbApplyQuitPenalty()

PLUGINSDK_EXPORT void FFI::GameSettingPlaylistWrapper_SetbApplyQuitPenalty ( pGameSettingPlaylist_X  obj,
unsigned long  bApplyQuitPenalty 
)

◆ GameSettingPlaylistWrapper_SetbDisableRankedReconnect()

PLUGINSDK_EXPORT void FFI::GameSettingPlaylistWrapper_SetbDisableRankedReconnect ( pGameSettingPlaylist_X  obj,
unsigned long  bDisableRankedReconnect 
)

◆ GameSettingPlaylistWrapper_SetbIgnoreAssignTeams()

PLUGINSDK_EXPORT void FFI::GameSettingPlaylistWrapper_SetbIgnoreAssignTeams ( pGameSettingPlaylist_X  obj,
unsigned long  bIgnoreAssignTeams 
)

◆ GameSettingPlaylistWrapper_SetbKickOnMigrate()

PLUGINSDK_EXPORT void FFI::GameSettingPlaylistWrapper_SetbKickOnMigrate ( pGameSettingPlaylist_X  obj,
unsigned long  bKickOnMigrate 
)

◆ GameSettingPlaylistWrapper_SetbNew()

PLUGINSDK_EXPORT void FFI::GameSettingPlaylistWrapper_SetbNew ( pGameSettingPlaylist_X  obj,
unsigned long  bNew 
)

◆ GameSettingPlaylistWrapper_SetbPlayersVSBots()

PLUGINSDK_EXPORT void FFI::GameSettingPlaylistWrapper_SetbPlayersVSBots ( pGameSettingPlaylist_X  obj,
unsigned long  bPlayersVSBots 
)

◆ GameSettingPlaylistWrapper_SetbRanked()

PLUGINSDK_EXPORT void FFI::GameSettingPlaylistWrapper_SetbRanked ( pGameSettingPlaylist_X  obj,
unsigned long  bRanked 
)

◆ GameSettingPlaylistWrapper_SetbSolo()

PLUGINSDK_EXPORT void FFI::GameSettingPlaylistWrapper_SetbSolo ( pGameSettingPlaylist_X  obj,
unsigned long  bSolo 
)

◆ GameSettingPlaylistWrapper_SetbStandard()

PLUGINSDK_EXPORT void FFI::GameSettingPlaylistWrapper_SetbStandard ( pGameSettingPlaylist_X  obj,
unsigned long  bStandard 
)

◆ GameSettingPlaylistWrapper_SetPlayerCount()

PLUGINSDK_EXPORT void FFI::GameSettingPlaylistWrapper_SetPlayerCount ( pGameSettingPlaylist_X  obj,
int  PlayerCount 
)

◆ GameSettingPlaylistWrapper_SetPlaylistId()

PLUGINSDK_EXPORT void FFI::GameSettingPlaylistWrapper_SetPlaylistId ( pGameSettingPlaylist_X  obj,
int  PlaylistId 
)

◆ GetInput()

ControllerInput FFI::GetInput ( )

◆ GetLoadoutBody()

int FFI::GetLoadoutBody ( )

◆ GetOwnerName()

std::string FFI::GetOwnerName ( )

◆ Goal_TA_Get_AutoCamFocusExtent()

PLUGINSDK_EXPORT void FFI::Goal_TA_Get_AutoCamFocusExtent ( pGoal_TA  obj,
Vector result 
)

◆ Goal_TA_Get_bNoGoalIndicator()

PLUGINSDK_EXPORT unsigned long FFI::Goal_TA_Get_bNoGoalIndicator ( pGoal_TA  obj)

◆ Goal_TA_Get_bOnlyGoalsFromDirection()

PLUGINSDK_EXPORT unsigned long FFI::Goal_TA_Get_bOnlyGoalsFromDirection ( pGoal_TA  obj)

◆ Goal_TA_Get_bShowFocusExtent()

PLUGINSDK_EXPORT unsigned long FFI::Goal_TA_Get_bShowFocusExtent ( pGoal_TA  obj)

◆ Goal_TA_Get_Direction()

PLUGINSDK_EXPORT void FFI::Goal_TA_Get_Direction ( pGoal_TA  obj,
Vector result 
)

◆ Goal_TA_Get_GoalDirection()

PLUGINSDK_EXPORT pActor FFI::Goal_TA_Get_GoalDirection ( pGoal_TA  obj)

◆ Goal_TA_Get_GoalFocusLocationOffset()

PLUGINSDK_EXPORT void FFI::Goal_TA_Get_GoalFocusLocationOffset ( pGoal_TA  obj,
Vector result 
)

◆ Goal_TA_Get_GoalIndicatorArchetype()

PLUGINSDK_EXPORT void FFI::Goal_TA_Get_GoalIndicatorArchetype ( pGoal_TA  obj,
RLString result 
)

◆ Goal_TA_Get_GoalOrientation()

PLUGINSDK_EXPORT pActor FFI::Goal_TA_Get_GoalOrientation ( pGoal_TA  obj)

◆ Goal_TA_Get_GoalScoredDotDirection()

PLUGINSDK_EXPORT void FFI::Goal_TA_Get_GoalScoredDotDirection ( pGoal_TA  obj,
Vector result 
)

◆ Goal_TA_Get_LocalExtent()

PLUGINSDK_EXPORT void FFI::Goal_TA_Get_LocalExtent ( pGoal_TA  obj,
Vector result 
)

◆ Goal_TA_Get_Location()

PLUGINSDK_EXPORT void FFI::Goal_TA_Get_Location ( pGoal_TA  obj,
Vector result 
)

◆ Goal_TA_Get_MaxGoalScorerAttachRadius()

PLUGINSDK_EXPORT float FFI::Goal_TA_Get_MaxGoalScorerAttachRadius ( pGoal_TA  obj)

◆ Goal_TA_Get_MinAttachGoalToScorerDot()

PLUGINSDK_EXPORT float FFI::Goal_TA_Get_MinAttachGoalToScorerDot ( pGoal_TA  obj)

◆ Goal_TA_Get_OverrideGoalIndicatorOrientations()

PLUGINSDK_EXPORT void FFI::Goal_TA_Get_OverrideGoalIndicatorOrientations ( pGoal_TA  obj,
aActor result 
)

◆ Goal_TA_Get_PointsToAward()

PLUGINSDK_EXPORT int FFI::Goal_TA_Get_PointsToAward ( pGoal_TA  obj)

◆ Goal_TA_Get_Right()

PLUGINSDK_EXPORT void FFI::Goal_TA_Get_Right ( pGoal_TA  obj,
Vector result 
)

◆ Goal_TA_Get_Rotation()

PLUGINSDK_EXPORT void FFI::Goal_TA_Get_Rotation ( pGoal_TA  obj,
Rotator result 
)

◆ Goal_TA_Get_ScoreFX()

PLUGINSDK_EXPORT pFXActor_X FFI::Goal_TA_Get_ScoreFX ( pGoal_TA  obj)

◆ Goal_TA_Get_TeamNum()

PLUGINSDK_EXPORT unsigned char FFI::Goal_TA_Get_TeamNum ( pGoal_TA  obj)

◆ Goal_TA_Get_Up()

PLUGINSDK_EXPORT void FFI::Goal_TA_Get_Up ( pGoal_TA  obj,
Vector result 
)

◆ Goal_TA_Get_WorldCenter()

PLUGINSDK_EXPORT void FFI::Goal_TA_Get_WorldCenter ( pGoal_TA  obj,
Vector result 
)

◆ Goal_TA_Get_WorldExtent()

PLUGINSDK_EXPORT void FFI::Goal_TA_Get_WorldExtent ( pGoal_TA  obj,
Vector result 
)

◆ Goal_TA_Get_WorldFrontCenter()

PLUGINSDK_EXPORT void FFI::Goal_TA_Get_WorldFrontCenter ( pGoal_TA  obj,
Vector result 
)

◆ Goal_TA_GetGoalFocusExtentCenter()

PLUGINSDK_EXPORT void FFI::Goal_TA_GetGoalFocusExtentCenter ( pGoal_TA  obj)

◆ Goal_TA_Init()

PLUGINSDK_EXPORT void FFI::Goal_TA_Init ( pGoal_TA  obj)

◆ GoalWrapper_SetAutoCamFocusExtent()

PLUGINSDK_EXPORT void FFI::GoalWrapper_SetAutoCamFocusExtent ( pGoal_TA  obj,
Vector AutoCamFocusExtent 
)

◆ GoalWrapper_SetbNoGoalIndicator()

PLUGINSDK_EXPORT void FFI::GoalWrapper_SetbNoGoalIndicator ( pGoal_TA  obj,
unsigned long  bNoGoalIndicator 
)

◆ GoalWrapper_SetbOnlyGoalsFromDirection()

PLUGINSDK_EXPORT void FFI::GoalWrapper_SetbOnlyGoalsFromDirection ( pGoal_TA  obj,
unsigned long  bOnlyGoalsFromDirection 
)

◆ GoalWrapper_SetbShowFocusExtent()

PLUGINSDK_EXPORT void FFI::GoalWrapper_SetbShowFocusExtent ( pGoal_TA  obj,
unsigned long  bShowFocusExtent 
)

◆ GoalWrapper_SetDirection()

PLUGINSDK_EXPORT void FFI::GoalWrapper_SetDirection ( pGoal_TA  obj,
Vector Direction 
)

◆ GoalWrapper_SetGoalDirection()

PLUGINSDK_EXPORT void FFI::GoalWrapper_SetGoalDirection ( pGoal_TA  obj,
pActor  GoalDirection 
)

◆ GoalWrapper_SetGoalFocusLocationOffset()

PLUGINSDK_EXPORT void FFI::GoalWrapper_SetGoalFocusLocationOffset ( pGoal_TA  obj,
Vector GoalFocusLocationOffset 
)

◆ GoalWrapper_SetGoalOrientation()

PLUGINSDK_EXPORT void FFI::GoalWrapper_SetGoalOrientation ( pGoal_TA  obj,
pActor  GoalOrientation 
)

◆ GoalWrapper_SetGoalScoredDotDirection()

PLUGINSDK_EXPORT void FFI::GoalWrapper_SetGoalScoredDotDirection ( pGoal_TA  obj,
Vector GoalScoredDotDirection 
)

◆ GoalWrapper_SetLocalExtent()

PLUGINSDK_EXPORT void FFI::GoalWrapper_SetLocalExtent ( pGoal_TA  obj,
Vector LocalExtent 
)

◆ GoalWrapper_SetLocation()

PLUGINSDK_EXPORT void FFI::GoalWrapper_SetLocation ( pGoal_TA  obj,
Vector Location 
)

◆ GoalWrapper_SetMaxGoalScorerAttachRadius()

PLUGINSDK_EXPORT void FFI::GoalWrapper_SetMaxGoalScorerAttachRadius ( pGoal_TA  obj,
float  MaxGoalScorerAttachRadius 
)

◆ GoalWrapper_SetMinAttachGoalToScorerDot()

PLUGINSDK_EXPORT void FFI::GoalWrapper_SetMinAttachGoalToScorerDot ( pGoal_TA  obj,
float  MinAttachGoalToScorerDot 
)

◆ GoalWrapper_SetPointsToAward()

PLUGINSDK_EXPORT void FFI::GoalWrapper_SetPointsToAward ( pGoal_TA  obj,
int  PointsToAward 
)

◆ GoalWrapper_SetRight()

PLUGINSDK_EXPORT void FFI::GoalWrapper_SetRight ( pGoal_TA  obj,
Vector Right 
)

◆ GoalWrapper_SetRotation()

PLUGINSDK_EXPORT void FFI::GoalWrapper_SetRotation ( pGoal_TA  obj,
Rotator Rotation 
)

◆ GoalWrapper_SetScoreFX()

PLUGINSDK_EXPORT void FFI::GoalWrapper_SetScoreFX ( pGoal_TA  obj,
pFXActor_X  ScoreFX 
)

◆ GoalWrapper_SetTeamNum()

PLUGINSDK_EXPORT void FFI::GoalWrapper_SetTeamNum ( pGoal_TA  obj,
unsigned char  TeamNum 
)

◆ GoalWrapper_SetUp()

PLUGINSDK_EXPORT void FFI::GoalWrapper_SetUp ( pGoal_TA  obj,
Vector Up 
)

◆ GoalWrapper_SetWorldCenter()

PLUGINSDK_EXPORT void FFI::GoalWrapper_SetWorldCenter ( pGoal_TA  obj,
Vector WorldCenter 
)

◆ GoalWrapper_SetWorldExtent()

PLUGINSDK_EXPORT void FFI::GoalWrapper_SetWorldExtent ( pGoal_TA  obj,
Vector WorldExtent 
)

◆ GoalWrapper_SetWorldFrontCenter()

PLUGINSDK_EXPORT void FFI::GoalWrapper_SetWorldFrontCenter ( pGoal_TA  obj,
Vector WorldFrontCenter 
)

◆ GrapplingHookPickup_SetAfterAttachDuration()

PLUGINSDK_EXPORT void FFI::GrapplingHookPickup_SetAfterAttachDuration ( pSpecialPickup_GrapplingHook_TA  obj,
float  AfterAttachDuration 
)

◆ GrapplingHookPickup_SetAttachTime()

PLUGINSDK_EXPORT void FFI::GrapplingHookPickup_SetAttachTime ( pSpecialPickup_GrapplingHook_TA  obj,
float  AttachTime 
)

◆ GrapplingHookPickup_SetBall()

PLUGINSDK_EXPORT void FFI::GrapplingHookPickup_SetBall ( pSpecialPickup_GrapplingHook_TA  obj,
pBall_TA  Ball 
)

◆ GrapplingHookPickup_SetbAttachedToBall()

PLUGINSDK_EXPORT void FFI::GrapplingHookPickup_SetbAttachedToBall ( pSpecialPickup_GrapplingHook_TA  obj,
unsigned long  bAttachedToBall 
)

◆ GrapplingHookPickup_SetbBlocked()

PLUGINSDK_EXPORT void FFI::GrapplingHookPickup_SetbBlocked ( pSpecialPickup_GrapplingHook_TA  obj,
unsigned long  bBlocked 
)

◆ GrapplingHookPickup_SetbDeactivateOnTouch()

PLUGINSDK_EXPORT void FFI::GrapplingHookPickup_SetbDeactivateOnTouch ( pSpecialPickup_GrapplingHook_TA  obj,
unsigned long  bDeactivateOnTouch 
)

◆ GrapplingHookPickup_SetbInstant()

PLUGINSDK_EXPORT void FFI::GrapplingHookPickup_SetbInstant ( pSpecialPickup_GrapplingHook_TA  obj,
unsigned long  bInstant 
)

◆ GrapplingHookPickup_SetBlockedRequiredMoveDistance()

PLUGINSDK_EXPORT void FFI::GrapplingHookPickup_SetBlockedRequiredMoveDistance ( pSpecialPickup_GrapplingHook_TA  obj,
float  BlockedRequiredMoveDistance 
)

◆ GrapplingHookPickup_SetBlockedRequiredMoveTime()

PLUGINSDK_EXPORT void FFI::GrapplingHookPickup_SetBlockedRequiredMoveTime ( pSpecialPickup_GrapplingHook_TA  obj,
float  BlockedRequiredMoveTime 
)

◆ GrapplingHookPickup_SetBlockedStartPos()

PLUGINSDK_EXPORT void FFI::GrapplingHookPickup_SetBlockedStartPos ( pSpecialPickup_GrapplingHook_TA  obj,
Vector BlockedStartPos 
)

◆ GrapplingHookPickup_SetBlockedStartTime()

PLUGINSDK_EXPORT void FFI::GrapplingHookPickup_SetBlockedStartTime ( pSpecialPickup_GrapplingHook_TA  obj,
float  BlockedStartTime 
)

◆ GrapplingHookPickup_SetCurrentRopeLength()

PLUGINSDK_EXPORT void FFI::GrapplingHookPickup_SetCurrentRopeLength ( pSpecialPickup_GrapplingHook_TA  obj,
float  CurrentRopeLength 
)

◆ GrapplingHookPickup_SetForce()

PLUGINSDK_EXPORT void FFI::GrapplingHookPickup_SetForce ( pSpecialPickup_GrapplingHook_TA  obj,
float  Force 
)

◆ GrapplingHookPickup_SetHitDistanceOffset()

PLUGINSDK_EXPORT void FFI::GrapplingHookPickup_SetHitDistanceOffset ( pSpecialPickup_GrapplingHook_TA  obj,
float  HitDistanceOffset 
)

◆ GrapplingHookPickup_SetHookMeshOffset()

PLUGINSDK_EXPORT void FFI::GrapplingHookPickup_SetHookMeshOffset ( pSpecialPickup_GrapplingHook_TA  obj,
Vector HookMeshOffset 
)

◆ GrapplingHookPickup_SetHookMeshScale()

PLUGINSDK_EXPORT void FFI::GrapplingHookPickup_SetHookMeshScale ( pSpecialPickup_GrapplingHook_TA  obj,
Vector HookMeshScale 
)

◆ GrapplingHookPickup_SetHookRotationOffset()

PLUGINSDK_EXPORT void FFI::GrapplingHookPickup_SetHookRotationOffset ( pSpecialPickup_GrapplingHook_TA  obj,
Rotator HookRotationOffset 
)

◆ GrapplingHookPickup_SetImpulse()

PLUGINSDK_EXPORT void FFI::GrapplingHookPickup_SetImpulse ( pSpecialPickup_GrapplingHook_TA  obj,
float  Impulse 
)

◆ GrapplingHookPickup_SetMaxRopeLength()

PLUGINSDK_EXPORT void FFI::GrapplingHookPickup_SetMaxRopeLength ( pSpecialPickup_GrapplingHook_TA  obj,
float  MaxRopeLength 
)

◆ GrapplingHookPickup_SetPredictionSpeed()

PLUGINSDK_EXPORT void FFI::GrapplingHookPickup_SetPredictionSpeed ( pSpecialPickup_GrapplingHook_TA  obj,
float  PredictionSpeed 
)

◆ GrapplingHookPickup_SetRopeMeshInitialSize()

PLUGINSDK_EXPORT void FFI::GrapplingHookPickup_SetRopeMeshInitialSize ( pSpecialPickup_GrapplingHook_TA  obj,
float  RopeMeshInitialSize 
)

◆ GrapplingHookPickup_SetRopeMeshScale()

PLUGINSDK_EXPORT void FFI::GrapplingHookPickup_SetRopeMeshScale ( pSpecialPickup_GrapplingHook_TA  obj,
Vector RopeMeshScale 
)

◆ GrapplingHookPickup_SetRopeOrigin()

PLUGINSDK_EXPORT void FFI::GrapplingHookPickup_SetRopeOrigin ( pSpecialPickup_GrapplingHook_TA  obj,
Vector RopeOrigin 
)

◆ GrapplingHookPickup_SetRopeRotationOffset()

PLUGINSDK_EXPORT void FFI::GrapplingHookPickup_SetRopeRotationOffset ( pSpecialPickup_GrapplingHook_TA  obj,
Rotator RopeRotationOffset 
)

◆ GrapplingHookPickup_SetRopeToTime()

PLUGINSDK_EXPORT void FFI::GrapplingHookPickup_SetRopeToTime ( pSpecialPickup_GrapplingHook_TA  obj,
float  RopeToTime 
)

◆ GravityPickup_SetBallGravity()

PLUGINSDK_EXPORT void FFI::GravityPickup_SetBallGravity ( pSpecialPickup_BallGravity_TA  obj,
float  BallGravity 
)

◆ GravityPickup_SetbDeactivateOnTouch()

PLUGINSDK_EXPORT void FFI::GravityPickup_SetbDeactivateOnTouch ( pSpecialPickup_BallGravity_TA  obj,
unsigned long  bDeactivateOnTouch 
)

◆ GravityPickup_SetLastRecordedBallHitTime()

PLUGINSDK_EXPORT void FFI::GravityPickup_SetLastRecordedBallHitTime ( pSpecialPickup_BallGravity_TA  obj,
float  LastRecordedBallHitTime 
)

◆ GravityPickup_SetOffset()

PLUGINSDK_EXPORT void FFI::GravityPickup_SetOffset ( pSpecialPickup_BallGravity_TA  obj,
Vector Offset 
)

◆ GravityPickup_SetPrevBall()

PLUGINSDK_EXPORT void FFI::GravityPickup_SetPrevBall ( pSpecialPickup_BallGravity_TA  obj,
pBall_TA  PrevBall 
)

◆ GravityPickup_SetRange()

PLUGINSDK_EXPORT void FFI::GravityPickup_SetRange ( pSpecialPickup_BallGravity_TA  obj,
float  Range 
)

◆ GravityPickup_SetRecordBallHitRate()

PLUGINSDK_EXPORT void FFI::GravityPickup_SetRecordBallHitRate ( pSpecialPickup_BallGravity_TA  obj,
float  RecordBallHitRate 
)

◆ HandbrakeOverridePickup_SetOtherCar()

PLUGINSDK_EXPORT void FFI::HandbrakeOverridePickup_SetOtherCar ( pSpecialPickup_HandbrakeOverride_TA  obj,
pCar_TA  OtherCar 
)

◆ HitForcePickup_SetBallHitForce()

PLUGINSDK_EXPORT void FFI::HitForcePickup_SetBallHitForce ( pSpecialPickup_HitForce_TA  obj,
float  BallHitForce 
)

◆ HitForcePickup_SetbBallForce()

PLUGINSDK_EXPORT void FFI::HitForcePickup_SetbBallForce ( pSpecialPickup_HitForce_TA  obj,
unsigned long  bBallForce 
)

◆ HitForcePickup_SetbCarForce()

PLUGINSDK_EXPORT void FFI::HitForcePickup_SetbCarForce ( pSpecialPickup_HitForce_TA  obj,
unsigned long  bCarForce 
)

◆ HitForcePickup_SetbDemolishCars()

PLUGINSDK_EXPORT void FFI::HitForcePickup_SetbDemolishCars ( pSpecialPickup_HitForce_TA  obj,
unsigned long  bDemolishCars 
)

◆ HitForcePickup_SetCarHitForce()

PLUGINSDK_EXPORT void FFI::HitForcePickup_SetCarHitForce ( pSpecialPickup_HitForce_TA  obj,
float  CarHitForce 
)

◆ HitForcePickup_SetLastFXTime()

PLUGINSDK_EXPORT void FFI::HitForcePickup_SetLastFXTime ( pSpecialPickup_HitForce_TA  obj,
float  LastFXTime 
)

◆ HitForcePickup_SetMinFXTime()

PLUGINSDK_EXPORT void FFI::HitForcePickup_SetMinFXTime ( pSpecialPickup_HitForce_TA  obj,
float  MinFXTime 
)

◆ HitForcePickup_SetOrigBallHitForce()

PLUGINSDK_EXPORT void FFI::HitForcePickup_SetOrigBallHitForce ( pSpecialPickup_HitForce_TA  obj,
float  OrigBallHitForce 
)

◆ HitForcePickup_SetOrigCarHitForce()

PLUGINSDK_EXPORT void FFI::HitForcePickup_SetOrigCarHitForce ( pSpecialPickup_HitForce_TA  obj,
float  OrigCarHitForce 
)

◆ InputBufferGraph_TA_CreateBufferHistory()

PLUGINSDK_EXPORT pSampleHistory_TA FFI::InputBufferGraph_TA_CreateBufferHistory ( pInputBufferGraph_TA  obj,
RLString Title 
)

◆ InputBufferGraph_TA_Get_Buffer()

PLUGINSDK_EXPORT pSampleHistory_TA FFI::InputBufferGraph_TA_Get_Buffer ( pInputBufferGraph_TA  obj)

◆ InputBufferGraph_TA_Get_BufferTarget()

PLUGINSDK_EXPORT pSampleHistory_TA FFI::InputBufferGraph_TA_Get_BufferTarget ( pInputBufferGraph_TA  obj)

◆ InputBufferGraph_TA_Get_MaxPhysicsRate()

PLUGINSDK_EXPORT float FFI::InputBufferGraph_TA_Get_MaxPhysicsRate ( pInputBufferGraph_TA  obj)

◆ InputBufferGraph_TA_Get_MinPhysicsRate()

PLUGINSDK_EXPORT float FFI::InputBufferGraph_TA_Get_MinPhysicsRate ( pInputBufferGraph_TA  obj)

◆ InputBufferGraph_TA_Get_OverUnderFrames()

PLUGINSDK_EXPORT pSampleHistory_TA FFI::InputBufferGraph_TA_Get_OverUnderFrames ( pInputBufferGraph_TA  obj)

◆ InputBufferGraph_TA_Get_PhysicsRate()

PLUGINSDK_EXPORT pSampleHistory_TA FFI::InputBufferGraph_TA_Get_PhysicsRate ( pInputBufferGraph_TA  obj)

◆ InputBufferGraphWrapper_SetBuffer()

PLUGINSDK_EXPORT void FFI::InputBufferGraphWrapper_SetBuffer ( pInputBufferGraph_TA  obj,
pSampleHistory_TA  Buffer 
)

◆ InputBufferGraphWrapper_SetBufferTarget()

PLUGINSDK_EXPORT void FFI::InputBufferGraphWrapper_SetBufferTarget ( pInputBufferGraph_TA  obj,
pSampleHistory_TA  BufferTarget 
)

◆ InputBufferGraphWrapper_SetMaxPhysicsRate()

PLUGINSDK_EXPORT void FFI::InputBufferGraphWrapper_SetMaxPhysicsRate ( pInputBufferGraph_TA  obj,
float  MaxPhysicsRate 
)

◆ InputBufferGraphWrapper_SetMinPhysicsRate()

PLUGINSDK_EXPORT void FFI::InputBufferGraphWrapper_SetMinPhysicsRate ( pInputBufferGraph_TA  obj,
float  MinPhysicsRate 
)

◆ InputBufferGraphWrapper_SetOverUnderFrames()

PLUGINSDK_EXPORT void FFI::InputBufferGraphWrapper_SetOverUnderFrames ( pInputBufferGraph_TA  obj,
pSampleHistory_TA  OverUnderFrames 
)

◆ InputBufferGraphWrapper_SetPhysicsRate()

PLUGINSDK_EXPORT void FFI::InputBufferGraphWrapper_SetPhysicsRate ( pInputBufferGraph_TA  obj,
pSampleHistory_TA  PhysicsRate 
)

◆ IsBoostCheap()

bool FFI::IsBoostCheap ( )

◆ JumpComponentWrapper_SetbDeactivate()

PLUGINSDK_EXPORT void FFI::JumpComponentWrapper_SetbDeactivate ( pCarComponent_Jump_TA  obj,
unsigned long  bDeactivate 
)

◆ JumpComponentWrapper_SetJumpAccel()

PLUGINSDK_EXPORT void FFI::JumpComponentWrapper_SetJumpAccel ( pCarComponent_Jump_TA  obj,
float  JumpAccel 
)

◆ JumpComponentWrapper_SetJumpForce()

PLUGINSDK_EXPORT void FFI::JumpComponentWrapper_SetJumpForce ( pCarComponent_Jump_TA  obj,
float  JumpForce 
)

◆ JumpComponentWrapper_SetJumpForceTime()

PLUGINSDK_EXPORT void FFI::JumpComponentWrapper_SetJumpForceTime ( pCarComponent_Jump_TA  obj,
float  JumpForceTime 
)

◆ JumpComponentWrapper_SetJumpImpulse()

PLUGINSDK_EXPORT void FFI::JumpComponentWrapper_SetJumpImpulse ( pCarComponent_Jump_TA  obj,
float  JumpImpulse 
)

◆ JumpComponentWrapper_SetJumpImpulseSpeed()

PLUGINSDK_EXPORT void FFI::JumpComponentWrapper_SetJumpImpulseSpeed ( pCarComponent_Jump_TA  obj,
float  JumpImpulseSpeed 
)

◆ JumpComponentWrapper_SetMaxJumpHeight()

PLUGINSDK_EXPORT void FFI::JumpComponentWrapper_SetMaxJumpHeight ( pCarComponent_Jump_TA  obj,
float  MaxJumpHeight 
)

◆ JumpComponentWrapper_SetMaxJumpHeightTime()

PLUGINSDK_EXPORT void FFI::JumpComponentWrapper_SetMaxJumpHeightTime ( pCarComponent_Jump_TA  obj,
float  MaxJumpHeightTime 
)

◆ JumpComponentWrapper_SetMinJumpTime()

PLUGINSDK_EXPORT void FFI::JumpComponentWrapper_SetMinJumpTime ( pCarComponent_Jump_TA  obj,
float  MinJumpTime 
)

◆ JumpComponentWrapper_SetPodiumJumpForceTime()

PLUGINSDK_EXPORT void FFI::JumpComponentWrapper_SetPodiumJumpForceTime ( pCarComponent_Jump_TA  obj,
float  PodiumJumpForceTime 
)

◆ NetStatGraph_TA_CreateBytesSummary()

PLUGINSDK_EXPORT pSampleHistory_TA FFI::NetStatGraph_TA_CreateBytesSummary ( pNetStatGraph_TA  obj,
RLString Title 
)

◆ NetStatGraph_TA_CreateLossSummary()

PLUGINSDK_EXPORT pSampleHistory_TA FFI::NetStatGraph_TA_CreateLossSummary ( pNetStatGraph_TA  obj,
RLString Title 
)

◆ NetStatGraph_TA_CreatePktSummary()

PLUGINSDK_EXPORT pSampleHistory_TA FFI::NetStatGraph_TA_CreatePktSummary ( pNetStatGraph_TA  obj,
RLString Title 
)

◆ NetStatGraph_TA_Get_BytesIn()

PLUGINSDK_EXPORT pSampleHistory_TA FFI::NetStatGraph_TA_Get_BytesIn ( pNetStatGraph_TA  obj)

◆ NetStatGraph_TA_Get_BytesOut()

PLUGINSDK_EXPORT pSampleHistory_TA FFI::NetStatGraph_TA_Get_BytesOut ( pNetStatGraph_TA  obj)

◆ NetStatGraph_TA_Get_ExpectedInPacketRate()

PLUGINSDK_EXPORT float FFI::NetStatGraph_TA_Get_ExpectedInPacketRate ( pNetStatGraph_TA  obj)

◆ NetStatGraph_TA_Get_ExpectedOutPacketRate()

PLUGINSDK_EXPORT float FFI::NetStatGraph_TA_Get_ExpectedOutPacketRate ( pNetStatGraph_TA  obj)

◆ NetStatGraph_TA_Get_Latency()

PLUGINSDK_EXPORT pSampleHistory_TA FFI::NetStatGraph_TA_Get_Latency ( pNetStatGraph_TA  obj)

◆ NetStatGraph_TA_Get_LostPacketsIn()

PLUGINSDK_EXPORT pSampleHistory_TA FFI::NetStatGraph_TA_Get_LostPacketsIn ( pNetStatGraph_TA  obj)

◆ NetStatGraph_TA_Get_LostPacketsOut()

PLUGINSDK_EXPORT pSampleHistory_TA FFI::NetStatGraph_TA_Get_LostPacketsOut ( pNetStatGraph_TA  obj)

◆ NetStatGraph_TA_Get_MaxBytesRate()

PLUGINSDK_EXPORT float FFI::NetStatGraph_TA_Get_MaxBytesRate ( pNetStatGraph_TA  obj)

◆ NetStatGraph_TA_Get_PacketsIn()

PLUGINSDK_EXPORT pSampleHistory_TA FFI::NetStatGraph_TA_Get_PacketsIn ( pNetStatGraph_TA  obj)

◆ NetStatGraph_TA_Get_PacketsOut()

PLUGINSDK_EXPORT pSampleHistory_TA FFI::NetStatGraph_TA_Get_PacketsOut ( pNetStatGraph_TA  obj)

◆ NetStatGraphWrapper_SetBytesIn()

PLUGINSDK_EXPORT void FFI::NetStatGraphWrapper_SetBytesIn ( pNetStatGraph_TA  obj,
pSampleHistory_TA  BytesIn 
)

◆ NetStatGraphWrapper_SetBytesOut()

PLUGINSDK_EXPORT void FFI::NetStatGraphWrapper_SetBytesOut ( pNetStatGraph_TA  obj,
pSampleHistory_TA  BytesOut 
)

◆ NetStatGraphWrapper_SetExpectedInPacketRate()

PLUGINSDK_EXPORT void FFI::NetStatGraphWrapper_SetExpectedInPacketRate ( pNetStatGraph_TA  obj,
float  ExpectedInPacketRate 
)

◆ NetStatGraphWrapper_SetExpectedOutPacketRate()

PLUGINSDK_EXPORT void FFI::NetStatGraphWrapper_SetExpectedOutPacketRate ( pNetStatGraph_TA  obj,
float  ExpectedOutPacketRate 
)

◆ NetStatGraphWrapper_SetLatency()

PLUGINSDK_EXPORT void FFI::NetStatGraphWrapper_SetLatency ( pNetStatGraph_TA  obj,
pSampleHistory_TA  Latency 
)

◆ NetStatGraphWrapper_SetLostPacketsIn()

PLUGINSDK_EXPORT void FFI::NetStatGraphWrapper_SetLostPacketsIn ( pNetStatGraph_TA  obj,
pSampleHistory_TA  LostPacketsIn 
)

◆ NetStatGraphWrapper_SetLostPacketsOut()

PLUGINSDK_EXPORT void FFI::NetStatGraphWrapper_SetLostPacketsOut ( pNetStatGraph_TA  obj,
pSampleHistory_TA  LostPacketsOut 
)

◆ NetStatGraphWrapper_SetMaxBytesRate()

PLUGINSDK_EXPORT void FFI::NetStatGraphWrapper_SetMaxBytesRate ( pNetStatGraph_TA  obj,
float  MaxBytesRate 
)

◆ NetStatGraphWrapper_SetPacketsIn()

PLUGINSDK_EXPORT void FFI::NetStatGraphWrapper_SetPacketsIn ( pNetStatGraph_TA  obj,
pSampleHistory_TA  PacketsIn 
)

◆ NetStatGraphWrapper_SetPacketsOut()

PLUGINSDK_EXPORT void FFI::NetStatGraphWrapper_SetPacketsOut ( pNetStatGraph_TA  obj,
pSampleHistory_TA  PacketsOut 
)

◆ PerfStatGraph_TA_CreateFpsHistory()

PLUGINSDK_EXPORT pSampleHistory_TA FFI::PerfStatGraph_TA_CreateFpsHistory ( pPerfStatGraph_TA  obj,
RLString Title 
)

◆ PerfStatGraph_TA_CreateFrameTimeHistory()

PLUGINSDK_EXPORT pSampleHistory_TA FFI::PerfStatGraph_TA_CreateFrameTimeHistory ( pPerfStatGraph_TA  obj,
RLString Title 
)

◆ PerfStatGraph_TA_Get_FPS()

PLUGINSDK_EXPORT pSampleHistory_TA FFI::PerfStatGraph_TA_Get_FPS ( pPerfStatGraph_TA  obj)

◆ PerfStatGraph_TA_Get_FrameTime()

PLUGINSDK_EXPORT pSampleHistory_TA FFI::PerfStatGraph_TA_Get_FrameTime ( pPerfStatGraph_TA  obj)

◆ PerfStatGraph_TA_Get_FrameTimeHistories()

PLUGINSDK_EXPORT void FFI::PerfStatGraph_TA_Get_FrameTimeHistories ( pPerfStatGraph_TA  obj,
aSampleHistory_TA result 
)

◆ PerfStatGraph_TA_Get_GameThreadTime()

PLUGINSDK_EXPORT pSampleHistory_TA FFI::PerfStatGraph_TA_Get_GameThreadTime ( pPerfStatGraph_TA  obj)

◆ PerfStatGraph_TA_Get_GPUFrameTime()

PLUGINSDK_EXPORT pSampleHistory_TA FFI::PerfStatGraph_TA_Get_GPUFrameTime ( pPerfStatGraph_TA  obj)

◆ PerfStatGraph_TA_Get_MaxFPS()

PLUGINSDK_EXPORT float FFI::PerfStatGraph_TA_Get_MaxFPS ( pPerfStatGraph_TA  obj)

◆ PerfStatGraph_TA_Get_RenderThreadTime()

PLUGINSDK_EXPORT pSampleHistory_TA FFI::PerfStatGraph_TA_Get_RenderThreadTime ( pPerfStatGraph_TA  obj)

◆ PerfStatGraph_TA_Get_TargetFPS()

PLUGINSDK_EXPORT float FFI::PerfStatGraph_TA_Get_TargetFPS ( pPerfStatGraph_TA  obj)

◆ PerfStatGraphWrapper_SetFPS()

PLUGINSDK_EXPORT void FFI::PerfStatGraphWrapper_SetFPS ( pPerfStatGraph_TA  obj,
pSampleHistory_TA  FPS 
)

◆ PerfStatGraphWrapper_SetFrameTime()

PLUGINSDK_EXPORT void FFI::PerfStatGraphWrapper_SetFrameTime ( pPerfStatGraph_TA  obj,
pSampleHistory_TA  FrameTime 
)

◆ PerfStatGraphWrapper_SetGameThreadTime()

PLUGINSDK_EXPORT void FFI::PerfStatGraphWrapper_SetGameThreadTime ( pPerfStatGraph_TA  obj,
pSampleHistory_TA  GameThreadTime 
)

◆ PerfStatGraphWrapper_SetGPUFrameTime()

PLUGINSDK_EXPORT void FFI::PerfStatGraphWrapper_SetGPUFrameTime ( pPerfStatGraph_TA  obj,
pSampleHistory_TA  GPUFrameTime 
)

◆ PerfStatGraphWrapper_SetMaxFPS()

PLUGINSDK_EXPORT void FFI::PerfStatGraphWrapper_SetMaxFPS ( pPerfStatGraph_TA  obj,
float  MaxFPS 
)

◆ PerfStatGraphWrapper_SetRenderThreadTime()

PLUGINSDK_EXPORT void FFI::PerfStatGraphWrapper_SetRenderThreadTime ( pPerfStatGraph_TA  obj,
pSampleHistory_TA  RenderThreadTime 
)

◆ PerfStatGraphWrapper_SetTargetFPS()

PLUGINSDK_EXPORT void FFI::PerfStatGraphWrapper_SetTargetFPS ( pPerfStatGraph_TA  obj,
float  TargetFPS 
)

◆ PhysicalMaterialProperty_TA_Get_bConsiderForGround()

PLUGINSDK_EXPORT unsigned long FFI::PhysicalMaterialProperty_TA_Get_bConsiderForGround ( pPhysicalMaterialProperty_TA  obj)

◆ PhysicalMaterialProperty_TA_Get_bStickyWheels()

PLUGINSDK_EXPORT unsigned long FFI::PhysicalMaterialProperty_TA_Get_bStickyWheels ( pPhysicalMaterialProperty_TA  obj)

◆ PhysicalMaterialPropertyWrapper_SetbConsiderForGround()

PLUGINSDK_EXPORT void FFI::PhysicalMaterialPropertyWrapper_SetbConsiderForGround ( pPhysicalMaterialProperty_TA  obj,
unsigned long  bConsiderForGround 
)

◆ PhysicalMaterialPropertyWrapper_SetbStickyWheels()

PLUGINSDK_EXPORT void FFI::PhysicalMaterialPropertyWrapper_SetbStickyWheels ( pPhysicalMaterialProperty_TA  obj,
unsigned long  bStickyWheels 
)

◆ PlayerController_TA_AllowTextMessage()

PLUGINSDK_EXPORT unsigned long FFI::PlayerController_TA_AllowTextMessage ( pPlayerController_TA  obj,
RLString msg 
)

◆ PlayerController_TA_BackupEditorPawnOrientation()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_BackupEditorPawnOrientation ( pPlayerController_TA  obj)

◆ PlayerController_TA_BannedKick()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_BannedKick ( pPlayerController_TA  obj)

◆ PlayerController_TA_CalculateMouseAxis()

PLUGINSDK_EXPORT float FFI::PlayerController_TA_CalculateMouseAxis ( pPlayerController_TA  obj,
float  Center,
float  CurrentLocation,
float  Deadzone,
float  MaxDist 
)

◆ PlayerController_TA_CanChatWith()

PLUGINSDK_EXPORT unsigned long FFI::PlayerController_TA_CanChatWith ( pPlayerController_TA  obj,
pPlayerController_TA  Other,
unsigned long  bPreset 
)

◆ PlayerController_TA_CanSendMessage()

PLUGINSDK_EXPORT unsigned long FFI::PlayerController_TA_CanSendMessage ( pPlayerController_TA  obj,
unsigned long  bQuickChatMessage 
)

◆ PlayerController_TA_ChangeTeam()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ChangeTeam ( pPlayerController_TA  obj,
int  TeamNum 
)

◆ PlayerController_TA_ChatMessage_TA()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ChatMessage_TA ( pPlayerController_TA  obj,
pPlayerReplicationInfo  InPRI,
RLString Message,
unsigned char  ChatChannel,
unsigned long  bPreset 
)

◆ PlayerController_TA_ClampMoveActorGrabOffset()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ClampMoveActorGrabOffset ( pPlayerController_TA  obj)

◆ PlayerController_TA_ClientArbitratedMatchEnded()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ClientArbitratedMatchEnded ( pPlayerController_TA  obj)

◆ PlayerController_TA_ClientNotifyChatBanned()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ClientNotifyChatBanned ( pPlayerController_TA  obj,
unsigned long long  ChatBanExpiration 
)

◆ PlayerController_TA_ClientNotifyChatDisabled()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ClientNotifyChatDisabled ( pPlayerController_TA  obj,
float  Time 
)

◆ PlayerController_TA_ClientSetOnlineStatus()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ClientSetOnlineStatus ( pPlayerController_TA  obj)

◆ PlayerController_TA_ClientSplitscreenJoinResponse()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ClientSplitscreenJoinResponse ( pPlayerController_TA  obj,
UniqueNetId PlayerID,
unsigned long  bAllow,
RLString Error 
)

◆ PlayerController_TA_ClientUseItem()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ClientUseItem ( pPlayerController_TA  obj,
Vector UseLocation,
Rotator UseRotation 
)

◆ PlayerController_TA_DebugAI()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_DebugAI ( pPlayerController_TA  obj)

◆ PlayerController_TA_DuplicateShot()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_DuplicateShot ( pPlayerController_TA  obj)

◆ PlayerController_TA_EditorCycleActor()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_EditorCycleActor ( pPlayerController_TA  obj)

◆ PlayerController_TA_EditorDecreasePower()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_EditorDecreasePower ( pPlayerController_TA  obj)

◆ PlayerController_TA_EditorDecreasePowerToggle()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_EditorDecreasePowerToggle ( pPlayerController_TA  obj,
unsigned long  bToggle 
)

◆ PlayerController_TA_EditorDecreasePowerToggleInterim()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_EditorDecreasePowerToggleInterim ( pPlayerController_TA  obj)

◆ PlayerController_TA_EditorDecreaseRoundTime()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_EditorDecreaseRoundTime ( pPlayerController_TA  obj)

◆ PlayerController_TA_EditorIncreasePower()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_EditorIncreasePower ( pPlayerController_TA  obj)

◆ PlayerController_TA_EditorIncreasePowerToggle()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_EditorIncreasePowerToggle ( pPlayerController_TA  obj,
unsigned long  bToggle 
)

◆ PlayerController_TA_EditorIncreasePowerToggleInterim()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_EditorIncreasePowerToggleInterim ( pPlayerController_TA  obj)

◆ PlayerController_TA_EditorIncreaseRoundTime()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_EditorIncreaseRoundTime ( pPlayerController_TA  obj)

◆ PlayerController_TA_EditorNextRound()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_EditorNextRound ( pPlayerController_TA  obj)

◆ PlayerController_TA_EditorPrevRound()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_EditorPrevRound ( pPlayerController_TA  obj)

◆ PlayerController_TA_EditorRedo()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_EditorRedo ( pPlayerController_TA  obj)

◆ PlayerController_TA_EditorReleaseActor()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_EditorReleaseActor ( pPlayerController_TA  obj)

◆ PlayerController_TA_EditorUndo()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_EditorUndo ( pPlayerController_TA  obj)

◆ PlayerController_TA_EventChatMessage()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_EventChatMessage ( pPlayerController_TA  obj,
pPlayerController_TA  PC,
RLString Message,
unsigned long  bPreset 
)

◆ PlayerController_TA_EventLaunchAccountPicker()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_EventLaunchAccountPicker ( pPlayerController_TA  obj,
int  ControllerId 
)

◆ PlayerController_TA_EventLaunchControllerApplet()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_EventLaunchControllerApplet ( pPlayerController_TA  obj)

◆ PlayerController_TA_EventMuteChanged()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_EventMuteChanged ( pPlayerController_TA  obj,
pPlayerController_TA  PC,
UniqueNetId PlayerID,
unsigned long  bMuted 
)

◆ PlayerController_TA_EventSelectBallCamTarget()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_EventSelectBallCamTarget ( pPlayerController_TA  obj,
pPlayerController_TA  PC,
int  Direction 
)

◆ PlayerController_TA_EventTrainingEditorActorModified()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_EventTrainingEditorActorModified ( pPlayerController_TA  obj)

◆ PlayerController_TA_FollowPlayer()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_FollowPlayer ( pPlayerController_TA  obj,
pPRI_TA  InPlayer 
)

◆ PlayerController_TA_GameplayMutePlayer()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_GameplayMutePlayer ( pPlayerController_TA  obj,
UniqueNetId PlayerNetId 
)

◆ PlayerController_TA_GameplayUnmutePlayer()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_GameplayUnmutePlayer ( pPlayerController_TA  obj,
UniqueNetId PlayerNetId 
)

◆ PlayerController_TA_Get_bAllowAsymmetricalMute()

PLUGINSDK_EXPORT unsigned long FFI::PlayerController_TA_Get_bAllowAsymmetricalMute ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_BallVelocityIncrementAmount()

PLUGINSDK_EXPORT float FFI::PlayerController_TA_Get_BallVelocityIncrementAmount ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_BallVelocityIncrementFireCount()

PLUGINSDK_EXPORT int FFI::PlayerController_TA_Get_BallVelocityIncrementFireCount ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_BallVelocityIncrementFireCountMax()

PLUGINSDK_EXPORT float FFI::PlayerController_TA_Get_BallVelocityIncrementFireCountMax ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_BallVelocityIncrementSpeedDefault()

PLUGINSDK_EXPORT float FFI::PlayerController_TA_Get_BallVelocityIncrementSpeedDefault ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_BallVelocityIncrementSpeedMax()

PLUGINSDK_EXPORT float FFI::PlayerController_TA_Get_BallVelocityIncrementSpeedMax ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_bBoostPressed()

PLUGINSDK_EXPORT unsigned long FFI::PlayerController_TA_Get_bBoostPressed ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_bHandbrakePressed()

PLUGINSDK_EXPORT unsigned long FFI::PlayerController_TA_Get_bHandbrakePressed ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_bHasPitchedBack()

PLUGINSDK_EXPORT unsigned long FFI::PlayerController_TA_Get_bHasPitchedBack ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_bJumpPressed()

PLUGINSDK_EXPORT unsigned long FFI::PlayerController_TA_Get_bJumpPressed ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_bReceivedServerShutdownMessage()

PLUGINSDK_EXPORT unsigned long FFI::PlayerController_TA_Get_bReceivedServerShutdownMessage ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_bResetCamera()

PLUGINSDK_EXPORT unsigned long FFI::PlayerController_TA_Get_bResetCamera ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_bUseDebugInputs()

PLUGINSDK_EXPORT unsigned long FFI::PlayerController_TA_Get_bUseDebugInputs ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_Car()

PLUGINSDK_EXPORT pCar_TA FFI::PlayerController_TA_Get_Car ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_ChatFilter()

PLUGINSDK_EXPORT unsigned char FFI::PlayerController_TA_Get_ChatFilter ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_ConfiguredClientInputRate()

PLUGINSDK_EXPORT int FFI::PlayerController_TA_Get_ConfiguredClientInputRate ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_CrosshairTraceDistance()

PLUGINSDK_EXPORT float FFI::PlayerController_TA_Get_CrosshairTraceDistance ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_DebugInputs()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_Get_DebugInputs ( pPlayerController_TA  obj,
VehicleInputs result 
)

◆ PlayerController_TA_Get_DesiredCameraSide()

PLUGINSDK_EXPORT float FFI::PlayerController_TA_Get_DesiredCameraSide ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_EditorCameraArchetype()

PLUGINSDK_EXPORT pCamera FFI::PlayerController_TA_Get_EditorCameraArchetype ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_EngineShare()

PLUGINSDK_EXPORT pEngineShare_TA FFI::PlayerController_TA_Get_EngineShare ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_FollowTarget()

PLUGINSDK_EXPORT pPRI_TA FFI::PlayerController_TA_Get_FollowTarget ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_LastInputPitch()

PLUGINSDK_EXPORT float FFI::PlayerController_TA_Get_LastInputPitch ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_LastInputPitchDown()

PLUGINSDK_EXPORT float FFI::PlayerController_TA_Get_LastInputPitchDown ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_LastInputPitchUp()

PLUGINSDK_EXPORT float FFI::PlayerController_TA_Get_LastInputPitchUp ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_LastInputs()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_Get_LastInputs ( pPlayerController_TA  obj,
VehicleInputs result 
)

◆ PlayerController_TA_Get_LastInputYaw()

PLUGINSDK_EXPORT float FFI::PlayerController_TA_Get_LastInputYaw ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_LastInputYawLeft()

PLUGINSDK_EXPORT float FFI::PlayerController_TA_Get_LastInputYawLeft ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_LastInputYawRight()

PLUGINSDK_EXPORT float FFI::PlayerController_TA_Get_LastInputYawRight ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_LoginURL()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_Get_LoginURL ( pPlayerController_TA  obj,
RLString result 
)

◆ PlayerController_TA_Get_MaxClientInputRate()

PLUGINSDK_EXPORT int FFI::PlayerController_TA_Get_MaxClientInputRate ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_MedianClientInputRate()

PLUGINSDK_EXPORT int FFI::PlayerController_TA_Get_MedianClientInputRate ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_MinClientInputRate()

PLUGINSDK_EXPORT int FFI::PlayerController_TA_Get_MinClientInputRate ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_MinMoveActorGrabDistance()

PLUGINSDK_EXPORT float FFI::PlayerController_TA_Get_MinMoveActorGrabDistance ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_MouseIncrementSpeed()

PLUGINSDK_EXPORT float FFI::PlayerController_TA_Get_MouseIncrementSpeed ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_MouseInputMax()

PLUGINSDK_EXPORT float FFI::PlayerController_TA_Get_MouseInputMax ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_MouseXDeadZone()

PLUGINSDK_EXPORT float FFI::PlayerController_TA_Get_MouseXDeadZone ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_MouseXDeadZoneAir()

PLUGINSDK_EXPORT float FFI::PlayerController_TA_Get_MouseXDeadZoneAir ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_MouseYDeadZone()

PLUGINSDK_EXPORT float FFI::PlayerController_TA_Get_MouseYDeadZone ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_MouseYDeadZoneAir()

PLUGINSDK_EXPORT float FFI::PlayerController_TA_Get_MouseYDeadZoneAir ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_MoveActorGrabIncrement()

PLUGINSDK_EXPORT float FFI::PlayerController_TA_Get_MoveActorGrabIncrement ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_MoveActorGrabOffset()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_Get_MoveActorGrabOffset ( pPlayerController_TA  obj,
Vector result 
)

◆ PlayerController_TA_Get_PawnTypeChangedTime()

PLUGINSDK_EXPORT float FFI::PlayerController_TA_Get_PawnTypeChangedTime ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_PendingViewPRI()

PLUGINSDK_EXPORT pPRI_TA FFI::PlayerController_TA_Get_PendingViewPRI ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_PRI()

PLUGINSDK_EXPORT pPRI_TA FFI::PlayerController_TA_Get_PRI ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_RotateActorCameraLocationOffset()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_Get_RotateActorCameraLocationOffset ( pPlayerController_TA  obj,
Vector result 
)

◆ PlayerController_TA_Get_RotateActorCameraRotationOffset()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_Get_RotateActorCameraRotationOffset ( pPlayerController_TA  obj,
Vector result 
)

◆ PlayerController_TA_Get_RotateActorCameraSide()

PLUGINSDK_EXPORT int FFI::PlayerController_TA_Get_RotateActorCameraSide ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_SelectedSpawnArchetype()

PLUGINSDK_EXPORT int FFI::PlayerController_TA_Get_SelectedSpawnArchetype ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_SpectatorCameraArchetype()

PLUGINSDK_EXPORT pCamera FFI::PlayerController_TA_Get_SpectatorCameraArchetype ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_TimeLastReplicatedMovePacket()

PLUGINSDK_EXPORT float FFI::PlayerController_TA_Get_TimeLastReplicatedMovePacket ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_TimeSinceLastMovePacket()

PLUGINSDK_EXPORT float FFI::PlayerController_TA_Get_TimeSinceLastMovePacket ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_TracedCrosshairActor()

PLUGINSDK_EXPORT pActor FFI::PlayerController_TA_Get_TracedCrosshairActor ( pPlayerController_TA  obj)

◆ PlayerController_TA_Get_VehicleInput()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_Get_VehicleInput ( pPlayerController_TA  obj,
VehicleInputs result 
)

◆ PlayerController_TA_Get_VoiceFilter()

PLUGINSDK_EXPORT unsigned char FFI::PlayerController_TA_Get_VoiceFilter ( pPlayerController_TA  obj)

◆ PlayerController_TA_GetGameEvent()

PLUGINSDK_EXPORT pGameEvent_TA FFI::PlayerController_TA_GetGameEvent ( pPlayerController_TA  obj)

◆ PlayerController_TA_GetPrimaryPlayerController()

PLUGINSDK_EXPORT pPlayerController_TA FFI::PlayerController_TA_GetPrimaryPlayerController ( pPlayerController_TA  obj)

◆ PlayerController_TA_GetRotateActorCameraOffset()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_GetRotateActorCameraOffset ( pPlayerController_TA  obj,
float  DeltaTime,
unsigned long  bSnap 
)

◆ PlayerController_TA_HandleAddBoostComponent()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_HandleAddBoostComponent ( pPlayerController_TA  obj,
pCarComponent_Boost_TA  Boost 
)

◆ PlayerController_TA_HandleCarSet()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_HandleCarSet ( pPlayerController_TA  obj,
pPRI_TA  InPRI 
)

◆ PlayerController_TA_HandleControllerLayoutChanged()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_HandleControllerLayoutChanged ( pPlayerController_TA  obj,
pPRI_TA  InPRI 
)

◆ PlayerController_TA_HandleGameDataSelected()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_HandleGameDataSelected ( pPlayerController_TA  obj,
int  PlaylistId,
int  MutatorIndex 
)

◆ PlayerController_TA_HandleGameEventChanged()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_HandleGameEventChanged ( pPlayerController_TA  obj,
pPRI_TA  InPRI 
)

◆ PlayerController_TA_HandleJoinGameMigrationCompleted()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_HandleJoinGameMigrationCompleted ( pPlayerController_TA  obj,
unsigned long  bSuccess,
RLString FailReason 
)

◆ PlayerController_TA_HandleMatchEnded()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_HandleMatchEnded ( pPlayerController_TA  obj,
pGameEvent_Soccar_TA  GameEvent 
)

◆ PlayerController_TA_HandlePawnTypeChanged()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_HandlePawnTypeChanged ( pPlayerController_TA  obj,
pPRI_TA  InPRI 
)

◆ PlayerController_TA_HandlePendingViewCarSet()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_HandlePendingViewCarSet ( pPlayerController_TA  obj,
pPRI_TA  InPRI 
)

◆ PlayerController_TA_HandlePersistentCameraSet()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_HandlePersistentCameraSet ( pPlayerController_TA  obj,
pPRI_TA  InPRI 
)

◆ PlayerController_TA_HandlePRICameraChanged()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_HandlePRICameraChanged ( pPlayerController_TA  obj,
pPRI_TA  InPRI 
)

◆ PlayerController_TA_HandleReplaceBot()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_HandleReplaceBot ( pPlayerController_TA  obj,
pPRI_TA  InPRI 
)

◆ PlayerController_TA_HandleStartNewRound()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_HandleStartNewRound ( pPlayerController_TA  obj,
pGameEvent_Soccar_TA  GameEvent 
)

◆ PlayerController_TA_HandleTeamChanged()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_HandleTeamChanged ( pPlayerController_TA  obj,
pPRI_X  InPRI 
)

◆ PlayerController_TA_IdleKick()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_IdleKick ( pPlayerController_TA  obj)

◆ PlayerController_TA_IgnoreMoveInput()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_IgnoreMoveInput ( pPlayerController_TA  obj,
unsigned long  bNewMoveInput 
)

◆ PlayerController_TA_Interact()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_Interact ( pPlayerController_TA  obj)

◆ PlayerController_TA_IsCommunicationFiltered()

PLUGINSDK_EXPORT unsigned long FFI::PlayerController_TA_IsCommunicationFiltered ( pPlayerController_TA  obj,
unsigned char  Filter,
pPlayerController_TA  Other,
unsigned long  bPreset 
)

◆ PlayerController_TA_IsExplictlyMuted()

PLUGINSDK_EXPORT unsigned long FFI::PlayerController_TA_IsExplictlyMuted ( pPlayerController_TA  obj,
UniqueNetId PlayerNetId 
)

◆ PlayerController_TA_ModifyEditorPower()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ModifyEditorPower ( pPlayerController_TA  obj,
int  Direction 
)

◆ PlayerController_TA_NetClientInputRate()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_NetClientInputRate ( pPlayerController_TA  obj,
int  Rate 
)

◆ PlayerController_TA_NoReservationKick()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_NoReservationKick ( pPlayerController_TA  obj)

◆ PlayerController_TA_NotifyGoalScored()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_NotifyGoalScored ( pPlayerController_TA  obj,
int  ScoredOnTeam 
)

◆ PlayerController_TA_OnOpenPauseMenu()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_OnOpenPauseMenu ( pPlayerController_TA  obj)

◆ PlayerController_TA_OnReceivedPlayerAndPRI()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_OnReceivedPlayerAndPRI ( pPlayerController_TA  obj)

◆ PlayerController_TA_PlayerMove()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_PlayerMove ( pPlayerController_TA  obj,
float  DeltaTime 
)

◆ PlayerController_TA_PressRearCamera()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_PressRearCamera ( pPlayerController_TA  obj)

◆ PlayerController_TA_PressSecondaryCamera()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_PressSecondaryCamera ( pPlayerController_TA  obj)

◆ PlayerController_TA_PushToTalk()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_PushToTalk ( pPlayerController_TA  obj)

◆ PlayerController_TA_PushToTalkEnd()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_PushToTalkEnd ( pPlayerController_TA  obj)

◆ PlayerController_TA_QueSaveReplay()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_QueSaveReplay ( pPlayerController_TA  obj)

◆ PlayerController_TA_ReadyUp()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ReadyUp ( pPlayerController_TA  obj)

◆ PlayerController_TA_RefreshMutedPlayers()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_RefreshMutedPlayers ( pPlayerController_TA  obj,
unsigned long  bForceRefresh 
)

◆ PlayerController_TA_ReleaseRearCamera()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ReleaseRearCamera ( pPlayerController_TA  obj)

◆ PlayerController_TA_ReleaseSecondaryCamera()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ReleaseSecondaryCamera ( pPlayerController_TA  obj)

◆ PlayerController_TA_RemoveActor()

PLUGINSDK_EXPORT unsigned long FFI::PlayerController_TA_RemoveActor ( pPlayerController_TA  obj)

◆ PlayerController_TA_ReplicateCameraRotation()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ReplicateCameraRotation ( pPlayerController_TA  obj)

◆ PlayerController_TA_ReplicateCameraSettings()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ReplicateCameraSettings ( pPlayerController_TA  obj)

◆ PlayerController_TA_ReplicateLevelSessionID()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ReplicateLevelSessionID ( pPlayerController_TA  obj)

◆ PlayerController_TA_ReplicateLoadout()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ReplicateLoadout ( pPlayerController_TA  obj)

◆ PlayerController_TA_ResetCameraMode()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ResetCameraMode ( pPlayerController_TA  obj)

◆ PlayerController_TA_ResetMouseCenter()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ResetMouseCenter ( pPlayerController_TA  obj)

◆ PlayerController_TA_RestoreEditorPawnOrientation()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_RestoreEditorPawnOrientation ( pPlayerController_TA  obj)

◆ PlayerController_TA_RevertToDefaultCameraHUDInput()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_RevertToDefaultCameraHUDInput ( pPlayerController_TA  obj)

◆ PlayerController_TA_Say_TA()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_Say_TA ( pPlayerController_TA  obj,
RLString Message,
unsigned char  ChatChannel,
UniqueNetId Recipient,
unsigned long  bPreset 
)

◆ PlayerController_TA_SendPendingRPCs()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_SendPendingRPCs ( pPlayerController_TA  obj)

◆ PlayerController_TA_ServerCreateMatchBroadcast()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ServerCreateMatchBroadcast ( pPlayerController_TA  obj,
pGameEvent_Soccar_TA  GameEvent 
)

◆ PlayerController_TA_ServerInitInputBuffer()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ServerInitInputBuffer ( pPlayerController_TA  obj,
unsigned char  Type 
)

◆ PlayerController_TA_ServerReportServer()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ServerReportServer ( pPlayerController_TA  obj)

◆ PlayerController_TA_ServerRequestSplitscreenJoin()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ServerRequestSplitscreenJoin ( pPlayerController_TA  obj,
UniqueNetId PlayerID,
RLString PlayerName 
)

◆ PlayerController_TA_ServerSay_TA()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ServerSay_TA ( pPlayerController_TA  obj,
RLString Message,
unsigned char  ChatChannel,
unsigned long  bPreset 
)

◆ PlayerController_TA_ServerSayInternal_TA()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ServerSayInternal_TA ( pPlayerController_TA  obj,
RLString Message,
unsigned char  ChatChannel,
unsigned long  bPreset 
)

◆ PlayerController_TA_ServerSetChatFilter()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ServerSetChatFilter ( pPlayerController_TA  obj,
unsigned char  InVoiceFilter 
)

◆ PlayerController_TA_ServerSetVoiceFilter()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ServerSetVoiceFilter ( pPlayerController_TA  obj,
unsigned char  InVoiceFilter 
)

◆ PlayerController_TA_ServerTeleportCar()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ServerTeleportCar ( pPlayerController_TA  obj,
Vector SpawnLocation,
Rotator NewRotation 
)

◆ PlayerController_TA_ServerUsePickup()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ServerUsePickup ( pPlayerController_TA  obj,
pRBActor_TA  Target 
)

◆ PlayerController_TA_SetDefaultCameraMode()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_SetDefaultCameraMode ( pPlayerController_TA  obj)

◆ PlayerController_TA_SetFollowTarget2()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_SetFollowTarget2 ( pPlayerController_TA  obj,
pPRI_TA  InTarget 
)

◆ PlayerController_TA_SetupLightBar()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_SetupLightBar ( pPlayerController_TA  obj)

◆ PlayerController_TA_SetUsingBehindView()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_SetUsingBehindView ( pPlayerController_TA  obj,
unsigned long  bBehindView 
)

◆ PlayerController_TA_SetUsingFreecam()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_SetUsingFreecam ( pPlayerController_TA  obj,
unsigned long  bFreecam 
)

◆ PlayerController_TA_SetUsingSecondaryCamera()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_SetUsingSecondaryCamera ( pPlayerController_TA  obj,
unsigned long  bSecondaryCamera 
)

◆ PlayerController_TA_ShouldBeMuted()

PLUGINSDK_EXPORT unsigned long FFI::PlayerController_TA_ShouldBeMuted ( pPlayerController_TA  obj,
pPlayerController_TA  Other 
)

◆ PlayerController_TA_ShowAccountPicker()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ShowAccountPicker ( pPlayerController_TA  obj)

◆ PlayerController_TA_ShowControllerApplet()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ShowControllerApplet ( pPlayerController_TA  obj)

◆ PlayerController_TA_SpawnSelectedArchetype()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_SpawnSelectedArchetype ( pPlayerController_TA  obj)

◆ PlayerController_TA_Spectate()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_Spectate ( pPlayerController_TA  obj)

◆ PlayerController_TA_StopEditing()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_StopEditing ( pPlayerController_TA  obj)

◆ PlayerController_TA_StopMovement()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_StopMovement ( pPlayerController_TA  obj,
unsigned long  bOnlyIfNoAccel 
)

◆ PlayerController_TA_SwitchTeam()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_SwitchTeam ( pPlayerController_TA  obj)

◆ PlayerController_TA_SwitchToEditPawn()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_SwitchToEditPawn ( pPlayerController_TA  obj)

◆ PlayerController_TA_TargetSelectLeft()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_TargetSelectLeft ( pPlayerController_TA  obj)

◆ PlayerController_TA_TargetSelectRight()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_TargetSelectRight ( pPlayerController_TA  obj)

◆ PlayerController_TA_ToggleBetweenCarAndEditPawn()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ToggleBetweenCarAndEditPawn ( pPlayerController_TA  obj)

◆ PlayerController_TA_ToggleBoost()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ToggleBoost ( pPlayerController_TA  obj,
unsigned long  bBoost 
)

◆ PlayerController_TA_ToggleCameraPosition()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ToggleCameraPosition ( pPlayerController_TA  obj)

◆ PlayerController_TA_ToggleEditorRound()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ToggleEditorRound ( pPlayerController_TA  obj)

◆ PlayerController_TA_ToggleGrabActor()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ToggleGrabActor ( pPlayerController_TA  obj)

◆ PlayerController_TA_ToggleHandbrake()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ToggleHandbrake ( pPlayerController_TA  obj,
unsigned long  bHandbrake 
)

◆ PlayerController_TA_ToggleJump()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ToggleJump ( pPlayerController_TA  obj,
unsigned long  bJump 
)

◆ PlayerController_TA_ToggleRotateActor()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ToggleRotateActor ( pPlayerController_TA  obj)

◆ PlayerController_TA_UpdateCrosshair()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_UpdateCrosshair ( pPlayerController_TA  obj)

◆ PlayerController_TA_UpdateRotatedActorOrientation()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_UpdateRotatedActorOrientation ( pPlayerController_TA  obj,
float  DeltaTime 
)

◆ PlayerController_TA_UpdateVoiceFilter()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_UpdateVoiceFilter ( pPlayerController_TA  obj)

◆ PlayerController_TA_UsePickup()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_UsePickup ( pPlayerController_TA  obj)

◆ PlayerController_TA_ZeroMoveInput()

PLUGINSDK_EXPORT void FFI::PlayerController_TA_ZeroMoveInput ( pPlayerController_TA  obj)

◆ PlayerControllerWrapper_SetbAllowAsymmetricalMute()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetbAllowAsymmetricalMute ( pPlayerController_TA  obj,
unsigned long  bAllowAsymmetricalMute 
)

◆ PlayerControllerWrapper_SetBallVelocityIncrementAmount()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetBallVelocityIncrementAmount ( pPlayerController_TA  obj,
float  BallVelocityIncrementAmount 
)

◆ PlayerControllerWrapper_SetBallVelocityIncrementFireCount()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetBallVelocityIncrementFireCount ( pPlayerController_TA  obj,
int  BallVelocityIncrementFireCount 
)

◆ PlayerControllerWrapper_SetBallVelocityIncrementFireCountMax()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetBallVelocityIncrementFireCountMax ( pPlayerController_TA  obj,
float  BallVelocityIncrementFireCountMax 
)

◆ PlayerControllerWrapper_SetBallVelocityIncrementSpeedDefault()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetBallVelocityIncrementSpeedDefault ( pPlayerController_TA  obj,
float  BallVelocityIncrementSpeedDefault 
)

◆ PlayerControllerWrapper_SetBallVelocityIncrementSpeedMax()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetBallVelocityIncrementSpeedMax ( pPlayerController_TA  obj,
float  BallVelocityIncrementSpeedMax 
)

◆ PlayerControllerWrapper_SetbBoostPressed()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetbBoostPressed ( pPlayerController_TA  obj,
unsigned long  bBoostPressed 
)

◆ PlayerControllerWrapper_SetbHandbrakePressed()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetbHandbrakePressed ( pPlayerController_TA  obj,
unsigned long  bHandbrakePressed 
)

◆ PlayerControllerWrapper_SetbHasPitchedBack()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetbHasPitchedBack ( pPlayerController_TA  obj,
unsigned long  bHasPitchedBack 
)

◆ PlayerControllerWrapper_SetbJumpPressed()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetbJumpPressed ( pPlayerController_TA  obj,
unsigned long  bJumpPressed 
)

◆ PlayerControllerWrapper_SetbReceivedServerShutdownMessage()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetbReceivedServerShutdownMessage ( pPlayerController_TA  obj,
unsigned long  bReceivedServerShutdownMessage 
)

◆ PlayerControllerWrapper_SetbResetCamera()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetbResetCamera ( pPlayerController_TA  obj,
unsigned long  bResetCamera 
)

◆ PlayerControllerWrapper_SetbUseDebugInputs()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetbUseDebugInputs ( pPlayerController_TA  obj,
unsigned long  bUseDebugInputs 
)

◆ PlayerControllerWrapper_SetCar()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetCar ( pPlayerController_TA  obj,
pCar_TA  Car 
)

◆ PlayerControllerWrapper_SetChatFilter()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetChatFilter ( pPlayerController_TA  obj,
unsigned char  ChatFilter 
)

◆ PlayerControllerWrapper_SetConfiguredClientInputRate()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetConfiguredClientInputRate ( pPlayerController_TA  obj,
int  ConfiguredClientInputRate 
)

◆ PlayerControllerWrapper_SetCrosshairTraceDistance()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetCrosshairTraceDistance ( pPlayerController_TA  obj,
float  CrosshairTraceDistance 
)

◆ PlayerControllerWrapper_SetDebugInputs()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetDebugInputs ( pPlayerController_TA  obj,
VehicleInputs DebugInputs 
)

◆ PlayerControllerWrapper_SetDesiredCameraSide()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetDesiredCameraSide ( pPlayerController_TA  obj,
float  DesiredCameraSide 
)

◆ PlayerControllerWrapper_SetEditorCameraArchetype()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetEditorCameraArchetype ( pPlayerController_TA  obj,
pCamera  EditorCameraArchetype 
)

◆ PlayerControllerWrapper_SetEngineShare()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetEngineShare ( pPlayerController_TA  obj,
pEngineShare_TA  EngineShare 
)

◆ PlayerControllerWrapper_SetFollowTarget()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetFollowTarget ( pPlayerController_TA  obj,
pPRI_TA  FollowTarget 
)

◆ PlayerControllerWrapper_SetLastInputPitch()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetLastInputPitch ( pPlayerController_TA  obj,
float  LastInputPitch 
)

◆ PlayerControllerWrapper_SetLastInputPitchDown()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetLastInputPitchDown ( pPlayerController_TA  obj,
float  LastInputPitchDown 
)

◆ PlayerControllerWrapper_SetLastInputPitchUp()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetLastInputPitchUp ( pPlayerController_TA  obj,
float  LastInputPitchUp 
)

◆ PlayerControllerWrapper_SetLastInputs()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetLastInputs ( pPlayerController_TA  obj,
VehicleInputs LastInputs 
)

◆ PlayerControllerWrapper_SetLastInputYaw()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetLastInputYaw ( pPlayerController_TA  obj,
float  LastInputYaw 
)

◆ PlayerControllerWrapper_SetLastInputYawLeft()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetLastInputYawLeft ( pPlayerController_TA  obj,
float  LastInputYawLeft 
)

◆ PlayerControllerWrapper_SetLastInputYawRight()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetLastInputYawRight ( pPlayerController_TA  obj,
float  LastInputYawRight 
)

◆ PlayerControllerWrapper_SetMaxClientInputRate()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetMaxClientInputRate ( pPlayerController_TA  obj,
int  MaxClientInputRate 
)

◆ PlayerControllerWrapper_SetMedianClientInputRate()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetMedianClientInputRate ( pPlayerController_TA  obj,
int  MedianClientInputRate 
)

◆ PlayerControllerWrapper_SetMinClientInputRate()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetMinClientInputRate ( pPlayerController_TA  obj,
int  MinClientInputRate 
)

◆ PlayerControllerWrapper_SetMinMoveActorGrabDistance()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetMinMoveActorGrabDistance ( pPlayerController_TA  obj,
float  MinMoveActorGrabDistance 
)

◆ PlayerControllerWrapper_SetMouseIncrementSpeed()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetMouseIncrementSpeed ( pPlayerController_TA  obj,
float  MouseIncrementSpeed 
)

◆ PlayerControllerWrapper_SetMouseInputMax()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetMouseInputMax ( pPlayerController_TA  obj,
float  MouseInputMax 
)

◆ PlayerControllerWrapper_SetMouseXDeadZone()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetMouseXDeadZone ( pPlayerController_TA  obj,
float  MouseXDeadZone 
)

◆ PlayerControllerWrapper_SetMouseXDeadZoneAir()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetMouseXDeadZoneAir ( pPlayerController_TA  obj,
float  MouseXDeadZoneAir 
)

◆ PlayerControllerWrapper_SetMouseYDeadZone()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetMouseYDeadZone ( pPlayerController_TA  obj,
float  MouseYDeadZone 
)

◆ PlayerControllerWrapper_SetMouseYDeadZoneAir()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetMouseYDeadZoneAir ( pPlayerController_TA  obj,
float  MouseYDeadZoneAir 
)

◆ PlayerControllerWrapper_SetMoveActorGrabIncrement()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetMoveActorGrabIncrement ( pPlayerController_TA  obj,
float  MoveActorGrabIncrement 
)

◆ PlayerControllerWrapper_SetMoveActorGrabOffset()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetMoveActorGrabOffset ( pPlayerController_TA  obj,
Vector MoveActorGrabOffset 
)

◆ PlayerControllerWrapper_SetPawnTypeChangedTime()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetPawnTypeChangedTime ( pPlayerController_TA  obj,
float  PawnTypeChangedTime 
)

◆ PlayerControllerWrapper_SetPendingViewPRI()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetPendingViewPRI ( pPlayerController_TA  obj,
pPRI_TA  PendingViewPRI 
)

◆ PlayerControllerWrapper_SetPRI()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetPRI ( pPlayerController_TA  obj,
pPRI_TA  PRI 
)

◆ PlayerControllerWrapper_SetRotateActorCameraLocationOffset()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetRotateActorCameraLocationOffset ( pPlayerController_TA  obj,
Vector RotateActorCameraLocationOffset 
)

◆ PlayerControllerWrapper_SetRotateActorCameraRotationOffset()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetRotateActorCameraRotationOffset ( pPlayerController_TA  obj,
Vector RotateActorCameraRotationOffset 
)

◆ PlayerControllerWrapper_SetRotateActorCameraSide()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetRotateActorCameraSide ( pPlayerController_TA  obj,
int  RotateActorCameraSide 
)

◆ PlayerControllerWrapper_SetSelectedSpawnArchetype()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetSelectedSpawnArchetype ( pPlayerController_TA  obj,
int  SelectedSpawnArchetype 
)

◆ PlayerControllerWrapper_SetSpectatorCameraArchetype()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetSpectatorCameraArchetype ( pPlayerController_TA  obj,
pCamera  SpectatorCameraArchetype 
)

◆ PlayerControllerWrapper_SetTimeLastReplicatedMovePacket()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetTimeLastReplicatedMovePacket ( pPlayerController_TA  obj,
float  TimeLastReplicatedMovePacket 
)

◆ PlayerControllerWrapper_SetTimeSinceLastMovePacket()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetTimeSinceLastMovePacket ( pPlayerController_TA  obj,
float  TimeSinceLastMovePacket 
)

◆ PlayerControllerWrapper_SetTracedCrosshairActor()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetTracedCrosshairActor ( pPlayerController_TA  obj,
pActor  TracedCrosshairActor 
)

◆ PlayerControllerWrapper_SetVehicleInput()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetVehicleInput ( pPlayerController_TA  obj,
VehicleInputs VehicleInput 
)

◆ PlayerControllerWrapper_SetVoiceFilter()

PLUGINSDK_EXPORT void FFI::PlayerControllerWrapper_SetVoiceFilter ( pPlayerController_TA  obj,
unsigned char  VoiceFilter 
)

◆ PlayerReplicationInfo_CopyProperties()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfo_CopyProperties ( pPlayerReplicationInfo  obj,
pPlayerReplicationInfo  PRI 
)

◆ PlayerReplicationInfo_Duplicate()

PLUGINSDK_EXPORT pPlayerReplicationInfo FFI::PlayerReplicationInfo_Duplicate ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_Get_bAdmin()

PLUGINSDK_EXPORT unsigned long FFI::PlayerReplicationInfo_Get_bAdmin ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_Get_bBot()

PLUGINSDK_EXPORT unsigned long FFI::PlayerReplicationInfo_Get_bBot ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_Get_bFromPreviousLevel()

PLUGINSDK_EXPORT unsigned long FFI::PlayerReplicationInfo_Get_bFromPreviousLevel ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_Get_bIsInactive()

PLUGINSDK_EXPORT unsigned long FFI::PlayerReplicationInfo_Get_bIsInactive ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_Get_bIsSpectator()

PLUGINSDK_EXPORT unsigned long FFI::PlayerReplicationInfo_Get_bIsSpectator ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_Get_bOnlySpectator()

PLUGINSDK_EXPORT unsigned long FFI::PlayerReplicationInfo_Get_bOnlySpectator ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_Get_bOutOfLives()

PLUGINSDK_EXPORT unsigned long FFI::PlayerReplicationInfo_Get_bOutOfLives ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_Get_bReadyToPlay()

PLUGINSDK_EXPORT unsigned long FFI::PlayerReplicationInfo_Get_bReadyToPlay ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_Get_bTimedOut()

PLUGINSDK_EXPORT unsigned long FFI::PlayerReplicationInfo_Get_bTimedOut ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_Get_bUnregistered()

PLUGINSDK_EXPORT unsigned long FFI::PlayerReplicationInfo_Get_bUnregistered ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_Get_bWaitingPlayer()

PLUGINSDK_EXPORT unsigned long FFI::PlayerReplicationInfo_Get_bWaitingPlayer ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_Get_Deaths()

PLUGINSDK_EXPORT int FFI::PlayerReplicationInfo_Get_Deaths ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_Get_ExactPing()

PLUGINSDK_EXPORT float FFI::PlayerReplicationInfo_Get_ExactPing ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_Get_Kills()

PLUGINSDK_EXPORT int FFI::PlayerReplicationInfo_Get_Kills ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_Get_NumLives()

PLUGINSDK_EXPORT int FFI::PlayerReplicationInfo_Get_NumLives ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_Get_OldName()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfo_Get_OldName ( pPlayerReplicationInfo  obj,
RLString result 
)

◆ PlayerReplicationInfo_Get_Ping()

PLUGINSDK_EXPORT unsigned char FFI::PlayerReplicationInfo_Get_Ping ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_Get_PlayerID()

PLUGINSDK_EXPORT int FFI::PlayerReplicationInfo_Get_PlayerID ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_Get_PlayerName()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfo_Get_PlayerName ( pPlayerReplicationInfo  obj,
RLString result 
)

◆ PlayerReplicationInfo_Get_SavedNetworkAddress()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfo_Get_SavedNetworkAddress ( pPlayerReplicationInfo  obj,
RLString result 
)

◆ PlayerReplicationInfo_Get_Score()

PLUGINSDK_EXPORT int FFI::PlayerReplicationInfo_Get_Score ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_Get_StartTime()

PLUGINSDK_EXPORT int FFI::PlayerReplicationInfo_Get_StartTime ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_Get_StringSpectating()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfo_Get_StringSpectating ( pPlayerReplicationInfo  obj,
RLString result 
)

◆ PlayerReplicationInfo_Get_StringUnknown()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfo_Get_StringUnknown ( pPlayerReplicationInfo  obj,
RLString result 
)

◆ PlayerReplicationInfo_Get_Team()

PLUGINSDK_EXPORT pTeamInfo FFI::PlayerReplicationInfo_Get_Team ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_Get_TTSSpeaker()

PLUGINSDK_EXPORT unsigned char FFI::PlayerReplicationInfo_Get_TTSSpeaker ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_Get_UniqueId()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfo_Get_UniqueId ( pPlayerReplicationInfo  obj,
UniqueNetId result 
)

◆ PlayerReplicationInfo_GetTeamNum()

PLUGINSDK_EXPORT unsigned char FFI::PlayerReplicationInfo_GetTeamNum ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_IncrementDeaths()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfo_IncrementDeaths ( pPlayerReplicationInfo  obj,
int  Amt 
)

◆ PlayerReplicationInfo_IsInvalidName()

PLUGINSDK_EXPORT unsigned long FFI::PlayerReplicationInfo_IsInvalidName ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_OverrideWith()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfo_OverrideWith ( pPlayerReplicationInfo  obj,
pPlayerReplicationInfo  PRI 
)

◆ PlayerReplicationInfo_RegisterPlayerWithSession()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfo_RegisterPlayerWithSession ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_RemoteUserDataReplicated()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfo_RemoteUserDataReplicated ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_Reset()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfo_Reset ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_SeamlessTravelTo()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfo_SeamlessTravelTo ( pPlayerReplicationInfo  obj,
pPlayerReplicationInfo  NewPRI 
)

◆ PlayerReplicationInfo_SetPlayerTeam()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfo_SetPlayerTeam ( pPlayerReplicationInfo  obj,
pTeamInfo  NewTeam 
)

◆ PlayerReplicationInfo_SetUniqueId2()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfo_SetUniqueId2 ( pPlayerReplicationInfo  obj,
UniqueNetId PlayerUniqueId 
)

◆ PlayerReplicationInfo_SetWaitingPlayer()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfo_SetWaitingPlayer ( pPlayerReplicationInfo  obj,
unsigned long  B 
)

◆ PlayerReplicationInfo_Unregister()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfo_Unregister ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_UnregisterPlayerFromSession()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfo_UnregisterPlayerFromSession ( pPlayerReplicationInfo  obj)

◆ PlayerReplicationInfo_UpdatePing()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfo_UpdatePing ( pPlayerReplicationInfo  obj,
float  TimeStamp 
)

◆ PlayerReplicationInfoWrapper_SetbAdmin()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfoWrapper_SetbAdmin ( pPlayerReplicationInfo  obj,
unsigned long  bAdmin 
)

◆ PlayerReplicationInfoWrapper_SetbBot()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfoWrapper_SetbBot ( pPlayerReplicationInfo  obj,
unsigned long  bBot 
)

◆ PlayerReplicationInfoWrapper_SetbFromPreviousLevel()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfoWrapper_SetbFromPreviousLevel ( pPlayerReplicationInfo  obj,
unsigned long  bFromPreviousLevel 
)

◆ PlayerReplicationInfoWrapper_SetbIsInactive()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfoWrapper_SetbIsInactive ( pPlayerReplicationInfo  obj,
unsigned long  bIsInactive 
)

◆ PlayerReplicationInfoWrapper_SetbIsSpectator()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfoWrapper_SetbIsSpectator ( pPlayerReplicationInfo  obj,
unsigned long  bIsSpectator 
)

◆ PlayerReplicationInfoWrapper_SetbOnlySpectator()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfoWrapper_SetbOnlySpectator ( pPlayerReplicationInfo  obj,
unsigned long  bOnlySpectator 
)

◆ PlayerReplicationInfoWrapper_SetbOutOfLives()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfoWrapper_SetbOutOfLives ( pPlayerReplicationInfo  obj,
unsigned long  bOutOfLives 
)

◆ PlayerReplicationInfoWrapper_SetbReadyToPlay()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfoWrapper_SetbReadyToPlay ( pPlayerReplicationInfo  obj,
unsigned long  bReadyToPlay 
)

◆ PlayerReplicationInfoWrapper_SetbTimedOut()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfoWrapper_SetbTimedOut ( pPlayerReplicationInfo  obj,
unsigned long  bTimedOut 
)

◆ PlayerReplicationInfoWrapper_SetbUnregistered()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfoWrapper_SetbUnregistered ( pPlayerReplicationInfo  obj,
unsigned long  bUnregistered 
)

◆ PlayerReplicationInfoWrapper_SetbWaitingPlayer()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfoWrapper_SetbWaitingPlayer ( pPlayerReplicationInfo  obj,
unsigned long  bWaitingPlayer 
)

◆ PlayerReplicationInfoWrapper_SetDeaths()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfoWrapper_SetDeaths ( pPlayerReplicationInfo  obj,
int  Deaths 
)

◆ PlayerReplicationInfoWrapper_SetExactPing()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfoWrapper_SetExactPing ( pPlayerReplicationInfo  obj,
float  ExactPing 
)

◆ PlayerReplicationInfoWrapper_SetKills()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfoWrapper_SetKills ( pPlayerReplicationInfo  obj,
int  Kills 
)

◆ PlayerReplicationInfoWrapper_SetNumLives()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfoWrapper_SetNumLives ( pPlayerReplicationInfo  obj,
int  NumLives 
)

◆ PlayerReplicationInfoWrapper_SetPing()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfoWrapper_SetPing ( pPlayerReplicationInfo  obj,
unsigned char  Ping 
)

◆ PlayerReplicationInfoWrapper_SetPlayerID()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfoWrapper_SetPlayerID ( pPlayerReplicationInfo  obj,
int  PlayerID 
)

◆ PlayerReplicationInfoWrapper_SetScore()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfoWrapper_SetScore ( pPlayerReplicationInfo  obj,
int  Score 
)

◆ PlayerReplicationInfoWrapper_SetStartTime()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfoWrapper_SetStartTime ( pPlayerReplicationInfo  obj,
int  StartTime 
)

◆ PlayerReplicationInfoWrapper_SetTeam()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfoWrapper_SetTeam ( pPlayerReplicationInfo  obj,
pTeamInfo  Team 
)

◆ PlayerReplicationInfoWrapper_SetTTSSpeaker()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfoWrapper_SetTTSSpeaker ( pPlayerReplicationInfo  obj,
unsigned char  TTSSpeaker 
)

◆ PlayerReplicationInfoWrapper_SetUniqueId()

PLUGINSDK_EXPORT void FFI::PlayerReplicationInfoWrapper_SetUniqueId ( pPlayerReplicationInfo  obj,
UniqueNetId UniqueId 
)

◆ PRI_TA___ClubID__ChangeNotifyFunc()

PLUGINSDK_EXPORT void FFI::PRI_TA___ClubID__ChangeNotifyFunc ( pPRI_TA  obj)

◆ PRI_TA___PREI__ChangeNotifyFunc()

PLUGINSDK_EXPORT void FFI::PRI_TA___PREI__ChangeNotifyFunc ( pPRI_TA  obj)

◆ PRI_TA___ReplicatedWorstNetQualityBeyondLatency__ChangeNotifyFunc()

PLUGINSDK_EXPORT void FFI::PRI_TA___ReplicatedWorstNetQualityBeyondLatency__ChangeNotifyFunc ( pPRI_TA  obj)

◆ PRI_TA_AddLocalPlayerToGameEvent()

PLUGINSDK_EXPORT void FFI::PRI_TA_AddLocalPlayerToGameEvent ( pPRI_TA  obj)

◆ PRI_TA_AreLoadoutsSet()

PLUGINSDK_EXPORT unsigned long FFI::PRI_TA_AreLoadoutsSet ( pPRI_TA  obj)

◆ PRI_TA_ClearBotReplacement()

PLUGINSDK_EXPORT void FFI::PRI_TA_ClearBotReplacement ( pPRI_TA  obj)

◆ PRI_TA_ClientAchievementProgression()

PLUGINSDK_EXPORT void FFI::PRI_TA_ClientAchievementProgression ( pPRI_TA  obj,
int  AchievementId,
unsigned char  AchievementType,
float  Progress,
float  MaxProgress 
)

◆ PRI_TA_ClientChangeTeamFailed()

PLUGINSDK_EXPORT void FFI::PRI_TA_ClientChangeTeamFailed ( pPRI_TA  obj,
int  TeamNum 
)

◆ PRI_TA_ClientScoredGoal()

PLUGINSDK_EXPORT void FFI::PRI_TA_ClientScoredGoal ( pPRI_TA  obj,
Vector BallHitLocation 
)

◆ PRI_TA_ClientUnlockAchievement()

PLUGINSDK_EXPORT void FFI::PRI_TA_ClientUnlockAchievement ( pPRI_TA  obj,
int  AchievementId,
unsigned char  AchievementType 
)

◆ PRI_TA_CommitStats()

PLUGINSDK_EXPORT void FFI::PRI_TA_CommitStats ( pPRI_TA  obj)

◆ PRI_TA_EventCarPreUpdate()

PLUGINSDK_EXPORT void FFI::PRI_TA_EventCarPreUpdate ( pPRI_TA  obj,
pPRI_TA  PRI 
)

◆ PRI_TA_EventOwnerChanged()

PLUGINSDK_EXPORT void FFI::PRI_TA_EventOwnerChanged ( pPRI_TA  obj,
pPRI_TA  PRI 
)

◆ PRI_TA_EventServerAchievementProgression()

PLUGINSDK_EXPORT void FFI::PRI_TA_EventServerAchievementProgression ( pPRI_TA  obj,
pPRI_TA  PRI,
int  AchievementId,
unsigned char  AchievementType,
float  Progress,
float  MaxProgress 
)

◆ PRI_TA_EventSpectatorShortcutChanged()

PLUGINSDK_EXPORT void FFI::PRI_TA_EventSpectatorShortcutChanged ( pPRI_TA  obj,
pPRI_TA  PRI 
)

◆ PRI_TA_EventStartVoteToForfeitDisabledChanged()

PLUGINSDK_EXPORT void FFI::PRI_TA_EventStartVoteToForfeitDisabledChanged ( pPRI_TA  obj,
pPRI_TA  PRI 
)

◆ PRI_TA_Get_AirControlSensitivity()

PLUGINSDK_EXPORT float FFI::PRI_TA_Get_AirControlSensitivity ( pPRI_TA  obj)

◆ PRI_TA_Get_BallTouches()

PLUGINSDK_EXPORT int FFI::PRI_TA_Get_BallTouches ( pPRI_TA  obj)

◆ PRI_TA_Get_bIsInSplitScreen()

PLUGINSDK_EXPORT unsigned long FFI::PRI_TA_Get_bIsInSplitScreen ( pPRI_TA  obj)

◆ PRI_TA_Get_bLoadoutSet()

PLUGINSDK_EXPORT unsigned long FFI::PRI_TA_Get_bLoadoutSet ( pPRI_TA  obj)

◆ PRI_TA_Get_bLoadoutsSet()

PLUGINSDK_EXPORT unsigned long FFI::PRI_TA_Get_bLoadoutsSet ( pPRI_TA  obj)

◆ PRI_TA_Get_bMatchAdmin()

PLUGINSDK_EXPORT unsigned long FFI::PRI_TA_Get_bMatchAdmin ( pPRI_TA  obj)

◆ PRI_TA_Get_bMatchMVP()

PLUGINSDK_EXPORT unsigned long FFI::PRI_TA_Get_bMatchMVP ( pPRI_TA  obj)

◆ PRI_TA_Get_bOnlineLoadoutSet()

PLUGINSDK_EXPORT unsigned long FFI::PRI_TA_Get_bOnlineLoadoutSet ( pPRI_TA  obj)

◆ PRI_TA_Get_bOnlineLoadoutsSet()

PLUGINSDK_EXPORT unsigned long FFI::PRI_TA_Get_bOnlineLoadoutsSet ( pPRI_TA  obj)

◆ PRI_TA_Get_BoostPickups()

PLUGINSDK_EXPORT int FFI::PRI_TA_Get_BoostPickups ( pPRI_TA  obj)

◆ PRI_TA_Get_bReady()

PLUGINSDK_EXPORT unsigned long FFI::PRI_TA_Get_bReady ( pPRI_TA  obj)

◆ PRI_TA_Get_bStartVoteToForfeitDisabled()

PLUGINSDK_EXPORT unsigned long FFI::PRI_TA_Get_bStartVoteToForfeitDisabled ( pPRI_TA  obj)

◆ PRI_TA_Get_bTeamPaintSet()

PLUGINSDK_EXPORT unsigned long FFI::PRI_TA_Get_bTeamPaintSet ( pPRI_TA  obj)

◆ PRI_TA_Get_bUsingBehindView()

PLUGINSDK_EXPORT unsigned long FFI::PRI_TA_Get_bUsingBehindView ( pPRI_TA  obj)

◆ PRI_TA_Get_bUsingFreecam()

PLUGINSDK_EXPORT unsigned long FFI::PRI_TA_Get_bUsingFreecam ( pPRI_TA  obj)

◆ PRI_TA_Get_bUsingItems()

PLUGINSDK_EXPORT unsigned long FFI::PRI_TA_Get_bUsingItems ( pPRI_TA  obj)

◆ PRI_TA_Get_bUsingSecondaryCamera()

PLUGINSDK_EXPORT unsigned long FFI::PRI_TA_Get_bUsingSecondaryCamera ( pPRI_TA  obj)

◆ PRI_TA_Get_CameraPitch()

PLUGINSDK_EXPORT unsigned char FFI::PRI_TA_Get_CameraPitch ( pPRI_TA  obj)

◆ PRI_TA_Get_CameraSettings()

PLUGINSDK_EXPORT void FFI::PRI_TA_Get_CameraSettings ( pPRI_TA  obj,
ProfileCameraSettings result 
)

◆ PRI_TA_Get_CameraYaw()

PLUGINSDK_EXPORT unsigned char FFI::PRI_TA_Get_CameraYaw ( pPRI_TA  obj)

◆ PRI_TA_Get_Car()

PLUGINSDK_EXPORT pCar_TA FFI::PRI_TA_Get_Car ( pPRI_TA  obj)

◆ PRI_TA_Get_CarTouches()

PLUGINSDK_EXPORT int FFI::PRI_TA_Get_CarTouches ( pPRI_TA  obj)

◆ PRI_TA_Get_ClubID()

PLUGINSDK_EXPORT unsigned long long FFI::PRI_TA_Get_ClubID ( pPRI_TA  obj)

◆ PRI_TA_Get_DodgeInputThreshold()

PLUGINSDK_EXPORT float FFI::PRI_TA_Get_DodgeInputThreshold ( pPRI_TA  obj)

◆ PRI_TA_Get_GameEvent()

PLUGINSDK_EXPORT pGameEvent_TA FFI::PRI_TA_Get_GameEvent ( pPRI_TA  obj)

◆ PRI_TA_Get_MatchAssists()

PLUGINSDK_EXPORT int FFI::PRI_TA_Get_MatchAssists ( pPRI_TA  obj)

◆ PRI_TA_Get_MatchBonusXP()

PLUGINSDK_EXPORT int FFI::PRI_TA_Get_MatchBonusXP ( pPRI_TA  obj)

◆ PRI_TA_Get_MatchBreakoutDamage()

PLUGINSDK_EXPORT int FFI::PRI_TA_Get_MatchBreakoutDamage ( pPRI_TA  obj)

◆ PRI_TA_Get_MatchDemolishes()

PLUGINSDK_EXPORT int FFI::PRI_TA_Get_MatchDemolishes ( pPRI_TA  obj)

◆ PRI_TA_Get_MatchGoals()

PLUGINSDK_EXPORT int FFI::PRI_TA_Get_MatchGoals ( pPRI_TA  obj)

◆ PRI_TA_Get_MatchOwnGoals()

PLUGINSDK_EXPORT int FFI::PRI_TA_Get_MatchOwnGoals ( pPRI_TA  obj)

◆ PRI_TA_Get_MatchSaves()

PLUGINSDK_EXPORT int FFI::PRI_TA_Get_MatchSaves ( pPRI_TA  obj)

◆ PRI_TA_Get_MatchScore()

PLUGINSDK_EXPORT int FFI::PRI_TA_Get_MatchScore ( pPRI_TA  obj)

◆ PRI_TA_Get_MatchShots()

PLUGINSDK_EXPORT int FFI::PRI_TA_Get_MatchShots ( pPRI_TA  obj)

◆ PRI_TA_Get_MaxTimeTillItem()

PLUGINSDK_EXPORT int FFI::PRI_TA_Get_MaxTimeTillItem ( pPRI_TA  obj)

◆ PRI_TA_Get_PartyLeader()

PLUGINSDK_EXPORT void FFI::PRI_TA_Get_PartyLeader ( pPRI_TA  obj,
UniqueNetId result 
)

◆ PRI_TA_Get_PawnType()

PLUGINSDK_EXPORT unsigned char FFI::PRI_TA_Get_PawnType ( pPRI_TA  obj)

◆ PRI_TA_Get_PlayerHistoryValid()

PLUGINSDK_EXPORT unsigned long FFI::PRI_TA_Get_PlayerHistoryValid ( pPRI_TA  obj)

◆ PRI_TA_Get_PublicIP()

PLUGINSDK_EXPORT void FFI::PRI_TA_Get_PublicIP ( pPRI_TA  obj,
RLString result 
)

◆ PRI_TA_Get_ReplacingBotPRI()

PLUGINSDK_EXPORT pPRI_TA FFI::PRI_TA_Get_ReplacingBotPRI ( pPRI_TA  obj)

◆ PRI_TA_Get_ReplicatedGameEvent()

PLUGINSDK_EXPORT pGameEvent_TA FFI::PRI_TA_Get_ReplicatedGameEvent ( pPRI_TA  obj)

◆ PRI_TA_Get_ReplicatedWorstNetQualityBeyondLatency()

PLUGINSDK_EXPORT unsigned char FFI::PRI_TA_Get_ReplicatedWorstNetQualityBeyondLatency ( pPRI_TA  obj)

◆ PRI_TA_Get_SpectatorShortcut()

PLUGINSDK_EXPORT int FFI::PRI_TA_Get_SpectatorShortcut ( pPRI_TA  obj)

◆ PRI_TA_Get_SteeringSensitivity()

PLUGINSDK_EXPORT float FFI::PRI_TA_Get_SteeringSensitivity ( pPRI_TA  obj)

◆ PRI_TA_Get_TimeTillItem()

PLUGINSDK_EXPORT int FFI::PRI_TA_Get_TimeTillItem ( pPRI_TA  obj)

◆ PRI_TA_Get_TotalGameTimePlayed()

PLUGINSDK_EXPORT float FFI::PRI_TA_Get_TotalGameTimePlayed ( pPRI_TA  obj)

◆ PRI_TA_Get_WaitingStartTime()

PLUGINSDK_EXPORT int FFI::PRI_TA_Get_WaitingStartTime ( pPRI_TA  obj)

◆ PRI_TA_GetMatchXP()

PLUGINSDK_EXPORT int FFI::PRI_TA_GetMatchXP ( pPRI_TA  obj)

◆ PRI_TA_GetNewFriendKey()

PLUGINSDK_EXPORT void FFI::PRI_TA_GetNewFriendKey ( pPRI_TA  obj)

◆ PRI_TA_HandleAirControl()

PLUGINSDK_EXPORT void FFI::PRI_TA_HandleAirControl ( pPRI_TA  obj,
pCarComponent_AirControl_TA  AirControlComp 
)

◆ PRI_TA_InitLoadoutAttributesForTeam()

PLUGINSDK_EXPORT void FFI::PRI_TA_InitLoadoutAttributesForTeam ( pPRI_TA  obj,
pPRI_X  PRI 
)

◆ PRI_TA_IsClientPlayerPRI()

PLUGINSDK_EXPORT unsigned long FFI::PRI_TA_IsClientPlayerPRI ( pPRI_TA  obj)

◆ PRI_TA_IsEditor()

PLUGINSDK_EXPORT unsigned long FFI::PRI_TA_IsEditor ( pPRI_TA  obj)

◆ PRI_TA_IsInvalidName()

PLUGINSDK_EXPORT unsigned long FFI::PRI_TA_IsInvalidName ( pPRI_TA  obj)

◆ PRI_TA_IsInWarmUpMode()

PLUGINSDK_EXPORT unsigned long FFI::PRI_TA_IsInWarmUpMode ( pPRI_TA  obj)

◆ PRI_TA_IsLocalPlayerPRI()

PLUGINSDK_EXPORT unsigned long FFI::PRI_TA_IsLocalPlayerPRI ( pPRI_TA  obj)

◆ PRI_TA_IsPlayer()

PLUGINSDK_EXPORT unsigned long FFI::PRI_TA_IsPlayer ( pPRI_TA  obj)

◆ PRI_TA_IsSpectator()

PLUGINSDK_EXPORT unsigned long FFI::PRI_TA_IsSpectator ( pPRI_TA  obj)

◆ PRI_TA_NotifyWonMVP()

PLUGINSDK_EXPORT void FFI::PRI_TA_NotifyWonMVP ( pPRI_TA  obj)

◆ PRI_TA_OnLoadoutsOnlineSet()

PLUGINSDK_EXPORT void FFI::PRI_TA_OnLoadoutsOnlineSet ( pPRI_TA  obj)

◆ PRI_TA_OnLoadoutsSet()

PLUGINSDK_EXPORT void FFI::PRI_TA_OnLoadoutsSet ( pPRI_TA  obj)

◆ PRI_TA_OnLoadoutsSetInternal()

PLUGINSDK_EXPORT void FFI::PRI_TA_OnLoadoutsSetInternal ( pPRI_TA  obj)

◆ PRI_TA_OnMatchAdmin()

PLUGINSDK_EXPORT void FFI::PRI_TA_OnMatchAdmin ( pPRI_TA  obj)

◆ PRI_TA_OnMVPChange()

PLUGINSDK_EXPORT void FFI::PRI_TA_OnMVPChange ( pPRI_TA  obj)

◆ PRI_TA_OnPartyLeaderChanged()

PLUGINSDK_EXPORT void FFI::PRI_TA_OnPartyLeaderChanged ( pPRI_TA  obj)

◆ PRI_TA_OnPawnTypeChanged()

PLUGINSDK_EXPORT void FFI::PRI_TA_OnPawnTypeChanged ( pPRI_TA  obj)

◆ PRI_TA_OnRep_ClientScorePoint()

PLUGINSDK_EXPORT void FFI::PRI_TA_OnRep_ClientScorePoint ( pPRI_TA  obj)

◆ PRI_TA_OnRep_SteeringSensitivity()

PLUGINSDK_EXPORT void FFI::PRI_TA_OnRep_SteeringSensitivity ( pPRI_TA  obj)

◆ PRI_TA_OnRep_UniqueId()

PLUGINSDK_EXPORT void FFI::PRI_TA_OnRep_UniqueId ( pPRI_TA  obj)

◆ PRI_TA_OnReplacingBotPRIChanged()

PLUGINSDK_EXPORT void FFI::PRI_TA_OnReplacingBotPRIChanged ( pPRI_TA  obj)

◆ PRI_TA_OnScoredGoal()

PLUGINSDK_EXPORT void FFI::PRI_TA_OnScoredGoal ( pPRI_TA  obj,
Vector BallHitLocation 
)

◆ PRI_TA_OnSkillTierChanged()

PLUGINSDK_EXPORT void FFI::PRI_TA_OnSkillTierChanged ( pPRI_TA  obj)

◆ PRI_TA_OnSpectatorShortcutChanged()

PLUGINSDK_EXPORT void FFI::PRI_TA_OnSpectatorShortcutChanged ( pPRI_TA  obj)

◆ PRI_TA_OnSplitScreenStatusChanged()

PLUGINSDK_EXPORT void FFI::PRI_TA_OnSplitScreenStatusChanged ( pPRI_TA  obj)

◆ PRI_TA_OnStartVoteToForfeitDisabledChanged()

PLUGINSDK_EXPORT void FFI::PRI_TA_OnStartVoteToForfeitDisabledChanged ( pPRI_TA  obj)

◆ PRI_TA_OnTeamChanged()

PLUGINSDK_EXPORT void FFI::PRI_TA_OnTeamChanged ( pPRI_TA  obj)

◆ PRI_TA_OnTitleChanged()

PLUGINSDK_EXPORT void FFI::PRI_TA_OnTitleChanged ( pPRI_TA  obj)

◆ PRI_TA_OnUniqueIdChanged()

PLUGINSDK_EXPORT void FFI::PRI_TA_OnUniqueIdChanged ( pPRI_TA  obj)

◆ PRI_TA_RemoveCertifiedProductStat()

PLUGINSDK_EXPORT void FFI::PRI_TA_RemoveCertifiedProductStat ( pPRI_TA  obj,
unsigned long long  InstanceID 
)

◆ PRI_TA_RemovePoints()

PLUGINSDK_EXPORT void FFI::PRI_TA_RemovePoints ( pPRI_TA  obj,
int  Points 
)

◆ PRI_TA_ReplicatePodiumTitles()

PLUGINSDK_EXPORT void FFI::PRI_TA_ReplicatePodiumTitles ( pPRI_TA  obj)

◆ PRI_TA_ReplicateSkillTier()

PLUGINSDK_EXPORT void FFI::PRI_TA_ReplicateSkillTier ( pPRI_TA  obj,
int  NewTier 
)

◆ PRI_TA_ReportCheater()

PLUGINSDK_EXPORT void FFI::PRI_TA_ReportCheater ( pPRI_TA  obj,
RLString Reason 
)

◆ PRI_TA_ResetScore()

PLUGINSDK_EXPORT void FFI::PRI_TA_ResetScore ( pPRI_TA  obj)

◆ PRI_TA_ScorePoint()

PLUGINSDK_EXPORT void FFI::PRI_TA_ScorePoint ( pPRI_TA  obj,
int  AdditionalScore 
)

◆ PRI_TA_ServerChangeTeam()

PLUGINSDK_EXPORT void FFI::PRI_TA_ServerChangeTeam ( pPRI_TA  obj,
int  TeamNum 
)

◆ PRI_TA_ServerMatchAdminSetPaused()

PLUGINSDK_EXPORT void FFI::PRI_TA_ServerMatchAdminSetPaused ( pPRI_TA  obj,
unsigned long  bPause 
)

◆ PRI_TA_ServerMatchAdminSetScoreAndTime()

PLUGINSDK_EXPORT void FFI::PRI_TA_ServerMatchAdminSetScoreAndTime ( pPRI_TA  obj,
int  NewScoreTeam0,
int  NewScoreTeam1,
int  SecondsRemaining,
unsigned long  bOverTime,
unsigned long  bRestartRound 
)

◆ PRI_TA_ServerReadyUp()

PLUGINSDK_EXPORT void FFI::PRI_TA_ServerReadyUp ( pPRI_TA  obj)

◆ PRI_TA_ServerSetPlayerActivatedFX()

PLUGINSDK_EXPORT void FFI::PRI_TA_ServerSetPlayerActivatedFX ( pPRI_TA  obj,
pFXActor_X  FX 
)

◆ PRI_TA_ServerSetPublicIP()

PLUGINSDK_EXPORT void FFI::PRI_TA_ServerSetPublicIP ( pPRI_TA  obj,
RLString IP 
)

◆ PRI_TA_ServerSetUserCarPreferences()

PLUGINSDK_EXPORT void FFI::PRI_TA_ServerSetUserCarPreferences ( pPRI_TA  obj,
float  NewDodgeThreshold,
float  NewSteeringSensitivity,
float  NewAirControlSensitivity 
)

◆ PRI_TA_ServerSpectate()

PLUGINSDK_EXPORT void FFI::PRI_TA_ServerSpectate ( pPRI_TA  obj)

◆ PRI_TA_ServerSplitScreenStatusChanged()

PLUGINSDK_EXPORT void FFI::PRI_TA_ServerSplitScreenStatusChanged ( pPRI_TA  obj,
unsigned long  bInSplitScreen 
)

◆ PRI_TA_ServerVoteToForfeit()

PLUGINSDK_EXPORT void FFI::PRI_TA_ServerVoteToForfeit ( pPRI_TA  obj)

◆ PRI_TA_SetCar2()

PLUGINSDK_EXPORT void FFI::PRI_TA_SetCar2 ( pPRI_TA  obj,
pCar_TA  NewCar 
)

◆ PRI_TA_SetMatchAdmin()

PLUGINSDK_EXPORT void FFI::PRI_TA_SetMatchAdmin ( pPRI_TA  obj,
unsigned long  bIsMatchAdmin 
)

◆ PRI_TA_SetPartyLeader2()

PLUGINSDK_EXPORT void FFI::PRI_TA_SetPartyLeader2 ( pPRI_TA  obj,
UniqueNetId InPartyLeader 
)

◆ PRI_TA_SetPawnType2()

PLUGINSDK_EXPORT void FFI::PRI_TA_SetPawnType2 ( pPRI_TA  obj,
unsigned char  NewPawnType 
)

◆ PRI_TA_SetReady()

PLUGINSDK_EXPORT void FFI::PRI_TA_SetReady ( pPRI_TA  obj,
unsigned long  bNewReady 
)

◆ PRI_TA_SetSpectatorShortcut2()

PLUGINSDK_EXPORT void FFI::PRI_TA_SetSpectatorShortcut2 ( pPRI_TA  obj,
int  InShortcut 
)

◆ PRI_TA_SetStartVoteToForfeitDisabled()

PLUGINSDK_EXPORT void FFI::PRI_TA_SetStartVoteToForfeitDisabled ( pPRI_TA  obj,
unsigned long  bDisabled 
)

◆ PRI_TA_SetUserCarPreferences()

PLUGINSDK_EXPORT void FFI::PRI_TA_SetUserCarPreferences ( pPRI_TA  obj,
float  NewDodgeThreshold,
float  NewSteeringSensitivity,
float  NewAirControlSensitivity 
)

◆ PRI_TA_SetWaitingPlayer()

PLUGINSDK_EXPORT void FFI::PRI_TA_SetWaitingPlayer ( pPRI_TA  obj,
unsigned long  B 
)

◆ PRI_TA_SetWaitingStartTime2()

PLUGINSDK_EXPORT void FFI::PRI_TA_SetWaitingStartTime2 ( pPRI_TA  obj)

◆ PRI_TA_ShouldBroadCastWelcomeMessage()

PLUGINSDK_EXPORT unsigned long FFI::PRI_TA_ShouldBroadCastWelcomeMessage ( pPRI_TA  obj,
unsigned long  bExiting 
)

◆ PRI_TA_ShouldValidateOnlineProducts()

PLUGINSDK_EXPORT unsigned long FFI::PRI_TA_ShouldValidateOnlineProducts ( pPRI_TA  obj)

◆ PRI_TA_SyncPlayerTitle()

PLUGINSDK_EXPORT void FFI::PRI_TA_SyncPlayerTitle ( pPRI_TA  obj)

◆ PRI_TA_Unregister()

PLUGINSDK_EXPORT void FFI::PRI_TA_Unregister ( pPRI_TA  obj)

◆ PRI_TA_UpdateCarLocalPlayer()

PLUGINSDK_EXPORT void FFI::PRI_TA_UpdateCarLocalPlayer ( pPRI_TA  obj)

◆ PRI_TA_UpdateFromLoadout()

PLUGINSDK_EXPORT void FFI::PRI_TA_UpdateFromLoadout ( pPRI_TA  obj)

◆ PRI_TA_UpdateOnlineProductStats()

PLUGINSDK_EXPORT void FFI::PRI_TA_UpdateOnlineProductStats ( pPRI_TA  obj)

◆ PRI_TA_UpdatePartyStatus()

PLUGINSDK_EXPORT void FFI::PRI_TA_UpdatePartyStatus ( pPRI_TA  obj)

◆ PRI_TA_UpdatePlayerAvatarBorder()

PLUGINSDK_EXPORT void FFI::PRI_TA_UpdatePlayerAvatarBorder ( pPRI_TA  obj)

◆ PRI_TA_UpdatePlayerBanner()

PLUGINSDK_EXPORT void FFI::PRI_TA_UpdatePlayerBanner ( pPRI_TA  obj)

◆ PRI_TA_UpdateSplitScreenStatus()

PLUGINSDK_EXPORT void FFI::PRI_TA_UpdateSplitScreenStatus ( pPRI_TA  obj)

◆ PRI_TA_UpdateTitle()

PLUGINSDK_EXPORT void FFI::PRI_TA_UpdateTitle ( pPRI_TA  obj)

◆ PRI_TA_UpdateTitleFromLoadout()

PLUGINSDK_EXPORT void FFI::PRI_TA_UpdateTitleFromLoadout ( pPRI_TA  obj)

◆ PRI_TA_UpdateUserCarPreferences()

PLUGINSDK_EXPORT void FFI::PRI_TA_UpdateUserCarPreferences ( pPRI_TA  obj,
pCarComponent_AirControl_TA  AirControlComponent 
)

◆ PRI_TA_ValidateLoadoutDLC()

PLUGINSDK_EXPORT void FFI::PRI_TA_ValidateLoadoutDLC ( pPRI_TA  obj)

◆ PRI_TA_ValidateLoadoutSlots()

PLUGINSDK_EXPORT unsigned long FFI::PRI_TA_ValidateLoadoutSlots ( pPRI_TA  obj)

◆ PRI_TA_ValidateLoadoutTeamPaints()

PLUGINSDK_EXPORT unsigned long FFI::PRI_TA_ValidateLoadoutTeamPaints ( pPRI_TA  obj)

◆ PRI_TA_ValidateUserFloat()

PLUGINSDK_EXPORT float FFI::PRI_TA_ValidateUserFloat ( pPRI_TA  obj,
RLString Reason,
float  NewValue,
float  Min,
float  Max 
)

◆ PRI_TA_ValidateUserInt()

PLUGINSDK_EXPORT int FFI::PRI_TA_ValidateUserInt ( pPRI_TA  obj,
RLString Reason,
int  NewValue,
int  Min,
int  Max 
)

◆ PRI_X_EventDestroyed()

PLUGINSDK_EXPORT void FFI::PRI_X_EventDestroyed ( pPRI_X  obj,
pPRI_X  PRI 
)

◆ PRI_X_EventPlayerNameChanged()

PLUGINSDK_EXPORT void FFI::PRI_X_EventPlayerNameChanged ( pPRI_X  obj,
pPRI_X  PRI 
)

◆ PRI_X_EventUniqueIdChanged()

PLUGINSDK_EXPORT void FFI::PRI_X_EventUniqueIdChanged ( pPRI_X  obj,
pPRI_X  PRI 
)

◆ PRI_X_OnUniqueIdChanged()

PLUGINSDK_EXPORT void FFI::PRI_X_OnUniqueIdChanged ( pPRI_X  obj)

◆ PRI_X_RegisterPlayerWithSession()

PLUGINSDK_EXPORT void FFI::PRI_X_RegisterPlayerWithSession ( pPRI_X  obj)

◆ PRI_X_SetUniqueId()

PLUGINSDK_EXPORT void FFI::PRI_X_SetUniqueId ( pPRI_X  obj,
UniqueNetId PlayerUniqueId 
)

◆ PRI_X_UnregisterPlayerFromSession()

PLUGINSDK_EXPORT void FFI::PRI_X_UnregisterPlayerFromSession ( pPRI_X  obj)

◆ PrimitiveComponent_AddRadialForce()

PLUGINSDK_EXPORT void FFI::PrimitiveComponent_AddRadialForce ( pPrimitiveComponent  obj,
Vector Origin,
float  Radius,
float  Strength,
unsigned char  Falloff 
)

◆ PrimitiveComponent_AddRadialImpulse()

PLUGINSDK_EXPORT void FFI::PrimitiveComponent_AddRadialImpulse ( pPrimitiveComponent  obj,
Vector Origin,
float  Radius,
float  Strength,
unsigned char  Falloff,
unsigned long  bVelChange 
)

◆ PrimitiveComponent_Get_AbsoluteRotation()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_AbsoluteRotation ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_AbsoluteScale()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_AbsoluteScale ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_AbsoluteTranslation()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_AbsoluteTranslation ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_AlwaysCheckCollision()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_AlwaysCheckCollision ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_AlwaysLoadOnClient()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_AlwaysLoadOnClient ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_AlwaysLoadOnServer()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_AlwaysLoadOnServer ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bAcceptsDynamicDecals()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bAcceptsDynamicDecals ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bAcceptsDynamicDominantLightShadows()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bAcceptsDynamicDominantLightShadows ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bAcceptsDynamicLights()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bAcceptsDynamicLights ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bAcceptsLights()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bAcceptsLights ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bAcceptsStaticDecals()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bAcceptsStaticDecals ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bAllowApproximateOcclusion()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bAllowApproximateOcclusion ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bBlockFootPlacement()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bBlockFootPlacement ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bCastDynamicShadow()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bCastDynamicShadow ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bCastHiddenShadow()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bCastHiddenShadow ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bCastShadowAsTwoSided()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bCastShadowAsTwoSided ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bCastStaticShadow()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bCastStaticShadow ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bDisableAllRigidBody()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bDisableAllRigidBody ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bFirstFrameOcclusion()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bFirstFrameOcclusion ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bFluidDrain()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bFluidDrain ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bFluidTwoWay()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bFluidTwoWay ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bForceDirectLightMap()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bForceDirectLightMap ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bHasExplicitShadowParent()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bHasExplicitShadowParent ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bIgnoreForceField()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bIgnoreForceField ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bIgnoreHiddenActorsMembership()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bIgnoreHiddenActorsMembership ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bIgnoreNearPlaneIntersection()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bIgnoreNearPlaneIntersection ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bIgnoreOwnerHidden()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bIgnoreOwnerHidden ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bIgnoreRadialForce()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bIgnoreRadialForce ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bIgnoreRadialImpulse()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bIgnoreRadialImpulse ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bIsRefreshingDecals()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bIsRefreshingDecals ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_BlockActors()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_BlockActors ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_BlockNonZeroExtent()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_BlockNonZeroExtent ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_BlockRigidBody()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_BlockRigidBody ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_BlockZeroExtent()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_BlockZeroExtent ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bNoModSelfShadow()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bNoModSelfShadow ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bNotifyRigidBodyCollision()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bNotifyRigidBodyCollision ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bOnlyBlockActorMovement()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bOnlyBlockActorMovement ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bOnlyOwnerSee()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bOnlyOwnerSee ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_BoundsScale()

PLUGINSDK_EXPORT float FFI::PrimitiveComponent_Get_BoundsScale ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bOwnerNoSee()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bOwnerNoSee ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bSelfShadowOnly()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bSelfShadowOnly ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bSkipRBGeomCreation()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bSkipRBGeomCreation ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bUseAsOccluder()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bUseAsOccluder ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bUseCompartment()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bUseCompartment ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bUseOnePassLightingOnTranslucency()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bUseOnePassLightingOnTranslucency ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_bUsePrecomputedShadows()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_bUsePrecomputedShadows ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_CanBlockCamera()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_CanBlockCamera ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_CastShadow()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_CastShadow ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_CollideActors()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_CollideActors ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_HiddenGame()

PLUGINSDK_EXPORT unsigned long FFI::PrimitiveComponent_Get_HiddenGame ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_LastRenderTime()

PLUGINSDK_EXPORT float FFI::PrimitiveComponent_Get_LastRenderTime ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_RBChannel()

PLUGINSDK_EXPORT unsigned char FFI::PrimitiveComponent_Get_RBChannel ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_RBDominanceGroup()

PLUGINSDK_EXPORT unsigned char FFI::PrimitiveComponent_Get_RBDominanceGroup ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_Rotation()

PLUGINSDK_EXPORT void FFI::PrimitiveComponent_Get_Rotation ( pPrimitiveComponent  obj,
Rotator result 
)

◆ PrimitiveComponent_Get_Scale()

PLUGINSDK_EXPORT float FFI::PrimitiveComponent_Get_Scale ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_Scale3D()

PLUGINSDK_EXPORT void FFI::PrimitiveComponent_Get_Scale3D ( pPrimitiveComponent  obj,
Vector result 
)

◆ PrimitiveComponent_Get_ScriptRigidBodyCollisionThreshold()

PLUGINSDK_EXPORT float FFI::PrimitiveComponent_Get_ScriptRigidBodyCollisionThreshold ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_Get_Translation()

PLUGINSDK_EXPORT void FFI::PrimitiveComponent_Get_Translation ( pPrimitiveComponent  obj,
Vector result 
)

◆ PrimitiveComponent_Get_VisibilityId()

PLUGINSDK_EXPORT int FFI::PrimitiveComponent_Get_VisibilityId ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_InitRBPhys()

PLUGINSDK_EXPORT void FFI::PrimitiveComponent_InitRBPhys ( pPrimitiveComponent  obj)

◆ PrimitiveComponent_RetardRBLinearVelocity()

PLUGINSDK_EXPORT void FFI::PrimitiveComponent_RetardRBLinearVelocity ( pPrimitiveComponent  obj,
Vector RetardDir,
float  VelScale 
)

◆ PrimitiveComponent_SetBlockRigidBody2()

PLUGINSDK_EXPORT void FFI::PrimitiveComponent_SetBlockRigidBody2 ( pPrimitiveComponent  obj,
unsigned long  bNewBlockRigidBody 
)

◆ PrimitiveComponent_SetNotifyRigidBodyCollision()

PLUGINSDK_EXPORT void FFI::PrimitiveComponent_SetNotifyRigidBodyCollision ( pPrimitiveComponent  obj,
unsigned long  bNewNotifyRigidBodyCollision 
)

◆ PrimitiveComponent_SetRBAngularVelocity()

PLUGINSDK_EXPORT void FFI::PrimitiveComponent_SetRBAngularVelocity ( pPrimitiveComponent  obj,
Vector NewAngVel,
unsigned long  bAddToCurrent 
)

◆ PrimitiveComponent_SetRBChannel2()

PLUGINSDK_EXPORT void FFI::PrimitiveComponent_SetRBChannel2 ( pPrimitiveComponent  obj,
unsigned char  Channel 
)

◆ PrimitiveComponent_SetRBCollidesWithChannel()

PLUGINSDK_EXPORT void FFI::PrimitiveComponent_SetRBCollidesWithChannel ( pPrimitiveComponent  obj,
unsigned char  Channel,
unsigned long  bNewCollides 
)

◆ PrimitiveComponent_SetRBLinearVelocity()

PLUGINSDK_EXPORT void FFI::PrimitiveComponent_SetRBLinearVelocity ( pPrimitiveComponent  obj,
Vector NewVel,
unsigned long  bAddToCurrent 
)

◆ PrimitiveComponent_TermRBPhys()

PLUGINSDK_EXPORT void FFI::PrimitiveComponent_TermRBPhys ( pPrimitiveComponent  obj)

◆ PrimitiveComponentWrapper_SetAbsoluteRotation()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetAbsoluteRotation ( pPrimitiveComponent  obj,
unsigned long  AbsoluteRotation 
)

◆ PrimitiveComponentWrapper_SetAbsoluteScale()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetAbsoluteScale ( pPrimitiveComponent  obj,
unsigned long  AbsoluteScale 
)

◆ PrimitiveComponentWrapper_SetAbsoluteTranslation()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetAbsoluteTranslation ( pPrimitiveComponent  obj,
unsigned long  AbsoluteTranslation 
)

◆ PrimitiveComponentWrapper_SetAlwaysCheckCollision()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetAlwaysCheckCollision ( pPrimitiveComponent  obj,
unsigned long  AlwaysCheckCollision 
)

◆ PrimitiveComponentWrapper_SetAlwaysLoadOnClient()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetAlwaysLoadOnClient ( pPrimitiveComponent  obj,
unsigned long  AlwaysLoadOnClient 
)

◆ PrimitiveComponentWrapper_SetAlwaysLoadOnServer()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetAlwaysLoadOnServer ( pPrimitiveComponent  obj,
unsigned long  AlwaysLoadOnServer 
)

◆ PrimitiveComponentWrapper_SetbAcceptsDynamicDominantLightShadows()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbAcceptsDynamicDominantLightShadows ( pPrimitiveComponent  obj,
unsigned long  bAcceptsDynamicDominantLightShadows 
)

◆ PrimitiveComponentWrapper_SetbAcceptsDynamicLights()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbAcceptsDynamicLights ( pPrimitiveComponent  obj,
unsigned long  bAcceptsDynamicLights 
)

◆ PrimitiveComponentWrapper_SetbAcceptsLights()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbAcceptsLights ( pPrimitiveComponent  obj,
unsigned long  bAcceptsLights 
)

◆ PrimitiveComponentWrapper_SetbAllowApproximateOcclusion()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbAllowApproximateOcclusion ( pPrimitiveComponent  obj,
unsigned long  bAllowApproximateOcclusion 
)

◆ PrimitiveComponentWrapper_SetbBlockFootPlacement()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbBlockFootPlacement ( pPrimitiveComponent  obj,
unsigned long  bBlockFootPlacement 
)

◆ PrimitiveComponentWrapper_SetbCastDynamicShadow()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbCastDynamicShadow ( pPrimitiveComponent  obj,
unsigned long  bCastDynamicShadow 
)

◆ PrimitiveComponentWrapper_SetbCastHiddenShadow()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbCastHiddenShadow ( pPrimitiveComponent  obj,
unsigned long  bCastHiddenShadow 
)

◆ PrimitiveComponentWrapper_SetbCastShadowAsTwoSided()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbCastShadowAsTwoSided ( pPrimitiveComponent  obj,
unsigned long  bCastShadowAsTwoSided 
)

◆ PrimitiveComponentWrapper_SetbCastStaticShadow()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbCastStaticShadow ( pPrimitiveComponent  obj,
unsigned long  bCastStaticShadow 
)

◆ PrimitiveComponentWrapper_SetbDisableAllRigidBody()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbDisableAllRigidBody ( pPrimitiveComponent  obj,
unsigned long  bDisableAllRigidBody 
)

◆ PrimitiveComponentWrapper_SetbFirstFrameOcclusion()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbFirstFrameOcclusion ( pPrimitiveComponent  obj,
unsigned long  bFirstFrameOcclusion 
)

◆ PrimitiveComponentWrapper_SetbFluidDrain()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbFluidDrain ( pPrimitiveComponent  obj,
unsigned long  bFluidDrain 
)

◆ PrimitiveComponentWrapper_SetbFluidTwoWay()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbFluidTwoWay ( pPrimitiveComponent  obj,
unsigned long  bFluidTwoWay 
)

◆ PrimitiveComponentWrapper_SetbForceDirectLightMap()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbForceDirectLightMap ( pPrimitiveComponent  obj,
unsigned long  bForceDirectLightMap 
)

◆ PrimitiveComponentWrapper_SetbIgnoreForceField()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbIgnoreForceField ( pPrimitiveComponent  obj,
unsigned long  bIgnoreForceField 
)

◆ PrimitiveComponentWrapper_SetbIgnoreHiddenActorsMembership()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbIgnoreHiddenActorsMembership ( pPrimitiveComponent  obj,
unsigned long  bIgnoreHiddenActorsMembership 
)

◆ PrimitiveComponentWrapper_SetbIgnoreNearPlaneIntersection()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbIgnoreNearPlaneIntersection ( pPrimitiveComponent  obj,
unsigned long  bIgnoreNearPlaneIntersection 
)

◆ PrimitiveComponentWrapper_SetbIgnoreOwnerHidden()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbIgnoreOwnerHidden ( pPrimitiveComponent  obj,
unsigned long  bIgnoreOwnerHidden 
)

◆ PrimitiveComponentWrapper_SetbIgnoreRadialForce()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbIgnoreRadialForce ( pPrimitiveComponent  obj,
unsigned long  bIgnoreRadialForce 
)

◆ PrimitiveComponentWrapper_SetbIgnoreRadialImpulse()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbIgnoreRadialImpulse ( pPrimitiveComponent  obj,
unsigned long  bIgnoreRadialImpulse 
)

◆ PrimitiveComponentWrapper_SetBlockActors()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetBlockActors ( pPrimitiveComponent  obj,
unsigned long  BlockActors 
)

◆ PrimitiveComponentWrapper_SetBlockNonZeroExtent()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetBlockNonZeroExtent ( pPrimitiveComponent  obj,
unsigned long  BlockNonZeroExtent 
)

◆ PrimitiveComponentWrapper_SetBlockRigidBody()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetBlockRigidBody ( pPrimitiveComponent  obj,
unsigned long  BlockRigidBody 
)

◆ PrimitiveComponentWrapper_SetBlockZeroExtent()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetBlockZeroExtent ( pPrimitiveComponent  obj,
unsigned long  BlockZeroExtent 
)

◆ PrimitiveComponentWrapper_SetbNoModSelfShadow()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbNoModSelfShadow ( pPrimitiveComponent  obj,
unsigned long  bNoModSelfShadow 
)

◆ PrimitiveComponentWrapper_SetbNotifyRigidBodyCollision()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbNotifyRigidBodyCollision ( pPrimitiveComponent  obj,
unsigned long  bNotifyRigidBodyCollision 
)

◆ PrimitiveComponentWrapper_SetbOnlyBlockActorMovement()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbOnlyBlockActorMovement ( pPrimitiveComponent  obj,
unsigned long  bOnlyBlockActorMovement 
)

◆ PrimitiveComponentWrapper_SetbOnlyOwnerSee()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbOnlyOwnerSee ( pPrimitiveComponent  obj,
unsigned long  bOnlyOwnerSee 
)

◆ PrimitiveComponentWrapper_SetBoundsScale()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetBoundsScale ( pPrimitiveComponent  obj,
float  BoundsScale 
)

◆ PrimitiveComponentWrapper_SetbOwnerNoSee()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbOwnerNoSee ( pPrimitiveComponent  obj,
unsigned long  bOwnerNoSee 
)

◆ PrimitiveComponentWrapper_SetbSelfShadowOnly()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbSelfShadowOnly ( pPrimitiveComponent  obj,
unsigned long  bSelfShadowOnly 
)

◆ PrimitiveComponentWrapper_SetbSkipRBGeomCreation()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbSkipRBGeomCreation ( pPrimitiveComponent  obj,
unsigned long  bSkipRBGeomCreation 
)

◆ PrimitiveComponentWrapper_SetbUseAsOccluder()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbUseAsOccluder ( pPrimitiveComponent  obj,
unsigned long  bUseAsOccluder 
)

◆ PrimitiveComponentWrapper_SetbUseCompartment()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbUseCompartment ( pPrimitiveComponent  obj,
unsigned long  bUseCompartment 
)

◆ PrimitiveComponentWrapper_SetbUseOnePassLightingOnTranslucency()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetbUseOnePassLightingOnTranslucency ( pPrimitiveComponent  obj,
unsigned long  bUseOnePassLightingOnTranslucency 
)

◆ PrimitiveComponentWrapper_SetCanBlockCamera()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetCanBlockCamera ( pPrimitiveComponent  obj,
unsigned long  CanBlockCamera 
)

◆ PrimitiveComponentWrapper_SetCastShadow()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetCastShadow ( pPrimitiveComponent  obj,
unsigned long  CastShadow 
)

◆ PrimitiveComponentWrapper_SetCollideActors()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetCollideActors ( pPrimitiveComponent  obj,
unsigned long  CollideActors 
)

◆ PrimitiveComponentWrapper_SetHiddenGame()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetHiddenGame ( pPrimitiveComponent  obj,
unsigned long  HiddenGame 
)

◆ PrimitiveComponentWrapper_SetRBChannel()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetRBChannel ( pPrimitiveComponent  obj,
unsigned char  RBChannel 
)

◆ PrimitiveComponentWrapper_SetRBDominanceGroup()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetRBDominanceGroup ( pPrimitiveComponent  obj,
unsigned char  RBDominanceGroup 
)

◆ PrimitiveComponentWrapper_SetRotation()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetRotation ( pPrimitiveComponent  obj,
Rotator Rotation 
)

◆ PrimitiveComponentWrapper_SetScale()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetScale ( pPrimitiveComponent  obj,
float  Scale 
)

◆ PrimitiveComponentWrapper_SetScale3D()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetScale3D ( pPrimitiveComponent  obj,
Vector Scale3D 
)

◆ PrimitiveComponentWrapper_SetScriptRigidBodyCollisionThreshold()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetScriptRigidBodyCollisionThreshold ( pPrimitiveComponent  obj,
float  ScriptRigidBodyCollisionThreshold 
)

◆ PrimitiveComponentWrapper_SetTranslation()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetTranslation ( pPrimitiveComponent  obj,
Vector Translation 
)

◆ PrimitiveComponentWrapper_SetVisibilityId()

PLUGINSDK_EXPORT void FFI::PrimitiveComponentWrapper_SetVisibilityId ( pPrimitiveComponent  obj,
int  VisibilityId 
)

◆ PriWrapper_SetAirControlSensitivity()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetAirControlSensitivity ( pPRI_TA  obj,
float  AirControlSensitivity 
)

◆ PriWrapper_SetBallTouches()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetBallTouches ( pPRI_TA  obj,
int  BallTouches 
)

◆ PriWrapper_SetbIsInSplitScreen()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetbIsInSplitScreen ( pPRI_TA  obj,
unsigned long  bIsInSplitScreen 
)

◆ PriWrapper_SetbLoadoutSet()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetbLoadoutSet ( pPRI_TA  obj,
unsigned long  bLoadoutSet 
)

◆ PriWrapper_SetbLoadoutsSet()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetbLoadoutsSet ( pPRI_TA  obj,
unsigned long  bLoadoutsSet 
)

◆ PriWrapper_SetbMatchAdmin()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetbMatchAdmin ( pPRI_TA  obj,
unsigned long  bMatchAdmin 
)

◆ PriWrapper_SetbMatchMVP()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetbMatchMVP ( pPRI_TA  obj,
unsigned long  bMatchMVP 
)

◆ PriWrapper_SetbOnlineLoadoutSet()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetbOnlineLoadoutSet ( pPRI_TA  obj,
unsigned long  bOnlineLoadoutSet 
)

◆ PriWrapper_SetbOnlineLoadoutsSet()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetbOnlineLoadoutsSet ( pPRI_TA  obj,
unsigned long  bOnlineLoadoutsSet 
)

◆ PriWrapper_SetBoostPickups()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetBoostPickups ( pPRI_TA  obj,
int  BoostPickups 
)

◆ PriWrapper_SetbReady()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetbReady ( pPRI_TA  obj,
unsigned long  bReady 
)

◆ PriWrapper_SetbStartVoteToForfeitDisabled()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetbStartVoteToForfeitDisabled ( pPRI_TA  obj,
unsigned long  bStartVoteToForfeitDisabled 
)

◆ PriWrapper_SetbTeamPaintSet()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetbTeamPaintSet ( pPRI_TA  obj,
unsigned long  bTeamPaintSet 
)

◆ PriWrapper_SetbUsingBehindView()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetbUsingBehindView ( pPRI_TA  obj,
unsigned long  bUsingBehindView 
)

◆ PriWrapper_SetbUsingFreecam()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetbUsingFreecam ( pPRI_TA  obj,
unsigned long  bUsingFreecam 
)

◆ PriWrapper_SetbUsingItems()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetbUsingItems ( pPRI_TA  obj,
unsigned long  bUsingItems 
)

◆ PriWrapper_SetbUsingSecondaryCamera()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetbUsingSecondaryCamera ( pPRI_TA  obj,
unsigned long  bUsingSecondaryCamera 
)

◆ PriWrapper_SetCameraPitch()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetCameraPitch ( pPRI_TA  obj,
unsigned char  CameraPitch 
)

◆ PriWrapper_SetCameraSettings()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetCameraSettings ( pPRI_TA  obj,
ProfileCameraSettings CameraSettings 
)

◆ PriWrapper_SetCameraYaw()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetCameraYaw ( pPRI_TA  obj,
unsigned char  CameraYaw 
)

◆ PriWrapper_SetCar()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetCar ( pPRI_TA  obj,
pCar_TA  Car 
)

◆ PriWrapper_SetCarTouches()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetCarTouches ( pPRI_TA  obj,
int  CarTouches 
)

◆ PriWrapper_SetClubID()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetClubID ( pPRI_TA  obj,
unsigned long long  ClubID 
)

◆ PriWrapper_SetDodgeInputThreshold()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetDodgeInputThreshold ( pPRI_TA  obj,
float  DodgeInputThreshold 
)

◆ PriWrapper_SetGameEvent()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetGameEvent ( pPRI_TA  obj,
pGameEvent_TA  GameEvent 
)

◆ PriWrapper_SetMatchAssists()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetMatchAssists ( pPRI_TA  obj,
int  MatchAssists 
)

◆ PriWrapper_SetMatchBonusXP()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetMatchBonusXP ( pPRI_TA  obj,
int  MatchBonusXP 
)

◆ PriWrapper_SetMatchBreakoutDamage()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetMatchBreakoutDamage ( pPRI_TA  obj,
int  MatchBreakoutDamage 
)

◆ PriWrapper_SetMatchDemolishes()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetMatchDemolishes ( pPRI_TA  obj,
int  MatchDemolishes 
)

◆ PriWrapper_SetMatchGoals()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetMatchGoals ( pPRI_TA  obj,
int  MatchGoals 
)

◆ PriWrapper_SetMatchOwnGoals()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetMatchOwnGoals ( pPRI_TA  obj,
int  MatchOwnGoals 
)

◆ PriWrapper_SetMatchSaves()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetMatchSaves ( pPRI_TA  obj,
int  MatchSaves 
)

◆ PriWrapper_SetMatchScore()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetMatchScore ( pPRI_TA  obj,
int  MatchScore 
)

◆ PriWrapper_SetMatchShots()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetMatchShots ( pPRI_TA  obj,
int  MatchShots 
)

◆ PriWrapper_SetMaxTimeTillItem()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetMaxTimeTillItem ( pPRI_TA  obj,
int  MaxTimeTillItem 
)

◆ PriWrapper_SetPartyLeader()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetPartyLeader ( pPRI_TA  obj,
UniqueNetId PartyLeader 
)

◆ PriWrapper_SetPawnType()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetPawnType ( pPRI_TA  obj,
unsigned char  PawnType 
)

◆ PriWrapper_SetPlayerHistoryValid()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetPlayerHistoryValid ( pPRI_TA  obj,
unsigned long  PlayerHistoryValid 
)

◆ PriWrapper_SetReplacingBotPRI()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetReplacingBotPRI ( pPRI_TA  obj,
pPRI_TA  ReplacingBotPRI 
)

◆ PriWrapper_SetReplicatedGameEvent()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetReplicatedGameEvent ( pPRI_TA  obj,
pGameEvent_TA  ReplicatedGameEvent 
)

◆ PriWrapper_SetReplicatedWorstNetQualityBeyondLatency()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetReplicatedWorstNetQualityBeyondLatency ( pPRI_TA  obj,
unsigned char  ReplicatedWorstNetQualityBeyondLatency 
)

◆ PriWrapper_SetSpectatorShortcut()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetSpectatorShortcut ( pPRI_TA  obj,
int  SpectatorShortcut 
)

◆ PriWrapper_SetSteeringSensitivity()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetSteeringSensitivity ( pPRI_TA  obj,
float  SteeringSensitivity 
)

◆ PriWrapper_SetTimeTillItem()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetTimeTillItem ( pPRI_TA  obj,
int  TimeTillItem 
)

◆ PriWrapper_SetTotalGameTimePlayed()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetTotalGameTimePlayed ( pPRI_TA  obj,
float  TotalGameTimePlayed 
)

◆ PriWrapper_SetWaitingStartTime()

PLUGINSDK_EXPORT void FFI::PriWrapper_SetWaitingStartTime ( pPRI_TA  obj,
int  WaitingStartTime 
)

◆ RBActor_TA_Get_bDisableSleeping()

PLUGINSDK_EXPORT unsigned long FFI::RBActor_TA_Get_bDisableSleeping ( pRBActor_TA  obj)

◆ RBActor_TA_Get_bFrozen()

PLUGINSDK_EXPORT unsigned long FFI::RBActor_TA_Get_bFrozen ( pRBActor_TA  obj)

◆ RBActor_TA_Get_bIgnoreSyncing()

PLUGINSDK_EXPORT unsigned long FFI::RBActor_TA_Get_bIgnoreSyncing ( pRBActor_TA  obj)

◆ RBActor_TA_Get_bPhysInitialized()

PLUGINSDK_EXPORT unsigned long FFI::RBActor_TA_Get_bPhysInitialized ( pRBActor_TA  obj)

◆ RBActor_TA_Get_bReplayActor()

PLUGINSDK_EXPORT unsigned long FFI::RBActor_TA_Get_bReplayActor ( pRBActor_TA  obj)

◆ RBActor_TA_Get_ClientCorrectionRBState()

PLUGINSDK_EXPORT void FFI::RBActor_TA_Get_ClientCorrectionRBState ( pRBActor_TA  obj,
ReplicatedRBState result 
)

◆ RBActor_TA_Get_FXActor()

PLUGINSDK_EXPORT pFXActor_X FFI::RBActor_TA_Get_FXActor ( pRBActor_TA  obj)

◆ RBActor_TA_Get_FXActorArchetype()

PLUGINSDK_EXPORT pFXActor_X FFI::RBActor_TA_Get_FXActorArchetype ( pRBActor_TA  obj)

◆ RBActor_TA_Get_LastRBCollisionsFrame()

PLUGINSDK_EXPORT int FFI::RBActor_TA_Get_LastRBCollisionsFrame ( pRBActor_TA  obj)

◆ RBActor_TA_Get_MaxAngularSpeed()

PLUGINSDK_EXPORT float FFI::RBActor_TA_Get_MaxAngularSpeed ( pRBActor_TA  obj)

◆ RBActor_TA_Get_MaxLinearSpeed()

PLUGINSDK_EXPORT float FFI::RBActor_TA_Get_MaxLinearSpeed ( pRBActor_TA  obj)

◆ RBActor_TA_Get_OldRBState()

PLUGINSDK_EXPORT void FFI::RBActor_TA_Get_OldRBState ( pRBActor_TA  obj,
ReplicatedRBState result 
)

◆ RBActor_TA_Get_PreWeldMass()

PLUGINSDK_EXPORT float FFI::RBActor_TA_Get_PreWeldMass ( pRBActor_TA  obj)

◆ RBActor_TA_Get_RBState()

PLUGINSDK_EXPORT void FFI::RBActor_TA_Get_RBState ( pRBActor_TA  obj,
ReplicatedRBState result 
)

◆ RBActor_TA_Get_ReplicatedRBState()

PLUGINSDK_EXPORT void FFI::RBActor_TA_Get_ReplicatedRBState ( pRBActor_TA  obj,
ReplicatedRBState result 
)

◆ RBActor_TA_Get_SyncErrorAngle()

PLUGINSDK_EXPORT float FFI::RBActor_TA_Get_SyncErrorAngle ( pRBActor_TA  obj)

◆ RBActor_TA_Get_SyncErrorAxis()

PLUGINSDK_EXPORT void FFI::RBActor_TA_Get_SyncErrorAxis ( pRBActor_TA  obj,
Vector result 
)

◆ RBActor_TA_Get_SyncErrorLocation()

PLUGINSDK_EXPORT void FFI::RBActor_TA_Get_SyncErrorLocation ( pRBActor_TA  obj,
Vector result 
)

◆ RBActor_TA_Get_WeldedActor()

PLUGINSDK_EXPORT pRBActor_TA FFI::RBActor_TA_Get_WeldedActor ( pRBActor_TA  obj)

◆ RBActor_TA_Get_WeldedTo()

PLUGINSDK_EXPORT pRBActor_TA FFI::RBActor_TA_Get_WeldedTo ( pRBActor_TA  obj)

◆ RBActor_TA_Get_WorldContact()

PLUGINSDK_EXPORT void FFI::RBActor_TA_Get_WorldContact ( pRBActor_TA  obj,
WorldContactData result 
)

◆ RBActor_TA_GetCurrentRBLocation()

PLUGINSDK_EXPORT void FFI::RBActor_TA_GetCurrentRBLocation ( pRBActor_TA  obj)

◆ RBActor_TA_GetCurrentRBState()

PLUGINSDK_EXPORT void FFI::RBActor_TA_GetCurrentRBState ( pRBActor_TA  obj)

◆ RBActor_TA_GetPhysicsFrame()

PLUGINSDK_EXPORT int FFI::RBActor_TA_GetPhysicsFrame ( pRBActor_TA  obj)

◆ RBActor_TA_GetPhysicsTime()

PLUGINSDK_EXPORT float FFI::RBActor_TA_GetPhysicsTime ( pRBActor_TA  obj)

◆ RBActor_TA_InitAk()

PLUGINSDK_EXPORT void FFI::RBActor_TA_InitAk ( pRBActor_TA  obj)

◆ RBActor_TA_ReInitRBPhys()

PLUGINSDK_EXPORT void FFI::RBActor_TA_ReInitRBPhys ( pRBActor_TA  obj)

◆ RBActor_TA_SetConstrained2D()

PLUGINSDK_EXPORT void FFI::RBActor_TA_SetConstrained2D ( pRBActor_TA  obj,
unsigned long  bConstrain2D 
)

◆ RBActor_TA_SetConstrained3D()

PLUGINSDK_EXPORT void FFI::RBActor_TA_SetConstrained3D ( pRBActor_TA  obj,
Vector LinearLower,
Vector LinearUpper,
Vector AngularLower,
Vector AngularUpper 
)

◆ RBActor_TA_SetFrozen()

PLUGINSDK_EXPORT void FFI::RBActor_TA_SetFrozen ( pRBActor_TA  obj,
unsigned long  bEnabled 
)

◆ RBActor_TA_SetMass()

PLUGINSDK_EXPORT void FFI::RBActor_TA_SetMass ( pRBActor_TA  obj,
float  NewMass 
)

◆ RBActor_TA_SetMaxAngularSpeed2()

PLUGINSDK_EXPORT void FFI::RBActor_TA_SetMaxAngularSpeed2 ( pRBActor_TA  obj,
float  NewMaxSpeed 
)

◆ RBActor_TA_SetMaxLinearSpeed2()

PLUGINSDK_EXPORT void FFI::RBActor_TA_SetMaxLinearSpeed2 ( pRBActor_TA  obj,
float  NewMaxSpeed 
)

◆ RBActor_TA_SetPhysicsState()

PLUGINSDK_EXPORT void FFI::RBActor_TA_SetPhysicsState ( pRBActor_TA  obj,
ReplicatedRBState NewState 
)

◆ RBActor_TA_TerminateRBPhys()

PLUGINSDK_EXPORT void FFI::RBActor_TA_TerminateRBPhys ( pRBActor_TA  obj)

◆ RBActor_TA_UnWeldRBActor()

PLUGINSDK_EXPORT void FFI::RBActor_TA_UnWeldRBActor ( pRBActor_TA  obj,
pRBActor_TA  Other 
)

◆ RBActor_TA_WeldRBActor()

PLUGINSDK_EXPORT void FFI::RBActor_TA_WeldRBActor ( pRBActor_TA  obj,
pRBActor_TA  Other,
Vector WeldOffset,
Rotator WeldRotation 
)

◆ RBActorWrapper_SetbDisableSleeping()

PLUGINSDK_EXPORT void FFI::RBActorWrapper_SetbDisableSleeping ( pRBActor_TA  obj,
unsigned long  bDisableSleeping 
)

◆ RBActorWrapper_SetbFrozen()

PLUGINSDK_EXPORT void FFI::RBActorWrapper_SetbFrozen ( pRBActor_TA  obj,
unsigned long  bFrozen 
)

◆ RBActorWrapper_SetbIgnoreSyncing()

PLUGINSDK_EXPORT void FFI::RBActorWrapper_SetbIgnoreSyncing ( pRBActor_TA  obj,
unsigned long  bIgnoreSyncing 
)

◆ RBActorWrapper_SetbReplayActor()

PLUGINSDK_EXPORT void FFI::RBActorWrapper_SetbReplayActor ( pRBActor_TA  obj,
unsigned long  bReplayActor 
)

◆ RBActorWrapper_SetClientCorrectionRBState()

PLUGINSDK_EXPORT void FFI::RBActorWrapper_SetClientCorrectionRBState ( pRBActor_TA  obj,
ReplicatedRBState ClientCorrectionRBState 
)

◆ RBActorWrapper_SetFXActor()

PLUGINSDK_EXPORT void FFI::RBActorWrapper_SetFXActor ( pRBActor_TA  obj,
pFXActor_X  FXActor 
)

◆ RBActorWrapper_SetFXActorArchetype()

PLUGINSDK_EXPORT void FFI::RBActorWrapper_SetFXActorArchetype ( pRBActor_TA  obj,
pFXActor_X  FXActorArchetype 
)

◆ RBActorWrapper_SetMaxAngularSpeed()

PLUGINSDK_EXPORT void FFI::RBActorWrapper_SetMaxAngularSpeed ( pRBActor_TA  obj,
float  MaxAngularSpeed 
)

◆ RBActorWrapper_SetMaxLinearSpeed()

PLUGINSDK_EXPORT void FFI::RBActorWrapper_SetMaxLinearSpeed ( pRBActor_TA  obj,
float  MaxLinearSpeed 
)

◆ RBActorWrapper_SetOldRBState()

PLUGINSDK_EXPORT void FFI::RBActorWrapper_SetOldRBState ( pRBActor_TA  obj,
ReplicatedRBState OldRBState 
)

◆ RBActorWrapper_SetRBState()

PLUGINSDK_EXPORT void FFI::RBActorWrapper_SetRBState ( pRBActor_TA  obj,
ReplicatedRBState RBState 
)

◆ RBActorWrapper_SetReplicatedRBState()

PLUGINSDK_EXPORT void FFI::RBActorWrapper_SetReplicatedRBState ( pRBActor_TA  obj,
ReplicatedRBState ReplicatedRBState 
)

◆ RBActorWrapper_SetWorldContact()

PLUGINSDK_EXPORT void FFI::RBActorWrapper_SetWorldContact ( pRBActor_TA  obj,
WorldContactData WorldContact 
)

◆ Replay_Soccar_TA_AddPlayer()

PLUGINSDK_EXPORT void FFI::Replay_Soccar_TA_AddPlayer ( pReplay_Soccar_TA  obj,
pPRI_TA  PRI 
)

◆ Replay_Soccar_TA_Get_bUnfairBots()

PLUGINSDK_EXPORT unsigned long FFI::Replay_Soccar_TA_Get_bUnfairBots ( pReplay_Soccar_TA  obj)

◆ Replay_Soccar_TA_Get_PrimaryPlayerTeam()

PLUGINSDK_EXPORT int FFI::Replay_Soccar_TA_Get_PrimaryPlayerTeam ( pReplay_Soccar_TA  obj)

◆ Replay_Soccar_TA_Get_Team0Score()

PLUGINSDK_EXPORT int FFI::Replay_Soccar_TA_Get_Team0Score ( pReplay_Soccar_TA  obj)

◆ Replay_Soccar_TA_Get_Team1Score()

PLUGINSDK_EXPORT int FFI::Replay_Soccar_TA_Get_Team1Score ( pReplay_Soccar_TA  obj)

◆ Replay_Soccar_TA_Get_TeamSize()

PLUGINSDK_EXPORT int FFI::Replay_Soccar_TA_Get_TeamSize ( pReplay_Soccar_TA  obj)

◆ Replay_Soccar_TA_Get_UnfairTeamSize()

PLUGINSDK_EXPORT int FFI::Replay_Soccar_TA_Get_UnfairTeamSize ( pReplay_Soccar_TA  obj)

◆ Replay_Soccar_TA_RecordUserEvent()

PLUGINSDK_EXPORT void FFI::Replay_Soccar_TA_RecordUserEvent ( pReplay_Soccar_TA  obj)

◆ Replay_Soccar_TA_RemoveTimelineKeyframe()

PLUGINSDK_EXPORT void FFI::Replay_Soccar_TA_RemoveTimelineKeyframe ( pReplay_Soccar_TA  obj,
int  KeyframeIndex 
)

◆ Replay_TA_CreateCopy()

PLUGINSDK_EXPORT pReplay_TA FFI::Replay_TA_CreateCopy ( pReplay_TA  obj,
float  StartTime 
)

◆ Replay_TA_EventPlaybackStopped()

PLUGINSDK_EXPORT void FFI::Replay_TA_EventPlaybackStopped ( pReplay_TA  obj,
pReplay_TA  Replay 
)

◆ Replay_TA_EventPlayedFrame()

PLUGINSDK_EXPORT void FFI::Replay_TA_EventPlayedFrame ( pReplay_TA  obj,
pReplay_TA  Replay 
)

◆ Replay_TA_EventPostTimeSkip()

PLUGINSDK_EXPORT void FFI::Replay_TA_EventPostTimeSkip ( pReplay_TA  obj,
pReplay_TA  Replay 
)

◆ Replay_TA_EventPreTimeSkip()

PLUGINSDK_EXPORT void FFI::Replay_TA_EventPreTimeSkip ( pReplay_TA  obj,
pReplay_TA  Replay 
)

◆ Replay_TA_EventSpawned()

PLUGINSDK_EXPORT void FFI::Replay_TA_EventSpawned ( pReplay_TA  obj,
pReplay_TA  Replay,
pActor  A 
)

◆ Replay_TA_ExportReplay()

PLUGINSDK_EXPORT void FFI::Replay_TA_ExportReplay ( pReplay_TA  obj,
RLString Path 
)

◆ Replay_TA_Get_AccumulatedDeltaTime()

PLUGINSDK_EXPORT float FFI::Replay_TA_Get_AccumulatedDeltaTime ( pReplay_TA  obj)

◆ Replay_TA_Get_bDebug()

PLUGINSDK_EXPORT unsigned long FFI::Replay_TA_Get_bDebug ( pReplay_TA  obj)

◆ Replay_TA_Get_bFileCorrupted()

PLUGINSDK_EXPORT unsigned long FFI::Replay_TA_Get_bFileCorrupted ( pReplay_TA  obj)

◆ Replay_TA_Get_bForceKeyframe()

PLUGINSDK_EXPORT unsigned long FFI::Replay_TA_Get_bForceKeyframe ( pReplay_TA  obj)

◆ Replay_TA_Get_bLoadedNetPackages()

PLUGINSDK_EXPORT unsigned long FFI::Replay_TA_Get_bLoadedNetPackages ( pReplay_TA  obj)

◆ Replay_TA_Get_BuildID()

PLUGINSDK_EXPORT int FFI::Replay_TA_Get_BuildID ( pReplay_TA  obj)

◆ Replay_TA_Get_BuildVersion()

PLUGINSDK_EXPORT void FFI::Replay_TA_Get_BuildVersion ( pReplay_TA  obj,
RLString result 
)

◆ Replay_TA_Get_Changelist()

PLUGINSDK_EXPORT int FFI::Replay_TA_Get_Changelist ( pReplay_TA  obj)

◆ Replay_TA_Get_CurrentFrame()

PLUGINSDK_EXPORT int FFI::Replay_TA_Get_CurrentFrame ( pReplay_TA  obj)

◆ Replay_TA_Get_CurrentTime()

PLUGINSDK_EXPORT float FFI::Replay_TA_Get_CurrentTime ( pReplay_TA  obj)

◆ Replay_TA_Get_Date()

PLUGINSDK_EXPORT void FFI::Replay_TA_Get_Date ( pReplay_TA  obj,
RLString result 
)

◆ Replay_TA_Get_EngineVersion()

PLUGINSDK_EXPORT int FFI::Replay_TA_Get_EngineVersion ( pReplay_TA  obj)

◆ Replay_TA_Get_FrameToSkipTo()

PLUGINSDK_EXPORT int FFI::Replay_TA_Get_FrameToSkipTo ( pReplay_TA  obj)

◆ Replay_TA_Get_GameVersion()

PLUGINSDK_EXPORT int FFI::Replay_TA_Get_GameVersion ( pReplay_TA  obj)

◆ Replay_TA_Get_Id()

PLUGINSDK_EXPORT void FFI::Replay_TA_Get_Id ( pReplay_TA  obj,
RLString result 
)

◆ Replay_TA_Get_KeyframeDelay()

PLUGINSDK_EXPORT float FFI::Replay_TA_Get_KeyframeDelay ( pReplay_TA  obj)

◆ Replay_TA_Get_LicenseeVersion()

PLUGINSDK_EXPORT int FFI::Replay_TA_Get_LicenseeVersion ( pReplay_TA  obj)

◆ Replay_TA_Get_MaxChannels()

PLUGINSDK_EXPORT int FFI::Replay_TA_Get_MaxChannels ( pReplay_TA  obj)

◆ Replay_TA_Get_MaxReplaySizeMB()

PLUGINSDK_EXPORT int FFI::Replay_TA_Get_MaxReplaySizeMB ( pReplay_TA  obj)

◆ Replay_TA_Get_NetVersion()

PLUGINSDK_EXPORT int FFI::Replay_TA_Get_NetVersion ( pReplay_TA  obj)

◆ Replay_TA_Get_NextKeyframe()

PLUGINSDK_EXPORT int FFI::Replay_TA_Get_NextKeyframe ( pReplay_TA  obj)

◆ Replay_TA_Get_NumFrames()

PLUGINSDK_EXPORT int FFI::Replay_TA_Get_NumFrames ( pReplay_TA  obj)

◆ Replay_TA_Get_PlayerName()

PLUGINSDK_EXPORT void FFI::Replay_TA_Get_PlayerName ( pReplay_TA  obj,
RLString result 
)

◆ Replay_TA_Get_PlayersOnlyTicks()

PLUGINSDK_EXPORT int FFI::Replay_TA_Get_PlayersOnlyTicks ( pReplay_TA  obj)

◆ Replay_TA_Get_RecordFPS()

PLUGINSDK_EXPORT float FFI::Replay_TA_Get_RecordFPS ( pReplay_TA  obj)

◆ Replay_TA_Get_ReplayLastSaveVersion()

PLUGINSDK_EXPORT int FFI::Replay_TA_Get_ReplayLastSaveVersion ( pReplay_TA  obj)

◆ Replay_TA_Get_ReplayName()

PLUGINSDK_EXPORT void FFI::Replay_TA_Get_ReplayName ( pReplay_TA  obj,
RLString result 
)

◆ Replay_TA_Get_ReplayState()

PLUGINSDK_EXPORT unsigned char FFI::Replay_TA_Get_ReplayState ( pReplay_TA  obj)

◆ Replay_TA_Get_ReplayVersion()

PLUGINSDK_EXPORT int FFI::Replay_TA_Get_ReplayVersion ( pReplay_TA  obj)

◆ Replay_TA_Get_ReserveMegabytes()

PLUGINSDK_EXPORT int FFI::Replay_TA_Get_ReserveMegabytes ( pReplay_TA  obj)

◆ Replay_TA_Get_TimeToSkipTo()

PLUGINSDK_EXPORT float FFI::Replay_TA_Get_TimeToSkipTo ( pReplay_TA  obj)

◆ Replay_TA_GetPlaybackTime()

PLUGINSDK_EXPORT float FFI::Replay_TA_GetPlaybackTime ( pReplay_TA  obj)

◆ Replay_TA_GetReplayTimeSeconds()

PLUGINSDK_EXPORT float FFI::Replay_TA_GetReplayTimeSeconds ( pReplay_TA  obj)

◆ Replay_TA_ImportReplay()

PLUGINSDK_EXPORT void FFI::Replay_TA_ImportReplay ( pReplay_TA  obj,
RLString Path 
)

◆ Replay_TA_IsFromBeforeGameVersion()

PLUGINSDK_EXPORT unsigned long FFI::Replay_TA_IsFromBeforeGameVersion ( pReplay_TA  obj,
unsigned char  BeforeGameVersion 
)

◆ Replay_TA_IsFromBeforeReplayVersion()

PLUGINSDK_EXPORT unsigned long FFI::Replay_TA_IsFromBeforeReplayVersion ( pReplay_TA  obj,
unsigned char  BeforeReplayVersion 
)

◆ Replay_TA_RemoveTimelineKeyframe()

PLUGINSDK_EXPORT void FFI::Replay_TA_RemoveTimelineKeyframe ( pReplay_TA  obj,
int  KeyframeIndex 
)

◆ Replay_TA_SetReplayName()

PLUGINSDK_EXPORT void FFI::Replay_TA_SetReplayName ( pReplay_TA  obj,
RLString NewName 
)

◆ Replay_TA_SkipToFrame()

PLUGINSDK_EXPORT void FFI::Replay_TA_SkipToFrame ( pReplay_TA  obj,
int  frame,
unsigned long  bFlush 
)

◆ Replay_TA_SkipToTime()

PLUGINSDK_EXPORT void FFI::Replay_TA_SkipToTime ( pReplay_TA  obj,
float  Time,
unsigned long  bFlush 
)

◆ Replay_TA_StartPlaybackAtFrame()

PLUGINSDK_EXPORT void FFI::Replay_TA_StartPlaybackAtFrame ( pReplay_TA  obj,
int  StartFrame 
)

◆ Replay_TA_StartPlaybackAtTimeSeconds()

PLUGINSDK_EXPORT void FFI::Replay_TA_StartPlaybackAtTimeSeconds ( pReplay_TA  obj,
float  StartTime 
)

◆ Replay_TA_StartRecord()

PLUGINSDK_EXPORT void FFI::Replay_TA_StartRecord ( pReplay_TA  obj)

◆ Replay_TA_StopPlayback()

PLUGINSDK_EXPORT void FFI::Replay_TA_StopPlayback ( pReplay_TA  obj)

◆ Replay_TA_StopRecord()

PLUGINSDK_EXPORT void FFI::Replay_TA_StopRecord ( pReplay_TA  obj)

◆ Replay_TA_Tick()

PLUGINSDK_EXPORT void FFI::Replay_TA_Tick ( pReplay_TA  obj,
float  DeltaTime 
)

◆ ReplayDirector_TA_BuildFocusCars()

PLUGINSDK_EXPORT void FFI::ReplayDirector_TA_BuildFocusCars ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_EventAutoSaveChanged()

PLUGINSDK_EXPORT void FFI::ReplayDirector_TA_EventAutoSaveChanged ( pReplayDirector_TA  obj,
pReplayDirector_TA  Director 
)

◆ ReplayDirector_TA_EventFocusCarChanged()

PLUGINSDK_EXPORT void FFI::ReplayDirector_TA_EventFocusCarChanged ( pReplayDirector_TA  obj,
pActor  NewFocusCar 
)

◆ ReplayDirector_TA_EventReplayFinished()

PLUGINSDK_EXPORT void FFI::ReplayDirector_TA_EventReplayFinished ( pReplayDirector_TA  obj,
pReplayDirector_TA  Director 
)

◆ ReplayDirector_TA_EventScoreDataChanged()

PLUGINSDK_EXPORT void FFI::ReplayDirector_TA_EventScoreDataChanged ( pReplayDirector_TA  obj,
pReplayDirector_TA  Director 
)

◆ ReplayDirector_TA_Get_BallSpawnTime()

PLUGINSDK_EXPORT float FFI::ReplayDirector_TA_Get_BallSpawnTime ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_Get_bAutoSave()

PLUGINSDK_EXPORT unsigned long FFI::ReplayDirector_TA_Get_bAutoSave ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_Get_bSlomo()

PLUGINSDK_EXPORT unsigned long FFI::ReplayDirector_TA_Get_bSlomo ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_Get_bSlomoForDefender()

PLUGINSDK_EXPORT unsigned long FFI::ReplayDirector_TA_Get_bSlomoForDefender ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_Get_FocusBall()

PLUGINSDK_EXPORT pActor FFI::ReplayDirector_TA_Get_FocusBall ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_Get_FocusCar()

PLUGINSDK_EXPORT pActor FFI::ReplayDirector_TA_Get_FocusCar ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_Get_FocusCarChangeTime()

PLUGINSDK_EXPORT float FFI::ReplayDirector_TA_Get_FocusCarChangeTime ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_Get_FocusCarIdx()

PLUGINSDK_EXPORT int FFI::ReplayDirector_TA_Get_FocusCarIdx ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_Get_FocusHitIndex()

PLUGINSDK_EXPORT int FFI::ReplayDirector_TA_Get_FocusHitIndex ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_Get_ForceCutToFocusActors()

PLUGINSDK_EXPORT int FFI::ReplayDirector_TA_Get_ForceCutToFocusActors ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_Get_HighlightReplayDuration()

PLUGINSDK_EXPORT float FFI::ReplayDirector_TA_Get_HighlightReplayDuration ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_Get_MaxReplayTime()

PLUGINSDK_EXPORT float FFI::ReplayDirector_TA_Get_MaxReplayTime ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_Get_MinReplayTime()

PLUGINSDK_EXPORT float FFI::ReplayDirector_TA_Get_MinReplayTime ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_Get_Replay()

PLUGINSDK_EXPORT pReplay_Soccar_TA FFI::ReplayDirector_TA_Get_Replay ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_Get_ReplayPadding()

PLUGINSDK_EXPORT float FFI::ReplayDirector_TA_Get_ReplayPadding ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_Get_ReplayStartGameTime()

PLUGINSDK_EXPORT float FFI::ReplayDirector_TA_Get_ReplayStartGameTime ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_Get_ScoredGoal()

PLUGINSDK_EXPORT pGoal_TA FFI::ReplayDirector_TA_Get_ScoredGoal ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_Get_ScoredOnTeam()

PLUGINSDK_EXPORT unsigned char FFI::ReplayDirector_TA_Get_ScoredOnTeam ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_Get_ScoreHitIndex()

PLUGINSDK_EXPORT int FFI::ReplayDirector_TA_Get_ScoreHitIndex ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_Get_ScoreTime()

PLUGINSDK_EXPORT float FFI::ReplayDirector_TA_Get_ScoreTime ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_Get_SlomoDefendDistance()

PLUGINSDK_EXPORT float FFI::ReplayDirector_TA_Get_SlomoDefendDistance ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_Get_SlomoDefendTime()

PLUGINSDK_EXPORT float FFI::ReplayDirector_TA_Get_SlomoDefendTime ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_Get_SlomoPostScoreTime()

PLUGINSDK_EXPORT float FFI::ReplayDirector_TA_Get_SlomoPostScoreTime ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_Get_SlomoPreScoreTime()

PLUGINSDK_EXPORT float FFI::ReplayDirector_TA_Get_SlomoPreScoreTime ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_Get_SlomoTimeDilation()

PLUGINSDK_EXPORT float FFI::ReplayDirector_TA_Get_SlomoTimeDilation ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_Get_SoccarGame()

PLUGINSDK_EXPORT pGameEvent_Soccar_TA FFI::ReplayDirector_TA_Get_SoccarGame ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_Get_TimeBeforeHighlightReplay()

PLUGINSDK_EXPORT float FFI::ReplayDirector_TA_Get_TimeBeforeHighlightReplay ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_GetNextHighlightFrame()

PLUGINSDK_EXPORT int FFI::ReplayDirector_TA_GetNextHighlightFrame ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_GetReplayStartTime()

PLUGINSDK_EXPORT float FFI::ReplayDirector_TA_GetReplayStartTime ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_GetReplayTimeSeconds()

PLUGINSDK_EXPORT float FFI::ReplayDirector_TA_GetReplayTimeSeconds ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_HandleAllTeamsCreated()

PLUGINSDK_EXPORT void FFI::ReplayDirector_TA_HandleAllTeamsCreated ( pReplayDirector_TA  obj,
pGameEvent_Team_TA  TeamGame 
)

◆ ReplayDirector_TA_HandleGameStateChanged()

PLUGINSDK_EXPORT void FFI::ReplayDirector_TA_HandleGameStateChanged ( pReplayDirector_TA  obj,
pGameEvent_TA  G 
)

◆ ReplayDirector_TA_HandleReplayFinished()

PLUGINSDK_EXPORT void FFI::ReplayDirector_TA_HandleReplayFinished ( pReplayDirector_TA  obj,
pReplay_TA  InReplay 
)

◆ ReplayDirector_TA_HandleScoreUpdated()

PLUGINSDK_EXPORT void FFI::ReplayDirector_TA_HandleScoreUpdated ( pReplayDirector_TA  obj,
pTeam_TA  Team 
)

◆ ReplayDirector_TA_OnScoreDataChanged()

PLUGINSDK_EXPORT void FFI::ReplayDirector_TA_OnScoreDataChanged ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_OnSoccarGameSet()

PLUGINSDK_EXPORT void FFI::ReplayDirector_TA_OnSoccarGameSet ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_PlayRandomHighlight()

PLUGINSDK_EXPORT void FFI::ReplayDirector_TA_PlayRandomHighlight ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_RecordPlayers()

PLUGINSDK_EXPORT void FFI::ReplayDirector_TA_RecordPlayers ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_SaveUserKeyframe()

PLUGINSDK_EXPORT void FFI::ReplayDirector_TA_SaveUserKeyframe ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_SetAutoSave()

PLUGINSDK_EXPORT void FFI::ReplayDirector_TA_SetAutoSave ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_SetFocusActors()

PLUGINSDK_EXPORT void FFI::ReplayDirector_TA_SetFocusActors ( pReplayDirector_TA  obj,
pActor  NewCar,
pActor  NewBall 
)

◆ ReplayDirector_TA_SetGameEvent()

PLUGINSDK_EXPORT void FFI::ReplayDirector_TA_SetGameEvent ( pReplayDirector_TA  obj,
pGameEvent_Soccar_TA  InGameEvent 
)

◆ ReplayDirector_TA_SetSlomo()

PLUGINSDK_EXPORT void FFI::ReplayDirector_TA_SetSlomo ( pReplayDirector_TA  obj,
unsigned long  bNewSlomo 
)

◆ ReplayDirector_TA_SetSlomoForDefender()

PLUGINSDK_EXPORT void FFI::ReplayDirector_TA_SetSlomoForDefender ( pReplayDirector_TA  obj,
pBall_TA  Ball,
int  DefendingTeam 
)

◆ ReplayDirector_TA_ShouldSlomo()

PLUGINSDK_EXPORT unsigned long FFI::ReplayDirector_TA_ShouldSlomo ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_UpdateFocusActors()

PLUGINSDK_EXPORT void FFI::ReplayDirector_TA_UpdateFocusActors ( pReplayDirector_TA  obj)

◆ ReplayDirector_TA_UpdateSlomo()

PLUGINSDK_EXPORT void FFI::ReplayDirector_TA_UpdateSlomo ( pReplayDirector_TA  obj)

◆ ReplayDirectorWrapper_SetBallSpawnTime()

PLUGINSDK_EXPORT void FFI::ReplayDirectorWrapper_SetBallSpawnTime ( pReplayDirector_TA  obj,
float  BallSpawnTime 
)

◆ ReplayDirectorWrapper_SetbAutoSave()

PLUGINSDK_EXPORT void FFI::ReplayDirectorWrapper_SetbAutoSave ( pReplayDirector_TA  obj,
unsigned long  bAutoSave 
)

◆ ReplayDirectorWrapper_SetbSlomo()

PLUGINSDK_EXPORT void FFI::ReplayDirectorWrapper_SetbSlomo ( pReplayDirector_TA  obj,
unsigned long  bSlomo 
)

◆ ReplayDirectorWrapper_SetbSlomoForDefender()

PLUGINSDK_EXPORT void FFI::ReplayDirectorWrapper_SetbSlomoForDefender ( pReplayDirector_TA  obj,
unsigned long  bSlomoForDefender 
)

◆ ReplayDirectorWrapper_SetFocusBall()

PLUGINSDK_EXPORT void FFI::ReplayDirectorWrapper_SetFocusBall ( pReplayDirector_TA  obj,
pActor  FocusBall 
)

◆ ReplayDirectorWrapper_SetFocusCar()

PLUGINSDK_EXPORT void FFI::ReplayDirectorWrapper_SetFocusCar ( pReplayDirector_TA  obj,
pActor  FocusCar 
)

◆ ReplayDirectorWrapper_SetFocusCarChangeTime()

PLUGINSDK_EXPORT void FFI::ReplayDirectorWrapper_SetFocusCarChangeTime ( pReplayDirector_TA  obj,
float  FocusCarChangeTime 
)

◆ ReplayDirectorWrapper_SetFocusCarIdx()

PLUGINSDK_EXPORT void FFI::ReplayDirectorWrapper_SetFocusCarIdx ( pReplayDirector_TA  obj,
int  FocusCarIdx 
)

◆ ReplayDirectorWrapper_SetFocusHitIndex()

PLUGINSDK_EXPORT void FFI::ReplayDirectorWrapper_SetFocusHitIndex ( pReplayDirector_TA  obj,
int  FocusHitIndex 
)

◆ ReplayDirectorWrapper_SetForceCutToFocusActors()

PLUGINSDK_EXPORT void FFI::ReplayDirectorWrapper_SetForceCutToFocusActors ( pReplayDirector_TA  obj,
int  ForceCutToFocusActors 
)

◆ ReplayDirectorWrapper_SetHighlightReplayDuration()

PLUGINSDK_EXPORT void FFI::ReplayDirectorWrapper_SetHighlightReplayDuration ( pReplayDirector_TA  obj,
float  HighlightReplayDuration 
)

◆ ReplayDirectorWrapper_SetMaxReplayTime()

PLUGINSDK_EXPORT void FFI::ReplayDirectorWrapper_SetMaxReplayTime ( pReplayDirector_TA  obj,
float  MaxReplayTime 
)

◆ ReplayDirectorWrapper_SetMinReplayTime()

PLUGINSDK_EXPORT void FFI::ReplayDirectorWrapper_SetMinReplayTime ( pReplayDirector_TA  obj,
float  MinReplayTime 
)

◆ ReplayDirectorWrapper_SetReplay()

PLUGINSDK_EXPORT void FFI::ReplayDirectorWrapper_SetReplay ( pReplayDirector_TA  obj,
pReplay_Soccar_TA  Replay 
)

◆ ReplayDirectorWrapper_SetReplayPadding()

PLUGINSDK_EXPORT void FFI::ReplayDirectorWrapper_SetReplayPadding ( pReplayDirector_TA  obj,
float  ReplayPadding 
)

◆ ReplayDirectorWrapper_SetReplayStartGameTime()

PLUGINSDK_EXPORT void FFI::ReplayDirectorWrapper_SetReplayStartGameTime ( pReplayDirector_TA  obj,
float  ReplayStartGameTime 
)

◆ ReplayDirectorWrapper_SetScoredGoal()

PLUGINSDK_EXPORT void FFI::ReplayDirectorWrapper_SetScoredGoal ( pReplayDirector_TA  obj,
pGoal_TA  ScoredGoal 
)

◆ ReplayDirectorWrapper_SetScoredOnTeam()

PLUGINSDK_EXPORT void FFI::ReplayDirectorWrapper_SetScoredOnTeam ( pReplayDirector_TA  obj,
unsigned char  ScoredOnTeam 
)

◆ ReplayDirectorWrapper_SetScoreHitIndex()

PLUGINSDK_EXPORT void FFI::ReplayDirectorWrapper_SetScoreHitIndex ( pReplayDirector_TA  obj,
int  ScoreHitIndex 
)

◆ ReplayDirectorWrapper_SetScoreTime()

PLUGINSDK_EXPORT void FFI::ReplayDirectorWrapper_SetScoreTime ( pReplayDirector_TA  obj,
float  ScoreTime 
)

◆ ReplayDirectorWrapper_SetSlomoDefendDistance()

PLUGINSDK_EXPORT void FFI::ReplayDirectorWrapper_SetSlomoDefendDistance ( pReplayDirector_TA  obj,
float  SlomoDefendDistance 
)

◆ ReplayDirectorWrapper_SetSlomoDefendTime()

PLUGINSDK_EXPORT void FFI::ReplayDirectorWrapper_SetSlomoDefendTime ( pReplayDirector_TA  obj,
float  SlomoDefendTime 
)

◆ ReplayDirectorWrapper_SetSlomoPostScoreTime()

PLUGINSDK_EXPORT void FFI::ReplayDirectorWrapper_SetSlomoPostScoreTime ( pReplayDirector_TA  obj,
float  SlomoPostScoreTime 
)

◆ ReplayDirectorWrapper_SetSlomoPreScoreTime()

PLUGINSDK_EXPORT void FFI::ReplayDirectorWrapper_SetSlomoPreScoreTime ( pReplayDirector_TA  obj,
float  SlomoPreScoreTime 
)

◆ ReplayDirectorWrapper_SetSlomoTimeDilation()

PLUGINSDK_EXPORT void FFI::ReplayDirectorWrapper_SetSlomoTimeDilation ( pReplayDirector_TA  obj,
float  SlomoTimeDilation 
)

◆ ReplayDirectorWrapper_SetSoccarGame()

PLUGINSDK_EXPORT void FFI::ReplayDirectorWrapper_SetSoccarGame ( pReplayDirector_TA  obj,
pGameEvent_Soccar_TA  SoccarGame 
)

◆ ReplayDirectorWrapper_SetTimeBeforeHighlightReplay()

PLUGINSDK_EXPORT void FFI::ReplayDirectorWrapper_SetTimeBeforeHighlightReplay ( pReplayDirector_TA  obj,
float  TimeBeforeHighlightReplay 
)

◆ ReplaySoccarWrapper_SetbUnfairBots()

PLUGINSDK_EXPORT void FFI::ReplaySoccarWrapper_SetbUnfairBots ( pReplay_Soccar_TA  obj,
unsigned long  bUnfairBots 
)

◆ ReplaySoccarWrapper_SetPrimaryPlayerTeam()

PLUGINSDK_EXPORT void FFI::ReplaySoccarWrapper_SetPrimaryPlayerTeam ( pReplay_Soccar_TA  obj,
int  PrimaryPlayerTeam 
)

◆ ReplaySoccarWrapper_SetTeam0Score()

PLUGINSDK_EXPORT void FFI::ReplaySoccarWrapper_SetTeam0Score ( pReplay_Soccar_TA  obj,
int  Team0Score 
)

◆ ReplaySoccarWrapper_SetTeam1Score()

PLUGINSDK_EXPORT void FFI::ReplaySoccarWrapper_SetTeam1Score ( pReplay_Soccar_TA  obj,
int  Team1Score 
)

◆ ReplaySoccarWrapper_SetTeamSize()

PLUGINSDK_EXPORT void FFI::ReplaySoccarWrapper_SetTeamSize ( pReplay_Soccar_TA  obj,
int  TeamSize 
)

◆ ReplaySoccarWrapper_SetUnfairTeamSize()

PLUGINSDK_EXPORT void FFI::ReplaySoccarWrapper_SetUnfairTeamSize ( pReplay_Soccar_TA  obj,
int  UnfairTeamSize 
)

◆ ReplayWrapper_SetAccumulatedDeltaTime()

PLUGINSDK_EXPORT void FFI::ReplayWrapper_SetAccumulatedDeltaTime ( pReplay_TA  obj,
float  AccumulatedDeltaTime 
)

◆ ReplayWrapper_SetbDebug()

PLUGINSDK_EXPORT void FFI::ReplayWrapper_SetbDebug ( pReplay_TA  obj,
unsigned long  bDebug 
)

◆ ReplayWrapper_SetbFileCorrupted()

PLUGINSDK_EXPORT void FFI::ReplayWrapper_SetbFileCorrupted ( pReplay_TA  obj,
unsigned long  bFileCorrupted 
)

◆ ReplayWrapper_SetbForceKeyframe()

PLUGINSDK_EXPORT void FFI::ReplayWrapper_SetbForceKeyframe ( pReplay_TA  obj,
unsigned long  bForceKeyframe 
)

◆ ReplayWrapper_SetbLoadedNetPackages()

PLUGINSDK_EXPORT void FFI::ReplayWrapper_SetbLoadedNetPackages ( pReplay_TA  obj,
unsigned long  bLoadedNetPackages 
)

◆ ReplayWrapper_SetBuildID()

PLUGINSDK_EXPORT void FFI::ReplayWrapper_SetBuildID ( pReplay_TA  obj,
int  BuildID 
)

◆ ReplayWrapper_SetChangelist()

PLUGINSDK_EXPORT void FFI::ReplayWrapper_SetChangelist ( pReplay_TA  obj,
int  Changelist 
)

◆ ReplayWrapper_SetCurrentFrame()

PLUGINSDK_EXPORT void FFI::ReplayWrapper_SetCurrentFrame ( pReplay_TA  obj,
int  CurrentFrame 
)

◆ ReplayWrapper_SetCurrentTime()

PLUGINSDK_EXPORT void FFI::ReplayWrapper_SetCurrentTime ( pReplay_TA  obj,
float  CurrentTime 
)

◆ ReplayWrapper_SetEngineVersion()

PLUGINSDK_EXPORT void FFI::ReplayWrapper_SetEngineVersion ( pReplay_TA  obj,
int  EngineVersion 
)

◆ ReplayWrapper_SetFrameToSkipTo()

PLUGINSDK_EXPORT void FFI::ReplayWrapper_SetFrameToSkipTo ( pReplay_TA  obj,
int  FrameToSkipTo 
)

◆ ReplayWrapper_SetGameVersion()

PLUGINSDK_EXPORT void FFI::ReplayWrapper_SetGameVersion ( pReplay_TA  obj,
int  GameVersion 
)

◆ ReplayWrapper_SetKeyframeDelay()

PLUGINSDK_EXPORT void FFI::ReplayWrapper_SetKeyframeDelay ( pReplay_TA  obj,
float  KeyframeDelay 
)

◆ ReplayWrapper_SetLicenseeVersion()

PLUGINSDK_EXPORT void FFI::ReplayWrapper_SetLicenseeVersion ( pReplay_TA  obj,
int  LicenseeVersion 
)

◆ ReplayWrapper_SetMaxChannels()

PLUGINSDK_EXPORT void FFI::ReplayWrapper_SetMaxChannels ( pReplay_TA  obj,
int  MaxChannels 
)

◆ ReplayWrapper_SetMaxReplaySizeMB()

PLUGINSDK_EXPORT void FFI::ReplayWrapper_SetMaxReplaySizeMB ( pReplay_TA  obj,
int  MaxReplaySizeMB 
)

◆ ReplayWrapper_SetNetVersion()

PLUGINSDK_EXPORT void FFI::ReplayWrapper_SetNetVersion ( pReplay_TA  obj,
int  NetVersion 
)

◆ ReplayWrapper_SetNextKeyframe()

PLUGINSDK_EXPORT void FFI::ReplayWrapper_SetNextKeyframe ( pReplay_TA  obj,
int  NextKeyframe 
)

◆ ReplayWrapper_SetNumFrames()

PLUGINSDK_EXPORT void FFI::ReplayWrapper_SetNumFrames ( pReplay_TA  obj,
int  NumFrames 
)

◆ ReplayWrapper_SetPlayersOnlyTicks()

PLUGINSDK_EXPORT void FFI::ReplayWrapper_SetPlayersOnlyTicks ( pReplay_TA  obj,
int  PlayersOnlyTicks 
)

◆ ReplayWrapper_SetRecordFPS()

PLUGINSDK_EXPORT void FFI::ReplayWrapper_SetRecordFPS ( pReplay_TA  obj,
float  RecordFPS 
)

◆ ReplayWrapper_SetReplayLastSaveVersion()

PLUGINSDK_EXPORT void FFI::ReplayWrapper_SetReplayLastSaveVersion ( pReplay_TA  obj,
int  ReplayLastSaveVersion 
)

◆ ReplayWrapper_SetReplayState()

PLUGINSDK_EXPORT void FFI::ReplayWrapper_SetReplayState ( pReplay_TA  obj,
unsigned char  ReplayState 
)

◆ ReplayWrapper_SetReplayVersion()

PLUGINSDK_EXPORT void FFI::ReplayWrapper_SetReplayVersion ( pReplay_TA  obj,
int  ReplayVersion 
)

◆ ReplayWrapper_SetReserveMegabytes()

PLUGINSDK_EXPORT void FFI::ReplayWrapper_SetReserveMegabytes ( pReplay_TA  obj,
int  ReserveMegabytes 
)

◆ ReplayWrapper_SetTimeToSkipTo()

PLUGINSDK_EXPORT void FFI::ReplayWrapper_SetTimeToSkipTo ( pReplay_TA  obj,
float  TimeToSkipTo 
)

◆ RumblePickupComponentWrapper_SetActivationDuration()

PLUGINSDK_EXPORT void FFI::RumblePickupComponentWrapper_SetActivationDuration ( pSpecialPickup_TA  obj,
float  ActivationDuration 
)

◆ RumblePickupComponentWrapper_SetbHasActivated()

PLUGINSDK_EXPORT void FFI::RumblePickupComponentWrapper_SetbHasActivated ( pSpecialPickup_TA  obj,
unsigned long  bHasActivated 
)

◆ RumblePickupComponentWrapper_SetbHudIgnoreUseTime()

PLUGINSDK_EXPORT void FFI::RumblePickupComponentWrapper_SetbHudIgnoreUseTime ( pSpecialPickup_TA  obj,
unsigned long  bHudIgnoreUseTime 
)

◆ RumblePickupComponentWrapper_SetbIsActive()

PLUGINSDK_EXPORT void FFI::RumblePickupComponentWrapper_SetbIsActive ( pSpecialPickup_TA  obj,
unsigned long  bIsActive 
)

◆ RumblePickupComponentWrapper_SetPickupFX()

PLUGINSDK_EXPORT void FFI::RumblePickupComponentWrapper_SetPickupFX ( pSpecialPickup_TA  obj,
pFXActor_X  PickupFX 
)

◆ RumblePickupComponentWrapper_SetPickupFXArchetype()

PLUGINSDK_EXPORT void FFI::RumblePickupComponentWrapper_SetPickupFXArchetype ( pSpecialPickup_TA  obj,
pFXActor_X  PickupFXArchetype 
)

◆ SampleHistory_TA_AddSample()

PLUGINSDK_EXPORT void FFI::SampleHistory_TA_AddSample ( pSampleHistory_TA  obj,
float  NewValue 
)

◆ SampleHistory_TA_Get_AccumTime()

PLUGINSDK_EXPORT float FFI::SampleHistory_TA_Get_AccumTime ( pSampleHistory_TA  obj)

◆ SampleHistory_TA_Get_BadValue()

PLUGINSDK_EXPORT float FFI::SampleHistory_TA_Get_BadValue ( pSampleHistory_TA  obj)

◆ SampleHistory_TA_Get_BaseValue()

PLUGINSDK_EXPORT float FFI::SampleHistory_TA_Get_BaseValue ( pSampleHistory_TA  obj)

◆ SampleHistory_TA_Get_bHasPendingSample()

PLUGINSDK_EXPORT unsigned long FFI::SampleHistory_TA_Get_bHasPendingSample ( pSampleHistory_TA  obj)

◆ SampleHistory_TA_Get_GoodValue()

PLUGINSDK_EXPORT float FFI::SampleHistory_TA_Get_GoodValue ( pSampleHistory_TA  obj)

◆ SampleHistory_TA_Get_PendingSample()

PLUGINSDK_EXPORT void FFI::SampleHistory_TA_Get_PendingSample ( pSampleHistory_TA  obj,
Sample result 
)

◆ SampleHistory_TA_Get_RecordSettings()

PLUGINSDK_EXPORT pSampleRecordSettings_TA FFI::SampleHistory_TA_Get_RecordSettings ( pSampleHistory_TA  obj)

◆ SampleHistory_TA_Get_SampleIndex()

PLUGINSDK_EXPORT int FFI::SampleHistory_TA_Get_SampleIndex ( pSampleHistory_TA  obj)

◆ SampleHistory_TA_Get_Samples()

PLUGINSDK_EXPORT void FFI::SampleHistory_TA_Get_Samples ( pSampleHistory_TA  obj,
aSample **  result 
)

◆ SampleHistory_TA_Get_Title()

PLUGINSDK_EXPORT void FFI::SampleHistory_TA_Get_Title ( pSampleHistory_TA  obj,
RLString result 
)

◆ SampleHistory_TA_Get_YMax()

PLUGINSDK_EXPORT float FFI::SampleHistory_TA_Get_YMax ( pSampleHistory_TA  obj)

◆ SampleHistory_TA_Get_YMin()

PLUGINSDK_EXPORT float FFI::SampleHistory_TA_Get_YMin ( pSampleHistory_TA  obj)

◆ SampleHistory_TA_GetSummaryValue()

PLUGINSDK_EXPORT float FFI::SampleHistory_TA_GetSummaryValue ( pSampleHistory_TA  obj,
unsigned char  Type,
float  MaxSampleAge,
unsigned long  bAbsoluteValue 
)

◆ SampleHistory_TA_SetBaseValue2()

PLUGINSDK_EXPORT pSampleHistory_TA FFI::SampleHistory_TA_SetBaseValue2 ( pSampleHistory_TA  obj,
float  InBaseValue 
)

◆ SampleHistory_TA_SetGoodBadValues()

PLUGINSDK_EXPORT pSampleHistory_TA FFI::SampleHistory_TA_SetGoodBadValues ( pSampleHistory_TA  obj,
float  InGoodValue,
float  InBadValue 
)

◆ SampleHistory_TA_SetGraphMaxMin()

PLUGINSDK_EXPORT pSampleHistory_TA FFI::SampleHistory_TA_SetGraphMaxMin ( pSampleHistory_TA  obj,
float  MaxValue,
float  MinValue 
)

◆ SampleHistory_TA_SetTitle()

PLUGINSDK_EXPORT pSampleHistory_TA FFI::SampleHistory_TA_SetTitle ( pSampleHistory_TA  obj,
RLString InTitle 
)

◆ SampleHistory_TA_Tick()

PLUGINSDK_EXPORT void FFI::SampleHistory_TA_Tick ( pSampleHistory_TA  obj,
float  DeltaTime 
)

◆ SampleHistoryWrapper_SetAccumTime()

PLUGINSDK_EXPORT void FFI::SampleHistoryWrapper_SetAccumTime ( pSampleHistory_TA  obj,
float  AccumTime 
)

◆ SampleHistoryWrapper_SetBadValue()

PLUGINSDK_EXPORT void FFI::SampleHistoryWrapper_SetBadValue ( pSampleHistory_TA  obj,
float  BadValue 
)

◆ SampleHistoryWrapper_SetBaseValue()

PLUGINSDK_EXPORT void FFI::SampleHistoryWrapper_SetBaseValue ( pSampleHistory_TA  obj,
float  BaseValue 
)

◆ SampleHistoryWrapper_SetbHasPendingSample()

PLUGINSDK_EXPORT void FFI::SampleHistoryWrapper_SetbHasPendingSample ( pSampleHistory_TA  obj,
unsigned long  bHasPendingSample 
)

◆ SampleHistoryWrapper_SetGoodValue()

PLUGINSDK_EXPORT void FFI::SampleHistoryWrapper_SetGoodValue ( pSampleHistory_TA  obj,
float  GoodValue 
)

◆ SampleHistoryWrapper_SetPendingSample()

PLUGINSDK_EXPORT void FFI::SampleHistoryWrapper_SetPendingSample ( pSampleHistory_TA  obj,
Sample PendingSample 
)

◆ SampleHistoryWrapper_SetRecordSettings()

PLUGINSDK_EXPORT void FFI::SampleHistoryWrapper_SetRecordSettings ( pSampleHistory_TA  obj,
pSampleRecordSettings_TA  RecordSettings 
)

◆ SampleHistoryWrapper_SetSampleIndex()

PLUGINSDK_EXPORT void FFI::SampleHistoryWrapper_SetSampleIndex ( pSampleHistory_TA  obj,
int  SampleIndex 
)

◆ SampleHistoryWrapper_SetYMax()

PLUGINSDK_EXPORT void FFI::SampleHistoryWrapper_SetYMax ( pSampleHistory_TA  obj,
float  YMax 
)

◆ SampleHistoryWrapper_SetYMin()

PLUGINSDK_EXPORT void FFI::SampleHistoryWrapper_SetYMin ( pSampleHistory_TA  obj,
float  YMin 
)

◆ SampleRecordSettings_TA_Get_MaxSampleAge()

PLUGINSDK_EXPORT float FFI::SampleRecordSettings_TA_Get_MaxSampleAge ( pSampleRecordSettings_TA  obj)

◆ SampleRecordSettings_TA_Get_RecordRate()

PLUGINSDK_EXPORT float FFI::SampleRecordSettings_TA_Get_RecordRate ( pSampleRecordSettings_TA  obj)

◆ SampleRecordSettingsWrapper_SetMaxSampleAge()

PLUGINSDK_EXPORT void FFI::SampleRecordSettingsWrapper_SetMaxSampleAge ( pSampleRecordSettings_TA  obj,
float  MaxSampleAge 
)

◆ SampleRecordSettingsWrapper_SetRecordRate()

PLUGINSDK_EXPORT void FFI::SampleRecordSettingsWrapper_SetRecordRate ( pSampleRecordSettings_TA  obj,
float  RecordRate 
)

◆ Save_TA_Get_bExactFileMatch()

PLUGINSDK_EXPORT unsigned long FFI::Save_TA_Get_bExactFileMatch ( pSave_TA  obj)

◆ Save_TA_Get_DirectoryPath()

PLUGINSDK_EXPORT void FFI::Save_TA_Get_DirectoryPath ( pSave_TA  obj,
RLString result 
)

◆ Save_TA_Get_SaveExt()

PLUGINSDK_EXPORT void FFI::Save_TA_Get_SaveExt ( pSave_TA  obj,
RLString result 
)

◆ Save_TA_Get_SaveType()

PLUGINSDK_EXPORT void FFI::Save_TA_Get_SaveType ( pSave_TA  obj,
RLString result 
)

◆ Save_TA_Init()

PLUGINSDK_EXPORT void FFI::Save_TA_Init ( pSave_TA  obj)

◆ SaveData_GameEditor_Training_TA_Get_bUnowned()

PLUGINSDK_EXPORT unsigned long FFI::SaveData_GameEditor_Training_TA_Get_bUnowned ( pSaveData_GameEditor_Training_TA  obj)

◆ SaveData_GameEditor_Training_TA_Get_DownloadedFolderPath()

PLUGINSDK_EXPORT void FFI::SaveData_GameEditor_Training_TA_Get_DownloadedFolderPath ( pSaveData_GameEditor_Training_TA  obj,
RLString result 
)

◆ SaveData_GameEditor_Training_TA_Get_FavoritesFolderPath()

PLUGINSDK_EXPORT void FFI::SaveData_GameEditor_Training_TA_Get_FavoritesFolderPath ( pSaveData_GameEditor_Training_TA  obj,
RLString result 
)

◆ SaveData_GameEditor_Training_TA_Get_LoadedSaveName()

PLUGINSDK_EXPORT void FFI::SaveData_GameEditor_Training_TA_Get_LoadedSaveName ( pSaveData_GameEditor_Training_TA  obj,
RLString result 
)

◆ SaveData_GameEditor_Training_TA_Get_MyTrainingFolderPath()

PLUGINSDK_EXPORT void FFI::SaveData_GameEditor_Training_TA_Get_MyTrainingFolderPath ( pSaveData_GameEditor_Training_TA  obj,
RLString result 
)

◆ SaveData_GameEditor_Training_TA_Get_PlayerTeamNumber()

PLUGINSDK_EXPORT int FFI::SaveData_GameEditor_Training_TA_Get_PlayerTeamNumber ( pSaveData_GameEditor_Training_TA  obj)

◆ SaveData_GameEditor_Training_TA_Get_ShotsCompleted()

PLUGINSDK_EXPORT int FFI::SaveData_GameEditor_Training_TA_Get_ShotsCompleted ( pSaveData_GameEditor_Training_TA  obj)

◆ SaveData_GameEditor_Training_TA_Get_TrainingData()

PLUGINSDK_EXPORT pTrainingEditorData_TA FFI::SaveData_GameEditor_Training_TA_Get_TrainingData ( pSaveData_GameEditor_Training_TA  obj)

◆ SaveData_GameEditor_Training_TA_GetTrainingSaveType()

PLUGINSDK_EXPORT unsigned char FFI::SaveData_GameEditor_Training_TA_GetTrainingSaveType ( pSaveData_GameEditor_Training_TA  obj,
unsigned long  bOwned,
unsigned long  bFavorited 
)

◆ SaveData_GameEditor_Training_TA_Init()

PLUGINSDK_EXPORT void FFI::SaveData_GameEditor_Training_TA_Init ( pSaveData_GameEditor_Training_TA  obj)

◆ SaveDataWrapper_SetbExactFileMatch()

PLUGINSDK_EXPORT void FFI::SaveDataWrapper_SetbExactFileMatch ( pSave_TA  obj,
unsigned long  bExactFileMatch 
)

◆ Server_DisableGoalReset()

PLUGINSDK_EXPORT void FFI::Server_DisableGoalReset ( pGameEvent_Soccar_TA  obj)

◆ Server_EnableGoalReset()

PLUGINSDK_EXPORT void FFI::Server_EnableGoalReset ( pGameEvent_Soccar_TA  obj)

◆ Server_GenerateGoalAimLocation()

PLUGINSDK_EXPORT void FFI::Server_GenerateGoalAimLocation ( pGameEvent_Soccar_TA  obj,
int  goalNumber,
Vector currentBallLocation,
Vector result 
)

◆ Server_GenerateShot()

PLUGINSDK_EXPORT void FFI::Server_GenerateShot ( pGameEvent_Soccar_TA  obj,
Vector startPos,
Vector destination,
float  speed,
Vector result 
)

◆ Server_GetBall()

PLUGINSDK_EXPORT pBall_TA FFI::Server_GetBall ( pGameEvent_Soccar_TA  obj)

◆ Server_GetGameCar()

PLUGINSDK_EXPORT pCar_TA FFI::Server_GetGameCar ( pGameEvent_Soccar_TA  obj)

◆ Server_GetGameSpeed()

PLUGINSDK_EXPORT float FFI::Server_GetGameSpeed ( pGameEvent_Soccar_TA  obj)

◆ Server_GetGoalExtent()

PLUGINSDK_EXPORT void FFI::Server_GetGoalExtent ( pGameEvent_Soccar_TA  obj,
int  goalNumber,
Vector result 
)

◆ Server_GetGoalLocation()

PLUGINSDK_EXPORT void FFI::Server_GetGoalLocation ( pGameEvent_Soccar_TA  obj,
int  goalNumber,
Vector result 
)

◆ Server_GetSecondsElapsed()

PLUGINSDK_EXPORT float FFI::Server_GetSecondsElapsed ( pGameEvent_Soccar_TA  obj)

◆ Server_HasAuthority()

PLUGINSDK_EXPORT bool FFI::Server_HasAuthority ( pGameEvent_Soccar_TA  obj)

◆ Server_IsBallMovingTowardsGoal()

PLUGINSDK_EXPORT bool FFI::Server_IsBallMovingTowardsGoal ( pGameEvent_Soccar_TA  obj,
int  goalNo,
pBall_TA  bw 
)

◆ Server_IsInGoal()

PLUGINSDK_EXPORT bool FFI::Server_IsInGoal ( pGameEvent_Soccar_TA  obj,
Vector vec 
)

◆ Server_SetGameSpeed()

PLUGINSDK_EXPORT void FFI::Server_SetGameSpeed ( pGameEvent_Soccar_TA  obj,
float  GameSpeed 
)

◆ Server_SetSecondsElapsed()

PLUGINSDK_EXPORT void FFI::Server_SetSecondsElapsed ( pGameEvent_Soccar_TA  obj,
float  SecondsElapsed 
)

◆ Server_SpawnBall()

PLUGINSDK_EXPORT pBall_TA FFI::Server_SpawnBall ( pGameEvent_Soccar_TA  obj,
Vector position,
bool  wake,
bool  spawnCannon 
)

◆ Server_SpawnBot()

PLUGINSDK_EXPORT void FFI::Server_SpawnBot ( pGameEvent_Soccar_TA  obj,
int  carBody,
const char *  name 
)

◆ Server_SpawnCar()

PLUGINSDK_EXPORT void FFI::Server_SpawnCar ( pGameEvent_Soccar_TA  obj,
int  carBody,
const char *  name 
)

◆ ServerWrapper_SetAssistMaxTime()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetAssistMaxTime ( pGameEvent_Soccar_TA  obj,
float  AssistMaxTime 
)

◆ ServerWrapper_SetAutoBalanceDifference()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetAutoBalanceDifference ( pGameEvent_Soccar_TA  obj,
int  AutoBalanceDifference 
)

◆ ServerWrapper_SetBallArchetype()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetBallArchetype ( pGameEvent_Soccar_TA  obj,
pBall_TA  BallArchetype 
)

◆ ServerWrapper_SetBallHasBeenHitStartDelay()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetBallHasBeenHitStartDelay ( pGameEvent_Soccar_TA  obj,
float  BallHasBeenHitStartDelay 
)

◆ ServerWrapper_SetBallSpawnPoint()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetBallSpawnPoint ( pGameEvent_Soccar_TA  obj,
pActor  BallSpawnPoint 
)

◆ ServerWrapper_SetbBallHasBeenHit()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetbBallHasBeenHit ( pGameEvent_Soccar_TA  obj,
unsigned long  bBallHasBeenHit 
)

◆ ServerWrapper_SetbClubMatch()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetbClubMatch ( pGameEvent_Soccar_TA  obj,
unsigned long  bClubMatch 
)

◆ ServerWrapper_SetbDisableGoalDelay()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetbDisableGoalDelay ( pGameEvent_Soccar_TA  obj,
unsigned long  bDisableGoalDelay 
)

◆ ServerWrapper_SetbMatchEnded()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetbMatchEnded ( pGameEvent_Soccar_TA  obj,
unsigned long  bMatchEnded 
)

◆ ServerWrapper_SetbNoContest()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetbNoContest ( pGameEvent_Soccar_TA  obj,
unsigned long  bNoContest 
)

◆ ServerWrapper_SetbOverTime()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetbOverTime ( pGameEvent_Soccar_TA  obj,
unsigned long  bOverTime 
)

◆ ServerWrapper_SetbPlayReplays()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetbPlayReplays ( pGameEvent_Soccar_TA  obj,
unsigned long  bPlayReplays 
)

◆ ServerWrapper_SetbRoundActive()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetbRoundActive ( pGameEvent_Soccar_TA  obj,
unsigned long  bRoundActive 
)

◆ ServerWrapper_SetbShowIntroScene()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetbShowIntroScene ( pGameEvent_Soccar_TA  obj,
unsigned long  bShowIntroScene 
)

◆ ServerWrapper_SetbShowNoScorerGoalMessage()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetbShowNoScorerGoalMessage ( pGameEvent_Soccar_TA  obj,
unsigned long  bShowNoScorerGoalMessage 
)

◆ ServerWrapper_SetbUnlimitedTime()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetbUnlimitedTime ( pGameEvent_Soccar_TA  obj,
unsigned long  bUnlimitedTime 
)

◆ ServerWrapper_SetFastestGoalPlayer()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetFastestGoalPlayer ( pGameEvent_Soccar_TA  obj,
pPRI_TA  FastestGoalPlayer 
)

◆ ServerWrapper_SetFastestGoalSpeed()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetFastestGoalSpeed ( pGameEvent_Soccar_TA  obj,
float  FastestGoalSpeed 
)

◆ ServerWrapper_SetFieldCenter()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetFieldCenter ( pGameEvent_Soccar_TA  obj,
Vector FieldCenter 
)

◆ ServerWrapper_SetFurthestGoal()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetFurthestGoal ( pGameEvent_Soccar_TA  obj,
float  FurthestGoal 
)

◆ ServerWrapper_SetFurthestGoalPlayer()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetFurthestGoalPlayer ( pGameEvent_Soccar_TA  obj,
pPRI_TA  FurthestGoalPlayer 
)

◆ ServerWrapper_SetGameTime()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetGameTime ( pGameEvent_Soccar_TA  obj,
int  GameTime 
)

◆ ServerWrapper_SetGameTimeRemaining()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetGameTimeRemaining ( pGameEvent_Soccar_TA  obj,
float  GameTimeRemaining 
)

◆ ServerWrapper_SetGameWinner()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetGameWinner ( pGameEvent_Soccar_TA  obj,
pTeam_TA  GameWinner 
)

◆ ServerWrapper_SetMatchWinner()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetMatchWinner ( pGameEvent_Soccar_TA  obj,
pTeam_TA  MatchWinner 
)

◆ ServerWrapper_SetMaxScore()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetMaxScore ( pGameEvent_Soccar_TA  obj,
int  MaxScore 
)

◆ ServerWrapper_SetMVP()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetMVP ( pGameEvent_Soccar_TA  obj,
pPRI_TA  MVP 
)

◆ ServerWrapper_SetNextSpawnIndex()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetNextSpawnIndex ( pGameEvent_Soccar_TA  obj,
int  NextSpawnIndex 
)

◆ ServerWrapper_SetOvertimeTimePlayed()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetOvertimeTimePlayed ( pGameEvent_Soccar_TA  obj,
float  OvertimeTimePlayed 
)

◆ ServerWrapper_SetPauser()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetPauser ( pGameEvent_Soccar_TA  obj,
pPlayerController_TA  Pauser 
)

◆ ServerWrapper_SetPodiumDelay()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetPodiumDelay ( pGameEvent_Soccar_TA  obj,
float  PodiumDelay 
)

◆ ServerWrapper_SetPodiumTime()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetPodiumTime ( pGameEvent_Soccar_TA  obj,
float  PodiumTime 
)

◆ ServerWrapper_SetPostGoalTime()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetPostGoalTime ( pGameEvent_Soccar_TA  obj,
float  PostGoalTime 
)

◆ ServerWrapper_SetReplayDirector()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetReplayDirector ( pGameEvent_Soccar_TA  obj,
pReplayDirector_TA  ReplayDirector 
)

◆ ServerWrapper_SetReplayDirectorArchetype()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetReplayDirectorArchetype ( pGameEvent_Soccar_TA  obj,
pReplayDirector_TA  ReplayDirectorArchetype 
)

◆ ServerWrapper_SetReplicatedScoredOnTeam()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetReplicatedScoredOnTeam ( pGameEvent_Soccar_TA  obj,
unsigned char  ReplicatedScoredOnTeam 
)

◆ ServerWrapper_SetReplicatedServerPerformanceState()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetReplicatedServerPerformanceState ( pGameEvent_Soccar_TA  obj,
unsigned char  ReplicatedServerPerformanceState 
)

◆ ServerWrapper_SetRoundNum()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetRoundNum ( pGameEvent_Soccar_TA  obj,
int  RoundNum 
)

◆ ServerWrapper_SetScoreSlomoTime()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetScoreSlomoTime ( pGameEvent_Soccar_TA  obj,
float  ScoreSlomoTime 
)

◆ ServerWrapper_SetSecondsRemaining()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetSecondsRemaining ( pGameEvent_Soccar_TA  obj,
int  SecondsRemaining 
)

◆ ServerWrapper_SetSecondsRemainingCountdown()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetSecondsRemainingCountdown ( pGameEvent_Soccar_TA  obj,
int  SecondsRemainingCountdown 
)

◆ ServerWrapper_SetSeriesLength()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetSeriesLength ( pGameEvent_Soccar_TA  obj,
int  SeriesLength 
)

◆ ServerWrapper_SetSlowestGoalPlayer()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetSlowestGoalPlayer ( pGameEvent_Soccar_TA  obj,
pPRI_TA  SlowestGoalPlayer 
)

◆ ServerWrapper_SetSlowestGoalSpeed()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetSlowestGoalSpeed ( pGameEvent_Soccar_TA  obj,
float  SlowestGoalSpeed 
)

◆ ServerWrapper_SetTestCarArchetype()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetTestCarArchetype ( pGameEvent_Soccar_TA  obj,
pCar_TA  TestCarArchetype 
)

◆ ServerWrapper_SetTotalGameBalls()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetTotalGameBalls ( pGameEvent_Soccar_TA  obj,
int  TotalGameBalls 
)

◆ ServerWrapper_SetTotalGameTimePlayed()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetTotalGameTimePlayed ( pGameEvent_Soccar_TA  obj,
float  TotalGameTimePlayed 
)

◆ ServerWrapper_SetWaitTimeRemaining()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetWaitTimeRemaining ( pGameEvent_Soccar_TA  obj,
int  WaitTimeRemaining 
)

◆ ServerWrapper_SetWarmupTime()

PLUGINSDK_EXPORT void FFI::ServerWrapper_SetWarmupTime ( pGameEvent_Soccar_TA  obj,
int  WarmupTime 
)

◆ SetBoostCheap()

void FFI::SetBoostCheap ( bool  b)

◆ SetCarRotation()

void FFI::SetCarRotation ( Rotator  rotation)

◆ SetInput()

void FFI::SetInput ( ControllerInput  input)

◆ SpecialPickup_Attachment_TA_PickupEnd()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Attachment_TA_PickupEnd ( pSpecialPickup_Attachment_TA  obj)

◆ SpecialPickup_Attachment_TA_PickupStart()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Attachment_TA_PickupStart ( pSpecialPickup_Attachment_TA  obj)

◆ SpecialPickup_BallCarSpring_TA_ScaleSpringMeshToLocation()

PLUGINSDK_EXPORT void FFI::SpecialPickup_BallCarSpring_TA_ScaleSpringMeshToLocation ( pSpecialPickup_BallCarSpring_TA  obj,
Vector NewLocation,
Vector TargetLocation 
)

◆ SpecialPickup_BallFreeze_TA_ApplyForces()

PLUGINSDK_EXPORT void FFI::SpecialPickup_BallFreeze_TA_ApplyForces ( pSpecialPickup_BallFreeze_TA  obj,
float  ActiveTime 
)

◆ SpecialPickup_BallFreeze_TA_Get_Ball()

PLUGINSDK_EXPORT pBall_TA FFI::SpecialPickup_BallFreeze_TA_Get_Ball ( pSpecialPickup_BallFreeze_TA  obj)

◆ SpecialPickup_BallFreeze_TA_Get_bMaintainMomentum()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_BallFreeze_TA_Get_bMaintainMomentum ( pSpecialPickup_BallFreeze_TA  obj)

◆ SpecialPickup_BallFreeze_TA_Get_bTouched()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_BallFreeze_TA_Get_bTouched ( pSpecialPickup_BallFreeze_TA  obj)

◆ SpecialPickup_BallFreeze_TA_Get_FreezeBreakFXArchetype()

PLUGINSDK_EXPORT pFXActor_X FFI::SpecialPickup_BallFreeze_TA_Get_FreezeBreakFXArchetype ( pSpecialPickup_BallFreeze_TA  obj)

◆ SpecialPickup_BallFreeze_TA_Get_FreezeFX()

PLUGINSDK_EXPORT pFXActor_X FFI::SpecialPickup_BallFreeze_TA_Get_FreezeFX ( pSpecialPickup_BallFreeze_TA  obj)

◆ SpecialPickup_BallFreeze_TA_Get_FreezeFXArchetype()

PLUGINSDK_EXPORT pFXActor_X FFI::SpecialPickup_BallFreeze_TA_Get_FreezeFXArchetype ( pSpecialPickup_BallFreeze_TA  obj)

◆ SpecialPickup_BallFreeze_TA_Get_OrigAngularVelocity()

PLUGINSDK_EXPORT void FFI::SpecialPickup_BallFreeze_TA_Get_OrigAngularVelocity ( pSpecialPickup_BallFreeze_TA  obj,
Vector result 
)

◆ SpecialPickup_BallFreeze_TA_Get_OrigLinearVelocity()

PLUGINSDK_EXPORT void FFI::SpecialPickup_BallFreeze_TA_Get_OrigLinearVelocity ( pSpecialPickup_BallFreeze_TA  obj,
Vector result 
)

◆ SpecialPickup_BallFreeze_TA_Get_OrigSpeed()

PLUGINSDK_EXPORT float FFI::SpecialPickup_BallFreeze_TA_Get_OrigSpeed ( pSpecialPickup_BallFreeze_TA  obj)

◆ SpecialPickup_BallFreeze_TA_Get_RepOrigSpeed()

PLUGINSDK_EXPORT float FFI::SpecialPickup_BallFreeze_TA_Get_RepOrigSpeed ( pSpecialPickup_BallFreeze_TA  obj)

◆ SpecialPickup_BallFreeze_TA_Get_StopMomentumPercentage()

PLUGINSDK_EXPORT float FFI::SpecialPickup_BallFreeze_TA_Get_StopMomentumPercentage ( pSpecialPickup_BallFreeze_TA  obj)

◆ SpecialPickup_BallFreeze_TA_Get_TimeToStop()

PLUGINSDK_EXPORT float FFI::SpecialPickup_BallFreeze_TA_Get_TimeToStop ( pSpecialPickup_BallFreeze_TA  obj)

◆ SpecialPickup_BallFreeze_TA_HandleBallExploded()

PLUGINSDK_EXPORT void FFI::SpecialPickup_BallFreeze_TA_HandleBallExploded ( pSpecialPickup_BallFreeze_TA  obj,
pBall_TA  InBall 
)

◆ SpecialPickup_BallFreeze_TA_HandleBallHit()

PLUGINSDK_EXPORT void FFI::SpecialPickup_BallFreeze_TA_HandleBallHit ( pSpecialPickup_BallFreeze_TA  obj,
pBall_TA  InBall,
pCar_TA  InCar,
unsigned char  HitType 
)

◆ SpecialPickup_BallFreeze_TA_OnTargetChanged()

PLUGINSDK_EXPORT void FFI::SpecialPickup_BallFreeze_TA_OnTargetChanged ( pSpecialPickup_BallFreeze_TA  obj)

◆ SpecialPickup_BallFreeze_TA_PickupEnd()

PLUGINSDK_EXPORT void FFI::SpecialPickup_BallFreeze_TA_PickupEnd ( pSpecialPickup_BallFreeze_TA  obj)

◆ SpecialPickup_BallFreeze_TA_PickupStart()

PLUGINSDK_EXPORT void FFI::SpecialPickup_BallFreeze_TA_PickupStart ( pSpecialPickup_BallFreeze_TA  obj)

◆ SpecialPickup_BallGravity_TA_ApplyForces()

PLUGINSDK_EXPORT void FFI::SpecialPickup_BallGravity_TA_ApplyForces ( pSpecialPickup_BallGravity_TA  obj,
float  ActiveTime 
)

◆ SpecialPickup_BallGravity_TA_Get_BallGravity()

PLUGINSDK_EXPORT float FFI::SpecialPickup_BallGravity_TA_Get_BallGravity ( pSpecialPickup_BallGravity_TA  obj)

◆ SpecialPickup_BallGravity_TA_Get_bDeactivateOnTouch()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_BallGravity_TA_Get_bDeactivateOnTouch ( pSpecialPickup_BallGravity_TA  obj)

◆ SpecialPickup_BallGravity_TA_Get_LastRecordedBallHitTime()

PLUGINSDK_EXPORT float FFI::SpecialPickup_BallGravity_TA_Get_LastRecordedBallHitTime ( pSpecialPickup_BallGravity_TA  obj)

◆ SpecialPickup_BallGravity_TA_Get_Offset()

PLUGINSDK_EXPORT void FFI::SpecialPickup_BallGravity_TA_Get_Offset ( pSpecialPickup_BallGravity_TA  obj,
Vector result 
)

◆ SpecialPickup_BallGravity_TA_Get_PrevBall()

PLUGINSDK_EXPORT pBall_TA FFI::SpecialPickup_BallGravity_TA_Get_PrevBall ( pSpecialPickup_BallGravity_TA  obj)

◆ SpecialPickup_BallGravity_TA_Get_Range()

PLUGINSDK_EXPORT float FFI::SpecialPickup_BallGravity_TA_Get_Range ( pSpecialPickup_BallGravity_TA  obj)

◆ SpecialPickup_BallGravity_TA_Get_RecordBallHitRate()

PLUGINSDK_EXPORT float FFI::SpecialPickup_BallGravity_TA_Get_RecordBallHitRate ( pSpecialPickup_BallGravity_TA  obj)

◆ SpecialPickup_BallGravity_TA_PickupEnd()

PLUGINSDK_EXPORT void FFI::SpecialPickup_BallGravity_TA_PickupEnd ( pSpecialPickup_BallGravity_TA  obj)

◆ SpecialPickup_BallGravity_TA_PickupStart()

PLUGINSDK_EXPORT void FFI::SpecialPickup_BallGravity_TA_PickupStart ( pSpecialPickup_BallGravity_TA  obj)

◆ SpecialPickup_BallGravity_TA_UpdateVisual()

PLUGINSDK_EXPORT void FFI::SpecialPickup_BallGravity_TA_UpdateVisual ( pSpecialPickup_BallGravity_TA  obj)

◆ SpecialPickup_BallLasso_TA_DoSpring()

PLUGINSDK_EXPORT void FFI::SpecialPickup_BallLasso_TA_DoSpring ( pSpecialPickup_BallLasso_TA  obj,
unsigned long  bFirstHit 
)

◆ SpecialPickup_BallLasso_TA_ScaleSpringMeshToLocation()

PLUGINSDK_EXPORT void FFI::SpecialPickup_BallLasso_TA_ScaleSpringMeshToLocation ( pSpecialPickup_BallLasso_TA  obj,
Vector NewLocation,
Vector TargetLocation 
)

◆ SpecialPickup_BallVelcro_TA_DoBreak()

PLUGINSDK_EXPORT void FFI::SpecialPickup_BallVelcro_TA_DoBreak ( pSpecialPickup_BallVelcro_TA  obj)

◆ SpecialPickup_BallVelcro_TA_Get_AfterHitDuration()

PLUGINSDK_EXPORT float FFI::SpecialPickup_BallVelcro_TA_Get_AfterHitDuration ( pSpecialPickup_BallVelcro_TA  obj)

◆ SpecialPickup_BallVelcro_TA_Get_AttachTime()

PLUGINSDK_EXPORT float FFI::SpecialPickup_BallVelcro_TA_Get_AttachTime ( pSpecialPickup_BallVelcro_TA  obj)

◆ SpecialPickup_BallVelcro_TA_Get_BallOffset()

PLUGINSDK_EXPORT void FFI::SpecialPickup_BallVelcro_TA_Get_BallOffset ( pSpecialPickup_BallVelcro_TA  obj,
Vector result 
)

◆ SpecialPickup_BallVelcro_TA_Get_bBroken()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_BallVelcro_TA_Get_bBroken ( pSpecialPickup_BallVelcro_TA  obj)

◆ SpecialPickup_BallVelcro_TA_Get_bHit()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_BallVelcro_TA_Get_bHit ( pSpecialPickup_BallVelcro_TA  obj)

◆ SpecialPickup_BallVelcro_TA_Get_BreakTime()

PLUGINSDK_EXPORT float FFI::SpecialPickup_BallVelcro_TA_Get_BreakTime ( pSpecialPickup_BallVelcro_TA  obj)

◆ SpecialPickup_BallVelcro_TA_Get_bUseRealOffset()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_BallVelcro_TA_Get_bUseRealOffset ( pSpecialPickup_BallVelcro_TA  obj)

◆ SpecialPickup_BallVelcro_TA_Get_CheckLastTouchRate()

PLUGINSDK_EXPORT float FFI::SpecialPickup_BallVelcro_TA_Get_CheckLastTouchRate ( pSpecialPickup_BallVelcro_TA  obj)

◆ SpecialPickup_BallVelcro_TA_Get_LastTouchCheckTime()

PLUGINSDK_EXPORT float FFI::SpecialPickup_BallVelcro_TA_Get_LastTouchCheckTime ( pSpecialPickup_BallVelcro_TA  obj)

◆ SpecialPickup_BallVelcro_TA_Get_MinBreakForce()

PLUGINSDK_EXPORT float FFI::SpecialPickup_BallVelcro_TA_Get_MinBreakForce ( pSpecialPickup_BallVelcro_TA  obj)

◆ SpecialPickup_BallVelcro_TA_Get_MinBreakTime()

PLUGINSDK_EXPORT float FFI::SpecialPickup_BallVelcro_TA_Get_MinBreakTime ( pSpecialPickup_BallVelcro_TA  obj)

◆ SpecialPickup_BallVelcro_TA_Get_OldBallMass()

PLUGINSDK_EXPORT float FFI::SpecialPickup_BallVelcro_TA_Get_OldBallMass ( pSpecialPickup_BallVelcro_TA  obj)

◆ SpecialPickup_BallVelcro_TA_Get_PostBreakDuration()

PLUGINSDK_EXPORT float FFI::SpecialPickup_BallVelcro_TA_Get_PostBreakDuration ( pSpecialPickup_BallVelcro_TA  obj)

◆ SpecialPickup_BallVelcro_TA_Get_WeldedBall()

PLUGINSDK_EXPORT pBall_TA FFI::SpecialPickup_BallVelcro_TA_Get_WeldedBall ( pSpecialPickup_BallVelcro_TA  obj)

◆ SpecialPickup_BallVelcro_TA_HandleCarTouch()

PLUGINSDK_EXPORT void FFI::SpecialPickup_BallVelcro_TA_HandleCarTouch ( pSpecialPickup_BallVelcro_TA  obj,
pBall_TA  InBall,
pCar_TA  InCar,
unsigned char  HitType 
)

◆ SpecialPickup_BallVelcro_TA_OnBallHit()

PLUGINSDK_EXPORT void FFI::SpecialPickup_BallVelcro_TA_OnBallHit ( pSpecialPickup_BallVelcro_TA  obj)

◆ SpecialPickup_BallVelcro_TA_PickupEnd()

PLUGINSDK_EXPORT void FFI::SpecialPickup_BallVelcro_TA_PickupEnd ( pSpecialPickup_BallVelcro_TA  obj)

◆ SpecialPickup_BallVelcro_TA_PickupStart()

PLUGINSDK_EXPORT void FFI::SpecialPickup_BallVelcro_TA_PickupStart ( pSpecialPickup_BallVelcro_TA  obj)

◆ SpecialPickup_Batarang_TA_Get_CurRotation()

PLUGINSDK_EXPORT float FFI::SpecialPickup_Batarang_TA_Get_CurRotation ( pSpecialPickup_Batarang_TA  obj)

◆ SpecialPickup_Batarang_TA_Get_SpinSpeed()

PLUGINSDK_EXPORT float FFI::SpecialPickup_Batarang_TA_Get_SpinSpeed ( pSpecialPickup_Batarang_TA  obj)

◆ SpecialPickup_BoostMod_TA_Get_BoostStrength()

PLUGINSDK_EXPORT float FFI::SpecialPickup_BoostMod_TA_Get_BoostStrength ( pSpecialPickup_BoostMod_TA  obj)

◆ SpecialPickup_BoostMod_TA_Get_bUnlimitedBoost()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_BoostMod_TA_Get_bUnlimitedBoost ( pSpecialPickup_BoostMod_TA  obj)

◆ SpecialPickup_BoostMod_TA_Get_OldBoostStrength()

PLUGINSDK_EXPORT float FFI::SpecialPickup_BoostMod_TA_Get_OldBoostStrength ( pSpecialPickup_BoostMod_TA  obj)

◆ SpecialPickup_BoostMod_TA_PickupEnd()

PLUGINSDK_EXPORT void FFI::SpecialPickup_BoostMod_TA_PickupEnd ( pSpecialPickup_BoostMod_TA  obj)

◆ SpecialPickup_BoostMod_TA_PickupStart()

PLUGINSDK_EXPORT void FFI::SpecialPickup_BoostMod_TA_PickupStart ( pSpecialPickup_BoostMod_TA  obj)

◆ SpecialPickup_BoostOverride_TA_Get_OtherCar()

PLUGINSDK_EXPORT pCar_TA FFI::SpecialPickup_BoostOverride_TA_Get_OtherCar ( pSpecialPickup_BoostOverride_TA  obj)

◆ SpecialPickup_BoostOverride_TA_OnTargetChanged()

PLUGINSDK_EXPORT void FFI::SpecialPickup_BoostOverride_TA_OnTargetChanged ( pSpecialPickup_BoostOverride_TA  obj)

◆ SpecialPickup_BoostOverride_TA_PickupEnd()

PLUGINSDK_EXPORT void FFI::SpecialPickup_BoostOverride_TA_PickupEnd ( pSpecialPickup_BoostOverride_TA  obj)

◆ SpecialPickup_BoostOverride_TA_PickupStart()

PLUGINSDK_EXPORT void FFI::SpecialPickup_BoostOverride_TA_PickupStart ( pSpecialPickup_BoostOverride_TA  obj)

◆ SpecialPickup_CarGravity_TA_Get_AddedForce()

PLUGINSDK_EXPORT void FFI::SpecialPickup_CarGravity_TA_Get_AddedForce ( pSpecialPickup_CarGravity_TA  obj,
Vector result 
)

◆ SpecialPickup_CarGravity_TA_Get_GravityScale()

PLUGINSDK_EXPORT float FFI::SpecialPickup_CarGravity_TA_Get_GravityScale ( pSpecialPickup_CarGravity_TA  obj)

◆ SpecialPickup_CarGravity_TA_Get_OrigGravityScale()

PLUGINSDK_EXPORT float FFI::SpecialPickup_CarGravity_TA_Get_OrigGravityScale ( pSpecialPickup_CarGravity_TA  obj)

◆ SpecialPickup_CarGravity_TA_PickupEnd()

PLUGINSDK_EXPORT void FFI::SpecialPickup_CarGravity_TA_PickupEnd ( pSpecialPickup_CarGravity_TA  obj)

◆ SpecialPickup_CarGravity_TA_PickupStart()

PLUGINSDK_EXPORT void FFI::SpecialPickup_CarGravity_TA_PickupStart ( pSpecialPickup_CarGravity_TA  obj)

◆ SpecialPickup_Demolish_TA_Get_DemolishSpeed()

PLUGINSDK_EXPORT unsigned char FFI::SpecialPickup_Demolish_TA_Get_DemolishSpeed ( pSpecialPickup_Demolish_TA  obj)

◆ SpecialPickup_Demolish_TA_Get_DemolishTarget()

PLUGINSDK_EXPORT unsigned char FFI::SpecialPickup_Demolish_TA_Get_DemolishTarget ( pSpecialPickup_Demolish_TA  obj)

◆ SpecialPickup_Demolish_TA_Get_OldSpeed()

PLUGINSDK_EXPORT unsigned char FFI::SpecialPickup_Demolish_TA_Get_OldSpeed ( pSpecialPickup_Demolish_TA  obj)

◆ SpecialPickup_Demolish_TA_Get_OldTarget()

PLUGINSDK_EXPORT unsigned char FFI::SpecialPickup_Demolish_TA_Get_OldTarget ( pSpecialPickup_Demolish_TA  obj)

◆ SpecialPickup_Demolish_TA_PickupEnd()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Demolish_TA_PickupEnd ( pSpecialPickup_Demolish_TA  obj)

◆ SpecialPickup_Demolish_TA_PickupStart()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Demolish_TA_PickupStart ( pSpecialPickup_Demolish_TA  obj)

◆ SpecialPickup_GrapplingHook_TA_ApplyForces()

PLUGINSDK_EXPORT void FFI::SpecialPickup_GrapplingHook_TA_ApplyForces ( pSpecialPickup_GrapplingHook_TA  obj,
float  ActiveTime 
)

◆ SpecialPickup_GrapplingHook_TA_DoAttach()

PLUGINSDK_EXPORT void FFI::SpecialPickup_GrapplingHook_TA_DoAttach ( pSpecialPickup_GrapplingHook_TA  obj)

◆ SpecialPickup_GrapplingHook_TA_Get_AfterAttachDuration()

PLUGINSDK_EXPORT float FFI::SpecialPickup_GrapplingHook_TA_Get_AfterAttachDuration ( pSpecialPickup_GrapplingHook_TA  obj)

◆ SpecialPickup_GrapplingHook_TA_Get_AttachTime()

PLUGINSDK_EXPORT float FFI::SpecialPickup_GrapplingHook_TA_Get_AttachTime ( pSpecialPickup_GrapplingHook_TA  obj)

◆ SpecialPickup_GrapplingHook_TA_Get_Ball()

PLUGINSDK_EXPORT pBall_TA FFI::SpecialPickup_GrapplingHook_TA_Get_Ball ( pSpecialPickup_GrapplingHook_TA  obj)

◆ SpecialPickup_GrapplingHook_TA_Get_bAttachedToBall()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_GrapplingHook_TA_Get_bAttachedToBall ( pSpecialPickup_GrapplingHook_TA  obj)

◆ SpecialPickup_GrapplingHook_TA_Get_bBlocked()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_GrapplingHook_TA_Get_bBlocked ( pSpecialPickup_GrapplingHook_TA  obj)

◆ SpecialPickup_GrapplingHook_TA_Get_bDeactivateOnTouch()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_GrapplingHook_TA_Get_bDeactivateOnTouch ( pSpecialPickup_GrapplingHook_TA  obj)

◆ SpecialPickup_GrapplingHook_TA_Get_bInstant()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_GrapplingHook_TA_Get_bInstant ( pSpecialPickup_GrapplingHook_TA  obj)

◆ SpecialPickup_GrapplingHook_TA_Get_BlockedRequiredMoveDistance()

PLUGINSDK_EXPORT float FFI::SpecialPickup_GrapplingHook_TA_Get_BlockedRequiredMoveDistance ( pSpecialPickup_GrapplingHook_TA  obj)

◆ SpecialPickup_GrapplingHook_TA_Get_BlockedRequiredMoveTime()

PLUGINSDK_EXPORT float FFI::SpecialPickup_GrapplingHook_TA_Get_BlockedRequiredMoveTime ( pSpecialPickup_GrapplingHook_TA  obj)

◆ SpecialPickup_GrapplingHook_TA_Get_BlockedStartPos()

PLUGINSDK_EXPORT void FFI::SpecialPickup_GrapplingHook_TA_Get_BlockedStartPos ( pSpecialPickup_GrapplingHook_TA  obj,
Vector result 
)

◆ SpecialPickup_GrapplingHook_TA_Get_BlockedStartTime()

PLUGINSDK_EXPORT float FFI::SpecialPickup_GrapplingHook_TA_Get_BlockedStartTime ( pSpecialPickup_GrapplingHook_TA  obj)

◆ SpecialPickup_GrapplingHook_TA_Get_CurrentRopeLength()

PLUGINSDK_EXPORT float FFI::SpecialPickup_GrapplingHook_TA_Get_CurrentRopeLength ( pSpecialPickup_GrapplingHook_TA  obj)

◆ SpecialPickup_GrapplingHook_TA_Get_Force()

PLUGINSDK_EXPORT float FFI::SpecialPickup_GrapplingHook_TA_Get_Force ( pSpecialPickup_GrapplingHook_TA  obj)

◆ SpecialPickup_GrapplingHook_TA_Get_HitDistanceOffset()

PLUGINSDK_EXPORT float FFI::SpecialPickup_GrapplingHook_TA_Get_HitDistanceOffset ( pSpecialPickup_GrapplingHook_TA  obj)

◆ SpecialPickup_GrapplingHook_TA_Get_HookMeshOffset()

PLUGINSDK_EXPORT void FFI::SpecialPickup_GrapplingHook_TA_Get_HookMeshOffset ( pSpecialPickup_GrapplingHook_TA  obj,
Vector result 
)

◆ SpecialPickup_GrapplingHook_TA_Get_HookMeshScale()

PLUGINSDK_EXPORT void FFI::SpecialPickup_GrapplingHook_TA_Get_HookMeshScale ( pSpecialPickup_GrapplingHook_TA  obj,
Vector result 
)

◆ SpecialPickup_GrapplingHook_TA_Get_HookRotationOffset()

PLUGINSDK_EXPORT void FFI::SpecialPickup_GrapplingHook_TA_Get_HookRotationOffset ( pSpecialPickup_GrapplingHook_TA  obj,
Rotator result 
)

◆ SpecialPickup_GrapplingHook_TA_Get_Impulse()

PLUGINSDK_EXPORT float FFI::SpecialPickup_GrapplingHook_TA_Get_Impulse ( pSpecialPickup_GrapplingHook_TA  obj)

◆ SpecialPickup_GrapplingHook_TA_Get_MaxRopeLength()

PLUGINSDK_EXPORT float FFI::SpecialPickup_GrapplingHook_TA_Get_MaxRopeLength ( pSpecialPickup_GrapplingHook_TA  obj)

◆ SpecialPickup_GrapplingHook_TA_Get_PredictionSpeed()

PLUGINSDK_EXPORT float FFI::SpecialPickup_GrapplingHook_TA_Get_PredictionSpeed ( pSpecialPickup_GrapplingHook_TA  obj)

◆ SpecialPickup_GrapplingHook_TA_Get_RopeMeshInitialSize()

PLUGINSDK_EXPORT float FFI::SpecialPickup_GrapplingHook_TA_Get_RopeMeshInitialSize ( pSpecialPickup_GrapplingHook_TA  obj)

◆ SpecialPickup_GrapplingHook_TA_Get_RopeMeshScale()

PLUGINSDK_EXPORT void FFI::SpecialPickup_GrapplingHook_TA_Get_RopeMeshScale ( pSpecialPickup_GrapplingHook_TA  obj,
Vector result 
)

◆ SpecialPickup_GrapplingHook_TA_Get_RopeOrigin()

PLUGINSDK_EXPORT void FFI::SpecialPickup_GrapplingHook_TA_Get_RopeOrigin ( pSpecialPickup_GrapplingHook_TA  obj,
Vector result 
)

◆ SpecialPickup_GrapplingHook_TA_Get_RopeRotationOffset()

PLUGINSDK_EXPORT void FFI::SpecialPickup_GrapplingHook_TA_Get_RopeRotationOffset ( pSpecialPickup_GrapplingHook_TA  obj,
Rotator result 
)

◆ SpecialPickup_GrapplingHook_TA_Get_RopeToTime()

PLUGINSDK_EXPORT float FFI::SpecialPickup_GrapplingHook_TA_Get_RopeToTime ( pSpecialPickup_GrapplingHook_TA  obj)

◆ SpecialPickup_GrapplingHook_TA_GetPredictedBallLocation()

PLUGINSDK_EXPORT void FFI::SpecialPickup_GrapplingHook_TA_GetPredictedBallLocation ( pSpecialPickup_GrapplingHook_TA  obj,
pBall_TA  InBall 
)

◆ SpecialPickup_GrapplingHook_TA_GetTargetedLocation()

PLUGINSDK_EXPORT void FFI::SpecialPickup_GrapplingHook_TA_GetTargetedLocation ( pSpecialPickup_GrapplingHook_TA  obj)

◆ SpecialPickup_GrapplingHook_TA_HandleBallExploded()

PLUGINSDK_EXPORT void FFI::SpecialPickup_GrapplingHook_TA_HandleBallExploded ( pSpecialPickup_GrapplingHook_TA  obj,
pBall_TA  InBall 
)

◆ SpecialPickup_GrapplingHook_TA_PickupEnd()

PLUGINSDK_EXPORT void FFI::SpecialPickup_GrapplingHook_TA_PickupEnd ( pSpecialPickup_GrapplingHook_TA  obj)

◆ SpecialPickup_GrapplingHook_TA_PickupStart()

PLUGINSDK_EXPORT void FFI::SpecialPickup_GrapplingHook_TA_PickupStart ( pSpecialPickup_GrapplingHook_TA  obj)

◆ SpecialPickup_GrapplingHook_TA_PickupTick()

PLUGINSDK_EXPORT void FFI::SpecialPickup_GrapplingHook_TA_PickupTick ( pSpecialPickup_GrapplingHook_TA  obj,
float  DeltaTime 
)

◆ SpecialPickup_GrapplingHook_TA_ScaleMeshToLocation()

PLUGINSDK_EXPORT void FFI::SpecialPickup_GrapplingHook_TA_ScaleMeshToLocation ( pSpecialPickup_GrapplingHook_TA  obj,
Vector NewLocation,
Vector TargetLocation 
)

◆ SpecialPickup_GrapplingHook_TA_UpdateVisual()

PLUGINSDK_EXPORT void FFI::SpecialPickup_GrapplingHook_TA_UpdateVisual ( pSpecialPickup_GrapplingHook_TA  obj,
float  DeltaTime 
)

◆ SpecialPickup_HandbrakeOverride_TA_Get_OtherCar()

PLUGINSDK_EXPORT pCar_TA FFI::SpecialPickup_HandbrakeOverride_TA_Get_OtherCar ( pSpecialPickup_HandbrakeOverride_TA  obj)

◆ SpecialPickup_HandbrakeOverride_TA_PickupEnd()

PLUGINSDK_EXPORT void FFI::SpecialPickup_HandbrakeOverride_TA_PickupEnd ( pSpecialPickup_HandbrakeOverride_TA  obj)

◆ SpecialPickup_HandbrakeOverride_TA_PickupStart()

PLUGINSDK_EXPORT void FFI::SpecialPickup_HandbrakeOverride_TA_PickupStart ( pSpecialPickup_HandbrakeOverride_TA  obj)

◆ SpecialPickup_HitForce_TA_Get_BallHitForce()

PLUGINSDK_EXPORT float FFI::SpecialPickup_HitForce_TA_Get_BallHitForce ( pSpecialPickup_HitForce_TA  obj)

◆ SpecialPickup_HitForce_TA_Get_bBallForce()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_HitForce_TA_Get_bBallForce ( pSpecialPickup_HitForce_TA  obj)

◆ SpecialPickup_HitForce_TA_Get_bCarForce()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_HitForce_TA_Get_bCarForce ( pSpecialPickup_HitForce_TA  obj)

◆ SpecialPickup_HitForce_TA_Get_bDemolishCars()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_HitForce_TA_Get_bDemolishCars ( pSpecialPickup_HitForce_TA  obj)

◆ SpecialPickup_HitForce_TA_Get_CarHitForce()

PLUGINSDK_EXPORT float FFI::SpecialPickup_HitForce_TA_Get_CarHitForce ( pSpecialPickup_HitForce_TA  obj)

◆ SpecialPickup_HitForce_TA_Get_LastFXTime()

PLUGINSDK_EXPORT float FFI::SpecialPickup_HitForce_TA_Get_LastFXTime ( pSpecialPickup_HitForce_TA  obj)

◆ SpecialPickup_HitForce_TA_Get_MinFXTime()

PLUGINSDK_EXPORT float FFI::SpecialPickup_HitForce_TA_Get_MinFXTime ( pSpecialPickup_HitForce_TA  obj)

◆ SpecialPickup_HitForce_TA_Get_OrigBallHitForce()

PLUGINSDK_EXPORT float FFI::SpecialPickup_HitForce_TA_Get_OrigBallHitForce ( pSpecialPickup_HitForce_TA  obj)

◆ SpecialPickup_HitForce_TA_Get_OrigCarHitForce()

PLUGINSDK_EXPORT float FFI::SpecialPickup_HitForce_TA_Get_OrigCarHitForce ( pSpecialPickup_HitForce_TA  obj)

◆ SpecialPickup_HitForce_TA_PickupEnd()

PLUGINSDK_EXPORT void FFI::SpecialPickup_HitForce_TA_PickupEnd ( pSpecialPickup_HitForce_TA  obj)

◆ SpecialPickup_HitForce_TA_PickupStart()

PLUGINSDK_EXPORT void FFI::SpecialPickup_HitForce_TA_PickupStart ( pSpecialPickup_HitForce_TA  obj)

◆ SpecialPickup_Spring_TA_ApplyForces()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Spring_TA_ApplyForces ( pSpecialPickup_Spring_TA  obj,
float  ActiveTime 
)

◆ SpecialPickup_Spring_TA_DoSpring()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Spring_TA_DoSpring ( pSpecialPickup_Spring_TA  obj,
unsigned long  bFirstHit 
)

◆ SpecialPickup_Spring_TA_Get_AfterSpringDuration()

PLUGINSDK_EXPORT float FFI::SpecialPickup_Spring_TA_Get_AfterSpringDuration ( pSpecialPickup_Spring_TA  obj)

◆ SpecialPickup_Spring_TA_Get_AfterSpringTime()

PLUGINSDK_EXPORT float FFI::SpecialPickup_Spring_TA_Get_AfterSpringTime ( pSpecialPickup_Spring_TA  obj)

◆ SpecialPickup_Spring_TA_Get_BallHitType()

PLUGINSDK_EXPORT unsigned char FFI::SpecialPickup_Spring_TA_Get_BallHitType ( pSpecialPickup_Spring_TA  obj)

◆ SpecialPickup_Spring_TA_Get_bApplyConstantForce()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_Spring_TA_Get_bApplyConstantForce ( pSpecialPickup_Spring_TA  obj)

◆ SpecialPickup_Spring_TA_Get_bApplyRelativeConstantForce()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_Spring_TA_Get_bApplyRelativeConstantForce ( pSpecialPickup_Spring_TA  obj)

◆ SpecialPickup_Spring_TA_Get_bApplyRelativeForce()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_Spring_TA_Get_bApplyRelativeForce ( pSpecialPickup_Spring_TA  obj)

◆ SpecialPickup_Spring_TA_Get_bBreakConstantForceWithHit()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_Spring_TA_Get_bBreakConstantForceWithHit ( pSpecialPickup_Spring_TA  obj)

◆ SpecialPickup_Spring_TA_Get_bFollowAfterHit()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_Spring_TA_Get_bFollowAfterHit ( pSpecialPickup_Spring_TA  obj)

◆ SpecialPickup_Spring_TA_Get_bInstant()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_Spring_TA_Get_bInstant ( pSpecialPickup_Spring_TA  obj)

◆ SpecialPickup_Spring_TA_Get_bSpringed()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_Spring_TA_Get_bSpringed ( pSpecialPickup_Spring_TA  obj)

◆ SpecialPickup_Spring_TA_Get_ConstantForce()

PLUGINSDK_EXPORT float FFI::SpecialPickup_Spring_TA_Get_ConstantForce ( pSpecialPickup_Spring_TA  obj)

◆ SpecialPickup_Spring_TA_Get_CurrentSpringLength()

PLUGINSDK_EXPORT float FFI::SpecialPickup_Spring_TA_Get_CurrentSpringLength ( pSpecialPickup_Spring_TA  obj)

◆ SpecialPickup_Spring_TA_Get_Force()

PLUGINSDK_EXPORT float FFI::SpecialPickup_Spring_TA_Get_Force ( pSpecialPickup_Spring_TA  obj)

◆ SpecialPickup_Spring_TA_Get_FromOffset()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Spring_TA_Get_FromOffset ( pSpecialPickup_Spring_TA  obj,
Vector result 
)

◆ SpecialPickup_Spring_TA_Get_HitDistanceOffset()

PLUGINSDK_EXPORT float FFI::SpecialPickup_Spring_TA_Get_HitDistanceOffset ( pSpecialPickup_Spring_TA  obj)

◆ SpecialPickup_Spring_TA_Get_HittingMeshOffset()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Spring_TA_Get_HittingMeshOffset ( pSpecialPickup_Spring_TA  obj,
Vector result 
)

◆ SpecialPickup_Spring_TA_Get_HittingMeshScale()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Spring_TA_Get_HittingMeshScale ( pSpecialPickup_Spring_TA  obj,
Vector result 
)

◆ SpecialPickup_Spring_TA_Get_HittingRotationOffset()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Spring_TA_Get_HittingRotationOffset ( pSpecialPickup_Spring_TA  obj,
Rotator result 
)

◆ SpecialPickup_Spring_TA_Get_MaxSpringLength()

PLUGINSDK_EXPORT float FFI::SpecialPickup_Spring_TA_Get_MaxSpringLength ( pSpecialPickup_Spring_TA  obj)

◆ SpecialPickup_Spring_TA_Get_MinSpringLength()

PLUGINSDK_EXPORT float FFI::SpecialPickup_Spring_TA_Get_MinSpringLength ( pSpecialPickup_Spring_TA  obj)

◆ SpecialPickup_Spring_TA_Get_RelativeForceNormalDirection()

PLUGINSDK_EXPORT float FFI::SpecialPickup_Spring_TA_Get_RelativeForceNormalDirection ( pSpecialPickup_Spring_TA  obj)

◆ SpecialPickup_Spring_TA_Get_SpringedLength()

PLUGINSDK_EXPORT float FFI::SpecialPickup_Spring_TA_Get_SpringedLength ( pSpecialPickup_Spring_TA  obj)

◆ SpecialPickup_Spring_TA_Get_SpringedLocation()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Spring_TA_Get_SpringedLocation ( pSpecialPickup_Spring_TA  obj,
Vector result 
)

◆ SpecialPickup_Spring_TA_Get_SpringedNormal()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Spring_TA_Get_SpringedNormal ( pSpecialPickup_Spring_TA  obj,
Vector result 
)

◆ SpecialPickup_Spring_TA_Get_SpringedTime()

PLUGINSDK_EXPORT float FFI::SpecialPickup_Spring_TA_Get_SpringedTime ( pSpecialPickup_Spring_TA  obj)

◆ SpecialPickup_Spring_TA_Get_SpringMeshInitialSize()

PLUGINSDK_EXPORT float FFI::SpecialPickup_Spring_TA_Get_SpringMeshInitialSize ( pSpecialPickup_Spring_TA  obj)

◆ SpecialPickup_Spring_TA_Get_SpringMeshScale()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Spring_TA_Get_SpringMeshScale ( pSpecialPickup_Spring_TA  obj,
Vector result 
)

◆ SpecialPickup_Spring_TA_Get_SpringOrigin()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Spring_TA_Get_SpringOrigin ( pSpecialPickup_Spring_TA  obj,
Vector result 
)

◆ SpecialPickup_Spring_TA_Get_SpringRotationOffset()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Spring_TA_Get_SpringRotationOffset ( pSpecialPickup_Spring_TA  obj,
Rotator result 
)

◆ SpecialPickup_Spring_TA_Get_SpringToTime()

PLUGINSDK_EXPORT float FFI::SpecialPickup_Spring_TA_Get_SpringToTime ( pSpecialPickup_Spring_TA  obj)

◆ SpecialPickup_Spring_TA_Get_Torque()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Spring_TA_Get_Torque ( pSpecialPickup_Spring_TA  obj,
Vector result 
)

◆ SpecialPickup_Spring_TA_Get_VerticalForce()

PLUGINSDK_EXPORT float FFI::SpecialPickup_Spring_TA_Get_VerticalForce ( pSpecialPickup_Spring_TA  obj)

◆ SpecialPickup_Spring_TA_Get_WeldedForceScalar()

PLUGINSDK_EXPORT float FFI::SpecialPickup_Spring_TA_Get_WeldedForceScalar ( pSpecialPickup_Spring_TA  obj)

◆ SpecialPickup_Spring_TA_Get_WeldedVerticalForce()

PLUGINSDK_EXPORT float FFI::SpecialPickup_Spring_TA_Get_WeldedVerticalForce ( pSpecialPickup_Spring_TA  obj)

◆ SpecialPickup_Spring_TA_GetRelativeConstantForce()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Spring_TA_GetRelativeConstantForce ( pSpecialPickup_Spring_TA  obj,
Vector Direction 
)

◆ SpecialPickup_Spring_TA_GetRelativeImpulse()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Spring_TA_GetRelativeImpulse ( pSpecialPickup_Spring_TA  obj,
Vector Direction 
)

◆ SpecialPickup_Spring_TA_HandleCarTouchedBall()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Spring_TA_HandleCarTouchedBall ( pSpecialPickup_Spring_TA  obj,
pBall_TA  Ball,
pCar_TA  OtherCar,
unsigned char  HitType 
)

◆ SpecialPickup_Spring_TA_PickupEnd()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Spring_TA_PickupEnd ( pSpecialPickup_Spring_TA  obj)

◆ SpecialPickup_Spring_TA_PickupStart()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Spring_TA_PickupStart ( pSpecialPickup_Spring_TA  obj)

◆ SpecialPickup_Spring_TA_ScaleSpringMeshToLocation()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Spring_TA_ScaleSpringMeshToLocation ( pSpecialPickup_Spring_TA  obj,
Vector NewLocation,
Vector TargetLoction 
)

◆ SpecialPickup_Swapper_TA_Get_OtherCar()

PLUGINSDK_EXPORT pCar_TA FFI::SpecialPickup_Swapper_TA_Get_OtherCar ( pSpecialPickup_Swapper_TA  obj)

◆ SpecialPickup_Swapper_TA_OnTargetChanged()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Swapper_TA_OnTargetChanged ( pSpecialPickup_Swapper_TA  obj)

◆ SpecialPickup_Swapper_TA_PickupEnd()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Swapper_TA_PickupEnd ( pSpecialPickup_Swapper_TA  obj)

◆ SpecialPickup_Swapper_TA_PickupStart()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Swapper_TA_PickupStart ( pSpecialPickup_Swapper_TA  obj)

◆ SpecialPickup_TA_ApplyPickup()

PLUGINSDK_EXPORT void FFI::SpecialPickup_TA_ApplyPickup ( pSpecialPickup_TA  obj,
pCar_TA  InCar 
)

◆ SpecialPickup_TA_CanPickup()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_TA_CanPickup ( pSpecialPickup_TA  obj,
pCar_TA  InCar 
)

◆ SpecialPickup_TA_DeactivatePickup()

PLUGINSDK_EXPORT void FFI::SpecialPickup_TA_DeactivatePickup ( pSpecialPickup_TA  obj)

◆ SpecialPickup_TA_Get_ActivationDuration()

PLUGINSDK_EXPORT float FFI::SpecialPickup_TA_Get_ActivationDuration ( pSpecialPickup_TA  obj)

◆ SpecialPickup_TA_Get_bHasActivated()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_TA_Get_bHasActivated ( pSpecialPickup_TA  obj)

◆ SpecialPickup_TA_Get_bHudIgnoreUseTime()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_TA_Get_bHudIgnoreUseTime ( pSpecialPickup_TA  obj)

◆ SpecialPickup_TA_Get_bIsActive()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_TA_Get_bIsActive ( pSpecialPickup_TA  obj)

◆ SpecialPickup_TA_Get_PickupFX()

PLUGINSDK_EXPORT pFXActor_X FFI::SpecialPickup_TA_Get_PickupFX ( pSpecialPickup_TA  obj)

◆ SpecialPickup_TA_Get_PickupFXArchetype()

PLUGINSDK_EXPORT pFXActor_X FFI::SpecialPickup_TA_Get_PickupFXArchetype ( pSpecialPickup_TA  obj)

◆ SpecialPickup_TA_Get_PickupName()

PLUGINSDK_EXPORT void FFI::SpecialPickup_TA_Get_PickupName ( pSpecialPickup_TA  obj,
RLString result 
)

◆ SpecialPickup_TA_GetActiveTimePercent()

PLUGINSDK_EXPORT float FFI::SpecialPickup_TA_GetActiveTimePercent ( pSpecialPickup_TA  obj)

◆ SpecialPickup_TA_GetBoostComponent()

PLUGINSDK_EXPORT pCarComponent_Boost_TA FFI::SpecialPickup_TA_GetBoostComponent ( pSpecialPickup_TA  obj)

◆ SpecialPickup_TA_GetClientTarget()

PLUGINSDK_EXPORT pRBActor_TA FFI::SpecialPickup_TA_GetClientTarget ( pSpecialPickup_TA  obj)

◆ SpecialPickup_TA_HasActivated()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_TA_HasActivated ( pSpecialPickup_TA  obj)

◆ SpecialPickup_TA_OnCreated()

PLUGINSDK_EXPORT void FFI::SpecialPickup_TA_OnCreated ( pSpecialPickup_TA  obj)

◆ SpecialPickup_TA_OnVehicleSetupComplete()

PLUGINSDK_EXPORT void FFI::SpecialPickup_TA_OnVehicleSetupComplete ( pSpecialPickup_TA  obj)

◆ SpecialPickup_TA_PickupEnd()

PLUGINSDK_EXPORT void FFI::SpecialPickup_TA_PickupEnd ( pSpecialPickup_TA  obj)

◆ SpecialPickup_TA_PickupStart()

PLUGINSDK_EXPORT void FFI::SpecialPickup_TA_PickupStart ( pSpecialPickup_TA  obj)

◆ SpecialPickup_TA_TryActivate()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_TA_TryActivate ( pSpecialPickup_TA  obj,
pRBActor_TA  TargetOverride 
)

◆ SpecialPickup_Targeted_TA_Get_bCanTargetBall()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_Targeted_TA_Get_bCanTargetBall ( pSpecialPickup_Targeted_TA  obj)

◆ SpecialPickup_Targeted_TA_Get_bCanTargetCars()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_Targeted_TA_Get_bCanTargetCars ( pSpecialPickup_Targeted_TA  obj)

◆ SpecialPickup_Targeted_TA_Get_bCanTargetEnemyCars()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_Targeted_TA_Get_bCanTargetEnemyCars ( pSpecialPickup_Targeted_TA  obj)

◆ SpecialPickup_Targeted_TA_Get_bCanTargetTeamCars()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_Targeted_TA_Get_bCanTargetTeamCars ( pSpecialPickup_Targeted_TA  obj)

◆ SpecialPickup_Targeted_TA_Get_bRequireTrace()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_Targeted_TA_Get_bRequireTrace ( pSpecialPickup_Targeted_TA  obj)

◆ SpecialPickup_Targeted_TA_Get_bUseDirectionalTargeting()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_Targeted_TA_Get_bUseDirectionalTargeting ( pSpecialPickup_Targeted_TA  obj)

◆ SpecialPickup_Targeted_TA_Get_ClientTarget()

PLUGINSDK_EXPORT pRBActor_TA FFI::SpecialPickup_Targeted_TA_Get_ClientTarget ( pSpecialPickup_Targeted_TA  obj)

◆ SpecialPickup_Targeted_TA_Get_DirectionalTargetingAccuracy()

PLUGINSDK_EXPORT float FFI::SpecialPickup_Targeted_TA_Get_DirectionalTargetingAccuracy ( pSpecialPickup_Targeted_TA  obj)

◆ SpecialPickup_Targeted_TA_Get_Range()

PLUGINSDK_EXPORT float FFI::SpecialPickup_Targeted_TA_Get_Range ( pSpecialPickup_Targeted_TA  obj)

◆ SpecialPickup_Targeted_TA_Get_Targeted()

PLUGINSDK_EXPORT pRBActor_TA FFI::SpecialPickup_Targeted_TA_Get_Targeted ( pSpecialPickup_Targeted_TA  obj)

◆ SpecialPickup_Targeted_TA_GetClientTarget2()

PLUGINSDK_EXPORT pRBActor_TA FFI::SpecialPickup_Targeted_TA_GetClientTarget2 ( pSpecialPickup_Targeted_TA  obj)

◆ SpecialPickup_Targeted_TA_GetTarget()

PLUGINSDK_EXPORT pRBActor_TA FFI::SpecialPickup_Targeted_TA_GetTarget ( pSpecialPickup_Targeted_TA  obj)

◆ SpecialPickup_Targeted_TA_OnTargetChanged()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Targeted_TA_OnTargetChanged ( pSpecialPickup_Targeted_TA  obj)

◆ SpecialPickup_Targeted_TA_TargetChanged()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Targeted_TA_TargetChanged ( pSpecialPickup_Targeted_TA  obj)

◆ SpecialPickup_Targeted_TA_TryActivate()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_Targeted_TA_TryActivate ( pSpecialPickup_Targeted_TA  obj,
pRBActor_TA  TargetOverride 
)

◆ SpecialPickup_Targeted_TA_ValidateTarget()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_Targeted_TA_ValidateTarget ( pSpecialPickup_Targeted_TA  obj,
pRBActor_TA  InTarget 
)

◆ SpecialPickup_Targeted_TA_ValidateTargetTrace()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_Targeted_TA_ValidateTargetTrace ( pSpecialPickup_Targeted_TA  obj,
pRBActor_TA  InTarget 
)

◆ SpecialPickup_TimeBomb_TA_AlmostReady()

PLUGINSDK_EXPORT void FFI::SpecialPickup_TimeBomb_TA_AlmostReady ( pSpecialPickup_TimeBomb_TA  obj)

◆ SpecialPickup_TimeBomb_TA_Get_AlmostReadyDuration()

PLUGINSDK_EXPORT float FFI::SpecialPickup_TimeBomb_TA_Get_AlmostReadyDuration ( pSpecialPickup_TimeBomb_TA  obj)

◆ SpecialPickup_TimeBomb_TA_Get_AlmostReadyMatSpeed()

PLUGINSDK_EXPORT float FFI::SpecialPickup_TimeBomb_TA_Get_AlmostReadyMatSpeed ( pSpecialPickup_TimeBomb_TA  obj)

◆ SpecialPickup_TimeBomb_TA_Get_bDemolish()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_TimeBomb_TA_Get_bDemolish ( pSpecialPickup_TimeBomb_TA  obj)

◆ SpecialPickup_TimeBomb_TA_Get_bImpulse()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_TimeBomb_TA_Get_bImpulse ( pSpecialPickup_TimeBomb_TA  obj)

◆ SpecialPickup_TimeBomb_TA_Get_CarTorque()

PLUGINSDK_EXPORT float FFI::SpecialPickup_TimeBomb_TA_Get_CarTorque ( pSpecialPickup_TimeBomb_TA  obj)

◆ SpecialPickup_TimeBomb_TA_Get_CarVerticalForce()

PLUGINSDK_EXPORT float FFI::SpecialPickup_TimeBomb_TA_Get_CarVerticalForce ( pSpecialPickup_TimeBomb_TA  obj)

◆ SpecialPickup_TimeBomb_TA_Get_ImpulseForce()

PLUGINSDK_EXPORT float FFI::SpecialPickup_TimeBomb_TA_Get_ImpulseForce ( pSpecialPickup_TimeBomb_TA  obj)

◆ SpecialPickup_TimeBomb_TA_Get_Radius()

PLUGINSDK_EXPORT float FFI::SpecialPickup_TimeBomb_TA_Get_Radius ( pSpecialPickup_TimeBomb_TA  obj)

◆ SpecialPickup_TimeBomb_TA_Get_StartMatSpeed()

PLUGINSDK_EXPORT float FFI::SpecialPickup_TimeBomb_TA_Get_StartMatSpeed ( pSpecialPickup_TimeBomb_TA  obj)

◆ SpecialPickup_TimeBomb_TA_PickupEnd()

PLUGINSDK_EXPORT void FFI::SpecialPickup_TimeBomb_TA_PickupEnd ( pSpecialPickup_TimeBomb_TA  obj)

◆ SpecialPickup_TimeBomb_TA_PickupStart()

PLUGINSDK_EXPORT void FFI::SpecialPickup_TimeBomb_TA_PickupStart ( pSpecialPickup_TimeBomb_TA  obj)

◆ SpecialPickup_Tornado_TA_ApplyForces()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Tornado_TA_ApplyForces ( pSpecialPickup_Tornado_TA  obj,
float  ActiveTime 
)

◆ SpecialPickup_Tornado_TA_Get_Affecting()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Tornado_TA_Get_Affecting ( pSpecialPickup_Tornado_TA  obj,
aRBActor_TA result 
)

◆ SpecialPickup_Tornado_TA_Get_BallMultiplier()

PLUGINSDK_EXPORT float FFI::SpecialPickup_Tornado_TA_Get_BallMultiplier ( pSpecialPickup_Tornado_TA  obj)

◆ SpecialPickup_Tornado_TA_Get_bDebugVis()

PLUGINSDK_EXPORT unsigned long FFI::SpecialPickup_Tornado_TA_Get_bDebugVis ( pSpecialPickup_Tornado_TA  obj)

◆ SpecialPickup_Tornado_TA_Get_FXOffset()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Tornado_TA_Get_FXOffset ( pSpecialPickup_Tornado_TA  obj,
Vector result 
)

◆ SpecialPickup_Tornado_TA_Get_FXScale()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Tornado_TA_Get_FXScale ( pSpecialPickup_Tornado_TA  obj,
Vector result 
)

◆ SpecialPickup_Tornado_TA_Get_Height()

PLUGINSDK_EXPORT float FFI::SpecialPickup_Tornado_TA_Get_Height ( pSpecialPickup_Tornado_TA  obj)

◆ SpecialPickup_Tornado_TA_Get_MaxVelocityOffset()

PLUGINSDK_EXPORT float FFI::SpecialPickup_Tornado_TA_Get_MaxVelocityOffset ( pSpecialPickup_Tornado_TA  obj)

◆ SpecialPickup_Tornado_TA_Get_MeshOffset()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Tornado_TA_Get_MeshOffset ( pSpecialPickup_Tornado_TA  obj,
Vector result 
)

◆ SpecialPickup_Tornado_TA_Get_MeshScale()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Tornado_TA_Get_MeshScale ( pSpecialPickup_Tornado_TA  obj,
Vector result 
)

◆ SpecialPickup_Tornado_TA_Get_Offset()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Tornado_TA_Get_Offset ( pSpecialPickup_Tornado_TA  obj,
Vector result 
)

◆ SpecialPickup_Tornado_TA_Get_Radius()

PLUGINSDK_EXPORT float FFI::SpecialPickup_Tornado_TA_Get_Radius ( pSpecialPickup_Tornado_TA  obj)

◆ SpecialPickup_Tornado_TA_Get_RotationalForce()

PLUGINSDK_EXPORT float FFI::SpecialPickup_Tornado_TA_Get_RotationalForce ( pSpecialPickup_Tornado_TA  obj)

◆ SpecialPickup_Tornado_TA_Get_Torque()

PLUGINSDK_EXPORT float FFI::SpecialPickup_Tornado_TA_Get_Torque ( pSpecialPickup_Tornado_TA  obj)

◆ SpecialPickup_Tornado_TA_Get_Vel()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Tornado_TA_Get_Vel ( pSpecialPickup_Tornado_TA  obj,
Vector result 
)

◆ SpecialPickup_Tornado_TA_Get_VelocityEase()

PLUGINSDK_EXPORT float FFI::SpecialPickup_Tornado_TA_Get_VelocityEase ( pSpecialPickup_Tornado_TA  obj)

◆ SpecialPickup_Tornado_TA_PlayBallSFX()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Tornado_TA_PlayBallSFX ( pSpecialPickup_Tornado_TA  obj,
pRBActor_TA  InActor 
)

◆ SpecialPickup_Tornado_TA_PlayCarSFX()

PLUGINSDK_EXPORT void FFI::SpecialPickup_Tornado_TA_PlayCarSFX ( pSpecialPickup_Tornado_TA  obj,
pRBActor_TA  InActor 
)

◆ SpringPickup_SetAfterSpringDuration()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetAfterSpringDuration ( pSpecialPickup_Spring_TA  obj,
float  AfterSpringDuration 
)

◆ SpringPickup_SetAfterSpringTime()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetAfterSpringTime ( pSpecialPickup_Spring_TA  obj,
float  AfterSpringTime 
)

◆ SpringPickup_SetBallHitType()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetBallHitType ( pSpecialPickup_Spring_TA  obj,
unsigned char  BallHitType 
)

◆ SpringPickup_SetbApplyConstantForce()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetbApplyConstantForce ( pSpecialPickup_Spring_TA  obj,
unsigned long  bApplyConstantForce 
)

◆ SpringPickup_SetbApplyRelativeConstantForce()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetbApplyRelativeConstantForce ( pSpecialPickup_Spring_TA  obj,
unsigned long  bApplyRelativeConstantForce 
)

◆ SpringPickup_SetbApplyRelativeForce()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetbApplyRelativeForce ( pSpecialPickup_Spring_TA  obj,
unsigned long  bApplyRelativeForce 
)

◆ SpringPickup_SetbBreakConstantForceWithHit()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetbBreakConstantForceWithHit ( pSpecialPickup_Spring_TA  obj,
unsigned long  bBreakConstantForceWithHit 
)

◆ SpringPickup_SetbFollowAfterHit()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetbFollowAfterHit ( pSpecialPickup_Spring_TA  obj,
unsigned long  bFollowAfterHit 
)

◆ SpringPickup_SetbInstant()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetbInstant ( pSpecialPickup_Spring_TA  obj,
unsigned long  bInstant 
)

◆ SpringPickup_SetbSpringed()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetbSpringed ( pSpecialPickup_Spring_TA  obj,
unsigned long  bSpringed 
)

◆ SpringPickup_SetConstantForce()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetConstantForce ( pSpecialPickup_Spring_TA  obj,
float  ConstantForce 
)

◆ SpringPickup_SetCurrentSpringLength()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetCurrentSpringLength ( pSpecialPickup_Spring_TA  obj,
float  CurrentSpringLength 
)

◆ SpringPickup_SetForce()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetForce ( pSpecialPickup_Spring_TA  obj,
float  Force 
)

◆ SpringPickup_SetFromOffset()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetFromOffset ( pSpecialPickup_Spring_TA  obj,
Vector FromOffset 
)

◆ SpringPickup_SetHitDistanceOffset()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetHitDistanceOffset ( pSpecialPickup_Spring_TA  obj,
float  HitDistanceOffset 
)

◆ SpringPickup_SetHittingMeshOffset()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetHittingMeshOffset ( pSpecialPickup_Spring_TA  obj,
Vector HittingMeshOffset 
)

◆ SpringPickup_SetHittingMeshScale()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetHittingMeshScale ( pSpecialPickup_Spring_TA  obj,
Vector HittingMeshScale 
)

◆ SpringPickup_SetHittingRotationOffset()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetHittingRotationOffset ( pSpecialPickup_Spring_TA  obj,
Rotator HittingRotationOffset 
)

◆ SpringPickup_SetMaxSpringLength()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetMaxSpringLength ( pSpecialPickup_Spring_TA  obj,
float  MaxSpringLength 
)

◆ SpringPickup_SetMinSpringLength()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetMinSpringLength ( pSpecialPickup_Spring_TA  obj,
float  MinSpringLength 
)

◆ SpringPickup_SetRelativeForceNormalDirection()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetRelativeForceNormalDirection ( pSpecialPickup_Spring_TA  obj,
float  RelativeForceNormalDirection 
)

◆ SpringPickup_SetSpringedLength()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetSpringedLength ( pSpecialPickup_Spring_TA  obj,
float  SpringedLength 
)

◆ SpringPickup_SetSpringedLocation()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetSpringedLocation ( pSpecialPickup_Spring_TA  obj,
Vector SpringedLocation 
)

◆ SpringPickup_SetSpringedNormal()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetSpringedNormal ( pSpecialPickup_Spring_TA  obj,
Vector SpringedNormal 
)

◆ SpringPickup_SetSpringedTime()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetSpringedTime ( pSpecialPickup_Spring_TA  obj,
float  SpringedTime 
)

◆ SpringPickup_SetSpringMeshInitialSize()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetSpringMeshInitialSize ( pSpecialPickup_Spring_TA  obj,
float  SpringMeshInitialSize 
)

◆ SpringPickup_SetSpringMeshScale()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetSpringMeshScale ( pSpecialPickup_Spring_TA  obj,
Vector SpringMeshScale 
)

◆ SpringPickup_SetSpringOrigin()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetSpringOrigin ( pSpecialPickup_Spring_TA  obj,
Vector SpringOrigin 
)

◆ SpringPickup_SetSpringRotationOffset()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetSpringRotationOffset ( pSpecialPickup_Spring_TA  obj,
Rotator SpringRotationOffset 
)

◆ SpringPickup_SetSpringToTime()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetSpringToTime ( pSpecialPickup_Spring_TA  obj,
float  SpringToTime 
)

◆ SpringPickup_SetTorque()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetTorque ( pSpecialPickup_Spring_TA  obj,
Vector Torque 
)

◆ SpringPickup_SetVerticalForce()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetVerticalForce ( pSpecialPickup_Spring_TA  obj,
float  VerticalForce 
)

◆ SpringPickup_SetWeldedForceScalar()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetWeldedForceScalar ( pSpecialPickup_Spring_TA  obj,
float  WeldedForceScalar 
)

◆ SpringPickup_SetWeldedVerticalForce()

PLUGINSDK_EXPORT void FFI::SpringPickup_SetWeldedVerticalForce ( pSpecialPickup_Spring_TA  obj,
float  WeldedVerticalForce 
)

◆ StatGraph_TA_AddSampleHistory()

PLUGINSDK_EXPORT pSampleHistory_TA FFI::StatGraph_TA_AddSampleHistory ( pStatGraph_TA  obj,
pSampleHistory_TA  History 
)

◆ StatGraph_TA_CreateSampleHistory()

PLUGINSDK_EXPORT pSampleHistory_TA FFI::StatGraph_TA_CreateSampleHistory ( pStatGraph_TA  obj,
RLString Title 
)

◆ StatGraph_TA_Get_LastTickTime()

PLUGINSDK_EXPORT void FFI::StatGraph_TA_Get_LastTickTime ( pStatGraph_TA  obj,
Double result 
)

◆ StatGraph_TA_Get_RecordSettings()

PLUGINSDK_EXPORT pSampleRecordSettings_TA FFI::StatGraph_TA_Get_RecordSettings ( pStatGraph_TA  obj)

◆ StatGraph_TA_Get_SampleHistories()

PLUGINSDK_EXPORT void FFI::StatGraph_TA_Get_SampleHistories ( pStatGraph_TA  obj,
aSampleHistory_TA result 
)

◆ StatGraph_TA_StopDrawing()

PLUGINSDK_EXPORT void FFI::StatGraph_TA_StopDrawing ( pStatGraph_TA  obj)

◆ StatGraphSystem_TA_Get_GraphLevel()

PLUGINSDK_EXPORT unsigned char FFI::StatGraphSystem_TA_Get_GraphLevel ( pStatGraphSystem_TA  obj)

◆ StatGraphSystem_TA_Get_GraphSampleTime()

PLUGINSDK_EXPORT float FFI::StatGraphSystem_TA_Get_GraphSampleTime ( pStatGraphSystem_TA  obj)

◆ StatGraphSystem_TA_Get_InputBufferGraph()

PLUGINSDK_EXPORT pInputBufferGraph_TA FFI::StatGraphSystem_TA_Get_InputBufferGraph ( pStatGraphSystem_TA  obj)

◆ StatGraphSystem_TA_Get_NetStatGraph()

PLUGINSDK_EXPORT pNetStatGraph_TA FFI::StatGraphSystem_TA_Get_NetStatGraph ( pStatGraphSystem_TA  obj)

◆ StatGraphSystem_TA_Get_PerfStatGraph()

PLUGINSDK_EXPORT pPerfStatGraph_TA FFI::StatGraphSystem_TA_Get_PerfStatGraph ( pStatGraphSystem_TA  obj)

◆ StatGraphSystem_TA_Get_StatGraphs()

PLUGINSDK_EXPORT void FFI::StatGraphSystem_TA_Get_StatGraphs ( pStatGraphSystem_TA  obj,
aStatGraph_TA result 
)

◆ StatGraphSystem_TA_Get_VisibleStatGraphs()

PLUGINSDK_EXPORT void FFI::StatGraphSystem_TA_Get_VisibleStatGraphs ( pStatGraphSystem_TA  obj,
aStatGraph_TA result 
)

◆ StatGraphSystem_TA_GetGraphSampleTime2()

PLUGINSDK_EXPORT float FFI::StatGraphSystem_TA_GetGraphSampleTime2 ( pStatGraphSystem_TA  obj,
unsigned char  Level 
)

◆ StatGraphSystem_TA_Graphtime()

PLUGINSDK_EXPORT void FFI::StatGraphSystem_TA_Graphtime ( pStatGraphSystem_TA  obj,
float  Seconds 
)

◆ StatGraphSystem_TA_SetGraphLevel2()

PLUGINSDK_EXPORT void FFI::StatGraphSystem_TA_SetGraphLevel2 ( pStatGraphSystem_TA  obj,
unsigned char  Level 
)

◆ StatGraphSystem_TA_StatGraphNext()

PLUGINSDK_EXPORT void FFI::StatGraphSystem_TA_StatGraphNext ( pStatGraphSystem_TA  obj)

◆ StatGraphSystemWrapper_SetGraphLevel()

PLUGINSDK_EXPORT void FFI::StatGraphSystemWrapper_SetGraphLevel ( pStatGraphSystem_TA  obj,
unsigned char  GraphLevel 
)

◆ StatGraphSystemWrapper_SetGraphSampleTime()

PLUGINSDK_EXPORT void FFI::StatGraphSystemWrapper_SetGraphSampleTime ( pStatGraphSystem_TA  obj,
float  GraphSampleTime 
)

◆ StatGraphSystemWrapper_SetInputBufferGraph()

PLUGINSDK_EXPORT void FFI::StatGraphSystemWrapper_SetInputBufferGraph ( pStatGraphSystem_TA  obj,
pInputBufferGraph_TA  InputBufferGraph 
)

◆ StatGraphSystemWrapper_SetNetStatGraph()

PLUGINSDK_EXPORT void FFI::StatGraphSystemWrapper_SetNetStatGraph ( pStatGraphSystem_TA  obj,
pNetStatGraph_TA  NetStatGraph 
)

◆ StatGraphSystemWrapper_SetPerfStatGraph()

PLUGINSDK_EXPORT void FFI::StatGraphSystemWrapper_SetPerfStatGraph ( pStatGraphSystem_TA  obj,
pPerfStatGraph_TA  PerfStatGraph 
)

◆ StatGraphWrapper_SetLastTickTime()

PLUGINSDK_EXPORT void FFI::StatGraphWrapper_SetLastTickTime ( pStatGraph_TA  obj,
Double LastTickTime 
)

◆ StatGraphWrapper_SetRecordSettings()

PLUGINSDK_EXPORT void FFI::StatGraphWrapper_SetRecordSettings ( pStatGraph_TA  obj,
pSampleRecordSettings_TA  RecordSettings 
)

◆ SwapperPickup_SetOtherCar()

PLUGINSDK_EXPORT void FFI::SwapperPickup_SetOtherCar ( pSpecialPickup_Swapper_TA  obj,
pCar_TA  OtherCar 
)

◆ TargetedPickup_SetbCanTargetBall()

PLUGINSDK_EXPORT void FFI::TargetedPickup_SetbCanTargetBall ( pSpecialPickup_Targeted_TA  obj,
unsigned long  bCanTargetBall 
)

◆ TargetedPickup_SetbCanTargetCars()

PLUGINSDK_EXPORT void FFI::TargetedPickup_SetbCanTargetCars ( pSpecialPickup_Targeted_TA  obj,
unsigned long  bCanTargetCars 
)

◆ TargetedPickup_SetbCanTargetEnemyCars()

PLUGINSDK_EXPORT void FFI::TargetedPickup_SetbCanTargetEnemyCars ( pSpecialPickup_Targeted_TA  obj,
unsigned long  bCanTargetEnemyCars 
)

◆ TargetedPickup_SetbCanTargetTeamCars()

PLUGINSDK_EXPORT void FFI::TargetedPickup_SetbCanTargetTeamCars ( pSpecialPickup_Targeted_TA  obj,
unsigned long  bCanTargetTeamCars 
)

◆ TargetedPickup_SetbRequireTrace()

PLUGINSDK_EXPORT void FFI::TargetedPickup_SetbRequireTrace ( pSpecialPickup_Targeted_TA  obj,
unsigned long  bRequireTrace 
)

◆ TargetedPickup_SetbUseDirectionalTargeting()

PLUGINSDK_EXPORT void FFI::TargetedPickup_SetbUseDirectionalTargeting ( pSpecialPickup_Targeted_TA  obj,
unsigned long  bUseDirectionalTargeting 
)

◆ TargetedPickup_SetClientTarget()

PLUGINSDK_EXPORT void FFI::TargetedPickup_SetClientTarget ( pSpecialPickup_Targeted_TA  obj,
pRBActor_TA  ClientTarget 
)

◆ TargetedPickup_SetDirectionalTargetingAccuracy()

PLUGINSDK_EXPORT void FFI::TargetedPickup_SetDirectionalTargetingAccuracy ( pSpecialPickup_Targeted_TA  obj,
float  DirectionalTargetingAccuracy 
)

◆ TargetedPickup_SetRange()

PLUGINSDK_EXPORT void FFI::TargetedPickup_SetRange ( pSpecialPickup_Targeted_TA  obj,
float  Range 
)

◆ TargetedPickup_SetTargeted()

PLUGINSDK_EXPORT void FFI::TargetedPickup_SetTargeted ( pSpecialPickup_Targeted_TA  obj,
pRBActor_TA  Targeted 
)

◆ Team_TA_AddTemporarySpawnSpot()

PLUGINSDK_EXPORT void FFI::Team_TA_AddTemporarySpawnSpot ( pTeam_TA  obj,
pActor  AtActor 
)

◆ Team_TA_ClearTemporarySpawnSpots()

PLUGINSDK_EXPORT void FFI::Team_TA_ClearTemporarySpawnSpots ( pTeam_TA  obj)

◆ Team_TA_EnableAllMembersStartVoteToForfeit()

PLUGINSDK_EXPORT void FFI::Team_TA_EnableAllMembersStartVoteToForfeit ( pTeam_TA  obj)

◆ Team_TA_EnableAllMembersStartVoteToForfeitIfNecessary()

PLUGINSDK_EXPORT void FFI::Team_TA_EnableAllMembersStartVoteToForfeitIfNecessary ( pTeam_TA  obj)

◆ Team_TA_ExpireTemporarySpawnSpots()

PLUGINSDK_EXPORT void FFI::Team_TA_ExpireTemporarySpawnSpots ( pTeam_TA  obj)

◆ Team_TA_Forfeit()

PLUGINSDK_EXPORT void FFI::Team_TA_Forfeit ( pTeam_TA  obj)

◆ Team_TA_Get_bForfeit()

PLUGINSDK_EXPORT unsigned long FFI::Team_TA_Get_bForfeit ( pTeam_TA  obj)

◆ Team_TA_Get_ClubID()

PLUGINSDK_EXPORT unsigned long long FFI::Team_TA_Get_ClubID ( pTeam_TA  obj)

◆ Team_TA_Get_ColorBlindColorList()

PLUGINSDK_EXPORT void FFI::Team_TA_Get_ColorBlindColorList ( pTeam_TA  obj,
aLinearColor **  result 
)

◆ Team_TA_Get_ColorBlindFontColor()

PLUGINSDK_EXPORT void FFI::Team_TA_Get_ColorBlindFontColor ( pTeam_TA  obj,
LinearColor result 
)

◆ Team_TA_Get_CurrentColorList()

PLUGINSDK_EXPORT void FFI::Team_TA_Get_CurrentColorList ( pTeam_TA  obj,
aLinearColor **  result 
)

◆ Team_TA_Get_CustomTeamName()

PLUGINSDK_EXPORT void FFI::Team_TA_Get_CustomTeamName ( pTeam_TA  obj,
RLString result 
)

◆ Team_TA_Get_DefaultColorList()

PLUGINSDK_EXPORT void FFI::Team_TA_Get_DefaultColorList ( pTeam_TA  obj,
aLinearColor **  result 
)

◆ Team_TA_Get_FontColor()

PLUGINSDK_EXPORT void FFI::Team_TA_Get_FontColor ( pTeam_TA  obj,
LinearColor result 
)

◆ Team_TA_Get_GameEvent()

PLUGINSDK_EXPORT pGameEvent_Team_TA FFI::Team_TA_Get_GameEvent ( pTeam_TA  obj)

◆ Team_TA_Get_Members()

PLUGINSDK_EXPORT void FFI::Team_TA_Get_Members ( pTeam_TA  obj,
aPRI_TA result 
)

◆ Team_TA_Get_SanitizedTeamName()

PLUGINSDK_EXPORT void FFI::Team_TA_Get_SanitizedTeamName ( pTeam_TA  obj,
RLString result 
)

◆ Team_TA_Get_TeamControllerColor()

PLUGINSDK_EXPORT void FFI::Team_TA_Get_TeamControllerColor ( pTeam_TA  obj,
Color result 
)

◆ Team_TA_Get_TeamScoreStrobeColor()

PLUGINSDK_EXPORT void FFI::Team_TA_Get_TeamScoreStrobeColor ( pTeam_TA  obj,
Color result 
)

◆ Team_TA_GetNumBots()

PLUGINSDK_EXPORT int FFI::Team_TA_GetNumBots ( pTeam_TA  obj)

◆ Team_TA_GetNumHumans()

PLUGINSDK_EXPORT int FFI::Team_TA_GetNumHumans ( pTeam_TA  obj)

◆ Team_TA_GetTeamMemberNamed()

PLUGINSDK_EXPORT pPRI_TA FFI::Team_TA_GetTeamMemberNamed ( pTeam_TA  obj,
RLString PlayerName 
)

◆ Team_TA_HandleTeamNameSanitized()

PLUGINSDK_EXPORT void FFI::Team_TA_HandleTeamNameSanitized ( pTeam_TA  obj,
RLString Original,
RLString Sanitized 
)

◆ Team_TA_IsSingleParty()

PLUGINSDK_EXPORT unsigned long FFI::Team_TA_IsSingleParty ( pTeam_TA  obj)

◆ Team_TA_MuteOtherTeam()

PLUGINSDK_EXPORT void FFI::Team_TA_MuteOtherTeam ( pTeam_TA  obj,
pTeam_TA  OtherTeam,
unsigned long  bMute 
)

◆ Team_TA_NotifyKismetTeamColorChanged()

PLUGINSDK_EXPORT void FFI::Team_TA_NotifyKismetTeamColorChanged ( pTeam_TA  obj)

◆ Team_TA_OnClubColorsChanged()

PLUGINSDK_EXPORT void FFI::Team_TA_OnClubColorsChanged ( pTeam_TA  obj)

◆ Team_TA_OnGameEventSet()

PLUGINSDK_EXPORT void FFI::Team_TA_OnGameEventSet ( pTeam_TA  obj)

◆ Team_TA_OnScoreUpdated()

PLUGINSDK_EXPORT void FFI::Team_TA_OnScoreUpdated ( pTeam_TA  obj)

◆ Team_TA_RemovePoints()

PLUGINSDK_EXPORT void FFI::Team_TA_RemovePoints ( pTeam_TA  obj,
int  Points 
)

◆ Team_TA_ResetScore()

PLUGINSDK_EXPORT void FFI::Team_TA_ResetScore ( pTeam_TA  obj)

◆ Team_TA_ScorePoint()

PLUGINSDK_EXPORT void FFI::Team_TA_ScorePoint ( pTeam_TA  obj,
int  AdditionalScore 
)

◆ Team_TA_SetClubID2()

PLUGINSDK_EXPORT void FFI::Team_TA_SetClubID2 ( pTeam_TA  obj,
unsigned long long  InClubID 
)

◆ Team_TA_SetCustomTeamName()

PLUGINSDK_EXPORT void FFI::Team_TA_SetCustomTeamName ( pTeam_TA  obj,
RLString NewName 
)

◆ Team_TA_SetDefaultColors()

PLUGINSDK_EXPORT void FFI::Team_TA_SetDefaultColors ( pTeam_TA  obj)

◆ Team_TA_SetGameEvent2()

PLUGINSDK_EXPORT void FFI::Team_TA_SetGameEvent2 ( pTeam_TA  obj,
pGameEvent_Team_TA  InGameEvent 
)

◆ Team_TA_SetLogo()

PLUGINSDK_EXPORT void FFI::Team_TA_SetLogo ( pTeam_TA  obj,
int  LogoID,
unsigned long  bSwapColors 
)

◆ Team_TA_SetScore()

PLUGINSDK_EXPORT void FFI::Team_TA_SetScore ( pTeam_TA  obj,
int  Points 
)

◆ Team_TA_UpdateColors()

PLUGINSDK_EXPORT void FFI::Team_TA_UpdateColors ( pTeam_TA  obj)

◆ TeamGameEventWrapper_SetbAlwaysAutoSelectTeam()

PLUGINSDK_EXPORT void FFI::TeamGameEventWrapper_SetbAlwaysAutoSelectTeam ( pGameEvent_Team_TA  obj,
unsigned long  bAlwaysAutoSelectTeam 
)

◆ TeamGameEventWrapper_SetbDisableMutingOtherTeam()

PLUGINSDK_EXPORT void FFI::TeamGameEventWrapper_SetbDisableMutingOtherTeam ( pGameEvent_Team_TA  obj,
unsigned long  bDisableMutingOtherTeam 
)

◆ TeamGameEventWrapper_SetbForfeit()

PLUGINSDK_EXPORT void FFI::TeamGameEventWrapper_SetbForfeit ( pGameEvent_Team_TA  obj,
unsigned long  bForfeit 
)

◆ TeamGameEventWrapper_SetbMuteOppositeTeams()

PLUGINSDK_EXPORT void FFI::TeamGameEventWrapper_SetbMuteOppositeTeams ( pGameEvent_Team_TA  obj,
unsigned long  bMuteOppositeTeams 
)

◆ TeamGameEventWrapper_SetbUnfairTeams()

PLUGINSDK_EXPORT void FFI::TeamGameEventWrapper_SetbUnfairTeams ( pGameEvent_Team_TA  obj,
unsigned long  bUnfairTeams 
)

◆ TeamGameEventWrapper_SetMaxTeamSize()

PLUGINSDK_EXPORT void FFI::TeamGameEventWrapper_SetMaxTeamSize ( pGameEvent_Team_TA  obj,
int  MaxTeamSize 
)

◆ TeamGameEventWrapper_SetNumBots()

PLUGINSDK_EXPORT void FFI::TeamGameEventWrapper_SetNumBots ( pGameEvent_Team_TA  obj,
int  NumBots 
)

◆ TeamInfo_Get_Score()

PLUGINSDK_EXPORT int FFI::TeamInfo_Get_Score ( pTeamInfo  obj)

◆ TeamInfo_Get_Size()

PLUGINSDK_EXPORT int FFI::TeamInfo_Get_Size ( pTeamInfo  obj)

◆ TeamInfo_Get_TeamColor()

PLUGINSDK_EXPORT void FFI::TeamInfo_Get_TeamColor ( pTeamInfo  obj,
Color result 
)

◆ TeamInfo_Get_TeamIndex()

PLUGINSDK_EXPORT int FFI::TeamInfo_Get_TeamIndex ( pTeamInfo  obj)

◆ TeamInfo_Get_TeamName()

PLUGINSDK_EXPORT void FFI::TeamInfo_Get_TeamName ( pTeamInfo  obj,
RLString result 
)

◆ TeamInfo_GetTeamNum()

PLUGINSDK_EXPORT unsigned char FFI::TeamInfo_GetTeamNum ( pTeamInfo  obj)

◆ TeamInfoWrapper_SetScore()

PLUGINSDK_EXPORT void FFI::TeamInfoWrapper_SetScore ( pTeamInfo  obj,
int  Score 
)

◆ TeamInfoWrapper_SetSize()

PLUGINSDK_EXPORT void FFI::TeamInfoWrapper_SetSize ( pTeamInfo  obj,
int  Size 
)

◆ TeamInfoWrapper_SetTeamColor()

PLUGINSDK_EXPORT void FFI::TeamInfoWrapper_SetTeamColor ( pTeamInfo  obj,
Color TeamColor 
)

◆ TeamInfoWrapper_SetTeamIndex()

PLUGINSDK_EXPORT void FFI::TeamInfoWrapper_SetTeamIndex ( pTeamInfo  obj,
int  TeamIndex 
)

◆ TeamWrapper_SetbForfeit()

PLUGINSDK_EXPORT void FFI::TeamWrapper_SetbForfeit ( pTeam_TA  obj,
unsigned long  bForfeit 
)

◆ TeamWrapper_SetClubID()

PLUGINSDK_EXPORT void FFI::TeamWrapper_SetClubID ( pTeam_TA  obj,
unsigned long long  ClubID 
)

◆ TeamWrapper_SetColorBlindFontColor()

PLUGINSDK_EXPORT void FFI::TeamWrapper_SetColorBlindFontColor ( pTeam_TA  obj,
LinearColor ColorBlindFontColor 
)

◆ TeamWrapper_SetFontColor()

PLUGINSDK_EXPORT void FFI::TeamWrapper_SetFontColor ( pTeam_TA  obj,
LinearColor FontColor 
)

◆ TeamWrapper_SetGameEvent()

PLUGINSDK_EXPORT void FFI::TeamWrapper_SetGameEvent ( pTeam_TA  obj,
pGameEvent_Team_TA  GameEvent 
)

◆ TeamWrapper_SetTeamControllerColor()

PLUGINSDK_EXPORT void FFI::TeamWrapper_SetTeamControllerColor ( pTeam_TA  obj,
Color TeamControllerColor 
)

◆ TeamWrapper_SetTeamScoreStrobeColor()

PLUGINSDK_EXPORT void FFI::TeamWrapper_SetTeamScoreStrobeColor ( pTeam_TA  obj,
Color TeamScoreStrobeColor 
)

◆ TimeBombPickup_SetAlmostReadyDuration()

PLUGINSDK_EXPORT void FFI::TimeBombPickup_SetAlmostReadyDuration ( pSpecialPickup_TimeBomb_TA  obj,
float  AlmostReadyDuration 
)

◆ TimeBombPickup_SetAlmostReadyMatSpeed()

PLUGINSDK_EXPORT void FFI::TimeBombPickup_SetAlmostReadyMatSpeed ( pSpecialPickup_TimeBomb_TA  obj,
float  AlmostReadyMatSpeed 
)

◆ TimeBombPickup_SetbDemolish()

PLUGINSDK_EXPORT void FFI::TimeBombPickup_SetbDemolish ( pSpecialPickup_TimeBomb_TA  obj,
unsigned long  bDemolish 
)

◆ TimeBombPickup_SetbImpulse()

PLUGINSDK_EXPORT void FFI::TimeBombPickup_SetbImpulse ( pSpecialPickup_TimeBomb_TA  obj,
unsigned long  bImpulse 
)

◆ TimeBombPickup_SetCarTorque()

PLUGINSDK_EXPORT void FFI::TimeBombPickup_SetCarTorque ( pSpecialPickup_TimeBomb_TA  obj,
float  CarTorque 
)

◆ TimeBombPickup_SetCarVerticalForce()

PLUGINSDK_EXPORT void FFI::TimeBombPickup_SetCarVerticalForce ( pSpecialPickup_TimeBomb_TA  obj,
float  CarVerticalForce 
)

◆ TimeBombPickup_SetImpulseForce()

PLUGINSDK_EXPORT void FFI::TimeBombPickup_SetImpulseForce ( pSpecialPickup_TimeBomb_TA  obj,
float  ImpulseForce 
)

◆ TimeBombPickup_SetRadius()

PLUGINSDK_EXPORT void FFI::TimeBombPickup_SetRadius ( pSpecialPickup_TimeBomb_TA  obj,
float  Radius 
)

◆ TimeBombPickup_SetStartMatSpeed()

PLUGINSDK_EXPORT void FFI::TimeBombPickup_SetStartMatSpeed ( pSpecialPickup_TimeBomb_TA  obj,
float  StartMatSpeed 
)

◆ TornadoPickup_SetBallMultiplier()

PLUGINSDK_EXPORT void FFI::TornadoPickup_SetBallMultiplier ( pSpecialPickup_Tornado_TA  obj,
float  BallMultiplier 
)

◆ TornadoPickup_SetbDebugVis()

PLUGINSDK_EXPORT void FFI::TornadoPickup_SetbDebugVis ( pSpecialPickup_Tornado_TA  obj,
unsigned long  bDebugVis 
)

◆ TornadoPickup_SetFXOffset()

PLUGINSDK_EXPORT void FFI::TornadoPickup_SetFXOffset ( pSpecialPickup_Tornado_TA  obj,
Vector FXOffset 
)

◆ TornadoPickup_SetFXScale()

PLUGINSDK_EXPORT void FFI::TornadoPickup_SetFXScale ( pSpecialPickup_Tornado_TA  obj,
Vector FXScale 
)

◆ TornadoPickup_SetHeight()

PLUGINSDK_EXPORT void FFI::TornadoPickup_SetHeight ( pSpecialPickup_Tornado_TA  obj,
float  Height 
)

◆ TornadoPickup_SetMaxVelocityOffset()

PLUGINSDK_EXPORT void FFI::TornadoPickup_SetMaxVelocityOffset ( pSpecialPickup_Tornado_TA  obj,
float  MaxVelocityOffset 
)

◆ TornadoPickup_SetMeshOffset()

PLUGINSDK_EXPORT void FFI::TornadoPickup_SetMeshOffset ( pSpecialPickup_Tornado_TA  obj,
Vector MeshOffset 
)

◆ TornadoPickup_SetMeshScale()

PLUGINSDK_EXPORT void FFI::TornadoPickup_SetMeshScale ( pSpecialPickup_Tornado_TA  obj,
Vector MeshScale 
)

◆ TornadoPickup_SetOffset()

PLUGINSDK_EXPORT void FFI::TornadoPickup_SetOffset ( pSpecialPickup_Tornado_TA  obj,
Vector Offset 
)

◆ TornadoPickup_SetRadius()

PLUGINSDK_EXPORT void FFI::TornadoPickup_SetRadius ( pSpecialPickup_Tornado_TA  obj,
float  Radius 
)

◆ TornadoPickup_SetRotationalForce()

PLUGINSDK_EXPORT void FFI::TornadoPickup_SetRotationalForce ( pSpecialPickup_Tornado_TA  obj,
float  RotationalForce 
)

◆ TornadoPickup_SetTorque()

PLUGINSDK_EXPORT void FFI::TornadoPickup_SetTorque ( pSpecialPickup_Tornado_TA  obj,
float  Torque 
)

◆ TornadoPickup_SetVel()

PLUGINSDK_EXPORT void FFI::TornadoPickup_SetVel ( pSpecialPickup_Tornado_TA  obj,
Vector Vel 
)

◆ TornadoPickup_SetVelocityEase()

PLUGINSDK_EXPORT void FFI::TornadoPickup_SetVelocityEase ( pSpecialPickup_Tornado_TA  obj,
float  VelocityEase 
)

◆ TrainingEditorData_TA_Get_Code()

PLUGINSDK_EXPORT void FFI::TrainingEditorData_TA_Get_Code ( pTrainingEditorData_TA  obj,
RLString result 
)

◆ TrainingEditorData_TA_Get_CreatedAt()

PLUGINSDK_EXPORT unsigned long long FFI::TrainingEditorData_TA_Get_CreatedAt ( pTrainingEditorData_TA  obj)

◆ TrainingEditorData_TA_Get_CreatorName()

PLUGINSDK_EXPORT void FFI::TrainingEditorData_TA_Get_CreatorName ( pTrainingEditorData_TA  obj,
RLString result 
)

◆ TrainingEditorData_TA_Get_CreatorPlayerID()

PLUGINSDK_EXPORT void FFI::TrainingEditorData_TA_Get_CreatorPlayerID ( pTrainingEditorData_TA  obj,
UniqueNetId result 
)

◆ TrainingEditorData_TA_Get_Description()

PLUGINSDK_EXPORT void FFI::TrainingEditorData_TA_Get_Description ( pTrainingEditorData_TA  obj,
RLString result 
)

◆ TrainingEditorData_TA_Get_Difficulty()

PLUGINSDK_EXPORT unsigned char FFI::TrainingEditorData_TA_Get_Difficulty ( pTrainingEditorData_TA  obj)

◆ TrainingEditorData_TA_Get_NumRounds()

PLUGINSDK_EXPORT int FFI::TrainingEditorData_TA_Get_NumRounds ( pTrainingEditorData_TA  obj)

◆ TrainingEditorData_TA_Get_TM_Name()

PLUGINSDK_EXPORT void FFI::TrainingEditorData_TA_Get_TM_Name ( pTrainingEditorData_TA  obj,
RLString result 
)

◆ TrainingEditorData_TA_Get_Type()

PLUGINSDK_EXPORT unsigned char FFI::TrainingEditorData_TA_Get_Type ( pTrainingEditorData_TA  obj)

◆ TrainingEditorData_TA_Get_UpdatedAt()

PLUGINSDK_EXPORT unsigned long long FFI::TrainingEditorData_TA_Get_UpdatedAt ( pTrainingEditorData_TA  obj)

◆ TrainingEditorData_TA_Init()

PLUGINSDK_EXPORT void FFI::TrainingEditorData_TA_Init ( pTrainingEditorData_TA  obj)

◆ TrainingEditorSaveDataWrapper_SetCreatedAt()

PLUGINSDK_EXPORT void FFI::TrainingEditorSaveDataWrapper_SetCreatedAt ( pTrainingEditorData_TA  obj,
unsigned long long  CreatedAt 
)

◆ TrainingEditorSaveDataWrapper_SetCreatorPlayerID()

PLUGINSDK_EXPORT void FFI::TrainingEditorSaveDataWrapper_SetCreatorPlayerID ( pTrainingEditorData_TA  obj,
UniqueNetId CreatorPlayerID 
)

◆ TrainingEditorSaveDataWrapper_SetDifficulty()

PLUGINSDK_EXPORT void FFI::TrainingEditorSaveDataWrapper_SetDifficulty ( pTrainingEditorData_TA  obj,
unsigned char  Difficulty 
)

◆ TrainingEditorSaveDataWrapper_SetNumRounds()

PLUGINSDK_EXPORT void FFI::TrainingEditorSaveDataWrapper_SetNumRounds ( pTrainingEditorData_TA  obj,
int  NumRounds 
)

◆ TrainingEditorSaveDataWrapper_SetType()

PLUGINSDK_EXPORT void FFI::TrainingEditorSaveDataWrapper_SetType ( pTrainingEditorData_TA  obj,
unsigned char  Type 
)

◆ TrainingEditorSaveDataWrapper_SetUpdatedAt()

PLUGINSDK_EXPORT void FFI::TrainingEditorSaveDataWrapper_SetUpdatedAt ( pTrainingEditorData_TA  obj,
unsigned long long  UpdatedAt 
)

◆ TrainingEditorWrapper_SetbDisplayedRedoPenaltyMessage()

PLUGINSDK_EXPORT void FFI::TrainingEditorWrapper_SetbDisplayedRedoPenaltyMessage ( pGameEvent_TrainingEditor_TA  obj,
unsigned long  bDisplayedRedoPenaltyMessage 
)

◆ TrainingEditorWrapper_SetbNoEditor()

PLUGINSDK_EXPORT void FFI::TrainingEditorWrapper_SetbNoEditor ( pGameEvent_TrainingEditor_TA  obj,
unsigned long  bNoEditor 
)

◆ TrainingEditorWrapper_SetbUnsavedChanges()

PLUGINSDK_EXPORT void FFI::TrainingEditorWrapper_SetbUnsavedChanges ( pGameEvent_TrainingEditor_TA  obj,
unsigned long  bUnsavedChanges 
)

◆ TrainingEditorWrapper_SetGoalieScore()

PLUGINSDK_EXPORT void FFI::TrainingEditorWrapper_SetGoalieScore ( pGameEvent_TrainingEditor_TA  obj,
int  GoalieScore 
)

◆ TrainingEditorWrapper_SetGoalMeshBlockerArchetype()

PLUGINSDK_EXPORT void FFI::TrainingEditorWrapper_SetGoalMeshBlockerArchetype ( pGameEvent_TrainingEditor_TA  obj,
pActor  GoalMeshBlockerArchetype 
)

◆ TrainingEditorWrapper_SetMaxRoundTime()

PLUGINSDK_EXPORT void FFI::TrainingEditorWrapper_SetMaxRoundTime ( pGameEvent_TrainingEditor_TA  obj,
float  MaxRoundTime 
)

◆ TrainingEditorWrapper_SetMinRoundTime()

PLUGINSDK_EXPORT void FFI::TrainingEditorWrapper_SetMinRoundTime ( pGameEvent_TrainingEditor_TA  obj,
float  MinRoundTime 
)

◆ TrainingEditorWrapper_SetPlayTestType()

PLUGINSDK_EXPORT void FFI::TrainingEditorWrapper_SetPlayTestType ( pGameEvent_TrainingEditor_TA  obj,
unsigned char  PlayTestType 
)

◆ TrainingEditorWrapper_SetPointsScoredThisRound()

PLUGINSDK_EXPORT void FFI::TrainingEditorWrapper_SetPointsScoredThisRound ( pGameEvent_TrainingEditor_TA  obj,
int  PointsScoredThisRound 
)

◆ TrainingEditorWrapper_SetSaveCooldown()

PLUGINSDK_EXPORT void FFI::TrainingEditorWrapper_SetSaveCooldown ( pGameEvent_TrainingEditor_TA  obj,
float  SaveCooldown 
)

◆ TrainingEditorWrapper_SetSaveDelayTime()

PLUGINSDK_EXPORT void FFI::TrainingEditorWrapper_SetSaveDelayTime ( pGameEvent_TrainingEditor_TA  obj,
float  SaveDelayTime 
)

◆ TrainingEditorWrapper_SetShotAttempt()

PLUGINSDK_EXPORT void FFI::TrainingEditorWrapper_SetShotAttempt ( pGameEvent_TrainingEditor_TA  obj,
int  ShotAttempt 
)

◆ TrainingEditorWrapper_SetTrainingData()

PLUGINSDK_EXPORT void FFI::TrainingEditorWrapper_SetTrainingData ( pGameEvent_TrainingEditor_TA  obj,
pSaveData_GameEditor_Training_TA  TrainingData 
)

◆ Tutorial_GetCarSpawnLocation()

PLUGINSDK_EXPORT void FFI::Tutorial_GetCarSpawnLocation ( pGameEvent_Tutorial_TA  obj,
Vector result 
)

◆ Tutorial_GetCarSpawnRotation()

PLUGINSDK_EXPORT void FFI::Tutorial_GetCarSpawnRotation ( pGameEvent_Tutorial_TA  obj,
Rotator result 
)

◆ Tutorial_Redo()

PLUGINSDK_EXPORT void FFI::Tutorial_Redo ( pGameEvent_Tutorial_TA  obj)

◆ Tutorial_SetCarSpawnLocation()

PLUGINSDK_EXPORT void FFI::Tutorial_SetCarSpawnLocation ( pGameEvent_Tutorial_TA  obj,
Vector v 
)

◆ Tutorial_SetCarSpawnRotation()

PLUGINSDK_EXPORT void FFI::Tutorial_SetCarSpawnRotation ( pGameEvent_Tutorial_TA  obj,
Rotator v 
)

◆ TutorialWrapper_SetBallBounceScale()

PLUGINSDK_EXPORT void FFI::TutorialWrapper_SetBallBounceScale ( pGameEvent_Tutorial_TA  obj,
float  BallBounceScale 
)

◆ TutorialWrapper_SetBallGoalNum()

PLUGINSDK_EXPORT void FFI::TutorialWrapper_SetBallGoalNum ( pGameEvent_Tutorial_TA  obj,
int  BallGoalNum 
)

◆ TutorialWrapper_SetBallInitialVelocity()

PLUGINSDK_EXPORT void FFI::TutorialWrapper_SetBallInitialVelocity ( pGameEvent_Tutorial_TA  obj,
Vector BallInitialVelocity 
)

◆ TutorialWrapper_SetbAllowSuperBoost()

PLUGINSDK_EXPORT void FFI::TutorialWrapper_SetbAllowSuperBoost ( pGameEvent_Tutorial_TA  obj,
unsigned long  bAllowSuperBoost 
)

◆ TutorialWrapper_SetBallSpawnCount()

PLUGINSDK_EXPORT void FFI::TutorialWrapper_SetBallSpawnCount ( pGameEvent_Tutorial_TA  obj,
int  BallSpawnCount 
)

◆ TutorialWrapper_SetBallSpawnLocation()

PLUGINSDK_EXPORT void FFI::TutorialWrapper_SetBallSpawnLocation ( pGameEvent_Tutorial_TA  obj,
Vector BallSpawnLocation 
)

◆ TutorialWrapper_SetbDisplayedRedoPenaltyMessage()

PLUGINSDK_EXPORT void FFI::TutorialWrapper_SetbDisplayedRedoPenaltyMessage ( pGameEvent_Tutorial_TA  obj,
unsigned long  bDisplayedRedoPenaltyMessage 
)

◆ TutorialWrapper_SetbOnlyScoreInBallGoalNum()

PLUGINSDK_EXPORT void FFI::TutorialWrapper_SetbOnlyScoreInBallGoalNum ( pGameEvent_Tutorial_TA  obj,
unsigned long  bOnlyScoreInBallGoalNum 
)

◆ TutorialWrapper_SetbRedoRound()

PLUGINSDK_EXPORT void FFI::TutorialWrapper_SetbRedoRound ( pGameEvent_Tutorial_TA  obj,
unsigned long  bRedoRound 
)

◆ TutorialWrapper_SetbShowBoostMeter()

PLUGINSDK_EXPORT void FFI::TutorialWrapper_SetbShowBoostMeter ( pGameEvent_Tutorial_TA  obj,
unsigned long  bShowBoostMeter 
)

◆ TutorialWrapper_SetCurrentDebugStepX()

PLUGINSDK_EXPORT void FFI::TutorialWrapper_SetCurrentDebugStepX ( pGameEvent_Tutorial_TA  obj,
int  CurrentDebugStepX 
)

◆ TutorialWrapper_SetCurrentDebugStepY()

PLUGINSDK_EXPORT void FFI::TutorialWrapper_SetCurrentDebugStepY ( pGameEvent_Tutorial_TA  obj,
int  CurrentDebugStepY 
)

◆ TutorialWrapper_SetCurrentDebugStepZ()

PLUGINSDK_EXPORT void FFI::TutorialWrapper_SetCurrentDebugStepZ ( pGameEvent_Tutorial_TA  obj,
int  CurrentDebugStepZ 
)

◆ TutorialWrapper_SetDebugRotationType()

PLUGINSDK_EXPORT void FFI::TutorialWrapper_SetDebugRotationType ( pGameEvent_Tutorial_TA  obj,
unsigned char  DebugRotationType 
)

◆ TutorialWrapper_SetDifficulty()

PLUGINSDK_EXPORT void FFI::TutorialWrapper_SetDifficulty ( pGameEvent_Tutorial_TA  obj,
unsigned char  Difficulty 
)

◆ TutorialWrapper_SetEventStartTime()

PLUGINSDK_EXPORT void FFI::TutorialWrapper_SetEventStartTime ( pGameEvent_Tutorial_TA  obj,
float  EventStartTime 
)

◆ TutorialWrapper_SetGameEventRounds()

PLUGINSDK_EXPORT void FFI::TutorialWrapper_SetGameEventRounds ( pGameEvent_Tutorial_TA  obj,
int  GameEventRounds 
)

◆ TutorialWrapper_SetGoalDepth()

PLUGINSDK_EXPORT void FFI::TutorialWrapper_SetGoalDepth ( pGameEvent_Tutorial_TA  obj,
float  GoalDepth 
)

◆ TutorialWrapper_SetPointsScoredThisRound()

PLUGINSDK_EXPORT void FFI::TutorialWrapper_SetPointsScoredThisRound ( pGameEvent_Tutorial_TA  obj,
int  PointsScoredThisRound 
)

◆ TutorialWrapper_SetRandomSpawnIndex()

PLUGINSDK_EXPORT void FFI::TutorialWrapper_SetRandomSpawnIndex ( pGameEvent_Tutorial_TA  obj,
int  RandomSpawnIndex 
)

◆ TutorialWrapper_SetRedoCount()

PLUGINSDK_EXPORT void FFI::TutorialWrapper_SetRedoCount ( pGameEvent_Tutorial_TA  obj,
int  RedoCount 
)

◆ TutorialWrapper_SetRedoTotal()

PLUGINSDK_EXPORT void FFI::TutorialWrapper_SetRedoTotal ( pGameEvent_Tutorial_TA  obj,
int  RedoTotal 
)

◆ TutorialWrapper_SetSpawnIndexTypeOverride()

PLUGINSDK_EXPORT void FFI::TutorialWrapper_SetSpawnIndexTypeOverride ( pGameEvent_Tutorial_TA  obj,
int  SpawnIndexTypeOverride 
)

◆ TutorialWrapper_SetTeamNum()

PLUGINSDK_EXPORT void FFI::TutorialWrapper_SetTeamNum ( pGameEvent_Tutorial_TA  obj,
int  TeamNum 
)

◆ TutorialWrapper_SetTotalFieldExtent()

PLUGINSDK_EXPORT void FFI::TutorialWrapper_SetTotalFieldExtent ( pGameEvent_Tutorial_TA  obj,
Vector TotalFieldExtent 
)

◆ TutorialWrapper_SetWaveIndex()

PLUGINSDK_EXPORT void FFI::TutorialWrapper_SetWaveIndex ( pGameEvent_Tutorial_TA  obj,
int  WaveIndex 
)

◆ TutorialWrapper_SetWaveSpawnCount()

PLUGINSDK_EXPORT void FFI::TutorialWrapper_SetWaveSpawnCount ( pGameEvent_Tutorial_TA  obj,
int  WaveSpawnCount 
)

◆ Unfreeze()

void FFI::Unfreeze ( )

◆ Vehicle_TA_EnablePodiumMode()

PLUGINSDK_EXPORT void FFI::Vehicle_TA_EnablePodiumMode ( pVehicle_TA  obj)

◆ Vehicle_TA_EventPRIChanged()

PLUGINSDK_EXPORT void FFI::Vehicle_TA_EventPRIChanged ( pVehicle_TA  obj,
pVehicle_TA  Vehicle 
)

◆ Vehicle_TA_ForceNetPacketIfNearBall()

PLUGINSDK_EXPORT void FFI::Vehicle_TA_ForceNetPacketIfNearBall ( pVehicle_TA  obj)

◆ Vehicle_TA_Get_AirControlComponent()

PLUGINSDK_EXPORT pCarComponent_AirControl_TA FFI::Vehicle_TA_Get_AirControlComponent ( pVehicle_TA  obj)

◆ Vehicle_TA_Get_bDoubleJumped()

PLUGINSDK_EXPORT unsigned long FFI::Vehicle_TA_Get_bDoubleJumped ( pVehicle_TA  obj)

◆ Vehicle_TA_Get_bDriving()

PLUGINSDK_EXPORT unsigned long FFI::Vehicle_TA_Get_bDriving ( pVehicle_TA  obj)

◆ Vehicle_TA_Get_bJumped()

PLUGINSDK_EXPORT unsigned long FFI::Vehicle_TA_Get_bJumped ( pVehicle_TA  obj)

◆ Vehicle_TA_Get_bOnGround()

PLUGINSDK_EXPORT unsigned long FFI::Vehicle_TA_Get_bOnGround ( pVehicle_TA  obj)

◆ Vehicle_TA_Get_BoostComponent()

PLUGINSDK_EXPORT pCarComponent_Boost_TA FFI::Vehicle_TA_Get_BoostComponent ( pVehicle_TA  obj)

◆ Vehicle_TA_Get_bPodiumMode()

PLUGINSDK_EXPORT unsigned long FFI::Vehicle_TA_Get_bPodiumMode ( pVehicle_TA  obj)

◆ Vehicle_TA_Get_bReplicatedHandbrake()

PLUGINSDK_EXPORT unsigned long FFI::Vehicle_TA_Get_bReplicatedHandbrake ( pVehicle_TA  obj)

◆ Vehicle_TA_Get_bSuperSonic()

PLUGINSDK_EXPORT unsigned long FFI::Vehicle_TA_Get_bSuperSonic ( pVehicle_TA  obj)

◆ Vehicle_TA_Get_DodgeComponent()

PLUGINSDK_EXPORT pCarComponent_Dodge_TA FFI::Vehicle_TA_Get_DodgeComponent ( pVehicle_TA  obj)

◆ Vehicle_TA_Get_DoubleJumpComponent()

PLUGINSDK_EXPORT pCarComponent_DoubleJump_TA FFI::Vehicle_TA_Get_DoubleJumpComponent ( pVehicle_TA  obj)

◆ Vehicle_TA_Get_Input()

PLUGINSDK_EXPORT void FFI::Vehicle_TA_Get_Input ( pVehicle_TA  obj,
VehicleInputs result 
)

◆ Vehicle_TA_Get_JumpComponent()

PLUGINSDK_EXPORT pCarComponent_Jump_TA FFI::Vehicle_TA_Get_JumpComponent ( pVehicle_TA  obj)

◆ Vehicle_TA_Get_LastBallImpactFrame()

PLUGINSDK_EXPORT int FFI::Vehicle_TA_Get_LastBallImpactFrame ( pVehicle_TA  obj)

◆ Vehicle_TA_Get_LastBallTouchFrame()

PLUGINSDK_EXPORT int FFI::Vehicle_TA_Get_LastBallTouchFrame ( pVehicle_TA  obj)

◆ Vehicle_TA_Get_LocalCollisionExtent()

PLUGINSDK_EXPORT void FFI::Vehicle_TA_Get_LocalCollisionExtent ( pVehicle_TA  obj,
Vector result 
)

◆ Vehicle_TA_Get_LocalCollisionOffset()

PLUGINSDK_EXPORT void FFI::Vehicle_TA_Get_LocalCollisionOffset ( pVehicle_TA  obj,
Vector result 
)

◆ Vehicle_TA_Get_PlayerController()

PLUGINSDK_EXPORT pPlayerController_TA FFI::Vehicle_TA_Get_PlayerController ( pVehicle_TA  obj)

◆ Vehicle_TA_Get_PRI()

PLUGINSDK_EXPORT pPRI_TA FFI::Vehicle_TA_Get_PRI ( pVehicle_TA  obj)

◆ Vehicle_TA_Get_ReplicatedSteer()

PLUGINSDK_EXPORT unsigned char FFI::Vehicle_TA_Get_ReplicatedSteer ( pVehicle_TA  obj)

◆ Vehicle_TA_Get_ReplicatedThrottle()

PLUGINSDK_EXPORT unsigned char FFI::Vehicle_TA_Get_ReplicatedThrottle ( pVehicle_TA  obj)

◆ Vehicle_TA_Get_StickyForce()

PLUGINSDK_EXPORT void FFI::Vehicle_TA_Get_StickyForce ( pVehicle_TA  obj,
StickyForceData result 
)

◆ Vehicle_TA_Get_TimeBelowSupersonicSpeed()

PLUGINSDK_EXPORT float FFI::Vehicle_TA_Get_TimeBelowSupersonicSpeed ( pVehicle_TA  obj)

◆ Vehicle_TA_Get_VehicleSim()

PLUGINSDK_EXPORT pVehicleSim_TA FFI::Vehicle_TA_Get_VehicleSim ( pVehicle_TA  obj)

◆ Vehicle_TA_Get_VehicleUpdateTag()

PLUGINSDK_EXPORT int FFI::Vehicle_TA_Get_VehicleUpdateTag ( pVehicle_TA  obj)

◆ Vehicle_TA_GetForwardSpeed()

PLUGINSDK_EXPORT float FFI::Vehicle_TA_GetForwardSpeed ( pVehicle_TA  obj)

◆ Vehicle_TA_GetGroundNormal()

PLUGINSDK_EXPORT void FFI::Vehicle_TA_GetGroundNormal ( pVehicle_TA  obj)

◆ Vehicle_TA_GetNumWheelContacts()

PLUGINSDK_EXPORT int FFI::Vehicle_TA_GetNumWheelContacts ( pVehicle_TA  obj)

◆ Vehicle_TA_GetNumWheelWorldContacts()

PLUGINSDK_EXPORT int FFI::Vehicle_TA_GetNumWheelWorldContacts ( pVehicle_TA  obj)

◆ Vehicle_TA_GetTimeOffGround()

PLUGINSDK_EXPORT float FFI::Vehicle_TA_GetTimeOffGround ( pVehicle_TA  obj)

◆ Vehicle_TA_GetTimeOnGround()

PLUGINSDK_EXPORT float FFI::Vehicle_TA_GetTimeOnGround ( pVehicle_TA  obj)

◆ Vehicle_TA_InitAudioParams()

PLUGINSDK_EXPORT void FFI::Vehicle_TA_InitAudioParams ( pVehicle_TA  obj)

◆ Vehicle_TA_IsCarWithinForwardEllipticalCone()

PLUGINSDK_EXPORT unsigned long FFI::Vehicle_TA_IsCarWithinForwardEllipticalCone ( pVehicle_TA  obj,
pVehicle_TA  OtherCar,
float  YawAngleDegrees,
float  PitchAngleDegrees 
)

◆ Vehicle_TA_IsOnGround()

PLUGINSDK_EXPORT unsigned long FFI::Vehicle_TA_IsOnGround ( pVehicle_TA  obj)

◆ Vehicle_TA_IsOnWall()

PLUGINSDK_EXPORT unsigned long FFI::Vehicle_TA_IsOnWall ( pVehicle_TA  obj)

◆ Vehicle_TA_OnControllerChanged()

PLUGINSDK_EXPORT void FFI::Vehicle_TA_OnControllerChanged ( pVehicle_TA  obj)

◆ Vehicle_TA_OnPRIChanged()

PLUGINSDK_EXPORT void FFI::Vehicle_TA_OnPRIChanged ( pVehicle_TA  obj)

◆ Vehicle_TA_SetDriving()

PLUGINSDK_EXPORT void FFI::Vehicle_TA_SetDriving ( pVehicle_TA  obj,
unsigned long  bDrive 
)

◆ Vehicle_TA_UnPossessed()

PLUGINSDK_EXPORT void FFI::Vehicle_TA_UnPossessed ( pVehicle_TA  obj)

◆ Vehicle_TA_ZeroMovementVariables()

PLUGINSDK_EXPORT void FFI::Vehicle_TA_ZeroMovementVariables ( pVehicle_TA  obj)

◆ VehiclePickup_Boost_TA_CanPickup()

PLUGINSDK_EXPORT unsigned long FFI::VehiclePickup_Boost_TA_CanPickup ( pVehiclePickup_Boost_TA  obj,
pCar_TA  Car 
)

◆ VehiclePickup_Boost_TA_Get_BoostAmount()

PLUGINSDK_EXPORT float FFI::VehiclePickup_Boost_TA_Get_BoostAmount ( pVehiclePickup_Boost_TA  obj)

◆ VehiclePickup_Boost_TA_Get_BoostType()

PLUGINSDK_EXPORT unsigned char FFI::VehiclePickup_Boost_TA_Get_BoostType ( pVehiclePickup_Boost_TA  obj)

◆ VehiclePickup_Boost_TA_Pickup()

PLUGINSDK_EXPORT void FFI::VehiclePickup_Boost_TA_Pickup ( pVehiclePickup_Boost_TA  obj,
pCar_TA  Car 
)

◆ VehiclePickup_Boost_TA_PlayPickedUpFX()

PLUGINSDK_EXPORT void FFI::VehiclePickup_Boost_TA_PlayPickedUpFX ( pVehiclePickup_Boost_TA  obj)

◆ VehiclePickup_TA_CanPickup()

PLUGINSDK_EXPORT unsigned long FFI::VehiclePickup_TA_CanPickup ( pVehiclePickup_TA  obj,
pCar_TA  Car 
)

◆ VehiclePickup_TA_EventPickedUp()

PLUGINSDK_EXPORT void FFI::VehiclePickup_TA_EventPickedUp ( pVehiclePickup_TA  obj,
pVehiclePickup_TA  Pickup 
)

◆ VehiclePickup_TA_EventSpawned()

PLUGINSDK_EXPORT void FFI::VehiclePickup_TA_EventSpawned ( pVehiclePickup_TA  obj,
pVehiclePickup_TA  Pickup 
)

◆ VehiclePickup_TA_Get_bNetRelevant()

PLUGINSDK_EXPORT unsigned long FFI::VehiclePickup_TA_Get_bNetRelevant ( pVehiclePickup_TA  obj)

◆ VehiclePickup_TA_Get_bNoPickup()

PLUGINSDK_EXPORT unsigned long FFI::VehiclePickup_TA_Get_bNoPickup ( pVehiclePickup_TA  obj)

◆ VehiclePickup_TA_Get_FXActor()

PLUGINSDK_EXPORT pFXActor_X FFI::VehiclePickup_TA_Get_FXActor ( pVehiclePickup_TA  obj)

◆ VehiclePickup_TA_Get_FXActorArchetype()

PLUGINSDK_EXPORT pFXActor_X FFI::VehiclePickup_TA_Get_FXActorArchetype ( pVehiclePickup_TA  obj)

◆ VehiclePickup_TA_Get_RespawnDelay()

PLUGINSDK_EXPORT float FFI::VehiclePickup_TA_Get_RespawnDelay ( pVehiclePickup_TA  obj)

◆ VehiclePickup_TA_InitFX()

PLUGINSDK_EXPORT void FFI::VehiclePickup_TA_InitFX ( pVehiclePickup_TA  obj)

◆ VehiclePickup_TA_IsTouchingAVehicle()

PLUGINSDK_EXPORT unsigned long FFI::VehiclePickup_TA_IsTouchingAVehicle ( pVehiclePickup_TA  obj)

◆ VehiclePickup_TA_OnPickUp()

PLUGINSDK_EXPORT void FFI::VehiclePickup_TA_OnPickUp ( pVehiclePickup_TA  obj)

◆ VehiclePickup_TA_OnSpawn()

PLUGINSDK_EXPORT void FFI::VehiclePickup_TA_OnSpawn ( pVehiclePickup_TA  obj)

◆ VehiclePickup_TA_OnTouch()

PLUGINSDK_EXPORT void FFI::VehiclePickup_TA_OnTouch ( pVehiclePickup_TA  obj,
pCar_TA  Car 
)

◆ VehiclePickup_TA_Pickup()

PLUGINSDK_EXPORT void FFI::VehiclePickup_TA_Pickup ( pVehiclePickup_TA  obj,
pCar_TA  Car 
)

◆ VehiclePickup_TA_PlayPickedUpFX()

PLUGINSDK_EXPORT void FFI::VehiclePickup_TA_PlayPickedUpFX ( pVehiclePickup_TA  obj)

◆ VehiclePickup_TA_Respawn()

PLUGINSDK_EXPORT void FFI::VehiclePickup_TA_Respawn ( pVehiclePickup_TA  obj)

◆ VehiclePickup_TA_SetNetRelevant()

PLUGINSDK_EXPORT void FFI::VehiclePickup_TA_SetNetRelevant ( pVehiclePickup_TA  obj,
unsigned long  bRelevant 
)

◆ VehiclePickup_TA_SetNoPickup()

PLUGINSDK_EXPORT void FFI::VehiclePickup_TA_SetNoPickup ( pVehiclePickup_TA  obj)

◆ VehiclePickup_TA_SetupReplicateNoPickup()

PLUGINSDK_EXPORT void FFI::VehiclePickup_TA_SetupReplicateNoPickup ( pVehiclePickup_TA  obj)

◆ VehiclePickup_TA_UpdateTickDisabled()

PLUGINSDK_EXPORT void FFI::VehiclePickup_TA_UpdateTickDisabled ( pVehiclePickup_TA  obj)

◆ VehiclePickupWrapper_SetbNetRelevant()

PLUGINSDK_EXPORT void FFI::VehiclePickupWrapper_SetbNetRelevant ( pVehiclePickup_TA  obj,
unsigned long  bNetRelevant 
)

◆ VehiclePickupWrapper_SetbNoPickup()

PLUGINSDK_EXPORT void FFI::VehiclePickupWrapper_SetbNoPickup ( pVehiclePickup_TA  obj,
unsigned long  bNoPickup 
)

◆ VehiclePickupWrapper_SetFXActor()

PLUGINSDK_EXPORT void FFI::VehiclePickupWrapper_SetFXActor ( pVehiclePickup_TA  obj,
pFXActor_X  FXActor 
)

◆ VehiclePickupWrapper_SetFXActorArchetype()

PLUGINSDK_EXPORT void FFI::VehiclePickupWrapper_SetFXActorArchetype ( pVehiclePickup_TA  obj,
pFXActor_X  FXActorArchetype 
)

◆ VehiclePickupWrapper_SetRespawnDelay()

PLUGINSDK_EXPORT void FFI::VehiclePickupWrapper_SetRespawnDelay ( pVehiclePickup_TA  obj,
float  RespawnDelay 
)

◆ VehicleSim_TA_Get_BrakeTorque()

PLUGINSDK_EXPORT float FFI::VehicleSim_TA_Get_BrakeTorque ( pVehicleSim_TA  obj)

◆ VehicleSim_TA_Get_bUseAckermannSteering()

PLUGINSDK_EXPORT unsigned long FFI::VehicleSim_TA_Get_bUseAckermannSteering ( pVehicleSim_TA  obj)

◆ VehicleSim_TA_Get_bWasAttached()

PLUGINSDK_EXPORT unsigned long FFI::VehicleSim_TA_Get_bWasAttached ( pVehicleSim_TA  obj)

◆ VehicleSim_TA_Get_Car()

PLUGINSDK_EXPORT pCar_TA FFI::VehicleSim_TA_Get_Car ( pVehicleSim_TA  obj)

◆ VehicleSim_TA_Get_DriveTorque()

PLUGINSDK_EXPORT float FFI::VehicleSim_TA_Get_DriveTorque ( pVehicleSim_TA  obj)

◆ VehicleSim_TA_Get_IdleBrakeFactor()

PLUGINSDK_EXPORT float FFI::VehicleSim_TA_Get_IdleBrakeFactor ( pVehicleSim_TA  obj)

◆ VehicleSim_TA_Get_OppositeBrakeFactor()

PLUGINSDK_EXPORT float FFI::VehicleSim_TA_Get_OppositeBrakeFactor ( pVehicleSim_TA  obj)

◆ VehicleSim_TA_Get_OutputBrake()

PLUGINSDK_EXPORT float FFI::VehicleSim_TA_Get_OutputBrake ( pVehicleSim_TA  obj)

◆ VehicleSim_TA_Get_OutputHandbrake()

PLUGINSDK_EXPORT float FFI::VehicleSim_TA_Get_OutputHandbrake ( pVehicleSim_TA  obj)

◆ VehicleSim_TA_Get_OutputSteer()

PLUGINSDK_EXPORT float FFI::VehicleSim_TA_Get_OutputSteer ( pVehicleSim_TA  obj)

◆ VehicleSim_TA_Get_OutputThrottle()

PLUGINSDK_EXPORT float FFI::VehicleSim_TA_Get_OutputThrottle ( pVehicleSim_TA  obj)

◆ VehicleSim_TA_Get_SteeringSensitivity()

PLUGINSDK_EXPORT float FFI::VehicleSim_TA_Get_SteeringSensitivity ( pVehicleSim_TA  obj)

◆ VehicleSim_TA_Get_StopThreshold()

PLUGINSDK_EXPORT float FFI::VehicleSim_TA_Get_StopThreshold ( pVehicleSim_TA  obj)

◆ VehicleSim_TA_Get_Vehicle()

PLUGINSDK_EXPORT pVehicle_TA FFI::VehicleSim_TA_Get_Vehicle ( pVehicleSim_TA  obj)

◆ VehicleSim_TA_Get_Wheels()

PLUGINSDK_EXPORT void FFI::VehicleSim_TA_Get_Wheels ( pVehicleSim_TA  obj,
aWheel_TA result 
)

◆ VehicleSimWrapper_SetBrakeTorque()

PLUGINSDK_EXPORT void FFI::VehicleSimWrapper_SetBrakeTorque ( pVehicleSim_TA  obj,
float  BrakeTorque 
)

◆ VehicleSimWrapper_SetbUseAckermannSteering()

PLUGINSDK_EXPORT void FFI::VehicleSimWrapper_SetbUseAckermannSteering ( pVehicleSim_TA  obj,
unsigned long  bUseAckermannSteering 
)

◆ VehicleSimWrapper_SetbWasAttached()

PLUGINSDK_EXPORT void FFI::VehicleSimWrapper_SetbWasAttached ( pVehicleSim_TA  obj,
unsigned long  bWasAttached 
)

◆ VehicleSimWrapper_SetCar()

PLUGINSDK_EXPORT void FFI::VehicleSimWrapper_SetCar ( pVehicleSim_TA  obj,
pCar_TA  Car 
)

◆ VehicleSimWrapper_SetDriveTorque()

PLUGINSDK_EXPORT void FFI::VehicleSimWrapper_SetDriveTorque ( pVehicleSim_TA  obj,
float  DriveTorque 
)

◆ VehicleSimWrapper_SetIdleBrakeFactor()

PLUGINSDK_EXPORT void FFI::VehicleSimWrapper_SetIdleBrakeFactor ( pVehicleSim_TA  obj,
float  IdleBrakeFactor 
)

◆ VehicleSimWrapper_SetOppositeBrakeFactor()

PLUGINSDK_EXPORT void FFI::VehicleSimWrapper_SetOppositeBrakeFactor ( pVehicleSim_TA  obj,
float  OppositeBrakeFactor 
)

◆ VehicleSimWrapper_SetOutputBrake()

PLUGINSDK_EXPORT void FFI::VehicleSimWrapper_SetOutputBrake ( pVehicleSim_TA  obj,
float  OutputBrake 
)

◆ VehicleSimWrapper_SetOutputHandbrake()

PLUGINSDK_EXPORT void FFI::VehicleSimWrapper_SetOutputHandbrake ( pVehicleSim_TA  obj,
float  OutputHandbrake 
)

◆ VehicleSimWrapper_SetOutputSteer()

PLUGINSDK_EXPORT void FFI::VehicleSimWrapper_SetOutputSteer ( pVehicleSim_TA  obj,
float  OutputSteer 
)

◆ VehicleSimWrapper_SetOutputThrottle()

PLUGINSDK_EXPORT void FFI::VehicleSimWrapper_SetOutputThrottle ( pVehicleSim_TA  obj,
float  OutputThrottle 
)

◆ VehicleSimWrapper_SetSteeringSensitivity()

PLUGINSDK_EXPORT void FFI::VehicleSimWrapper_SetSteeringSensitivity ( pVehicleSim_TA  obj,
float  SteeringSensitivity 
)

◆ VehicleSimWrapper_SetStopThreshold()

PLUGINSDK_EXPORT void FFI::VehicleSimWrapper_SetStopThreshold ( pVehicleSim_TA  obj,
float  StopThreshold 
)

◆ VehicleSimWrapper_SetVehicle()

PLUGINSDK_EXPORT void FFI::VehicleSimWrapper_SetVehicle ( pVehicleSim_TA  obj,
pVehicle_TA  Vehicle 
)

◆ VehicleWrapper_SetbDoubleJumped()

PLUGINSDK_EXPORT void FFI::VehicleWrapper_SetbDoubleJumped ( pVehicle_TA  obj,
unsigned long  bDoubleJumped 
)

◆ VehicleWrapper_SetbDriving()

PLUGINSDK_EXPORT void FFI::VehicleWrapper_SetbDriving ( pVehicle_TA  obj,
unsigned long  bDriving 
)

◆ VehicleWrapper_SetbJumped()

PLUGINSDK_EXPORT void FFI::VehicleWrapper_SetbJumped ( pVehicle_TA  obj,
unsigned long  bJumped 
)

◆ VehicleWrapper_SetbOnGround()

PLUGINSDK_EXPORT void FFI::VehicleWrapper_SetbOnGround ( pVehicle_TA  obj,
unsigned long  bOnGround 
)

◆ VehicleWrapper_SetbPodiumMode()

PLUGINSDK_EXPORT void FFI::VehicleWrapper_SetbPodiumMode ( pVehicle_TA  obj,
unsigned long  bPodiumMode 
)

◆ VehicleWrapper_SetbReplicatedHandbrake()

PLUGINSDK_EXPORT void FFI::VehicleWrapper_SetbReplicatedHandbrake ( pVehicle_TA  obj,
unsigned long  bReplicatedHandbrake 
)

◆ VehicleWrapper_SetbSuperSonic()

PLUGINSDK_EXPORT void FFI::VehicleWrapper_SetbSuperSonic ( pVehicle_TA  obj,
unsigned long  bSuperSonic 
)

◆ VehicleWrapper_SetDoubleJumpComponent()

PLUGINSDK_EXPORT void FFI::VehicleWrapper_SetDoubleJumpComponent ( pVehicle_TA  obj,
pCarComponent_DoubleJump_TA  DoubleJumpComponent 
)

◆ VehicleWrapper_SetInput()

PLUGINSDK_EXPORT void FFI::VehicleWrapper_SetInput ( pVehicle_TA  obj,
VehicleInputs Input 
)

◆ VehicleWrapper_SetLastBallImpactFrame()

PLUGINSDK_EXPORT void FFI::VehicleWrapper_SetLastBallImpactFrame ( pVehicle_TA  obj,
int  LastBallImpactFrame 
)

◆ VehicleWrapper_SetLastBallTouchFrame()

PLUGINSDK_EXPORT void FFI::VehicleWrapper_SetLastBallTouchFrame ( pVehicle_TA  obj,
int  LastBallTouchFrame 
)

◆ VehicleWrapper_SetLocalCollisionExtent()

PLUGINSDK_EXPORT void FFI::VehicleWrapper_SetLocalCollisionExtent ( pVehicle_TA  obj,
Vector LocalCollisionExtent 
)

◆ VehicleWrapper_SetLocalCollisionOffset()

PLUGINSDK_EXPORT void FFI::VehicleWrapper_SetLocalCollisionOffset ( pVehicle_TA  obj,
Vector LocalCollisionOffset 
)

◆ VehicleWrapper_SetPlayerController()

PLUGINSDK_EXPORT void FFI::VehicleWrapper_SetPlayerController ( pVehicle_TA  obj,
pPlayerController_TA  PlayerController 
)

◆ VehicleWrapper_SetPRI()

PLUGINSDK_EXPORT void FFI::VehicleWrapper_SetPRI ( pVehicle_TA  obj,
pPRI_TA  PRI 
)

◆ VehicleWrapper_SetReplicatedSteer()

PLUGINSDK_EXPORT void FFI::VehicleWrapper_SetReplicatedSteer ( pVehicle_TA  obj,
unsigned char  ReplicatedSteer 
)

◆ VehicleWrapper_SetReplicatedThrottle()

PLUGINSDK_EXPORT void FFI::VehicleWrapper_SetReplicatedThrottle ( pVehicle_TA  obj,
unsigned char  ReplicatedThrottle 
)

◆ VehicleWrapper_SetStickyForce()

PLUGINSDK_EXPORT void FFI::VehicleWrapper_SetStickyForce ( pVehicle_TA  obj,
StickyForceData StickyForce 
)

◆ VehicleWrapper_SetTimeBelowSupersonicSpeed()

PLUGINSDK_EXPORT void FFI::VehicleWrapper_SetTimeBelowSupersonicSpeed ( pVehicle_TA  obj,
float  TimeBelowSupersonicSpeed 
)

◆ VehicleWrapper_SetVehicleSim()

PLUGINSDK_EXPORT void FFI::VehicleWrapper_SetVehicleSim ( pVehicle_TA  obj,
pVehicleSim_TA  VehicleSim 
)

◆ VehicleWrapper_SetVehicleUpdateTag()

PLUGINSDK_EXPORT void FFI::VehicleWrapper_SetVehicleUpdateTag ( pVehicle_TA  obj,
int  VehicleUpdateTag 
)

◆ VelcroPickup_SetAfterHitDuration()

PLUGINSDK_EXPORT void FFI::VelcroPickup_SetAfterHitDuration ( pSpecialPickup_BallVelcro_TA  obj,
float  AfterHitDuration 
)

◆ VelcroPickup_SetAttachTime()

PLUGINSDK_EXPORT void FFI::VelcroPickup_SetAttachTime ( pSpecialPickup_BallVelcro_TA  obj,
float  AttachTime 
)

◆ VelcroPickup_SetBallOffset()

PLUGINSDK_EXPORT void FFI::VelcroPickup_SetBallOffset ( pSpecialPickup_BallVelcro_TA  obj,
Vector BallOffset 
)

◆ VelcroPickup_SetbBroken()

PLUGINSDK_EXPORT void FFI::VelcroPickup_SetbBroken ( pSpecialPickup_BallVelcro_TA  obj,
unsigned long  bBroken 
)

◆ VelcroPickup_SetbHit()

PLUGINSDK_EXPORT void FFI::VelcroPickup_SetbHit ( pSpecialPickup_BallVelcro_TA  obj,
unsigned long  bHit 
)

◆ VelcroPickup_SetBreakTime()

PLUGINSDK_EXPORT void FFI::VelcroPickup_SetBreakTime ( pSpecialPickup_BallVelcro_TA  obj,
float  BreakTime 
)

◆ VelcroPickup_SetbUseRealOffset()

PLUGINSDK_EXPORT void FFI::VelcroPickup_SetbUseRealOffset ( pSpecialPickup_BallVelcro_TA  obj,
unsigned long  bUseRealOffset 
)

◆ VelcroPickup_SetCheckLastTouchRate()

PLUGINSDK_EXPORT void FFI::VelcroPickup_SetCheckLastTouchRate ( pSpecialPickup_BallVelcro_TA  obj,
float  CheckLastTouchRate 
)

◆ VelcroPickup_SetLastTouchCheckTime()

PLUGINSDK_EXPORT void FFI::VelcroPickup_SetLastTouchCheckTime ( pSpecialPickup_BallVelcro_TA  obj,
float  LastTouchCheckTime 
)

◆ VelcroPickup_SetMinBreakForce()

PLUGINSDK_EXPORT void FFI::VelcroPickup_SetMinBreakForce ( pSpecialPickup_BallVelcro_TA  obj,
float  MinBreakForce 
)

◆ VelcroPickup_SetMinBreakTime()

PLUGINSDK_EXPORT void FFI::VelcroPickup_SetMinBreakTime ( pSpecialPickup_BallVelcro_TA  obj,
float  MinBreakTime 
)

◆ VelcroPickup_SetOldBallMass()

PLUGINSDK_EXPORT void FFI::VelcroPickup_SetOldBallMass ( pSpecialPickup_BallVelcro_TA  obj,
float  OldBallMass 
)

◆ VelcroPickup_SetPostBreakDuration()

PLUGINSDK_EXPORT void FFI::VelcroPickup_SetPostBreakDuration ( pSpecialPickup_BallVelcro_TA  obj,
float  PostBreakDuration 
)

◆ VelcroPickup_SetWeldedBall()

PLUGINSDK_EXPORT void FFI::VelcroPickup_SetWeldedBall ( pSpecialPickup_BallVelcro_TA  obj,
pBall_TA  WeldedBall 
)

◆ Wheel_TA_EventContactChanged()

PLUGINSDK_EXPORT void FFI::Wheel_TA_EventContactChanged ( pWheel_TA  obj,
pWheel_TA  Wheel 
)

◆ Wheel_TA_Get_AerialAccelerationFactor()

PLUGINSDK_EXPORT float FFI::Wheel_TA_Get_AerialAccelerationFactor ( pWheel_TA  obj)

◆ Wheel_TA_Get_AerialThrottleToVelocityFactor()

PLUGINSDK_EXPORT float FFI::Wheel_TA_Get_AerialThrottleToVelocityFactor ( pWheel_TA  obj)

◆ Wheel_TA_Get_bDrawDebug()

PLUGINSDK_EXPORT unsigned long FFI::Wheel_TA_Get_bDrawDebug ( pWheel_TA  obj)

◆ Wheel_TA_Get_bHadContact()

PLUGINSDK_EXPORT unsigned long FFI::Wheel_TA_Get_bHadContact ( pWheel_TA  obj)

◆ Wheel_TA_Get_BoneOffset()

PLUGINSDK_EXPORT void FFI::Wheel_TA_Get_BoneOffset ( pWheel_TA  obj,
Vector result 
)

◆ Wheel_TA_Get_Contact()

PLUGINSDK_EXPORT void FFI::Wheel_TA_Get_Contact ( pWheel_TA  obj,
WheelContactData result 
)

◆ Wheel_TA_Get_ContactForceDistance()

PLUGINSDK_EXPORT float FFI::Wheel_TA_Get_ContactForceDistance ( pWheel_TA  obj)

◆ Wheel_TA_Get_FrictionCurveInput()

PLUGINSDK_EXPORT float FFI::Wheel_TA_Get_FrictionCurveInput ( pWheel_TA  obj)

◆ Wheel_TA_Get_LocalRestPosition()

PLUGINSDK_EXPORT void FFI::Wheel_TA_Get_LocalRestPosition ( pWheel_TA  obj,
Vector result 
)

◆ Wheel_TA_Get_LocalSuspensionRayStart()

PLUGINSDK_EXPORT void FFI::Wheel_TA_Get_LocalSuspensionRayStart ( pWheel_TA  obj,
Vector result 
)

◆ Wheel_TA_Get_PresetRestPosition()

PLUGINSDK_EXPORT void FFI::Wheel_TA_Get_PresetRestPosition ( pWheel_TA  obj,
Vector result 
)

◆ Wheel_TA_Get_SpinSpeed()

PLUGINSDK_EXPORT float FFI::Wheel_TA_Get_SpinSpeed ( pWheel_TA  obj)

◆ Wheel_TA_Get_SpinSpeedDecayRate()

PLUGINSDK_EXPORT float FFI::Wheel_TA_Get_SpinSpeedDecayRate ( pWheel_TA  obj)

◆ Wheel_TA_Get_SteerFactor()

PLUGINSDK_EXPORT float FFI::Wheel_TA_Get_SteerFactor ( pWheel_TA  obj)

◆ Wheel_TA_Get_SuspensionDampingCompression()

PLUGINSDK_EXPORT float FFI::Wheel_TA_Get_SuspensionDampingCompression ( pWheel_TA  obj)

◆ Wheel_TA_Get_SuspensionDampingRelaxation()

PLUGINSDK_EXPORT float FFI::Wheel_TA_Get_SuspensionDampingRelaxation ( pWheel_TA  obj)

◆ Wheel_TA_Get_SuspensionMaxRaise()

PLUGINSDK_EXPORT float FFI::Wheel_TA_Get_SuspensionMaxRaise ( pWheel_TA  obj)

◆ Wheel_TA_Get_SuspensionStiffness()

PLUGINSDK_EXPORT float FFI::Wheel_TA_Get_SuspensionStiffness ( pWheel_TA  obj)

◆ Wheel_TA_Get_SuspensionTravel()

PLUGINSDK_EXPORT float FFI::Wheel_TA_Get_SuspensionTravel ( pWheel_TA  obj)

◆ Wheel_TA_Get_VehicleSim()

PLUGINSDK_EXPORT pVehicleSim_TA FFI::Wheel_TA_Get_VehicleSim ( pWheel_TA  obj)

◆ Wheel_TA_Get_WheelIndex()

PLUGINSDK_EXPORT int FFI::Wheel_TA_Get_WheelIndex ( pWheel_TA  obj)

◆ Wheel_TA_Get_WheelRadius()

PLUGINSDK_EXPORT float FFI::Wheel_TA_Get_WheelRadius ( pWheel_TA  obj)

◆ Wheel_TA_GetLinearVelocity()

PLUGINSDK_EXPORT void FFI::Wheel_TA_GetLinearVelocity ( pWheel_TA  obj)

◆ Wheel_TA_GetRefWheelLocation()

PLUGINSDK_EXPORT void FFI::Wheel_TA_GetRefWheelLocation ( pWheel_TA  obj)

◆ Wheel_TA_GetSuspensionDistance()

PLUGINSDK_EXPORT float FFI::Wheel_TA_GetSuspensionDistance ( pWheel_TA  obj)

◆ WheelWrapper_SetAerialAccelerationFactor()

PLUGINSDK_EXPORT void FFI::WheelWrapper_SetAerialAccelerationFactor ( pWheel_TA  obj,
float  AerialAccelerationFactor 
)

◆ WheelWrapper_SetAerialThrottleToVelocityFactor()

PLUGINSDK_EXPORT void FFI::WheelWrapper_SetAerialThrottleToVelocityFactor ( pWheel_TA  obj,
float  AerialThrottleToVelocityFactor 
)

◆ WheelWrapper_SetbDrawDebug()

PLUGINSDK_EXPORT void FFI::WheelWrapper_SetbDrawDebug ( pWheel_TA  obj,
unsigned long  bDrawDebug 
)

◆ WheelWrapper_SetbHadContact()

PLUGINSDK_EXPORT void FFI::WheelWrapper_SetbHadContact ( pWheel_TA  obj,
unsigned long  bHadContact 
)

◆ WheelWrapper_SetBoneOffset()

PLUGINSDK_EXPORT void FFI::WheelWrapper_SetBoneOffset ( pWheel_TA  obj,
Vector BoneOffset 
)

◆ WheelWrapper_SetContact()

PLUGINSDK_EXPORT void FFI::WheelWrapper_SetContact ( pWheel_TA  obj,
WheelContactData Contact 
)

◆ WheelWrapper_SetContactForceDistance()

PLUGINSDK_EXPORT void FFI::WheelWrapper_SetContactForceDistance ( pWheel_TA  obj,
float  ContactForceDistance 
)

◆ WheelWrapper_SetFrictionCurveInput()

PLUGINSDK_EXPORT void FFI::WheelWrapper_SetFrictionCurveInput ( pWheel_TA  obj,
float  FrictionCurveInput 
)

◆ WheelWrapper_SetLocalRestPosition()

PLUGINSDK_EXPORT void FFI::WheelWrapper_SetLocalRestPosition ( pWheel_TA  obj,
Vector LocalRestPosition 
)

◆ WheelWrapper_SetLocalSuspensionRayStart()

PLUGINSDK_EXPORT void FFI::WheelWrapper_SetLocalSuspensionRayStart ( pWheel_TA  obj,
Vector LocalSuspensionRayStart 
)

◆ WheelWrapper_SetPresetRestPosition()

PLUGINSDK_EXPORT void FFI::WheelWrapper_SetPresetRestPosition ( pWheel_TA  obj,
Vector PresetRestPosition 
)

◆ WheelWrapper_SetSpinSpeed()

PLUGINSDK_EXPORT void FFI::WheelWrapper_SetSpinSpeed ( pWheel_TA  obj,
float  SpinSpeed 
)

◆ WheelWrapper_SetSpinSpeedDecayRate()

PLUGINSDK_EXPORT void FFI::WheelWrapper_SetSpinSpeedDecayRate ( pWheel_TA  obj,
float  SpinSpeedDecayRate 
)

◆ WheelWrapper_SetSteerFactor()

PLUGINSDK_EXPORT void FFI::WheelWrapper_SetSteerFactor ( pWheel_TA  obj,
float  SteerFactor 
)

◆ WheelWrapper_SetSuspensionDampingCompression()

PLUGINSDK_EXPORT void FFI::WheelWrapper_SetSuspensionDampingCompression ( pWheel_TA  obj,
float  SuspensionDampingCompression 
)

◆ WheelWrapper_SetSuspensionDampingRelaxation()

PLUGINSDK_EXPORT void FFI::WheelWrapper_SetSuspensionDampingRelaxation ( pWheel_TA  obj,
float  SuspensionDampingRelaxation 
)

◆ WheelWrapper_SetSuspensionMaxRaise()

PLUGINSDK_EXPORT void FFI::WheelWrapper_SetSuspensionMaxRaise ( pWheel_TA  obj,
float  SuspensionMaxRaise 
)

◆ WheelWrapper_SetSuspensionStiffness()

PLUGINSDK_EXPORT void FFI::WheelWrapper_SetSuspensionStiffness ( pWheel_TA  obj,
float  SuspensionStiffness 
)

◆ WheelWrapper_SetSuspensionTravel()

PLUGINSDK_EXPORT void FFI::WheelWrapper_SetSuspensionTravel ( pWheel_TA  obj,
float  SuspensionTravel 
)

◆ WheelWrapper_SetVehicleSim()

PLUGINSDK_EXPORT void FFI::WheelWrapper_SetVehicleSim ( pWheel_TA  obj,
pVehicleSim_TA  VehicleSim 
)

◆ WheelWrapper_SetWheelIndex()

PLUGINSDK_EXPORT void FFI::WheelWrapper_SetWheelIndex ( pWheel_TA  obj,
int  WheelIndex 
)

◆ WheelWrapper_SetWheelRadius()

PLUGINSDK_EXPORT void FFI::WheelWrapper_SetWheelRadius ( pWheel_TA  obj,
float  WheelRadius 
)